Darkness Manipulation: Difference between revisions
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=== [[File:DarknessManipulation_TouchofFear.png]] Touch of the Beyond === | === [[File:DarknessManipulation_TouchofFear.png]] Touch of the Beyond === | ||
The Netherworld is one scary place, and with but a touch, you can give your enemy a glimpse into this dark world. This will cause them to helplessly tremble in Fear. Foes in this state of panic have | The Netherworld is one scary place, and with but a touch, you can give your enemy a glimpse into this dark world. This will cause them to helplessly tremble in Fear. Foes in this state of panic have reduced chance to hit. Additionally, drawing upon this connection to the Netherworld causes you to rapidly regenerate health and recover endurance for a short time. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} |
Revision as of 03:12, 19 July 2021
Overview
Darkness Manipulation is a standard power set that is a secondary set for Blasters.
"Assail your foes with powers drawn from the abyss. Darkness Manipulation offers powers that can both control and heavily damage their targets while reducing their chance to hit."
Power Table
The Darkness Manipulation power set is available as a secondary set for Blasters. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Penumbral Grasp | 1 | Ranged, Moderate DoT(Negative), Foe Immobilize, -To-Hit |
Smite | 2 | Melee, High DMG(Smash/Negative), Foe -To-Hit |
Death Shroud | 4 | Toggle: PBAoE, Minor DoT(Negative) |
Shadow Maul | 10 | Melee (Cone), Superior DoT(Smash/Negative), Foe -To-Hit |
Soul Drain | 16 | PBAoE, Moderate DMG(Negative), Self +DMG, +To-Hit |
Touch of the Beyond | 20 | Fear, Foe -To-Hit, Self +Regen, +Recovery |
Dark Consumption | 28 | PBAoE, Moderate DMG(Negative), Self +End |
Dark Pit | 35 | Ranged (Targeted AoE), Foe Disorient |
Midnight Grasp | 38 | Melee, Superior DMG(Negative), Foe Immobilize, -To-Hit |
Powers
Dark Consumption
The dark power of the Netherworld allows you to tap the essence of your foe's soul and transfer it to yourself. This will drain the Hit Points of your enemy and add to your Endurance.
Damage | Moderate(Negative) |
Recharge | Very Long |
Minimum Level | 28 (Blaster) |
Effects | Point Blank Area of Effect |
Self +Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Increase Attack Rate | |
Set Categories | Melee AoE Damage |
Endurance Modification | |
Universal Damage |
Dark Pit
Envelops a targeted foe and any nearby enemies in a pit of Negative Energy. The attack deals no damage, but Disorients all affected foes for a good while.
Recharge | Slow |
Minimum Level | 35 (Blaster) |
Effects | Ranged (Targeted Area of Effect) |
Foe Disorient | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Stuns |
Death Shroud
You become a focus point for the Netherworld, allowing its Negative Energy to seep from your body. This will continuously damage all foes in melee range.
Damage | Minor Damage over Time(Negative) |
Recharge | Fast |
Minimum Level | 4 (Blaster) |
Effects | Toggle: Point Blank Area of Effect |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Melee AoE Damage |
Universal Damage |
Midnight Grasp
Mastery over the forces of the Netherworld allows you to create dark tentacles that can Immobilize a foe and continuously drain his life force.
Damage | Superior Damage over Time(Negative) |
Recharge | Slow |
Minimum Level | 38 (Blaster) |
Effects | Melee |
Foe Immobilize, -To-Hit | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Melee Damage |
Immobilize | |
ToHit Debuff | |
Accurate ToHit Debuff | |
Universal Damage |
Penumbral Grasp
Penumbral Grasp deals moderate Negative Energy damage, reduces their chance to hit and may leave the targeted foe Immobilized for a brief time. Immobilized foes cannot move but can still attack.
Damage | Moderate Damage over Time(Negative) |
Recharge | Fast |
Minimum Level | 1 (Blaster) |
Effects | Ranged |
Foe Immobilize, -To-Hit | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Ranged Damage |
Immobilize | |
ToHit Debuff | |
Accurate ToHit Debuff | |
Universal Damage |
Shadow Maul
You wrap your entire arms with Negative Energy channeled from the Netherworlds, then perform a series of blows that deal a lot of damage over a short period of time to multiple targets in front of you. These blows cloud your target's vision, lowering his chance to hit for a short time.
Damage | Superior Damage over Time(Smashing/Negative) |
Recharge | Moderate |
Minimum Level | 10 (Blaster) |
Effects | Melee (Cone) |
Foe -To-Hit | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Melee AoE Damage |
ToHit Debuff | |
Accurate ToHit Debuff | |
Universal Damage |
Smite
You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a Smite that deals High negative energy damage. Smite clouds the target's vision, lowering its chance to hit for a short time.
Damage | High(Smashing/Negative) |
Recharge | Moderate |
Minimum Level | 2 (Blaster) |
Effects | Melee |
Foe -To-Hit | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Melee Damage |
ToHit Debuff | |
Accurate ToHit Debuff | |
Universal Damage |
Soul Drain
Using this power, you can drain the essence of all nearby foes' souls, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and chance to hit.
Damage | Moderate(Negative) |
Recharge | Very Long |
Minimum Level | 16 (Blaster) |
Effects | Point Blank Area of Effect |
Self +Damage, +To-Hit | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | Melee AoE Damage |
To Hit Buff | |
Universal Damage |
Touch of the Beyond
The Netherworld is one scary place, and with but a touch, you can give your enemy a glimpse into this dark world. This will cause them to helplessly tremble in Fear. Foes in this state of panic have reduced chance to hit. Additionally, drawing upon this connection to the Netherworld causes you to rapidly regenerate health and recover endurance for a short time.
Recharge | Moderate |
Minimum Level | 20 (Blaster) |
Effects | Foe Fear, -To-Hit |
Self +Regeneration, +Recovery | |
Enhancements | Enhance Accuracy |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Fear Duration | |
Enhance Heal | |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Endurance Modification |
Fear | |
Healing/Absorb | |
Accurate Healing | |
ToHit Debuff | |
Accurate ToHit Debuff |