Mercenaries: Difference between revisions
Cohjess8107 (talk | contribs) |
Cohjess8107 (talk | contribs) (→Powers) |
||
Line 27: | Line 27: | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Moderate Damage over Time}} | {{PowerBlock_Damage|Moderate Damage over Time(Lethal)}} | ||
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}} | {{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}} | ||
Line 40: | Line 40: | ||
{{PowerBlock_Sets|{{Set Ranged Damage}}}} | {{PowerBlock_Sets|{{Set Ranged Damage}}}} | ||
{{PowerBlock_Blank|{{Set Defense Debuff}}}} | {{PowerBlock_Blank|{{Set Defense Debuff}}}} | ||
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}} | |||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Line 64: | Line 66: | ||
{{PowerBlock_Blank|{{Enhance Knockback}}}} | {{PowerBlock_Blank|{{Enhance Knockback}}}} | ||
{{PowerBlock_Sets|{{Set Pet Damage}}}} | {{PowerBlock_Sets|{{Set Pet Damage}}}} | ||
{{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}} | |||
{{PowerBlock_Blank|{{Set Defense Debuff}}}} | {{PowerBlock_Blank|{{Set Defense Debuff}}}} | ||
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}} | |||
{{PowerBlock_Blank|{{Set Knockback}}}} | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
{{clr}} | {{clr}} | ||
=== [[File:Paramilitary EquipSoldier.png]] Equip Mercenary === | === [[File:Paramilitary EquipSoldier.png]] Equip Mercenary === | ||
Equip your Mercenary Henchmen with more advanced munitions and weaponry. This power permanently bestows new weapons and abilities to all Mercenary Henchman. The powers gained are unique and | Equip your Mercenary Henchmen with more advanced munitions and weaponry. This power permanently bestows new weapons and abilities to all Mercenary Henchman. The powers gained are unique and dependent upon the type of Mercenary Henchman. This power only works on your Mercenary Henchmen and you can only Equip your Mercenary Henchmen once with this power. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
Line 102: | Line 107: | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Moderate (Lethal/Smashing)}} | {{PowerBlock_Damage|Moderate(Lethal/Smashing)}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 8 (Mastermind)}}} | {{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 8 (Mastermind)}}} | ||
{{PowerBlock_Effects|Ranged Targeted Area of Effect}} | {{PowerBlock_Effects|Ranged (Targeted Area of Effect)}} | ||
{{PowerBlock_Blank|Foe Knockback}} | {{PowerBlock_Blank|Foe Knockback}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
Line 115: | Line 120: | ||
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}} | {{PowerBlock_Sets|{{Set Targeted AoE Damage}}}} | ||
{{PowerBlock_Blank|{{Set Knockback}}}} | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Line 124: | Line 130: | ||
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 18 (Mastermind)}}} | {{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 18 (Mastermind)}}} | ||
{{PowerBlock_Effects|Buff Mercenary}} | {{PowerBlock_Effects|Buff Mercenary}} | ||
{{PowerBlock_Blank|+Damage | {{PowerBlock_Blank|Pet +Damage, +Resistance (All except Psionic)}}, +To Hit, +Recovery}} | ||
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}} | {{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
Line 143: | Line 146: | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|High (Lethal)}} | {{PowerBlock_Damage|High(Lethal)}} | ||
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 2 (Mastermind)}}} | {{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 2 (Mastermind)}}} | ||
Line 156: | Line 159: | ||
{{PowerBlock_Sets|{{Set Ranged Damage}}}} | {{PowerBlock_Sets|{{Set Ranged Damage}}}} | ||
{{PowerBlock_Blank|{{Set Knockback}}}} | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:Paramilitary DraftArmy.png]] Soldiers === | === [[File:Paramilitary DraftArmy.png]] Soldiers === | ||
Calls forth one to three Mercenary Soldiers (depending on your level) to do your bidding. The third Soldier you gain will be a Medic. All | Calls forth one to three Mercenary Soldiers (depending on your level) to do your bidding. The third Soldier you gain will be a Medic. All soldiers use Sub Machine Guns, but these can be upgraded. You may only have 3 Soldiers under your control at any give time. If you attempt to call more Soldiers, you can only replace the ones you have lost in battle. If you already have three, the power will fail. | ||
[[File:Mastermind Mercenaries Soldier Fully Trained.jpg|thumb|150px|right|Soldier]] | [[File:Mastermind Mercenaries Soldier Fully Trained.jpg|thumb|150px|right|Soldier]] | ||
Line 166: | Line 170: | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}} | {{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}} | ||
{{PowerBlock_Effects|Summon | {{PowerBlock_Effects|Summon Soldier}} | ||
{{PowerBlock_Other|Header=''Soldier''|Text=''Level 1 and 6 pets are '''Soldiers'''''}} | {{PowerBlock_Other|Header=''Soldier''|Text=''Level 1 and 6 pets are '''Soldiers'''''}} | ||
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Inherent_Brawl.png|18px]] Brawl (Smashing)}} | {{PowerBlock_Other|Header=Basic Powers|Text=[[File:Inherent_Brawl.png|18px]] Brawl (Smashing)}} | ||
Line 187: | Line 191: | ||
{{PowerBlock_Blank|{{Enhance Heal}}}} | {{PowerBlock_Blank|{{Enhance Heal}}}} | ||
{{PowerBlock_Sets|{{Set Pet Damage}}}} | {{PowerBlock_Sets|{{Set Pet Damage}}}} | ||
{{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}} | |||
{{PowerBlock_Blank|{{Set Defense Debuff}}}} | {{PowerBlock_Blank|{{Set Defense Debuff}}}} | ||
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}} | |||
{{PowerBlock_Blank|{{Set Healing}}}} | {{PowerBlock_Blank|{{Set Healing}}}} | ||
{{PowerBlock_Blank|{{Set Knockback}}}} | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
{{clr}} | {{clr}} | ||
Line 219: | Line 226: | ||
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | {{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | ||
{{PowerBlock_Sets|{{Set Pet Damage}}}} | {{PowerBlock_Sets|{{Set Pet Damage}}}} | ||
{{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}} | |||
{{PowerBlock_Blank|{{Set Defense Debuff}}}} | {{PowerBlock_Blank|{{Set Defense Debuff}}}} | ||
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}} | |||
{{PowerBlock_Blank|{{Set Holds}}}} | {{PowerBlock_Blank|{{Set Holds}}}} | ||
{{PowerBlock_Blank|{{Set Immobilize}}}} | {{PowerBlock_Blank|{{Set Immobilize}}}} | ||
{{PowerBlock_Blank|{{Set Stuns}}}} | {{PowerBlock_Blank|{{Set Stuns}}}} | ||
{{PowerBlock_Blank|{{Set ToHit Debuff}}}} | {{PowerBlock_Blank|{{Set ToHit Debuff}}}} | ||
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}} | |||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
{{clr}} | {{clr}} | ||
=== [[File:Paramilitary TacticalUpgrade.png]] Tactical Upgrade === | === [[File:Paramilitary TacticalUpgrade.png]] Tactical Upgrade === | ||
Permanently Upgrade the most advanced tactical weapons and | Permanently Upgrade the most advanced tactical weapons and gear to all of your Mercenary Henchman. The Tactically Upgraded Mercenaries will gain powers, weapons, and munitions. The powers gained are unique and dependent upon the target Mercenary Henchman that is Upgraded. This power only works on your Mercenary Henchmen and you can only Upgrade your Mercenary Henchmen once with this power. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} |
Revision as of 01:18, 2 February 2022
Overview
Mercenaries is a standard power set that is a primary set for Masterminds.
"Despite their reputations, Mercenaries are extremely loyal and dedicated soldiers. They are the best at what they do, and they always follow orders, exactly what a Mastermind needs. Mercenaries typically use conventional weapons and all Mercenaries have body armor that gives them resistance to smashing and lethal damage and their training makes them resistant to Confusion and Placate."
Power Table
The Mercenaries power set is available as a primary set for Masterminds. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Burst | 1 | Ranged, Moderate DMG(Lethal), Foe -DEF |
Soldiers | 1 | Summon Soldier |
Slug | 2 | Ranged, High DMG(Lethal), Foe Knockback |
Equip Mercenary | 6 | Ranged, Equip Mercenary Henchman |
M30 Grenade | 8 | Ranged(Targeted AoE), Moderate DMG(Lethal/Smash), Foe Knockback |
Spec Ops | 12 | Summon Spec Ops |
Serum | 18 | Buff Mercenary +DMG, +Res(All except Psionic), +To Hit, +Rec |
Commando | 26 | Summon Commando |
Tactical Upgrade | 32 | Ranged Upgrade Mercenary Henchman |
Powers
Burst
Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the fire rate is fast. Can also reduce the target's defense.
Damage | Moderate Damage over Time(Lethal) |
Recharge | Fast |
Minimum Level | 1 (Mastermind) |
Effects | Ranged |
Foe -Defense | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Defense Debuff | |
Accurate Defense Debuff | |
Universal Damage |
Commando
Enlists one highly trained Commando. The Commando is a seasoned professional who favors heavy assault weapons. He is simply a one man army that can leave a wake of destruction in his path. In addition to standard Soldier resistance, the Commando's experience also makes him resistant to Fear and his rugged advanced training makes him slightly resistant to Fire, Cold, and Toxic Damage. You may only have 1 Commando under your control at any given time. If you attempt to summon another Commando, the power will fail.
Recharge | Very Long |
Minimum Level | 26 (Mastermind) |
Effects | Summon Commando |
Basic Powers | Brawl (Moderate (Smashing)) |
Burst (Moderate DoT, -Def) | |
Slug (Heavy Damage, Knockback) | |
Equip Powers | Buckshot (Moderate Damage, Knockback) |
Full Auto (Superior DoT) | |
Upgrade Powers | M30 Grenade (Moderate Damage, Knockback) |
Flamethrower (Extreme DoT) | |
LRM Rocket Launcher (Superior Damage, Knockback) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Set Categories | Pet Damage |
Recharge Intensive Pets | |
Defense Debuff | |
Accurate Defense Debuff | |
Knockback | |
Universal Damage |
Equip Mercenary
Equip your Mercenary Henchmen with more advanced munitions and weaponry. This power permanently bestows new weapons and abilities to all Mercenary Henchman. The powers gained are unique and dependent upon the type of Mercenary Henchman. This power only works on your Mercenary Henchmen and you can only Equip your Mercenary Henchmen once with this power.
Recharge | Fast |
Minimum Level | 6 (Mastermind) |
Effects | Ranged |
Equip Mercenary Henchman | |
Soldiers: | |
Visual Change: | Military helmet |
Powers added: | Advanced SMG Heavy Burst (Heavy DoT) |
Heavy Burst (Lethal) | |
Medic: | |
Visual Change: | Military helmet |
Powers added: | SMG Heavy Burst (Heavy DoT) |
Spec Ops: | |
Visual Change: | Military helmet, night vision goggles |
Powers added: | Rifle Butt (Moderate Damage, Disorient) |
Flash Bang (Disorient -Acc) | |
Commando: | |
Visual Change: | - |
Powers added: | Buckshot (Moderate Damage, Knockback) |
Full Auto (Superior DoT) | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Set Categories | None |
M30 Grenade
Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.
Damage | Moderate(Lethal/Smashing) |
Recharge | Slow |
Minimum Level | 8 (Mastermind) |
Effects | Ranged (Targeted Area of Effect) |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Knockback | |
Universal Damage |
Serum
You can use a special Serum to turn one mercenary into a virtually Unstoppable killing machine for a short time. Once the Mercenary is injected with this Serum, his Damage, chance to hit, Endurance Recovery, and Damage Resistance to all damage except Psionics, will be greatly increased. The target Mercenary will also be virtually immune to controlling effects including Disorient, Sleep, Hold, Immobilize, and Knockback. After the Serum wears off, the Mercenary will be exhausted and drained of all Endurance and be unable to recover endurance for a short while.
Recharge | Very Long |
Minimum Level | 18 (Mastermind) |
Effects | Buff Mercenary |
Pet +Damage, +Resistance (All except Psionic) | |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Damage Resistance | |
Enhance ToHit Buff | |
Set Categories | Resist Damage |
Endurance Modification | |
To Hit Buff |
Slug
Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but deals more damage, is longer range, and can knock down foes.
Damage | High(Lethal) |
Recharge | Moderate |
Minimum Level | 2 (Mastermind) |
Effects | Ranged |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Knockback | |
Universal Damage |
Soldiers
Calls forth one to three Mercenary Soldiers (depending on your level) to do your bidding. The third Soldier you gain will be a Medic. All soldiers use Sub Machine Guns, but these can be upgraded. You may only have 3 Soldiers under your control at any give time. If you attempt to call more Soldiers, you can only replace the ones you have lost in battle. If you already have three, the power will fail.
Recharge | Very Long |
Minimum Level | 1 (Mastermind) |
Effects | Summon Soldier |
Soldier | Level 1 and 6 pets are Soldiers |
Basic Powers | Brawl (Smashing) |
Advanced SMG Burst (Moderate DoT) | |
Equip Powers | Advanced SMG Heavy Burst (Heavy DoT) |
Heavy Burst (Lethal) | |
Upgrade Powers | Auto Fire (Extreme DoT) |
Burst (Lethal) | |
Medic | Level 18 pet is a Medic |
Basic Powers | Brawl (Smashing) |
SMG Burst (Moderate DoT) | |
MedKit (Heal) | |
Equip Powers | SMG Heavy Burst (Heavy DoT) |
Upgrade Powers | Stimulant (Resist Effects) |
Frag Grenade (Moderate Damage, Knockback) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Heal | |
Set Categories | Pet Damage |
Recharge Intensive Pets | |
Defense Debuff | |
Accurate Defense Debuff | |
Healing/Absorb | |
Knockback | |
Universal Damage |
Spec Ops
You can enlist one to two highly skilled Spec Ops Mercenaries (depending on your level). Spec Ops weapons are highly accurate and long ranged, and they are adept in many different tactical weapons. Like all Henchmen, Spec Ops can be eqipped with even deadlier munitions. You may only have 2 Spec Ops under your control at any given time. If you attempt to summon more Spec Ops, you can only replace the ones you have lost in battle. If you already have two, the power will fail.
Recharge | Very Long |
Minimum Level | 12 (Mastermind) |
Effects | Summon Spec Ops |
Basic Powers | Brawl (Smashing) |
SCAR Burst (Moderate DoT) | |
SCAR Heavy Burst (Heavy DoT) | |
Web Grenade (Immobilize, -Recharge, -Fly) | |
Equip Powers | Rifle Butt (Moderate Damage, Disorient) |
Flash Bang (Disorient -Acc) | |
Upgrade Powers | SCAR Snipe (?Heavy Damage) |
Tear Gas (Hold/Immob? -Damage) | |
Stealth (Stealth +Defense) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Immobilization Duration | |
Enhance Disorient Duration | |
Enhance ToHit Debuff | |
Set Categories | Pet Damage |
Recharge Intensive Pets | |
Defense Debuff | |
Accurate Defense Debuff | |
Holds | |
Immobilize | |
Stuns | |
ToHit Debuff | |
Accurate ToHit Debuff | |
Universal Damage |
Tactical Upgrade
Permanently Upgrade the most advanced tactical weapons and gear to all of your Mercenary Henchman. The Tactically Upgraded Mercenaries will gain powers, weapons, and munitions. The powers gained are unique and dependent upon the target Mercenary Henchman that is Upgraded. This power only works on your Mercenary Henchmen and you can only Upgrade your Mercenary Henchmen once with this power.
Recharge | Medium |
Minimum Level | 32 (Mastermind) |
Effects | Ranged, Upgrade Mercenary Henchman |
Soldiers: | |
Visual Change: | Tactical Belt, new Assault Rifle |
Powers added: | Auto Fire (Extreme DoT) |
Burst (Lethal) | |
Medic: | |
Visual Change: | Tactical Belt |
Powers added: | Stimulant (Resist Effects) |
Frag Grenade (Moderate Damage, Knockback) | |
Spec Ops: | |
Visual Change: | Grenade Harness |
Powers added: | SCAR Snipe (?Heavy Damage) |
Tear Gas (Hold/Immob? -Damage) | |
Stealth (Stealth +Defense) | |
Commando: | |
Visual Change: | Tactical Belt |
Powers added: | M30 Grenade (Moderate Damage, Knockback) |
Flamethrower (Extreme DoT) | |
LRM Rocket Launcher (Superior Damage, Knockback) | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Set Categories | None |
Historical
- This set was added to the game with the original release of Masterminds in Issue 6.