Fire Blast: Difference between revisions
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{{Powers_SplitLevelHeader}} | {{Powers_SplitLevelHeader}} | ||
{{Powers_SplitLevelRow|Icon=FireBlast Flare.png|Power=Flares|PriLevel=1|SecLevel=1|Effect=Ranged, Minor DMG(Fire)|Border=1}} | {{Powers_SplitLevelRow|Icon=FireBlast Flare.png|Power=Flares|PriLevel=1|SecLevel=1|Effect=Ranged, Minor DMG(Fire)|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=FireBlast FireBlast.png|Power=Fire Blast|PriLevel=1|SecLevel= | {{Powers_SplitLevelRow|Icon=FireBlast FireBlast.png|Power=Fire Blast|PriLevel=1|SecLevel=1|Effect=Ranged, Moderate DMG(Fire)|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=FireBlast FireBall.png|Power=Fire Ball|PriLevel=2|SecLevel=4|Effect=Ranged (Targeted AoE), Moderate DMG(Fire/Smash)|Border=1}} | {{Powers_SplitLevelRow|Icon=FireBlast FireBall.png|Power=Fire Ball|PriLevel=2|SecLevel=4|Effect=Ranged (Targeted AoE), Moderate DMG(Fire/Smash)|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=FireBlast RainOfFire.png|Power=Rain of Fire|PriLevel=6|SecLevel=10|Effect=Ranged (Location AoE), Minor DoT(Fire), -SPD|Border=1}} | {{Powers_SplitLevelRow|Icon=FireBlast RainOfFire.png|Power=Rain of Fire|PriLevel=6|SecLevel=10|Effect=Ranged (Location AoE), Minor DoT(Fire), -SPD|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=FireBlast ArcOfFire.png|Power=Fire Breath|PriLevel=8|SecLevel=16|Effect=Close (Cone), Moderate DoT(Fire)|Border=1}} | {{Powers_SplitLevelRow|Icon=FireBlast ArcOfFire.png|Power=Fire Breath|PriLevel=8|SecLevel=16|Effect=Close (Cone), Moderate DoT(Fire)|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=FireBlast Aim.png|Power=Aim|PriLevel=12|SecLevel=20|Effect=Self +To-Hit, +DMG|Border=1}} | {{Powers_SplitLevelRow|Icon=FireBlast Aim.png|Power=Aim|PriLevel=12|SecLevel=20|Effect=Self +To-Hit, +DMG|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=FireBlast Blaze.png|Power=Blaze|PriLevel=18|SecLevel= | {{Powers_SplitLevelRow|Icon=FireBlast Blaze.png|Power=Blaze|PriLevel=18|SecLevel=24|Effect=Ranged, High DMG(Fire)|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=FireBlast BlazingBolt.png|Power=Blazing Bolt|PriLevel= | {{Powers_SplitLevelRow|Icon=FireBlast BlazingBolt.png|Power=Blazing Bolt|PriLevel=22|SecLevel=28|Effect=Sniper, Extreme DMG(Fire)|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=FireBlast Inferno.png|Power=Inferno|PriLevel= | {{Powers_SplitLevelRow|Icon=FireBlast Inferno.png|Power=Inferno|PriLevel=26|SecLevel=30|Effect=PBAoE, Extreme DMG(Fire/Smash), Foe Moderate DoT(Fire)|Border=1}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
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{{Powers_LevelRow|Icon=FireBlast ArcOfFire.png|Power=Fire Breath|Level=12|Effect=Close (Cone), Moderate DoT(Fire)|Border=1}} | {{Powers_LevelRow|Icon=FireBlast ArcOfFire.png|Power=Fire Breath|Level=12|Effect=Close (Cone), Moderate DoT(Fire)|Border=1}} | ||
{{Powers_LevelRow|Icon=FireBlast Heavy.png|Power=Blazing Blast|Level=18|Effect=High DMG(Fire)|Border=1}} | {{Powers_LevelRow|Icon=FireBlast Heavy.png|Power=Blazing Blast|Level=18|Effect=High DMG(Fire)|Border=1}} | ||
{{Powers_LevelRow|Icon=FireBlast RainOfFire.png|Power=Rain of Fire|Level= | {{Powers_LevelRow|Icon=FireBlast RainOfFire.png|Power=Rain of Fire|Level=22|Effect=Ranged (Location AoE), Minor DoT(Fire), -SPD|Border=1}} | ||
{{Powers_LevelRow|Icon=FireBlast Inferno.png|Power=Inferno|Level= | {{Powers_LevelRow|Icon=FireBlast Inferno.png|Power=Inferno|Level=26|Effect=PBAoE, Extreme DMG(Fire/Smash), Moderate DoT(Fire)|Border=1}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
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{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 18 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 18 (Blaster)}} | ||
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 18 (Corruptor)}} | {{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 18 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] | {{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 24 (Defender)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 6 (Sentinel)}} | {{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 6 (Sentinel)}} | ||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
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{{PowerBlock_Damage|Extreme (Fire)}} | {{PowerBlock_Damage|Extreme (Fire)}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] | {{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 22 (Blaster)}} | ||
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] | {{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 22 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] | {{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 28 (Defender)}} | ||
{{PowerBlock_Effects|Sniper}} | {{PowerBlock_Effects|Sniper}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
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{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 1 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 1 (Blaster)}} | ||
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}} | {{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] | {{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 1 (Sentinel)}} | {{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 1 (Sentinel)}} | ||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
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{{PowerBlock_Damage|Extreme (Fire/Smashing)}} | {{PowerBlock_Damage|Extreme (Fire/Smashing)}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] | {{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 26 (Blaster)}} | ||
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] | {{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 26 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] | {{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 30 (Defender)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] | {{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 26 (Sentinel)}} | ||
{{PowerBlock_Effects|Point Blank Area of Effect}} | {{PowerBlock_Effects|Point Blank Area of Effect}} | ||
{{PowerBlock_Blank|Foe Moderate Damage over Time(Fire)}} | {{PowerBlock_Blank|Foe Moderate Damage over Time(Fire)}} | ||
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{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 6 (Corruptor)}} | {{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 6 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 10 (Defender)}} | {{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 10 (Defender)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] | {{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 22 (Sentinel)}} | ||
{{PowerBlock_Effects|Ranged (Location Area of Effect)}} | {{PowerBlock_Effects|Ranged (Location Area of Effect)}} | ||
{{PowerBlock_Blank|Foe -Speed}} | {{PowerBlock_Blank|Foe -Speed}} |
Revision as of 22:29, 21 October 2022
This article is about the power set. For other uses, see Fire Blast (Disambiguation).
Overview
Fire Blast is a standard power set that is a primary set for Blasters, Corruptors and Sentinels, and a secondary set for Defenders.
"Fire Blast allows you to blast fire at foes, with a tendency to set them ablaze for added damage over time."
Power Table
Blaster / Corruptor / Defender
The Fire Blast power set is available as a primary set for Blasters and Corruptors, and as a secondary set for Defenders. The following table shows the levels at which each power is available:
Power | Level as Primary | Level as Secondary | Effect |
---|---|---|---|
Flares | 1 | 1 | Ranged, Minor DMG(Fire) |
Fire Blast | 1 | 1 | Ranged, Moderate DMG(Fire) |
Fire Ball | 2 | 4 | Ranged (Targeted AoE), Moderate DMG(Fire/Smash) |
Rain of Fire | 6 | 10 | Ranged (Location AoE), Minor DoT(Fire), -SPD |
Fire Breath | 8 | 16 | Close (Cone), Moderate DoT(Fire) |
Aim | 12 | 20 | Self +To-Hit, +DMG |
Blaze | 18 | 24 | Ranged, High DMG(Fire) |
Blazing Bolt | 22 | 28 | Sniper, Extreme DMG(Fire) |
Inferno | 26 | 30 | PBAoE, Extreme DMG(Fire/Smash), Foe Moderate DoT(Fire) |
Sentinel
The Fire Blast power set is available as a primary set for Sentinels. The following table shows the levels at which each power is available:
Power | Level | Effect |
---|---|---|
Flares | 1 | Ranged, Minor DMG(Fire) |
Fire Blast | 1 | Ranged, Moderate DMG(Fire) |
Fire Ball | 2 | Ranged (Targeted AoE), Moderate DMG(Fire/Smash) |
Blaze | 6 | Ranged, High DMG(Fire) |
Aim | 8 | Self +To-Hit, +DMG, +Range |
Fire Breath | 12 | Close (Cone), Moderate DoT(Fire) |
Blazing Blast | 18 | High DMG(Fire) |
Rain of Fire | 22 | Ranged (Location AoE), Minor DoT(Fire), -SPD |
Inferno | 26 | PBAoE, Extreme DMG(Fire/Smash), Moderate DoT(Fire) |
Powers
Aim
Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage and range (Sentinels only).
Recharge | Long |
Minimum Level | 12 (Blaster) |
12 (Corruptor) | |
20 (Defender) | |
8 (Sentinel) | |
Effects | Self +To-Hit, +Damage, +Range (Sentinels only) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Blaze
A devastating flame attack.
Damage | High (Fire) |
Recharge | Slow |
Minimum Level | 18 (Blaster) |
18 (Corruptor) | |
24 (Defender) | |
6 (Sentinel) | |
Effects | Ranged |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Universal Damage |
Blazing Blast
An extremely quick long range beam of fire that blasts your foes.
Damage | High(Fire) |
Recharge | Slow |
Minimum Level | 18 (Sentinel) |
Effects | Ranged |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Universal Damage |
Blazing Bolt
A long range beam of fire that blasts your foes. Like most sniper attacks, this power has a bonus to Accuracy, but is best fired from a distance as it can be interrupted. If you are engaged in battle this attack becomes instant-cast. If you are not engaged, it will do bonus damage.
Damage | Extreme (Fire) |
Recharge | Slow |
Minimum Level | 22 (Blaster) |
22 (Corruptor) | |
28 (Defender) | |
Effects | Sniper |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Reduce Interrupt Time | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Sniper Attacks | |
Universal Damage |
Fire Ball
Hurls an exploding Fireball that consumes a targeted foe, and all nearby enemies. Anyone in that explosion is burned and set ablaze.
Damage | Moderate (Fire/Smashing) |
Recharge | Slow |
Minimum Level | 2 (Blaster) |
2 (Corruptor) | |
4 (Defender) | |
2 (Sentinel) | |
Effects | Ranged (Targeted Area of Effect) |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Universal Damage |
Fire Blast
Sends a Blast of Fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.
Damage | Moderate (Fire) |
Recharge | Fast |
Minimum Level | 1 (Blaster) |
1 (Corruptor) | |
1 (Defender) | |
1 (Sentinel) | |
Effects | Ranged |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Universal Damage |
Fire Breath
You can breathe forth a torrent of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.
Damage | Moderate Damage over Time(Fire) |
Recharge | Slow |
Minimum Level | 8 (Blaster) |
8 (Corruptor) | |
16 (Defender) | |
12 (Sentinel) | |
Effects | Close (Cone) |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Universal Damage |
Flares
A quick attack that throws Flares at the target. Little damage, but very fast.
Damage | Minor (Fire) |
Recharge | Very Fast |
Minimum Level | 1 (Blaster) |
1 (Corruptor) | |
1 (Defender) | |
1 (Sentinel) | |
Effects | Ranged |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Universal Damage |
Inferno
Unleashes a massive fiery explosion to devastate all nearby enemies and set them ablaze. Inferno deals Extreme Fire damage to all nearby foes and inflicts Moderate Fire damage over time.
Damage | Extreme (Fire/Smashing) |
Recharge | Very Long |
Minimum Level | 26 (Blaster) |
26 (Corruptor) | |
30 (Defender) | |
26 (Sentinel) | |
Effects | Point Blank Area of Effect |
Foe Moderate Damage over Time(Fire) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Melee AoE Damage |
Universal Damage |
Rain of Fire
Summons a Rain of Fire over a targeted location, burning foes and reducing their movement speed within a large area.
Damage | Minor Damage over Time(Fire) |
Recharge | Long |
Minimum Level | 6 (Blaster) |
6 (Corruptor) | |
10 (Defender) | |
22 (Sentinel) | |
Effects | Ranged (Location Area of Effect) |
Foe -Speed | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Universal Damage |
Historical
- This set has been in the game for Blasters and Defenders since Issue 0.
- This set was included with the original release of Corruptors in Issue 6.
- This set was proliferated to Defenders in Issue 21.
- This set was included with the release of Sentinels in Issue 25.
External Links
- Fire Blast for Blasters at City of Data v2.0
- Fire Blast for Corruptors at City of Data v2.0
- Fire Blast for Defenders at City of Data v2.0
- Fire Blast for Sentinels at City of Data v2.0