Radiation Armor: Difference between revisions
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Revision as of 18:25, 2 October 2022
Overview
Radiation Armor is a power set that is a primary set for Tankers and a secondary set for Brutes, Scrappers, Sentinels, and Stalkers.
"Radiation emanates from your body which harms foes, but empowers and shields yourself. You can use this energy to absorb damage, heal from your wounds and debilitate nearby foes."
Power Tables
Brute/Scrapper/Tanker
The Radiation Armor power set is available as a primary set for Tankers and as a secondary set for Brutes and Scrappers. The following table shows the levels at which each power is available:
Power | Level as Primary | Level as Secondary | Effect |
---|---|---|---|
Alpha Barrier | 1 | 1 | Toggle: Self +Res(Lethal, Smash, Toxic) |
Gamma Boost | 1 | 2 | Auto: Self +Regen, +Rec, Special |
Proton Armor | 2 | 4 | Toggle: Self +Res(Energy, Fire, Cold and Neg) |
Fallout Shelter | 6 | 10 | Toggle: Self +Res(Hold, Sleep, Immob, Stun, Knockdown, Toxic, Psi, Slow) |
Radiation Therapy | 8 | 16 | PBAoE, Minor DMG(Energy), Minor DoT(Toxic), Foe -Regen, Self +HP, +End, Res(-Regen) (except Tanker) |
Beta Decay | 12 | 20 | Toggle: Foe Taunt, -To Hit, -DEF, Self +Rech |
Particle Shielding | 18 | 28 | Self +Absorb, +Regen |
Ground Zero | 26 | 35 | PBAoE, Moderate DMG(Energy), Moderate DoT(Toxic), Foe -DEF(All), Ally +HP, +Heal over time |
Meltdown | 32 | 38 | Self +Res(All), +Rec, +DMG(All) |
Sentinel
The Radiation Armor power set is available as a secondary set for Sentinels. The following table shows the levels at which each power is available:
Power | Level | Effect |
---|---|---|
Alpha Barrier | 1 | Toggle: Self +Res(Lethal, Smash, Toxic) |
Gamma Boost | 2 | Auto: Self +Regen, +Rec, Special |
Proton Armor | 4 | Toggle: Self +Res(Energy, Fire, Cold, Neg) |
Fallout Shelter | 10 | Toggle: Self +Res(Hold, Sleep, Immob, Stun, Knockdown, Toxic, Psionics, Slow) |
Proton Therapy | 16 | Self Heal, End over Time, +Res(Toxic, -Regen) |
Particle Acceleration | 20 | Auto: Self +Rech, +SPD, +Res(Slow) |
Particle Shielding | 28 | Self +Absorb, +Regen |
Ground Zero | 35 | PBAoE, Foe Moderate DMG(Energy), Moderate DoT(Toxic), -DEF(All), Ally +HP, +Heal over Time |
Meltdown | 38 | Self +Res(All), +Rec, +DMG(All) |
Stalker
The Radiation Armor power set is available as a secondary set for Stalkers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Hide | 1 | Toggle: Self Stealth, +DEF(Melee, Ranged, AoE) |
Alpha Barrier | 2 | Toggle: Self +Res(Lethal, Smash, Toxic) |
Gamma Boost | 4 | Auto: Self +Regen, +Rec, Special |
Proton Armor | 10 | Toggle: Self +Res(Energy, Fire, Cold, Neg) |
Fallout Shelter | 16 | Toggle: Self +Res(Hold, Sleep, Immob, Stun, Knockdown, Toxic, Psi, Slow) |
Radiation Therapy | 20 | PBAoE, Minor DMG(Energy), Minor DoT(Toxic), Foe -Regen, Self +HP, +End, Res(-Regen) |
Particle Shielding | 28 | Self, +Absorb, +Regen |
Ground Zero | 35 | PBAoE, Moderate DMG(Energy), Moderate DoT(Toxic), Foe -DEF(All), Ally +HP, +Heal over time |
Meltdown | 38 | Self +Res(All), +Rec, +DMG(All) |
Powers
Alpha Barrier
You cloak yourself in a field of protective radiation that grants you a good deal of resistance to Lethal, Smashing and Toxic damage.
Recharge | Fast |
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
1 (Sentinel) | |
2 (Stalker) | |
1 (Tanker) | |
Effects | Toggle: Self +Resistance(Lethal, Smashing, Toxic) |
Enhancements | Enhance Damage Resistance |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Resist Damage |
Beta Decay
While Beta Decay is active, nearby foes will have their chance to hit and defense decreased slightly and will be taunted. You will gain a recharge bonus per nearby target up to 10 targets. The first target grants the largest benefit.
Recharge | Moderate |
Minimum Level | 20 (Brute) |
20 (Scrapper) | |
12 (Tanker) | |
Effects | Toggle: Foe Taunt, -To Hit, -Defense |
Self +Recharge | |
Enhancements | Enhance Defense Debuff |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Enhance ToHit Debuff (Brute only) | |
Set Categories | Defense Debuff |
Taunt | |
ToHit Debuff |
Fallout Shelter
While active you are protected from recharge, movement, hold, sleep, immobilize, stun and knockdown effects. Additionally Fallout Shelter grants you minor resistance to toxic and psionic damage as well as a measure of resistance against slow effects.
Recharge | Fast |
Minimum Level | 10 (Brute) |
10 (Scrapper) | |
10 (Sentinel) | |
16 (Stalker) | |
6 (Tanker) | |
Effects | Toggle: Self +Resistance(Hold, Sleep, Immobilize, Stun, Knockdown, Toxic, Psionics, Slow) |
Enhancements | Enhance Damage Resistance |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Resist Damage |
Gamma Boost
Gamma Boost grants you a passive boost to both regeneration and recovery. The lower your current health is, the greater the regeneration bonus you'll receive from Gamma Boost. The higher your current health is, the greater the recovery bonus you'll receive from Gamma Boost. This power is always active.
Minimum Level | 2 (Brute) |
2 (Scrapper) | |
2 (Sentinel) | |
4 (Stalker) | |
1 (Tanker) | |
Effects | Auto: Self +Regeneration, +Recovery, Special |
Enhancements | Enhance Endurance Modification |
Enhance Heal | |
Set Categories | Healing/Absorb |
Endurance Modification |
Ground Zero
You release a mixture of radiation into the area. Nearby foes will be barraged with harmful radiation and will suffer Moderate Energy damage immediately, followed by moderate toxic damage over time. Affected foes will also have their defense reduced. Nearby allies will be healed for a moderate amount and will recover health over time. This power can affect a total of 30 targets. This includes both friends and foes. Ground Zero has no effect on the caster, only nearby allies and enemies.
Damage | Moderate(Energy) |
Recharge | Very Long |
Minimum Level | 35 (Brute) |
35 (Scrapper) | |
35 (Sentinel) | |
35 (Stalker) | |
26 (Tanker) | |
Effects | Point Blank Area of Effect |
Moderate Damage Over Time(Toxic) | |
Foe -Defense(All) | |
Ally +Health, +Heal over Time | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Heal | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee AoE Damage |
Defense Debuff (except Sentinel) | |
Accurate Defense Debuff | |
Healing/Absorb | |
Accurate Healing (Sentinel only) | |
Taunt (Brute/Tanker only) | |
Universal Damage |
Hide
Hide makes you almost impossible to detect. When properly "Hidden", a Stalker can pull off Critical hits with his attacks, and even land a massive "Assassins Strike" with an Assassins power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.
Recharge | Slow |
Minimum Level | 1 (Stalker) |
Effects | Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect) |
Enhancements | Enhance Defense Buffs |
Increase Attack Rate | |
Set Categories | Defense |
Meltdown
After building up a dangerous amount of radiation you release it to both shield and empower yourself. While active you will gain a good amount of damage resistance to all types of damage, recover endurance more quickly and deal more damage for a short time. When this power wears off you will lose a small amount of endurance.
Recharge | Very Long |
Minimum Level | 38 (Brute) |
38 (Scrapper) | |
38 (Sentinel) | |
38 (Stalker) | |
32 (Tanker) | |
Effects | Self +Resistance(All), +Recovery, +Damage(All) |
Enhancements | Enhance Damage Resistance |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Resist Damage |
Endurance Modification |
Particle Acceleration
Your Particles have been accelerated allowing you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.
Minimum Level | 20 (Sentinel) |
Effects | Auto: Self +Recharge, +Speed, +Resistance(Slow) |
Enhancements | Enhance Flight Speed |
Enhance Running Speed | |
Set Categories | None |
Particle Shielding
You channel a tremendous amount of radiation into a barrier around you. For a short time you will have a small absorption shield in addition to a regeneration and recovery buff.
Recharge | Very Long |
Minimum Level | 28 (Brute) |
28 (Scrapper) | |
28 (Sentinel) | |
28 (Stalker) | |
18 (Tanker) | |
Effects | Self +Absorb, +Regeneration |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Endurance Modification (Sentinel only) |
Proton Armor
When active, your body is encased in a shield-like radiation barrier that gives you good resistance to Energy and Fire damage and moderate resistance to Cold and Negative Energy attacks.
Recharge | Fast |
Minimum Level | 4 (Brute) |
4 (Scrapper) | |
4 (Sentinel) | |
10 (Stalker) | |
2 (Tanker) | |
Effects | Toggle: Self +Resistance(Energy, Fire, Cold, Negative) |
Enhancements | Enhance Damage Resistance |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Resist Damage |
Proton Therapy
You concentrate your energies to harness the healing powers of radiation to mend your wounds. The effects of Proton Therapy also leaves you resistant to Toxic damage and regeneration debuffs for a while, in addition to giving you some endurance over time.
Recharge | Long |
Minimum Level | 16 (Sentinel) |
Effects | Self Heal, Endurance over Time, +Resistance(Toxic, -Regeneration) |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Endurance Modification |
Radiation Therapy
You concentrate your energies to harness the healing powers of radiation to mend your wounds and rebuild your endurance. Each nearby foe will increase the health and endurance you recover. Affected foes will have their regeneration rates substantially reduced for a short time.
Damage | Minor(Energy) |
Recharge | Very Long |
Minimum Level | 16 (Brute) |
16 (Scrapper) | |
20 (Stalker) | |
8 (Tanker) | |
Effects | Point Blank Area of Effect |
Minor Damage Over Time(Toxic) | |
Foe -Regeneration | |
Self +Health, +Endurance, +Resistance(-Regeneration) (except Tanker) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Heal | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee AoE Damage |
Endurance Modification | |
Healing/Absorb | |
Accurate Healing | |
Taunt (Brute/Tanker only) | |
Universal Damage |
Historical
- This set was due to be released on the Paragon Market during Issue 24 but was unfinished at time of shutdown.
- This set was included with the release of Sentinels in Issue 25.