Electric Control: Difference between revisions

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{{Powers_LevelRow|Icon=ElectricControl_ElectricFence.png|Power=Electric Fence|Level=1|Effect=Ranged, Moderate DoT(Energy), Foe Immob, -End, -Fly, -Knockback|Border=1}}
{{Powers_LevelRow|Icon=ElectricControl_ElectricFence.png|Power=Electric Fence|Level=1|Effect=Ranged, Moderate DoT(Energy), Foe Immob, -End, -Fly, -Knockback|Border=1}}
{{Powers_LevelRow|Icon=ElectricControl_TeslaCage.png|Power=Tesla Cage|Level=1|Effect=Ranged, Moderate DMG(Energy), Foe Hold, -End|Border=1}}
{{Powers_LevelRow|Icon=ElectricControl_TeslaCage.png|Power=Tesla Cage|Level=1|Effect=Ranged, Moderate DMG(Energy), Foe Hold, -End|Border=1}}
{{Powers_LevelRow|Icon=ElectricControl_ChainFences.png|Power=Chain Fences|Level=2|Effect=Ranged AoE, Minor DMG(Energy), Foe Immob, -End, -Fly|Border=1}}
{{Powers_LevelRow|Icon=ElectricControl_ChainFences.png|Power=Chain Fences|Level=2|Effect=Ranged (Targeted AoE), Minor DMG(Energy), Foe Immob, -End, -Fly|Border=1}}
{{Powers_LevelRow|Icon=ElectricControl_JoltingChain.png|Power=Jolting Chain|Level=6|Effect=Ranged Chain AoE, Minor DMG(Energy), Foe Knockdown, -End|Border=1}}
{{Powers_LevelRow|Icon=ElectricControl_JoltingChain.png|Power=Jolting Chain|Level=6|Effect=Ranged Chain (AoE), Minor DMG(Energy), Foe Knockdown, -End|Border=1}}
{{Powers_LevelRow|Icon=ElectricControl_StunningAura.png|Power=Conductive Aura|Level=8|Effect=Toggle: PBAoE, Foe -End, Self +Rec, +Regen|Border=1}}
{{Powers_LevelRow|Icon=ElectricControl_StunningAura.png|Power=Conductive Aura|Level=8|Effect=Toggle: PBAoE, Foe -End, Self +Rec, +Regen|Border=1}}
{{Powers_LevelRow|Icon=ElectricControl_StaticField.png|Power=Static Field|Level=12|Effect=Target (Location AoE), Foe Sleep, -End, -SPD ([[Dominator]]s only), -Rech (Dominators only)|Border=1}}
{{Powers_LevelRow|Icon=ElectricControl_StaticField.png|Power=Static Field|Level=12|Effect=Target (Location AoE), Foe Sleep, -End, -SPD ([[Dominator]]s only), -Rech (Dominators only)|Border=1}}
{{Powers_LevelRow|Icon=ElectricControl_ParalyzingBlast.png|Power=Paralyzing Blast|Level=18|Effect=Ranged AoE, Foe Hold, -End|Border=1}}
{{Powers_LevelRow|Icon=ElectricControl_ParalyzingBlast.png|Power=Paralyzing Blast|Level=18|Effect=Ranged (Targeted AoE), Foe Hold, -End|Border=1}}
{{Powers_LevelRow|Icon=ElectricControl_SynapticOverload.png|Power=Synaptic Overload|Level=22|Effect=Ranged Chain AoE, Foe Confuse, -End|Border=1}}
{{Powers_LevelRow|Icon=ElectricControl_SynapticOverload.png|Power=Synaptic Overload|Level=22|Effect=Ranged Chain (AoE), Foe Confuse, -End|Border=1}}
{{Powers_LevelRow|Icon=ElectricControl_Gremlins.png|Power=Gremlins|Level=26|Effect=Summon Gremlins: Melee Minor DMG(Energy)|Border=0}}
{{Powers_LevelRow|Icon=ElectricControl_Gremlins.png|Power=Gremlins|Level=26|Effect=Summon Gremlins: Melee Minor DMG(Energy)|Border=0}}
{{Powers_Footer}}
{{Powers_Footer}}

Revision as of 02:39, 15 March 2023

Overview

ParagonMarket PowerSet ElectricControl.png

Electric Control is a primary power set for Controllers and Dominators.

"Electricity leaps and sparks at your command. You can use raw electrical power to paralyze, knockdown and drain the endurance of foes."

Power Table

The Electric Control power set is available as a primary set for Controllers and Dominators. The following table shows the level at which each power is available:

Power Level Effect
Electric Fence 1 Ranged, Moderate DoT(Energy), Foe Immob, -End, -Fly, -Knockback
Tesla Cage 1 Ranged, Moderate DMG(Energy), Foe Hold, -End
Chain Fences 2 Ranged (Targeted AoE), Minor DMG(Energy), Foe Immob, -End, -Fly
Jolting Chain 6 Ranged Chain (AoE), Minor DMG(Energy), Foe Knockdown, -End
Conductive Aura 8 Toggle: PBAoE, Foe -End, Self +Rec, +Regen
Static Field 12 Target (Location AoE), Foe Sleep, -End, -SPD (Dominators only), -Rech (Dominators only)
Paralyzing Blast 18 Ranged (Targeted AoE), Foe Hold, -End
Synaptic Overload 22 Ranged Chain (AoE), Foe Confuse, -End
Gremlins 26 Summon Gremlins: Melee Minor DMG(Energy)

Powers

ElectricControl ChainFences.png Chain Fences

You can immobilize multiple foes in a chain of electricity, dealing minor damage to all foes in range and draining some endurance. This power also reduces Flight capacity in targets.

Damage Minor(Energy)
Recharge Moderate
Minimum Level Archetypeicon controller.png 2 (Controller)
V archetypeicon dominator.png 2 (Dominator)
Effects Ranged (Area of Effect)
Foe Immobilize, -Endurance, -Fly
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Immobilization Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Endurance Modification
Immobilize
Universal Damage

ElectricControl StunningAura.png Conductive Aura

While this power is active, the air around you becomes charged with electricity, leaping out and shocking foes that get too close. Foes will lose some endurance, while you gain Recovery and Regeneration per target hit.

Recharge Slow
Minimum Level Archetypeicon controller.png 8 (Controller)
V archetypeicon dominator.png 8 (Dominator)
Effects Toggle: Point Blank Area of Effect
Foe -Endurance
Self +Recovery, +Regeneration
Enhancements Enhance Accuracy
Enhance Endurance Modification
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb
Endurance Modification

ElectricControl ElectricFence.png Electric Fence

Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay and bringing down fliers.

Damage Moderate Damage over Time(Energy)
Recharge Fast
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon dominator.png 1 (Dominator)
Effects Ranged
Foe Immobilize, -Endurance, -Fly, -Knockback
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Immobilization Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Endurance Modification
Immobilize
Universal Damage

ElectricControl Gremlins.png Gremlins

Mastery over electricity allows you to create almost sentient elementals of lightning. These elementals are mischievous in nature, and enjoy creating havoc and interfering with electronic equipment or magical cantrips. They also never work alone, where there is one Gremlin, there is often another nearby.

Editor's Note:

Gremlins take less damage from Smashing, Lethal, and Energy attack, can jump quite high, and can travel quickly.

Damage Minor(Energy)
Recharge Very Long
Minimum Level Archetypeicon controller.png 26 (Controller)
V archetypeicon dominator.png 26 (Dominator)
Effects Summon Gremlins: Melee
Gremlin Powers Inherent Brawl.png Electric Brawl (Melee Smash/Energy)
ElectricalBolt LightningBolt.png Jolting Chain (Ranged, High DMG(Energy), Foe -End)
Invulnerability TemporaryInvulnerabilty.png Resist Energy (Auto, Res( S30 L30 E40 ), +Jump Speed, +Run Speed)
ElectricArmor PBAoEMinorDamage.png Shock (PBAoE Foe DMG(Energy))
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Pet Damage
Recharge Intensive Pets
Universal Damage

ElectricControl JoltingChain.png Jolting Chain

You can send a bolt of electricity through multiple opponents, causing a muscle spasm and dealing minor damage. Each foe is knocked down, and the electric charge can fork several times, jumping to several opponents rapidly.

Damage Minor(Energy)
Recharge Moderate
Minimum Level Archetypeicon controller.png 6 (Controller)
V archetypeicon dominator.png 6 (Dominator)
Effects Ranged (Chain Area of Effect)
Foe Knockdown, -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Endurance Modification
Knockback
Universal Damage

ElectricControl ParalyzingBlast.png Paralyzing Blast

Summoning a large amount of energy, you can completely paralyze a group of foes in cages of electricity for a short time. These foes may be drained of some endurance as well.

Recharge Very Long
Minimum Level Archetypeicon controller.png 18 (Controller)
V archetypeicon dominator.png 18 (Dominator)
Effects Ranged (Area of Effect)
Foe Hold, -Endurance
Enhancements Enhance Accuracy
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Set Categories Holds

ElectricControl StaticField.png Static Field

You can build up a Static Field at a nearby location. Any foes in the field may lose control of their muscles due to the static charge, and will shake violently. Foes may also be drained of some endurance, and some of that endurance may be transferred to nearby allies. Any attack will interrupt the effect temporarily and foes will regain control, although their movement and attack rates will be reduced. This effect can last for some time, and will continue to paralyze foes in the field.

Recharge Slow
Minimum Level Archetypeicon controller.png 12 (Controller)
V archetypeicon dominator.png 12 (Dominator)
Effects Ranged (Location Area of Effect)
Foe Sleep, -Endurance, -Speed (Dominators only), -Recharge (Dominators only)
Enhancements Enhance Accuracy
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Sleep Duration
Enhance Slow
Set Categories Sleep
Slow Movement
Endurance Modification

ElectricControl SynapticOverload.png Synaptic Overload

This power can subtly scramble the synapses of any target affected, causing hallucinations and confusion amongst foes. The electric charge lasts for some time, and will jump slowly to other opponents causing wide spread confusion. Foes may not be aware that this has happened, and will not be alerted to your presence. You will also not receive experience for any damage dealt by confused opponents.

Recharge Slow
Minimum Level Archetypeicon controller.png 22 (Controller)
V archetypeicon dominator.png 22 (Dominator)
Effects Ranged (Chain Area of Effect)
Foe Confuse, -Endurance
Enhancements Enhance Accuracy
Enhance Confusion Duration
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Confuse

ElectricControl TeslaCage.png Tesla Cage

Tesla Cage confines the target in an electrical prison. The target is overwhelmed by the electrical charge and is left helpless and can be attacked. The target is drained of some Endurance and some of that Endurance may be transferred back to you.

Damage Moderate(Energy)
Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon dominator.png 1 (Dominator)
Effects Ranged
Foe Hold, -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Endurance Modification
Holds
Universal Damage

Historical

This section contains information that no longer applies to the current version of Homecoming: City of Heroes/Villains. It is provided for historical purposes.

External Links