Electricity Mastery: Difference between revisions

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{{PowerBlock_Effects|Ranged(Area of Effect)}}
{{PowerBlock_Effects|Ranged(Targeted Area of Effect)}}
{{PowerBlock_Blank|Foe Immobilize, -Endurance, -Recovery}}
{{PowerBlock_Blank|Foe Immobilize, -Endurance, -Fly}}
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=== [[File:ElectricControl HavokPunch.png]] Havoc Punch ===
=== [[File:ElectricControl HavokPunch.png]] Havoc Punch ===
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can may knock down targets, drain some Endurance from your target, or even overload their synapses, leaving them writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release them.
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with greater damage. Havoc Punch can drain some Endurance from your target and may overload their synapses, leaving them writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release them.


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{{PowerBlock_Damage|Moderate (Smashing/Energy)}}
{{PowerBlock_Damage|Moderate(Smashing/Energy)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:Archetypeicon sentinel.png|18px]] 35 (Sentinel)}}
{{PowerBlock_Level|[[File:Archetypeicon sentinel.png|18px]] 35 (Sentinel)}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe Sleep, Knockback, -Endurance}}
{{PowerBlock_Blank|Foe Sleep, -Endurance}}
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{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
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{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
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{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon sentinel.png|18px]] 41 (Sentinel)}}
{{PowerBlock_Level|[[File:Archetypeicon sentinel.png|18px]] 41 (Sentinel)}}
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{{PowerBlock_Level|[[File:Archetypeicon_sentinel.png|18px]] 38 (Sentinel)}}
{{PowerBlock_Level|[[File:Archetypeicon_sentinel.png|18px]] 38 (Sentinel)}}
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{{PowerBlock Blank|Foe Stun, -End, -Recovery}}  
{{PowerBlock Blank|Foe Stun, -End}}  
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{{PowerBlock Blank|{{Enhance Disorient}}}}
{{PowerBlock Blank|{{Enhance Hold}}}}
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{{PowerBlock_Level|[[File:Archetypeicon sentinel.png|18px]] 44 (Sentinel)}}
{{PowerBlock_Level|[[File:Archetypeicon sentinel.png|18px]] 44 (Sentinel)}}
{{PowerBlock_Effects|Chain}}
{{PowerBlock_Effects|Chain}}
{{PowerBlock_Blank|Team +Heal}}
{{PowerBlock_Blank|Team +Heal}}
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{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
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Latest revision as of 04:29, 11 December 2022

Overview

Electricity Mastery is one of the powersets. It is a Corruptor, Defender and Sentinel Ancillary Power Pool.

You have Mastery over Electricity to defeat your foes, and to add some much needed armor and defense. (Corruptor and Defender)

You have advance Mastery over Electricity and are able to control your foes and aid your allies with it. (Sentinel)

Power Table

The following table shows which powers are available and at what level:

Corruptor / Defender

Power Level Effect
Electric Fence 35 Ranged, Moderate DoT(Energy), Foe Immob, -End
Thunder Strike 35 PBAoE, High DMG(Smash/Energy), Foe Disorient, Knockback
Charged Armor 38 Toggle: Self +Res(Smash, Lethal, Energy)
Shocking Bolt 41 Ranged, Minor DoT(Energy), Foe Hold, -End
Power Sink 44 PBAoE, Foe -End, Self +End

Sentinel

Power Level Effect
Chain Fences 35 Ranged (Targeted AoE), Minor DMG(Energy), Foe Immob, -End, -Fly
Havoc Punch 35 Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End
Paralyzing Jolt 38 Ranged, Moderate DMG(Energy), Foe Stun, -End
Lightning Field 41 Toggle: PBAoE, Minor DoT(Energy), Foe -End
Rehabilitating Circuit 44 Chain, Team +Heal

Powers

The following are powers in the Electricity Mastery powerset.

ElectricControl ChainFences.png Chain Fences

You can immobilize multiple foes in a chain of electricity, dealing minor damage to all foes in range and draining some endurance. This power also reduces Flight capacity in targets.

Damage Minor(Energy)
Recharge Moderate
Minimum Level Archetypeicon sentinel.png 35 (Sentinel)
Effects Ranged(Targeted Area of Effect)
Foe Immobilize, -Endurance, -Fly
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Immobilization Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Immobilize
Endurance Modification
Universal Damage

ElectricityMastery ChargedArmor.png Charged Armor

When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to smashing, lethal and energy damage. You must be level 38 and have one other Electricity Mastery power to select this power.

Recharge Fast
Minimum Level V archetypeicon corruptor.png 38 (Corruptor)
Archetypeicon defender.png 38 (Defender)
Effects Toggle: Self +Resistance(Smashing, Lethal, Energy)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

ElectricityManipulation ElectricFence.png Electric Fence

Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay.

Damage Moderate Damage over Time(Energy)
Recharge Fast
Minimum Level V archetypeicon corruptor.png 35 (Corruptor)
Archetypeicon defender.png 35 (Defender)
Effects Ranged
Foe Immobilize, -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Endurance Modification
Enhance Immobilization Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Immobilize
Endurance Modification
Universal Damage

ElectricControl HavokPunch.png Havoc Punch

The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with greater damage. Havoc Punch can drain some Endurance from your target and may overload their synapses, leaving them writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release them.

Damage Moderate(Smashing/Energy)
Recharge Moderate
Minimum Level Archetypeicon sentinel.png 35 (Sentinel)
Effects Melee
Foe Sleep, -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Sleep Duration
Enhance Taunt Effectiveness
Set Categories Melee Damage
Endurance Modification
Knockback
Sleep
Universal Damage

ElectricControl LightningField.png Lightning Field

While active, you emit a storm of electricity that constantly damages all nearby foes.

Damage Minor Damage over Time(Energy)
Recharge Slow
Minimum Level Archetypeicon sentinel.png 41 (Sentinel)
Effects Toggle: Point Blank Area of Effect
Foe -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Melee AoE Damage
Endurance Modification
Universal Damage

ElectricControl TeslaCage.png Paralyzing Jolt

You strike an enemy with a powerful jolt of electricity, disorienting him, draining some endurance and causing moderate damage over time.

Damage Moderate(Energy)
Recharge Moderate
Minimum Level Archetypeicon sentinel.png 38 (Sentinel)
Effects Ranged
Foe Stun, -End
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Stuns
Endurance Modification
Universal Damage

ElectricityManipulation PowerSink.png Power Sink

Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance. You must be level 44 and have two other Electricity Mastery Powers before selecting this power.

Recharge Long
Minimum Level V archetypeicon corruptor.png 44 (Corruptor)
Archetypeicon defender.png 44 (Defender)
Effects Point Blank Area of Effect
Foe -Endurance
Self +Endurance
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Set Categories Endurance Modification

ElectricControl Heal.png Rehabilitating Circuit

You can use your Rehabilitating Circuit to heal the wounds of your group. Although you can be healed by this power, you need to use it against an ally for the chain to affect you.

Recharge Moderate
Minimum Level Archetypeicon sentinel.png 44 (Sentinel)
Effects Chain
Team +Heal
Enhancements Reduce Endurance Cost
Enhance Heal
Enhance Range
Increase Attack Rate
Set Categories Healing/Absorb

ElectricityManipulation ShockingGrasp.png Shocking Bolt

Holds a distant foe by Shocking him with electricity. The seized target is left writhing in agony and is unable to defend himself. Shocking Bolt also drains some endurance from the target over time. A portion of drained endurance may be returned to you. You must be level 41 and have one other Electricity Mastery power to select this power.

Damage Minor Damage over Time(Energy)
Recharge Moderate
Minimum Level V archetypeicon corruptor.png 41 (Corruptor)
Archetypeicon defender.png 41 (Defender)
Effects Ranged
Foe Hold, -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Holds
Endurance Modification
Universal Damage

ElectricityManipulation ThunderStrike.png Thunder Strike

A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.

Damage High(Smashing/Energy)
Recharge Slow
Minimum Level V archetypeicon corruptor.png 35 (Corruptor)
Archetypeicon defender.png 35 (Defender)
Effects Point Blank Area of Effect
Foe Disorient, Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Disorient Duration
Set Categories Melee AoE Damage
Stuns
Knockback
Universal Damage

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

  • This set was added to the game in Issue 3.
  • Shocking Bolt was added to this set in Issue 13.
  • This set was made available to Corruptors in Issue 18.
  • Issue 21 lowered the level at which the set's powers become available: two changed from 41 to 35, two from 44 to 41, and one from 47 to 44.
  • This set was included with the release of Sentinels in Issue 25.
  • Issue 27, Page 5 lowered the level at which the third power from Ancillary Power Pools unlocked from level 41 to level 38.

See Also

External Links

Electricity Mastery for Defenders at City of Data v2.0