Mu Mastery: Difference between revisions
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=== [[File:Arachnos Patron RangedAoEImmobilize.png]] Electrifying Fences === | === [[File:Arachnos Patron RangedAoEImmobilize.png]] Electrifying Fences === | ||
The Electrifying Fences attempts to Immobilize a group of foes in an area. This power deals some Energy damage over time as it slowly drains some Endurance. You must have the following qualifications (see chart below) before selecting this power ([[Blaster]]s/[[Mastermind]]s only): | The Electrifying Fences attempts to Immobilize a group of foes in an area. This power deals some Energy damage over time as it slowly drains some Endurance. You must have the following qualifications (see chart below) before selecting this power ([[Blaster]]s/[[Mastermind]]s only): | ||
'''Blasters:''' Static Discharge or Charged Armor (Level 41) | '''Blasters:''' Static Discharge or Charged Armor (Level 41) | ||
'''Masterminds:''' Thunder Strike or Charged Armor (Level | '''Masterminds:''' Thunder Strike or Charged Armor (Level 41) | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
Line 198: | Line 197: | ||
{{PowerBlock_Blank|[[File:Archetypeicon_blaster.png|18px]] 41 (Blaster)}} | {{PowerBlock_Blank|[[File:Archetypeicon_blaster.png|18px]] 41 (Blaster)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_brute.png|18px]] 35 (Brute)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_brute.png|18px]] 35 (Brute)}} | ||
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] | {{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 41 (Mastermind)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 35 (Sentinel)}} | {{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 35 (Sentinel)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 35 (Tanker)}} | {{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 35 (Tanker)}} |
Revision as of 06:37, 23 December 2022
Overview
Mu Mastery is one of the Patron Power Pools.
Scirocco will instruct you on the Way of Mu, ancient techniques that give access to the lightning-based powers of the ancient race.
Power Tables
The following table shows which powers are available and at what level:
Arachnos Soldier / Arachnos Widow / Brute / Tanker
Power | Level | Effect |
---|---|---|
Mu Lightning | 35 | Ranged, High DMG(Energy), Foe -End |
Electrifying Fences | 35 | Ranged (Targeted AoE), Minor DoT(Energy), Foe Immob, -End |
Ball Lightning | 38 | Ranged (Targeted AoE), Moderate DoT(Energy), Foe -End |
Static Discharge | 41 | Ranged (Cone), Moderate DMG(Energy), Foe -End |
Summon Striker | 44 | Summon Mu Striker: Ranged Moderate DMG(Energy) |
Blaster
Power | Level | Effect |
---|---|---|
Static Discharge | 35 | Ranged (Cone), Moderate DMG(Energy), Foe -End |
Charged Armor | 35 | Toggle: Self +Res(Smash, Lethal, Energy) |
Summon Adept | 38 | Summon Mu Adept: Ranged Moderate DMG(Energy) |
Electrifying Fences | 41 | Ranged (Targeted AoE), Minor DoT(Energy), Foe Immobilize, -End |
Electric Shackles | 44 | Ranged, Minor DMG(Energy), Foe Hold, -End |
Controller / Dominator
Power | Level | Effect |
---|---|---|
Power Sink | 35 | PBAoE, Self +End, Foe -End |
Charged Armor | 35 | Toggle: Self +Res(Smash, Lethal, Energy) |
Ball Lightning | 38 | Ranged (Targeted AoE), Moderate DoT(Energy), Foe -End |
Surge of Power | 41 | Self +Res(Special) |
Summon Guardian | 44 | Summon Mu Guardian: Ranged Moderate DMG(Energy) |
Corruptor / Defender
Power | Level | Effect |
---|---|---|
Power Sink | 35 | PBAoE, Self +End, Foe -End |
Charged Armor | 35 | Toggle: Self +Res(Smash, Lethal, Energy) |
Electric Shackles | 38 | Ranged, Minor DMG(Energy), Foe Hold, -End |
Conserve Power | 41 | Self End Discount |
Summon Adept | 44 | Summon Mu Adept: Ranged Moderate DMG(Energy) |
Mastermind
Power | Level | Effect |
---|---|---|
Static Discharge | 35 | Ranged (Cone), Moderate DMG(Energy), Foe -End |
Charged Armor | 35 | Toggle: Self +Res(Smash, Lethal, Energy) |
Thunder Strike | 38 | PBAoE, High DMG(Smash, Energy), Foe Disorient, Knockback, -End |
Electrifying Fences | 41 | Ranged (Targeted AoE), Minor DoT(Energy), Foe Immob, -End |
Electric Shackles | 44 | Ranged, Minor DMG(Energy), Foe Hold, -End |
Scrapper / Stalker
Power | Level | Effect |
---|---|---|
Mu Bolts | 35 | Ranged, Moderate DMG(Energy), Foe -End |
Zapp | 35 | Sniper, Extreme DMG(Energy), Foe -End |
Ball Lightning | 38 | Ranged (Targeted AoE), Moderate DoT(Energy), Foe -End |
Electric Shackles | 41 | Ranged, Minor DMG(Energy), Foe Hold, -End |
Summon Adept | 44 | Summon Mu Adept: Ranged Moderate DMG(Energy) |
Sentinel
Power | Level | Effect |
---|---|---|
Electrifying Fences | 35 | Ranged (Targeted AoE), Minor DoT(Energy), Foe Immobilize, -End |
Thunder Strike | 35 | Melee (AoE), High DMG(Smash, Energy), Foe Disorient, Knockback |
Electric Shackles | 38 | Ranged, Minor DMG(Energy), Foe Hold, -End |
Static Discharge | 41 | Ranged (Cone), Moderate DMG(Energy), Foe -End |
Summon Adept | 44 | Summon Mu Adept: Ranged Moderate DMG(Energy) |
Powers
The following are powers in the Mu Mastery powerset.
Ball Lightning
Hurls a highly charged ball of Mu lightning that explodes on contact. Ball Lightning deals good damage in an area of effect, and drains some Endurance from each target it hits. You must be level 38 and have one of the following powers before selecting this power.
Arachnos Soldiers/Arachnos Widows/Brutes/Tankers: Mu Lightning or Electrifying Fences
Controllers/Dominators: Power Sink or Charged Armor
Scrappers/Stalkers: Mu Bolts or Zapp
Damage | Moderate Damage over Time(Energy) |
Recharge | Long |
Minimum Level | 38 (Arachnos Soldier) |
38 (Arachnos Widow) | |
38 (Brute) | |
38 (Controller) | |
38 (Dominator) | |
38 (Scrapper) | |
38 (Stalker) | |
38 (Tanker) | |
Effects | Ranged (Targeted Area of Effect) |
Foe -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Endurance Modification | |
Universal Damage |
Charged Armor
When you toggle on this power, you are surrounded by a charged field that makes you highly resistant to Smashing, Lethal, and Energy damage.
Recharge | Fast |
Minimum Level | 35 (Blaster) |
35 (Controller) | |
35 (Corruptor) | |
35 (Defender) | |
35 (Dominator) | |
35 (Mastermind) | |
Effects | Toggle: Self +Resistance(Smashing, Lethal, Energy) |
Enhancements | Enhance Damage Resistance |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Resist Damage |
Conserve Power
You can focus for a moment to Conserve your Endurance. After activating this power, you expend less endurance on all other powers for a while. You must be level 41 and have Power Sink or Charged Armor before selecting this power.
Recharge | Very Long |
Minimum Level | 41 (Corruptor) |
41 (Defender) | |
Effects | Self Endurance Discount |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Set Categories | None |
Electric Shackles
Electric Shackles binds a foe's limbs, leaving the target Held and helpless. The target is drained of some Endurance and some of that Endurance may be transferred back to you. You must meet the following requirements before selecting this power:
Blasters/Masterminds: Two other Mu Mastery Powers (Level 44)
Corruptors/Defenders: Power Sink or Charged Armor (Level 38)
Sentinels: Electrifying Fences or Thunder Strike (Level 41)
Scrappers/Sentinels/Stalkers: Mu Bolts or Zapp (Level 41)
You cannot get Critical strikes using this power, though it still enables your other attacks to Critical.
Damage | Minor(Energy) |
Recharge | Long |
Scrappers/Sentinels/Stalkers: Moderate | |
Minimum Level | 44 (Blaster) |
38 (Corruptor) | |
38 (Defender) | |
44 (Mastermind) | |
41 (Scrapper) | |
38 (Sentinel) | |
41 (Stalker) | |
Effects | Ranged |
Foe Hold, -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Endurance Modification | |
Holds | |
Universal Damage |
Electrifying Fences
The Electrifying Fences attempts to Immobilize a group of foes in an area. This power deals some Energy damage over time as it slowly drains some Endurance. You must have the following qualifications (see chart below) before selecting this power (Blasters/Masterminds only):
Blasters: Static Discharge or Charged Armor (Level 41)
Masterminds: Thunder Strike or Charged Armor (Level 41)
Damage | Moderate Damage Over Time(Energy) |
Recharge | Slow |
Minimum Level | 35 (Arachnos Soldier) |
35 (Arachnos Widow) | |
41 (Blaster) | |
35 (Brute) | |
41 (Mastermind) | |
35 (Sentinel) | |
35 (Tanker) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Immobilize, -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Endurance Modification | |
Immobilize | |
Universal Damage |
Mu Bolts
You can quickly hurl small bolts of Mu electricity at foes, dealing some damage and draining some Endurance. Some of this Endurance may transfer back to you. Mu Bolts deals light damage, but recharges quickly.
Damage | Moderate(Energy) |
Recharge | Fast |
Minimum Level | 35 (Scrapper) |
35 (Stalker) | |
Effects | Ranged |
Foe -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Endurance Modification | |
Universal Damage |
Mu Lightning
You can send a large blast of Mu electrical energy at a foe, dealing heavy damage and draining some Endurance. Some of this Endurance may transfer back to you.
Damage | High(Energy) |
Recharge | Fast |
Minimum Level | 35 (Arachnos Soldier) |
35 (Arachnos Widow) | |
35 (Brute) | |
35 (Tanker) | |
Effects | Ranged |
Foe -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Endurance Modification | |
Universal Damage |
Power Sink
Power Sink leeches Energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance.
Recharge | Long |
Minimum Level | 35 (Controller) |
35 (Corruptor) | |
35 (Defender) | |
35 (Dominator) | |
Effects | Point Blank Area of Effect |
Self +Endurance | |
Foe -Endurance | |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Endurance Modification |
Static Discharge
Hurls multiple bolts of Mu electricity in an arc that deals damage and drains Endurance from all affected foes in the area. You must be level 41 and have Mu Lightning or Electrifying Fences before selecting this power (except Blasters/Masterminds).
Damage | Moderate(Energy) |
Recharge | Long |
Minimum Level | 41 (Arachnos Soldier) |
41 (Arachnos Widow) | |
35 (Blaster) | |
41 (Brute) | |
35 (Mastermind) | |
41 (Sentinel) | |
41 (Tanker) | |
Effects | Ranged (Cone) |
Foe -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Endurance Modification | |
Universal Damage |
Summon Adept
Scirocco has shown you how to call upon a mystical Mu Adept to assist you. The Mu pulse with the blood of their slaughtered ancestors in their veins, and are well practiced in the dark arts. Your access to this Adept is very limited. You can only summon him once every 15 minutes and he will leave after 4 minutes, or if you exit a zone or mission. You must meet the following requirements before selecting this power:
Blasters: Static Discharge or Charged Armor (Level 38)
Corruptors/Defenders/Scrappers/Sentinels/Stalkers: Two other Mu Mastery Powers (Level 44)
Damage | Moderate(Energy) |
Recharge | Extremely Long |
Minimum Level | 38 (Blaster) |
44 (Corruptor) | |
44 (Defender) | |
44 (Scrapper) | |
44 (Sentinel) | |
44 (Stalker) | |
Effects | Summon Mu Adept: Ranged |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Heal | |
Enhance Hold Duration | |
Increase Attack Rate | |
Enhance Sleep Duration | |
Set Categories | Pet Damage |
Recharge Intensive Pets | |
Endurance Modification | |
Universal Damage |
Summon Guardian
Scirocco has shown you how to call upon a mystical Mu Guardian to assist you. The Mu pulse with the blood of their slaughtered ancestors in their veins, and are well practiced in the dark arts. Your access to this Guardian is very limited. You can only summon him once every 15 minutes and he will leave after 4 minutes, or if you exit a zone or mission. You must be level 44 and have two other Mu Mastery Powers before selecting this power.
Damage | Moderate(Energy) |
Recharge | Extremely Long |
Minimum Level | 44 (Controller) |
44 (Dominator) | |
Effects | Summon Mu Guardian: Ranged |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Heal | |
Enhance Hold Duration | |
Increase Attack Rate | |
Set Categories | Pet Damage |
Recharge Intensive Pets | |
Endurance Modification | |
Universal Damage |
Summon Striker
Scirocco has shown you how to call upon a mystical Mu Striker to assist you. The Mu pulse with the blood of their slaughtered ancestors in their veins, and are well practiced in the dark arts. Your access to this Striker is very limited. You can only summon him once every 15 minutes and he will leave after 4 minutes, or if you exit a zone or mission. You must be level 44 and have two other Mu Mastery Powers before selecting this power.
Damage | Moderate(Energy) |
Recharge | Extremely Long |
Minimum Level | 44 (Arachnos Soldier) |
44 (Arachnos Widow) | |
44 (Brute) | |
44 (Tanker) | |
Effects | Summon Mu Striker: Ranged |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Heal | |
Enhance Hold Duration | |
Increase Attack Rate | |
Set Categories | Pet Damage |
Recharge Intensive Pets | |
Endurance Modification | |
Universal Damage |
Surge of Power
When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, and your Endurance recovery is also increased. Expending all this energy will leave you exhausted, drained of all your endurance and unable to recover endurance for a short time. You must be level 41 and have Power Sink or Charged Armor before selecting this power.
Recharge | Very Long |
Minimum Level | 41 (Controller) |
41 (Dominator) | |
Effects | Self +Resistance(Special) |
Enhancements | Enhance Damage Resistance |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Resist Damage |
Endurance Modification |
Thunder Strike
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave, as well as have some endurance drained. You must be level 38 and have Static Discharge or Charged Armor before selecting this power (Masterminds only).
Damage | High(Smashing/Energy) |
Recharge | Slow |
Minimum Level | 38 (Mastermind) |
35 (Sentinel) | |
Effects | Point Blank Area of Effect |
Foe Disorient, Knockback, -Endurance (Masterminds only) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness (Masterminds only) | |
Set Categories | Melee AoE Damage |
Knockback | |
Stuns | |
Universal Damage |
Zapp
A focused blast of Mu electrical energy that can travel great distances with high Accuracy. Zapp drains Endurance, some of which may transfer back to you. This is a sniper attack, and is best fired from a distance as it can be interrupted. If you are engaged in battle this attack becomes instant-cast. If you are not engaged, it will do bonus damage.
Damage | Extreme(Energy) |
Recharge | Slow |
Minimum Level | 35 (Scrapper) |
35 (Stalker) | |
Effects | Sniper |
Foe -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Reduce Interrupt Time | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Endurance Modification | |
Sniper Attacks | |
Universal Damage |
Historical
- This set was added to the game in Issue 7.
- This set was included with the release of Arachnos Soldiers and Arachnos Widows in Issue 12.
- Arachnos Soldiers, Arachnos Widows, and Brutes were granted access to Static Discharge in Issue 16.
- This set was Proliferated to Hero Archetypes in Issue 18.
- In Issue 21, All Epic Power Pools became accessible at level 35, and the level requirements for the powers were lowered to match.
- This set was included with the release of Sentinels in Issue 25.
- Issue 27, Page 5 lowered the level at which the third power from Ancillary Power Pools unlocked from level 41 to level 38.
External Links
- Mu Mastery for Arachnos Soldiers at City of Data v2.0
- Mu Mastery for Arachnos Widows at City of Data v2.0
- Mu Mastery for Blasters at City of Data v2.0
- Mu Mastery for Brutes at City of Data v2.0
- Mu Mastery for Controllers at City of Data v2.0
- Mu Mastery for Corruptors at City of Data v2.0
- Mu Mastery for Defenders at City of Data v2.0
- Mu Mastery for Dominators at City of Data v2.0
- Mu Mastery for Masterminds at City of Data v2.0
- Mu Mastery for Scrappers at City of Data v2.0
- Mu Mastery for Sentinels at City of Data v2.0
- Mu Mastery for Stalkers at City of Data v2.0
- Mu Mastery for Tankers at City of Data v2.0