Antonio Nash (Pre-Issue 21): Difference between revisions

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The Council is a very dangerous organization, and they've been around long enough to know what they're doing.  They attacked Paragon City back in the 50's, and were only stopped by the might of Atlas.  If they're up to their old shenanigans, we'll have to keep our eye on them.
The Council is a very dangerous organization, and they've been around long enough to know what they're doing.  They attacked Paragon City back in the 50's, and were only stopped by the might of Atlas.  If they're up to their old shenanigans, we'll have to keep our eye on them.


[[Category:CoH]][[Category:Contacts]]
[[Category:CoH]][[Category:NPCs]][[Category:Contacts]]

Revision as of 04:22, 14 October 2005

Antonio Nash.jpg

Overview

Antonio Nash is the initial contact for heroes of mutation origin who start in Atlas Park. He assigns missions to heroes from level one through four. He is located inside City Hall at coordinates (4, -784, -1004).

Contacts

Contact Introduced By

  • None, Antonio Nash is an initial contact.

New Contact(s)

Information

Mutation Hero Liaison

Antonio Nash has the ability to instantly solve any mathematical equation. He worked for the Department of Defense for years, but, when the danger to his home town of Paragon City continued to rise, he asked to be reassigned to GIFT, a section of the Federal Bureau of Super-powered Affairs. Now, as a member of the Genetic Investigation and Facilitation Team, he is the primary contact point for many new mutant heroes. Having grown up on the streets of Paragon City as a member of the Outcasts gang, Antonio makes a point of keeping himself informed on current gang activity.

Introduction

Greetings, I have been briefed about your abilities. We have much to do. Let us begin.

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Missions

Take Out Dyne Warehouse

Briefing

A group of gangers has taken over an abandoned office in one of my old neighborhoods. It's probably the Hellions. They're always looking to take over new territory in their ongoing war with the Skulls. Will you put a stop to the gang activity in that office? You may have heard that before I joined GIFT, Genetic Investigation and Facilitation, I was in a gang. I used my mutant powers to take whatever I could grab. I'd like to prevent these youngsters from making the same mistake.

Mission Acceptance

This is important to me. We need people to feel safe in Atlas Park.

Mission Objective(s)

  • Arrest all gang members

Clue: Dyne sample

You found this small dose of the street drug Dyne on one of the Skulls you defeated. It's packaged in a black capsule with a white skull. It looks like just the thing to appeal to those looking for the latest designer drug.

Debriefing

The Skulls? What are they doing in Atlas Park? Kings Row is their turf. Do me a favor and go talk to my friend Detective Jose Brogan. He'll want to take a look at that sample as well.

Mission Objective(s)

  • Talk to Jose Brogan

Briefing

I heard there were some Skulls sniffing around Atlas Park, but I thought it was just a rumor. You might want to see what you can dig up in this supposedly empty warehouse.

Dyne is pretty new on the streets, so nobody knows much about it. It gives users a rush of euphoria and strength, but it leaves their whole body aching afterwards. Some muscle spasms and skin diseases have even been linked to Dyne use. It looks like the Skulls are looking for a new market in which to peddle their poison.

Mission Objective(s)

  • Defeat all Skulls in warehouse
  • Find key to back room
  • Seek evidence

Clue: Notebook

This small notebook is filled with dates and other numbers. You aren't certain what the numbers might mean.

Debriefing

Looks like this might be the beginning of a distribution plan. We will need to look this over and keep an eye out for Skulls activity. Thanks a lot for your help on this one.

Template:Mission SeeAPSecChief

Retrieve Crate 878-932

Breifing

I just spoke to Sarah Peters, an FCC investigator who tracks illegal broadcasts. She's intercepted some messages from Council soldiers. It seems they're planning to steal a powerful artifact that the government's been trying to protect for decades. Please meet Sarah Peters and talk to her about the theft.

Mission Acceptance

Sarah seems pretty upset. If the Council is involved, that's certainly understandable.

Briefing

Antonio Nash told me to expect you. You should hurry; I hear those Council soldiers are already on the move. You've got to get to the warehouse and find crate 878-932 before they do. Get it to Azuria in City Hall; it'll be safe there. Good luck. And whatever you do, don't look inside the crate!

Mission Objective(s)

  • Locate create 878-932

Clue: Crate 878-932

This large crate is labeled 878-932. According to Sarah Peters, it contains a powerful artifact that the Council intended to steal. You have an almost irrestistable urge to peek inside.

Mission Objective(s)

  • Take the crate to Azuria

Debriefing: Azuria

Thank you. I shall place this within the vault and guard it with the strongest wards. The artifact within is not a thing for mortal or immortal use. You didn't look upon it, did you?

Debreifing Azuria tells me that that contents of crate 878-932 are safe in the MAGI vaults.

She didn't want me to speak of this to many people, but you've earned the right to know: the artifact within is known as a Looking Lens. By peering through it, you can see the very desires of the people around you. That's why you had to keep the crate closed. There is some information that no one is meant to have.

Retrieve Painting from Council

Briefing

We got a call from McCorman Industries last night. They reported a squad of Council soldiers scouting their office. It turns out that McCorman recently acquired a painting called 'The Lonely Horseman.' It's a decent paitning, but, more importantly, it's rumored to be painted over a map to a boatload of gold bullion that sank somewhere off the Atlantic coast. I think these Council goons may be planning to steal it. Can you secure the painting before it's stolen?

Mission Acceptance

After you've secured the painting, take it to a lady named Iris Parker. She can get it back to McCorman Industries without incident.

Mission Objective(s)

  • Defeat all painting thieves
  • Find the painting

Clue: A painting called The Lonely Horseman

This somber painting shows a single horseman looking toward a distant church tower, his lance tip pointing at the ground. According to your contact, this painting obscures a map to a lost cache of gold bullion.

Mission Objective(s)

  • Take painting to Iris Parker

Debriefing: Iris Parker

You really came through on this one. I'll make sure this painting gets back to the rightful owners.

Debriefing

The Council is a very dangerous organization, and they've been around long enough to know what they're doing. They attacked Paragon City back in the 50's, and were only stopped by the might of Atlas. If they're up to their old shenanigans, we'll have to keep our eye on them.