Antonio Nash (Pre-Issue 21): Difference between revisions
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The Council is a very dangerous organization, and they've been around long enough to know what they're doing. They attacked Paragon City back in the 50's, and were only stopped by the might of Atlas. If they're up to their old shenanigans, we'll have to keep our eye on them. | The Council is a very dangerous organization, and they've been around long enough to know what they're doing. They attacked Paragon City back in the 50's, and were only stopped by the might of Atlas. If they're up to their old shenanigans, we'll have to keep our eye on them. | ||
[[Category:CoH]][[Category:NPCs]][[Category:Contacts]] | [[Category:CoH]][[Category:NPCs]][[Category:Contacts]][[Category:CoH Contacts]] |
Revision as of 21:11, 24 October 2005
Overview
Antonio Nash is the initial contact for heroes of mutation origin who start in Atlas Park. He assigns missions to heroes from level one through four. He is located inside City Hall at coordinates (4, -784, -1004).
Contacts
Contact Introduced By
- None, Antonio Nash is an initial contact.
New Contact(s)
Information
Mutation Hero Liaison
Antonio Nash has the ability to instantly solve any mathematical equation. He worked for the Department of Defense for years, but, when the danger to his home town of Paragon City continued to rise, he asked to be reassigned to GIFT, a section of the Federal Bureau of Super-powered Affairs. Now, as a member of the Genetic Investigation and Facilitation Team, he is the primary contact point for many new mutant heroes. Having grown up on the streets of Paragon City as a member of the Outcasts gang, Antonio makes a point of keeping himself informed on current gang activity.
Introduction
Greetings, I have been briefed about your abilities. We have much to do. Let us begin.
Store
Antonio Nash sells enhancements and level 1 training enhancements.
Training Enhancements
Template:Store TrainingHeader Template:Store TR01a Template:Store TrainingFooter
Missions
Take Out Dyne Warehouse
Briefing
A group of gangers has taken over an abandoned office in one of my old neighborhoods. It's probably the Hellions. They're always looking to take over new territory in their ongoing war with the Skulls. Will you put a stop to the gang activity in that office? You may have heard that before I joined GIFT, Genetic Investigation and Facilitation, I was in a gang. I used my mutant powers to take whatever I could grab. I'd like to prevent these youngsters from making the same mistake.
Mission Acceptance
This is important to me. We need people to feel safe in Atlas Park.
Mission Objective(s)
- Arrest all gang members
Clue: Dyne sample
You found this small dose of the street drug Dyne on one of the Skulls you defeated. It's packaged in a black capsule with a white skull. It looks like just the thing to appeal to those looking for the latest designer drug.
Debriefing
The Skulls? What are they doing in Atlas Park? Kings Row is their turf. Do me a favor and go talk to my friend Detective Jose Brogan. He'll want to take a look at that sample as well.
Mission Objective(s)
- Talk to Jose Brogan
Briefing
I heard there were some Skulls sniffing around Atlas Park, but I thought it was just a rumor. You might want to see what you can dig up in this supposedly empty warehouse.
Dyne is pretty new on the streets, so nobody knows much about it. It gives users a rush of euphoria and strength, but it leaves their whole body aching afterwards. Some muscle spasms and skin diseases have even been linked to Dyne use. It looks like the Skulls are looking for a new market in which to peddle their poison.
Mission Objective(s)
- Defeat all Skulls in warehouse
- Find key to back room
- Seek evidence
Clue: Notebook
This small notebook is filled with dates and other numbers. You aren't certain what the numbers might mean.
Debriefing
Looks like this might be the beginning of a distribution plan. We will need to look this over and keep an eye out for Skulls activity. Thanks a lot for your help on this one.
Template:Mission SeeAPSecChief
Retrieve Crate 878-932
Breifing
I just spoke to Sarah Peters, an FCC investigator who tracks illegal broadcasts. She's intercepted some messages from Council soldiers. It seems they're planning to steal a powerful artifact that the government's been trying to protect for decades. Please meet Sarah Peters and talk to her about the theft.
Mission Acceptance
Sarah seems pretty upset. If the Council is involved, that's certainly understandable.
Briefing
Antonio Nash told me to expect you. You should hurry; I hear those Council soldiers are already on the move. You've got to get to the warehouse and find crate 878-932 before they do. Get it to Azuria in City Hall; it'll be safe there. Good luck. And whatever you do, don't look inside the crate!
Mission Objective(s)
- Locate create 878-932
Clue: Crate 878-932
This large crate is labeled 878-932. According to Sarah Peters, it contains a powerful artifact that the Council intended to steal. You have an almost irrestistable urge to peek inside.
Mission Objective(s)
- Take the crate to Azuria
Debriefing: Azuria
Thank you. I shall place this within the vault and guard it with the strongest wards. The artifact within is not a thing for mortal or immortal use. You didn't look upon it, did you?
Debreifing Azuria tells me that that contents of crate 878-932 are safe in the MAGI vaults.
She didn't want me to speak of this to many people, but you've earned the right to know: the artifact within is known as a Looking Lens. By peering through it, you can see the very desires of the people around you. That's why you had to keep the crate closed. There is some information that no one is meant to have.
Retrieve Painting from Council
Briefing
We got a call from McCorman Industries last night. They reported a squad of Council soldiers scouting their office. It turns out that McCorman recently acquired a painting called 'The Lonely Horseman.' It's a decent paitning, but, more importantly, it's rumored to be painted over a map to a boatload of gold bullion that sank somewhere off the Atlantic coast. I think these Council goons may be planning to steal it. Can you secure the painting before it's stolen?
Mission Acceptance
After you've secured the painting, take it to a lady named Iris Parker. She can get it back to McCorman Industries without incident.
Mission Objective(s)
- Defeat all painting thieves
- Find the painting
Clue: A painting called The Lonely Horseman
This somber painting shows a single horseman looking toward a distant church tower, his lance tip pointing at the ground. According to your contact, this painting obscures a map to a lost cache of gold bullion.
Mission Objective(s)
- Take painting to Iris Parker
Debriefing: Iris Parker
You really came through on this one. I'll make sure this painting gets back to the rightful owners.
Debriefing
The Council is a very dangerous organization, and they've been around long enough to know what they're doing. They attacked Paragon City back in the 50's, and were only stopped by the might of Atlas. If they're up to their old shenanigans, we'll have to keep our eye on them.