Task Force: Difference between revisions
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A | A '''Task Force''' is a large-scale story arc in City of Heroes. Task forces are equivalent to [[Strike Force]]s in City of Villains. | ||
Task forces are started by talking to a task force contact, which is typically a [[signature hero]]. Each task force has a minimum level requirement and a minimum team size requirement that must be met before the task force can be started. Each task force also has a maximum level associated with it; team members that are of a higher level than the maximum level will be automatically [[exemplar]]ed down. The task force's missions will spawn mobs at the task force's maximum level, regardless of the team's composition. | Task forces are started by talking to a task force contact, which is typically a [[signature hero]]. Each task force has a minimum level requirement and a minimum team size requirement that must be met before the task force can be started. Each task force also has a maximum level associated with it; team members that are of a higher level than the maximum level will be automatically [[exemplar]]ed down. The task force's missions will spawn mobs at the task force's maximum level, regardless of the team's composition. | ||
Task forces are similar to [[Story Arcs | Task forces are similar to [[Story Arcs]] in that they are a set of missions that tell a story. Unlike story arcs, task forces can be started at any time provided a team meets the task force's requirements. Task force contacts cannot be outleveled, because teammates are automatically exemplared down. Task forces may also be run more than once. | ||
While running a task force, none of the team's other missions are available to them, and normal contacts won't interact with the player. This means that | While running a task force, none of the team's other missions are available to them, and normal contacts won't interact with the player. This means that most stores are unavailable; however, [[Arena]] stores, [[Pocket D]], and [[Wentworth's]] are still accessible to purchase (often much needed) inspirations. Once the task force has been formed, you must continue to run the task force until you finish it or drop from it. Task force missions can be run over several play sessions as the game allows you to log out without dropping from the task force. | ||
Task forces typically have [[badges]] associated with them and often have unique mobs. | Task forces typically have [[badges]] associated with them and often have unique mobs. | ||
If you begin the final mission of a task force on a [[notoriety]] setting of Rugged or harder, you should receive the option for a [[Recipe Drop Pools#Pool C (Task_Forces)|Pool C Recipe drop]] as a completion reward. Otherwise, you will only receive an origin-appropriate enhancement (as awarded by story arcs). | |||
== Task Forces by Level == | == Task Forces by Level == |
Revision as of 12:17, 26 December 2007
A Task Force is a large-scale story arc in City of Heroes. Task forces are equivalent to Strike Forces in City of Villains.
Task forces are started by talking to a task force contact, which is typically a signature hero. Each task force has a minimum level requirement and a minimum team size requirement that must be met before the task force can be started. Each task force also has a maximum level associated with it; team members that are of a higher level than the maximum level will be automatically exemplared down. The task force's missions will spawn mobs at the task force's maximum level, regardless of the team's composition.
Task forces are similar to Story Arcs in that they are a set of missions that tell a story. Unlike story arcs, task forces can be started at any time provided a team meets the task force's requirements. Task force contacts cannot be outleveled, because teammates are automatically exemplared down. Task forces may also be run more than once.
While running a task force, none of the team's other missions are available to them, and normal contacts won't interact with the player. This means that most stores are unavailable; however, Arena stores, Pocket D, and Wentworth's are still accessible to purchase (often much needed) inspirations. Once the task force has been formed, you must continue to run the task force until you finish it or drop from it. Task force missions can be run over several play sessions as the game allows you to log out without dropping from the task force.
Task forces typically have badges associated with them and often have unique mobs.
If you begin the final mission of a task force on a notoriety setting of Rugged or harder, you should receive the option for a Pool C Recipe drop as a completion reward. Otherwise, you will only receive an origin-appropriate enhancement (as awarded by story arcs).
Task Forces by Level
Task Force Name | Contact | Min Size |
Level Range | Notes |
---|---|---|---|---|
The Rule of the Three | Positron | 3 | 10 to 15 | |
The Fall of the Clockwork King | Synapse | 4 | 15 to 20 | |
Clamor and Destruction | Sister Psyche | 5 | 20 to 25 | |
The Kheldian War | Moonfire | 6 | 23 to 28 | |
Citadel's Children | Citadel | 6 | 25 to 30 | |
The MegaMech Cometh | Ernesto Hess | 6 | 25 to 30 | |
Smoke and Mirrors | Twilight's Son | 1 | 25 to 34 | |
A Tangled Plot | Katie Hannon | 6 | 30 to 34 | |
Following Countess Crey | Manticore | 7 | 30 to 35 | |
A Mind in Danger | Calvin Scott | n/a | 30 to 35 | No longer in the game |
The 5th Column Overthrow | Mender Lazarus | 1 | 30 to 39 | |
Soul of the Woodsman | Numina | 4 | 35 to 40 | |
Explorers and Exploiters | Dr. Quarterfield | 8 | 40 to 44 | |
Trading Spaces | Mender Silos | 1 | 40 to 50 | |
The Legend of Ruladak | Sara Moore | 8 | 40 to 50 | |
The Saga of Faathim | Justin Augustine | 8 | 44 to 50 | |
The Saga of Lanaru | Faathim the Kind | 8 | 44 to 50 | |
The Statesman Task Force | Statesman | 8 | 45 to 50 | |
The Lady Grey Task Force | The Lady Grey | 8 | 45 to 50 |