Brute: Difference between revisions

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== Overview ==
== Overview ==
{{TOCright}}
{{TOCleft}}
[[File:v_archetypeicon_brute.png|left]]
 
{{Infobox AT
|image=[[File:v_archetypeicon_brute.png]]
|alignment=villain
|pri=Melee
|sec=Defense
|inherent=[[Fury]]
|hp_base=1499.3
|hp_max=3212.7
|pri_sets=9
|sec_sets=9
|anc_sets=4
|dam_melee=0.750
|dam_range=0.500
|buff_def_melee=0.075
|buff_def_range=0.065
|buff_dam_melee=0.100
|buff_dam_range=0.070
|buff_hpmax_melee=0.100
|buff_hpmax_range=0.070
|buff_tohit_melee=0.100
|buff_tohit_range=0.070
|debuff_def_melee=0.075
|debuff_def_range=0.070
|debuff_dam_melee=0.075
|debuff_dam_range=0.070
|debuff_tohit_melee=0.075
|debuff_tohit_range=0.070
|endmod_melee=1.000
|endmod_range=1.000
|fear_melee=1.490
|fear_range=1.490
|heal_melee=96.381
|heal_range=96.381
|healself_melee=149.926
|immob_melee=1.192
|immob_range=1.192
|kb_melee=2.596
|kb_range=2.596
|res_melee=0.075
|res_range=0.065
|sleep_melee=1.192
|sleep_range=1.192
|slow_melee=0.800
|slow_range=0.800
|stun_melee=1.192
|stun_range=1.192
|taunt_melee=2.050
|taunt_range=2.050
|threat_melee=4.0
|threat_range=4.0
|dam_res_max=90%
|dam_res_min=-300%
|stat_res_max=10,001.01%
|stat_res_min=-300%
|stat_prot_max=N/A
|stat_prot_min=N/A
|dam_max=850%
|dam_min=10%
|def_max=225.05%
|def_min=-100%
|tohit_max=200.35%
|tohit_min=-100%
|rech_max=400%
|rech_min=-75%
|regen_max=2500%
|regen_min=0%
|recov_max=500%
|recov_min=0%
|stealth_max_pve=200 ft
|stealth_min_pve=-180 ft
|stealth_max_pvp=571.5 ft
|stealth_min_pvp=-180 ft
|percep_max=1153 ft
|percep_min=0 ft
|rng_max=500%
|rng_min=25%
}}
{{clr|left}}
'''Brutes''' live to fight, and as a Brute, you will revel in hand-to-hand combat. With strong offensive power sets designed to inflict pain and impressive defenses to take it, you're the best there is in a straight melee fight. Protracted battles only make you mad, and the madder you get, the more damaging your attacks become. You do lack ranged attacks, which could leave you vulnerable to hit-and-run tactics without allies to cover you.
'''Brutes''' live to fight, and as a Brute, you will revel in hand-to-hand combat. With strong offensive power sets designed to inflict pain and impressive defenses to take it, you're the best there is in a straight melee fight. Protracted battles only make you mad, and the madder you get, the more damaging your attacks become. You do lack ranged attacks, which could leave you vulnerable to hit-and-run tactics without allies to cover you.


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A Brute's primary power sets are designed specifically for melee. They are:
A Brute's primary power sets are designed specifically for melee. They are:


* [[Battle Axe]] (Issue 12)
* [[Battle Axe]]
* [[Dark Melee]]
* [[Dark Melee]]
* [[Dual Blades]] (Issue 11)
* [[Dual Blades]]
* [[Electrical Melee]]
* [[Electrical Melee]]
* [[Energy Melee]]
* [[Energy Melee]]
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* [[Stone Melee]]
* [[Stone Melee]]
* [[Super Strength]]
* [[Super Strength]]
* [[War Mace]] (Issue 12)
* [[War Mace]]


=== Secondary Power Sets ===
=== Secondary Power Sets ===
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* [[Fiery Aura]]
* [[Fiery Aura]]
* [[Invulnerability]]
* [[Invulnerability]]
* [[Shield Defense]] (Issue 13)
* [[Shield Defense]]
* [[Stone Armor]]
* [[Stone Armor]]
* [[Super Reflexes]] (Issue 12)
* [[Super Reflexes]]
* [[Willpower]] (Issue 11)
* [[Willpower]]


=== Patron Power Pools ===
=== Patron Power Pools ===
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* Brute attacks, and many of their toggle auras, taunt the enemies they affect in PvM. This is similar to the [[Inherent Powers#Gauntlet|Gauntlet]] inherent that [[Tanker]]s possess, only without an area of effect. It is sometimes referred to as [[PokeVoke]] by the community.
* Brute attacks, and many of their toggle auras, taunt the enemies they affect in PvM. This is similar to the [[Inherent Powers#Gauntlet|Gauntlet]] inherent that [[Tanker]]s possess, only without an area of effect. It is sometimes referred to as [[PokeVoke]] by the community.


== Notes ==
== Historical ==
 
{{Historical|type=section|reason=change}}


During the City of Villains Beta, [[Ice Armor]] and [[Ice Melee]] were powersets for Brutes. It was determined that the recharge debuff effects hindered [[Inherent Powers#Fury|Fury]] and those powersets were removed. [[Energy Melee]] and [[Energy Aura]] were then added as available powersets.
* During the City of Villains Beta, [[Ice Armor]] and [[Ice Melee]] were powersets for Brutes. It was determined that the recharge debuff effects hindered [[Inherent Powers#Fury|Fury]] and those powersets were removed. [[Energy Melee]] and [[Energy Aura]] were then added as available powersets.
* Brutes received Dual Blades and Willpower when they were added to the game in [[Issue 11]].
* Battle Axe, War Mace, and Super Reflexes were [[Powerset Proliferation|proliferated]] to Brutes in [[Issue 12]].
* Brutes received Shield Defense when it was added to the game in [[Issue 13]].


== See Also ==
== See Also ==

Revision as of 16:24, 13 August 2009

Overview

Brute
V archetypeicon brute.png  CreateSymbol Villain.png
Primary Melee
Secondary Defense
Inherent Fury
Base HP 1499.3
Max HP 3212.7
Primary Sets 22
Secondary Sets 13
Epic Power Pools 4
v  d  e


Brutes live to fight, and as a Brute, you will revel in hand-to-hand combat. With strong offensive power sets designed to inflict pain and impressive defenses to take it, you're the best there is in a straight melee fight. Protracted battles only make you mad, and the madder you get, the more damaging your attacks become. You do lack ranged attacks, which could leave you vulnerable to hit-and-run tactics without allies to cover you.

Faction: Villain

The Brute's power sets are:

Primary: Melee
Secondary: Defense

The Brute has Medium Hit Points and High Damage.

Power Sets

Primary Power Sets

A Brute's primary power sets are designed specifically for melee. They are:

Secondary Power Sets

A Brute's secondary power sets are designed for defense. They are:

Patron Power Pools

Inherent Power

  • Fury
  • Brute attacks, and many of their toggle auras, taunt the enemies they affect in PvM. This is similar to the Gauntlet inherent that Tankers possess, only without an area of effect. It is sometimes referred to as PokeVoke by the community.

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

  • During the City of Villains Beta, Ice Armor and Ice Melee were powersets for Brutes. It was determined that the recharge debuff effects hindered Fury and those powersets were removed. Energy Melee and Energy Aura were then added as available powersets.
  • Brutes received Dual Blades and Willpower when they were added to the game in Issue 11.
  • Battle Axe, War Mace, and Super Reflexes were proliferated to Brutes in Issue 12.
  • Brutes received Shield Defense when it was added to the game in Issue 13.

See Also

External Links