Assault Rifle: Difference between revisions
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== Overview == | == Overview == | ||
{{Power Set Icon|Freem}} | {{Power Set Icon|Freem}} | ||
'''Assault Rifle''' is a standard power set that is a primary set for [[Blaster]]s and [[ | '''Assault Rifle''' is a standard power set that is a primary set for [[Blaster]]s, [[Corruptor]]s and [[Sentinel]]s, and a secondary set for [[Defender]]s. | ||
"The Assault Rifle is a state-of-the-art piece of hardware. It is equipped to handle an impressive arsenal of munitions and firing modes. The Assault Rifle is also equipped with the latest in targeting technology, and is a very accurate weapon." | "The Assault Rifle is a state-of-the-art piece of hardware. It is equipped to handle an impressive arsenal of munitions and firing modes. The Assault Rifle is also equipped with the latest in targeting technology, and is a very accurate weapon." | ||
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== Power Table == | == Power Table == | ||
The Assault Rifle power set is available as a primary set for [[Blaster]]s and [[ | The Assault Rifle power set is available as a primary set for [[Blaster]]s, [[Corruptor]]s and [[Sentinel]]s, and as a secondary power set for [[Defender]]s. The following table shows the levels at which each power is available: | ||
=== Blaster / Corruptor / Defender === | |||
{{Powers_SplitLevelHeader}} | {{Powers_SplitLevelHeader}} | ||
{{Powers_SplitLevelRow|Icon=AssaultWeapons ARBurst.png|Power=Burst|PriLevel=1|SecLevel=1|Effect=Ranged, Moderate DoT(Lethal), Foe -DEF|Border=1}} | {{Powers_SplitLevelRow|Icon=AssaultWeapons ARBurst.png|Power=Burst|PriLevel=1|SecLevel=1|Effect=Ranged, Moderate DoT(Lethal), Foe -DEF|Border=1}} | ||
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{{Powers_SplitLevelRow|Icon=AssaultWeapons ARFlamethrowerIgnite.png|Power=Ignite|PriLevel=26|SecLevel=35|Effect=Ranged (Location AoE), Moderate DoT(Fire)|Border=1}} | {{Powers_SplitLevelRow|Icon=AssaultWeapons ARFlamethrowerIgnite.png|Power=Ignite|PriLevel=26|SecLevel=35|Effect=Ranged (Location AoE), Moderate DoT(Fire)|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=AssaultWeapons ARFullAuto.png|Power=Full Auto|PriLevel=32|SecLevel=38|Effect=Ranged (Cone), Superior DoT(Lethal), +Special|Border=1}} | {{Powers_SplitLevelRow|Icon=AssaultWeapons ARFullAuto.png|Power=Full Auto|PriLevel=32|SecLevel=38|Effect=Ranged (Cone), Superior DoT(Lethal), +Special|Border=1}} | ||
{{Powers_Footer}} | |||
=== Sentinel === | |||
{{Powers_LevelHeader}} | |||
{{Powers_LevelRow|Icon=AssaultWeapons ARBurst.png|Power=Burst|Level=1|Effect=Ranged, Moderate DoT(Lethal), Foe -DEF|Border=1}} | |||
{{Powers_LevelRow|Icon=AssaultWeapons ShotgunBeanbag.png|Power=Disorienting Shot|Level=1|Effect=Ranged, Minor DMG(Smash), Foe Disorient|Border=1}} | |||
{{Powers_LevelRow|Icon=AssaultWeapons ShotgunBuckShot.png|Power=Buckshot|Level=2|Effect=Ranged (Cone), Moderate DMG(Lethal), Foe Knockback|Border=1}} | |||
{{Powers_LevelRow|Icon=AssaultWeapons ShotgunSlug.png|Power=Slug|Level=6|Effect=Ranged, High DMG(Lethal), Foe Knockback|Border=1}} | |||
{{Powers_LevelRow|Icon=AssaultWeapons Aim.png|Power=Aim|Level=8|Effect=Self +To Hit, +DMG, +Range|Border=1}} | |||
{{Powers_LevelRow|Icon=AssaultWeapons ARM30grenade.png|Power=M30 Grenade|Level=12|Effect=Ranged (Targeted AoE), Moderate DMG(Lethal/Smash), Foe Knockback|Border=1}} | |||
{{Powers_LevelRow|Icon=AssaultWeapons ARFlamethrower.png|Power=Flamethrower|Level=18|Effect=Ranged (Cone), Extreme DoT(Fire)|Border=1}} | |||
{{Powers_LevelRow|Icon=AssaultWeapons Dot.png|Power=Incinerator|Level=26|Effect=Ranged, Extreme DoT(Fire)|Border=1}} | |||
{{Powers_LevelRow|Icon=AssaultWeapons ARFullAuto.png|Power=Full Auto|Level=32|Effect=Ranged (Cone), Superior DoT(Lethal), +Special|Border=1}} | |||
{{Powers_Footer}} | {{Powers_Footer}} | ||
== Powers == | == Powers == | ||
=== [[File:AssaultWeapons_Aim.png]] Aim === | |||
Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage and range. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Recharge|Long}} | |||
{{PowerBlock_Level|[[File:Archetypeicon_sentinel.png|18px]] 8 (Sentinel)}} | |||
{{PowerBlock_Effects|Self +To-Hit, +Damage, +Range}} | |||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}} | |||
{{PowerBlock Sets|{{Set To Hit Buff}}}} | |||
{{PowerBlock_End}} | |||
=== [[File:AssaultWeapons ShotgunBeanbag.png]] Beanbag === | === [[File:AssaultWeapons ShotgunBeanbag.png]] Beanbag === | ||
Fires a single non-lethal Beanbag that can seriously Disorient a target. Deals little damage and takes a long time to reload, but renders most targets unable to attack for a good while. | Fires a single non-lethal Beanbag that can seriously Disorient a target. Deals little damage and takes a long time to reload, but renders most targets unable to attack for a good while. | ||
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{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 2 (Corruptor)}} | {{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 2 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 4 (Defender)}} | {{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 4 (Defender)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 2 (Sentinel)}} | |||
{{PowerBlock_Effects|Ranged (Cone)}} | {{PowerBlock_Effects|Ranged (Cone)}} | ||
{{PowerBlock_Blank|Foe Knockback}} | {{PowerBlock_Blank|Foe Knockback}} | ||
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{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}} | {{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}} | {{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 1 (Sentinel)}} | |||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Foe -Defense}} | {{PowerBlock_Blank|Foe -Defense}} | ||
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{{PowerBlock_Blank|{{Set Defense Debuff}}}} | {{PowerBlock_Blank|{{Set Defense Debuff}}}} | ||
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}} | {{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}} | ||
{{PowerBlock_End}} | |||
=== [[File:AssaultWeapons ShotgunBeanbag.png]] Disorienting Shot === | |||
Fires a single non lethal rubber bullet that can seriously Disorient a target. Deals little damage and takes a long time to reload, but renders most targets unable to attack for a good while. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Damage|Minor (Smashing)}} | |||
{{PowerBlock_Recharge|Fast}} | |||
{{PowerBlock_Level|[[File:Archetypeicon sentinel.png|18px]] 1 (Sentinel)}} | |||
{{PowerBlock_Effects|Ranged}} | |||
{{PowerBlock_Blank|Foe Disorient}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | |||
{{PowerBlock_Blank|{{Enhance Damage}}}} | |||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Range}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}} | |||
{{PowerBlock_Sets|{{Set Ranged Damage}}}} | |||
{{PowerBlock_Blank|{{Set Stuns}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 18 (Corruptor)}} | {{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 18 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 28 (Defender)}} | {{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 28 (Defender)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 18 (Sentinel)}} | |||
{{PowerBlock_Effects|Ranged (Cone)}} | {{PowerBlock_Effects|Ranged (Cone)}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
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{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 32 (Corruptor)}} | {{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 32 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 38 (Defender)}} | {{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 38 (Defender)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 32 (Sentinel)}} | |||
{{PowerBlock_Effects|Ranged (Cone)}} | {{PowerBlock_Effects|Ranged (Cone)}} | ||
{{PowerBlock_Blank|+Special}} | {{PowerBlock_Blank|+Special}} | ||
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{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}} | {{PowerBlock Sets|{{Set Targeted AoE Damage}}}} | ||
{{PowerBlock_End}} | |||
=== [[File:AssaultWeapons Dot.png]] Incinerator === | |||
Sprays a target with accelerant from your flamethrower, igniting it and causing extreme damage over time. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Damage|Extreme Damage over Time(Fire)}} | |||
{{PowerBlock_Recharge|Slow}} | |||
{{PowerBlock_Level|[[File:Archetypeicon sentinel.png|18px]] 26 (Sentinel)}} | |||
{{PowerBlock_Effects|Ranged}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | |||
{{PowerBlock_Blank|{{Enhance Damage}}}} | |||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Range}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock Sets|{{Set Ranged Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 6 (Corruptor)}} | {{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 6 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 10 (Defender)}} | {{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 10 (Defender)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 12 (Sentinel)}} | |||
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}} | {{PowerBlock_Effects|Ranged (Targeted Area of Effect)}} | ||
{{PowerBlock_Blank|Foe Knockback}} | {{PowerBlock_Blank|Foe Knockback}} | ||
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{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}} | {{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 2 (Defender)}} | {{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 2 (Defender)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon sentinel.png|18px]] 6 (Sentinel)}} | |||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Foe Knockback}} | {{PowerBlock_Blank|Foe Knockback}} | ||
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* This set was included with the original release of [[Corruptor]]s in [[Issue 6]]. | * This set was included with the original release of [[Corruptor]]s in [[Issue 6]]. | ||
* This set was [[Power Set Proliferation|proliferated]] to [[Defender]]s in [[Issue 16]]. | * This set was [[Power Set Proliferation|proliferated]] to [[Defender]]s in [[Issue 16]]. | ||
* This set was included with the release of [[Sentinel]]s in [[Issue 25]]. | |||
== External Links == | == External Links == |
Revision as of 13:48, 4 June 2020
Overview
Assault Rifle is a standard power set that is a primary set for Blasters, Corruptors and Sentinels, and a secondary set for Defenders.
"The Assault Rifle is a state-of-the-art piece of hardware. It is equipped to handle an impressive arsenal of munitions and firing modes. The Assault Rifle is also equipped with the latest in targeting technology, and is a very accurate weapon."
Possible Assault Rifle Weapon Customizations.
Power Table
The Assault Rifle power set is available as a primary set for Blasters, Corruptors and Sentinels, and as a secondary power set for Defenders. The following table shows the levels at which each power is available:
Blaster / Corruptor / Defender
Power | Level as Primary | Level as Secondary | Effect |
---|---|---|---|
Burst | 1 | 1 | Ranged, Moderate DoT(Lethal), Foe -DEF |
Slug | 1 | 2 | Ranged, High DMG(Lethal), Foe Knockback |
Buckshot | 2 | 4 | Ranged (Cone), Moderate DMG(Lethal), Foe Knockback |
M30 Grenade | 6 | 10 | Ranged (Targeted AoE), Moderate DMG(Lethal/Smash), Foe Knockback |
Beanbag | 8 | 16 | Ranged, Minor DMG(Smash), Foe Disorient |
Sniper Rifle | 12 | 20 | Sniper, Extreme DMG(Lethal), Foe Knockback |
Flamethrower | 18 | 28 | Ranged (Cone), Extreme DoT(Fire) |
Ignite | 26 | 35 | Ranged (Location AoE), Moderate DoT(Fire) |
Full Auto | 32 | 38 | Ranged (Cone), Superior DoT(Lethal), +Special |
Sentinel
Power | Level | Effect |
---|---|---|
Burst | 1 | Ranged, Moderate DoT(Lethal), Foe -DEF |
Disorienting Shot | 1 | Ranged, Minor DMG(Smash), Foe Disorient |
Buckshot | 2 | Ranged (Cone), Moderate DMG(Lethal), Foe Knockback |
Slug | 6 | Ranged, High DMG(Lethal), Foe Knockback |
Aim | 8 | Self +To Hit, +DMG, +Range |
M30 Grenade | 12 | Ranged (Targeted AoE), Moderate DMG(Lethal/Smash), Foe Knockback |
Flamethrower | 18 | Ranged (Cone), Extreme DoT(Fire) |
File:AssaultWeapons Dot.pngIncinerator | 26 | Ranged, Extreme DoT(Fire) |
Full Auto | 32 | Ranged (Cone), Superior DoT(Lethal), +Special |
Powers
Aim
Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage and range.
Recharge | Long |
Minimum Level | 8 (Sentinel) |
Effects | Self +To-Hit, +Damage, +Range |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Beanbag
Fires a single non-lethal Beanbag that can seriously Disorient a target. Deals little damage and takes a long time to reload, but renders most targets unable to attack for a good while.
Damage | Minor (Smashing) |
Recharge | Slow |
Minimum Level | 8 (Blaster) |
8 (Corruptor) | |
16 (Defender) | |
Effects | Ranged |
Foe Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Ranged Damage |
Stuns |
Buckshot
Good at close range. Fires a cone of Buckshot pellets and can knock some foes down.
Damage | Moderate (Lethal) |
Recharge | Moderate |
Minimum Level | 2 (Blaster) |
2 (Corruptor) | |
4 (Defender) | |
2 (Sentinel) | |
Effects | Ranged (Cone) |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Knockback |
Burst
Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the firing rate is fast. Can also reduce the target's Defense.
Damage | Moderate Damage over Time(Lethal) |
Recharge | Fast |
Minimum Level | 1 (Blaster) |
1 (Corruptor) | |
1 (Defender) | |
1 (Sentinel) | |
Effects | Ranged |
Foe -Defense | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Defense Debuff | |
Accurate Defense Debuff |
Disorienting Shot
Fires a single non lethal rubber bullet that can seriously Disorient a target. Deals little damage and takes a long time to reload, but renders most targets unable to attack for a good while.
Damage | Minor (Smashing) |
Recharge | Fast |
Minimum Level | 1 (Sentinel) |
Effects | Ranged |
Foe Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Ranged Damage |
Stuns |
Flamethrower
Spews forth a cone of flames from underneath the barrel of your assault rifle, setting foes on fire. Very accurate and very deadly at medium range.
Damage | Extreme Damage over Time(Fire) |
Recharge | Slow |
Minimum Level | 18 (Blaster) |
18 (Corruptor) | |
28 (Defender) | |
18 (Sentinel) | |
Effects | Ranged (Cone) |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Full Auto
Opens up your Assault Rifle on Full Auto to lay down a massive spray of bullets at your target. Although very slow to reload, damage from this attack is massive, shredding all targets within the narrow cone of effect. There's a chance you may land a lucky shot for extra damage.
Damage | Superior Damage over Time(Lethal) |
Recharge | Slow |
Minimum Level | 32 (Blaster) |
32 (Corruptor) | |
38 (Defender) | |
32 (Sentinel) | |
Effects | Ranged (Cone) |
+Special | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
File:AssaultWeapons Dot.png Incinerator
Sprays a target with accelerant from your flamethrower, igniting it and causing extreme damage over time.
Damage | Extreme Damage over Time(Fire) |
Recharge | Slow |
Minimum Level | 26 (Sentinel) |
Effects | Ranged |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Ignite
Sprays a targeted location with accelerant from your flamethrower, igniting the location. Any foes that pass through the flames will be burned. Great for blocking doorways and small passages.
Damage | Moderate Damage over Time(Fire) |
Recharge | Fast |
Minimum Level | 26 (Blaster) |
26 (Corruptor) | |
35 (Defender) | |
Effects | Ranged (Location Area of Effect) |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
M30 Grenade
Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.
Damage | Moderate (Lethal/Smashing) |
Recharge | Slow |
Minimum Level | 6 (Blaster) |
6 (Corruptor) | |
10 (Defender) | |
12 (Sentinel) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Knockback |
Slug
Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but it deals more damage, is longer range, and can knock down foes.
Damage | High Damage(Lethal) |
Recharge | Moderate |
Minimum Level | 1 (Blaster) |
1 (Corruptor) | |
2 (Defender) | |
6 (Sentinel) | |
Effects | Ranged |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Knockback |
Sniper Rifle
The Sniper Rifle is a powerful piece of hardware. It is very accurate and has a very long range. The impressive round can knock down its target. Like most sniper attacks, you must take your time to aim, as this attack can be interrupted. If used in conjunction with a targeting drone, the Sniper Rifle will do additional damage.
Damage | Extreme (Lethal) |
Recharge | Slow |
Minimum Level | 12 (Blaster) |
12 (Corruptor) | |
20 (Defender) | |
Effects | Sniper |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Interrupt Time | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Sniper Attacks | |
Knockback |
Historical
- This set has been in the game for Blasters since Issue 0.
- This set was included with the original release of Corruptors in Issue 6.
- This set was proliferated to Defenders in Issue 16.
- This set was included with the release of Sentinels in Issue 25.