Beam Rifle: Difference between revisions
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== Overview == | == Overview == | ||
[[File:ParagonMarket PowerSet BeamRifle.png|left]] '''Beam Rifle''' is a primary power set for [[Blaster]]s and [[ | [[File:ParagonMarket PowerSet BeamRifle.png|left]] '''Beam Rifle''' is a primary power set for [[Blaster]]s, [[Corruptor]]s and [[Sentinel]]s, and a secondary power set for [[Defender]]s. | ||
"Your weapon of choice is a high tech beam rifle capable of firing a wide variety of energy blasts at your foes. Your Beam Rifle attacks will have a greater potency while Disintegration is in effect on your target. Additionally, single target Beam Rifle attacks used on targets suffering from the Disintegrating effect will have a chance to spread this effect to nearby foes. Beam Rifle focuses on dealing a great deal of single target damage, but has a few area of effect attacks as well." | "Your weapon of choice is a high tech beam rifle capable of firing a wide variety of energy blasts at your foes. Your Beam Rifle attacks will have a greater potency while Disintegration is in effect on your target. Additionally, single target Beam Rifle attacks used on targets suffering from the Disintegrating effect will have a chance to spread this effect to nearby foes. Beam Rifle focuses on dealing a great deal of single target damage, but has a few area of effect attacks as well." | ||
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== Power Table == | == Power Table == | ||
The Beam Rifle power set is available as a primary set for [[Blaster]]s and [[ | The Beam Rifle power set is available as a primary set for [[Blaster]]s, [[Corruptor]]s and [[Sentinel]]s, and as a secondary set for [[Defender]]s. The following table shows the levels at which each power is available: | ||
=== Blaster / Corruptor / Defender === | |||
{{Powers_SplitLevelHeader}} | {{Powers_SplitLevelHeader}} | ||
{{Powers_SplitLevelRow|Icon=BeamRifle_SingleShot.png|Power=Single Shot|PriLevel=1|SecLevel=1|Effect=Ranged, Moderate DMG(Energy), Foe Knockdown, Special|Border=1}} | {{Powers_SplitLevelRow|Icon=BeamRifle_SingleShot.png|Power=Single Shot|PriLevel=1|SecLevel=1|Effect=Ranged, Moderate DMG(Energy), Foe Knockdown, Special|Border=1}} | ||
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{{Powers_SplitLevelRow|Icon=BeamRifle_PiercingBeam.png|Power=Piercing Beam|PriLevel=26|SecLevel=35|Effect=Narrow Ranged (Cone), High DMG(Energy), Foes -Res, Special|Border=1}} | {{Powers_SplitLevelRow|Icon=BeamRifle_PiercingBeam.png|Power=Piercing Beam|PriLevel=26|SecLevel=35|Effect=Narrow Ranged (Cone), High DMG(Energy), Foes -Res, Special|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=BeamRifle_Overcharge.png|Power=Overcharge|PriLevel=32|SecLevel=38|Effect=Ranged (Targeted AoE), Extreme DMG(Energy), Foe Minor DoT (Energy), -Def(All), Disorient, Special|Border=1}} | {{Powers_SplitLevelRow|Icon=BeamRifle_Overcharge.png|Power=Overcharge|PriLevel=32|SecLevel=38|Effect=Ranged (Targeted AoE), Extreme DMG(Energy), Foe Minor DoT (Energy), -Def(All), Disorient, Special|Border=1}} | ||
{{Powers_Footer}} | |||
=== Sentinel === | |||
{{Powers_LevelHeader}} | |||
{{Powers_LevelRow|Icon=BeamRifle_SingleShot.png|Power=Single Shot|Level=1|Effect=Ranged, Moderate DMG(Energy), Foe Knockdown, Special|Border=1}} | |||
{{Powers_LevelRow|Icon=BeamRifle_ChargedShot.png|Power=Charged Shot|Level=1|Effect=Ranged, High DMG(Energy), Foe Knockdown, Special|Border=1}} | |||
{{Powers_LevelRow|Icon=BeamRifle_CuttingBeam.png|Power=Cutting Beam|Level=2|Effect=Ranged (Cone), Moderate DMG(Energy), Foe -Def(All), Special|Border=1}} | |||
{{Powers_LevelRow|Icon=BeamRifle_Disintegrate.png|Power=Disintegrate|Level=6|Effect=Ranged, High DoT(Energy), Foe -Regen, Special|Border=1}} | |||
{{Powers_LevelRow|Icon=BeamRifle_Aim.png|Power=Aim|Level=8|Effect=Self +To-hit, +DMG|Border=1}} | |||
{{Powers_LevelRow|Icon=BeamRifle_LancerShot.png|Power=Lancer Shot|Level=12|Effect=Close Ranged, Superior DMG(Energy), Foe Stun, Special|Border=1}} | |||
{{Powers_LevelRow|Icon=BeamRifle_RefractorBeam.png|Power=Refractor Beam|Level=18|Effect=Chain, Moderate Dmg(Energy), Foe -Def(All), Special|Border=1}} | |||
{{Powers_LevelRow|Icon=BeamRifle_PiercingBeam.png|Power=Piercing Beam|Level=26|Effect=Narrow Ranged (Cone), High DMG(Energy), Foes -Res, Special|Border=1}} | |||
{{Powers_LevelRow|Icon=BeamRifle_Overcharge.png|Power=Overcharge|Level=32|Effect=Ranged (Targeted AoE), Extreme DMG(Energy), Foe Minor DoT (Energy), -Def(All), Disorient, Special|Border=1}} | |||
{{Powers_Footer}} | {{Powers_Footer}} | ||
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{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 8 (Corruptor)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 8 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 16 (Defender)}} | {{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 16 (Defender)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 8 (Sentinel)}} | |||
{{PowerBlock_Effects|Self +To-Hit, +Damage}} | {{PowerBlock_Effects|Self +To-Hit, +Damage}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
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{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 2 (Defender)}} | {{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 2 (Defender)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 1 (Sentinel)}} | |||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Foe Knockdown, Special}} | {{PowerBlock_Blank|Foe Knockdown, Special}} | ||
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{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 2 (Corruptor)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 2 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 4 (Defender)}} | {{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 4 (Defender)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 2 (Sentinel)}} | |||
{{PowerBlock_Effects|Ranged (Cone)}} | {{PowerBlock_Effects|Ranged (Cone)}} | ||
{{PowerBlock_Blank|Foe -DEF, Special}} | {{PowerBlock_Blank|Foe -DEF, Special}} | ||
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{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 6 (Corruptor)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 6 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 10 (Defender)}} | {{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 10 (Defender)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 6 (Sentinel)}} | |||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Foe Special}} | {{PowerBlock_Blank|Foe Special}} | ||
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{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 12 (Corruptor)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 12 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 20 (Defender)}} | {{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 20 (Defender)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 12 (Sentinel)}} | |||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Foe Stun}} | {{PowerBlock_Blank|Foe Stun}} | ||
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{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 32 (Corruptor)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 32 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 38 (Defender)}} | {{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 38 (Defender)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 32 (Sentinel)}} | |||
{{PowerBlock_Effects|Ranged (Area of Effect)}} | {{PowerBlock_Effects|Ranged (Area of Effect)}} | ||
{{PowerBlock_Blank|Foe Stun}} | {{PowerBlock_Blank|Foe Stun}} | ||
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{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 26 (Corruptor)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 26 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 35 (Defender)}} | {{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 35 (Defender)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 26 (Sentinel)}} | |||
{{PowerBlock_Effects|Ranged (Cone)}} | {{PowerBlock_Effects|Ranged (Cone)}} | ||
{{PowerBlock_Blank|Foe -RES, Special}} | {{PowerBlock_Blank|Foe -RES, Special}} | ||
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{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}} | {{PowerBlock_Sets|{{Set Targeted AoE Damage}}}} | ||
{{PowerBlock_End}} | |||
=== [[File:BeamRifle_RefractorBeam.png]] Refractor Beam === | |||
You carefully calibrate your rifle and shoot a refractor beam that will split up on impact, dealing moderate energy damage and reducing the defense of your target and 9 nearby foes. The beam has a high chance to split again off the secondary targets, hitting up to 10 foes. If the target is also suffering from the Disintegrating effect it will suffer additional damage over time. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Damage|Moderate(Energy)}} | |||
{{PowerBlock_Recharge|Slow}} | |||
{{PowerBlock_Level|[[File:Archetypeicon_sentinel.png|18px]] 18 (Sentinel)}} | |||
{{PowerBlock_Effects|Chain}} | |||
{{PowerBlock_Blank|Foe -Defense (All), Special}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | |||
{{PowerBlock_Blank|{{Enhance Damage}}}} | |||
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}} | |||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Range}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock Sets|{{Set Ranged Damage}}}} | |||
{{PowerBlock_Blank|{{Set Defense Debuff}}}} | |||
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}} | {{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 1 (Sentinel)}} | |||
{{PowerBlock_Effects|Ranged }} | {{PowerBlock_Effects|Ranged }} | ||
{{PowerBlock_Blank|Foe Knockdown}} | {{PowerBlock_Blank|Foe Knockdown}} | ||
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{{historical|type=section|reason=change}} | {{historical|type=section|reason=change}} | ||
* This set was added to the game for [[Blaster]]s, [[Corruptor]]s, and [[Defender]]s in [[Issue 21]]. | * This set was added to the game for [[Blaster]]s, [[Corruptor]]s, and [[Defender]]s in [[Issue 21]]. | ||
* This set was included with the release of [[Sentinel]]s in [[Issue 25]]. | |||
== External Links == | == External Links == |
Revision as of 14:17, 4 June 2020
Overview
Beam Rifle is a primary power set for Blasters, Corruptors and Sentinels, and a secondary power set for Defenders.
"Your weapon of choice is a high tech beam rifle capable of firing a wide variety of energy blasts at your foes. Your Beam Rifle attacks will have a greater potency while Disintegration is in effect on your target. Additionally, single target Beam Rifle attacks used on targets suffering from the Disintegrating effect will have a chance to spread this effect to nearby foes. Beam Rifle focuses on dealing a great deal of single target damage, but has a few area of effect attacks as well."
Power Table
The Beam Rifle power set is available as a primary set for Blasters, Corruptors and Sentinels, and as a secondary set for Defenders. The following table shows the levels at which each power is available:
Blaster / Corruptor / Defender
Power | Level as Primary | Level as Secondary | Effect |
---|---|---|---|
Single Shot | 1 | 1 | Ranged, Moderate DMG(Energy), Foe Knockdown, Special |
Charged Shot | 1 | 2 | Ranged, High DMG(Energy), Foe Knockdown, Special |
Cutting Beam | 2 | 4 | Ranged (Cone), Moderate DMG(Energy), Foe -Def(All), Special |
Disintegrate | 6 | 10 | Ranged, High DoT(Energy), Foe -Regen, Special |
Aim | 8 | 16 | Self +To-hit, +DMG |
Lancer Shot | 12 | 20 | Close Ranged, Superior DMG(Energy), Foe Stun, Special |
Penetrating Ray | 18 | 28 | Sniper, Extreme Dmg(Energy), Foe Knockdown, Special |
Piercing Beam | 26 | 35 | Narrow Ranged (Cone), High DMG(Energy), Foes -Res, Special |
Overcharge | 32 | 38 | Ranged (Targeted AoE), Extreme DMG(Energy), Foe Minor DoT (Energy), -Def(All), Disorient, Special |
Sentinel
Power | Level | Effect |
---|---|---|
Single Shot | 1 | Ranged, Moderate DMG(Energy), Foe Knockdown, Special |
Charged Shot | 1 | Ranged, High DMG(Energy), Foe Knockdown, Special |
Cutting Beam | 2 | Ranged (Cone), Moderate DMG(Energy), Foe -Def(All), Special |
Disintegrate | 6 | Ranged, High DoT(Energy), Foe -Regen, Special |
Aim | 8 | Self +To-hit, +DMG |
Lancer Shot | 12 | Close Ranged, Superior DMG(Energy), Foe Stun, Special |
Refractor Beam | 18 | Chain, Moderate Dmg(Energy), Foe -Def(All), Special |
Piercing Beam | 26 | Narrow Ranged (Cone), High DMG(Energy), Foes -Res, Special |
Overcharge | 32 | Ranged (Targeted AoE), Extreme DMG(Energy), Foe Minor DoT (Energy), -Def(All), Disorient, Special |
Powers
Aim
Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage.
Recharge | Long |
Minimum Level | 8 (Blaster) |
8 (Corruptor) | |
16 (Defender) | |
8 (Sentinel) | |
Effects | Self +To-Hit, +Damage |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Charged Shot
By charging up your your Beam Rifle, you're able to launch a concentrated blast of energy at your foe to cause High Energy damage. The impact strikes with such force that it can knock your target off their feet. Charged Shot causes additional damage if the target is suffering from the Disintegrating effect. In addition, targets already affected by the Disintegrating effect have a chance to spread to 3 nearby targets. This Disintegrate Spread effect can only hit targets that aren't already affected by the Disintegrating effect. Disintegration Spread causes Minor Energy damage over time.
Damage | High(Energy) |
Recharge | Moderate |
Minimum Level | 1 (Blaster) |
1 (Corruptor) | |
2 (Defender) | |
1 (Sentinel) | |
Effects | Ranged |
Foe Knockdown, Special | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Knockback |
Ranged Damage |
Cutting Beam
You fire a constant stream of energy from your weapon and sweep it in a broad arc blasting all foes in a wide cone in front of you. Cutting beam deals Moderate Energy damage and reduces the targets' Defense. This power will cause Minor Energy damage over time if the target is suffering from the Disintegrating effect.
Damage | Moderate(Energy) |
Recharge | Long |
Minimum Level | 2 (Blaster) |
2 (Corruptor) | |
4 (Defender) | |
2 (Sentinel) | |
Effects | Ranged (Cone) |
Foe -DEF, Special | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Accurate Defense Debuff |
Defense Debuff | |
Ranged AoE Damage |
Disintegrate
You fire a stream of energy at your foe which causes them to slowly disintegrate and suffer High Energy damage over time. Even after the damage over time effect wears off the target will have their regeneration rate reduced and suffer from the Disintegration effect for an additional period of time. Using Beam Rifle powers on targets affected by Disintegrate will inflict additional effects. Additionally if Single Shot, Charged Shot, Lancer Shot and Penetrating ray are used on a target suffering from Disintegrating, they have a chance to cause this effect to spread to up 3 nearby targets that aren't already suffering from Disintegrating. Targets affected by this Disintegrate Spread will also suffer some Minor Energy damage over time.
Damage | High(Energy) |
Recharge | Long |
Minimum Level | 6 (Blaster) |
6 (Corruptor) | |
10 (Defender) | |
6 (Sentinel) | |
Effects | Ranged |
Foe Special | |
Foe -Regeneration, Special | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Lancer Shot
You charge up your Beam Rifle and deliver an incredibly focused ray of energy at a nearby foe that deals Superior Energy damage and will briefly stun the target. Lancer Shot will cause additional damage if the target is suffering from the Disintegrating effect. In addition, targets already affected by the Disintegrating effect have a chance to spread to 3 nearby targets. This Disintegration Spread effect can only hit targets that aren't already affected by the Disintegration effect. Disintegrate Spread causes Minor Energy damage over time.
Damage | Superior(Energy) |
Recharge | Slow |
Minimum Level | 12 (Blaster) |
12 (Corruptor) | |
20 (Defender) | |
12 (Sentinel) | |
Effects | Ranged |
Foe Stun | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Ranged Damage |
Stuns |
Overcharge
You overcharge your Beam Rifle and release a massive blast of energy at a group of distant foes causing Extreme Energy damage, causing Minor Enegry damage over time, reducing the defense of all affected foes and potentially stunning affected foes. If Overcharge strikes a target suffering from Disintegrate they will be affected by a longer stun.
Damage | Extreme(Energy) |
Recharge | Very Long |
Minimum Level | 32 (Blaster) |
32 (Corruptor) | |
38 (Defender) | |
32 (Sentinel) | |
Effects | Ranged (Area of Effect) |
Foe Stun | |
Foe Minor damage over time (Energy) | |
Foe -DEF | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Accurate Defense Debuff |
Defense Debuff | |
Ranged AoE Damage | |
Stuns |
Penetrating Ray
You take careful aim at your target and deliver a punishing supercharged shot from your Beam Rifle. This causes Extreme Energy damage and may knock the target off their feet. If the target is also suffering from the Disintegrating effect it will also suffer additional damage over time. Like all Sniper attacks it will be interrupted if you're attacked. In addition, targets already affected by the Disintegrating effect have a chance to spread to 3 nearby targets. This Disintegrate Spread effect can only hit targets that aren't already affected by the Disintegrating effect. Disintegrate Spread causes Minor Energy damage over time.
Damage | Extreme(Energy) |
Recharge | Very Slow |
Minimum Level | 18 (Blaster) |
18 (Corruptor) | |
28 (Defender) | |
Effects | Sniper |
Foe Knockdown, Special | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Reduce Interrupt Time | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Knockback |
Ranged Damage | |
Sniper Attacks |
Piercing Beam
You release a supercharged beam in a narrow cone of energy that pierces through up to 3 enemies. Piercing Beam deals High Energy damage and briefly reduces their damage resistance. If a target is struck by Piercing Beam is suffering from the Disintegrating effect it will immediately suffer additional damage.
Damage | High(Energy) |
Recharge | Long |
Minimum Level | 26 (Blaster) |
26 (Corruptor) | |
35 (Defender) | |
26 (Sentinel) | |
Effects | Ranged (Cone) |
Foe -RES, Special | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Set Categories | Ranged AoE Damage |
Refractor Beam
You carefully calibrate your rifle and shoot a refractor beam that will split up on impact, dealing moderate energy damage and reducing the defense of your target and 9 nearby foes. The beam has a high chance to split again off the secondary targets, hitting up to 10 foes. If the target is also suffering from the Disintegrating effect it will suffer additional damage over time.
Damage | Moderate(Energy) |
Recharge | Slow |
Minimum Level | 18 (Sentinel) |
Effects | Chain |
Foe -Defense (All), Special | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Defense Debuff | |
Accurate Defense Debuff |
Single Shot
You fire a single blast from your Beam Rifle which deals Moderate Energy damage and has a chance to knock the target down. If the target is suffering from the Disintegrating effect, Single Shot will reduce the target's regeneration rate slightly. In addition, targets already affected by the Disintegrating effect have a chance to spread to 3 nearby targets. This Disintegration Spread effect can only hit targets that aren't already affected by the Disintegrating effect. Disintegrate Spread causes Minor Energy damage over time.
Damage | Moderate(Energy) |
Recharge | Fast |
Minimum Level | 1 (Blaster) |
1 (Corruptor) | |
1 (Defender) | |
1 (Sentinel) | |
Effects | Ranged |
Foe Knockdown | |
Foe -Regeneration | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Knockback |
Ranged Damage |
Historical
- This set was added to the game for Blasters, Corruptors, and Defenders in Issue 21.
- This set was included with the release of Sentinels in Issue 25.
External Links
- First mention of Beam Gun power set
- San Diego Comic Con 2011 presentation at Prezi.com
- Official Overview
- Intrepid Informer #10
- Added to Paragon Market on September 13, 2011
- Beam Rifle for Blasters at City of Data v2.0
- Beam Rifle for Corruptors at City of Data v2.0
- Beam Rifle for Defenders at City of Data v2.0