Primalist: Difference between revisions
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[[Category:Archetypes]] | [[Category:Archetypes]] | ||
[[Category:Never Implemented]] |
Revision as of 19:12, 24 June 2020
Overview
Primalists were a proposed shape-shifting Epic Archetype that featured a mix of damage, enemy debuffs, and ally buffs, depending on your current form. Although the power sets had been defined, Positron confirmed at the game's closure that plans for the Primalist Archetype had been scrapped due to its complexity.
The Primalist's power sets would have been:
Primary: Offense
Secondary: Defense
Primalist stats vary wildly with team composition and the use of their shapeshift forms. | ||
---|---|---|
Survivability | ? | |
Melee Damage | ? | |
Ranged Damage | ? | |
Crowd Control | ? | |
Support | ? | |
Pets | ? |
Power Sets
Primalists would have only had acces to one Primary and one Secondary power set. They would have had no Ancillary Power Pools, but they would have made up for this in the number and variety of powers in their Primary and Secondary. Due to the Primalist's hunter and prowler forms using the wolf and panther bodies (respectively), many individual pool powers would have only been available in primal (human) form.
Primary Power Sets
A Primalist's primary power set is designed for offense. It is:
Secondary Power Sets
A Primalist's secondary power set is designed for defense. It is:
Ancillary Power Pools
This archetype does not have access to Ancillary Power Pools.
Patron Power Pools
This archetype does not have access to Patron Power Pools.
Inherent Powers
Unknown