Angela Hu: Difference between revisions
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{{Contact Overview|Name=Angela Hu|City= | {{Contact Overview|Name=Angela Hu|City=VP|Zone=First Ward|x=1847|y=50|z=-2189|Pronoun=her|HoodYN=Y|Hood=Eltentown|OriginYN=N|Origin= |LevelYN=Y|Level=20-29}} Angela Hu only offers missions to characters of [[Villain (Alignment)|villainous]], [[Rogue (Alignment)|rogue]], or [[Loyalist (Alignment)|Loyalist]] alignments. | ||
{{EdNote|note=Angela Hu is an endless source of missions, much like the [[Police Radio]], or [[Borea]] in the [[Rikti War Zone]]. She has no story arc.}} | {{EdNote|note=Angela Hu is an endless source of missions, much like the [[Police Radio]], or [[Borea]] in the [[Rikti War Zone]]. She has no story arc.}} |
Revision as of 12:15, 10 January 2021
Overview
Angela Hu | |
---|---|
Trader | |
Zone | First Ward |
Coordinates | (1847, 50, -2189) |
Level Range | 20-29 |
Introduced By | None |
Introduces | None |
Enemy Groups | |
Angela Hu is a villain and Praetorian loyalist contact in the Eltentown neighborhood of First Ward at coordinates (1847, 50, -2189). Her level range is 20-29. Angela Hu only offers missions to characters of villainous, rogue, or Loyalist alignments.
Angela Hu is an endless source of missions, much like the Police Radio, or Borea in the Rikti War Zone. She has no story arc.
Introductions
Contact Introduced By
- None
Contact Introduces
- None
Information
Trader
Angela Hu deals in junk. Scavengers from all around the gumbo come to her to sell trinkets, parts, bits of metal, and information. She has her fingers on the pulse of First Ward, and for something shiny, she might sell you a useful tip or two - if she thinks you are worth a damn.
Wrong Alignment
I don't think it's safe for either of us to be seen talking to each other. Maybe if you were more like me I might reconsider.
Initial Contact
Don't let my appearance fool you, Character. Call me Angela in public, but from here on out, you call me by my code name; Anaconda. The Emperor needs loyal eyes and ears here in First Ward to keep tabs on recent events; the vortex, return of the Hamidon's seeds, and the Carnival of Light's efforts here. For some reason, he's most concerned with the Carnival, and since you're in their good graces, I'm going to tap you to get the job done.
Greeting
- Let's drop the fake names and accents and get straight to business.
- Ready to prove your loyalty?
Too Busy
Missing Too Busy Dialogue
Too Low Level
Missing Too Low Level Dialogue
No More Missions
- None
Store
- None
Missions
Escaped Mental Patients
Briefing
Damn bureacracy, I was supposed to be completely autonomous and now the Praetors are pulling strings to make me dance and do the house cleaning...
I've been pulled off assignment temporarily to deal with a Priority Violet situation. Praetor Tilman, in all her wisdom, has requested my assistance in containing a number of her recently escaped children. Apparently the Resistance hit one of the Asylum sub-levels with some explosives and inadvertantly let some of Mother's gifted little children out and now she wants me to find them. If you could handle this it would make things far easier.
- Round up the escaped Seers
According to the report, or at least, as best as I can determine from Mother's rather caring words, these Seers are special somehow. They're properly designated as 'the Awakened' and are wandering around Sunken City. They need to be pacified and brought in... alive.
Unnecessary Solicitation
Mother wants her little pets back as soon as possible. I'm not one for pissing off the Praetors, but Tilman is the last one I'd want to get upset at me.
Mission Objective(s)
- Capture escaped Awakened in Sunken City
- Defeat 20 Awakened
You've rounded up the Awakened and earned Mother's praise.
Enemies
Magic Academy in Mercyview
Briefing
I've gotten information that the Carnival of Light is training the Resistance soldiers in the use of magic. Having met my fair share of those Resistance miscreants I find it hard to believe any of them could even pronounce the word 'magic' without adding twenty different slang terms onto it, let alone finish a complete incantation. However, my orders are clear. I need you to find this training facility and eliminate any potential recruits.
- Find the Training Facility
The facility is supposedly located somewhere in Mercyview. You're going to have to glean some information from the Resistance around First Ward in order to pinpoint the location.
If the rumor is true, then Resistance magicans would be decidedly dangerous against the PPD regulars. Even T.E.S.T. would be hard pressed to deal with them.
Interrogate Resistance soldiers in First Ward
Unnecessary Solicitation
Leave no witnesses alive. If you don't move quickly then the Carnival might discover whose side you are truly on.
Mission Objective(s)
- Interrogate Resistance soldiers in First Ward
- Interrogate 5 Resistance soldiers.
You discovered the location of the Runesoldier training facility
Eliminate Resistance Runesoldiers
Unnecessary Solicitation
So the reports are true. Eliminate everyone inside the facility and make it look like some other First Ward denizens discovered them. The Carnival can't be allowed to know that they are being targeted specifically.
Mission Objective(s)
They didn't post a door guard. Probably a good idea to avoid detection, but a horrible one if someone knew where to come looking.
- Eliminate Resistance Runesoldiers
- Leave no survivors
You eliminated the Runesoldier training facility and the Carnival of War members who were instructing them.
Enemies
Debriefing
None
Seize Carnival Artifacts
Briefing
D.U.S.T. has been given a green light to eliminate a Carnival of Light hideout in the Sunken City. This same group of Carnival mystics has been accumulating magical artifacts from the rubble of the destroyed city. My orders are to determine what exactly it is they are looking for so we can have a better idea of what the overall operations for the Carnival are in First Ward. You won't have a lot of time to get in and out before D.U.S.T. arrives. Grab the evidence and get out before D.U.S.T. mucks everything up.
- Seize evidence before D.U.S.T. destroys it.
The hideout is here and D.U.S.T. is already en route. Interrogate the Carnival mistress leader and grab the evidence and then get out of there.
Unnecessary Solicitation
Get a move on. D.U.S.T. isn't known for their punctuality because you never know when they're going to pay you a visit.
Mission Objective(s)
The Carnival is really bad about posting sentries. If they ever learn it'll really ruin your day.
- Seize evidence before D.U.S.T. ruins everything - 5:00
- 4 chests full of artifacts to recover
- Confront the Carnival Mistress
- Interrogate the Carnival Mistress
- Escape
You've seized the artifacts before D.U.S.T. could!
Enemies
Notable NPCs
- Carnival Mistress
Debriefing
None
Start a War in the Carnival
Briefing
The carnival appears to have split into two factions here in First Ward. The Carnival of Light, which appears to be the main faction, and the Carnival of War, which is an offshoot group hellbent on taking things to open conflict. One of my sub-objectives here in First Ward is to light the powderkeg between these two groups such that they focus more of their efforts and resources on one another than against the Empire. I want you to plant evidence that the Carnival of Light is moving to eliminate their more war-like kin.
- Frame the Carnival of Light
The Carnival of Light has too much of a visual presence here in First Ward. Attacking them on the street is not an option. I've located a Carnival of Light hideout. I want you to go in there and steal some Carnival of Light knick-knacks; weapons, magical dust, or what have you. Then hit the streets and put the hurt on the Carnival of War and leave enough evidence behind to frame their kin.
Steal evidence from the Carnival of Light hideout
Unnecessary Solicitation
Perfect. Now that you have the necessary evidence you can leave it behind as you clear out the Carnival of Light hideout. When the Carnival of Light investigates, a pile of bodies and a few tell-tale clues will point to a violent lie of something that never really happened.
Mission Objective(s)
The Carnival of Light thinks you're on their side, so this should be as easy as shoplifting.
- Steal evidence from the Carnival of Light hideout
- 6 Pieces of evidence to steal
- You have the evidence, now leave
You've stolen enough evidence to frame the Carnival of Light for attacks on the Carnival of War
Enemies
Notable NPCs
- Resistance Rune Soldier
You stole one of the Carnie's personal effects, a necklace that was obviously a keepsake of hers.
You stole a Carnival sash and some gaudy pieces of jewelry.
You stole a Radiant Eremite's helmet
You lifted one of the Carnival of Light's magic wands.
Hunt for Carnival of War
Unnecessary Solicitation
With any luck this flare up will be what it takes to ignite the powderkeg. Then we can sit back and enjoy the fire.
Mission Objective(s)
- Hunt for Carnival of War
- Defeat 20 Carnival of War.
You've put a real dent in the Carnival of War's numbers and blamed it on the Carnival of Light. With any luck this will start a war between the two factions.
Enemies
Start a War in the Carnival
Briefing
The carnival appears to have split into two factions here in First Ward. The Carnival of Light, which appears to be the main faction, and the Carnival of War, which is an offshoot group hellbent on taking things to open conflict. One of my sub-objectives here in First Ward is to light the powderkeg between these two groups such that they focus more of their efforts and resources on one another than against the Empire. I want you to plant evidence that the Carnival of War is resorting to violence to put their 'brighter' cousins on their guard.
- Frame the Carnival of War
The first step is to get some evidence to turn the Carnival of War into scapegoats. Once you've acquired a suitable amount of apparel, magic sticks, or whatever knick-knacks they carry, you can clear out this Carnival of Light hideout and plant the evidence. I'm not sure what they're up to in there, but I've gotten plenty of reports from reputable sources that the Carnival of Light uses it pretty heavily.
Defeat 10 Carnival of War
Unnecessary Solicitation
With any luck this flare up will be what it takes to ignite the powderkeg. Then we can sit back and enjoy the fire.
Mission Objective(s)
- Defeat 10 Carnival of War.
You've rounded up enough evidence necessary to make it appear that the Carnival of War attacked the Carnival of Light.
Enemies
Wipe out the Carnival of Light hideout
Unnecessary Solicitation
Perfect. Now that you have the necessary evidence you can leave it behind as you clear out the Carnival of Light hideout. When the Carnival of Light investigates, a pile of bodies and a few tell-tale clues will point to a violent lie of something that never really happened.
Mission Objective(s)
The lack of a door guard doesn't surprise you; the Carnival relies on discretion rather than displays of force to keep people out of their hair.
- Wipe out the Carnival of Light hideout
- Leave no survivors!
You've eliminated a Carnival of Light training facility and blamed it on the Carnival of War.
Enemies
Notable NPCs
- Resplendant Mistress
Debriefing
None