Electrical Blast: Difference between revisions
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{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 16 (Defender)}} | {{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 16 (Defender)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 8 (Sentinel)}} | {{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 8 (Sentinel)}} | ||
{{PowerBlock Effects|Self +To-Hit, +Damage, +Endurance Modification ([[ | {{PowerBlock Effects|Self +To-Hit, +Damage, +Endurance Modification (except [[Sentinel]]s), +Range (Sentinels only)}} | ||
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock Blank|{{Enhance Recharge Speed}}}} |
Revision as of 07:32, 26 January 2022
Overview
Electrical Blast is a standard power set that is a primary set for Blasters, Corruptors and Sentinels, and a secondary set for Defenders.
"Electrical Blast endows you with ranged electrical attack powers. Electrical powers can drain foes' Endurance and can often temporarily halt their Endurance recovery. This can be quite effective against higher level foes and Bosses. Some Electrical Blast powers can even sometimes transfer this endurance back to you."
Power Table
Blaster / Corruptor / Defender
The Electrical Blast power set is available as a primary set for Blasters and Corruptors, and as a secondary set for Defenders. The following table shows the levels at which each power is available:
Power | Level as Primary | Level as Secondary | Effect |
---|---|---|---|
Charged Bolts | 1 | 1 | Ranged, Moderate DMG(Energy), Foe -End |
Lightning Bolt | 1 | 2 | Ranged, High DMG(Energy), Foe -End |
Ball Lightning | 2 | 4 | Ranged (Targeted AoE), Moderate DoT(Energy), Foe -End |
Short Circuit | 6 | 10 | PBAoE, Moderate DoT(Energy), Foe -End, -Rec |
Charge Up | 8 | 16 | Self +To-Hit, +DMG, +End Mod |
Zapp | 12 | 20 | Sniper, Extreme DMG(Energy), Foe -End |
Tesla Cage | 18 | 28 | Ranged, Minor DMG(Energy), Foe Hold, -End |
Voltaic Sentinel | 26 | 35 | Summon Sentinel: Ranged, Moderate DMG(Energy), Foe -End |
Thunderous Blast | 32 | 38 | Ranged (Targeted AoE), Extreme DMG(Energy), Foe -End, -Rec |
Sentinel
The Electrical Blast power set is available as a primary set for Sentinels. The following table shows the levels at which each power is available:
Power | Level | Effect |
---|---|---|
Charged Bolts | 1 | Ranged, Moderate DMG(Energy), Foe -End |
Lightning Bolt | 1 | Ranged, High DMG(Energy), Foe -End |
Ball Lightning | 2 | Ranged (Targeted AoE), Moderate DoT(Energy), Foe -End |
Zapping Bolt | 6 | Very High DMG(Energy), Foe -End |
Aim | 8 | Self +To-Hit, +DMG, +Range |
Tesla Cage | 12 | Ranged, Extreme DMG(Energy), Foe Hold, -End |
Voltaic Sentinel | 18 | Summon Sentinel: Ranged, Moderate DMG(Energy), Foe -End |
Short Circuit | 26 | PBAoE, Moderate DoT(Energy), Foe -End, -Recovery |
Thunderous Blast | 32 | Ranged (Targeted AoE), Extreme DMG(Energy), Foe -End, -Recovery |
Powers
Ball Lightning
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area of effect and drains some Endurance from each target it hits.
Damage | Moderate Damage over Time(Energy) |
Recharge | Slow |
Minimum Level | 2 (Blaster) |
2 (Corruptor) | |
4 (Defender) | |
2 (Sentinel) | |
Effects | Ranged (Targeted Area of Effect) |
Foe -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Endurance Modification | |
Universal Damage |
Charge Up
Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage (and range for Sentinels).
Recharge | Long |
Minimum Level | 8 (Blaster) |
8 (Corruptor) | |
16 (Defender) | |
8 (Sentinel) | |
Effects | Self +To-Hit, +Damage, +Endurance Modification (except Sentinels), +Range (Sentinels only) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Charged Bolts
You can quickly hurl small bolts of electricity at foes, dealing some damage and draining some Endurance. Some of this Endurance may transfer back to you. Charged Bolts deals light damage but recharges quickly.
Damage | Moderate(Energy) |
Recharge | Fast |
Minimum Level | 1 (Blaster) |
1 (Corruptor) | |
1 (Defender) | |
1 (Sentinel) | |
Effects | Ranged |
Foe -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Endurance Modification | |
Universal Damage |
Lightning Bolt
You can send a large blast of electrical energy at a foe, dealing heavy damage and draining some Endurance. Some of this Endurance may transfer back to you. Lightning Bolt deals more damage than Charged Bolts, but recharges more slowly.
Damage | High(Energy) |
Recharge | Moderate |
Minimum Level | 1 (Blaster) |
1 (Corruptor) | |
2 (Defender) | |
1 (Sentinel) | |
Effects | Ranged |
Foe -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Endurance Modification | |
Universal Damage |
Short Circuit
Releases a burst of electrical energy around you, shocking all nearby foes. This highly accurate discharge deals Moderate damage over time, drains a lot of Endurance from the targets, and renders them unable to recover Endurance for quite a while. Additionally, Short Circuit deals extra damage to most robots and mechanical foes. Short Circuit is very effective when used with your other Endurance draining powers.
Damage | Moderate Damage over Time(Energy) |
Recharge | Slow |
Minimum Level | 6 (Blaster) |
6 (Corruptor) | |
10 (Defender) | |
26 (Sentinel) | |
Effects | Point Blank Area of Effect |
Foe -Endurance, -Recovery | |
Special vs. Robots | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Melee AoE Damage |
Endurance Modification | |
Universal Damage |
Tesla Cage
Tesla Cage inflicts extreme damage (Sentinels only) and confines the target in an electrical prison. The target is overwhelmed by the electrical charge and is left helpless and can be attacked. The target is drained of some Endurance and some of the Endurance may be transferred back to you.
Damage | Minor(Energy) |
Sentinels: Extreme(Energy) | |
Recharge | Moderate |
Minimum Level | 18 (Blaster) |
18 (Corruptor) | |
28 (Defender) | |
12 (Sentinel) | |
Effects | Ranged |
Foe Hold, -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Endurance Modification | |
Holds | |
Universal Damage |
Thunderous Blast
You hurl a tremendously powerful bolt of lightning at a target, devastating all nearby foes. Thunderous Blast deals extreme Energy and Smashing damage and drains a lot of Endurance from nearby foes.
Damage | Extreme(Energy) |
Recharge | Very Long |
Minimum Level | 32 (Blaster) |
32 (Corruptor) | |
38 (Defender) | |
32 (Sentinel) | |
Effects | Ranged (Targeted Area of Effect) |
Foe -Endurance, -Recovery | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Endurance Modification | |
Universal Damage |
Voltaic Sentinel
You can manifest a polarized electricity field that hovers above the ground and hurls bolts of electricity at nearby foes. Any enemy that passes near this Sentinel risks serious injury. The Sentinel is not alive and cannot be targeted or attacked by enemies. The Sentinel can fly and will follow you.
Damage | Moderate(Energy) |
Recharge | Very Long |
Minimum Level | 26 (Blaster) |
26 (Corruptor) | |
35 (Defender) | |
18 (Sentinel) | |
Effects | Summon Sentinel: Ranged |
Foe -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Pet Damage |
Recharge Intensive Pets | |
Endurance Modification | |
Universal Damage |
Zapp
A focused electrical blast that can travel great distances with high Accuracy. Zapp drains Endurance, and is best fired from a distance, as it can be interrupted. Some of the Endurance you drain may transfer back to you. If you are engaged in battle this attack becomes instant-cast. If you are not engaged, it will do bonus damage.
Damage | Extreme(Energy) |
Recharge | Slow |
Minimum Level | 12 (Blaster) |
12 (Corruptor) | |
20 (Defender) | |
Effects | Sniper |
Foe -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Reduce Interrupt Time | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Sniper Attacks | |
Endurance Modification | |
Universal Damage |
Zapping Bolt
A focused electrical blast that can be fired off at a quick speed with high Accuracy. Zapping Bolt drains Endurance.
Damage | Very High(Energy) |
Recharge | Slow |
Minimum Level | 6 (Sentinel) |
Effects | Ranged |
Foe -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Endurance Modification | |
Universal Damage |
Historical
- This set has been in the game for Blasters and Defenders since Issue 0.
- This set was proliferated to Corruptors in Issue 12.
- This set was included with the release of Sentinels in Issue 25.