Radiation Armor: Difference between revisions

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{{PowerBlock_Effects|Toggle: Foe Taunt, -To Hit, -Defense}}
{{PowerBlock_Effects|Toggle: Foe Taunt, -To Hit, -Defense}}
{{PowerBlock_Blank|Self +Recharge}}
{{PowerBlock_Blank|Self +Recharge}}
{{PowerBlock_Enhancements|{{Enhance Defense Debuff}} (except [[Scrapper]])}}
{{PowerBlock_Enhancements|{{Enhance Defense Debuff}} ([[Brute]] only)}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Blank|{{Enhance Taunt}}}}
{{PowerBlock_Blank|{{Enhance Taunt}}}}
{{PowerBlock_Blank|{{Enhance ToHit Debuff}} (except Scrapper)}}
{{PowerBlock_Blank|{{Enhance ToHit Debuff}} (Brute only)}}
{{PowerBlock_Sets|{{Set Accurate Defense Debuff}}}}
{{PowerBlock_Sets|{{Set Accurate Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Defense Debuff}}}}

Revision as of 00:49, 22 April 2022

Overview

Radiation Armor is a power set that is a primary set for Tankers and a secondary set for Brutes, Scrappers, Sentinels, and Stalkers.

"Radiation emanates from your body which harms foes, but empowers and shields yourself. You can use this energy to absorb damage, heal from your wounds and debilitate nearby foes."

Power Tables

Brute/Scrapper/Tanker

The Radiation Armor power set is available as a primary set for Tankers and as a secondary set for Brutes and Scrappers. The following table shows the levels at which each power is available:

Power Level as Primary Level as Secondary Effect
Alpha Barrier 1 1 Toggle: Self +Res(Lethal, Smash, Toxic)
Gamma Boost 1 2 Auto: Self +Regen, +Rec, Special
Proton Armor 2 4 Toggle: Self +Res(Energy, Fire, Cold and Neg)
Fallout Shelter 6 10 Toggle: Self +Res(Hold, Sleep, Immob, Stun, Knockdown, Toxic, Psi, Slow)
Radiation Therapy 8 16 PBAoE, Minor DMG(Energy), Minor DoT(Toxic), Foe -Regen, Self +HP, +End, Res(-Regen) (except Tanker)
Beta Decay 12 20 Toggle: Foe Taunt, -To Hit, -DEF, Self +Rech
Particle Shielding 18 28 Self +Absorb, +Regen
Ground Zero 26 35 PBAoE, Moderate DMG(Energy), Moderate DoT(Toxic), Foe -DEF(All), Ally +HP, +Heal over time
Meltdown 32 38 Self +Res(All), +Rec, +DMG(All)

Sentinel

The Radiation Armor power set is available as a secondary set for Sentinels. The following table shows the levels at which each power is available:

Power Level Effect
Alpha Barrier 1 Toggle: Self +Res(Lethal, Smash, Toxic)
Gamma Boost 2 Auto: Self +Regen, +Rec, Special
Proton Armor 4 Toggle: Self +Res(Energy, Fire, Cold, Neg)
Fallout Shelter 10 Toggle: Self +Res(Hold, Sleep, Immob, Stun, Knockdown, Toxic, Psionics, Slow)
Proton Therapy 16 Self Heal, End over Time, +Res(Toxic, -Regen)
Particle Acceleration 20 Auto: Self +Rech, +SPD, +Res(Slow)
Particle Shielding 28 Self +Absorb, +Regen
Ground Zero 35 PBAoE, Foe Moderate DMG(Energy), Moderate DoT(Toxic), -DEF(All), Ally +HP, +Heal over Time
Meltdown 38 Self +Res(All), +Rec, +DMG(All)

Stalker

The Radiation Armor power set is available as a secondary set for Stalkers. The following table shows the level at which each power is available:

Power Level Effect
Hide 1 Toggle: Self Stealth, +DEF(Melee, Ranged, AoE)
Alpha Barrier 2 Toggle: Self +Res(Lethal, Smash, Toxic)
Gamma Boost 4 Auto: Self +Regen, +Rec, Special
Proton Armor 10 Toggle: Self +Res(Energy, Fire, Cold, Neg)
Fallout Shelter 16 Toggle: Self +Res(Hold, Sleep, Immob, Stun, Knockdown, Toxic, Psi, Slow)
Radiation Therapy 20 PBAoE, Minor DMG(Energy), Minor DoT(Toxic), Foe -Regen, Self +HP, +End, Res(-Regen)
Particle Shielding 28 Self, +Absorb, +Regen
Ground Zero 35 PBAoE, Moderate DMG(Energy), Moderate DoT(Toxic), Foe -DEF(All), Ally +HP, +Heal over time
Meltdown 38 Self +Res(All), +Rec, +DMG(All)

Powers

RadiationArmor AlphaBarrier.png Alpha Barrier

You cloak yourself in a field of protective radiation that grants you a good deal of resistance to Lethal, Smashing and Toxic damage.

Recharge Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
Archetypeicon sentinel.png 1 (Sentinel)
V archetypeicon stalker.png 2 (Stalker)
Archetypeicon tanker.png 1 (Tanker)
Effects Toggle: Self +Resistance(Lethal, Smashing, Toxic)
Enhancements Enhance Damage Resistance
Reduce Endurance Cost
Increase Attack Rate
Set Categories Resist Damage

RadiationArmor BetaDecay.png Beta Decay

While Beta Decay is active, nearby foes will have their chance to hit and defense decreased slightly and will be taunted. You will gain a recharge bonus per nearby target up to 10 targets. The first target grants the largest benefit.

Recharge Moderate
Minimum Level V archetypeicon brute.png 20 (Brute)
Archetypeicon scrapper.png 20 (Scrapper)
Archetypeicon tanker.png 12 (Tanker)
Effects Toggle: Foe Taunt, -To Hit, -Defense
Self +Recharge
Enhancements Enhance Defense Debuff (Brute only)
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness
Enhance ToHit Debuff (Brute only)
Set Categories Accurate Defense Debuff
Defense Debuff
Taunt
Accurate ToHit Debuff
ToHit Debuff

RadiationArmor FalloutShelter.png Fallout Shelter

While active you are protected from recharge, movement, hold, sleep, immobilize, stun and knockdown effects. Additionally Fallout Shelter grants you minor resistance to toxic and psionic damage as well as a measure of resistance against slow effects.

Recharge Fast
Minimum Level V archetypeicon brute.png 10 (Brute)
Archetypeicon scrapper.png 10 (Scrapper)
Archetypeicon sentinel.png 10 (Sentinel)
V archetypeicon stalker.png 16 (Stalker)
Archetypeicon tanker.png 6 (Tanker)
Effects Toggle: Self +Resistance(Hold, Sleep, Immobilize, Stun, Knockdown, Toxic, Psionics, Slow)
Enhancements Enhance Damage Resistance
Reduce Endurance Cost
Increase Attack Rate
Set Categories Resist Damage

RadiationArmor GammaBoost.png Gamma Boost

Gamma Boost grants you a passive boost to both regeneration and recovery. The lower your current health is, the greater the regeneration bonus you'll receive from Gamma Boost. The higher your current health is, the greater the recovery bonus you'll receive from Gamma Boost. This power is always active.

Minimum Level V archetypeicon brute.png 2 (Brute)
Archetypeicon scrapper.png 2 (Scrapper)
Archetypeicon sentinel.png 2 (Sentinel)
V archetypeicon stalker.png 4 (Stalker)
Archetypeicon tanker.png 1 (Tanker)
Effects Auto: Self +Regeneration, +Recovery, Special
Enhancements Enhance Endurance Modification
Enhance Heal
Set Categories Healing/Absorb
Endurance Modification

RadiationArmor GroundZero.png Ground Zero

You release a mixture of radiation into the area. Nearby foes will be barraged with harmful radiation and will suffer Moderate Energy damage immediately, followed by moderate toxic damage over time. Affected foes will also have their defense reduced. Nearby allies will be healed for a moderate amount and will recover health over time. This power can affect a total of 30 targets. This includes both friends and foes. Ground Zero has no effect on the caster, only nearby allies and enemies.

Damage Moderate(Energy)
Recharge Very Long
Minimum Level V archetypeicon brute.png 35 (Brute)
Archetypeicon scrapper.png 35 (Scrapper)
Archetypeicon sentinel.png 35 (Sentinel)
V archetypeicon stalker.png 35 (Stalker)
Archetypeicon tanker.png 26 (Tanker)
Effects Point Blank Area of Effect
Moderate Damage Over Time(Toxic)
Foe -Defense(All)
Ally +Health, +Heal over Time
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee AoE Damage
Defense Debuff (except Sentinel)
Accurate Defense Debuff
Healing/Absorb
Accurate Healing (Sentinel only)
Taunt (Brute/Tanker only)
Universal Damage

RadiationArmor Hide.png Hide

Hide makes you almost impossible to detect. When properly "Hidden", a Stalker can pull off Critical hits with his attacks, and even land a massive "Assassins Strike" with an Assassins power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.

Recharge Slow
Minimum Level V archetypeicon stalker.png 1 (Stalker)
Effects Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect)
Enhancements Enhance Defense Buffs
Increase Attack Rate
Set Categories Defense

RadiationArmor Meltdown.png Meltdown

After building up a dangerous amount of radiation you release it to both shield and empower yourself. While active you will gain a good amount of damage resistance to all types of damage, recover endurance more quickly and deal more damage for a short time. When this power wears off you will lose a small amount of endurance.

Recharge Very Long
Minimum Level V archetypeicon brute.png 38 (Brute)
Archetypeicon scrapper.png 38 (Scrapper)
Archetypeicon sentinel.png 38 (Sentinel)
V archetypeicon stalker.png 38 (Stalker)
Archetypeicon tanker.png 32 (Tanker)
Effects Self +Resistance(All), +Recovery, +Damage(All)
Enhancements Enhance Damage Resistance
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Set Categories Resist Damage
Endurance Modification

RadiationArmor ParticleAcceleration.png Particle Acceleration

Your Particles have been accelerated allowing you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.

Minimum Level Archetypeicon sentinel.png 20 (Sentinel)
Effects Auto: Self +Recharge, +Speed, +Resistance(Slow)
Enhancements Enhance Flight Speed
Enhance Running Speed
Set Categories None

RadiationArmor ParticleShielding.png Particle Shielding

You channel a tremendous amount of radiation into a barrier around you. For a short time you will have a small absorption shield in addition to a regeneration and recovery buff.

Recharge Very Long
Minimum Level V archetypeicon brute.png 28 (Brute)
Archetypeicon scrapper.png 28 (Scrapper)
Archetypeicon sentinel.png 28 (Sentinel)
V archetypeicon stalker.png 28 (Stalker)
Archetypeicon tanker.png 18 (Tanker)
Effects Self +Absorb, +Regeneration
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb
Endurance Modification (Sentinel only)

RadiationArmor ProtonArmor.png Proton Armor

When active, your body is encased in a shield-like radiation barrier that gives you good resistance to Energy and Fire damage and moderate resistance to Cold and Negative Energy attacks.

Recharge Fast
Minimum Level V archetypeicon brute.png 4 (Brute)
Archetypeicon scrapper.png 4 (Scrapper)
Archetypeicon sentinel.png 4 (Sentinel)
V archetypeicon stalker.png 10 (Stalker)
Archetypeicon tanker.png 2 (Tanker)
Effects Toggle: Self +Resistance(Energy, Fire, Cold, Negative)
Enhancements Enhance Damage Resistance
Reduce Endurance Cost
Increase Attack Rate
Set Categories Resist Damage

RadiationArmor ProtonTherapy.png Proton Therapy

You concentrate your energies to harness the healing powers of radiation to mend your wounds. The effects of Proton Therapy also leaves you resistant to Toxic damage and regeneration debuffs for a while, in addition to giving you some endurance over time.

Recharge Long
Minimum Level Archetypeicon sentinel.png 16 (Sentinel)
Effects Self Heal, Endurance over Time, +Resistance(Toxic, -Regeneration)
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb
Endurance Modification

RadiationArmor RadiationTherapy.png Radiation Therapy

You concentrate your energies to harness the healing powers of radiation to mend your wounds and rebuild your endurance. Each nearby foe will increase the health and endurance you recover. Affected foes will have their regeneration rates substantially reduced for a short time.

Damage Minor(Energy)
Recharge Very Long
Minimum Level V archetypeicon brute.png 16 (Brute)
Archetypeicon scrapper.png 16 (Scrapper)
V archetypeicon stalker.png 20 (Stalker)
Archetypeicon tanker.png 8 (Tanker)
Effects Point Blank Area of Effect
Minor Damage Over Time(Toxic)
Foe -Regeneration
Self +Health, +Endurance, +Resistance(-Regeneration) (except Tanker)
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee AoE Damage
Endurance Modification
Healing/Absorb
Accurate Healing
Taunt (Brute/Tanker only)
Universal Damage

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

External Links