Electricity Mastery: Difference between revisions
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* This set was made available to [[Corruptor]]s in [[Issue 18]]. | * This set was made available to [[Corruptor]]s in [[Issue 18]]. | ||
* [[Issue 21]] lowered the level at which the set's powers become available: two changed from 41 to 35, two from 44 to 41, and one from 47 to 44. | * [[Issue 21]] lowered the level at which the set's powers become available: two changed from 41 to 35, two from 44 to 41, and one from 47 to 44. | ||
* | * This set was included with the release of [[Sentinel]]s in [[Issue 25]]. | ||
== See Also == | == See Also == |
Revision as of 08:39, 23 October 2022
Overview
Electricity Mastery is one of the powersets. It is a Corruptor, Defender and Sentinel Ancillary Power Pool.
You have Mastery over Electricity to defeat your foes, and to add some much needed armor and defense. (Corruptor and Defender)
You have advance Mastery over Electricity and are able to control your foes and aid your allies with it. (Sentinel)
Power Table
The following table shows which powers are available and at what level:
Corruptor / Defender
Power | Level | Effect |
---|---|---|
Electric Fence | 35 | Ranged, Moderate DoT(Energy), Foe Immobilize, -End, -Recovery |
Thunder Strike | 35 | Melee (Targeted AoE), High DMG(Smash/Energy), Foe Disorient, -Recovery, Knockback |
Charged Armor | 41 | Toggle, Self +Res(Smash, Lethal, Energy) |
Shocking Bolt | 41 | Ranged, Minor DoT(Energy), Foe Hold, -End |
Power Sink | 44 | PBAoE, Foe -End, -Recovery, Self +End |
Sentinel
Power | Level | Effect |
---|---|---|
Chain Fences | 35 | Ranged AoE, Minor DMG(Energy), Foe Immobilize, -End, -Fly |
Havoc Punch | 35 | Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End, Knockback |
Paralyzing Jolt | 41 | Ranged, Moderate DMG(Energy), Foe Stun, -End |
Lightning Field | 41 | Toggle: PBAoE Minor DoT(Energy), Foe -End |
Rehabilitating Circuit | 44 | Chain, Team +Heal |
Powers
The following are powers in the Electricity Mastery powerset.
Chain Fences
You can immobilize multiple foes in a chain of electricity, dealing minor damage to all foes in range and draining some endurance. This power also reduces Flight capacity in targets.
Damage | Minor(Energy) |
Recharge | Moderate |
Minimum Level | 35 (Sentinel) |
Effects | Ranged(Area of Effect) |
Foe Immobilize, -Endurance, -Recovery | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Immobilize | |
Endurance Modification | |
Universal Damage |
Charged Armor
When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to smashing, lethal and energy damage.
Recharge | Fast |
Minimum Level | 41 (Corruptor) |
41 (Defender) | |
Effects | Toggle: Self +Resistance(Smashing, Lethal, Energy) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Electric Fence
Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay.
Damage | Moderate Damage over Time(Energy) |
Recharge | Fast |
Minimum Level | 35 (Corruptor) |
35 (Defender) | |
Effects | Ranged |
Foe Immobilize, -Endurance, -Recovery | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Endurance Modification | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Immobilize | |
Endurance Modification | |
Universal Damage |
Havoc Punch
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can may knock down targets, drain some Endurance from your target, or even overload their synapses, leaving them writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release them.
Damage | Moderate (Smashing/Energy) |
Recharge | Moderate |
Minimum Level | 35 (Sentinel) |
Effects | Melee |
Foe Sleep, Knockback, -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Sleep Duration | |
Set Categories | Melee Damage |
Endurance Modification | |
Knockback | |
Sleep | |
Universal Damage |
Lightning Field
While active, you emit a storm of electricity that constantly damages all nearby foes.
Damage | Minor Damage over Time(Energy) |
Recharge | Moderate |
Minimum Level | 41 (Sentinel) |
Effects | Toggle: Point Blank Area of Effect |
Foe -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Melee AoE Damage |
Endurance Modification | |
Universal Damage |
Paralyzing Jolt
You strike an enemy with a powerful jolt of electricity, disorienting him, draining some endurance and causing moderate damage over time.
Damage | Minor (Energy) |
Recharge | Slow |
Minimum Level | 41 (Sentinel) |
Effects | Ranged |
Foe Stun, -End, -Recovery | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Disorient Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Stuns | |
Endurance Modification | |
Universal Damage |
Power Sink
Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance. You must have two other Electricity Mastery Powers before selecting this power.
Recharge | Long |
Minimum Level | 44 (Corruptor) |
44 (Defender) | |
Effects | Point Blank Area of Effect |
Foe -Endurance, -Recovery | |
Self +Endurance | |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Endurance Modification |
Rehabilitating Circuit
You can use your Rehabilitating Circuit to heal the wounds of your group. Although you can be healed by this power, you need to use it against an ally for the chain to affect you.
Recharge | Slow |
Minimum Level | 44 (Sentinel) |
Effects | Chain |
Team +Heal | |
Enhancements | Enhance Heal |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Shocking Bolt
Holds a distant foe by Shocking him with electricity. The seized target is left writhing in agony and is unable to defend himself. Shocking Bolt also drains a some endurance from the target over time. A portion of drained endurance may be returned to you. You must be level 41 and have one other Electricity Mastery power to select this power.
Damage | Minor Damage over Time(Energy) |
Recharge | Moderate |
Minimum Level | 41 (Corruptor) |
41 (Defender) | |
Effects | Ranged |
Foe Hold, -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Holds | |
Endurance Modification | |
Universal Damage |
Thunder Strike
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.
Damage | High (Smashing/Energy) |
Recharge | Slow |
Minimum Level | 35 (Corruptor) |
35 (Defender) | |
Effects | Melee (Targeted Area of Effect) |
Foe Disorient, -Recovery, Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Melee AoE Damage |
Stuns | |
Knockback | |
Universal Damage |
Historical
- This set was added to the game in Issue 3.
- Shocking Bolt was added to this set in Issue 13.
- This set was made available to Corruptors in Issue 18.
- Issue 21 lowered the level at which the set's powers become available: two changed from 41 to 35, two from 44 to 41, and one from 47 to 44.
- This set was included with the release of Sentinels in Issue 25.