Storm Blast: Difference between revisions

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(→‎File:StormBlast_JetStream.png Jet Stream: Added repel interaction with KB-to-KD as an Editor's Note)
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{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelRow|Icon=StormBlast_Gust.png|Power=Gust|PriLevel=1|SecLevel=1|Effect=Ranged, DMG(Smash), -Fly|Border=1}}
{{Powers_SplitLevelRow|Icon=StormBlast_Gust.png|Power=Gust|PriLevel=1|SecLevel=1|Effect=Ranged, High DMG(Smash), Foe -Fly|Border=1}}
{{Powers_SplitLevelRow|Icon=StormBlast_Hailstones.png|Power=Hailstones|PriLevel=1|SecLevel=1|Effect=Ranged, DMG(Cold), Chance for Knockdown|Border=1}}
{{Powers_SplitLevelRow|Icon=StormBlast_Hailstones.png|Power=Hailstones|PriLevel=1|SecLevel=1|Effect=Ranged, High DMG(Cold), Foe Chance for Knockdown|Border=1}}
{{Powers_SplitLevelRow|Icon=StormBlast_JetStream.png|Power=Jet Stream|PriLevel=2|SecLevel=4|Effect=Ranged (Cone), DMG(Smashing), Foe Knockdown or Repel|Border=1}}
{{Powers_SplitLevelRow|Icon=StormBlast_JetStream.png|Power=Jet Stream|PriLevel=2|SecLevel=4|Effect=Ranged (Cone), Moderate DMG(Smash), Foe Knockdown or Repel|Border=1}}
{{Powers_SplitLevelRow|Icon=StormBlast_StormCell.png|Power=Storm Cell|PriLevel=6|SecLevel=10|Effect=Ranged (Location AoE), Foe -Recharge, -SPD, Special|Border=1}}
{{Powers_SplitLevelRow|Icon=StormBlast_StormCell.png|Power=Storm Cell|PriLevel=6|SecLevel=10|Effect=Ranged (Location AoE), Foe -Rech, -SPD, Special|Border=1}}
{{Powers_SplitLevelRow|Icon=StormBlast_Aim.png|Power=Intensify|PriLevel=8|SecLevel=16|Effect=Self +To Hit, +DMG, Special|Border=1}}
{{Powers_SplitLevelRow|Icon=StormBlast_Aim.png|Power=Intensify|PriLevel=8|SecLevel=16|Effect=Self +To Hit, +DMG, Special|Border=1}}
{{Powers_SplitLevelRow|Icon=StormBlast_DirectStrike.png|Power=Direct Strike|PriLevel=12|SecLevel=20|Effect=Sniper, DMG(Energy), Foe -End, Special|Border=1}}
{{Powers_SplitLevelRow|Icon=StormBlast_DirectStrike.png|Power=Direct Strike|PriLevel=12|SecLevel=20|Effect=Sniper, Extreme DMG(Energy), Foe -End, Special|Border=1}}
{{Powers_SplitLevelRow|Icon=StormBlast_ChainLightning.png|Power=Chain Lightning|PriLevel=18|SecLevel=24|Effect=Ranged Chain, DoT(Energy), Foe -End|Border=1}}
{{Powers_SplitLevelRow|Icon=StormBlast_ChainLightning.png|Power=Chain Lightning|PriLevel=18|SecLevel=24|Effect=Ranged (Chain), Moderate DoT(Energy), Foe -End|Border=1}}
{{Powers_SplitLevelRow|Icon=StormBlast_Cloudburst.png|Power=Cloudburst|PriLevel=22|SecLevel=28|Effect=Ranged, DoT(Cold), Special|Border=1}}
{{Powers_SplitLevelRow|Icon=StormBlast_Cloudburst.png|Power=Cloudburst|PriLevel=22|SecLevel=28|Effect=Ranged, High DoT(Cold), Special|Border=1}}
{{Powers_SplitLevelRow|Icon=StormBlast_CategoryFive.png|Power=Category Five|PriLevel=26|SecLevel=30|Effect=Ranged (Location AoE), DoT(Energy)|Border=0}}
{{Powers_SplitLevelRow|Icon=StormBlast_CategoryFive.png|Power=Category Five|PriLevel=26|SecLevel=30|Effect=Ranged (Location AoE), Moderate DoT(Energy)|Border=0}}
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Revision as of 01:34, 25 May 2023

Overview

Storm Blast is a standard power set that is a primary set for Blasters, Corruptors and Sentinels, and a secondary set for Defenders.

"Storm Blast conjures violent weather to attack your foes. The use of your storm attacks will empower your created storm cells."

Power Table

Blaster / Corruptor / Defender

The Storm Blast power set is available as a primary set for Blasters and Corruptors, and as a secondary set for Defenders. The following table shows the levels at which each power is available:

Power Level as Primary Level as Secondary Effect
Gust 1 1 Ranged, High DMG(Smash), Foe -Fly
Hailstones 1 1 Ranged, High DMG(Cold), Foe Chance for Knockdown
Jet Stream 2 4 Ranged (Cone), Moderate DMG(Smash), Foe Knockdown or Repel
Storm Cell 6 10 Ranged (Location AoE), Foe -Rech, -SPD, Special
Intensify 8 16 Self +To Hit, +DMG, Special
Direct Strike 12 20 Sniper, Extreme DMG(Energy), Foe -End, Special
Chain Lightning 18 24 Ranged (Chain), Moderate DoT(Energy), Foe -End
Cloudburst 22 28 Ranged, High DoT(Cold), Special
Category Five 26 30 Ranged (Location AoE), Moderate DoT(Energy)

Sentinel

The Storm Blast power set is available as a primary set for Sentinels. The following table shows the levels at which each power is available:

Power Level Effect
Gust 1 Ranged, DMG(Smash), -Fly
Hailstones 1 Ranged, DMG(Cold), Chance for Knockdown
Jet Stream 2 Ranged (Cone), DMG(Smashing), Foe Knockdown or Repel
Storm Cell 6 Ranged (Location AoE), Foe -Recharge, -SPD, Special
Intensify 8 Self +To Hit, +DMG, Special
Lightning Strike 12 Ranged, DMG(Energy), Foe -End, Special
Chain Lightning 18 Ranged Chain, DoT(Energy), Foe -End
Cloudburst 22 Ranged, DoT(Cold), Special
Category Five 26 Ranged (Location AoE), DoT(Energy)

Powers

StormBlast CategoryFive.png Category Five

Summons a severe storm that begins light, but grows in power until it becomes a raging engine of destruction. Left on its own, the Category Five storm is capable of delivering moderate damage and will increase your storm strength over time. As it grows in power, foes may begin to fling through the air.

In addition, each use of your Storm Blast powers is capable of delivering lightning attacks within the Category Five storm, delivering energy damage.

Damage Damage over Time(Energy)
Minimum Level Archetypeicon blaster.png 26 (Blaster)
V archetypeicon corruptor.png 26 (Corruptor)
Archetypeicon defender.png 30 (Defender)
Archetypeicon sentinel.png 26 (Sentinel)
Effects Ranged (Location AoE)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Knockback
Universal Damage

StormBlast ChainLightning.png Chain Lightning

Calls a bolt of lightning from the clouds to strike your target, which then chains outward to additional enemies. Creatures unfortunate enough to be struck will be dealt Energy damage and be sapped of some endurance.

While in a Storm Cell, the main target of Chain Lightning will experience additional endurance drain over time.

Damage Damage over Time(Energy)
Minimum Level Archetypeicon blaster.png 18 (Blaster)
V archetypeicon corruptor.png 18 (Corruptor)
Archetypeicon defender.png 24 (Defender)
Archetypeicon sentinel.png 18 (Sentinel)
Effects Ranged Chain
Foe -End
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Endurance Modification
Universal Damage

StormBlast Cloudburst.png Cloudburst

Unleashes a cloud that drops a torrent of freezing rain on your target, causing Cold damage.

While in a Storm Cell, targets experience Recharge, ToHit, and Movement speed debuffs.

Damage Damage over Time(Cold)
Minimum Level Archetypeicon blaster.png 22 (Blaster)
V archetypeicon corruptor.png 22 (Corruptor)
Archetypeicon defender.png 28 (Defender)
Archetypeicon sentinel.png 22 (Sentinel)
Effects Ranged
Special
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Universal Damage

StormBlast DirectStrike.png Direct Strike

You channel your storm powers into a direct hit, jolting the enemy with a bolt of lightning that deals Energy damage and saps some endurance. If fired outside of combat, it can be interrupted by enemies, but will do bonus damage. If you are engaged in battle, this attack becomes instant-cast.

While in a Storm Cell, targets have a chance to be stunned. The odds of creating High Winds and Lightning are much greater when Direct Strike is cast out of combat.

Bug! Direct Strike does not accept Reduce Interrupt Time enhancements.

Damage Energy
Minimum Level Archetypeicon blaster.png 12 (Blaster)
V archetypeicon corruptor.png 12 (Corruptor)
Archetypeicon defender.png 20 (Defender)
Effects Sniper
Foe -End, Special
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Sniper Attacks
Endurance Modification
Universal Damage

StormBlast Gust.png Gust

You create a chaotic change in atmospheric pressure, causing a sudden gust of wind to deliver a small amount of Smashing damage and knock your foe out of the sky.

While in a Storm Cell, targets experience additional Smashing damage over time.

Damage Smashing
Minimum Level Archetypeicon blaster.png 1 (Blaster)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
Archetypeicon sentinel.png 1 (Sentinel)
Effects Ranged
-Fly
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Universal Damage

StormBlast Hailstones.png Hailstones

You cause the air around the foe to rapidly condense, causing hailstones to crash down, dealing Cold damage. There is a chance that an especially large chunk of hail will form, knocking the target down.

While in a Storm Cell, targets are much morelikely to get knocked down by large chunks of hail.

Damage Cold
Minimum Level Archetypeicon blaster.png 1 (Blaster)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
Archetypeicon sentinel.png 1 (Sentinel)
Effects Ranged
Chance for Knockdown
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Knockback
Universal Damage

StormBlast Aim.png Intensify

Greatly increases the chance to hit of your attacks, and slightly increases damage for a few seconds. Moderately increases the chance for Storm Blast powers to summon high winds and lightning from your Storm Cell and Category Five while active.

Minimum Level Archetypeicon blaster.png 8 (Blaster)
V archetypeicon corruptor.png 8 (Corruptor)
Archetypeicon defender.png 16 (Defender)
Archetypeicon sentinel.png 8 (Sentinel)
Effects Self +To Hit, +DMG, Special
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

StormBlast JetStream.png Jet Stream

You call forth a cone of rapidly moving air that repels enemies, causing Smashing damage.

Enemies who are within a Storm Cell will not be repelled, but instead will be knocked down.

Editor's Note:

While repel effects usually do not interact with KB-to-KD enhancements (eg. 1, 2), Jet Stream's repel is disabled if one is slotted. Note that this does not convert it to a knockdown.

The ability will still have a knockdown effect on enemies within a Storm Cell, regardless of the enhancement being slotted or not.

Damage Smashing
Minimum Level Archetypeicon blaster.png 2 (Blaster)
V archetypeicon corruptor.png 2 (Corruptor)
Archetypeicon defender.png 4 (Defender)
Archetypeicon sentinel.png 2 (Sentinel)
Effects Ranged (Cone)
Foe Knockdown or Repel
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Knockback
Universal Damage

StormBlast LightningStrike.png Lightning Strike

You channel your storm powers into a direct hit, jolting the enemy with a bolt of lightning that deals Energy damage and saps some endurance.

While in a Storm Cell, targets have a chance to be stunned.

Damage Energy
Minimum Level Archetypeicon sentinel.png 12 (Sentinel)
Effects Ranged
Foe -End, Special
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Endurance Modification
Universal Damage

StormBlast StormCell.png Storm Cell

You conjure a storm in the area that defines the boundaries of your stormy powers. Rain from this power will slightly lower a foe's movement and chance to hit. The use of your Storm Blast attacks may create high winds and lightning within the storm cell, delivering stronger debuffs and causing damage. Additionally, Storm Blast attacks will be enhanced when used against foes victimized by Storm Cell.

Editor's Note:

Storm Cell summons a Pseudopet which is untargetable, has a 60 second duration, and follows you along the ground with limited jumping ability (it cannot fly).

Minimum Level Archetypeicon blaster.png 6 (Blaster)
V archetypeicon corruptor.png 6 (Corruptor)
Archetypeicon defender.png 10 (Defender)
Archetypeicon sentinel.png 6 (Sentinel)
Effects Ranged (Location AoE)
Foe -Recharge, -SPD, Special
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Endurance Modification
Knockback
Universal Damage

Historical

This section contains information that no longer applies to the current version of Homecoming: City of Heroes/Villains. It is provided for historical purposes.