Council: Difference between revisions
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Revision as of 01:54, 31 October 2023
Overview
The Council is one of the main factions in the City of Heroes universe. A paramilitary force with a vast web of resources, an army of superhuman soldiers, legions of killer automatons and an extraterrestrial alliance. Despite their regular use of conventional weapons, the Council is able to keep under its control whole zones by itself and should not be underestimated. This villain group is present in City of Heroes in force, being found in many zones in Paragon City, mostly between levels 10 and 40. They can be found in City of Villains in much lesser numbers, due to their feud with the ruling power in the Rogue Isles, Arachnos.
Background
The Council official info ( Copied from the City of Heroes official website [1]):
The shadowy brain trust known as the Council has become a major player in Paragon City only recently, but their roots stretch back through more than six decades of trickery, intrigue, and lies. After their recent coup, the Council is ready to take Paragon City by storm, starting from their base on Striga Isle.
This island off the coast of Paragon City has never been the most savory of environments, but with the addition of the Council, Striga’s gotten a lot worse. The Warriors and the Family are still in nominal control of portions of the island, but a vast chunk of it is dedicated to the biggest and most well defended villain base the heroes of Paragon have ever seen. The base is built around a massive volcano on the easternmost edge of the island. Rumors indicate that the smoking volcano may in fact be dormant, and that fantastic experiments may be going on inside.
In addition to their large holdings on Striga Isle, the Council has another ace up its sleeve: their alliance with the Nictus. These evil aliens have been partnered with the Council since its formative years in the aftermath of World War II. Two of the group’s most feared leaders are humans fused with Nictus energy beings: Requiem and Arakhn. Though Requiem is known to be a somewhat bitter servant of the Council, Arakhn, by all appearances, is a loyal soldier. Her experimentation with the use of Nictus fragments has resulted in many new warriors within the Council’s ranks—including the Galaxy troops, whose dark energy attacks are deadly.
At the heart of the Council is The Center, a man whose powers are shrouded in mystery. Some rumors indicate that the Center has powerful psychic abilities, while others suggest he is nothing more than a ruthless and brilliant strategist. One thing is certain: he has built his Council into a threat that can only be torn apart by the bravest inhabitants of the City of Heroes.
Weapon Unlocked
When a Assault Rifle Blaster or Corruptor or Mercenaries Mastermind defeats 200 Council they unlock Council Assault Weapon and Council SMG
Villain Types
Subgroups
- Nebula Outer Band
- Penumbra Outer Band
- Vortex Outer Band
- Council Robots
- Vampyri
- War Wolves
- Galaxy Soldiers
- Ascendants
Named Enemies
Galaxy Quantum (Minion)
The Galaxy band of the Council has been trained by Arakhn in stealth and infiltration. The have also been conditioned by Kheldian mind control techniques to be loyal to her above all others. That weapon he carries is obviously Nictus technology, and probably deadly against Kheldian energy signatures.
Powers
Quantum Array Gun Ranged, Moderate Negative Damage, Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades
Your attack and Movement rate have been slowed by the Quantum Array Gun.
Brawl Melee, Moderate Smash Damage
Council brawling attacks.
Galaxy Adjutant Quantum (Lieutenant)
The Galaxy band of the Council has been trained by Arakhn in stealth and infiltration. The have also been conditioned by Kheldian mind control techniques to be loyal to her above all others. That weapon he carries is obviously Nictus technology, and probably deadly against Kheldian energy signatures.
Powers
Quantum Array Gun Ranged, Moderate Negative Damage, Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades
Your attack and Movement rate have been slowed by the Quantum Array Gun.
Brawl Melee, Moderate Smash/Negative Damage, Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades
Your attack and movement rate have been Slowed by a Lurid Strike.
Galaxy Archon Quantum (Boss)
The Galaxy band of the Council has been trained by Arakhn in stealth and infiltration. The have also been conditioned by Kheldian mind control techniques to be loyal to her above all others. That weapon he carries is obviously Nictus technology, and probably deadly against Kheldian energy signatures.
Powers
Quantum Array Gun Ranged, Moderate Negative Damage, Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades
Your attack and Movement rate have been slowed by the Quantum Array Gun.
Brawl Melee, Moderate Smash/Negative Damage, Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades
Your attack and movement rate have been Slowed by a Lurid Strike.
Elite Bosses
Lt. Blechley
Main Article: Lt. Blechley
Though the Vampyri of the Council are not undead, they are certainly monsters. Lt. Blechley is typical of them. His body has been modified by grotesque surgeries and chemical treatments into a super-human killing machine, and his mind has been altered to match. It's no wonder Old Man Marcone didn't allow them in Port Oakes.
Levels: 6-12
Powers
Pummel Melee, Heavy Smash Damage, Foe Knockback
Vampyri brawling attacks.
Shadow Punch Melee, Moderate Negative/Smash Damage, Foe -ToHit
Your Accuracy has been reduced for a short time by the Vampyri's Shadow Punch.
Gloom Ranged, High Damage over Time(Negative), Foe -ToHit
The Vampyri is slowly draining your life and reducing your Accuracy with his Gloom attack.
Siphon Life Melee, Moderate Negative Damage, Foe -ToHit, Self Heal
The Vampyri taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. A successful hit can reduce the targets accuracy.
Life Drain Ranged, Moderate Negative Damage, Foe -ToHit, Self Heal
Your Life has been drained. Your Accuracy is reduced.
Mesmerize Ranged, Moderate Psionic Damage, Foe Sleep
You have been Hypnotized. You can take no action until it breaks or you awakened.
Tenebrous Tentacles Ranged (Cone), Moderate Damage over Time(Negative/Smash), Foe Immobilize, -ToHit
The Tenebrous Tentacles are holding you Immobile and your Accuracy is reduced.
Reconstruction Self Heal, Resist(Toxic)
The Vampyri can concentrate for a few moments to heal himself.
Fast Healing Auto, Self +Regeneration
The Vampyri naturally heals at a faster than a normal rate. This power is always on and does not need to activated.
Council War Walker
Vandal and his engineers from the Council spent months during the Praetorian war engineering their own War Walkers. Now, their plans have finally come to light, and the Council intends to show the world their new, overwhelming force, with their new mass-produced War Walkers.
Levels: 21-54
Powers
Foot Stomp PBAoE, High DMG(Smash), Foe Knockdown, Disorient
The Warwalker can slam its mighty fists into the ground causing heavy damage as well as knocking down and disorienting its targets.
Smash Melee, Moderate DMG(Smash), Foe Knockdown, Disorient
The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.
Pummel Melee, High DMG(Smash), Foe Knockdown, Disorient
The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.
Particle Lance Ranged (Narrow Cone), Moderate DMG(Energy), Foe -Regeneration, -Resist(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.
Particle Burst Ranged, Moderate DMG(Energy), Foe -Regeneration, -Resist(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.
Sweeping Laser Ranged (Cone), Heavy DMG(Energy), Foe -Regeneration, -Resist(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.
Nano Reconstruction Self Heal
The Warwalker can heal themselves for a substantial amount of health.
The Harder They Fall Post Death Special: PBAoE, Moderate DMG(Fire/Smash), Foe Knockdown, Disorient
When the Warwalker is defeated they will often explode dealing moderate damage to everyone nearby.
Resistance Prot( Kb 50 Fr 50 )
Resistance
Resistance Res( S50 L50 F20 C20 E50 N20 ), Prot( Kb 50 )
Resistance
Bulwark
Main Article: Bulwark
This monstrosity of a Mech Man was made using the same technology that powers Citadel. It is no fit legacy for the heroic android, and must be destroyed.
Levels: 25-34
Powers
Cybernetic Blade Melee, High Lethal Damage
A Cybernetic Blade is a powerful lethal attack.
Blast Ranged, High Energy/Smash Damage, Foe Knockback
The Zenith Mech's Blast sends a focused beam of energy that can knock foes back.
Ball Lightning Ranged (Targeted Area of Effect), Moderate Damage over Time(Energy), Foe -Endurance, -Recovery
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area of effect, and drains some Endurance from each target it hits.
Resistance Res( S-5 L70 F20 C20 E20 P70 ), Prot( Sl 100 Fr 100 )
Resistance
Injured Vandal
The fiend known as Vandal was once a humble tinkerer named Othman Doul. In the late 1930s, the villain Requiem recognized Doul's usefulness and recruited him to produce the fabulous machinery that powers the Council's arsenal. Othman was happy to oblige, since it meant he could indulge his scientific curiosity without restraint. Over the years, Vandal has mechanically augmented himself to prolong his lifespan. Now, he seeks to advance his own position within the Council by pushing his terrible technology ever farther.
Levels: 29-44
Powers
Power Blast Ranged, Moderate Energy/Smash Damage, Foe Knockback
Power Blast sends a focused beam of energy at a foe that can knock him back.
Power Shot Ranged, Light Energy/Smash Damage, Foe Knockback
Zenith Mech's Blast sends a focused beam of energy that can knock foes back.
Missile Launch Ranged (Targeted Area of Effect), Light Lethal Damage, Moderate Damage over Time(Fire), Foe Knockback
Vandal can launch small missiles at long range.
Power Thrust Melee, Light Damage(Energy/Smash), Foe Knockback
A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective.
Whirling Hands Point Blank Area of Effect, Moderate Energy/Smash Damage, Foe Disorient
A Whirling Hands attack from the Hero has Disoriented you.
Total Focus Melee, High Damage(Energy/Smash), Foe Disorient, Taunt
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long.
Drill Strike Point Blank Area of Effect, Light Damage over Time(Smash), Foe Knockup
PBAoE Moderate DMG(Smashing). Vandal has been working on refitting his abilities to be able to crack open the ground in the hunt for rare earth elements. Note that Drill Strike is unaffected by Recharge Time or Arc changes.
EM Pulse Point Blank Area of Effect, Foe Hold, -Regeneration, -Endurance
You are Held by the EMP Pulse and your Regeneration Rate is reduced.
Overload Self Def( S30 L30 F30 C30 E30 N30 ), +Recovery, +MaxHP, Resist(-Defense)
You can Overload your Energy Aura and dramatically improve your defense to all attack types except Psionic Attacks. Overload also grants you high resistance to Defense Debuffs. This Energy Aura is so powerful, that it can even absorb some damage, effectively increasing your Max Hit Points, However, when Overload wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.
Resistance Res( S20 L20 E-20 P30 )
Archvillain resistance.
Archon Kruger
An elite Council Archon, Kruger is not to be taken lightly.
Levels: 30-54
Powers
Power Blast Ranged, Moderate DMG(Energy/Smash), Foe Chance for Knockback
You launch a more powerful blast of energy at a single foe, causing energy and smashing damage. There is a chance that the target will also be knocked back.
Power Bolt Ranged, Minor DMG(Energy/Smash), Foe Chance for Knockdown
You rapidly hurl a bolt of energy at a single foe, causing energy and smashing damage. There is a chance that the target will also be knocked down.
Power Burst Close, Moderate DMG(Energy/Smash), Foe Chance for Knockback
You launch a very powerful burst of energy at a single foe, causing energy and smashing damage. There is a chance that the target will also be knocked back.
Explosive Blast Ranged (Targeted AoE), Light DMG(Energy/Smash), Foe Chance for Knockback
You hurl a blast of charged energy that violently explodes on impact, causing all foes in caught in the blast to suffer energy and smashing damage. There is also a chance that affected foes will be knocked back.
Energy Torrent Ranged (Cone), High DMG(Energy/Smash), Foe Chance for Knockback
You unleash a powerful cone of energy in the direction of an enemy target. This energy blast causes smashing and energy damage to affected targets. There is also a chance for affected targets to be knocked back.
Cybernetic Blade Melee, Moderate DMG(Lethal)
You slash your target with a cybernetic arm, causing lethal damage.
Bone Smasher Melee, Light DMG(Energy/Smash), Foe Chance for Disorient
You crush a single target with an energy infused overhead punch, causing smashing and energy damage. There is also a chance your target may be stunned.
Total Focus Melee (Targeted AoE), High DMG(Energy/Smash), Foe Disorient, Chance for Taunt
You strike a single target with an exceptionally powerful burst of energy. This causes the target and all those nearby to suffer smashing and energy damage. Affected targets are also stunned and may be taunted, preventing them from taking action against anyone but you.
Resistance Auto, Self Res( S20 L20 )
You are naturally resistant to smashing and lethal damage.
Archvillain's Might Resistance
Arch-villains are very powerful individuals, and as such have significant resistance to many status effects. They are not immune, however, and can be vulnerable for brief windows of opportunity.
Council Supersoldier
The Council Super-Soldier, sometimes affectionately called 'The Rager' by their peers, are first-generation experimental soldiers borne from a marriage of Council determination and Praetorian science. A distant cousin to the serum from Marauder and the amphetamine drip from Neuron runs through this soldier's veins.
Powers
Dragons Tail PBAoE Melee, Moderate DMG(Smash), Foe Knockdown, Chance for Critical Hit
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successsful trips will knock down your opponents.
Crane Kick Melee, High DMG(Smash), Foe Knockback
A slow, high damage kick that can send your target flying!
Crippling Axe Kick Melee, Moderate DMG(Smash), Foe Immobilize, -Speed
Your movement speed has been reduced by the Crippling Axe Kick. It may leave you Immobilized.
Rib Cracker Melee, Superior DMG(Smash), Foe -Resist(All), -DMG
You deftly strike your foe in a very vulnerable location. Rib Cracker deals Moderate Damage but reduces your foe's Damage and Resistance moderately for a short time.
Shin Breaker Melee, Extreme DMG(Smash), Foe -Speed, -Defense, -Fly
You execute a quick but powerful kick targeting your foe's leg in an attempt to cripple their movement. Shin Breaker deals Superior Smashing damage and moderately reduces your target's movement speed and defense for a short time.
Combat Readiness Self +DMG, +ToHit
Activating this power will increase your chance to hit and the amount of damage you deal for a short amount of time as well as setting your current Combo Level to 3.
Foot Stomp PBAoE Melee, Superior DMG(Smash), Foe Knockback
Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range.
Hurl Ranged, High DMG(Smash), Foe Knockback, -Fly
You have been knocked down to the ground by the Super Soldier's Hurl attack.
Active Defense Toggle, Self Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 10 Co 10.38 Fr 10.38 ), Resist(Defense Debuff)
When you activate this power, it grants protection from Sleep, Disorient, Fear, Immobilize, Confusion, Repel, Knockback, Hold and Defense Debuff effects for a short duration.
Against All Odds Toggle, Self +DMG, Foe -DMG
The harder pressed you are in combat the greater your offensive abilities become. Each enemy that stands toe-to-toe with you in combat will grant you a damage bonus. The first foe you engage in melee grants the highest damage bonus, and up to 10 foes can contribute to this effect. Each foe in melee range also suffers from reduced damage as your shield deflects a portion of their damage.
Healing Boost Auto, Self Res( S55 L55 F30 C30 E30 N30 T30 ), Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 10 ), +MaxHP, +Regeneration
The super serum delivers all kinds of perks, including increased vitality and super-tough skin, amongst other things!
Super Quick Auto, Self +Speed, +Recharge
Your experimental serum has you moving much quicker than before.
Giant Monsters
Council Goliath War Walker
Vandal and his engineers from the Council spent months during the Praetorian war engineering their own War Walkers. Now, their plans have finally come to light, and the Council intends to show the world their new, overwhelming force, with their new mass-produced War Walkers.
Powers
Smash Melee, Moderate Damage(Smash), Foe Knockback, Disorient
The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.
Pummel Melee, High Damage(Smash), Foe Knockback, Disorient
The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.
Particle Lance Ranged (Narrow Cone), Moderate Damage(Energy), Foe -Regen, -Resist(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.
Particle Burst Ranged, Moderate Damage(Energy), Foe -Regen, -Resist(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.
Sweeping Laser Ranged (Cone), High Damage(Energy), Foe -Regen, -Resist(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.
Ground Slam Point Blank Area of Effect, Moderate Damage(Smash), Foe Knockdown, Disorient
The Warwalker can slam its mighty fists into the ground causing heavy damage as well as knocking down and disorienting its targets.
Nano Reconstruction Self Heal
The Warwalker can heal themselves for a substantial amount of health.
The Harder They Fall Post Death Special: Point Blank Area of Effect, Moderate Fire/Smash Damage, Foe Knockback, Disorient
When the Warwalker is defeated they will often explode dealing moderate damage to everyone nearby.
Repair Field Auto, Self Res( All20 ), +Regeneration, Resist(-Regeneration)
These nanites are continuously repairing the Goliath's armor plating.
Weaken Special (revokes Repair Field when Repair Field Generator is defeated)
The destruction of the nearby generator has disabled the Goliath's Nanorepair system.
Resistance Res( All50 )
Monster resistance.
Archvillains
Arakhn
Main Article: Arakhn
Very little is known about the mysterious figure known as Arakhn. She is a deadly assassin and is the last thing seen by many enemies of the Council. What most of the Council is unaware of is that Arakhn's powers resulted from the fusion of her human body with a Nictus life form. She is on the front lines of a war with the Kheldians, ancient enemies of the Nictus.
Levels: 23-54
Powers
Ebon Eye Ranged, Moderate DMG(Negative), Foe -Recharge, -Speed
Your attack and movement rate have been Slowed by an Ebon Eye.
Gravitic Emanation Ranged (Cone), Moderate DMG(Negative), Foe Disorient, Knockback, -Recharge, -Speed
You have been Disoriented and your attack and movement rate have been slowed by a Gravitic Emanation.
Gravimetric Snare Ranged, Moderate DoT(Negative/Smash), Foe Immobilize, -Recharge, -Speed
You have been Immobilized and your attack and movement rate has been Slowed by a Gravimetric Snare.
Gravity Well Melee, High DoT(Negative/Smash), Foe Hold, -Recharge, -Speed
You have been Held and your attack and movement rate have been Slowed by a Gravity Well.
Stygian Circle PBAoE, Foe -DMG, Self Heal
Arakhn has drained your strength to heal herself. Your damage potential has been reduced.
Essence Drain Melee, Moderate DMG(Negative), Foe -Recharge, -Speed, Self Heal
Arakhn has Drained your Essence to heal herself. You have lost some life and your attack and movement rate have been Slowed.
Quasar (Only Level 45 and up) PBAoE, Moderate DMG(Negative), Foe -Recharge, -Speed, Knockback
You can explode in a tremendous blast of Negative Energy, sending nearby foes flying. The Quasar deals massive damage to all nearby foes. Affected foes will be knocked down and their attack rate and movement speed will be slowed.
Inky Aspect Toggle, PBAoE, Foe Disorient, Self -HP
Arakhn is sacrificing her health to keep you Disoriented.
Resistance Res( E-20 N20 )
Archvillain resistance.
Archon Burkholder
Main Article: Archon Burkholder
Archon Burkholder is a relic from another villainous group that was recently subsumed by the Council. Nevertheless, he seems to have made a place for himself in the new regime. His obsession with robotics led him to carve off his own arm and replace it with one of steel; it also led him to create this terrifying robot factory. To prevent the launch of the giant Zenith Mech Man, you must defeat Burkholder.
Levels: 25-32, 30-54
Powers
Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
You hurl a blast of charged energy that violently explodes on impact, damaging all foes near the target.
Whirling Hands PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient
A Whirling Hands attack from Archon has Disoriented you.
Stun Melee, Minor DMG(Energy/Smash), Foe Disorient
A Stun punch from Archon has Disoriented you.
Cybernetic Blade Melee, Moderate DMG(Lethal)
A Cybernetic Blade is a powerful lethal attack.
Resistance Res( S20 L20 )
Archvillain resistance.
Archon Burkholder gains the following Levels 30-54
Power Bolt Ranged, Moderate DMG(Energy/Smash), Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.
Energy Torrent Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Unleashes a cone of energy that knocks foes back.
Power Burst Close, Superior DMG(Energy/Smash), Foe Knockback
A short range, but devastating attack.
Power Thrust Melee, Moderate DMG(Energy/Smash), Foe Knockback
A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective.
Energy Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
An Energy Punch from the Hero has Disoriented you.
Bone Smasher Melee, High DMG(Energy/Smash), Foe Disorient
You have been Disoriented.
Total Focus Melee, Extreme DMG(Energy/Smash), Foe Disorient, AoE Taunt
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long.
Nova PBAoE, Extreme DMG(Energy/Smash), Foe Knockback
You can explode in a tremendous blast of energy, sending nearby foes flying. The Nova deals massive damage to all nearby foes, although the damage does vary.
Maestro
Main Article: Maestro
As a child, Vincenzo Alferi dreamed of becoming a great composer, but those dreams were shattered when he lost his hearing due to a car accident. The Council offered to perform a radical experiment that might restore his hearing, and Vincenzo agreed without hesitation. Unfortunately, things did not go as planned. An Arachnos attack on the facility resulted in a power surge at the worst possible moment. Instead of restoring him, the resulting explosion created a permanent resonance in Vincenzo's body. He agreed to join the Council if they would give him the opportunity for vengeance against Arachnos.
Powers
Scream (Ranged) Moderate Damage over Time, Smash, Foe -Resist
Your Scream can cause serious damage to a target, while weakening his resistance to further damage. Damage: Moderate(DoT), Recharge: Slow.
Shout Ranged, Heavy Damage (Smash/Energy), Foe -Resistances (All)
You blast your foe with a tremendous Shout, damaging him and reducing his Damage Resistance. Damage: High, Recharge: Moderate.
Howl Ranged, Cone, Medium Damage (Smash/Energy) Foe -Resists
A short range, but powerful sonic attack. Damage: High, Recharge: Slow.
Shockwave Ranged (Cone), Minor Damage (Smash/Energy), Foe Knockback
You can call forth a tremendous Shockwave that can knock down foes and deal some Smashing damage in a wide cone area.
Siren's Song Ranged (Cone), Minor Damage (Energy), Foe Sleep
You send forth a subsonic pulse which causes your foes to fall unconscious and take some minor damage. Your foes will remain unconscious for a good while, but will awaken if disturbed.
Screech Ranged, Minor Damage (Smash/Energy), Foe Disorient
By bursting forth with this hypersonic Screech, you can Disorient a target.
Dreadful Wail Point Blank Area of Effect, Extreme Damage (Energy/Smash), Foe Disorient, -Resistances (All but Psionics), Self -Recovery
Your Dreadful Wail is so strong that most foes will be defeated by being subjected to it. Dreadful Wail deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover Endurance for a while. Damage: Extreme, Recharge: Very Long.
Liquefy (Only Level 45 and up) Ranged (Location AoE), Minor Damage (Smashing/Energy), Foe Hold, Knockdown, -ACC, -DEF
You unleash a barrage of sonic waves on the Earth itself, generating a powerful, localized earthquake. The impact of the sonic shockwave may Hold some foes and deal some minor damage. Most foes that pass through the location will fall down. The violent shaking also reduces their Accuracy and Defense.
No Melee attacks No Hand to Hand
Maestro doesn´t have any Melee attacks at all
Sonic Shield Toggle, Self Res( S5 L5 E5 )
This Shield Protects Maestro from all Lethal, Smashing and Energy damage.
Resistance Res( S20 E20 )
Archvillain Resistance
Nosferatu
Main Article: Nosferatu
Few truly appreciate the genius of Nosferatu's super soldier program, and none more so than himself. Nosferatu was so entranced by his ability to create the super strong Vampyri that he became one of them. He has since improved upon his original design by granting himself several new abilities. He can mesmerize his opponents, leaving them helpless. Some say he can even siphon off the life force of his foes.
Levels: 30-54
Powers
Siphon Life Melee, Moderate Negative Damage, Foe -ToHit, Self Heal
Your Life has been drained. Your Accuracy is reduced.
Shadow Punch Melee, Moderate Negative/Smash Damage, Foe -ToHit
Your Accuracy is reduced by the Shadow Punch.
Smite Melee, Heavy Negative/Smash Damage, Foe -ToHit
Your Accuracy is reduced by the Smite attack.
Mesmerize Ranged, Moderate Psionic Damage, Foe Sleep
You are Mesmerized and put to sleep.
Total Domination Ranged (Targeted Area of Effect), Foe Hold
You have been Dominated and held.
Dark Consumption Point Blank Area of Effect, Moderate Damage(Negative), Self +Endurance
The Hero can drain some life from his nearby enemies to recover Endurance.
Tenebrous Tentacles Ranged (Cone), Moderate Damage over Time(Negative/Smash), Foe Immobilize, -ToHit
The Tenebrous Tentacles are holding you Immobile and your Accuracy is reduced.
Life Drain Ranged, Moderate Negative Damage, Foe -ToHit, Self Heal
Your Life has been drained. Your Accuracy is reduced.
Gloom Ranged, High Damage over Time(Negative), Foe -ToHit
The Gloom is doing negative damage over time to you and reducing your Accuracy.
Chill of the Night Toggle, Point Blank Area of Effect, Minor Damage over Time(Negative), Foe -ToHit
The Chill of the Night is chilling you for damage over time and reducing your Accuracy.
Fast Healing Auto, Self +Regeneration
The Nosferatu naturally heals at a faster than a normal rate. This power is always on and does not need to activated.
Reconstruction Self Heal, Resist(Toxic)
Nosferatu can concentrate for a few moments to heal himself.
Dull Pain Self +MaxHP
Nosferatu can activate this power to increase his maximum Hit Points for a short time.
Resistance Res( E-25 N25 P25 T25 )
Archvillain Resistance
Requiem
Main Article: Requiem
Ridolfo Uzzano has come a long way from his humble beginning as one of Mussolini's lapdogs. The primary cause of his success was his fusion with a Nictus, a being of utter darkness. The Nictus gave Ridolfo the ability to scorch his foes with an infernal fire. Though he is now over 100 years old, Requiem remains a fearsome foe in battle. Before the Center arrived to spoil his fun, Requiem ruled over the massive military organization that was subsumed by the Council. His closest attendents suspect that Requiem is still smarting from his loss of power, and plotting his revenge.
Levels: 48-54
Powers
Shadow Blast Ranged, High DMG(Negative), Foe -Recharge, -Speed, Knockback
Your attack and movement rate have been Slowed by a Shadow Blast.
Gravitic Emanation Ranged (Cone), Moderate DMG(Negative), Foe Disorient, -Recharge, -Speed, Knockback
You have been Disoriented and your attack and movement rate have been slowed by a Gravitic Emanation.
Dark Matter Detonation Ranged (Targeted AoE), Moderate DMG(Negative), Foe Knockback, -Recharge, -Speed
You hurl a blast of Dark Matter that violently explodes on impact, damaging all foes near the target. All affected targets attack and movement speed are slowed. Some foes may be knocked down.
Power Drain PBAoE Melee, Moderate DMG(Negative), Self +DMG, +ToHit
Using this power, you can drain the essence of all nearby foes' souls, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and Accuracy.
Umbral Shield Toggle, Self Res( S50 L50 F50 C50 E50 N50 )
This Shield Protects Requiem from all damage types except Psionics.
Resistance Res( E-20 N20 )
Archvillain resistance.
Vandal
Main Article: Vandal
The fiend known as Vandal was once a humble tinkerer named Othman Doul. In the late 1930s, the villain Requiem recognized Doul's usefulness and recruited him to produce the fabulous machinery that powers the Council's arsenal. Othman was happy to oblige, since it meant he could indulge his scientific curiosity without restraint. Over the years, Vandal has mechanically augmented himself to prolong his lifespan. Now, he seeks to advance his own position within the Council by pushing his terrible technology ever farther.
Powers
Energy Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
Powerful focused punch that may Disorients your opponent!
Bone Smasher Melee, High DMG(Energy/Smash), Foe Disorient
The Bone Smasher is a Slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.
Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
Power Blast sends a focused beam of energy at a foe that can knock him back.
Missile Launch Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
Vandal can launch small missiles at long range.
Resistance Res( S25 L25 )
Archvillain Resistance
Levels 45-54, Vandal gains the following
Whirling Hands PBAoE, Smash/Energy, Foe Disorient
A Whirling Hands attack from the Hero has Disoriented you.
Total Focus Melee, Extreme DMG(Energy/Smash), Foe Disorient
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. Damage: Extreme
Power Shot Ranged, Energy/Smash, Foe Knockback
Zenith Mech's Blast sends a focused beam of energy that can knock foes back.
Power Thrust Melee, Minor DMG(Energy/Smash), Foe Knockback
A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective. Damage: Minor
EM Pulse PBAoE, Foe Hold, -Regen
You are Held by the EMP Pulse and your Regeneration Rate is reduced.
Drill Strike PBAoE, Moderate DMG(Smashing), Foe Knockup
PBAoE Moderate DMG(Smashing). Vandal has been working on refitting his abilities to be able to crack open the ground in the hunt for rare earth elements. Note that Drill Strike is unaffected by Recharge Time or Arc changes
Overload Self +DEF(All but Psionics), +Recovery, +Max HP, Res(DeBuff DEF), +Special
You can Overload your Energy Aura and dramatically improve your defense to all attack types except Psionic Attacks. Overload also grants you high resistance to Defense Debuffs. This Energy Aura is so powerful, that it can even absorb some damage, effectively increasing your Max Hit Points, However, when Overload wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.
Resistance Res( S20 L20 E-20 P30 )
Archvillain Resistance
Objects
Transformation Capsule (Lieutenant)
Main Article: Transformation Capsule
The Vampyri are the very pinnacle of the Council's super soldier program. The final stages of the process are carried out within these crypt-like chambers, where a complex cocktail of hormones and mutagens are fed to the prospective vampyri intravenously. Though some fatalities inevitably occur, the resulting super soldiers are more than enough to make up for the loss.
Powers
No Ranged attacks No Ranged Attacks
Council's Transformation Capsules don´t have any Ranged attacks at all
No Melee attacks No Hand to Hand
Council's Transformation Capsules don´t have any Melee attacks at all
Immobile Self Immobilize
Council's Transformation Capsules are Immobile
Chamber Summon
Vampyri will continue to be generated from this chamber until it is destroyed.
Reinforced Door (Boss)
This reinforced door stands between you and freedom! The door seems to be vibrate and hum, as though it is coursing with energy.
Powers
No Ranged attacks No Ranged Attacks
Council's Reinforced Doors don´t have any Ranged attacks at all
No Melee attacks No Hand to Hand
Council's Reinforced Doors don´t have any Melee attacks at all
Immobile Self Immobilize
Council's Reinforced Doors are Immobile
Dampening Field -Teleport
You are being affected by a Dampening Field. It seems unlikely you could teleport out of this prison cell.
Explode Post death special (Point Blank Area of Effect, Lethal/Fire), Foe Knockback
When the door is destroyed, it tends to explode.
Named Bosses
- Archon Alberto (Galaxy Archon, Warwolf)
- Archon Assunta (Mk II Zenith Warcry)
- Archon Belaggi (Vampyri Archon, Vortex Cor Leonis Archon, Nebula Elite Archon) (Found on New Research Shows MMOs Are Good for You from the Rogue Isle Protector.)
- Archon Carissa (Mk II Zenith Warcry, Eclipse Warwolf)
- Archon Dekker (Galaxy Archon)
- Archon Fontaine (Galaxy Archon) (Help Moonfire end the Kheldian War mission from Moonfire)
- Archon Foss (Galaxy Archon, Warwolf)
- Archon Landy (Vortex Cor Leonis Archon) (Infiltrate mission from Lars Hansen))
- Archon Lucretia (Galaxy Archon, Vampyri Archon)
- Archon Ippolita (Vortex Cor Leonis Archon)
- Archon Manuela (Galaxy Archon, Eclipse Warwolf)
- Archon Maurillo (Mk II Zenith Warcry, Vortex Cor Leonis Archon)
- Archon Morena (Vampyri Archon)
- Archon Parson (Penumbra Archon)
- Archon Roget (Galaxy Archon, Eclipse Nightwolf Champion)
- Archon Romano (Mk II Zenith Warcry, Eclipse Warwolf)
- Archon Rossi (Galaxy Archon, Vortex Cor Leonis Archon, Mk II Zenith Warcry)
- Archon Salvatore (Penumbra Archon)
- Archon Snyder (Equinox Archon)
- Archon Sylver (Council Equinox Archon) Found on the Arrest the vampyr candidates mission from Merisel Valenzuela or Jose Escalante.
- Archon Tiger (Ascendant Archon)
- Archon Todesco (Vortex Cor Leonis Archon) Found on the Go to Archon Todesco's base and get the data mission from Merisel Valenzuela or Jose Escalante.
- Archon Turney
- Archon Volder
- Archon Vyper (Equinox Archon) Found on the Go to Alderwise Genetics and see if you can find evidence that the Council is involved with them? mission from Merisel Valenzuela or Jose Escalante.
- Archon Walmer (Vortex Elite Archon)
- Archon Wilder (Vortex Cor Leonis Archon) Found on the Investigate base 80-05 mission from Merisel Valenzuela or Jose Escalante.
- Archon Worthing (Galaxy Archon) (Interrogate Arakn's soldiers mission from Moonfire)
- Archon Wylde (Equinox Archon)
- Archon Zane (Vortex Cor Leonis Archon) Found on the Take out the Council's supplies to cripple their plan mission from Merisel Valenzuela or Jose Escalante.
- Archon Zyver (Equinox Archon)
- Carl Anderson (Vortex Archon)
- Council Spymaster (Penumbra Archon)
- Giermann (Galaxy Archon, Penumbra Cor Leonis Archon, Equinox Archon, Eclipse Warwolf or Mark II Warcry) (Find Aphrodite's Girdle mission from Ganymede)
- Henry Wallens (Vortex Archon)
- Matthew (Vortex Cor Leonis) Found on the Arrest the vampyr candidates mission from Merisel Valenzuela or Jose Escalante.
- Nictus Bearer (Galaxy Archon) (Retrieve_Nictus_from_Council mission from Dr. Shelly Percey))
- Professor Romano (Penumbra Cor Leonis Archon)
- Tom (Vortex Cor Leonis) Found on the Arrest the vampyr candidates mission from Merisel Valenzuela or Jose Escalante.
- Vampyr Guardian (Equinox Adjutant) Found on the Take the vampyr Progenitor into custody mission from Merisel Valenzuela or Jose Escalante.
- Vampyr Progenitor (Equinox Adjutant) Found on the Take the vampyr Progenitor into custody mission from Merisel Valenzuela or Jose Escalante.
Related Badges
These Council will make good gladiators.
This beast is yours in the Arena.
You've beat down the Council and now they fear you.
The Warwolves have a nickname for you: The Silver Bullet.
You are a slayer of the darkest of Vampyri.
Gladiator program initiated.