Ancillary Power Pools: Difference between revisions
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== Overview == | == Overview == |
Revision as of 19:44, 12 August 2010
Overview
Ancillary Power Pools become available to hero-aligned characters at level 41. A character can only select one Ancillary Power Pool. Additionally, Patron Power Pools open at level 41, but require doing a Patron arc to unlock, so only characters of villain alignment can unlock these pools (though they stay unlocked for that character regardless of alignment after unlocking). Warshades and Peacebringers do not get access to these Pools.
Unlike the regular Power Pools, these are restricted by Archetype. The powers in these pools are selected from other Archetypes, and are designed to give each Archetype access to types of abilities that they do not normally have: holds and ranged attacks for melee Archetypes, armors for ranged Archetypes, etc.
Just like the regular Power Pools, you can choose a different APP/PPP during a respec.
Pools by Archetype
Blaster
Blaster Ancillary Powersets give them slight Scrapper-like resistances, small Tanker-like self boosts, and small crowd control capability.
Controller
Controller Ancillary Powersets give them slight Scrapper-like resistances, and some (ranged) offensive capability.
Defender
Defender Ancillary Powersets give them slight Scrapper-like resistance and some self-boosting powers; Psychic Mastery gives them slight control capability.
Scrapper
Scrapper Ancillary Pools give them one or two ranged powers, and slight crowd control capability.
Tanker
Tanker Ancillary Powersets give them slight crowd control capability, and some ranged offense.
Brute
Corruptor
Dominator
Mastermind
Stalker
History
- During Issues 14 to 16, the Ancillary Pools were opened up to have five powers available, two at level 41, two at level 44, and one at level 47.
- Issue 16 introduced Blaze Mastery for Scrappers.
- Issue 18 unlocked Ancillary Power Pools for the City of Villains archetypes.