Judgement Slot Abilities: Difference between revisions
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=== [[File:Incarnate Judgement Cryonic Common.png|24px|Cryonic Common]] Cryonic === | === [[File:Incarnate Judgement Cryonic Common.png|24px|Cryonic Common]] Cryonic === | ||
Cryonic deals extreme [[Damage#Cold Damage|Cold damage]] in a [[ranged cone]]. Higher tiers of Cryonic Judgement abilites have a longer range, deal extra damage, and have a chance to [[hold]] targets. | Cryonic deals extreme [[Damage#Cold Damage|Cold damage]] in a [[ranged cone]]. Higher tiers of Cryonic Judgement abilites have a longer range, deal extra damage, and have a chance to [[hold]] targets. | ||
{| class="wikitable" style="text-align:center;" width="100%" | |||
! width="10%" | !! width="10%" | [[Cryonic Judgement|Judgement]] !! width="10%" | [[Cryonic Core Judgement|Core Judgement]] !! width="10%" | [[Cryonic Radial Judgement|Radial Judgement]] !! width="10%" | [[Cryonic Total Core Judgement|Total Core Judgement]] !! width="10%" | [[Cryonic Partial Core Judgement|Partial Core Judgement]] !! width="10%" | [[Cryonic Partial Radial Judgement|Partial Radial Judgement]] !! width="10%" | [[Cryonic Total Radial Judgement|Total Radial Judgement]] !! width="10%" | [[Cryonic Core Final Judgement|Core Final Judgement]] !! width="10%" | [[Cryonic Radial Final Judgement|Radial Final Judgement]] | |||
|- | |||
! Rarity | |||
| {{BoostRarity|C|Alpha|Cardiac}} || {{BoostRarity|U|Alpha|Cardiac}} || {{BoostRarity|U|Alpha|Cardiac}} || {{BoostRarity|R|Alpha|Cardiac}} || {{BoostRarity|R|Alpha|Cardiac}} || {{BoostRarity|R|Alpha|Cardiac}} || {{BoostRarity|R|Alpha|Cardiac}} || {{BoostRarity|VR|Alpha|Cardiac}} || {{BoostRarity|VR|Alpha|Cardiac}} | |||
|- | |||
! 20% chance of +DMG vs pet/minion/lieutenant | |||
| {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} | |||
|- | |||
! 20% chance of +DMG vs all targets | |||
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|No}} | |||
|- | |||
! -50% speed/recharge for 30s | |||
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} | |||
|- | |||
! 25% chance of mag 4 hold for 12s | |||
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|No}} || {{Checkmark|Yes}} | |||
|- | |||
! Max targets | |||
| 16 || 16 || 16 || 24 || 24 || 32 || 24 || 32 || 24 | |||
|- | |||
! Range/radius | |||
| 80 feet, 30 degree cone || 80 feet, 30 degree cone || 80 feet, 30 degree cone || 80 feet, 30 degree cone || 80 feet, 30 degree cone || 120 feet, 45 degree cone || 80 feet, 30 degree cone || 120 feet, 45 degree cone || 120 feet, 45 degree cone | |||
|} | |||
=== [[File:Incarnate Judgement Ion Common.png|24px|Ion Common]] Ion === | === [[File:Incarnate Judgement Ion Common.png|24px|Ion Common]] Ion === |
Revision as of 16:20, 16 April 2011
Overview
Judgement Slot Abilities are powers placed in the Judgement Slot of the Incarnate System. The Judgement Slot Abilities are Click Powers with a very long recharge time, with damage type and delivery method varying depending on which Judgement path is taken. Each tree begins with a Common Judgement ability which can then be upgraded into the Uncommon Core Judgement or Radial Judgement variants, available as of Issue 20.
A purchase of the Going Rogue expansion is required for players to access the Incarnate System.
Judgement Ability Details
Activatable Powers
Abilities come in four rarity levels. The higher the rarity level, the more Incarnate Components are needed to create them. Components to create them are currently only available by participating in Incarnate Trials or upgrading Incarnate Shards.
Common | |
---|---|
Uncommon | |
Rare | |
Very Rare |
Judgement Ability Types
Cryonic
Cryonic deals extreme Cold damage in a ranged cone. Higher tiers of Cryonic Judgement abilites have a longer range, deal extra damage, and have a chance to hold targets.
Judgement | Core Judgement | Radial Judgement | Total Core Judgement | Partial Core Judgement | Partial Radial Judgement | Total Radial Judgement | Core Final Judgement | Radial Final Judgement | |
---|---|---|---|---|---|---|---|---|---|
Rarity | |||||||||
20% chance of +DMG vs pet/minion/lieutenant | |||||||||
20% chance of +DMG vs all targets | |||||||||
-50% speed/recharge for 30s | |||||||||
25% chance of mag 4 hold for 12s | |||||||||
Max targets | 16 | 16 | 16 | 24 | 24 | 32 | 24 | 32 | 24 |
Range/radius | 80 feet, 30 degree cone | 80 feet, 30 degree cone | 80 feet, 30 degree cone | 80 feet, 30 degree cone | 80 feet, 30 degree cone | 120 feet, 45 degree cone | 80 feet, 30 degree cone | 120 feet, 45 degree cone | 120 feet, 45 degree cone |
Ion
Ion deals extreme Energy damage in a chain ranged AOE. Higher tiers of Ion Judgement abilities may hit more targets, do extra damage, drain endurance, and debuff recovery.
Pyronic
Pyronic deals extreme Fire damage in a targeted ranged AoE. Higher tiers of Pyronic Judgement abilities may have a wider range, do fire DoT, disorient foes, and hit additional targets.
Void
Void deals extreme Negative energy damage in a PBAoE. higher tiers of Void Judgement abilities may reduce the target's damage output, do additional damage to the target, cause massive knockback, and hit additional targets.