Judgement Slot Abilities
Overview
Judgement Slot Abilities are powers placed in the Judgement Slot of the Incarnate System. The Judgement Slot Abilities are Click Powers with a very long recharge time, with damage type and delivery method varying depending on which Judgement path is taken. Each tree begins with a Common Judgement ability which can then be upgraded into the Uncommon Core Judgement or Radial Judgement variants, available as of Issue 20.
Judgement Ability Details
Activatable Powers
Abilities come in four rarity levels. The higher the rarity level, the more Incarnate Components are needed to create them. Components drop in Incarnate System content, but can all be crafted with Incarnate Threads which drop from all play at level 50 and from Veteran Levels.
Common | ![]() ![]() ![]() ![]() ![]() ![]() |
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Uncommon | ![]() ![]() ![]() ![]() ![]() ![]() |
Rare | ![]() ![]() ![]() ![]() ![]() ![]() |
Very Rare | ![]() ![]() ![]() ![]() ![]() ![]() |
Judgement Ability Types
Cryonic
Cryonic deals extreme Cold damage in a targeted cone. Higher tiers of Cryonic Judgement abilites have a longer range, deal extra damage, and have a chance to hold targets.
Judgement | Damage | Slow/ |
Max Targets | Range |
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4 Cold | — | 16 targets | 80' radius 30° cone |
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4 Cold 20% chance of 1.5 Cold to LT rank or lower |
— | 16 targets | 80' radius 30° cone |
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4 Cold | −50% recharge and movement speed for 30 seconds | 16 targets | 80' radius 30° cone |
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4 Cold 20% chance of 1.5 Cold |
— | 24 targets | 80' radius 30° cone |
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4 Cold 20% chance of 1.5 Cold to LT rank or lower |
−50% recharge and movement speed for 30 seconds | 24 targets | 80' radius 30° cone |
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4 Cold | −50% recharge and movement speed for 30 seconds | 32 targets | 120' radius 45° cone |
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4 Cold | −50% recharge and movement speed for 30 seconds 25% chance of mag 4 hold for 12 seconds |
24 targets | 80' radius 30° cone |
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4 Cold 20% chance of 1.5 Cold |
— | 32 targets | 120' radius 45° cone |
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4 Cold | −50% recharge and movement speed for 30 seconds 25% chance of mag 4 hold for 12 seconds |
32 targets | 120' radius 45° cone |
Ion
Ion deals extreme Energy damage in a chaining AoE. Higher tiers of Ion Judgement abilities may hit more targets, do extra damage, drain endurance, and debuff recovery.
Judgement | Damage | Endurance Drain/ |
Max Targets | Range |
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4 Energy | — | 16 targets | 40' radius 80' range |
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4 Energy 20% chance of 1.5 Energy to LT rank or lower |
— | 22 targets | 40' radius 80' range |
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4 Energy | −35 endurance −100% recovery for 10 seconds |
22 targets | 40' radius 80' range |
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4 Energy 20% chance of 1.5 Energy |
— | 31 targets | 40' radius 80' range |
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4 Energy 20% chance of 1.5 Energy to LT rank or lower |
−35 endurance −100% recovery for 10 seconds |
31 targets | 40' radius 80' range |
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4 Energy | −35 endurance −100% recovery for 10 seconds |
40 targets | 40' radius 80' range |
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4 Energy | −35 endurance −100% recovery for 10 seconds 25% chance of mag 4 hold for 12 seconds |
31 targets | 40' radius 80' range |
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4 Energy 20% chance of 1.5 Energy |
— | 40 targets | 40' radius 80' range |
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4 Energy | −35 endurance −100% recovery for 10 seconds 25% chance of mag 4 hold for 12 seconds |
40 targets | 40' radius 80' range |
Mighty
Mighty deals extreme Smashing damage in a PBAoE. Higher tiers of Mighty Judgement abilities have a larger range, may do additional damage to the target, cause massive knockup, and hit additional targets.
Judgement | Damage | Knockup | Max Targets | Range |
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4 Smashing | — | 16 targets | 30' radius PBAoE |
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4 Smashing 20% chance of 1.5 Smashing to LT rank or lower |
— | 16 targets | 30' radius PBAoE |
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4 Smashing | 50% chance for mag 10 knockup | 16 targets | 30' radius PBAoE |
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4 Smashing 20% chance of 1.5 Smashing |
— | 16 targets | 30' radius PBAoE |
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4 Smashing 20% chance of 1.5 Smashing to LT rank or lower |
— | 24 targets | 50' radius PBAoE |
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4 Smashing | 50% chance for mag 10 knockup | 32 targets | 50' radius PBAoE |
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4 Smashing | mag 20 knockup | 16 targets | 30' radius PBAoE |
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4 Smashing 20% chance of 1.5 Smashing |
— | 24 targets | 50' radius PBAoE |
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4 Smashing | mag 20 knockup | 32 targets | 50' radius PBAoE |
Pyronic
Pyronic deals extreme Fire damage in a targeted AoE. Higher tiers of Pyronic Judgement abilities may have a wider range, do fire DoT, disorient foes, and hit additional targets.
Judgement | Damage | Stun | Max Targets | Range |
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4 Fire | — | 16 targets | 25' radius 80' range |
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4 Fire 80% chance of up to 0.3 Fire DoT |
— | 16 targets | 25' radius 80' range |
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4 Fire | — | 24 targets | 40' radius 80' range |
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3.5 Fire 80% chance of up to 1.5 Fire DoT |
— | 16 targets | 25' radius 80' range |
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4 Fire 80% chance of up to 0.45 Fire DoT |
— | 16 targets | 25' radius 80' range |
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4 Fire | — | 32 targets | 40' radius 80' range |
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4 Fire | 25% chance of mag 4 stun for 12 seconds | 24 targets | 40' radius 80' range |
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4 Fire 80% chance of up to 1.2 Fire DoT |
— | 24 targets | 40' radius 80' range |
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4 Fire | 25% chance of mag 4 stun for 12 seconds | 32 targets | 40' radius 80' range |
Void
Void deals extreme Negative energy damage in a PBAoE. Higher tiers of Void Judgement abilities may reduce the target's damage output, do additional damage to the target, cause massive knockback, and hit additional targets.
Judgement | Damage | Damage Debuff/ |
Max Targets | Range |
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4 Negative | — | 16 targets | 30' radius PBAoE |
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4 Negative 20% chance of 1.5 Negative to LT rank or lower |
— | 16 targets | 30' radius PBAoE |
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4 Negative | −50% damage for 30 seconds | 16 targets | 30' radius PBAoE |
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4 Negative 20% chance of 1.5 Negative |
— | 16 targets | 30' radius PBAoE |
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4 Negative 20% chance of 1.5 Negative to LT rank or lower |
10 knockback | 16 targets | 30' radius PBAoE |
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4 Negative | −50% damage for 30 seconds 10 knockback |
16 targets | 30' radius PBAoE |
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4 Negative | −50% damage for 30 seconds | 24 targets | 50' radius PBAoE |
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4 Negative 20% chance of 1.5 Negative |
— | 24 targets | 50' radius PBAoE |
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4 Negative | −50% damage for 30 seconds | 32 targets | 50' radius PBAoE |
Vorpal
Vorpal deals extreme Smashing damage in an untargeted cone in front of the character. Higher tiers of Vorpal Judgement abilities may add additional lethal damage-over-time to the target, have an extended range and cone area and hit additional targets.
Judgement | Damage | Defense Buff | Max Targets | Range |
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4 Smashing | — | 20 targets | 80' radius 80° cone |
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4 Smashing 80% chance of up to 0.3 Lethal DoT |
— | 20 targets | 80' radius 80° cone |
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4 Smashing | — | 30 targets | 80' radius 120° cone |
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3.5 Smashing 80% chance of up to 1.5 Lethal DoT |
— | 20 targets | 120' radius 80° cone |
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4 Smashing 80% chance of up to 0.45 Lethal DoT |
— | 20 targets | 120' radius 80° cone |
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4 Smashing | — | 40 targets | 80' radius 120° cone |
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4 Smashing | +15% defense for 10 seconds | 30 targets | 80' radius 120° cone |
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4 Smashing 80% chance of up to 1.2 Lethal DoT |
— | 30 targets | 120' radius 120° cone |
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4 Smashing | +30% defense for 10 seconds | 40 targets | 120' radius 120° cone |
Historical
- The original four Judgement abilities released with Issue 20 were Cryonic, Ion, Pyronic, and Void.
- An additional ability was released with Issue 21.5: Vorpal.
- An additional ability was released with Issue 25: Mighty