Judgement Slot Abilities

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Overview

Judgement Slot Abilities are powers placed in the Judgement Slot of the Incarnate System. The Judgement Slot Abilities are Click Powers with a very long recharge time, with damage type and delivery method varying depending on which Judgement path is taken. Each tree begins with a Common Judgement ability which can then be upgraded into the Uncommon Core Judgement or Radial Judgement variants, available as of Issue 20.

Judgement Ability Details

Activatable Powers

Abilities come in four rarity levels. The higher the rarity level, the more Incarnate Components are needed to create them. Components drop in Incarnate System content, but can all be crafted with Incarnate Threads which drop from all play at level 50 and from Veteran Levels.

Common   Common   Common   Common   Common   Common   Common  
Uncommon   Uncommon   Uncommon   Uncommon   Uncommon   Uncommon   Uncommon  
Rare   Rare   Rare   Rare   Rare   Rare   Rare  
Very Rare   Very Rare   Very Rare   Very Rare   Very Rare   Very Rare   Very Rare  

Judgement Ability Types

Cryonic

Cryonic deals extreme Cold damage in a targeted cone. Higher tiers of Cryonic Judgement abilites have a longer range, deal extra damage, and have a chance to hold targets.

Judgement Damage Slow/Hold Max Targets Range
Cryonic Judgement 4 Cold 16 targets 80' radius
30° cone
Cryonic Core Judgement 4 Cold
20% chance of 1.5 Cold to LT rank or lower
16 targets 80' radius
30° cone
Cryonic Radial Judgement 4 Cold −50% recharge and movement speed for 30 seconds 16 targets 80' radius
30° cone
Cryonic Total Core Judgement 4 Cold
20% chance of 1.5 Cold
24 targets 80' radius
30° cone
Cryonic Partial Core Judgement 4 Cold
20% chance of 1.5 Cold to LT rank or lower
−50% recharge and movement speed for 30 seconds 24 targets 80' radius
30° cone
Cryonic Partial Radial Judgement 4 Cold −50% recharge and movement speed for 30 seconds 32 targets 120' radius
45° cone
Cryonic Total Radial Judgement 4 Cold −50% recharge and movement speed for 30 seconds
25% chance of mag 4 hold for 12 seconds
24 targets 80' radius
30° cone
Cryonic Core Final Judgement 4 Cold
20% chance of 1.5 Cold
32 targets 120' radius
45° cone
Cryonic Radial Final Judgement 4 Cold −50% recharge and movement speed for 30 seconds
25% chance of mag 4 hold for 12 seconds
32 targets 120' radius
45° cone

Ion

Ion deals extreme Energy damage in a chaining AoE. Higher tiers of Ion Judgement abilities may hit more targets, do extra damage, drain endurance, and debuff recovery.

Judgement Damage Endurance Drain/Recovery Debuff/Hold Max Targets Range
Ion Judgement 4 Energy 16 targets 40' radius
80' range
Ion Core Judgement 4 Energy
20% chance of 1.5 Energy to LT rank or lower
22 targets 40' radius
80' range
Ion Radial Judgement 4 Energy −35 endurance
−100% recovery for 10 seconds
22 targets 40' radius
80' range
Ion Total Core Judgement 4 Energy
20% chance of 1.5 Energy
31 targets 40' radius
80' range
Ion Partial Core Judgement 4 Energy
20% chance of 1.5 Energy to LT rank or lower
−35 endurance
−100% recovery for 10 seconds
31 targets 40' radius
80' range
Ion Partial Radial Judgement 4 Energy −35 endurance
−100% recovery for 10 seconds
40 targets 40' radius
80' range
Ion Total Radial Judgement 4 Energy −35 endurance
−100% recovery for 10 seconds
25% chance of mag 4 hold for 12 seconds
31 targets 40' radius
80' range
Ion Core Final Judgement 4 Energy
20% chance of 1.5 Energy
40 targets 40' radius
80' range
Ion Radial Final Judgement 4 Energy −35 endurance
−100% recovery for 10 seconds
25% chance of mag 4 hold for 12 seconds
40 targets 40' radius
80' range

Mighty

Mighty deals extreme Smashing damage in a PBAoE. Higher tiers of Mighty Judgement abilities have a larger range, may do additional damage to the target, cause massive knockup, and hit additional targets.

Judgement Damage Knockup Max Targets Range
Mighty Judgement 4 Smashing 16 targets 30' radius
PBAoE
Mighty Core Judgement 4 Smashing
20% chance of 1.5 Smashing to LT rank or lower
16 targets 30' radius
PBAoE
Mighty Radial Judgement 4 Smashing 50% chance for mag 10 knockup 16 targets 30' radius
PBAoE
Mighty Total Core Judgement 4 Smashing
20% chance of 1.5 Smashing
16 targets 30' radius
PBAoE
Mighty Partial Core Judgement 4 Smashing
20% chance of 1.5 Smashing to LT rank or lower
24 targets 50' radius
PBAoE
Mighty Partial Radial Judgement 4 Smashing 50% chance for mag 10 knockup 32 targets 50' radius
PBAoE
Mighty Total Radial Judgement 4 Smashing mag 20 knockup 16 targets 30' radius
PBAoE
Mighty Core Final Judgement 4 Smashing
20% chance of 1.5 Smashing
24 targets 50' radius
PBAoE
Mighty Radial Final Judgement 4 Smashing mag 20 knockup 32 targets 50' radius
PBAoE

Pyronic

Pyronic deals extreme Fire damage in a targeted AoE. Higher tiers of Pyronic Judgement abilities may have a wider range, do fire DoT, disorient foes, and hit additional targets.

Judgement Damage Stun Max Targets Range
Pyronic Judgement 4 Fire 16 targets 25' radius
80' range
Pyronic Core Judgement 4 Fire
80% chance of up to 0.3 Fire DoT
16 targets 25' radius
80' range
Pyronic Radial Judgement 4 Fire 24 targets 40' radius
80' range
Pyronic Total Core Judgement 3.5 Fire
80% chance of up to 1.5 Fire DoT
16 targets 25' radius
80' range
Pyronic Partial Core Judgement 4 Fire
80% chance of up to 0.45 Fire DoT
16 targets 25' radius
80' range
Pyronic Partial Radial Judgement 4 Fire 32 targets 40' radius
80' range
Pyronic Total Radial Judgement 4 Fire 25% chance of mag 4 stun for 12 seconds 24 targets 40' radius
80' range
Pyronic Core Final Judgement 4 Fire
80% chance of up to 1.2 Fire DoT
24 targets 40' radius
80' range
Pyronic Radial Final Judgement 4 Fire 25% chance of mag 4 stun for 12 seconds 32 targets 40' radius
80' range

Void

Void deals extreme Negative energy damage in a PBAoE. Higher tiers of Void Judgement abilities may reduce the target's damage output, do additional damage to the target, cause massive knockback, and hit additional targets.

Judgement Damage Damage Debuff/Knockback Max Targets Range
Void Judgement 4 Negative 16 targets 30' radius
PBAoE
Void Core Judgement 4 Negative
20% chance of 1.5 Negative to LT rank or lower
16 targets 30' radius
PBAoE
Void Radial Judgement 4 Negative −50% damage for 30 seconds 16 targets 30' radius
PBAoE
Void Total Core Judgement 4 Negative
20% chance of 1.5 Negative
16 targets 30' radius
PBAoE
Void Partial Core Judgement 4 Negative
20% chance of 1.5 Negative to LT rank or lower
10 knockback 16 targets 30' radius
PBAoE
Void Partial Radial Judgement 4 Negative −50% damage for 30 seconds
10 knockback
16 targets 30' radius
PBAoE
Void Total Radial Judgement 4 Negative −50% damage for 30 seconds 24 targets 50' radius
PBAoE
Void Core Final Judgement 4 Negative
20% chance of 1.5 Negative
24 targets 50' radius
PBAoE
Void Radial Final Judgement 4 Negative −50% damage for 30 seconds 32 targets 50' radius
PBAoE

Vorpal

Vorpal deals extreme Smashing damage in an untargeted cone in front of the character. Higher tiers of Vorpal Judgement abilities may add additional lethal damage-over-time to the target, have an extended range and cone area and hit additional targets.

Judgement Damage Defense Buff Max Targets Range
Vorpal Judgement 4 Smashing 20 targets 80' radius
80° cone
Vorpal Core Judgement 4 Smashing
80% chance of up to 0.3 Lethal DoT
20 targets 80' radius
80° cone
Vorpal Radial Judgement 4 Smashing 30 targets 80' radius
120° cone
Vorpal Total Core Judgement 3.5 Smashing
80% chance of up to 1.5 Lethal DoT
20 targets 120' radius
80° cone
Vorpal Partial Core Judgement 4 Smashing
80% chance of up to 0.45 Lethal DoT
20 targets 120' radius
80° cone
Vorpal Partial Radial Judgement 4 Smashing 40 targets 80' radius
120° cone
Vorpal Total Radial Judgement 4 Smashing +15% defense for 10 seconds 30 targets 80' radius
120° cone
Vorpal Core Final Judgement 4 Smashing
80% chance of up to 1.2 Lethal DoT
30 targets 120' radius
120° cone
Vorpal Radial Final Judgement 4 Smashing +30% defense for 10 seconds 40 targets 120' radius
120° cone

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

  • The original four Judgement abilities released with Issue 20 were Cryonic, Ion, Pyronic, and Void.
  • An additional ability was released with Issue 21.5: Vorpal.
  • An additional ability was released with Issue 25: Mighty

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