Imperial City
- Trainers:
- Nightstar
- Trial / TF Contacts:
- none
- Events:
- Syndicate Takedown
- Exploration Badges:
- Gold Digger, Mercy Missionary, Park Ranger, Praetorian of Privilege, Seen, Seer, Tiberian Overseer, Tuned In, Going Rouge, River Rat, Rail Rider
- Plaque Badges:
- The Four Spans
- Day Jobs:
- Professor, Caregiver / Pain Specialist, Banker / Thief, Day Trader / Marketeer
- Enemies:
- Destroyers, The Resistance, Praetorian Police Department, Syndicate, Praetorian Clockwork, Seers
- Connecting Zones:
- Nova Praetoria, Neutropolis, Underground Imperial, Pocket D
- Transits:
- Cole Transport Authority
Overview
Official Background
(Copied from the City of Heroes Going Rogue official web site)
Imperial City, the glittering jewel in Praetoria's crown, is the commercial and entertainment hub where Praetorians go to work and play. But Imperial City is more than a glitzy showcase for Praetorian amusements and entrepreneurial endeavors. It is also the site of one of the first victories against Hamidon and the Devouring Earth. At the location now dubbed People's Park, Marcus Cole and his trusty lieutenants, the Praetors, dealt the Devouring Earth a major blow, and the park now stands as a symbol of nature reclaimed. The city grew around this reclaimed territory, a testament to Marcus Cole's vision of Imperial City as a place of recreation and comfort for his people.
Imperial City features the vibrant entertainment district of Aureas, where highly regarded stage dramas, musicals, and comedies draw crowds from across the Empire. The headquarters of the world's preeminent media conglomerate, the Total Praetoria Network (TPN), which disseminates a constant flow of information, education, and entertainment to the masses, lies in Imperial City's Logos district. A companion ministry to TPN is the Cultural Direction & Education Center, which crafts the message of the Empire for public consumption. The CDEC offers a multitude of courses for the public covering a wide array of topics, in addition to being the publishing arm of the Empire and distributor of Marcus Cole's seminal work of political theory, An Empire of the Mind, throughout the world. As is stated in book 3, chapter 12, page 482 of An Empire of the Mind: "Knowledge is a sword that bests all enemies."
The lavish neighborhood of Four Gables stands as a reminder of what benefits may come to those who have established themselves in the corporate arena and who bring glory (and lucre) to the Empire, though not every enclave in Imperial City is so joyous. It is a sad fact that while Hamidon and the Devouring Earth have been defeated and the sonic pylons continue to keep them at bay, their dread influence can extend into the hearts and minds of every innocent Praetorian in the form of the Tellurian Plague. Borne by spores exuded from the Devouring Earth monstrosities, the plague exerts a malign influence upon the minds, and ultimately the bodies, of those infected. For the safety of the Empire and for the plague victims themselves, Marcus Cole has established the Behavioral Adjustment Facility to house the afflicted, to treat the disease, and also to devise a cure. Unfortunately, a cure has yet to emerge, and until that wonderful day arrives, the guests of the B.A.F. are forced to remain sequestered within.
Not all of those who are drawn to the bright lights of Imperial City come for its entertainment value or its world class restaurants. Imperial City, above all, is Marcus Cole's gift to the people of Praetoria, and he will not have that gift sullied by thugs and usurpers. But even with the supreme investigatory skills of the PPD and the Powers Division, a pervasive criminal element blights Cole's perfect city. The global criminal cabal dubbed the Syndicate has insinuated itself into Praetoria's corporate establishment, using bribes, intimidation, and guile to pervert Praetoria's noble purpose toward the Syndicate's own ends. Though, arguably, not as great a threat to the peace of Praetoria as the Resistance is, the Syndicate is an affront to Cole's vision of a world founded upon honor, merit, and the rule of law. Wherever its influence spreads, corruption and deviance are the only result.
Contacts
Trainer
Regular Contacts
Resistance
Warden Arc
Loyalist
Power Arc
Responsibility Arc
Power Arc
- Bobcat (Level 15-20)
Notable NPCs
Neighborhoods
- Aureas (Yellow – Level 11-12, Orange – Level 12-13) (Music)
- Behavioral Adjustment Facility (Red – Level 13-15) (Music)
- Four Gables (Red – Level 13-14) (Music)
- Industry Avenue (Yellow – Level 11-12) (Music)
- Logos (Green – Level 9-10) (Music)
- People's Park (Green – Level 9-10) (Music)
- Tiberian Bluff (Red – Level 14-15) (Music)
Exploration Badges
In Aureas, ground is being broken on new office towers to support Praetoria's ever burgeoning economy. Witness the tireless Clockwork who labor continuously to bring the dream of Praetoria to life.
You have visited the Behavioral Adjustment Facility to extend a helping hand to the lost souls housed within. It took great courage to enter this forbidden area, braving the sonic fence and the hordes of belligerent guards on your mission of mercy.
People's Park was established as a place of peace and recreation for the citizens of Praetoria. By patrolling it you do a service to Praetoria and its people.
For those who have contributed greatly to the prosperity of Praetoria, they are given the opportunity to relocate to the rarified air of Four Gables; a place of luxury and comfort.
This is the part of the city where exposure is prime real estate. It's the place to see and be seen.
Blind yet seeing and casting judgment yet mindless of the crime; the Seer is the instrument of control and the constant threat of the Emperor's displeasure.
From this high perch the Tiberian Overseer casts their gaze across the city-state of Praetoria, taking in its beauty while seeking out the corruption that threatens it.
The Total Praetorian Network is the best source of news and entertainment. Well, the best LEGAL source for news and entertainment, anyway.
Rita Mayfair's cosmetic biochemistry and plastic surgery skills perfectly compliment her taste and sense of style. She is so good, there are rumors in shadowy corners that she even taught the elusive Doppelganger a thing or two.
An invigorating swim in the rich, clear waters of Praetoria always perks you up.
It is every Praetorian citizen's duty to preserve the environment by utilizing public transit as much as possible. Praetor Berry thanks you for your patronage.
Historical Plaques
You followed all the fruity crumbs and peeped the 20 lessons brought to you by the letter 'Resistance.' Whether or not you chomp-a-chomp on this tasty knowing is up to you, but now you know it's time for the other half of the battle.
- Lesson 6 (-2108, -36, -1656)
- Lesson 7 (-242, -47, -485)
- Lesson 8 (-2356, -16, -2929)
- Lesson 9 (590, -55, -1402)
- Lesson 10 (-2783, -10, 3376)
The following additional plaques are currently not associated with any known history badge:
- One The Behavioral Adjustment Facility plaque
- One TPN: The Total Praetoria Network plaque
- One Cole's Miner Daughter plaque
- Three Trade House plaques
Day Jobs
- Common
Your studies at the Universities of Paragon City during your free time has earned you the Professor Day Job. Logging out in a University will earn you a random piece of Tech Salvage, when you log back in, each time you complete a mission for a short time.
Your studies at the universites of the Rogue Isles during your free time has earned you the Professor Day Job. Logging out in a University will earn you a random piece of Tech Salvage, when you log back in, each time you complete a mission for a short time.
- Hero or Resistance-Specific
Your time spent working with the financial institutions of Paragon City during your free time has earned you the Banker Day Job. Logging out in a Vault will earn you an Influence Bonus, when you log back, in each time you complete a mission for a short time.
Your time spent staging heists on the various financial institutions of the Rogue Isles has earned you the Thief Day Job. Logging out in a Vault will earn you an Infamy Bonus, when you log back, in each time you complete a mission for a short time.
Your time spent working at Wentworth's has earned you the Day Trader Day Job. Logging out in Wentworth's will grant you a Brain Storm Idea Salvage after mission completion, when you log in, for a short time.
Your time spent supplying the Black Market has earned you the Marketeer Day Job. Logging out near a Black Market will grant you a Brain Storm Idea Salvage after mission completion, when you log back in, for a short time.
You have spent a great deal of time working in the hospitals of Paragon City during your free time earning the Caregiver Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.
Your expertise in surgery and understanding pain has earned you the Pain Specialist Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.
- Villain or Loyalist-Specific
Your time spent working with the financial institutions of Paragon City during your free time has earned you the Banker Day Job. Logging out in a Vault will earn you an Influence Bonus, when you log back, in each time you complete a mission for a short time.
Your time spent staging heists on the various financial institutions of the Rogue Isles has earned you the Thief Day Job. Logging out in a Vault will earn you an Infamy Bonus, when you log back, in each time you complete a mission for a short time.
Your time spent working at Wentworth's has earned you the Day Trader Day Job. Logging out in Wentworth's will grant you a Brain Storm Idea Salvage after mission completion, when you log in, for a short time.
Your time spent supplying the Black Market has earned you the Marketeer Day Job. Logging out near a Black Market will grant you a Brain Storm Idea Salvage after mission completion, when you log back in, for a short time.
You have spent a great deal of time working in the hospitals of Paragon City during your free time earning the Caregiver Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.
Your expertise in surgery and understanding pain has earned you the Pain Specialist Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.
Stores
- Vendor 25-378 (Training)
- Vendor 53-276 (Training)
- Vendor 62-397 (Training)
Transfer Points
- A Praetorian can travel to Nova Praetoria by leaving the zone along the east border, and to Neutropolis by going beyond the west border.
- The train will take you to Nova Praetoria or Neutropolis
- Pocket D can be access though a manhole inside Studio 55
- Underground Imperial can be accessed through any standard access manholes, or through the exclusive Resistance or Loyalist access points.
Enemy Groups
Notes
- This zone was added to the game for all characters in Issue 18.