Vindicators
Overview
The Vindicators are a hero group led by Ms. Liberty. They can often be found with Longbow fighting Arachnos in the Rogue Isles.
History
The Vindicators believe in second chances and are willing to see the good in heroes that might have previously strayed from the path. This can be seen most recently when they recruited Malaise into their ranks.
Villain types
Minions
Demon
These vicious creatures serve Infernal only because he forces them to. By subverting their will through the use of ancient mystic rituals he creates premanent servants. If his control begins to wane over a particular demon, he performs another ceremony and binds it permanently into his weapons or armor to increase their strength.
Powers
Fire Smash Moderate Damage(Smashing) Foe:Knockback
Fire Sword Moderate Lethal(Fire, Lethal)
Scorch Melee, Moderate Damage over Time(Fire)
Invincibility Foe +Defense +Accuracy (special)
Your close proximity to the Infernal Demon is increasing it´s Defense and Accuracy. Get away if you can.
Resistance Minor Resistance(Fire)
Vulnerability Vulnerability(Cold)
Heroes
Aurora Borealis
Main Article: Aurora Borealis
Before the war, Aurora Scott was just a fledgling hero doing her best for the city she loved. Afterwards, she was something else entirely. Aurora played host to Sister Psyche's mind after the Freedom Phalanx heroine was injured in the war. After gladly sacrificing her autonomy so that Sister Psyche could continue to serve, Aurora's just now returning to her own life. And she's got a few bones to pick with the villains who flourished in her absence.
Powers
Flight Self flight
Aurora Borealis can fly!
Subdue Ranged, Psionic, Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.
Psychic Scream (Ranged) Cone, Moderate Damage (Psionic), Foe -Recharge
The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.
Telekinetic Blast Ranged, Moderate Damage (Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate.
Will Domination (Ranged) Moderate Damage (Psionic), Foe Sleep (high)
This powerful attack is so painful, it usually renders its target inconscious. The victim is asleep, but will awaken if disturbed.
Scramble Thoughts (Ranged) Minor Damage (Psionic), Foe Stun (Moderate)
Painfully scrambles the synapses of a targeted foe, leaving him dramatically Disoriented for a short duration. Deals a little Psionic Damage. Damage: Minor, Recharge: Slow.
Psychic Wail High Psionic & Stun
Light Torrent (Ranged) Cone Area of Effect, Moderate Damage (Energy/Smash), Foe Knockback
Unleashes a cone of light that knocks foes back.
Light Explosion (Ranged) Targeted Area of Effect, Moderate damage (Smash/Energy), Foe Knockback
Hurls a blast of charged light that violently explodes on impact, damaging all foes near the target.
Resistance Archvillain resistance
Infernal
Main Article: Infernal
A master of demon binding and summoning from another dimension, Infernal's boundless willpower allows him to control the many fiends he has forced into his service. As a member of the Vindicators, he often assists Numina of the Freedom Phalanx.
Powers
Fire Ball (Moderate Damage over Time(Fire)
Infernal has ignited you with his Fire Ball.
Fire Blast Moderate Damage over Time(Fire)
Infernal has ignited you with his Fire Blast.
Fire Breath Moderate Damage(Fire)
Beheader Very High(Smashing) Moderate(Fire) Foe: Knockback
Chop Moderate Damage over Time(Fire)
Infernal's Battle Axe has ignited you!
Gash Moderate Damage(Lethal, Fire) Foe: Knockback
Pendulum High Damage(Lethal) Moderate(Fire) Foe: Knockback
Whirling Axe Moderate Damage(Lethal, Fire) Foe: Knockback
Demon Summoning Summon 1-3 Demons
Infernal can summon demons if there is trouble.
Resistance +Resistance (Lethal, Smashing, Energy, Fire, Cold)
Resistance Archvillain Resistance
Luminary
Main Article: Luminary
The current Luminary is an android built by Positron to replace the original Luminary who retired in 1995. Far from being a cold machine, Luminary has developed a strong personality under the watchful gaze of the android Citadel of the Freedom Phalanx. Armed with powerful energy blasts, Luminary has become a shining example of heroism and progress for Paragon City.
Powers
Power Bolt Ranged, minor damage(Energy/Smash), Knockback
Power Blast Ranged, moderate damage (Energy/Smash), Knockback
Energy Torrent Ranged (Cone), moderate damage (Energy/Smash), Knockback
Power Burst Close, high damage(Energy/Smash), Knockback
Explosive Blast Ranged (targeted AoE), moderate damage (Smash/Energy), Knockback
Nova PBAoE, Extreme damage (Energy/Smash), Knockback, Self: -Recovery
Power Thrust Melee, minor damage(Energy/Smash), Knockback
Energy Punch Melee, moderate damage (Smash/Energy), Disorient
Bone Smasher Melee, high damage (Smash/Energy), Disorient
Whirling Hands PBAoE Melee, moderate damage (Smash/Energy)
Total Focus Melee, Extreme damage (Energy/Smash), Disorient
Resistance Protection against Stun, Hold, Fear, Confuse, Knockback (high), Resistance to all debuffs (high),Smashing, Lethal, Psionic Resistance (moderate)
EM Pulse PBAoE, Hold, -Endurance, -Regen, Special vs. Robots, Self: -Recovery
Malaise
Main Article: Malaise
Jean-Pierre Lourdin was not always a hero. He began his career as a villain in Europe, using the twisted images in his mind to commit robberies. With INTERPOL hot on his trail he landed in Paragon City, where his broken thoughts were detected by Sister Psyche. She confronted him and after an intense battle was able to subdue him.
She spent months healing the damage to his mind and has taught him more productive uses of his abilities. Sister Psyche vouched for him with the authorities and he has been allowed to help with the current crisis in Paragon City. Many are keeping a watchful eye on Malaise, however, for signs of his madness returning.
Powers
Spectral Wounds Ranged, high damage (Psionic), +Special
Blind Ranged (targeted AoE), moderate damage (Psionic), Hold/Sleep
Spectral Army Summon 3 Spectral Soldiers
Spectral Terror Summon Terror: Ranged Fear
Spectral Servant Summon Spectral Servant
Transfusion Ranged, -Endurance, -Regeneration, Team: Heal
Siphon Power Ranged, -damage, Team: +damage
Tenebrous Tentacles Ranged (Cone), moderate damage(Negative/Smash), Immobilize, -Accuracy
Night Fall Ranged (Cone), moderate damage (Negative), -Accuracy
Torrent Ranged (Cone), minor damage (Smashing), -Accuracy, Knockback
Resistance Energy and Negative Energy Resistance (moderate)
Resistance Protection against Stun, Hold, Fear, Confuse, Knockback (high), Resistance to all debuffs (high)
Ms. Liberty
Main Article: Ms. Liberty
Megan is the daughter of the original Miss Liberty from the Golden Age. She has taken up the mantle to fight for freedom, in this specific case to free Paragon City from its villain infestation. She has heightened strength and endurance as well as the power of the Liberty Belt, which was passed on to her by her grandmother.
Powers
Thunder Kick Melee, minor damage(Smash), minor Disorient
Storm Kick Melee, moderate damage(Smash)
Cobra Strike Melee, minor damage(Smash), Disorient
Crane Kick Melee, high damage(Smash), Knockback
Crippling Axe Kick Melee, moderate damage (Smash), Immobilize, -Speed, -Fly
Eagle’s Claw Melee, superior damage(Smash), minor Disorient, +Special
Temp Invulnerability Self +Resistance(Smash, Lethal)
Dull Pain Self Heal, +Max Health
Unstoppable Self, +Resistance(Disorient, Sleep, Hold, Immobilize, Knockback, all damage but Psionics)
Lightning Bolt Ranged, high damage (Energy), -Endurance
Thunder Strike Melee high damage (Smash), Disorient, Knockback
Resistance Resistance: Smashing, Lethal
Resistance Protection against Stun, Hold, Fear, Confuse, Knockback (high), Resistance to all debuffs (high)
Mynx
Main Article: Mynx
Katherine Stevens was a young college student who was transformed against her will by cruel Crey experimentation. After escaping from Crey, she was discovered on the streets by Synapse, of the Freedom Phalanx, who helped her regain control and recover her memory. Now she uses her superhuman reflexes and implanted battle claws to hunt crime in the urban jungle of Paragon City.
Powers
Strike Melee, moderate damage(Lethal)
Slash Melee, moderate damage(Lethal), -Def
Spin Player Based Area of Effect Melee, moderate damage(Lethal)
Follow Up Melee, moderate damage(Lethal), Self +damage
Focus Ranged, high damage (Lethal),Knockback
Shockwave Melee (Cone), moderate damage (Lethal), Knockback
Focused Fighting Self +Defense (Melee), +Resistance (Confuse, Defense Debuff)
Feral Flurry Melee moderate DoT (Lethal), -Def
Resistance Protection against Stun, Hold, Fear, Confuse, Knockback (high), Resistance to all debuffs (high)
(Levels 46–54 only)
Eviscerate Melee (Cone), Superior damage (Lethal), +Special
Quickness Auto Self +Recharge, +Speed, Resistance(Slow)
Elude Self +Defense, + Speed, +Recovery, +Resistance(Defense Debuff), +Special
Swan
Main Article: Swan
Lena Elliot was touched by magic from the moment she was born on the Vernal Equinox. Both her parents were powerful mystics, and performed a ceremony to bless Lena’s birth. Shortly after her 1st birthday, Lena’s parents were caught in the middle of a battle between the Circle of Thorns and the 5th Column. The groups were seeking a pair of rings that had been in the Elliot family for generations. Lena’s powers manifested, and she instinctively protected herself and her parents. Manticore had been following the 5th Column group and came to the Elliots’ aid. The battle was going poorly, when Lena lashed out with her psychic abilities, stunning many of the villains. Manticore mopped up the rest, but not before the 5th Column managed to escape with Lena’s parents. Manticore offered Lena the chance to fight at his side, and she jumped at the opportunity. As Swan, she aids him in his relentless war against the 5th Column, in the hopes that one day she will find her parents alive.
Powers
Subdue Ranged, Moderate damage(Psionic), Immobilize
Psionic Lance Ranged, minor damage (Psionic), target -Recharge
Psychic Scream Ranged (Cone), moderate damage (Psionic), -Recharge
Telekinetic Blast Melee, minor damage(Psionic/Smash), Knockback
Will Domination Ranged, high damage(Psionic), Sleep
Scramble Thoughts Ranged, minor damage (Psionic), Disorient
Siphon Power Ranged, -damage, team: +damage
Siphon Speed Ranged, -Speed, self: +Speed, +Recharge
Fulcrum Shift Ranged (AoE), -damage, team: +damage
Psychic Shockwave Close (AoE), high damage (Psionic), Disorient, -Recharge
Resistance Protection against Stun,
Hold, Fear, Confuse, Knockback (high), Resistance to all debuffs (high), Negative Energy Resistance (low), Psionic Resistance (moderate)
Resistance Protection against Stun,
Hold, Fear, Confuse, Knockback (high), Resistance to all debuffs (high)
Valkyrie
Main Article: Valkyrie
Valerie Kellum was an archeologist who discovered what she first took for an ancient spear. A more careful examination led to the realization that the spear had a technological component. She traveled around Europe looking for ideas about its origin and ended up in a local Crey facility. When a Crey security team tried to take the weapon from her, it activated and injected Valerie with advanced nanites that transformed her into Valkyrie, an extraordinary warrior with a completely different personality. She broke free and traveled to Paragon City where Positron is helping her come to terms with her new identity.
Powers
Exploding Spear Ranged AoE Lethal (high), Smashing (low), Knockback
Hack Melee, high damage (Lethal), -Defense
Slash Melee, moderate damage(Lethal), -Defense
Slice Melee (Cone), moderate damage(Lethal), -Defense
Parry Melee, minor damage (Lethal), Self +Def (Melee, Lethal)
Flying Swords Ranged Lethal (high), Defense Debuff (high)
Whirling Sword PBAoE Melee, moderate damage (Lethal), -Defense
Disembowel Melee, Superior damage (Lethal), Knockup, -Defense
Head Splitter Melee, Extreme damage (Lethal), Knockback, -Defense
Rise of the Valkyrie Resurrect
Resistance Lethal Resistance (moderate), Smashing Resistance (low)
Resistance Protection against Stun,
Hold, Fear, Confuse, Knockback (high), Resistance to all debuffs (high)
Woodsman
Main Article: Woodsman
The Woodsman was once a renowned hero who helped keep the world of mankind in balance with the forces of nature, fighting against those who would destroy or corrupt nature for their own ends. He came to a tragic end when he was captured by the Devouring Earth, who used his link with the earth to destroy Woodvale and carve out their own territories. Though the Woodsman's physical body perished at the hands of the Devouring Earth, his spirit was freed through the actions of the city's heroes. Now he lives on as a spirit of nature, at one with the wild places of the Earth, helping heroes carry on the fight for the safety of the world.
Powers
Entangle Ranged, moderate Damage over Time (Smashing, Lethal), Immobilize
Strangler Ranged, moderate Damage over Time(Smashing), Hold
Roots Ranged (targeted Area of Effect), minor Damage over Time (Smashing, Lethal), Immobilize
Spore Burst Ranged (targeted Area of Effect), Sleep
Spirit Tree Place Tree: (Point Blank Area of Effect) Heal
Vines Ranged (targeted Area of Effect), Hold
Seeds of Confusion Ranged (Cone), Confuse
Propel Boulder Ranged Smash (high), Knockback
Stump Toss Ranged, moderate damage (Smash), Knockback, -Fly
Tuatha Horde Summon 4 Tuatha minions
Resistance Smash, Lethal and Toxic, +Speed
Resistance Protection against Stun, Hold, Fear, Confuse, Knockback (high), Resistance to all debuffs (high)