Stone Armor
Overview
Stone Armor is a standard power set that is a primary set for Tankers and a secondary set for Brutes, Scrappers, Sentinels, and Stalkers.
"You can transform your skin into various forms of rock and stone. Stone Armor is one of the only Defensive Power Sets that offers defense to Psionics. Stone Armor offers amazing Defense, but a few Stone Armors are mutually exclusive to each other. Some Armors, although offering superior defense, also slow you down due to its enormous bulk."
Power Table
Brute
The Stone Armor power set is available as a secondary set for Brutes. The following table shows the levels at which each power is available:
Power | Level | Effect |
---|---|---|
Rock Armor | 1 | Toggle: Self +DEF(Smash, Lethal), +Res(DEF Debuff) |
Stone Skin | 1 | Auto: Self +Res(All but Psi), +DEF(All but Psi) |
Earth's Embrace | 4 | Self +HP, +Res(Toxic) |
Mud Pots | 10 | Toggle: PBAoE, Minor DoT(Fire), Foe Immob, -SPD |
Rooted | 16 | Toggle: Self +Res(Disorient, Hold, Sleep, Immob, Knockback, End Drain, DEF Debuff), +Regen, -SPD |
Crystal Armor | 20 | Toggle: Self +DEF(Energy, Neg), +Res(DEF Debuff) |
Minerals | 24 | Toggle: Self +DEF(Psi), +Res(Confuse), +Perception |
Brimstone Armor | 28 | Toggle: Self +Res(Fire, Cold) |
Granite Armor | 30 | Toggle: Self +DEF(All but Psionics), +Res(All but Psionics), -Rech, -SPD, -DMG |
Scrapper
The Stone Armor power set is available as a secondary set for Scrappers. The following table shows the levels at which each power is available:
Power | Level | Effect |
---|---|---|
Rock Armor | 1 | Toggle: Self +DEF(Smash, Lethal), +Res(DEF Debuff) |
Stone Skin | 1 | Auto: Self +Res(All but Psionics), +DEF(All but Psionics) |
Earth's Embrace | 4 | Self +HP, +Res(Toxic) |
Mud Pots | 10 | Toggle: PBAoE, Minor DoT(Fire), Foe Immob, -SPD |
Rooted | 16 | Toggle: Self +Res(Disorient, Hold, Sleep, Immob, Knockback, End Drain, DEF Debuff), +Regen |
Crystal Armor | 20 | Toggle: Self +DEF(Energy, Neg), +Res(DEF Debuff), +Rec |
Minerals | 24 | Toggle: Self +DEF(Psionic), +Res(Confuse), +Perception, +Rech |
Brimstone Armor | 28 | Toggle: Self +Res(Fire, Cold, Toxic), +Special |
Geode | 30 | Toggle: Self +Regen, +Rec, Invulnerable, Self Hold |
Sentinel
The Stone Armor power set is available as a secondary set for Sentinels. The following table shows the levels at which each power is available:
Power | Level | Effect |
---|---|---|
Rock Armor | 1 | Toggle: Self +DEF(Smash, Lethal), +Res(DEF Debuff) |
Stone Skin | 1 | Auto: Self +Res(All but Psionics), +DEF(All but Psionics) |
Earth's Embrace | 4 | Self +HP, +Res(Toxic) |
Terra Firma | 10 | Toggle: PBAoE, Minor DoT(Fire), Foe Immob, -SPD |
Rooted | 16 | Toggle: Self +Res(Disorient, Hold, Sleep, Immob, Knockback, End Drain, DEF Debuff), +Regen |
Crystal Armor | 20 | Toggle: Self +DEF(Energy, Neg), +Res(DEF Debuff), +Rec |
Brimstone Armor | 24 | Toggle: Self +Res(Fire, Cold, Toxic), +Special |
Minerals | 28 | Toggle: Self +DEF(Psionic), +Res(Confuse), +Perception, +Rech |
Geode | 30 | Toggle: Self +Regen, +Rec, Invulnerable, Self Hold |
Stalker
The Stone Armor power set is available as a secondary set for Stalkers. The following table shows the levels at which each power is available:
Power | Level | Effect |
---|---|---|
Hide | 1 | Toggle: Self Stealth, +DEF(Melee, Ranged, AoE) |
Rock Armor | 1 | Toggle: Self +DEF(Smash, Lethal), +Res(DEF Debuff) |
Stone Skin | 4 | Auto: Self +Res(All but Psionics), +DEF(All but Psionics) |
Earth's Embrace | 10 | Self +HP, +Res(Toxic) |
Rooted | 16 | Toggle: Self +Res(Disorient, Hold, Sleep, Immob, Knockback, End Drain, DEF Debuff), +Regen |
Crystal Armor | 20 | Toggle: Self +DEF(Energy, Neg), +Res(DEF Debuff), +Rec |
Brimstone Armor | 24 | Toggle: Self +Res(Fire, Cold, Toxic), +Special |
Minerals | 28 | Toggle: Self +DEF(Psionic), +Res(Confuse), +Perception, +Rech |
Geode | 30 | Toggle: Self +Regen, +Rec, Invulnerable, Hold |
Tanker
The Stone Armor power set is available as a primary set for Tankers. The following table shows the levels at which each power is available:
Power | Level | Effect |
---|---|---|
Rock Armor | 1 | Toggle: Self +DEF(Smash, Lethal), +Res(DEF Debuff) |
Stone Skin | 1 | Auto: Self +Res(All but Psionics), +DEF(All but Psionics) |
Earth's Embrace | 2 | Self +HP, +Res(Toxic) |
Mud Pots | 6 | Toggle: PBAoE, Minor DoT(Fire), Foe Immob, -SPD |
Rooted | 8 | Toggle: Self +Res(Disorient, Hold, Sleep, Knockback, End Drain, DEF Debuff), +Regen, -SPD |
Crystal Armor | 12 | Toggle: Self +DEF(Energy, Neg), +Res(DEF Debuff) |
Minerals | 18 | Toggle: Self +DEF(Psionic), +Res(Confuse), +Perception |
Brimstone Armor | 22 | Toggle: Self +Res(Fire, Cold) |
Granite Armor | 26 | Toggle: Self +DEF(All but Psionics), +Res(All but Psionics), -Rech, -SPD, -DMG |
Powers
Brimstone Armor
While this power is active, your skin becomes encrusted in cracked magma. Brimstone Armor makes you highly resistant to Fire and Cold damage (also Toxic damage for Scrapper/Stalker), and helps your attacks set enemies on fire, delivering damage over time (Scrappers/Stalkers only). Cannot be active at the same time as Granite Armor (except Scrappers/Stalkers).
Recharge | Fast |
Minimum Level | 28 (Brute) |
28 (Scrapper) | |
24 (Sentinel) | |
24 (Stalker) | |
22(Tanker) | |
Effects | Toggle: Self +Resistance(Fire, Cold, Toxic (Scrapper/Stalker only)), +Special (Scrapper/Stalker only) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Crystal Armor
While this power is active, your skin becomes encrusted in various quartz crystals. Crystal Armor makes Energy and Negative Energy attacks less likely to hit. This power also grants you resistance to Defense DeBuffs (and an Endurance recovery buff for Scrapper/Stalker). Crystal Armor also adds an Elusivity defense bonus to Energy and Negative Energy Attacks in PVP zones. Cannot be active at the same time as Granite Armor (except Scrappers/Stalkers).
Recharge | Fast |
Minimum Level | 20 (Brute) |
20 (Scrapper) | |
20 (Sentinel) | |
20 (Stalker) | |
12 (Tanker) | |
Effects | Toggle: Self +Defense(Energy, Negative), +Resistance(Defense Debuff), +Recovery (Scrappers/Stalkers only) |
Enhancements | Enhance Defense Buffs |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Endurance Modification |
Earth's Embrace
You are so connected to the Earth, you can draw upon its power to add to your own health. Activating this power increases your maximum Hit Points, and grants you resistance to Toxic Damage.
Recharge | Very Long |
Minimum Level | 4 (Brute) |
4 (Scrapper) | |
4 (Sentinel) | |
10 (Stalker) | |
2 (Tanker) | |
Effects | Self +Max Health, +Resistance(Toxic) |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Healing/Absorb |
Geode
When you activate this power, you encase yourself in various protective mineral layers that can absorb the incoming damage while you heal and recover endurance at an incredible rate. You can emerge at will by deactivating the power, but you cannot stay in this Geode for more than 30 seconds. If enemies inflict enough damage, they might break you out of this effect. If Brimstone Armor is owned, this power will also grant Geothermal Power every 5 seconds, increasing the damage inflicted by Brimstone's Fire by 8% per stack.
Recharge | Very Long |
Minimum Level | 30 (Scrapper) |
30 (Sentinel) | |
30 (Stalker) | |
Effects | Toggle: Self +Regeneration, +Recovery, Invulnerable, Hold |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Endurance Modification |
Granite Armor
When you activate this power, you are transformed into a massive bulk of unyielding Granite. Your incredible mass makes you almost completely invulnerable and resistant to most effects. However, you also become quite heavy, cannot fly, your attack and movement speed are Slowed and you do less damage. Granite Armor also grants you high resistance to Defense DeBuffs. Cannot be active at the same time as other Armors in this set, Fly powers, Sprint, Super Speed, or Jump powers.
Recharge | Slow |
Minimum Level | 30 (Brute) |
26 (Tanker) | |
Effects | Toggle: Self +Defense(All but Psionics), +Resistance(All but Psionics), -Recharge, -Speed, -Damage |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Defense |
Resist Damage |
Hide
Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassins Strike' with an Assassins power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.
Recharge | Medium |
Minimum Level | 1 (Stalker) |
Effects | Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect) |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Set Categories | Defense |
Minerals
Activating this power summons several rare earth rock Minerals to orbit around you. These Minerals can disperse thought patterns and make Psionic attacks less likely to hit. They also bring clarity of the mind reducing the recharge time of your powers (Scrapper/Stalker only), increase your Perception to see hidden foes and grant resistance to Confusion. Minerals also add an Elusivity defense bonus to Psionic Attacks in PVP zones (except Scrappers/Stalkers). Cannot be active at the same time as Granite Armor (except Scrappers/Stalkers).
Recharge | Fast |
Minimum Level | 24 (Brute) |
24 (Scrapper) | |
28 (Sentinel) | |
28 (Stalker) | |
18 (Tanker) | |
Effects | Toggle: Self +Defense(Psionic), +Resistance(Confuse), +Perception, +Recharge (Scrappers/Stalkers only) |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Mud Pots
While this power is active, you draw upon the geothermal power of the Earth to create a bubbling pool of hot mud around yourself. All foes in melee range will become snared and entrapped in the mud, Immobilizing some and Slowing others. The boiling heat from Mud Pots may also deal some damage over time to the snared foes.
Damage | Minor Damage over Time(Fire) |
Recharge | Fast |
Minimum Level | 10 (Brute) |
10 (Scrapper) | |
6 (Tanker) | |
Effects | Toggle: Point Blank Area of Effect |
Foe Immobilize, -Speed | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Slow | |
Enhance Taunt Effectiveness (except Scrapper) | |
Set Categories | Melee AoE Damage |
Slow Movement | |
Taunt (except Scrapper) | |
Universal Damage |
Rock Armor
Your skin becomes stone while this power is active. Stone Armor protects you from Smashing and Lethal attacks. They are less likely to land and affect you. Stone Armor also grants you resistance to Defense DeBuffs. Stone Armor also adds an Elusivity defense bonus to Smashing and Lethal Attacks in PVP zones. Cannot be active at the same time as Granite Armor (except Scrapper/Stalker).
Recharge | Fast |
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
1 (Sentinel) | |
1 (Stalker) | |
1 (Tanker) | |
Effects | Toggle: Self +Defense(Smashing, Lethal), +Resistance(Defense Debuff) |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Rooted
While this power is active, you merge with the Earth and draw forth its power to become resistant to Knockback, Sleep, Hold, Immobilize, Disorient and Endurance Drain effects, and increase your Hit Point Regeneration rate. You must remain in close contact with the Earth, so you will move extremely slow and you cannot activate Fly powers, Sprint, Super Speed, or Jump powers while this power is active (except Scrapper/Stalker). Rooted also grants you resistance to Defense DeBuffs.
Recharge | Fast |
Minimum Level | 16 (Brute) |
16 (Scrapper) | |
16 (Sentinel) | |
16 (Stalker) | |
8 (Tanker) | |
Effects | Toggle: Self +Resistance(Disorient, Hold, Sleep, Immobilize (except Tankers), Knockback, Endurance Drain, Defense Debuff), +Regeneration, -Speed (except Scrappers/Stalkers) |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Stone Skin
Your tough skin is naturally resistant to most types of damage (Smashing and Lethal for Brutes). This power is always on and costs no Endurance.
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
1 (Sentinel) | |
4 (Stalker) | |
1 (Tanker) | |
Effects | Auto: Self +Resistance(All but Psionics), +Defense (All but Psionics) (except Brutes) |
Brutes only: Auto: Self +Resistance(Smashing, Lethal) | |
Enhancements | Enhance Defense Buffs |
Enhance Damage Resistance | |
Set Categories | Defense |
Resist Damage |
Terra Firma
Being on solid ground allows you to more carefully aim your attack for optimal range. This power increases your chance to hit, accuracy, and range of your attacks and makes you more resistant to To-Hit debuffs, but only applies when you are near the ground.
Minimum Level | 10 (Sentinel) |
Effects | Auto: Self +To Hit, +ACC, +Range, Res(ToHit) |
Enhancements | Enhance ToHit Buff |
Set Categories | To Hit Buff |
Historical
- This set has been in the game for Tankers since Issue 0.
- This set was included with the original release of Brutes in Issue 6.
- This set was reworked for all archetypes and proliferated to Scrappers and Stalkers in Issue 27, Page 3.
- This set was proliferated to Sentinels in Issue 27, Page 5.
External Links
- Stone Armor for Brutes at City of Data v2.0
- Stone Armor for Tankers at City of Data v2.0