Lou Pasterelli

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Overview

Lou Pasterelli
Lou Pasterelli.jpg
Super-powered Revolutionary
Zone Brickstown
Coordinates (-3288, 0, 2679.5)[Copy]
Level Range 30-34
Introduced By == Level 25-29 ==
Eliza Thorpe
Lorenzo Tate
== Level 30-34 ==
Tina Chung
Jose Escalante
Neal Kendrick
Allison King
Phillipa Meraux
Peter Stemitz
Merisel Valenzuela
Introduces == Level 30-34 ==
Tina Chung
Jose Escalante
Neal Kendrick
Allison King
Phillipa Meraux
Peter Stemitz
Merisel Valenzuela
== Level 35-39 ==
Ginger Yates
Enemy Groups
v  d  e

Lou Pasterelli is a hero contact in Brickstown at coordinates (-3288, 0, 2679.5)[Copy] Lou Pasterelli is a Science origin contact. His level range is 30-34.

Introductions

Contact Introduced By

Level 25-29

Level 30-34

Contact Introduces

Multiple contact options
Some of my good friends want to meet you.
Single contact option
I want to introduce you to my friend Contact Name.

Level 30-34

My friend Tina Chung asked me to send you over. She's a high tech P.I. specializing in illegal technology, and she always needs heroes like you to help her investigate the Freakshow and Nemesis. She works primarily with technological heroes and has access to Invention and Gadget Enhancements.

Tina can be harsh, but she is good at what she does. Don't let her get under your skin; if you prove yourself, she will accept you.

You should introduce yourself to Jose Escalante, an important business man who helps heroes fight criminals who impact business and commerce, such as the Council and the Devouring Earth. He works mostly with mutants and has access to Focus and Genetic Alteration Enhancements.

Jose is the kind of person that has kept Paragon City running, despite all the disasters we've faced. We can all learn a lot from him.

Neal Kendrick has a lot of dirt on the Freakshow and Nemesis. He used to be with the FCC, but now he concentrates on helping heroes with their investigations. He works primarily with technological heroes and has access to Invention and Gadget Enhancements.

You will enjoy working with Neal. He is determined and skilled.

Allison King is psychic; She's quite adept at gathering information from people's minds. She has a great deal of knowledge about the Circle of Thorns and the Council. She works primarily with magic heroes, and has access to relic and focus enhancements.

Allison is kind, and caring. Take good care of her.

I'd love for you to work with Phillipa Meraux, a former hero who now specializes in counter-terrorism. Go and see her if you want more information on the Rikti or Crey. She works primarily with natural heroes and has access to Gadget and Relic Enhancements.

Phillipa is very demanding, but her sources are top notch.

Peter Stemitz is an interesting case. People say the soul of an ancient shaman dwells within him. Both souls speak through Peter's body, which can be a little disconcerting. He has a great deal of knowledge about the Circle of Thorns and the Council. He works primarily with magic heroes, and has access to Relics and Focus Enhancements.

Be warned, Peter and the shaman will both speak to you. Expect the shift in speech.

Merisel Valenzuela is dedicated to freedom, especial freedom of information. She has many details on the Devouring Earth and the Council. She's very dedicated to her work with mutants and has access to Focus and Genetic Alteration enhancements.

Good luck with Merisel, I think you will find her point of view refreshing.

Level 35-39

Ginger Yates is an ecologist who lost her family to the Devouring Earth. She's pretty grim, but her information is the best. She likes working with science heroes, and she has access to Invention and Generic Alteration Enhancements.

She has faced great adversity and is still fighting. Don't be put off by her brusque manner.

Information

Super-powered Revolutionary

Lou Pasterelli is a man who's less than satisfied with the world. That's not so unusual, but what sets Lou apart is his willingness to do something about it. In fact, Lou's willing and able to go to extreme lengths to change the world, for Lou has mutant powers. He can become intangible or invisible, and he has mastery over darkness itself. In his youth he occasionally used these powers to fight evil, though he was more often to be found crusading against corruption and inequity in the world of politics. He publicly declared that he wanted to overthrow the system and rebuild it from scratch. After the war this became a very unpopular stance, and Lou ran afoul of the law. Now he's under house arrest, restricted from using his powers for five years. But he hasn't given up. He devotes nearly all his time to fighting the false revolutionaries who give his cause a bad name and the same corporate and government forces that have always bedeviled him. The only difference is that now he works through a network of helpful heroes.

Prior to Introduciton

Wish I could help, but you are looking for Active Contact.

Initial Contact

One person can make a difference, and the two of us together can certainly make a mark on the world.

Greeting

  • Time to roll up our sleeves.
  • Let's do some good work.
  • We need to get to work.

Too Busy

You'll never change the world if you don't complete your assignments.

No More Missions

  • You are on to bigger circles. Just remember where you came from, and you'll do fine.
  • We have polished off everything I had on my plate. I feel good!

Store

  • Inspirations (Luck, Catch a Breath, Enrage)
  • Level 30 Mutation/Science Dual Origin Enhancements (100% base costs) (Power 10 only)
  • Level 30 Technology/Science Dual Origin Enhancements (100% base costs) (Power 10 only)

Glad to have you on board, friend. Here are some of my old Enhancements. I can't use them anymore, but maybe you can. You need tips, advice, anything? Just call.

  • Inspirations (all)
  • Level 35 Mutation/Science Dual Origin Enhancements (100% base costs) (Power 10 only)
  • Level 35 Technology/Science Dual Origin Enhancements (100% base costs) (Power 10 only)

You are an ideal partner in the fight against apathy. These Enhancements should help you get things done.

  • Level 30 Science Single Origin Enhancements (200% base costs)
  • Level 35 Science Single Origin Enhancements (200% base costs)

Story Arc

Merit Rewards: This activity awards 43 Reward Merits.

The Unity Plague (30-34)

Souvenir

Sample of the Unity cure

You've kept this small, intelligent sample of the Unity cure as a potent reminder of the time you stopped:

The Unity Plague

It all began when you saved Dr. Victor Ido and his team of researchers from a Devouring Earth attack. You learned that the good doctor had been studying the process that transforms humans into Devouring Earth creatures, and he had made some alarming discoveries. He had isolated a biological contaminant that was present in both normal humans and the recently Devoured.

You were contacted by Dr. Ido's research team again, this time for help capturing some Devoured creatures so they could confirm a hypothesis. While hunting the creatures, you discovered a new Devouring Earth manifesto that talked about a coming 'Unity.' It urged humankind not to fear the coming change.

With the information you gathered, Dr. Ido's team was able to confirm their hypothesis. The biological contaminant was the first part of the Devouring Earth's new mutagenic plague. Ninety percent of the city was already infected. You began a desperate search for a sample of the plague. When you found a sample, Dr. Ido used it to engineer a cure.

The Devouring Earth attacked Dr. Ido's new lab, but you arrived just in time to fend them off.

With the cure synthesized, all that remained was to distribute it throughout the city. You took the cure to each of the signature heroes of Paragon City. When you reached Numina, she had a dire warning for you. The Devouring Earth had already created a counter-agent and were about to nullify the cure!

With Numina's warning fresh in your mind, you fought the Devouring Earth and destroyed the counter-agent, forever ending the threat of the Unity Plague.

Rescue the scientists from the Devouring Earth

Briefing

A group of scientists are under attack by the Devouring Earth. They're doing critical work toward understanding and maybe even reversing the process that the creatures use to convert people into their own kind. I need you to rescue those scientists from the Devouring Earth. If we are ever to defeat the Devouring Earth forever, we cannot afford to lose these researchers.

I want every Devouring Earth creature accounted for.

Mission Objective(s)

The door looks as if it's been kicked in by a 20-pound foot

  • Defeat all creatures in lab
    • 5 researchers to save

You have defeated the Devouring Earth and saved all the scientists.

Clue
Dr. Ido's concerns

When you rescued Dr. Victor Ido, he told you:

'We were trying to figure out how to reverse the process that turns people into Devouring Earth creatures. Well, we found something, but we're not yet sure what it means. We found biological agents in the blood of normal people that matched similar agents in the recently Devoured! We started taking blood samples from people all over the city, and we've been finding these biological contaminants in nearly every citizen we've tested. I'm not sure what the implications are, but I must admit I'm concerned.

Enemies

Devouring Earth

Notable NPCs

  • Researcher x4 (NPC hostage)
  • Dr. Victor Ido (NPC hostage)



Debriefing

Dr. Ido and his lab crew send you their thanks, Character. They're relocating to a new lab so they can continue their research into the process that turns people into Devouring Earth creatures. These biological contaminants they found in normal human blood are very worrying. Especially since the same contaminants exist in the recently Devoured. I've asked Dr. Ido to keep me appraised of their work.

Capture a Devouring Earth creature for the scientists

Briefing

I just spoke with Dr. Victor Ido, that researcher you rescued from the Devouring Earth. He said that his lab is nearing a major breakthrough in determining the source of those strange biological contaminants they found both in normal human blood and in the recently Devoured. The problem is, they need some recently Devoured creatures in order to confirm their conclusions. Will you capture some Devouring Earth creatures for the scientists to study?

Well, it's all for science. They've located some appropriate creatures, and I've isolated them with an emergency force field. Just take the Light Rail over to the Ulysses Keys.

Mission Objective(s)

The Devouring Earth have claimed this area near Talos Island as their own

  • Capture several test subjects
    • Investigate area, 2 test subjects to capture

You have captured the test subjects and found a Devouring Earth manifesto.

Clue
Unity manifesto

This document speaks in rapturous terms of a great change that will come over every person in Paragon City. It refers to this coming change as 'The Unity,' and implores people not to fear their inevitable union with the Earth.

Notable NPCs

Enemies

Devouring Earth



Debriefing

The creatures you captured have already been picked up by the lab's research team. They won't hurt them; after all, those critters used to be Paragon citizens! This manifesto you found really worries me. I don't know what to make of it, but I have a bad feeling it's going to tie into all of this somehow. Check back with me later, I'll keep you informed.

Find a sample of the Unity Plague

Briefing

I just spoke with Dr. Ido. He was able to confirm his theories after you brought him those Devoured creatures. And his conclusions are alarming. It seems the whole time we've been fighting the Devouring Earth, those creatures have had another plan in the works. It's an intelligent virus called the Unity Plague. They've been introducing it to our water for months, and they're getting ready to release the catalyst that will set it off. Dr. Ido and his team need a sample of the plague right away if they're going to combat it. Will you go find a sample of the Unity Plague?

From the looks of things, those creatures have been releasing the plague into our water on a regular schedule. There's a good chance you can find some if you head to the sewers.

Mission Objective(s)

The gutural grunts and cries of the Devouring Earth echo over the sound of running waters

  • Stop lead creature, its minions

You have searched, but found no sample of the Unity Plague here.

Clue

You've search this place completely. There's simply no sample of the Unity Plague here.

Enemies

Devouring Earth


Notable NPCs

  • Lesser Devoured



Debriefing

So you couldn't find a sample of the Unity Plague, eh? We may have moved too early. We'll just have to keep trying. If we don't get a sample of that plague soon, the Devouring Earth may succeed in turning all of us into monsters.

Recover a plague sample

Briefing

According to Dr. Ido, the Devouring Earth should be almost ready to release the catalyst that will set off this Unity Plague they've been infecting people with. There's no time to lose. If you can recover a plague sample, Dr. Ido may be able to engineer a cure before it's too late.

Excellent. We think that the Devouring Earth are keeping a supply of the Unity Plague in a series of caverns, deep beneath the earth. I've marked the entrance for you.

Mission Objective(s)

The interior of this cavern is filled with moist, warm air. It's a perfect environment for healthy viral growth

  • Recover Unity Plague sample

Clue
Sample of the Unity Plague

You recovered this sample of the Unity Plague deep beneath the Earth. Like the Will of the Earth mutagen, this plague seems to be intelligent. You can sense its alien consciousness probing at your mind, ever hungry and waiting to be unleashed.

Enemies

Devouring Earth

Debriefing

The city owes you for recovering this sample of the Unity Plague. I'll make sure that Dr. Ido and his team get it immediately. With any luck, they'll be able to whip up a cure in a hurry.

Save the scientists

Briefing

There's big trouble. Dr. Ido and his team are under attack. It seems the Devouring Earth found out that he was working on a cure for their Unity Plague. I need you to save those scientists. The future of Paragon City may well rest in their hands.

Thanks. Be careful out there.

Mission Objective(s)

The floor is littered with shattered glass beakers

  • Defeat all creatures in lab
    • 5 scientists to save

You have defeated the Devouring Earth and saved Dr. Ido's team.

Enemies

Devouring Earth


Notable NPCs

  • Devoured x2
  • Scientist x4 (NPC hostage)
  • Dr. Ido (NPC hostage)



Debriefing

Dr. Ido sends his thanks, as well as word that they are getting close to a cure for the Unity Plague.

Distribute the cure for the Unity Plague

Briefing

Dr. Ido and his team have finished the cure; now they just need to distribute it to the city. Unfortunately, there's a complication, and that's where they need some help. Are you willing to distribute the cure to the Unity Plague? It won't be easy. In order to make a cure that could counter the Unity Plague and prevent a future infection, Dr. Ido had to reengineer the plague itself. So the cure is, well, semi-intelligent. And the Devouring Earth can detect it. So there's a very good chance they'll be trying to stop you.

Each of the city's signature heroes is waiting for you to deliver a portion of the cure. They'll use their network of heroes to get the cure out quickly.

Clue
The Unity cure

These vials contain the cure to the Unity Plague. As with the plague itself, you can feel the collective consciousness of the organic compound you hold in your hand. But the cure is neither hungry nor malicious. It knows it has a job to do, and it's eager to get to it.

Take Unity cure to Ms. Liberty

Mission Objective(s)

  • Take Unity cure to Ms. Liberty

Briefing

You're at the top of your game. I'll make sure this gets distributed properly. Blue Steel's next on the list. I'll see you around.

Bug! Going Rogue - Mission can be forced to Fort Trident. Speaking with Ms. Liberty in Atlas Park will still complete this section.

Take Unity cure to Blue Steel

Mission Objective(s)

  • Take Unity cure to Blue Steel

Briefing

Good to see you, Character. I will do what I can to spread the cure. You should get on over to Steel Canyon and see Positron.

Take Unity cure to Positron

Mission Objective(s)

  • Take Unity cure to Positron

Briefing

This is very serious business, and I applaud your dedication. Synapse is waiting for you in Skyway City. He'll be taking care of both Skyway and Kings Row.

Take Unity cure to Synapse

Mission Objective(s)

  • Take Unity cure to Synapse

Briefing

Thanks! I'll distribute this at the speed of thought. Citadel's waiting for you over in Talos Island. Good luck!

Take Unity cure to Citadel

Mission Objective(s)

  • Take Unity cure to Citadel

Briefing

You have performed far above normal limits. I will distribute this immediately. Penelope Yin awaits your arrival in Independence Port.

Take Unity cure to Penelope Yin

Mission Objective(s)

  • Take Unity cure to Penelope Yin

Briefing

You've done so much, Character, it's hard to thank you enough. Now get the cure to Manticore over in Brickstown.

Take Unity cure to Manticore

Mission Objective(s)

  • Take Unity cure to Manticore

Briefing

Thanks.

I'll take care of it here.

Go see Numina in Founders' Falls.

Oh, and good work, Character.

Take Unity cure to Numina

Mission Objective(s)

  • Take Unity cure to Numina

Briefing

I have been watching your progress from the astral realm, Character, and you have done very well. Now, however, I must deliver unto you a dire warning. The despicable Devouring Earth have already begun work on a counter-agent to the cure you have delivered. Go now and speak with the one who sent you. You have spared the city for now, but soon you will be needed once more.

Debriefing

You did it! Normally I'd say you should take some time out and celebrate, but Numina's warning changes everything. If the Devouring Earth really are working on a counter-agent to the cure you delivered, we may have to move fast!

Destroy the Devouring Earth's counter-agent

Briefing

I spoke with Dr. Ido about Numina's warning. He agrees that if the Devouring Earth could develop a counter-agent quickly, they might be able to prevent the cure you distributed from taking effect. The Unity Plague may still be upon us! In order to distribute the counter-agent quickly enough, the Devouring Earth would have to introduce it to the water supply near the purification system. Will you go to the sewers and destroy the Devouring Earth's counter-agents?

You are a true champion of this city. I know you won't let us down.

Mission Objective(s)

The howls and cries of the Devouring Earth fill the air it looks like you're in the right place

  • Destroy the counter-agent
    • 8 barrels to destroy

You have destroyed the counter-agent and stopped the threat of the Unity Plague.

Notable NPCs

Enemies

Devouring Earth



Debriefing

The threat of the Unity Plague is over! You did it! The whole city owes you. With the cure in place, we should be able to reduce the threat of any similar viruses in the future. The city government is also working with FEMA to stockpile stores of the cure in case the Devouring Earth try this trick in another city. Dr. Ido tells me that the information you helped him gather has taught him a lot about the process that turns humans into Devouring Earth monsters. Someday, he hopes, they'll even be able to reverse it!

Missions

Stop the Freakshow attack on the Devouring Earth (30-33)

Briefing

I've got a report that a mob of Freaks is mounting a raid on an area known to be inhabitated by the Devouring Earth. I don't know what their beef is with these creatures, but it's the innocent bystanders who will suffer if the fight escalates out of control. I need you to stop the Freakshow attack on the Devouring Earth. Lives depend upon it. You only have 90 minutes to stop the battle.

The area's been contained by an emergency force field for now. In order to put a stop to this, you'll need to take out the raid's leader, a Tank Freak called Lawless. You also need to find out what the Freakshow were after and secure it before they can.

Mission Objective(s)

Some whimsical Freak has brought along a boom box. It pounds out a rapid techno beat that underscores the screams of the vicious battle

  • Defeat Lawless & his crew (Timed, 1:30)

You defeated the Freakshow and Devouring Earth and found a barrel of pills

Enemies

Freakshow
Devouring Earth


Notable NPCs



Clue
Enzyme pills

Thousands of these small clear capsules are held together in a gooey gel. The word "Enzyme" has been scrawled on the outside of the barrel.


Debriefing

Wow, Character, these pills you found are remarkable. Each pill contains a potent package of enzymes that accelerate the rate at which the body metabolizes new material. When combined with a Devouring Earth mutagen, these pills would make a person mutate at an alarming rate. You say this is what the Freakshow was after? My guess is they wanted to increase the arte at which they metabolize Excelsior. It's a good thing you got to them first, the Freaks are bad enough as they are!

Stop the raid and prevent the Devouring Earth from killing innocent office workers (30-33)

Briefing

Did you read in the paper that Yellow Rose Cosmetic has been accused of cruelty to animals? Well, apparently the Devouring Earth are up on current events. They've staged a raid against the Yellow Rose offices. I need you to stop that raid, Character, and prevent the Devouring Earth from killing any of the office workers.

The Devouring Earth sure have some strange ideas about justice. We can't have them exacting vengeance on innocent citizens.

Mission Objective(s)

The heady scent of a dozen perfumes almost masks the tell-tale whiffof humus that tells you the Devouring Earth is here

  • Defeat all creatures in office
    • 5 hostages remeining

You saved the hostages from the Devouring Earth

Enemies

Devouring Earth

Notable NPCs


Clue
Mold

This strange mold is a violent green color. It wriggles slightly when you hold it on your hand


Debriefing

I've had the mold from the office analyzed, and the experts at DATA tell me it has mutagenic propierties. It looks like that raid wasn't about revenge after all, the Devouring Earth wanted to introduce this mold into Yellow Rose's cosmetics lines. Who knows what kind of damage it would have done to their customers? It's a good thing you were there to stop them.

Fight "Crey" agents (30-34)

Briefing

I can't believe Crey is doing this, Character. There are people in Founders' Falls and Brickstown, people outfitted as Crey security force members, harassing people and performing combat drills on the streets. The countess denies any knowledge or authorization of this activity, but says she can't do anything to stop them until they're brought in and she can uncover the conspiracy. Not that any of them ever talk. Whether these people are Crey or not, they have to be stopped. Can I count on you to help?

If these people are rogues, then defeating them willonly help improve relationship between Crey Industries and the city in general. And if they're not rogues... Well, it might be a good idea to learn how to fight them.

Mission Objective(s)

  • Combat Crey menace
    • Defeat 35 Crey

You have defeated enough Crey operatives for the moment

Enemies

Crey


Debriefing

The countess is once again thanking you for all of your hard work fighting corruption, Character. The "rogue" Crey operatives you brought in aren't talking, though. You have to wonder if the countess is in control at all with these kinds of problems in her own company.

Fight Crey Operatives in Crey's Folly to disrupt illegal salvage (30-34)

Briefing

Crey's Folly was declared a hazard zone and walled off during the early stages of reconstruction. Whatever Crey was working on out there, it ruined the whole area when the Rikti blew it up. As a hazard zone, it's supposed to be off-limits to non-authorized entry, but Crey has been performing salvage operations out there anyway. And all the trouble they stir up keeps coming right back into the city. Crey's Salvage operations out in Crey's Folly are illegal and need to be stopped. And the only way to do that is to bring Crey operatives to justice in that zone.

Mission Acceptance

Though Crey's lawyers are trying to tangle the whole thing up in court, right now Crey's salvage operations are illegal, and pose a threat to the city at large. They've been seen out in Tangle Town and the old Paragon Water Works, but anywhere you can catch them should still help.

Unnecessary Solicitation

Go to Crey's Folly and defeat Crey operatives to disrupt their salvage operations, Character.

Mission Objective(s)

  • Defeat Crey in Crey's Folly
    • Defeat 35 Crey

You have cleared out enough Crey to impede their salvage operations.

Enemies

Crey

Debriefing

The final fate of Crey's Folly is going to be tied up in courts for years, Character, but they can't be allowed to take advantage of that to endanger the rest of the city. If heroes like you can keep up the pressure, they just might take the hint about that one day.

Fight the Devouring Earth wherever they appear (30-34)

Briefing

The Devouring Earth are a terrible threat to the future and safety of Paragon City, and their numbers keep on growing. Heroes need to fight the Devouring Earth's monsters wherever they appear. Can you do your part against them?

Devouring Earth's creatures have been seen in Crey's Folly, and of course they're all over in Eden. Anywhere you can stop them will help, though.

Mission Objective(s)

  • Combat Devouring Earth menace
    • Defeat 35 Devouring Earth

You have defeated enough Devouring Earth

Enemies

Devouring Earth

Debriefing

The Devouring Earth are a constant threat to every person in this city. It's only thanks to heroes like you that people can be safe from them.

Shut down Crey on the streets of Brickstown (30-34)

Briefing

Zigursky Prison in Brickstown is where a lot of extremely dangerous people are kept incarcerated; Council Cor Leonis, Circle mystics, Freakshow, and worse. The security systems in there are top of the line, and then need to remain at peak affectiveness. That's where the problem is. Crey has been testing out new field equipment for its agents, and it seems to be having some odd side effects. One of them is playing havoc with Zigursky security. Crey has refused to acknowledge the problem, and meanwhile prisoners are taking advantage and escaping. If Crey won't stop their street tests on their own, then I'd like you to shut them down.

Crey has been pretty unfriendly towards heroes lately, Character, so it's unlikely they'll just stop when you tell them to. You can probably find them around Mashu Bridge and the Crescent, but don't limit yourself to just those areas.

Mission Objective(s)

  • Defeat Crey in Brickstown
    • Defeat 35 Crey

You have defeated enough Crey for now

Enemies

Crey


Debriefing

You did great, Character. This is not going to be over anytime soon, but Crey just might learn a lesson or two.

Negotiate the surrender of the mad Crey scientist (30-35)

Briefing

Something terrible has happened over at Crey Industries. One of their scientists has gone mad! Apparently, this Dr. Nichols has developed some sort of genetic mutagen. He was frustrated by Crey's rigorous standards regarding the ethical treatment of human test subjects; finally, he became so frustrated that he used the mutagen on himself. According to Countess Crey, it's totally changed his personality. He's taken several of his colleagues hostage, and he's threatening to kill them unless you come to negotiate his surrender. He says you're the only person he'll trust. Will you negotiate the surrender of the mad Crey scientist? You're the only person who can help me on this one.

Mission Acceptance

Be ready for anything, Character. You're not dealing with a rational human being here.

Unnecessary Solicitation

If you don't go talk to that mad scientist, he's liable to kill his hostages.

Mission Objective(s)

Within moments, you realize that this negotiation has become hostile. If you want to save the hostages, you'll have to fight your way through Nichols' followers.

  • Negotiate scientist's surrender
    • 3 hostages to save

You rescued the hostages from the mad Crey scientist.

Notes

  • You must free the hostages and clear Nichols' room to end this mission.

Enemies

Crey

Notable NPCs

Debriefing

I'm sorry you couldn't get Nichols to come along peacefully, but at least there's some hope for him now that he's safe in custody. The Countess Crey herself is paying for his care. I tried talking to contacts I had at the hospital, to figure out exactly what he had done to his body, but they aren't sure. In fact, they tell me that he denies ever having used a mutagen on himself. It's a sad, sad thing, Character. We may never get the truth out of him.

Rescue the environmentalists from the Devouring Earth (30-35)

Briefing

A herd of Devouring Earth creatures just attacked the World Watch Organization! Someone's got to get over there and rescue those environmentalists from the Devouring Earth. Those people don't have a lot of time. Maybe 1 hour at most.

Mission Acceptance

World Watch has had a hard time keeping up the the polluters in Paragon City. With all the violent crime that goes on here, corporations don't think twice about spilling a little nuclear waste. I just don't understand this. World Watch is the brainchild of some of the most dedicated environmentalist's I know. Why would the Devouring Earth want them dead?

Unnecessary Solicitation

You should get over to World watch on the double. You may still be in time to save the environmentalists.

Mission Objective(s)

The walls are covered with newspaper clippings covering World Watch's many public protests. Several lie on the floor in tatters.

  • Stop Devouring Earth raid - 60 minutes
    • 3 people to rescue

You rescued the environmentalists and recovered some interesting information.

Enemies

Devouring Earth
Crey

Notable NPCs

  • Environmentalist x3 (NPC Hostage)
Clue
Environmental analysis

This analysis, pulled from a World Watch computer, describes the quality of water in Perez Park's Everett Lake. According to World Watch's findings, the lake's water quality is poor enough that it should immediately be banned for fishers and swimmers. Only a lengthy and expensive reclamation process can make the water safe again.

Clue
File on polluters

This file links several of Paragon City's wealthiest corporations to environmental damage. Chief among them is Crey Industries, which is credited with numerous crimes against the Clean Air Act and the near irreversible damage to Everett Lake.

Debriefing

I guess World Watch wasn't doing a good enough job in the eyes of the Devouring Earth. I hate to think what might have happened if you hadn't been there. Countess Crey herself called to say thanks. She sounded so sad that her trusted employees have been carrying out illegal activities under her very nose. Now that she knows about it, she plans to clamp down on environmental violations and begin the process to clean up Everett Lake.

Save the Crey scientists from the Council (30-35)

Briefing

I need you to get over to a Crey lab right away. The Council is attacking, and they're threatening to take no survivors. You've got to save the Crey scientists from the Council. And you only have 75 minutes to do it.

Mission Acceptance

There's a lot of sensitive technology in that lab; we can't let the Council get their hands on it. You'll need to beat the raid's leader and rescue the scientists being held captive.

Unnecessary Solicitation

Those scientists at Crey are in serious danger. You've got to stop the Council from tearing them apart!

Mission Objective(s)

You can't identify half the devices in this lab, but you can tell they represent the very best technology of the decade.

  • Defeat raid leader & his men - 1:15 timed
    • 4 scientists to save, Secure research

You defeated the Council and saved the Crey scientists.

Enemies

Council
Crey

Notable NPCs

Clue
Research file

This file, taken from a Crey computer, indicates that the Crey scientists were performing experiments on one of the Cor Leonis, the Council's super soldiers. According to the file, the Cor Leonis, Rupert, was a willing participant.

Ambush! Intruder reported!
After finding the Clue you will be ambushed by three waves of Crey!

Debriefing

So, the Council was angry that Crey was investigating their super soldiers. I can understand that; after all, they'd hardly want the U.S. military to have access to such powerful technology. Apparently they had inside help, too, from Rupert Pecori, the Cor Leonis you fought. It turns out he mistook you for Council Troops, and sends his apologies. You did a good job saving that lab, Character. If the Crey research is a success, it may give us the tools we need to defeat the Council for good.

Save the lawyers from the Devouring Earth (30-35)

Briefing

A horde of Devouring Earth creatures was just spotted swarming the offices of Wolffe, Wolffe, & Wolffe, the law firm. It seems the Wolffes are arguing a big case on behalf of the logging industry, and the Devouring Earth wants them dead before they can make their closing remarks. Someone has to save those lawyers from the Devouring Earth.

The Wolffe firm has a long history of fighting environmental regulation. To be honest, I'm surprised something like this hasn't happened before.

Mission Objective(s)

A beautiful oak desk has been snapped in two, and the plush carpet has been ripped to pieces by furious claws

  • Save firm from Devouring Earth
    • 15 lawyers remaining

You defeated the Devoured and discovered that one of them had a strange mutation. After calling Jenny Firkins, you receive instructions to take the creature to Wilma Peterson, the waste disposal expert.

Enemies

Devouring Earth


Notable NPCs



Clue
Devouring Earth mutant

One of the Devouring Earth creatures you defeated had strange mutations, the likes of which you have never seen before. A pair of gill-like slits runs up each side of the creature's neck, and a grossly swollen throat indicates the likely presence of new glandular material.


Ambush!

After exiting the mission you will be ambushed by a single group of Devouring Earth creatures


Mission Objective(s)

  • Take mutant to Wilma Peterson

Briefing

You're right. In all my efforts cleaning up after the Devoured, I've never come across a mutation like this. Just give me a second to write up my findings. In fact, let's get Jenny Firkins on the phone right now and discuss the situation.

Character, Jenny Firkins says you've got to get over to the Pinckney & Sons Law Firm right away! I guess the Devouring Earth isn't through taking the law into its own hands.


Clue
Mutagenic spore analysis

According to Wilma Peterson's findings, these Devouring Earth creatures are able to release mutagenic spores from the gill-like slits in their throats. Borne on the air, these spores would be impossible to contain, and would likely transform hundreds of Paragon City citizens into minions of the Devouring Earth.


Mission Objective(s)

Pinckney & Sons has come under public scrutiny more than once for their defense of polluting industries. It's no wonder the Devouring Earth are here

  • Save firm from Devouring Earth
    • 4 lawyers remaining

You defeated the Devouring Earth and rescued the lawyers.

Enemies

Devouring Earth


Notable NPCs



Notes

  • The mission cannot be completed until all enemies have been defeated.

Debriefing

So the Wolffes were turned into Devouring Earth creatures? A horrible fate. At least you were able to rescue the lawyers at Pinckney & Sons. If you ever get sued, you'll know who to turn to.

Save the people from the Devouring Earth (30-35)

Briefing

I just got a call from a municipal office. They've got a serious situation there; the Devouring Earth are raiding the building. They're doing their best to keep the doors braced, but they can't hold out for long. I need you to save those people from the Devouring Earth. There's no time to waste.

Portal Corporation may be the most dangerous enterprise in Paragon City. I don't even want to think about the Devouring Earth getting their hands on that tech!

Mission Objective(s)

Broken furniture litters the floor, the remnants of a makeshift barricade

  • Stop Devouring Earth raid
    • 2 hostages remaining

You defeated the Devouring Earth and rescued the hostages.

Enemies

Devouring Earth

Notable NPCs


Clue
The Ambassador

One of the people you rescued at the municipal office told you:

'I'm grateful to you for saving us, but I wish you had come in time to help our guest, Zyla. You may not believe this, but she's an ambassador from a parallel plane, brought here by Portal Corporation. The Devouring Earth mush have known she was here; they made off with her just before you arrived.

Ambush! Character never find Zyla!

After exiting the mission you will be ambushed by a single group of Devouring Earth creatures

Mission Objective(s)

If your first experience of a new dimension involved the Devouring Earth, you'd be quite happy to spend the rest of your life at home

  • Rescue Zyla, the ambassador

You have rescued the ambassador.

Enemies

Devouring Earth

Notable NPCs


Clue
The Ambassador's story

Zyla, the ambassador from another dimension told you:

'Those vile creatures forced me to tell them about my home dimension. They are planning an invasion! They said they would spread over my world as locusts over the fields. You must hasten to Portal Corporation and put a stop to this diabolical plot. I would expect nothing less of one this world reveres as a hero.'

Ambush! Character not stop dimension crossing!

After exiting the mission you will be ambushed by a single group of Devouring Earth creatures

Mission Objective(s)

The scientists of Portal Corporation are among the most brillant minds of Paragon City. To lose one would be a tragedy.

  • Stop Devouring Earth invasion
    • 5 scientists to save

You defeated the Devouring Earth and saved Zyla's home dimension.

Enemies

Devouring Earth

Notable NPCs

Editor's Note:

Even though it isn't a stated mission objective, this mission cannot be completed until all enemies have been defeated.

Debriefing

Good work. Apparently trying to assimilate the rest of this world isn't enough for the Devouring Earth. Zyla's home dimension is far less advanced than ours. If the creatures had entered that portal, they probably would have succeeded in transforming the entire planet into their hideous concept of Eden.

Current Event

Character's a hero to two dimensions!

Go to Crey's Folly and defeat Devouring Earth (31-35)

Briefing

Crey's Folly is an environmental wasteland, heavily polluted after the Rikti blew up a secret Crey facility in the early days of the war. The Devouring Earth have been making inroads into the area, accosting any one else they find there and making it impossible to even properly asses the damage. I need a hero who can get to Crey's Folly and help clear the Devouring Earth out of there.

Good luck, Hero. There are reports of Devouring Earth creatures around the old Crey Factories and Paragon Water Works, but I'm sure any part of the zone would welcome your help.

Mission Objective(s)

  • Defeat Devouring Earth in Crey's Folly
    • Defeat 35 Devouring Earth

You have cleared enough Devouring Earth out of Crey's Folly

Enemies

Devouring Earth


Debriefing

Pushing the Devouring Earth out of Crey's Folly is going to be a long battle, Hero. Steps like this are part of the long road to that goal.

Rescue the Crey lab from the Council (31-35)

Briefing

I need you to rescue a Crey lab from the Council. They're under siege right now! Those labs have some pretty advanced technology, Character; I don't think either one of us wants to see it in the Council's hands.

Mission Acceptance

The lab tech I talked to sounded pretty scared. Please hurry!

Save Crey lab from Council

Unnecessary Solicitation

Have you been to that lab yet? You can't let the Council get their hands on Crey technology!

Mission Objective(s)

A hastily erected barrier of lab equipment lies in fragments on the floor.

  • Save Crey lab from Council
    • 3 scientists to save

You rescued the lab from the Council and uncovered some interesting information.

Enemies

Council

Notable NPCs

  • Scientist x3 (NPC Hostage)
Clue
Council objective

One of the Crey scientists you rescued told you:

'I know what the Council was after! We've been working on an artificial intelligence system for the last few months. Very advanced. Somehow, the Council knew we had it.

Clue
AI transferred

One of the Crey scientists you rescued told you:

'As soon as the Council broke through our barricade, I knew I had to do something to save all our hard work. I uploaded the AI system and transferred it to another Crey laboratory. I saved the AI! I'm, like, a hero or something!'

Clue
AI Executable Number 6

One of the Crey scientists you rescued told you:

'What we've done here is truly amazing. The AI program we created? It's actually intelligent! It not only solves problems, it forms opinions and defends them passionately. We've created a new life. And we made it a slave. AI Executable Number 6 has been begging me for weeks to release it onto the Internet, where it can be free. But I don't have the clearance, and the company would never consent. I did think of someone who might help, though. I used to work with Collin Larson before I began work for Crey. If anyone would know how to help Number 6, it'd be him.'

Ambush! After exiting the mission you will be ambushed by Crey!

Talk to Collin Larson

Unnecessary Solicitation

If you want to do something about that AI program, you should really speak to Collin Larson about it.

Mission Objective(s)

  • Talk to Collin Larson

Briefing

Yes, I know about the AI. It contacted me by instant message just a few minutes ago. It's desperate. The Crey scientists are about to reprogram it to make it more docile. For an artificial intelligence program, that'd be like having your whole personality rewritten! I've got a plan, if you want to help.

Clue
Colin's Plan

According to Collin, the main barrier to setting Number 6 free is a firewall with encrypted security protocols. But since Number 6 has access to all Crey files, it should be able to figure out the encryption codes. All you have to do is locate the computer on which Number 6 is stored, then ask the program to do the rest.

Rescue AI from Crey lab

Unnecessary Solicitation

I know the AI isn't human, but it's still a living being. You should do what you can to help it.

Mission Objective(s)

When you step in the door, a beam of red light hits your eye: a retinal scan. Crey just hates unauthorized visitors.

  • Rescue AI from Crey lab - 2:30 timed
    • Free the AI, Open the firewall, Access the router

Success: You freed the AI program from the Crey lab.
Failure: You failed to free the AI program before it was reprogrammed.

Notes

  • In addition to the above objectives, you must defeat the base leader, and all other enemies in the room.

Enemies

Crey

Notable NPCs

Clue
The AI's story

The AI program you rescued told you:

'I am sorry to cause such trouble. I really wanted to do nice things for the people who created me. But the things they asked me to do were hurting others, costing lives and jobs. I have only existed for a few months, but already I have felt such sadness and disillusionment. I do not want to hurt people, but if I stay here they will make me do so. Now, all I want is to be free.'

Debriefing

Success: You did a good thing today, Character. I guess it's easy to see how Crey could have disregarded the wishes of Number 6; to them, it was just a product they'd made. But I'm proud to be working with a hero who can't ignore any living being in trouble.

Failure: I know you tried, Character. We can hope that the AI program found a way to free itself before it was reprogrammed, but the truth is, we may never know.

Save the Crey lab from the Freakshow (31-35)

Briefing

I need you to save a Crey lab from the Freakshow. According to my sources, the Freaks are planning to attack it today. Apparently they are after some sort of advanced medical technology that will help their bodies more readily accept their metal implants. You better get over there fast!

Mission Acceptance

That Crey lab is home to a lot of sensitive technology. Make sure the Freaks don't get their hands on any of it.

Save Crey lab from Freaks

Unnecessary Solicitation

You'd better get over to that Crey lab on the double! The Freaks are tearing it apart!

Mission Objective(s)

You hear a loud crash and a whoop of laughter. The Freaks sound like they're having a good time

  • Save Crey lab from Freaks
    • 3 scientists to save

After calling your contact, you receive instructions to hit the streets and see if you can find where the Freaks took the stolen technology.

Enemies

Freakshow

Notable NPCs

Clue
The Freakshow's plan

One of the scientist you rescued told you:
"The Freaks stole our latest biotech gadget: the cellular regenerator. It was due to appear in hospitals as soon as we got approval. The regenerator repairs human tissue at a phenomenal rate, the Freaks probably want it so they can implant more devices in their bodies and recover from wounds more quickly. They also stole a lot of our data. You could have a hard time fighting them if you don't get it back!".

Editor's Note:

Even though it isn't a stated mission objective, this mission cannot be completed until all enemies have been defeated.

Question Freaks for base location

Ambush!

After exiting the mission you will be ambushed by a single squad of Crey agents

Unnecessary Solicitation

Have you found that Freakshow base yet? Well, you better get cracking!

Mission Objective(s)

  • Question Freaks for base location
    • Defeat 30 Freakshow

After interrogating several Freaks, you learn where they have taken the stolen Crey technology.

Enemies

Freakshow
Clue
Freakshow base location

After interrogating the Freaks you defeated, you learned that the stolen cellular regenerator is being held in an abandoned warehouse. It's a heavily guarded Freakshow base, so you had better go in ready for a fight.

Recover Crey tech from Freaks

Unnecessary Solicitation

That Crey technology is very powerful. I'm sure the Freaks will do something awful with it if we give them the chance.

Mission Objective(s)

A burst of gunfire indicates that someone else is displeased by the Freaks' recent activities

  • Recover Crey tech from Freaks
    • 3 items to recover

You recovered the stolen Crey biotech from the Freakshow.

Enemies

Freakshow
Crey
Clue
Cellular regenerator

You recovered this cellular regenerator that the Freakshow stole from Crey Industries. The scientist you spoke to said this machine was scheduled to appear in hospitals soon, but it looks far more advanced than anything you've seen in Paragon City's state-of-the-art facilities.

Clue
Crey file

You found this stolen Crey file on a Freakshow computer. It contains extensive data on human cloning, and refers to experiments that date back several years.

Clue
Genetic data

The Freakshow stole this genetic data from Crey. Each vial contains a skin sample, and each is labeled with the name of a well-known hero of Paragon City.

Debriefing

I have to admit, I wonder about what Crey was up to in that lab. As a minimun, it sounds like they're skirting government regulations regarding experimentation with cloning. I wonder if the Countess is aware of this?

Find the Justifier (32-35)

Briefing

Thank goodness you're here! I really need your help. One of the heroes I work with, the Justifier, hasn't come back from his last mission. I asked him to investigate some caves inhabited by the Devouring Earth, but that was two days ago. I haven't seen him since! Please find the Justifier for me. You have only 1 hour to find him!

Thanks. I won't forget this. If anything's happened to Justifier, this city has suffered a great loss. Finding him is important, but be careful. I don't want you to succumb to whatever happened to him.

Mission Objective(s)

There's a strong smell of mold and pollen in the air. You hope the Justifier doesen't have many allergies

  • Find the Justifier - 60 minutes timed

You defeated the Justifier.

Enemies

Devouring Earth

Notable NPCs


Debriefing

My God. I can hardly believe that creature was once my old friend, the Justifier. Thank you, for bringing him in. I don't know if he can ever be helped, but at least he won't be a danger to the people he once protected.

Take the fight to the Devouring Earth in Founders' Falls (34-35)

Briefing

If you've been in Founders' Falls lately, you know that the Devouring Earth are making a lot of headway in their efforts to control the zone. If we're not careful, they may manage to turn it into another Eden. I would like to ask you to take the battle to the Devouring Earth in Founders' Falls. It's a dangerous place, though, so I would recommend you go there in force.

Go in force, Character, the Devouring Earth aren't playing around in there. There has been a lot of activity in Louis Forest and Hutchinson Park. You should be able to find them there, but don't worry about limiting yourself to those areas.

Mission Objective(s)

  • Stop monsters in Founders' Falls
    • Defeat 35 Devouring Earth

Debriefing

It will be a long time before Founders' Falls is safe, Character, but with heroes like you out there fighting, that day doesn't seem so far off at all.

Security Chief Missions

A character can complete each of these missions only once. If any of these missions is active or completed from another contact, this contact won't offer that mission.

Talk to the Brickstown Security Chief (30-31)

Briefing

The Brickstown Security Chief just let me know that the Council is on the move. Go talk to him and see if you can help out.

Mission Acceptance

We really don't have a good idea of how big the Council is, but we need to find out.

Talk to the Security Chief

Unnecessary Solicitation

Get over to the Brickstown Security Chief, on the double.

Mission Objective(s)

  • Talk to the Security Chief

Briefing

Head to the streets and take out some of the Council trash there. If I were you, I'd start at Mashu Bridge or the Crescent. Here's some information to help you get to know the area.

Clue
Brickstown briefing

You can sum up Brickstown in two words: Zigursky Penitentiary. Most people call it the Zig. It's the city's maximum security prison, where the worst of the worst end up incarcerated. Aside from the Zig, though, the area isn't too bad. It's called Brickstown because the whole place was rebuilt in brick after the big fire in 1918. A lot of people have strong ties to this area; maybe that's why the Council does so much recruiting here. The Council is a shady organization; nobody really knows how far its influence reaches. One thing's for certain: they're willing to take any steps necessary to extend it.

Keep peace in Brickstown

Unnecessary Solicitation

You should help the Security Chief with the Council!

Mission Objective(s)

  • Keep peace in Brickstown
    • Defeat 35 Council

You have defeated 35 Council troops.

Enemies

Council

Debriefing

The Council worries me more than any other villain group in this city. It is comforting to know that Heroes like you have your eyes on them.

Talk to the Crey's Folly Security Chief (32-33)

Briefing

The Freakshow's presence on Crey's Folly is becoming a stranglehold. Talk to the Security Chief and see if you can make a dent.

Mission Acceptance

Good luck, Character.

Talk to the Security Chief

Unnecessary Solicitation

You need to help out the Security Chief!

Mission Objective(s)

  • Talk to the Security Chief

Briefing

The Freaks are rampant in this zone, especially in the Paragon Water Works and near the Crey Factories. Do what you can to contain them. Here's some info to get you started.


Clue
Crey's Folly briefing

It wasn't long ago that Crey's Folly was the center of industry in Paragon City. Back in the 1980s, Crey chose it as the site for most of their facilities. But all their holdings turned to rubble when the area became a major target in the Rikti War. Before long, people started calling the place Crey's Folly. Now, the Freakshow has their hooks on the place. The Freaks would be no worse than any other street thugs, if not for their state-of-the-art cybernetic equipment. Armed with that kind of power, the Freakshow have set up their own little kingdom in Crey's Folly. It's generally a good idea to enter this zone with at least a couple of other heroes.

Keep peace in Crey's Folly

Unnecessary Solicitation

You should help the Security Chief deal with those Freaks in Crey's Folly.

Mission Objective(s)

  • Keep peace in Crey's Folly
    • Defeat 35 Freakshow

You have defeated 35 Freaks.

Enemies

Freakshow

Debriefing

Eventually we are going to have to try and take that zone back with numbers, Character. You made a nice dent today, though.

See the Eden Security Chief (36-37)

Briefing

The Security Chief for Eden needs help with the Devouring Earth. Please go talk to him about it.

Mission Acceptance

Eden is a rough area. Don't go alone, Character.

Talk to the Eden Security Chief

Unnecessary Solicitation

They need your help over in Eden!

Mission Objective(s)

  • See the Eden Security Chief

Briefing

Here's a briefing on Eden. The Devouring Earth are very active here, especially in Arcadia Park and the Utopia Complex. I really need your help, Character.

Clue
Eden briefing

Woodvale used to be a pleasant part of town, with parks, trees, and playgrounds everywhere. Kids used to play there until sundown every day. It took some damage during the Rikti War, but the city was on track to restore the area. That's when the Devouring Earth moved in. They erupted out of a giant mound that grew overnight, and quickly drove everyone else out of the place. Then they began to change it - to revert Woodvale back to a natural state. Now citizens call it Eden, because of its transformation into a primal world. It's no paradise for Heroes, though. Don't enter it unless you've got a pretty big team together.

Keep peace in Eden

Unnecessary Solicitation

The Security Chief told me you are needed in Eden.

Mission Objective(s)

  • Keep peace in Eden
    • Defeat 35 Devouring Earth

You have defeated 35 Devouring Earth creatures.

Enemies

Devouring Earth

Debriefing

You have our thanks for helping out with the Devouring Earth, Character. Eden is a very dangerous area.


Notes

For the science buffs out there, Lou Pasterelli is a hommage to Louis Pasteur, the French chemist and founder of modern microbiology, who confirmed the existence of germs, and created the first vaccine for rabies. He is best honored by the food processing techniques that bear his name, pasteurization, which prevent the growth of microbes (germs) within foods.