Dark Mastery
Overview
Dark Mastery is a Blaster, Defender, Corruptor and Sentinel Ancillary Power Pool.
Corruptor/Defender: You have Mastery over Darkness to weaken your foes, and to add some much needed defense.
Blaster/Sentinel: You have Mastery over Darkness to control and blast your foes.
Power Table
The following table shows which powers are available and at what level:
Blaster
Power | Level | Effect |
---|---|---|
Murky Cloud | 35 | Toggle: Self +Res(Fire, Cold, Energy, Negative) |
Fearsome Stare | 35 | Ranged (Cone), Foe Fear, -ToHit |
Possess | 38 | Ranged, Foe Confuse, -ToHit |
Black Hole | 41 | Ranged (Targeted AoE), Foe Intangible |
Soul Consumption | 44 | PBAoE, Self Heal, +MaxHP, +MaxEnd; Foe -MaxHP, -MaxEnd, -Regen |
Corruptor / Defender
Power | Level | Effect |
---|---|---|
Oppressive Gloom | 35 | Toggle: PBAoE, Foe Disorient, Self -HP |
Dark Consumption | 35 | PBAoE, Moderate DMG(Neg), Self +End |
Dark Embrace | 38 | Toggle: Self +Res(Smash, Lethal, Neg, Toxic) |
Soul Transfer | 41 | Self Rez, Special |
Soul Drain | 44 | PBAoE, Moderate DMG(Neg), Self +DMG, +ACC |
Sentinel
Power | Level | Effect |
---|---|---|
Netherworld Tentacles | 35 | Ranged (Cone), Minor DoT(Neg), Foe Immob, -To-Hit, -Fly |
Smite | 35 | Melee, Moderate DMG(Smash/Neg), Foe -To Hit |
Netherworld Grasp | 38 | Ranged, Moderate DMG(Neg), Foe Hold, -To-Hit |
Engulfing Darkness | 41 | PBAoE, Moderate DMG(Neg), Minor DoT(Neg), Foe -To-Hit |
Darkest Night | 44 | Toggle: Ranged (Targeted AoE), Foe -DMG, -To-Hit |
Powers
The following are powers in the Dark Mastery powerset.
Dark Consumption
The dark power of the Netherworld allows you to tap the essence of your foe's soul and transfer it to yourself. This will drain the Hit Points of your enemy and add to your Endurance.
Damage | Moderate(Negative) |
Recharge | Very Long |
Minimum Level | 35 (Corruptor) |
35 (Defender) | |
Effects | Point Blank Area of Effect |
Self +Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Increase Attack Rate | |
Set Categories | Melee AoE Damage |
Endurance Modification | |
Universal Damage |
Dark Embrace
You tap into the energy of the Netherworld to protect yourself from damage. This Dark Embrace shrouds you and grants resistance to Lethal, Smashing, Toxic, and Negative Energy damage. You must be level 38 and have Oppressive Gloom or Dark Consumption before selecting this power.
Recharge | Fast |
Minimum Level | 38 (Corruptor) |
38 (Defender) | |
Effects | Toggle: Self +Resistance(Smashing, Lethal, Negative, Toxic) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Darkest Night
While active, you channel Negative Energy onto a targeted foe. Darkest Night decreases the damage potential and chance to hit of the target, and all foes nearby, as long as you keep the power active.
Recharge | Moderate |
Minimum Level | 44 (Sentinel) |
Effects | Toggle: Ranged (Targeted Area of Effect) |
Foe -Damage, -To-Hit | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | ToHit Debuff |
Engulfing Darkness
You release a burst of negative energy to foes around you dealing moderate Negative Energy damage, reducing their chance to hit and sapping their health over time.
Damage | Moderate(Negative) |
Recharge | Slow |
Minimum Level | 41 (Sentinel) |
Effects | Point Blank Area of Effect, Minor Damage Over Time(Negative) |
Foe -To Hit | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Melee AoE Damage |
ToHit Debuff | |
Accurate ToHit Debuff | |
Universal Damage |
Netherworld Grasp
Mastery over the forces of the Netherworld allows you to summon dark tentacles to render your target helpless and inflicting moderate negative energy damage. Even if the target is powerful enough to resist the power's hold effect they will have their chance to hit reduced.
Damage | Moderate(Negative) |
Recharge | Moderate |
Minimum Level | 38 (Sentinel) |
Effects | Ranged |
Foe Hold, -To Hit | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Ranged Damage |
Holds | |
ToHit Debuff | |
Accurate ToHit Debuff | |
Universal Damage |
Netherworld Tentacles
You can create a cone shaped rift to the Netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, Immobilizing them while the tentacles drain their life and reduce their chance to hit.
Damage | Minor Damage Over Time(Negative) |
Recharge | Moderate |
Minimum Level | 35 (Sentinel) |
Effects | Ranged (Cone) |
Foe Immobilize, -To Hit, -Fly | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Ranged AoE Damage |
Immobilize | |
ToHit Debuff | |
Accurate ToHit Debuff | |
Universal Damage |
Oppressive Gloom
The Netherworld has many mutable properties, such as the Oppressive Gloom. This power allows you to use your own Hit Points to keep enemies near you disoriented and unable to use any powers. Endurance cost for this is minimal, but the power can be dangerous to use.
Recharge | Moderate |
Minimum Level | 35 (Corruptor) |
35 (Defender) | |
Effects | Toggle: Point Blank Area of Effect |
Foe Disorient | |
Self -Max Health | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Stuns |
Smite
You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a Smite that deals more damage than Shadow Punch, but has a longer recharge time. Smite clouds the target's vision, lowering their chance to hit for a short time.
Damage | Moderate(Smashing/Negative) |
Recharge | Moderate |
Minimum Level | 35 (Sentinel) |
Effects | Melee |
Foe -To Hit | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Melee Damage |
ToHit Debuff | |
Accurate ToHit Debuff | |
Universal Damage |
Soul Drain
Using this power, you can drain the essence of all nearby foes' souls, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your damage and accuracy. You must be level 44 and have two other Dark Mastery Powers before selecting this power.
Damage | Moderate(Negative) |
Recharge | Very Long |
Minimum Level | 44 (Corruptor) |
44 (Defender) | |
Effects | Point Blank Area of Effect |
Self +Damage, +Accuracy | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | Melee AoE Damage |
To Hit Buff | |
Universal Damage |
Soul Transfer
Should you fall in battle, you can perform a Soul Transfer, sucking the life force of all foes around you to bring yourself back from the brink of death. The more foes nearby, the more life is restored to you. Drained foes are left Disoriented. The dark effects of this Soul Transfer will actually leave you invulnerable for a brief time, and protected from XP Debt for 90 seconds. There must be at least one foe nearby to fuel the Transfer and revive yourself. You must be level 41 and have Oppressive Gloom or Dark Consumption before selecting this power.
Damage | Moderate(Negative) |
Recharge | Very Long |
Minimum Level | 41 (Corruptor) |
41 (Defender) | |
Effects | Self Resurrect, Special |
Enhancements | Enhance Damage |
Enhance Endurance Modification | |
Enhance Heal | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Melee AoE Damage |
Endurance Modification | |
Healing/Absorb | |
Stuns | |
Universal Damage |
Historical
- This set was added to the game in Issue 3.
- Soul Transfer was added to this set in Issue 16.
- This set was made available to Corruptors in Issue 18.
- In Issue 21, All Epic Power Pools became accessible at level 35, and the level requirements for the powers were lowered to match.
- This set was included with the release of Sentinels in Issue 25.
- Issue 27, Page 5 lowered the level at which the third power from Ancillary Power Pools unlocked from level 41 to level 38.