Dark Mastery

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Overview

Dark Mastery is a Blaster, Defender, Corruptor and Sentinel Ancillary Power Pool.

Corruptor/Defender: You have Mastery over Darkness to weaken your foes, and to add some much needed defense.

Blaster/Sentinel: You have Mastery over Darkness to control and blast your foes.

Power Table

The following table shows which powers are available and at what level:

Blaster

Power Level Effect
Murky Cloud 35 Toggle: Self +Res(Fire, Cold, Energy, Negative)
Fearsome Stare 35 Ranged (Cone), Foe Fear, -ToHit
Possess 38 Ranged, Foe Confuse, -ToHit
Black Hole 41 Ranged (Targeted AoE), Foe Intangible
Soul Consumption 44 PBAoE, Self Heal, +MaxHP, +MaxEnd; Foe -MaxHP, -MaxEnd, -Regen

Corruptor / Defender

Power Level Effect
Oppressive Gloom 35 Toggle: PBAoE, Foe Disorient, Self -HP
Dark Consumption 35 PBAoE, Moderate DMG(Neg), Self +End
Dark Embrace 38 Toggle: Self +Res(Smash, Lethal, Neg, Toxic)
Soul Transfer 41 Self Rez, Special
Soul Drain 44 PBAoE, Moderate DMG(Neg), Self +DMG, +ACC

Sentinel

Power Level Effect
Netherworld Tentacles 35 Ranged (Cone), Minor DoT(Neg), Foe Immob, -To-Hit, -Fly
Smite 35 Melee, Moderate DMG(Smash/Neg), Foe -To Hit
Netherworld Grasp 38 Ranged, Moderate DMG(Neg), Foe Hold, -To-Hit
Engulfing Darkness 41 PBAoE, Moderate DMG(Neg), Minor DoT(Neg), Foe -To-Hit
Darkest Night 44 Toggle: Ranged (Targeted AoE), Foe -DMG, -To-Hit

Powers

The following are powers in the Dark Mastery powerset.

ShadowFighting DarkConsumption.png Dark Consumption

The dark power of the Netherworld allows you to tap the essence of your foe's soul and transfer it to yourself. This will drain the Hit Points of your enemy and add to your Endurance.

Damage Moderate(Negative)
Recharge Very Long
Minimum Level V archetypeicon corruptor.png 35 (Corruptor)
Archetypeicon defender.png 35 (Defender)
Effects Point Blank Area of Effect
Self +Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Increase Attack Rate
Set Categories Melee AoE Damage
Endurance Modification
Universal Damage

DarkMastery DarkEmbrace.png Dark Embrace

You tap into the energy of the Netherworld to protect yourself from damage. This Dark Embrace shrouds you and grants resistance to Lethal, Smashing, Toxic, and Negative Energy damage. You must be level 38 and have Oppressive Gloom or Dark Consumption before selecting this power.

Recharge Fast
Minimum Level V archetypeicon corruptor.png 38 (Corruptor)
Archetypeicon defender.png 38 (Defender)
Effects Toggle: Self +Resistance(Smashing, Lethal, Negative, Toxic)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

DarknessControl Debuff.png Darkest Night

While active, you channel Negative Energy onto a targeted foe. Darkest Night decreases the damage potential and chance to hit of the target, and all foes nearby, as long as you keep the power active.

Recharge Moderate
Minimum Level Archetypeicon sentinel.png 44 (Sentinel)
Effects Toggle: Ranged (Targeted Area of Effect)
Foe -Damage, -To-Hit
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories ToHit Debuff

DarknessControl PBAoE.png Engulfing Darkness

You release a burst of negative energy to foes around you dealing moderate Negative Energy damage, reducing their chance to hit and sapping their health over time.

Damage Moderate(Negative)
Recharge Slow
Minimum Level Archetypeicon sentinel.png 41 (Sentinel)
Effects Point Blank Area of Effect, Minor Damage Over Time(Negative)
Foe -To Hit
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Melee AoE Damage
ToHit Debuff
Accurate ToHit Debuff
Universal Damage

DarknessControl DarkGrasp.png Netherworld Grasp

Mastery over the forces of the Netherworld allows you to summon dark tentacles to render your target helpless and inflicting moderate negative energy damage. Even if the target is powerful enough to resist the power's hold effect they will have their chance to hit reduced.

Damage Moderate(Negative)
Recharge Moderate
Minimum Level Archetypeicon sentinel.png 38 (Sentinel)
Effects Ranged
Foe Hold, -To Hit
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Ranged Damage
Holds
ToHit Debuff
Accurate ToHit Debuff
Universal Damage

DarknessControl LivingShadows.png Netherworld Tentacles

You can create a cone shaped rift to the Netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, Immobilizing them while the tentacles drain their life and reduce their chance to hit.

Damage Minor Damage Over Time(Negative)
Recharge Moderate
Minimum Level Archetypeicon sentinel.png 35 (Sentinel)
Effects Ranged (Cone)
Foe Immobilize, -To Hit, -Fly
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Immobilization Duration
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Ranged AoE Damage
Immobilize
ToHit Debuff
Accurate ToHit Debuff
Universal Damage

DarkMastery OppressiveGloom.png Oppressive Gloom

The Netherworld has many mutable properties, such as the Oppressive Gloom. This power allows you to use your own Hit Points to keep enemies near you disoriented and unable to use any powers. Endurance cost for this is minimal, but the power can be dangerous to use.

Recharge Moderate
Minimum Level V archetypeicon corruptor.png 35 (Corruptor)
Archetypeicon defender.png 35 (Defender)
Effects Toggle: Point Blank Area of Effect
Foe Disorient
Self -Max Health
Enhancements Enhance Accuracy
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Set Categories Stuns

DarknessControl Punch.png Smite

You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a Smite that deals more damage than Shadow Punch, but has a longer recharge time. Smite clouds the target's vision, lowering their chance to hit for a short time.

Damage Moderate(Smashing/Negative)
Recharge Moderate
Minimum Level Archetypeicon sentinel.png 35 (Sentinel)
Effects Melee
Foe -To Hit
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Melee Damage
ToHit Debuff
Accurate ToHit Debuff
Universal Damage

ShadowFighting StealPower.png Soul Drain

Using this power, you can drain the essence of all nearby foes' souls, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your damage and accuracy. You must be level 44 and have two other Dark Mastery Powers before selecting this power.

Damage Moderate(Negative)
Recharge Very Long
Minimum Level V archetypeicon corruptor.png 44 (Corruptor)
Archetypeicon defender.png 44 (Defender)
Effects Point Blank Area of Effect
Self +Damage, +Accuracy
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories Melee AoE Damage
To Hit Buff
Universal Damage

DarkMastery SoulTransfer.png Soul Transfer

Should you fall in battle, you can perform a Soul Transfer, sucking the life force of all foes around you to bring yourself back from the brink of death. The more foes nearby, the more life is restored to you. Drained foes are left Disoriented. The dark effects of this Soul Transfer will actually leave you invulnerable for a brief time, and protected from XP Debt for 90 seconds. There must be at least one foe nearby to fuel the Transfer and revive yourself. You must be level 41 and have Oppressive Gloom or Dark Consumption before selecting this power.

Damage Moderate(Negative)
Recharge Very Long
Minimum Level V archetypeicon corruptor.png 41 (Corruptor)
Archetypeicon defender.png 41 (Defender)
Effects Self Resurrect, Special
Enhancements Enhance Damage
Enhance Endurance Modification
Enhance Heal
Increase Attack Rate
Enhance Disorient Duration
Set Categories Melee AoE Damage
Endurance Modification
Healing/Absorb
Stuns
Universal Damage

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

  • This set was added to the game in Issue 3.
  • Soul Transfer was added to this set in Issue 16.
  • This set was made available to Corruptors in Issue 18.
  • In Issue 21, All Epic Power Pools became accessible at level 35, and the level requirements for the powers were lowered to match.
  • This set was included with the release of Sentinels in Issue 25.
  • Issue 27, Page 5 lowered the level at which the third power from Ancillary Power Pools unlocked from level 41 to level 38.

See Also

External Links

Dark Mastery for Defenders at City of Data v2.0