Father Time

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Overview

Father Time
Father Time.jpg
Auld Lang Syne
Zone Pocket D
Coordinates (858.5, 148, -983.5)[Copy]
Level Range 1-50
Introduced By None
Introduces None
Enemy Groups
Badges

Badge holiday06 crystallized.png Crystallized Badge
Badge holiday06 frosty.png Frosty Badge
Badge holiday06 miraculous.png Miraculous Badge

Badge holiday06 joyful.png Joyful Badge
v  d  e

Father Time is a hero and villain contact in Pocket D at coordinates (858.5, 148, -983.5)[Copy] .

He is found within the chalet building after entering the grotto door on the Villain side of Pocket D into the Ski Chalet. He is only available during Winter Events.


Introductions

Contact Introduced By

None

New Contact(s)

None

Information

Auld Lang Syne

The True nature of the mysterious entity called Father Time is unknown. Is he an ancient god? An extra-dimensional being? A stage in the life-cycle of a chrono-entity? A personification of time manifested out of the collective human sub-conciousness? No one knows for certain, and it will likely remain a subject of debate long into the future.

Initial Contact

Heroes, villains, all are welcome. For I am Father Time, and a grave threat is upon us all...

Too Many Missions

I know all that you do, all that you have done, and all that you must do. It is a great weight upon you. Complete some of your other tasks, then come see me again.

Store

  • Inspirations

Badge Mission

Rescue Baby New Year from Snaptooth!

Briefing

I am Old Father Time, and as this year comes to a close, I must pass my mantle onto the Baby New Year, so that time may continue to flow. But that scoundrel, the Red Cap Snaptooth, has kidnapped the Baby New Year, and plans to take him to the Fey lands! If that happens, time will grind to a halt. Heroic hopes and villainous plans, all will come to naught! So, I ask the mightiest of mortals, whether they be hero or villain, to help me and rescue Baby New Year!

What's more, heroes and villains may work together on this mission, such is its grave import!

Mission Acceptance

You will have to fight your way through a cold and wintry realm. Snaptooth has gathered Tuatha, the Winter Horde, and other Red-caps to him. You will have to defeat the Winter Guard in order to open the icy caverns where Baby New Year is being held. Once you have him, bring him back to the fairy ring to make your escape.

And do not forget that heroes and villains may work together in this task!

Unnecessary Solicitation

Baby New Year is still a captive of Snaptooth! Perhaps you should find some more allies?

We've gone and done the greatest crime,
We've captured little Baby Time!
We'll hold him 'till he's old and ill,
To keep the world in winter's chill!

So shiver, witches, in the cold,
And pumpkin-heads will rot with mold!
The human world will freeze and slow,
And people will be filled with woe!

For human time will be like Fey,
Unchanging! Always time to play!,
They'll know that this was Snaptooth's plan,
We'll terrorize the world of man!

We've gone and done the greatest crime,
We've captured little Baby Time!
You'll never save the little year
For Red-Caps are the ones you'll fear!

Mission Objective(s)

It looks like winter has come to Croatoa.

  • Rescue Baby New Year!
    • Find the key to the cave!
    • Rescue Baby New Year!

You have rescued Baby New Year!

Clue
A key of ice

This glittering ice forms a key
That can set Baby New Year free!

Notable NPCs

Enemies

Tuatha de Dannan
Red Caps
Winter Horde

Reward

After completing this mission, you may select your choice of gift:

1) Furry Gloves costume piece and the Crystallized Badge

Badge

The chill of the season has strange effects.

2) Furry Boots costume piece and the Frosty Badge

Badge

A chill down your spine makes you feel Frosty.

3) Renewal of Light (8-day Self Rez Temporary Power) and the Miraculous Badge

Power

Self Rez, Special

A guardian spirit will watch over you for the next 8 days. If you are defeated during that time, activating this power will restore you so you may continue the battle. The restoration blasts nearby foes with an explosion, knocking them down and disorienting them. You will revive with about half of your hit points and endurance. You will be invulnerable for a brief time and protected from xp debt for 20 seconds.

Badge

A season of miracles, it has been called.

4) Golden Rings (12 day Single Target Hold Temporary Power) and the Joyful Badge

Power

Ranged, Minor Damage(Energy), Foe: Hold

Although this power deals very little damage, the Golden Rings encase your foe, holding him helpless in place for a while. This power will last 12 days. Damage: Minor, Recharge: Long

Badge

The power of the season finds you overcome with joy.

Debriefing

Baby New Year is safe! Let time flow once more!