Hero (Enemy)

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Revision as of 01:32, 23 January 2010 by imported>Aggelakis (moved Hero to Hero (Enemy): making way for disambiguation)
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Overview

Heroes are extremely powerful entities. Their HP are usually in the tens of thousands (ten times that of standard bosses), substantial regeneration and recovery, high damage, and have a cycling period of near-immunity to all Status Effects except Sleep and Immobilization. Approach with extreme caution and several teammates.

An equal level Hero will con +5 to the player's level. Their name will appear in purple to players of an equal level.

Heroes are basically Archvillains, only with a Hero identifier, thus, they use the same debuff resistance tables, and will spawn as weaker Elite Bosses against teams which are small and/or using low Notoriety settings.

Weaker Heroes

Starting from Issue 10, there has been a number of Hero entities, which, although labelled as such, do not possess the proper amount of HP, endurance, damage levels, regeneration, recovery, and resistance levels, although they may still possess the purple triangles of Archvillain Resistance. Instead, they possess the abilities equal to a Pet or Boss mob of their level. They are almost always Allied units, though sometimes, they may be enemies. It is unknown if this is intentional or if this is a bug. For the villainous list, please see Archvillain.

A listing is made below.

Notes

  • The Hero Enemy Rank was first introduced in Issue 6 with the advent of City of Villains.
  • An example of an Archvillain who has not realised their Hero status yet is Statesman from Maria Jenkins's mission Free Statesman. Despite the Hero Enemy Rank existing for seven issues, his Enemy Rank has remained unchanged.

Stats

Level HP
1
2
3
4
5
6
7
8
9
10
Level HP
11
12
13
14
15
16
17
18
19
20
Level HP
21
22
23
24
25
26
27
28
29
30
Level HP
31
32
33
34
35
36
37
38
39
40
Level HP
41
42
43
44
45
46
47
48
49
50
Level HP
51
52
53
54



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