5th Column: Difference between revisions

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(Added Nebel Praktikant Underling.)
 
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{{EdNote|note=This was previously marked as incomplete by a previous user, noting the Archon Burkholder had missing powers...
However, Archon Burkholder as he appears in Special Agent Jenni Adair's arc, and Col. Burkholder are the same person, and for all encounters where they are a part of the 5th Column, they use the same in-game model as well as powers. Archon Burkholder section was edited to reflect this. However it may be worthwhile to remove them entirely, both due to the lack of difference in anything other than name, and to prevent mixing them up with their Council self.}}
{{TOCright}}
{{TOCright}}
== Overview ==
== Overview ==
Line 36: Line 33:


== Villain Types ==
== Villain Types ==
=== Subgroups ===
{{image link list
| image1 = Portrait Nebel Elite.png
| link1  = 5th Column/Nebel Division
| text1  = Nebel Division
| image2 = Portrait Nacht.png
| link2  = 5th Column/Nacht Division
| text2  = Nacht Division
| image3 = Portrait Raserei Uber.png
| link3  = 5th Column/Raserei Division
| text3  = Raserei Division
| image4 = Portrait Mek Man.png
| link4  = 5th Column/Robots
| text4  = 5th Column Robots
| image5 = Portrait Equinox.jpg
| link5  = 5th Column/Vampyri
| text5  = Vampyri
| image6 = Portrait Warwolf.jpg
| link6  = 5th Column/War Wolves
| text6  = War Wolves
| image7 = Portrait Mitternacht Kommandant.png
| link7  = 5th Column/Nictus
| text7  = Nictus Hosts
}}


=== Underlings ===
=== Underlings ===


===== Nebel Praktikant =====
==== Nebel Praktikant ====
 
[[File:LegionOfPrakitant.PNG|thumb|right|125px|{{center|Division of Nebel Praktikant}}]]
It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in survival of the fittest.
It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in survival of the fittest.


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''Powers''
''Powers''


{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| 5th Column brawling attacks}}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Assault Rifle| Low-Accuracy, Ranged, Minor Lethal Damage, Light Damage over Time(Fire)| You have been set on fire by Incendiary Rounds! }}
 
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Assault Rifle| (Ranged) Minor DoT(Fire)| You have been set on fire by Incendiary Rounds!}}
 
=== Minions ===
 
==== Nebel Division ====
 
===== Nebel Fist =====
[[File:Nebel Fist.jpg|thumb|left|100px|{{center|Nebel Fist}}]]
 
As far as the 5th Column's concerned, the best way to prove one's worthiness is to survive and blossom in the crucible of combat. The 5th Column's Martial Artists are good at doing just that. They are the best soldiers in their squads, and they're not above pointing this out to their comrades.
 
''Levels: 1-4''
 
''Powers''
 
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Automatic Pistol| Ranged, Lethal, Med Damage| Small caliber side arm. }}
 
{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Minor Damage (Smash), Foe Disorient (Minor)| You can perform a strong Thunder Kick that hits so hard it can disorient your target. }}
 
{{Power|[[File:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Minor Damage (Smash), Foe Immobilize, -Speed| You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target. }}
 
{{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, Smash, High Damage, Foe Knockback| A slow, high damage kick that can send your target flying!  }}
 
 
===== Nebel Rifle =====
 
It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.
 
''Levels: 1-4''
 
''Powers''
 
{{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Rounds| (Ranged) Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the 5th Column Advanced Rifle Cryonic rounds.}}
 
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Rounds| (Ranged) Minor Damage over Time (Fire)| You are taking Fire Damage over Time from the 5th Column Advanced Rifle Incendiary rounds.}}
 
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 
 
===== Nebel Force =====
[[File:Nebel Force.jpg|thumb|left|100px|{{center|Nebel Force}}]]
 
It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.
 
''Levels: 1-4''
 
''Powers''
 
 
{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Lethal, High Damage over Time, +Accuracy (Self)| Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. }}
 
 
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 
 
===== Nebel Grenade =====
[[File:Nebel Grenade.jpg|thumb|left|100px|{{center|Nebel Grenade}}]]
 
It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.
 
''Levels: 1-4''
 
''Powers''
 
 
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.}}
 
 
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 
===== Nebel Fire =====
[[File:Nebel Flame.jpg|thumb|left|100px|{{center|Nebel Fire}}]]


It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Low-Accuracy, Melee, Minor Smash Damage| 5th Column brawling attacks }}


''Levels: 1-4''
''Powers''
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Damage over Time, Fire| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
{{clr}}
{{clr}}


===== Nebel Rocket =====
=== Named Enemies ===
[[File:Nebel Rocket.jpg|thumb|right|100px|{{center|Nebel Rocket}}]]


It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.
==== Oberst Ubelmann (Minion) ====


''Levels: 1-4''
Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column - totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.


''Powers''
''Levels: 35-54''
 
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Lethal/Smash, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
 
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
{{clr}}
 
 
===== Nebel Elite Fist =====
[[File:Nebel Elite Fist.jpg|thumb|right|100px|{{center|Nebel Elite Fist}}]]
 
Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebel Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the 5th Column has made an investment in their sucess.
 
''Levels: 5-19''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Automatic Pistol| Ranged, Lethal, Med Damage| Small caliber side arm. }}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Assault Rifle| Ranged, Light DMG(Lethal), Moderate DoT(Fire)| You have been set on fire by Incendiary Rounds! }}
 
{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Minor Damage (Smash), Foe Disorient (Minor)| You can perform a strong Thunder Kick that hits so hard it can disorient your target. }}
 
{{Power|[[File:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Minor Damage (Smash), Foe Immobilize, -Speed| You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target. }}
 
{{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, Smash, High Damage, Foe Knockback| A slow, high damage kick that can send your target flying! }}
{{clr}}


===== Nebel Elite Rifle =====
{{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Assault Rifle| Ranged, Moderate DMG(Cold/Lethal), Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the 5th Column Advanced Assault Rifle Cryonic rounds. }}
[[File:Nebel Elite Rifle.jpg|100px|thumb| |<div style="text-align: center;border:none">5th Column soldier, Nebel division, Elite rank</div>]]


Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebel Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the 5th Column has made an investment in their sucess.
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Light DMG(Smash)| 5th Column brawling attacks }}


''Levels: 5-19''
{{Power|[[File:ShadowFighting SiphonLife.png|22px]]| Black Dwarf Drain| Melee, Moderate DMG(Negative), Foe -Recharge, -Speed, Self Heal| The Black Dwarf has Drained your life to heal itself. Your attack and movement speed has been reduced by the Drain. }}


{{clr}}
{{clr}}


==== Field Marshal Metzger (Boss) ====
[[File:FieldMarshalMetzger.PNG|thumb|right|125px|{{center|Field Marshal Metzger}}]]
While most Elites concentrate on learning the basic skills required for special ops, the Obersts receive additional training in tactics. They're also trained in technological skills, such as wire tapping and circumventing security systems. Combined with their prodigious super soldier enhancements, these skills make Elite Obersts well-prepared to plan and carry out small covert ops.


 
''Levels: 15-24''
===== Nebel Elite Force =====
 
Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebel Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the 5th Column has made an investment in their sucess.
 
''Levels: 5-19''
 
===== Nebel Elite Grenade =====
[[File:Nebel Elite Grenade.jpg|thumb|right|100px|{{center|Nebel Elite Grenade}}]]
Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebel Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the 5th Column has made an investment in their sucess.
 
''Levels: 5-19''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.}}
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged (Cone), Moderate Lethal Damage, Moderate Damage over Time(Fire), Foe Knockback| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged (Targeted Area of Effect), High Lethal/Smashing Damage, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
{{clr}}


===== Nebel Elite Fire =====
{{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Heavy Smash Damage| A smash with the butt of your rifle. }}


Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebel Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the 5th Column has made an investment in their sucess.
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Archvillain's Might| Resistance| Arch-villains are very powerful individuals, and as such have significant resistance to many status effects. They are not immune, however, and can be vulnerable for brief windows of opportunity. }}


''Levels: 5-19''
''Powers''
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Damage over Time, Fire| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
{{clr}}
{{clr}}


=== Elite Bosses ===


===== Nebel Ubermenschen Fist =====
==== Roderick Mueller ====
[[File:Nebel Uber Fist.jpg|thumb|right|125px|{{center|Nebel Ubermenschen Fist}}]]
[[File:Roderick Mueller.jpg|thumb|right|100px|{{center|Roderick Mueller}}]]
An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.


''Levels: 20-24''
''Main Article:'' [[Roderick Mueller]]


''Powers''
Mueller has been a 5th Column sleeper agent, in place for years. He's just been waiting for his chance to help restore his beloved 5th Column to its rightful place. Now, with the return of [[Reichsman]], the time is just right!
 
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Automatic Pistol| Ranged Lethal, Moderate Damage| Small caliber side arm. }}
 
{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Minor Damage (Smash), Foe Disorient (Minor)| You can perform a strong Thunder Kick that hits so hard it can disorient your target. }}
 
{{Power|[[File:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Minor Damage (Smash), Foe Immobilize, -Speed| You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target. }}
 
{{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, Smash, High Damage, Foe Knockback| A slow, high damage kick that can send your target flying! }}
{{clr}}
 
===== Nebel Ubermenschen Rifle =====
[[File:Nebel Uber Rifle.jpg|thumb|right|100px|{{center|Nebel Ubermenschen Rifle}}]]
An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.


''Levels: 20-24''
''Levels: 46-54''


''Powers''
''Powers''


{{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Rounds| (Ranged) Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the 5th Column Advanced Rifle Cryonic rounds.}}
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Rounds| (Ranged) Minor Damage over Time (Fire)| You are taking Fire Damage over Time from the 5th Column Advanced Rifle Incendiary rounds.}}
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
{{clr}}


===== Nebel Ubermenschen Force =====
{{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Heavy DMG(Smash)| A smash with the butt of your rifle. }}
[[File:Nebel Uber Force.jpg|thumb|right|125px|{{center|Nebel Ubermenschen Force}}]]
An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.


''Levels: 20-24''
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|0|0|0|0|0|0|0|0|25}}| Slightly resistant to damage. }}


''Powers''
{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Lethal, High Damage over Time, +Accuracy (Self)| Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. }}
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
{{clr}}
{{clr}}


===== Nebel Ubermenschen Grenade =====
==== Ritter Franz====
[[File:Nebel Uber Grenade.jpg|100px|thumb| |<div style="text-align: center;border:none">5th Column Ubermensch, Nebel Division</div>]]


An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.
''Main Article:'' [[Ritter Franz]]


''Levels: 20-24''
Ritter Franz is one of the 5th Column's top security experts, which is likely why he's been put in charge of securing this base.


''Powers''
''Levels: 46-54''
 
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.}}
 
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 
===== Nebel Ubermenschen Fire =====
An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.
 
''Levels: 20-24''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Damage over Time, Fire| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
 
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 


===== Nebel Ubermenschen Rocket =====
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
[[File:Nebel Uber Rocket.jpg|thumb|right|100px|{{center|Nebel Ubermenschen Rocket}}]]
An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.


''Levels: 20-24''
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}


''Powers''
{{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Heavy DMG(Smash)| A smash with the butt of your rifle. }}


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Lethal/Smash, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|0|0|0|0|0|0|0|0|25}}| Slightly resistant to damage. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
{{clr}}
{{clr}}


==== Nacht Division ====
==== Herr Krogh ====


===== Nacht Fist =====
''Main Article:'' [[Herr Krogh]]
The Nacht is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Nacht.


''Levels: 5-19''
Herr Krogh has remained loyal to the 5th Column cause and has risen to a high rank within the resurgent organization.
 
===== Nacht Rifle =====
The Nacht is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Nacht.


''Levels: 5-19''
''Levels: 46-54''


''Powers''
''Powers''


{{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Rounds| (Ranged) Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the 5th Column Advanced Rifle Cryonic rounds.}}
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
 
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Rounds| (Ranged) Minor Damage over Time (Fire)| You are taking Fire Damage over Time from the 5th Column Advanced Rifle Incendiary rounds.}}
 
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 


===== Nacht Force =====
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown| Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames. }}
[[File:Nacht Force.jpg|100px|thumb| |<div style="text-align: center;border:none">5th Column Covert Ops specialists: Natcht soldier</div>]]


The Nacht is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Nacht.
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}


''Levels: 5-19''
{{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Heavy DMG(Smash)| A smash with the butt of your rifle. }}


''Powers''
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|0|0|0|0|0|0|0|0|25}}| Slightly resistant to damage. }}


{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Lethal, High Damage over Time, +Accuracy (Self)| Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. }}
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
===== Nacht Grenade =====
The Nacht is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Nacht.
''Levels: 5-19''
''Powers''
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.}}
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
===== Nacht Fire =====
[[File:Nacht Fire.jpg|thumb|right|125px|{{center|Nacht Fire}}]]
The Nacht is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Nacht.
''Levels: 5-19''
''Powers''
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Damage over Time, Fire| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
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===== Nacht Rocket =====
==== Lt. Wolfgang Ubelmann ====
The Nacht is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Nacht.
[[File:Lt. Wolfgang Ubelmann.jpg|thumb|right|100px|{{center|Lt. Wolfgang Ubelmann}}]]
''Main Article:'' [[Lt. Wolfgang Ubelmann]]


''Levels: 5-19''
Wolfgang Ubelmann is a time traveler from the 1940s. A man from the past sent to observe the future. With the information he now has, he could change his future, our present. He must be stopped!


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Lethal/Smash, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Missile Launcher| Ranged (Targeted Area of Effect), High Lethal/Smash Damage, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
 
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 


===== Nacht Elite Fist =====
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback| This explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
[[File:Nacht Elite Fist.jpg|thumb|right|100px|{{center|Nacht Elite Fist}}]]


The Nacht Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.
{{Power|[[File:MartialArts_ThunderKick.png|22px]]| Thunder Kick| Melee, Moderate Smash Damage, Foe Disorient| You can perform a strong Thunder Kick that hits so hard it can disorient your target. }}


''Levels: 20-24''
{{Power|[[File:MartialArts_StormKick.png|22px]]| Storm Kick| Melee, Moderate Damage(Smash)| You can unleash a roundhouse kick that pummels your foe for moderate damage. }}


''Powers''
{{Power|[[File:MartialArts_CraneKick.png|22px]]| Crane Kick| Melee, High Smash Damage, Foe Knockback| A slow, high damage kick that can send your target flying! }}


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Automatic Pistol| Ranged, Lethal, Med Damage| Small caliber side arm. }}
{{Power|[[File:MartialArts_CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Moderate Smash Damage, Foe Immobilize, -Speed| Your movement speed has been reduced by the Crippling Axe Kick. It may leave you Immobilized. }}


{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Minor Damage (Smash), Foe Disorient (Minor)| You can perform a strong Thunder Kick that hits so hard it can disorient your target. }}
{{Power|[[File:MartialArts_MonkeySweep.png|22px]]| Dragons Tail| Point Blank Area of Effect, Moderate Damage(Smash), Foe Knockdown, Chance for Critical Hit| This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents. }}


{{Power|[[File:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Minor Damage (Smash), Foe Immobilize, -Speed| You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target. }}
{{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, Smash, High Damage, Foe Knockback| A slow, high damage kick that can send your target flying! }}
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===== Nacht Elite Rifle =====
=== Archvillains ===
[[File:Nacht Elite Rifle.jpg|thumb|right|100px|{{center|Nacht Elite Rifle}}]]


The Nacht Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.
==== Archon Burkholder / Col. Burkholder ====
[[File:Col. Burkholder.jpg|thumb|right|100px|{{center|Col. Burkholder}}]]
''Main Article:'' [[Col. Burkholder]]


''Levels: 20-24''
Archon Burkholder has made a name for himself in the 5th Column. His obsession with robotics led him to carve off his own arm and replace it with one of steel, it also led him to create a terrifying robot factory. There is nearly nothing Burkholder won't do to achieve his own ends.
 
''Powers''
 
{{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Rounds| (Ranged) Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the 5th Column Advanced Rifle Cryonic rounds.}}
 
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Rounds| (Ranged) Minor Damage over Time (Fire)| You are taking Fire Damage over Time from the 5th Column Advanced Rifle Incendiary rounds.}}
 
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
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===== Nacht Elite Force =====
The Nacht Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.
 
''Levels: 20-24''
 
''Powers''
 
{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Lethal, High Damage over Time, +Accuracy (Self)| Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. }}
 
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 
 
===== Nacht Elite Grenade =====
The Nacht Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.
 
''Levels: 20-24''
 
''Powers''
 
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.}}
 
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 
 
===== Nacht Elite Fire =====
The Nacht Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.
 
''Levels: 20-24''
 
''Powers''
 
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Damage over Time, Fire| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}
 
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 
 
===== Nacht Elite Rocket =====
The Nacht Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.
 
''Levels: 20-24''
 
''Powers''
 
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Lethal/Smash, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
 
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 
 
===== Nacht Ubermenschen Fist =====
The Ubermenschen of the Nacht have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.
 
''Levels: 25-29''
 
 
===== Nacht Ubermenschen Rifle =====
The Ubermenschen of the Nacht have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.
 
''Levels: 25-29''
 
''Powers''
 
{{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Rounds| (Ranged) Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the 5th Column Advanced Rifle Cryonic rounds.}}
 
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Rounds| (Ranged) Minor Damage over Time (Fire)| You are taking Fire Damage over Time from the 5th Column Advanced Rifle Incendiary rounds.}}
 
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 
 
===== Nacht Ubermenschen Grenade =====
The Ubermenschen of the Nacht have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.
 
''Levels: 25-29''
 
''Powers''
 
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.}}
 
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 
 
===== Nacht Ubermenschen Fire =====
The Ubermenschen of the Nacht have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.
 
''Levels: 25-29''
 
''Powers''
 
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Damage over Time, Fire| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}
 
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}


 
''Levels: 30-40''
===== Nacht Ubermenschen Rocket =====
The Ubermenschen of the Nacht have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.
 
''Levels: 25-29''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Lethal/Smash, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, High DMG(Energy/Smash), Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock them back. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback| You hurl a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}


==== Raserei Division ====
{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient| By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well. }}


===== Raserei Fist =====
{{Power|[[File:PowerPunch PowerCrash.png|22px]]| Power Crash| Melee (Cone), Moderate DMG(Energy/Smash), Foe Disorient| You focus your internal energy on your fists and release it once you hit your target unleashing an energy wave that hurts and disorients multiple enemies. }}
The Raserei are the pride and joy of the 5th Column's army. They represent the ideal to which all other followers of the cause should aspire. Not only are they disciplined, well-trained soldiers, they are also perfect students of the fascist beliefs that form the core of the 5th Column's ideology. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Raserei.


''Levels: 15-19''
{{Power|[[File:SuperStrength_Punch.png|22px]]| Cybernetic Blade| Melee, Moderate DMG(Lethal)| A Cybernetic Blade is a powerful lethal attack. }}


{{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|20|20}}| [[Archvillain Resistance|Archvillain resistance]]. }}


===== Raserei Rifle =====
[[File:Raserei Rifle.jpg|thumb|right|100px|{{center|Raserei Rifle}}]]
The Raserei are the pride and joy of the 5th Column's army. They represent the ideal to which all other followers of the cause should aspire. Not only are they disciplined, well-trained soldiers, they are also perfect students of the fascist beliefs that form the core of the 5th Column's ideology. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Raserei.
''Levels: 15-19''
''Powers''
{{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Rounds| (Ranged) Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the 5th Column Advanced Rifle Cryonic rounds.}}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Rounds| (Ranged) Minor Damage over Time (Fire)| You are taking Fire Damage over Time from the 5th Column Advanced Rifle Incendiary rounds.}}
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
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===== Raserei Force =====
==== Maestro ====
The Raserei are the pride and joy of the 5th Column's army. They represent the ideal to which all other followers of the cause should aspire. Not only are they disciplined, well-trained soldiers, they are also perfect students of the fascist beliefs that form the core of the 5th Column's ideology. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Raserei.


''Levels: 15-19''
''Main Article:'' [[Maestro]]


''Powers''
As a child, Vincenzo Alferi dreamed of becoming a great composer, but those dreams were shattered when he lost his hearing due to a car accident. The 5th Column offered to perform a radical experiment that might restore his hearing, and Vincenzo agreed without hesitation. Unfortunately, things did not go as planned. An [[Arachnos]] attack on the facility resulted in a power surge at the worst possible moment. Instead of restoring him, the resulting explosion created a permanent resonance in Vincenzo's body. He agreed to join the 5th Column if they would give him the opportunity for vengeance against Arachnos.  
 
{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Lethal, High Damage over Time, +Accuracy (Self)| Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
''Levels: 30-40, 50-54''
 
 
===== Raserei Grenade =====
The Raserei are the pride and joy of the 5th Column's army. They represent the ideal to which all other followers of the cause should aspire. Not only are they disciplined, well-trained soldiers, they are also perfect students of the fascist beliefs that form the core of the 5th Column's ideology. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Raserei.
 
''Levels: 15-19''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.}}
{{Power|[[File:SymphonyControl_HoldST.png|22px]]| Hymn of Dissonance| Ranged, Moderate DMG(Psionic), Foe Hold, -Recharge| Hymn of Dissonance causes pain on its listener, disruptive enough to hold them in place. Stronger foes might persist, but will still attack at a reduced speed. }}
 
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 


===== Raserei Fire =====
{{Power|[[File:SymphonyControl_ImmobAoE.png|22px]]| Aria of Stasis| Ranged (Cone), Moderate DMG(Psionic), Foe Immobilize, -SPD| Aria of Stasis roots your audience in place and causes psionic damage. Stronger foes might still be able to move, but will do so at a reduced speed. }}
[[File:Raserei Fire.jpg|thumb|right|100px|{{center|Raserei Fire}}]]
The Raserei are the pride and joy of the 5th Column's army. They represent the ideal to which all other followers of the cause should aspire. Not only are they disciplined, well-trained soldiers, they are also perfect students of the fascist beliefs that form the core of the 5th Column's ideology. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Raserei.


''Levels: 15-19''
{{Power|[[File:SymphonyControl_SleepST.png|22px]]| Enfeebling Lullaby| Ranged (Cone), Minor DMG(Psionic), Foe Sleep, -DMG| A song that will put even elephants to sleep. Enfeebling Lullaby will relax foes, causing them to sleep and their attacks will do reduced damage for some time. }}


''Powers''
{{Power|[[File:SymphonyControl_StunAoE.png|22px]]| Confounding Chant| Ranged (Cone), Extreme DoT(Psionic), Foe Disorient| Confounding Chant will disorient anyone that hears it, while dealing psionic damage over time. }}


{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Damage over Time, Fire| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}
{{Power|[[File:SonicManipulation_Scream.png|22px]]| Scream| Ranged, Heavy DoT(Energy/Smash), Foe -Resist(All)| Your Scream can cause serious damage to a target. This power applies Lingering Sonic Vibrations that lower resistance for 10s. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
{{Power|[[File:SonicManipulation_Shockwave.png|22px]]| Shockwave| Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback| You can call forth a tremendous Shockwave that knocks back foes and deals Smashing damage in a wide cone area. }}
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===== Raserei Rocket =====
{{Power|[[File:SonicManipulation_Shout.png|22px]]| Shout| Ranged, Superior DMG(Energy/Smash), Foe -Resist(All)| You blast your foe with a tremendous Shout, damaging them. This power applies Extended Sonic Vibrations that lower resistance for 12s. }}
[[File:Raserei Rocket.jpg|thumb|right|100px|{{center|Raserei Rocket}}]]


The Raserei are the pride and joy of the 5th Column's army. They represent the ideal to which all other followers of the cause should aspire. Not only are they disciplined, well-trained soldiers, they are also perfect students of the fascist beliefs that form the core of the 5th Column's ideology. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Raserei.  
{{Power|[[File:SonicBlast Cone.png|22px]]| Howl| Ranged (Cone), Light DMG(Energy/Smash), Foe -Resist(All)| A short range, but powerful sonic attack. }}


''Levels: 15-19''
{{Power|[[File:SonicManipulation_SoundBarrier.png|22px]]| Sonic Shield| Toggle: Self +{{DamResVal|30|30|0|0|30}}| This Shield Protects Maestro from all Lethal, Smashing and Energy damage. }}


''Powers''
{{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|20|0|0|0|20}}| [[Archvillain Resistance]] }}


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Lethal/Smash, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
''Maestro gains the following during the [[Dr. Aeon Strike Force]]:''
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===== Raserei Elite Fist =====
[[File:Raserei Elite Fist.jpg|thumb|right|100px|{{center|Raserei Elite Fist}}]]


Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.
{{Power|[[File:DarknessControl LivingShadows.png|22px]]| Living Shadows| Ranged (Cone), Extreme Damage over Time(Negative), Foe Immobilize, -To Hit, -Fly| You extend and animate your own shadow causing it to entangle all foes within a long cone pattern in front of you, rendering all affected foes immobilized. }}


''Levels: 20-24''
{{Power|[[File:DarknessControl FearsomeStare.png|22px]]| Fearsome Stare| Ranged (Cone), Foe Fear, -Recharge| Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably. }}


''Powers''
{{Power|[[File:DarknessControl Haunt.png|22px]]| Haunt| Foe Targeted, Summon Shades| You summon a pair of Shades from the Netherworld to harass your target foe. Shades deal moderate damage and they terrorize their victims. }}


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Automatic Pistol| Ranged Lethal, Moderate Damage| Small caliber side arm. }}
{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Minor Damage (Smash), Foe Disorient (Minor)| You can perform a strong Thunder Kick that hits so hard it can disorient your target. }}
{{Power|[[File:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Minor Damage (Smash), Foe Immobilize, -Speed| You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target. }}
{{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, Smash, High Damage, Foe Knockback| A slow, high damage kick that can send your target flying!  }}
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===== Raserei Elite Rifle =====
==== Protean ====
[[File:Raserei Elite Rifle.jpg|100px|thumb| |<div style="text-align: center;border:none">5th Column Raserei Division soldier, Elite rank</div>]]
[[File:Protean AV.jpg|thumb|right|100px|{{center|Protean}}]]
''Main Article:'' [[Protean]]


Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.
Protean is a notorious shapeshifter, known for his murders of high profile heroes and their families. His earliest victims were the parents of [[Manticore]]. He also is responsible for the death of [[Dauntless]], [[Galaxy Girl]]'s sidekick. It was rumored that Manticore killed Protean in a fight some time ago but somehow Protean survived. He is now out to continue his reign of terror upon the people of [[Paragon City|Paragon]] and the [[Rogue Isles|Isles]], while aiding the forces of [[Praetoria]]!
 
''Levels: 20-24''
 
===== Raserei Elite Force =====
Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.
 
''Levels: 20-24''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Lethal, High Damage over Time, +Accuracy (Self)| Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. }}
{{Power|[[File:PowerPunch_Quick.png|22px]]| Barrage| Melee, Heavy Damage(Energy/Smash), Foe Disorient| You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can Disorient a foe. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
{{Power|[[File:PowerPunch_EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate Damage(Energy/Smash), Foe Disorient| You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can Disorient your opponent. }}


{{Power|[[File:PowerPunch_BoneSmasher.png|22px]]| Bone Smasher| Melee, High Damage(Energy/Smash), Foe Disorient| A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to Disorient than Energy Punch. }}


===== Raserei Elite Grenade =====
{{Power|[[File:PowerPunch_Flurry.png|22px]]| Whirling Hands| Point Blank Area of Effect, Moderate Damage(Energy/Smash), Foe Disorient|By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well. }}
[[File:Raserei Elite Grenade.jpg|thumb|right|100px|{{center|Raserei Elite Grenade}}]]


Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.
{{Power|[[File:PowerBlast_PowerBlast.png|22px]]| Power Blast| Ranged, High Damage(Energy/Smash), Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock them back. }}


''Levels: 20-24''
{{Power|[[File:EnergyAura_KineticShield.png|22px]]| Kinetic Shield| Auto, Self {{TypeDefVal|17|17|0|0|2.5}}, Resist(-Defense)| Kinetic Shield creates a harmonic Energy Aura that can deflect physical attacks. Your Defense to Smashing and Lethal attacks is increased as weapons and powers like bullets, blades and punches tend to deflect off the shield. Kinetic Shield also grants you good resistance to Defense Debuffs. The Energy based nature of Kinetic Shield also offers some minimal Defense to Energy attacks. }}


''Powers''
{{Power|[[File:EnergyAura_PowerShield.png|22px]]| Power Shield| Auto, Self {{TypeDefVal|0|0|20|20|20|14|0}}, Resist(-Defense)| This Power Shield creates a Electro-Magnetic shield around you that can deflect non-physical attacks. Your Defense to Fire, Cold, Energy and Negative Energy attacks is increased as these attacks are reflected or refracted off the shield. Power Shield also grants you good resistance to Defense Debuffs. }}


{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.}}
{{Power|[[File:EnergyAura_Overload.png|22px]]| Overload ''(Only Level 38 and up)''| Self {{TypeDefVal|25|25|25|25|25|25}}, +Recovery, +MaxHP, Resist(-Defense), +Special| You can Overload your Energy Aura and dramatically improve your defense to all attack types except Psionic Attacks. Overload also grants you high resistance to Defense Debuffs. This Energy Aura is so powerful, that it can even absorb some damage, effectively increasing your Max Hit Points, However, when Overload wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
{{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Resistance| Resistance| [[Archvillain Resistance|Archvillain resistance]]. }}
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===== Raserei Elite Fire =====
Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.


''Levels: 20-24''
''Protean gains the following in [[Special Agent Jenni Adair]]'s and [[Leonard]]'s story arcs, Levels 20-33''


''Powers''


{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Damage over Time, Fire| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}
{{Power|[[File:Robotics_LaserRifleBurst.png|22px]]| Power Siphon| Warning Message| Displays "Get Away! Protean readies his Power Siphon!" }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
{{Power|[[File:Robotics_LaserRifleBurst.png|22px]]| Power Siphon| Autohit, Point Blank Area of Effect, Foe -Endurance, Self Heal, +Endurance| Protean drains the power of nearby foes to recharge himself. }}




===== Raserei Elite Rocket =====
''Protean gains the following in [[Dr. Aeon Strike Force]], Levels 50-54''
[[File:Raserei Elite Rocket.jpg|thumb|right|100px|{{center|Raserei Elite Rocket}}]]
Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.


''Levels: 20-24''


''Powers''
{{Power|[[File:PowerBlast Explosion.png|22px]]| Dark Nova Detonation| High-Accuracy, Ranged (Targeted Area of Effect), Superior Negative Damage, Foe -Recharge, -Speed, Knockback| Your attack and movement speed has been reduced by the Dark Nova Detonation. }}


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Lethal/Smash, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
{{Power|[[File:DarkCast Torrent.png|22px]]| Dark Nova Emanation| Ranged (Cone), Superior Negative Damage, Foe -Recharge, -Speed| Your attack and movement speed has been reduced by the Dark Nova Emanation. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
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===== Raserei Ubermenschen Fist =====
==== Schadenfreude ====
[[File:Raserei Uber Fist.jpg|thumb|right|100px|{{center|Raserei Ubermenschen Fist}}]]
[[File:Schadenfreude.jpg|thumb|right|100px|{{center|Schadenfreude}}]]
''Main Article:'' [[Schadenfreude]]


Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.
Schadenfreude has remained loyal to the 5th Column cause and has risen to a high rank within the resurgent organization.
 
''Levels: 25-54''
 
''Powers''
 
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Automatic Pistol| Ranged, Lethal, Moderate Damage| Small caliber side arm. }}
 
{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Smash, Foe Disorient| You are Disoriented. }}
 
{{Power|[[File:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Minor Damage, Smash, Foe Immobilize, -Speed| You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target . }}
 
{{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, Smash, High Damage, Foe Knockback| A slow, high damage kick that can send your target flying! }}
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===== Raserei Ubermenschen Rifle =====
[[File:Raserei Uber Rifle.jpg|thumb|right|100px|{{center|Raserei Ubermenschen Rifle}}]]
 
Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.
 
''Levels: 25-54''
 
''Powers''
 
{{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Rounds| (Ranged) Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the 5th Column Advanced Rifle Cryonic rounds.}}
 
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Rounds| (Ranged) Minor Damage over Time (Fire)| You are taking Fire Damage over Time from the 5th Column Advanced Rifle Incendiary rounds.}}
 
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
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===== Raserei Ubermenschen Force =====
Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.


''Levels: 25-54''
''Levels: 46-54''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Lethal, High Damage over Time, +Accuracy (Self)| Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. }}
{{Power|[[File:ShadowFighting_SiphonLife.png|22px]]| Siphon Life| Melee, Moderate DMG(Negative), Foe -ToHit, Self Heal| The Nosferatu taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state. }}
 
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 
 
===== Raserei Ubermenschen Grenade =====
Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.
 
''Levels: 25-54''
 
''Powers''
 
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.}}
 
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 
 
===== Raserei Ubermenschen Fire =====
Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.
 
''Levels: 25-54''
 
''Powers''
 
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Damage over Time, Fire| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}
 
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 
 
===== Raserei Ubermenschen Rocket =====
[[File:Raserei Uber Rocket.jpg|thumb|right|100px|{{center|Raserei Ubermenschen Rocket}}]]
 
Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.
 
''Levels: 25-54''
 
''Powers''


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Lethal/Smash, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Heavy DMG(Negative/Smash), Foe -ToHit| You have been hit by Smite! Your Accuracy has been reduced. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
{{Power|[[File:ShadowFighting DarkConsumption.png|22px]]| Dark Consumption| PBAoE Melee, Moderate DMG(Negative), Self +Endurance| The Hero can drain some life from his nearby enemies to recover Endurance. }}
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==== Robots ====
{{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Light DMG(Psionic), Foe Sleep| The Nosferatu painfully enraptures your mind with psychic energy rendering you unconscious. }}


===== Steel Valkyrie =====
{{Power|[[File:MentalControl Freeze.png|22px]]| Total Domination| Low-Accuracy, Ranged (Targeted AoE), Foe Hold| Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself. }}
[[File:Steel Valkyrie.jpg|200px|thumb| |<div style="text-align: center;border:none">5th Column Steel Valkirye</div>]]


The Steel Valkyrie class Hoverbot is one of the 5th Column's more ingeniuos inventions. Rumor has it that [[Vandal]] was inspired by the [[Rikti]] attack drones, but there have been versions of the machines in sevice since WW II. Mounted with omni-directional jets and banks of armor piercing rockets, the Steel Valkyries are quite maneuverable and pack a deadly punch. They can make the skies a very dangerous place.  
{{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Moderate DMG(Negative), Foe -ToHit, Self Heal| The Nosferatu taps the powers of the netherworld to steal some life from you and reduces your Accuracy. }}


''Levels: 30-42''
{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, Superior DoT(Negative), Foe -ToHit| The Gloom is slowly draining your life and reducing your accuracy. }}


''Powers''
{{Power|[[File:Regeneration_Reconstruction.png|22px]]| Reconstruction| Self Heal, Resist(Toxic)| Nosferatu can concentrate for a few moments to heal himself. }}


{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Steel Valkyries Fly. }}
{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self Heal, +MaxHP| Nosferatu can activate this power to increase his maximum Hit Points for a short time. }}


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Robot Missile Launcher| Ranged, Area of Effect, Lethal/Smash, Foe Knockback| Hoverbots can launch small missiles at long range. }}
{{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Auto, Self +Regeneration| The Nosferatu naturally heals at a faster than a normal rate. This power is always on and does not need to activated. }}


{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Steel Valkyries don´t have any Melee attacks at all''}}
{{Power|[[File:DarkMiasma ChillOfTheNight.png|22px]]| Chill of the Night| Toggle, PBAoE, Minor DMG(Negative), Foe -ToHit| The Chill of the Night is doing Negative Damage Over Time to you and reducing your Accuracy. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|-15|50|0|0|0|0|60|0|0|0|0|0}}|Auto, Self| }}
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|0|0|0|0|25|25|25|25|e=-}}| [[Archvillain Resistance]]. }}


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===== Mek Man =====
==== Arakhn ====
[[File:Mek Man.jpg|100px|thumb| |<div style="text-align: center;border:none">Vandal's 5th Column Mek Man</div>]]
 
[[Vandal]], the genius behind the 5th Column's technology, created the first Mek Men during World War II. He's been improving on them ever since. The tough and deadly versions in operation today are 100 times more dangerous that their predecessors of 60 years ago. Modern Mek Men have tough, thick armor, redundant systems that resist damage, and a powerful onboard AI that makes them faster and smarter than most human soldiers.
 
''Levels: 25-34''
''Powers''
 
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Mek Man Blast| Ranged, Energy/Smash, Foe Knockback| Mek Man Blast sends a focused beam of energy that can knock foes back.}}
 
{{Power|[[File:SuperStrength Punch.png|22px]]| Energy Punch| Melee, Smash/Energy, Foe Disorient| An Energy Punch from the Mek Man has Disoriented you.}}
 
{{Power|[[File:PowerPunch Flurry.png|22px]]|Whirling Hands| Melee, Area of Effect, Smash/Energy| Launches a dizzying attack against everything in a nearby area.}}
 
{{Power|[[File:PowerPunch Stun.png|22px]]| Stun| Melee, Smash/Energy, Foe Disorient| A Stun Punch from the Mek Man has Disoriented you. }}
 
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|-15|50|0|0|0|0|60|0|0|0|0|0}}|Auto, Self| }}
 
==== Vampyri ====
 
===== Vampyr Mesmerist =====
[[File:Vampyr Mesmerist.jpg|100px|thumb| |<div style="text-align: center;border:none">5th Column supersoldier Vampyr</div>]]
 
The Vampyri are not true vampires at all. They are instead the ultimate result of the 5th Column's super soldier program. It takes a full year of chemical treatmets and surgical enhancements to create a single vampyr, but the result is one of the most deadly killing machines in the world. All Vampyri have incredible strenght, speed and resilence. The Vampyr Mesmerist has potent hypnotic abilities that entrance enemies and render them helpless.
 
''Levels: 35-54''
 
''Powers''
 
{{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom| Ranged, Damage over Time, Negative, Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }}
 
{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a victim helpless, lost in his own mind and unable to defend himself. }}
 
{{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Shadow Punch| Melee, Smash/Negative Energy, Foe -Accuracy| A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target's accuracy. }}
 
{{Power|[[File:Inherent Brawl.png|22px]]| Pummel| Melee, Smash, Foe Knockdown| Vampyri brawling attacks. }}
 
{{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Auto, Self, +Regeneration| The Vampyr naturally heals at a faster than a normal rate. This power is always on and does not need to activated. }}
 


===== Vampyr Parasyte =====
''Main Article:'' [[Arakhn]]
The Vampyri are not true vampires at all. They are instead the ultimate result of the 5th Column's super soldier program. It takes a full year of chemical treatmets and surgical enhancements to create a single vampyr, but the result is one of the most deadly killing machines in the world. All Vampyri have incredible strenght, speed and resilence.


''Levels: 35-54''
Very little is known about the mysterious figure known as Arakhn. She is a deadly assassin and is the last thing seen by many enemies of the Council. What most of the Council is unaware of is that Arakhn's powers resulted from the fusion of her human body with a Nictus life form. She is on the front lines of a war with the [[Kheldian]]s, ancient enemies of the [[Nictus]].


''Powers''
''Powers''


{{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom| Ranged, Damage over Time, Negative, Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }}
{{Power|[[File:UmbralBlast_EbonEye.png|22px]]| Ebon Eye| Ranged, Moderate DMG(Negative), Foe -Recharge, -SPD| You can emit a beam of dark energy from your eyes, dealing moderate Negative Energy damage. Ebon Eye can also slow your target's attack rate and movement speed. }}
 
{{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Negative, Foe -Accuracy, Self + Hit Points| The Vampyr taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Vampyr. }}
 
{{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Shadow Punch| Melee, Smash/Negative Energy, Foe -Accuracy| A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target's accuracy. }}


{{Power|[[File:Inherent Brawl.png|22px]]| Pummel| Melee, Smash| Vampyri brawling attacks<br />Note: This attack also has a chance of Knockdown. }}
{{Power|[[File:UmbralBlast_GravimetricSnare.png|22px]]| Gravimetric Snare| Ranged, Moderate DoT(Negative), Foe Immobilize, -Recharge, -SPD| You can hurl Gravimetric fibers to Snare your foes. Gravimetric Snare can Immobilize a single target and crush them. The target's attack rate and movement speed are also slowed, even if they resist the Immobilization effect. }}


{{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Auto, Self, +Regeneration| The Vampyr naturally heals at a faster than a normal rate. This power is always on and does not need to activated. }}
{{Power|[[File:UmbralBlast_GravityWell.png|22px]]| Gravity Well| Melee, Extreme DoT(Negative), Foe Hold, -Recharge, -SPD| Mastery over the forces of gravity and dark matter allows you to capture a single foe and crush them in a Gravity Well. The target is Held helpless, while he is crushed by the massive gravimetric forces. The target's attack rate and movement speed are also slowed, even if they resists the Hold effect. }}


==== Werewolves ====
{{Power|[[File:UmbralBlast_EssenceDrain.png|22px]]| Essence Drain| Melee, Superior DMG(Negative), Foe -Recharge, -SPD, Self Heal| You tap the primal forces of your Nictus power to create an Essence Draining conduit between a foe and yourself. This will transfer Hit Points from your enemy to you. Foes drained in this manner have their attack rate and movement speed reduced. }}


===== Nightwolf =====
{{Power|[[File:UmbralBlast_GraviticEmanation.png|22px]]| Gravitic Emanation| Ranged (Cone), Moderate DMG(Negative), Foe Knockback, Disorient, -Recharge, -SPD| Gravitic Emanation sends bolts of dark Nictus energy to multiple targets within a cone area in front of the caster. Gravitic Emanation deals only minor Negative Energy damage to each affected foe, but knocks them back, leaving them Disoriented and with reduced attack rate and movement speed. }}
[[File:Nightwolf.jpg|125px|thumb| |<div style="text-align: center;border:none">5th Column Werewolf</div>]]


The nature of the Nightwolves remains a terrifying mistery. These monstruous, werewolf like creatures were once human beings, but they have since been warped beyond all recognition. Unlike the Vampyri, these beasts are not the result of any known super-serum treatment. Many suspect that a dark energy force is involved in their transformation.
{{Power|[[File:UmbralBlast Quasar.png|22px]]| Quasar| PBAoE, Extreme DMG(Negative), Foe -Recharge, -SPD, Knockback| You can explode in a tremendous blast of Negative Energy, sending nearby foes flying. The Quasar deals massive damage to all nearby foes. Affected foes will be knocked down and their attack rate and movement speed will be slowed. }}


''Levels: 35-39''
{{Power|[[File:DarkMiasma TwilightGrasp.png|22px]]| Twilight Grasp| High-Accuracy, Ranged, Minor DMG(Negative), Foe -ToHit -DMG, -Regen, Repel, Team Heal| You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit and damage are reduced, while you and your nearby allies are healed. }}


''Powers''
{{Power|[[File:UmbralAura_StygianCircle.png|22px]]| Stygian Circle| PBAoE, Foe -DMG, Self Heal (Special), +End| You can tap into your Nictus power to drain the remaining essence of all nearby defeated foes to heal yourself, and recover Endurance. The more defeated foes affected, the more you will be healed. Additionally, the more powerful the defeated foes you drain, the more health you will recover. }}


{{Power|[[File:SuperStrength Hurl.png|22px]]|Hurl| Ranged, Moderate Damage, Smash, Foe Knockback, Disorient| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}}
{{Power|[[File:UmbralAura_InkyAspect.png|22px]]| Inky Aspect| Toggle: PBAoE, Foe Disorient, Self -HP| Inky Aspect allows you to sacrifice some of your own Hit Points to keep enemies near you Disoriented and unable to use any powers. Endurance cost for this is minimal, but the power can be dangerous to use. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Claw Swipe| Melee (Cone), Heavy Lethal, Foe Knockdown| Werewolves claw attacks cover a wide cone and can knockdown its foes. }}
{{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|0|0|0|0|20|20|e=-}}| [[Archvillain Resistance|Archvillain resistance]]. }}


{{Power|[[File:Jump LongJump.png|22px]]| Wolf Jumping| Self Auto, +Jump, +Speed| Werewolves can inherently jump real high and travel very fast. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|25|25|25|25|25|25|25|0|0|0|0|0}}|Auto, Self| }}
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===== Darkwolf =====
==== Vandal ====
[[File:Darkwolf.jpg|thumb|right|125px|{{center|Darkwolf}}]]
[[File:Vandal2.jpg|thumb|125px|{{center|Vandal}}]]
''Main Article:'' [[Vandal]]


The nature of the Nightwolves remains a terrifying mistery. These monstruous, werewolf like creatures were once human beings, but they have since been warped beyond all recognition. Unlike the Vampyri, these beasts are not the result of any known super-serum treatment. Many suspect that a dark energy force is involved in their transformation.
The fiend known as Vandal was once a humble tinkerer named Othman Doul. In the late 1930's, the villain [[Requiem]] recognized Doul's usefulness and recruited him to the nascent 5th Column. Othman was happy to oblige, since it meant he could indulge his scientific curiosity without restraint. Over the years, Vandal has mechanically augmented himself to prolong his lifespan. Now, he seeks to advance his own position within the 5th Column and perhaps even challenge Requiem for supremacy.  


''Levels: 41-54''
''Levels: 28-40, 50-54''


''Powers''
''Powers''


{{Power|[[File:SuperStrength Hurl.png|22px]]|Hurl| Ranged, Moderate Damage, Smash, Foe Knockback, Disorient| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}}
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate DMG(Energy), Foe Disorient| Vandal's Energy Punch has disoriented you! }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Claw Swipe| Melee(Cone), Heavy Lethal, Foe Knockback| Werewolves claw attacks cover a wide cone and can knockdown its foes. }}
{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High DMG(Energy), Foe Disorient| Vandal's Bone Smasher attack has disoriented you! }}


{{Power|[[File:Jump LongJump.png|22px]]| Wolf Jumping| Self Auto, +Jump, +Speed| Werewolves can inherently jump real high and travel very fast. }}
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, High DMG(Energy/Smash), Foe Knockback| Power Blast sends a focused beam of energy at a foe that can knock him back. }}
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=== Lieutenants ===
{{Power|[[File:PowerBlast Explosion.png|22px]]| Missile Launch| Ranged (Targeted AoE), Moderate DMG(Fire/Smash), Foe Knockback| Vandal can launch small missiles at long range. }}


==== Nebel Division ====
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|25|25}}| [[Archvillain Resistance|Archvillain resistance]]. }}


===== Nebel Unterofizzier =====
[[File:Nebel Unter.jpg|thumb|right|100px|{{center|Nebel Unteroffizier}}]]


Only those Nebel soldiers who have proven both resilent and trustworthy achieve the rank of Unteroffizier or "Underofficer". Throufgh their skill in combat and their dedication to the 5th Column's cause, they have begun to earn real respect from their masters. In return, they receive better equipment and training, and are trusted with some low level secrets.
''Vandal gains the following in Hard Mode [[Imperious Task Force]], Levels 50-54''


''Levels: 1-4''


''Powers''
{{Power|[[File:Leadership Assault.png|22px]]| Assault| Toggle, PBAoE, Team +DMG, {{StatusResVal|0|0|0|0|0|0|75%|75%}}| Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate. }}


{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. }}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Scaling| Special: +MaxHP, +Regeneration, +Damage for each player on map| Special. }}


{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. }}
{{Power|[[File:Leadership Tactics.png|22px]]| Tactics| Toggle, PBAoE, Team +ToHit, {{StatusProtVal|0|0|0|0|0|5.0}}, {{StatusResVal|0|0|0|0|75%|75%}}, +Perception| Your Accuracy and Perception is improved due to good teamwork and Leadership. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
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===== Nebel Elite Unteroffizier =====
==== Nosferatu ====
[[File:Nebel Elite Unter.jpg|thumb|right|100px|{{center|Nebel Elite Unteroffizier}}]]
[[File:Nosferatu 5th Column.jpg|thumb|100px|{{center|Nosferatu}}]]
''Main Article:'' [[Nosferatu]]


A high-ranking Nebel Elite Unteroffizier is a force to be reckoned with. His increased physical prowess is now matched by improved tactical skills and the steely resolve of a combat veteran. The super soldier serum and attendant propaganda have left the soldier utterly devoted to the 5th Column's cause. He is willing to follow any orders, and he seldom worries about the messy consequences.
Few truly appreciate the genius of Nosferatu's super soldier program, and none more so than himself. Nosferatu was so entranced by his ability to create the super strong Vampyri that he became one of them. He has since improved upon his original design by granting himself several new abilities. He can mesmerize his opponents, leaving them helpless. Some say he can even siphon off the life force of his foes.  


''Levels: 5-19''
''Levels: 30-45''
 
''Powers''
 
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. }}
 
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. }}
 
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 
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===== Nebel Ubermenschen Unteroffizier =====
The pinnacle of frontline soldiers, the Ubermenschen Unteroffiziers are nearly unstoppable fighting machines.  It often takes an anti-tank weapon just to faze one of these juggernauts. Fortunately, their numbers are small, though the 5th Column keeps making more of them as their soldiers become more experienced.
 
''Levels: 20-24''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. }}
{{Power|[[File:ShadowFighting_SiphonLife.png|22px]]| Siphon Life| Melee, Moderate Negative Damage, Foe -ToHit, Self Heal| The Nosferatu taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state. }}


{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. }}
{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Moderate Negative/Smash Damage, Foe -ToHit| You have been hit by Smite! Your Accuracy has been reduced. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
{{Power|[[File:ShadowFighting DarkConsumption.png|22px]]| Dark Consumption| Point Blank Area of Effect, Moderate Damage(Negative), Self +Endurance| The Hero can drain some life from his nearby enemies to recover Endurance. }}


==== Nacht Division ====
{{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Moderate Psionic Damage, Foe Sleep| The Nosferatu painfully enraptures your mind with psychic energy rendering you unconscious. }}


===== Nacht Unteroffizier =====
{{Power|[[File:MentalControl Freeze.png|22px]]| Total Domination| Low-Accuracy, Ranged (Targeted Area of Effect), Foe Hold| Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself. }}
[[File:Nacht Unter.jpg|thumb|right|100px|{{center|Nacht Unteroffizier}}]]


The Nacht Unteroffizier have completed their covert ops training and are on the verge of being promoted to Elite status. They have yet to benefit from a course of super soldier serum, but they have honed their stealth and physique to a near perfect level. Unteroffizier are often tasked with leading squads of Nacht soldiers on raids to raise the funds for the 5th Column.
{{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Moderate Negative Damage, Foe -ToHit, Self Heal| The Nosferatu taps the powers of the netherworld to steal some life from you and reduces your Accuracy. }}


''Levels: 5-19''
{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, Superior Damage over Time(Negative), Foe -ToHit| The Gloom is slowly draining your life and reducing your accuracy. }}


''Powers''
{{Power|[[File:Regeneration_Reconstruction.png|22px]]| Reconstruction| Self Heal, Resist(Toxic)| Nosferatu can concentrate for a few moments to heal himself. }}


{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. }}
{{Power|[[File:Regeneration_DullPain.png|22px]]| Dull Pain| Self +MaxHP| Nosferatu can activate this power to increase his maximum Hit Points for a short time. }}


{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. }}
{{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Auto, Self +Regeneration| The Nosferatu naturally heals at a faster than a normal rate. This power is always on and does not need to activated. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
{{Power|[[File:DarkMiasma ChillOfTheNight.png|22px]]| Chill of the Night| Toggle, Point Blank Area of Effect, Minor Negative Damage, Foe -ToHit| The Chill of the Night is doing Negative Damage Over Time to you and reducing your Accuracy. }}
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===== Nacht Elite Unteroffizier =====
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|0|0|0|0|25|25|25|25|e=-}}| [[Archvillain Resistance]]. }}
[[File:Nacht Elite Unter.jpg|thumb|right|100px|{{center|Nacht Elite Unteroffizier}}]]


A Nacht Elite at the peak of his game may earn the rank of Unteroffizier, and with it a large upgrade in super soldier serum. He is in the verge of Ubermensch status, and his mind has becomed focused with laser-like intensity. High ranking Elites are some of the best shots and most dedicated insurgents in the world. They can, and have, assasinated heads of state as well as world famous heroes.


''Levels: 20-24''
''Nosferatu gains the following during the [[Dr. Aeon Strike Force]]:''


''Powers''


{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. }}
{{Power|[[File:FireTrap FireImps.png|22px]]| Portal| Summon 2 Greater Unbound Nictus| Nicti energy entities will continue to spawn from this Shadow Crystal until it is destroyed. }}


{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. }}
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
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===== Nacht Ubermensch Unteroffizier =====
==== Requiem ====
Unlike their conterparts in the other branches of the 5th Column hierachy, the Nacht Ubermenschen Unteroffizier have considerable autonomy. The 5th Column feels that the subversive activities that fall within the Nacht's purview require a certain ammount of independence. This makes the Nacht Ubermenschen quite unpredictable at times - and thus, quite deadly.
[[File:Requiem.jpg|thumb|right|100px|{{center|Requiem}}]]
''Main Article:'' [[Requiem]]


''Levels: 25-29''
Ridolfo Uzzano has come a long way from his humble beginning as one of Mussolini's lapdogs. The primary cause of his success was his fusion with a [[Nictus]], a being of utter darkness. The Nictus gave Ridolfo the ability to scorch his foes with an infernal fire. Though he is now over 100 years old, Requiem remains a fearsome foe in battle.
 
''Powers''
 
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. }}
 
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. }}
 
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 
==== Raserei Division ====
 
===== Raserei Unteroffizier =====
[[File:Raserei Unter.jpg|100px|thumb| |<div style="text-align: center;border:none">5th Column Raserei Division Unteroffizier</div>]]
 
Raserei Unteroffiziers are zealots in every sense of the word. They believe in the 5th Column creed so fiercely that they have become experts at recruiting new members from the disaffected elements of society. Raserei Unteroffizier are in equal part soldier and proselytizer.
 
''Levels: 15-19''
 
''Powers''
 
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. }}
 
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. }}
 
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
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===== Raserei Elite Unteroffizier =====
[[File:Raserei Elite Unter.jpg|thumb|right|100px|{{center|Raserei Elite Unteroffizier}}]]
 
The Elite Raserei Unteroffizier are those destined for positions of autorithy in the 5th Column hierachy. Their autorithy supercedes nearly every other rank. These Unteroffizier reward the 5th Column with fanatical devotion to the cause. By the time someone has reached this lofty level, they have given up any semblance of a normal life. They belong to the Column, body and soul.
 
''Levels: 20-24''
 
''Powers''
 
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. }}
 
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. }}
 
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
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===== Raserei Ubermenschen Unteroffizier =====
[[File:Raserei Uber Unter.jpg|thumb|right|100px|{{center|Raserei Ubermenschen Unteroffizier}}]]
 
Raserei Ubermenschen Unteroffizier have the responsability of leading large numbers of troops. They are concerned with training their men into peak fighting form - and recruiting new members to the cause. Until recently, none have ever been taken alive by the authorities.
 
''Levels: 25-54''
 
''Powers''
 
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. }}
 
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. }}
 
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
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==== Robots ====
 
===== Mk I Wolfpack Robot =====
The Mk I Wolfpack robot has been favorably compared to a battle tank when it comes to both firepower and resilience. The big difference is that the Mk I is controlled by an ingenious artificial intelligence that can capably command troops in the field. It carries enough firepower to take out heavily armored targets, and its own armor stands up to anything less than an anti-tank weapon.
 
''Levels: 40-54''
 
''Powers''
 
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Area of Effect, Lethal/Smash, Foe Knockback| Wolfpack can launch small missiles at long range. }}
 
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| Power Blast sends a focused beam of energy at a foe that can knock him back.}}
 
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy Smash| Wolfpack brawling attacks. }}
 
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|-15|50|0|0|0|0|60|0|0|0|0|0}}|Auto, Self| }}
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==== Vampyri ====
 
===== Vampyr Adjutant =====
The Vampyri Adjutants are soldiers who have been promoted from the Ubermenschen ranks and given the singular honor of becoming a Vampyr. This honor is one the masters of the 5th Column are loathe to give, since it means a year of inactive duty for the Ubermensch. The result, however, is a Vampyr who has both the power and the experience to lead his monstrous soldiers into battle.  


''Levels: 30-54''
''Levels: 30-54''
Line 1,024: Line 469:
''Powers''
''Powers''


{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| (Ranged) High Damage over Time, Negative, Foe -Accuracy|The Vampyri is slowly draining your life and reducing your Accuracy with his Gloom attack. }}
{{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged (Targeted Area of Effect), Moderate Negative Damage, Foe -ToHit, Self Heal| Life Drain reduces your Accuracy. }}
 
{{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Psionic, Foe Sleep| Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked. }}
 
{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a victim helpless, lost in his own mind and unable to defend himself. }}
 
{{Power|*|Siphon Life||.}}
 
{{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Negative, Foe -Accuracy, Self + Hit Points| The Vampyr taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Vampyr. }}
 
{{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Shadow Punch| Melee, Smash/Negative, Foe -Accuracy| A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy. }}
 
{{Power|[[File:Inherent Brawl.png|22px]]| Pummel| Melee, Smash| Vampyri brawling attacks<br />''Note:'' This attack also has a chance of Knockdown. }}
 
{{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Auto, Self, +Regeneration| The Vampyr naturally heals at a faster than a normal rate. This power is always on and does not need to activated. }}
 
{{Power|*|Reconstruction|Self Heal|The Vampyr can concentrate for a few moments to heal himself.}}
 
==== Werewolves ====
 
===== Nightwolf Champion =====
 
The Nightwolf Champion has lost all of his humanity to whatever force transformed him into a monstrous killing machine. Unlike the more sedate Nightwolf warriors, the champions are in a wild state and can barely be controlled. They are berserkers, unwilling to obey any orders when their enemy is in sight. They are, however, nearly impossible to kill, which makes up for their disobedient nature.
 
''Levels: 35-54''
 
''Powers''
 
{{Power|[[File:SuperStrength Hurl.png|22px]]|Hurl| Ranged, Moderate Damage, Smash, Foe  Knockback, Disorient| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}}
 
{{Power|[[File:Inherent_Brawl.png|22px]]| Claw Swipe| Melee(Cone), Heavy Lethal, Foe Knockback| Werewolves claw attacks cover a wide cone and can knockdown its foes. }}
 
{{Power|[[File:Jump LongJump.png|22px]]| Wolf Jumping| Self Auto, +Jump, +Speed| Werewolves can inherently jump real high and travel very fast. }}
 
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|25|25|25|25|25|25|25|0|0|0|0|0}}|Auto, Self| }}
 
=====Lycan Nightwolf=====
 
Some Nightwolves have mastered the ability to temporarily transform back into their human body. This allows these soldiers to infiltrate targeted facilities before revealing their monstrous nature. The authorities have little time to react once they realize what they're dealing with.
 
''Levels:''
 
''Powers:''
 
=== Snipers ===
 
==== Nacht Elite Sharpshooter ====
Those gifted with incredible accuracy are quickly transferred into the Nacht division, where they undergo lenghty treatments to refine their abilities. The Sharpshooters are natural loners and disdain associating with the rank and file. The only praise they seek is the satisfaction of a silent kill.
 
''Levels: 1-54''
 
''Powers''
 
{{Power|[[File:AssaultWeapons SniperRifle.png|22px]]| Sniper Rifle| Ranged, Sniper, Lethal, Foe Knockdown| Sniper Rifle is a powerful piece of hardware. It is very accurate and has a verly long range. The impressive round can knock down its target. }}
 
=== Bosses ===
 


==== Nebel Division ====
{{Power|[[File:DarkCast_DarkBlast.png|22px]]| Dark Blast| Ranged, Moderate Negative Damage, Foe -ToHit| Dark Blast reduces your Accuracy. }}


===== Nebel Oberst =====
{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, Superior Damage over Time(Negative), Foe -ToHit| Gloom reduces your Accuracy. }}
To be commisioned an Oberst, or Colonel, a Nebel soldier must prove himself over the course of many battles. Many of them resent having to continue working with raw recruits, but this indignity is more than compensated for by their first taste of super soldier serums and body enhacements. Combined with their combat experience, these enhacements make them formidable foes.


''Levels: 1-4''
{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Ranged (Cone), Moderate Damage over Time(Negative/Smash), Foe Immobilize, -ToHit| Tenebrous Tentacles have Immobilized you, reducing your Accuracy, and crushing you for Smashing Damage over Time. }}


''Powers''
{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Shadow Punch| Melee, Moderate Negative/Smash Damage, Foe -ToHit| Shadow Punch reduces your Accuracy. }}


{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Heavy Negative/Smash Damage, Foe -ToHit| Smite reduces your Accuracy. }}


{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns. The 12 Gauge Shotgun fires a cone of buckshot pellets and can knock some foes down. }}
{{Power|[[File:ShadowFighting_ShadowMawl.png|22px]]| Shadow Maul| Melee (Cone), Superior Damage over Time(Negative/Smash), Foe -ToHit| Shadow Maul reduces your Accuracy. }}


{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Nebel Obersts don´t have any Melee attacks at all'' }}
{{Power|[[File:DarkArmor DarkRegeneration.png|22px]]| Dark Regeneration| Point Blank Area of Effect, Minor Negative Damage, Self Heal, +Endurance| Tap the dark powers of the netherworld to drain a small amount of life from your nearby enemies to heal yourself and Replenish your Endurance. }}


{{Power|[[File:DarkArmor OppressiveGloom.png|22px]]| Oppressive Gloom| Toggle, Point Blank Area of Effect, Foe Disorient, Self -HP| You are Disoriented from the Oppressive Gloom. Get Away! }}


===== Nebel Elite Oberst =====
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|0|0|25|25|c=-}}| [[Archvillain Resistance|Archvillain resistance]]. }}
The leaders of the Nebel Elite are near perfect soldierly specimens. In addition to the normal super soldier serum, they receive a special formula that enhances intellect and problem solving skills. An Elite Oberst is utterly devoted to the 5th Column's cause, and he can finally be trusted to lead his soldiers without direction from above.


''Levels: 5-19''
''Powers''
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. }}
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. }}
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
==== Nacht Division ====
===== Nacht Oberst =====
[[File:Nacht Oberst.jpg|thumb|right|100px|{{center|Nacht Oberst}}]]
A Nacht Oberst is responsible for overseeing squads of covert operatives. Since covert ops need to be precise and perfectly executed, a Nacht Oberst is valued chiefly for his ability to follow orders precisely and make sure his troops do the same. In return for loyalty and good service, Oberst receive their first taste of super soldier serum, making them stronger and quicker than any normal human could be.
''Levels: 5-19''
''Powers''
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. }}
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. }}
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
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===== Nacht Elite Oberst =====
==== Requiem (Hard Mode) ====
[[File:Nacht Elite Oberst.jpg|thumb|right|100px|{{center|Nacht Elite Oberst}}]]


While most Elites concentrate on learning the basic skills required for special ops, the Obersts receive additional training in tactics. They're also trained in technological skills, such as wire tapping and circumventing security systems. Combined with their prodigious super soldier enhancements, these skills make Elite Obersts well-prepared to plan and carry out small covert ops.
Ridolfo Uzzano has come a long way from his humble beginning as one of Mussolini's lapdogs. The primary cause of his success was his fusion with a [[Nictus]], a being of utter darkness. The Nictus gave Ridolfo the ability to scorch his foes with an infernal fire. Though he is now over 100 years old, Requiem remains a fearsome foe in battle.
 
''Levels: 20-24''
 
''Powers''
 
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. }}
 
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. }}
 
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
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===== Nacht Ubermenschen Oberst =====
The Nacht Ubermenschen Obersts author their own plans to sow terror and fear across Paragon City. Many are in command of small military cells, completely cut off from their compatriots - both for the sake of security, and to encourage independent thinking.
 
''Levels: 25-29''
 
''Powers''
 
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. }}
 
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. }}
 
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 
==== Raserei Division ====
 
===== Raserei Oberst =====
The Raserei Obersts are the living essence of the 5th Column's beliefs. While the Unteroffizier brim with enthusiasm, the Obersts radiate a palpable aura of danger. The Raserei carefully foster this mystique in order to keep order within the ranks of the 5th Column.
 
''Levels: 15-19''
 
''Powers''
 
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. }}
 
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. }}
 
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 
 
===== Raserei Elite Oberst =====
The Raserei Elite Obersts are among the few soldiers permitted to express their opinions to the 5th Column's leaders, though most wisely avoid doing so. They control almost all the internal operations of the 5th Column organization.


''Levels: 20-24''
''Levels: 50-54''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. }}
{{Power|[[File:UmbralBlast StarlessStep.png|22px]]| Starless Step| Ranged (Location), Self Teleport, +ToHit| You can Teleport moderate distances extremely quickly. These quick teleports surprise foes, giving your next attack a small ToHit advantage. }}
 
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Shadow Punch| Melee, Moderate DMG(Negative/Smash/Special), Foe -ToHit| Shadow Punch reduces your Accuracy. }}


{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, High DMG(Negative/Smash/Special), Foe -ToHit| Smite reduces your Accuracy. }}


===== Raserei Ubermenschen Oberst =====
{{Power|[[File:ShadowFighting_ShadowMawl.png|22px]]| Shadow Maul| Melee (Cone), Extreme DoT(Negative/Smash/Special), Foe -ToHit| Shadow Maul reduces your Accuracy. }}
The Raserei Ubermenschen Obersts make up the inner circle that surrounds the 5th Column's leadership. They are charged with the grand stratagems that further the ultimate goal of the 5th Column: the eventual domination of the world. The leaders of the Column foster a competitiveness between these high ranking officers in order to prevent any single one of them from acquiring too much power and becoming a threat.


''Levels: 25-54''
{{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged (Targeted AoE), Moderate DMG(Negative/Special), Foe -ToHit, Self Heal| Life Drain reduces your Accuracy. }}


''Powers''
{{Power|[[File:DarkCast_DarkBlast.png|22px]]| Dark Blast| Ranged, Moderate DMG(Negative/Special), Foe -ToHit| Dark Blast reduces your Accuracy. }}


{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. }}
{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, Extreme DoT(Negative/Special), Foe -ToHit| Gloom reduces your Accuracy. }}


{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. }}
{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Ranged (Cone), Superior DoT(Negative/Special), Foe Immobilize, -ToHit| Tenebrous Tentacles have Immobilized you, reducing your Accuracy, and crushing you for Smashing Damage over Time. }}


{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
{{Power|[[File:DarkArmor DarkRegeneration.png|22px]]| Dark Regeneration| PBAoE, Minor DMG(Negative/Special), Self Heal, +Endurance| Tap the dark powers of the netherworld to drain a small amount of life from your nearby enemies to heal yourself and Replenish your Endurance. }}


==== Robots ====
{{Power|[[File:DarkArmor OppressiveGloom.png|22px]]| Oppressive Gloom| Toggle, PBAoE, Foe Disorient, Self -HP| You are Disoriented from the Oppressive Gloom. Get Away! }}


===== Mk II Wolfpack =====
{{Power|[[File:UmbralAura OrbitingDeath.png|22px]]| Orbiting Death| Auto, PBAoE, Minor DoT(Negative/Special)| You surround yourself with orbiting particles and dark matter that will continually cause Negative Energy damage to any nearby foes. }}
[[File:Wolfpack.jpg|125px|thumb| |<div style="text-align: center;border:none">5th Column Wolfpack unit</div>]]


The ultimate in automated fighting systems, the Mk II Wolfpack robot is fearsome in combat, capable of taking on whole armored companies by itself. The robots' unerring aim and large caliber weaponry make them a threat to any hero they come across. Their enhanced AI allows them to coordinate with the 5th Column's human troops, making them the perfect battlefield commanders.
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|20|20|25|25|30|30|c=-}}, +MaxHP| [[Archvillain Resistance|Archvillain resistance]]. }}


''Levels: 30-39''
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Scaling| Special: +MaxHP, +Regeneration, +Damage for each player on map| Special. }}


''Powers''
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Area of Effect, Lethal/Smash, Foe Knockback| Wolfpack can launch small missiles at long range. }}
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| Power Blast sends a focused beam of energy at a foe that can knock him back.}}
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy Smash| Wolfpack brawling attacks. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|-15|50|0|0|0|0|60|0|0|0|0|0}}|Auto, Self| }}
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==== Vampyri ====
==== Emperor Requiem ====


===== Vampyr Commandant =====
Ridolfo Uzzano has come a long way from his humble beginning as one of Mussolini's lapdogs. The primary cause of his success was his fusion with a [[Nictus]], a being of utter darkness. The Nictus gave Ridolfo the ability to scorch his foes with an infernal fire. Though he is now over 100 years old, Requiem remains a fearsome foe in battle.
The Vampyri Commandants are the assistants to [[Nosferatu]], the man responsible for the 5th Column's super soldier program. Vampyri Commandants are scientists as well as super soldiers, and have a hand in the creation of other Vampyri. They often personalize their own transformation process, giving themselves special abilities and powers that lesser beings can only dream of.
 
''Levels: 30-54''
 
''Powers''
 
{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| (Ranged) High Damage over Time, Negative, Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }}
 
{{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Psionic, Foe Sleep| Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked. }}
 
{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a victim helpless, lost in his own mind and unable to defend himself. }}
 
{{Power|[[File:ShadowFighting_SiphonLife.png|22px]]|Siphon Life| Melee, Negative, Foe -Accuracy, Self +Hit Points|The Vampyr taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. A sucessful hit can reduce the target´s accuracy. }}
 
{{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Negative, Foe -Accuracy, Self + Hit Points| The Vampyr taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Vampyr. }}
 
{{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Shadow Punch| Melee, Smash/Negative, Foe -Accuracy| A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy. }}
 
{{Power|[[File:Inherent Brawl.png|22px]]| Pummel| Melee, Heavy Smash, Foe Knockdown| Vampyri brawling attacks}}
 
{{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Auto, Self, +Regeneration| The Vampyr naturally heals at a faster than a normal rate. This power is always on and does not need to activated. }}
 
{{Power|[[File:Regeneration_Reconstruction.png|22px]]|Reconstruction|Self Heal|The Vampyr can concentrate for a few moments to heal himself.}}
 
==== Werewolves ====
 
===== Warwolf =====
The Warwolf has lost all of his humanity to whatever force transformed him into a monstrous killing machine. Unlike the more sedate Nightwolf warriors, the Warwolves are in a wild state and can barely be controlled. They are berserkers, unwilling to obey any orders when their enemy is in sight. They are, however, nearly impossible to kill, which makes up for their disobedient nature.
 
''Levels: 35-54''
 
''Powers''
 
{{Power|[[File:SuperStrength Hurl.png|22px]]|Hurl| Ranged, Moderate Damage, Smash, Foe  Knockback, Disorient| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}}
 
{{Power|[[File:Inherent_Brawl.png|22px]]| Claw Swipe| Melee(Cone), Heavy Lethal, Foe Knockback| Werewolves claw attacks cover a wide cone and can knockdown its foes. }}
 
{{Power|[[File:Jump LongJump.png|22px]]| Wolf Jumping| Self Auto, +Jump, +Speed| Werewolves can inherently jump real high and travel very fast. }}
 
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|25|25|25|25|25|25|25|0|0|0|0|0}}|Auto, Self| }}
 
==== 5th Column Krieger ====
[[File:Krieger.jpg|thumb|right|100px|{{center|Krieger}}]]
 
After the [[Council]] took over, this soldier suddenly found himself unemployed.  He now works for those he considers worthy, waiting to recall the true glory of the 5th Column.
 
''Levels: 1-54''
 
''Powers''
 
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]|Missile Launcher|Ranged, Lethal/Smash, Foe Knockback|This devastating weapon has extreme range capabilities.  Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.}}
 
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]|Frag Grenade|Ranged, Targeted Area of Effect, Lethal/Smash, Foe Knockback|This explosion from this Fragmentation Grenade affects all within the blast and can knock them back.}}
 
{{Power|[[File:MartialArts_ThunderKick.png|22px]]|Thunder Kick| Melee, Minor Damage, Smash, Foe Disorient (Minor) |You can perform a strong Thunder Kick that hits so hard it can disorient your target.}}
 
{{Power|[[File:MartialArts_StormKick.png|22px]]|Storm Kick|Melee, Moderate Damage, Smash|You can unleash a roundhouse kick that pummels your foe for moderate damage. Damage: Moderate, Recharge: Fast}}
 
{{Power|[[File:MartialArts_CraneKick.png|22px]]|Crane Kick|Melee Smash, High Damage, Foe Knockback|A slow, high damage kick that can send your target flying!}}
 
{{Power|[[File:MartialArts_CripplingHookKick.png|22px]]|Crippling Axe Kick| Melee, Moderate Damage, Smash, Foe Immobilize, -Speed, -Fly|You can perform a Crippling Axe Kick that deals minor smashing damage, but has a chance to immobilize your target, as well as slowing their run speed. Crippling Axe Kick may also knock some flying entities out of the sky.}}
 
{{Power|[[File:MartialArts_MonkeySweep.png|22px]]|Dragons Tail|Point Blank Area of Effect Melee, Moderate Damage, Smash, Foe Knockback|This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents. Damage: Moderate, Recharge: Slow}}
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=== Elite Bosses ===
 
==== Roderick Mueller ====
[[File:Roderick Mueller.jpg|thumb|right|100px|{{center|Roderick Mueller}}]]
 
''Main Article:'' [[Roderick Mueller]]
 
Mueller has been a 5th Column sleeper agent, in place for years. He's just been waiting for his chance to help restore his beloved 5th Column to its rightful place. Now, with the return of [[Reichsman]], the time is just right!
 
''Powers''
 
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
 
 
* '''12 Gauge'''
 
 
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal damage, Damage over Time (Fire), Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge Shotgun fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing its target to burst into flames.}}
 
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|{{DamResVal|25|25|25|25|25|25|25|25|0|0|0|0}}| Auto, self}}
 
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==== Ritter Franz====
 
''Main Article:'' [[Ritter Franz]]
 
Ritter Franz is one of the 5th Column's top security experts, which is likely why he's been put in charge of securing this base.
 
 
==== Herr Krogh ====
 
''Main Article:'' [[Herr Krogh]]
 
Herr Krogh has remained loyal to the 5th Column cause and has risen to a high rank within the resurgent organization.
 
==== Lt. Wolfgang Ubelmann ====
[[File:Lt. Wolfgang Ubelmann.jpg|thumb|right|100px|{{center|Lt. Wolfgang Ubelmann}}]]
''Main Article:'' [[Lt. Wolfgang Ubelmann]]
 
Wolfgang Ubelmann is a time traveler from the 1940s. A man from the past sent to observe the future. With the information he now has, he could change his future, our present. He must be stopped!
 
''Powers''
 
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]|Missile Launcher|Ranged, Lethal/Smash, Foe Knockback|This devastating weapon has extreme range capabilities.  Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.}}
 
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
 
{{Power|[[File:MartialArts_ThunderKick.png|22px]]|Thunder Kick| Melee, Minor Damage, Smash, Foe Disorient (Minor) |You can perform a strong Thunder Kick that hits so hard it can disorient your target.}}
 
{{Power|[[File:MartialArts_StormKick.png|22px]]|Storm Kick|Melee, Moderate Damage, Smash|You can unleash a roundhouse kick that pummels your foe for moderate damage. Damage: Moderate, Recharge: Fast}}
 
{{Power|[[File:MartialArts_CraneKick.png|22px]]|Crane Kick|Melee Smash, High Damage, Foe Knockback|A slow, high damage kick that can send your target flying!}}
 
{{Power|[[File:MartialArts_CripplingHookKick.png|22px]]|Crippling Axe Kick| Melee, Moderate Damage, Smash, Foe Immobilize, -Speed, -Fly|You can perform a Crippling Axe Kick that deals minor smashing damage, but has a chance to immobilize your target, as well as slowing their run speed. Crippling Axe Kick may also knock some flying entities out of the sky.}}
 
{{Power|[[File:MartialArts_MonkeySweep.png|22px]]|Dragons Tail|Point Blank Area of Effect Melee, Moderate Damage, Smash, Foe Knockback|This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents. Damage: Moderate, Recharge: Slow}}
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=== Arch Villains ===
==== Archon Burkholder ====
{{EdNote|note=Archon Burkholder and Col. Burkholder are the same person, and for all encounters where they are a part of the 5th Column, they use the same in-game model as well as powers.}}
[[File:Col. Burkholder.jpg|thumb|right|100px|{{center|Archon Burkholder}}]]
''Main Article:'' [[Archon Burkholder]]
 
Archon Burkholder has made a name for himself in the 5th Column. His obsession with robotics led him to carve off his own arm and replace it with one of steel, it also led him to create a terrifying robot factory. There is nearly nothing Burkholder won't do to achieve his own ends.
 
''Levels: 30-40''
 
''Powers''
 
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Moderate Damage, Smash/Energy, Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}
 
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged, Targeted Area of Effect, Moderate Damage, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
 
{{Power|[[File:PowerPunch Flurry.png|22px]]|Whirling Hands |Point Blank Area of Effect Melee, Moderate Damage, Smash/Energy, Foe Disorient  |By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well. }}
 
{{Power|[[File:PowerPunch Stun.png|22px]]| Stun| Melee, Minor Damage, Smashing/Energy, Foe Disorient| By focusing your internal energy on your fists, you can turn them into personal tasers. This Stun attack deals minor damage, but has the best chance to disorient a target. }}
 
{{Power|[[File:SuperStrength_Punch.png|22px]]| Cybernetic Blade| Melee, Lethal| A Cybernetic Blade is a powerful lethal attack. }}
 
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|20|20|0|0|0|0|0|0|0|0|0|0}}|Auto, Self| }}
 
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self|[[Archvillain Resistance]]}}
 
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==== Col. Burkholder ====
[[File:Col. Burkholder.jpg|thumb|100px|{{center|Col. Burkholder}}]]
''Main Article:'' [[Col. Burkholder]]
 
Col. Burkholder has made a name for himself in the 5th Column. His obsession with robotics led him to carve off his own arm and replace it with one of steel, it also led him to create a terrifying robot factory. There is nearly nothing Burkholder won't do to achieve his own ends.
 
''Levels: 30-40''
 
''Powers''
 
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Moderate Damage, Smash/Energy, Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}
 
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged, Targeted Area of Effect, Moderate Damage, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
 
{{Power|[[File:PowerPunch Flurry.png|22px]]|Whirling Hands |Point Blank Area of Effect Melee, Moderate Damage, Smash/Energy, Foe Disorient  |By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well. }}
 
{{Power|[[File:PowerPunch Stun.png|22px]]| Stun| Melee, Minor Damage, Smashing/Energy, Foe Disorient| By focusing your internal energy on your fists, you can turn them into personal tasers. This Stun attack deals minor damage, but has the best chance to disorient a target. }}
 
{{Power|[[File:SuperStrength_Punch.png|22px]]| Cybernetic Blade| Melee, Lethal| A Cybernetic Blade is a powerful lethal attack. }}
 
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|20|20|0|0|0|0|0|0|0|0|0|0}}|Auto, Self| }}
 
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self|[[Archvillain Resistance]]}}
 
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==== Maestro ====
 
''Main Article:'' [[Maestro]]
 
As a child, Vincenzo Alferi dreamed of becoming a great composer, but those dreams were shattered when he lost his hearing due to a car accident. The 5th Column offered to perform a radical experiment that might restore his hearing, and Vincenzo agreed without hesitation. Unfortunately, things did not go as planned. An [[Arachnos]] attack on the facility resulted in a power surge at the worst possible moment. Instead of restoring him, the resulting explosion created a permanent resonance in Vincenzo's body. He agreed to join the 5th Column if they would give him the opportunity for vengeance against Arachnos.
 
''Levels: 30-40''
 
''Powers''
 
{{Power|[[File:SonicBlast Medium.png|22px]]| Scream| (Ranged) Moderate Damage over Time, Smash, Foe -Resist| Your Scream can cause serious damage to a target, while weakening his resistance to further damage. Damage: Moderate(DoT), Recharge: Slow. }}
 
{{Power|[[File:SonicBlast Heavy.png|22px]]| Shout| Ranged, Heavy Damage (Smash/Energy), Foe -Resistances (All)| You blast your foe with a tremendous Shout, damaging him and reducing his Damage Resistance. Damage: High, Recharge: Moderate. }}
 
{{Power|[[File:SonicBlast Cone.png|22px]]| Howl| Ranged, Cone, Medium Damage (Smash/Energy) Foe -Resists| A short range, but powerful sonic attack. Damage: High, Recharge: Slow. }}
 
{{Power|[[File:SonicBlast Knockback.png|22px]]| Shockwave| Ranged (Cone), Minor Damage (Smash/Energy), Foe Knockback| You can call forth a tremendous Shockwave that can knock down foes and deal some Smashing damage in a wide cone area. }}
 
{{Power|[[File:SonicBlast Sleep.png|22px]]| Siren's Song| Ranged (Cone), Minor Damage (Energy), Foe Sleep|  You send forth a subsonic pulse which causes your foes to fall unconscious and take some minor damage. Your foes will remain unconscious for a good while, but will awaken if disturbed.}}
 
{{Power|[[File:SonicBlast Stun.png|22px]]| Screech| Ranged, Minor Damage (Smash/Energy), Foe Disorient| By bursting forth with this hypersonic Screech, you can Disorient a target. }}
 
{{Power|[[File:SonicBlast MassiveDamage.png|22px]]| Dreadful Wail| Point Blank Area of Effect, Extreme Damage (Energy/Smash), Foe Disorient, -Resistances (All but Psionics), Self -Recovery | Your Dreadful Wail is so strong that most foes will be defeated by being subjected to it. Dreadful Wail deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover Endurance for a while. Damage: Extreme, Recharge: Very Long. }}
 
{{Power|*|Sonic Shield||.}}
 
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Maestro doesn´t have any Melee attacks at all''}}
 
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|20|0|0|0|20|0|0|0|0|0|0|0}}|Auto, Self| }}
 
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self|[[Archvillain Resistance]]}}
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==== Protean ====
[[File:Protean AV.jpg|thumb|right|100px|{{center|Protean}}]]
''Main Article:'' [[Protean]]
 
Protean is a notorious shapeshifter, known for his murders of high profile heroes and their families. His earliest victims were the parents of [[Manticore]]. He also is responsible for the death of [[Dauntless]], [[Galaxy Girl]]'s sidekick. It was rumored that Manticore killed Protean in a fight some time ago but somehow Protean survived. He is now out to continue his reign of terror upon the people of [[Paragon City|Paragon]] and the [[Rogue Isles|Isles]], while aiding the forces of [[Praetoria]]!
 
''Powers''
 
{{Power|[[File:Robotics_LaserRifleBurst.png|22px]]|Power Siphon|Warning Message|Displays "Get Away! Protean readies his Power Siphon!"}}
 
{{Power|[[File:Robotics_LaserRifleBurst.png|22px]]|Power Siphon|PBAoE -END, Self Heal, +END|Protean drains the power of nearby foes to recharge himself.}}
 
:{{red|''Note:  This power is auto-hit, and pet entities heal Protean for much less than players.''}}
 
{{Power|[[File:PowerPunch_Quick.png|22px]]|Barrage|Melee, Minor DMG(Smash/Energy), Foe Disorient|You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can Disorient a foe. Damage: Minor, Recharge: Very Fast}}
 
{{Power|[[File:PowerPunch_EnergyPunch.png|22px]]|Energy Punch|Melee, Moderate DMG(Smash/Energy), Foe Disorient|You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can Disorient your opponent. Damage: Moderate, Recharge: Fast}}
 
{{Power|[[File:PowerBlast_PowerBlast.png|22px]]|Power Blast|Ranged, Moderate DMG(Energy/Smash), Foe Knockback|A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock them back. Damage: Moderate, Recharge: Moderate}}
 
{{Power|[[File:PowerPunch_BoneSmasher.png|22px]]|Bone Smasher|Melee, High DMG(Smash/Energy), Disorient|A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to Disorient than Energy Punch. Damage: High, Recharge: Moderate}}
 
{{Power|[[File:PowerPunch_Flurry.png|22px]]|Whirling Hands|PBAoE Melee, Moderate DMG(Smash/Energy)|By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well. Damage: Moderate, Recharge: Slow}}
 
{{Power|[[File:EnergyAura_KineticShield.png|22px]]|Kinetic Shield|Auto: Self +{{TypeDefVal|17|17|0|0|2.5|0|0}}, Res(DeBuff DEF)|Kinetic Shield creates a harmonic Energy Aura that can deflect physical attacks.  Your Defense to Smashing and Lethal attacks is increased as weapons and powers like bullets, blades and punches tend to deflect off the shield. Kinetic Shield also grants you good resistance to Defense Debuffs. The Energy based nature of Kinetic Shield also offers some minimal Defense to Energy attacks.}}
 
{{Power|[[File:EnergyAura_PowerShield.png|22px]]|Power Shield|Auto:Self +{{TypeDefVal|0|0|20|20|20|14|0}}, Res(DeBuff DEF)|This Power Shield creates a Electro-Magnetic shield around you that can deflect non-physical attacks.  Your Defense to Fire, Cold, Energy and Negative Energy attacks is increased as these attacks are reflected or refracted off the shield. Power Shield also grants you good resistance to Defense Debuffs.}}
 
{{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Resistance|Auto, Self|[[Archvillain Resistance]]}}
 
{{Power|[[File:EnergyAura_Overload.png|22px]]|Overload|Self +{{TypeDefVal|25|25|25|25|25|25|0}}, +Recovery, +Max HP, Res(DeBuff DEF), +Special|You can Overload your Energy Aura and dramatically improve your defense to all attack types except Psionic Attacks. Overload also grants you high resistance to Defense Debuffs. This Energy Aura is so powerful, that it can even absorb some damage, effectively increasing your Max Hit Points, However, when Overload wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. Recharge: Very Long}}
 
:{{red|''Note:  Overload is only available to Protean at level 38 and up.''}}
 
==== Schadenfreude ====
[[File:Schadenfreude.jpg|thumb|right|100px|{{center|Schadenfreude}}]]
''Main Article:'' [[Schadenfreude]]
 
Schadenfreude has remained loyal to the 5th Column cause and has risen to a high rank within the resurgent organization.
 
''Powers''
 
{{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Psionic, Foe Sleep| Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked. }}
 
{{Power|[[File:MentalControl MassHypnosis.png|22px]]| Total Domination| Targeted Area of Effect, Foe Hold| Tear at the mind of a group of foes around one targeted foe. Dominate renders its victims helpless, lost in their own mind and unable to defend themselves. }}
 
{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| (Ranged) High Damage over Time, Negative, Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }}
 
{{Power|[[File:DarkMiasma ChillOfTheNight.png|22px]]|Chill of the Night| Toggle Area of Effect, Negative, Foe -Accuracy| While active, the Caster channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage .}}
 
{{Power|[[File:ShadowFighting_SiphonLife.png|22px]]|Siphon Life| Melee, Negative, Foe -Accuracy, Self +HP| Nosferatu taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. A sucessful hit can reduce the target´s accuracy. }}
 
{{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Negative, Foe -Accuracy, Self + Hit Points| The Vampyr taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Vampyr. }}
 
{{Power|[[File:ShadowFighting DarkConsumption.png|22px]]|Dark Consumption| Point Blank Area of Effect, Moderate Damage (Negative), Self +Endurance|The dark power of the Netherworld allows you to tap the essence of your foe's soul and transfer it to yourself. This will drain the Hit Points of your enemy and add to your Endurance. }}
 
{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Smash/Negative, Medium Damage, Foe -Accuracy| More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy. }}
 
{{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Auto, Self, +Regeneration| The Vampyr naturally heals at a faster than a normal rate. This power is always on and does not need to activated. }}
 
{{Power|[[File:Regeneration_Reconstruction.png|22px]]|Reconstruction|Self Heal, +Resistance (Toxic)| Through perfect control of your body, you can concentrate for a few moments and heal yourself. The effects of Reconstruction also leaves you resistant to toxic damage for a while.}}
 
{{Power|[[File:Regeneration_DullPain.png|22px]]|Dull Pain|Self: +Max Health| Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes. }}
 
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self| +{{DamResVal|0|0|0|0|-25|25|25|25|25|0|0|0}}| }}
 
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self| [[Archvillain Resistance]]}}
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==== Vandal ====
[[File:Vandal2.jpg|thumb|125px|{{center|Vandal}}]]
''Main Article:'' [[Vandal]]
 
The fiend known as Vandal was once a humble tinkerer named Othman Doul. In the late 1930's, the villain [[Requiem]] recognized Doul's usefulness and recruited him to the nascent 5th Column. Othman was happy to oblige, since it meant he could indulge his scientific curiosity without restraint. Over the years, Vandal has mechanically augmented himself to prolong his lifespan. Now, he seeks to advance his own position within the 5th Column and perhaps even challenge Requiem for supremacy.
 
''Levels: 28-40''
 
''Powers''
 
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Moderate Damage, Smash/Energy, Foe Knockback| Power Blast sends a focused beam of energy at a foe that can knock him back. }}
 
{{Power|[[File:PowerBlast Explosion.png|22px]]| Missile Launch| Ranged, Targeted Area of Effect, Smash/Fire, Foe Knockback| Vandal can launch small missiles at long range. }}
 
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]|Energy Punch| Melee, Smash/Energy, Foe Disorient|Powerful focused punch that may Disorient your opponent! }}
 
{{Power|[[File:PowerPunch BoneSmasher.png|22px]] |Bone Smasher| Melee Smash/Energy, High Damage, Foe Disorient| The Bone Smasher is a slow attack, but it makes up for it with a greater chance to Disorient than Energy Punch.}}
 
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|25|25|0|0|0|0|0|0|0|0|0|0}}|Auto, Self| }}
 
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==== Nosferatu ====
[[File:Nosferatu 5th Column.jpg|thumb|100px|{{center|Nosferatu}}]]
''Main Article:'' [[Nosferatu]]
 
Few truly appreciate the genius of Nosferatu's super soldier program, and none more so than himself. Nosferatu was so entranced by his ability to create the super strong Vampyri that he became one of them. He has since improved upon his original design by granting himself several new abilities. He can mesmerize his opponents, leaving them helpless. Some say he can even siphon off the life force of his foes.
 
''Levels: 30-45''


''Powers''
''Powers''


{{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Psionic, Foe Sleep| Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked. }}
{{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged (Targeted Area of Effect), Moderate Negative Damage, Foe -ToHit, Self Heal| Life Drain reduces your Accuracy. }}


{{Power|[[File:MentalControl MassHypnosis.png|22px]]| Total Domination| Targeted Area of Effect, Foe Hold| Tear at the mind of a group of foes around one targeted foe. Dominate renders its victims helpless, lost in their own mind and unable to defend themselves. }}
{{Power|[[File:DarkCast_DarkBlast.png|22px]]| Dark Blast| Ranged, Moderate Negative Damage, Foe -ToHit| Dark Blast reduces your Accuracy. }}


{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| (Ranged) High Damage over Time, Negative, Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }}
{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, Superior Damage over Time(Negative), Foe -ToHit| Gloom reduces your Accuracy. }}


{{Power|[[File:DarkMiasma ChillOfTheNight.png|22px]]|Chill of the Night| Toggle Area of Effect, Negative, Foe -Accuracy| While active, the Caster channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage .}}
{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Ranged (Cone), Moderate Damage over Time(Negative/Smash), Foe Immobilize, -ToHit| Tenebrous Tentacles have Immobilized you, reducing your Accuracy, and crushing you for Smashing Damage over Time. }}


{{Power|[[File:ShadowFighting_SiphonLife.png|22px]]|Siphon Life| Melee, Negative, Foe -Accuracy, Self +HP| Nosferatu taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. A sucessful hit can reduce the target´s accuracy. }}
{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Shadow Punch| Melee, Moderate Negative/Smash Damage, Foe -ToHit| Shadow Punch reduces your Accuracy. }}


{{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Negative, Foe -Accuracy, Self + Hit Points| The Vampyr taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Vampyr. }}  
{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Heavy Negative/Smash Damage, Foe -ToHit| Smite reduces your Accuracy. }}


{{Power|[[File:ShadowFighting DarkConsumption.png|22px]]|Dark Consumption| Point Blank Area of Effect, Moderate Damage (Negative), Self +Endurance|The dark power of the Netherworld allows you to tap the essence of your foe's soul and transfer it to yourself. This will drain the Hit Points of your enemy and add to your Endurance. }}
{{Power|[[File:ShadowFighting_ShadowMawl.png|22px]]| Shadow Maul| Melee (Cone), Superior Damage over Time(Negative/Smash), Foe -ToHit| Shadow Maul reduces your Accuracy. }}


{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee Smash/Negative, Medium Damage, Foe -Accuracy| More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy. }}
{{Power|[[File:DarkMiasma TwilightGrasp.png|22px]]| Twilight Grasp| High-Accuracy, Ranged, Minor Damage(Negative), Foe -ToHit -Damage, -Regeneration, Repel, Team Heal| You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit and damage are reduced, while you and your nearby allies are healed. }}


{{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Auto, Self, +Regeneration| The Vampyr naturally heals at a faster than a normal rate. This power is always on and does not need to activated. }}
{{Power|[[File:DarknessControl LivingShadows.png|22px]]| Living Shadows| Ranged (Cone), Extreme Damage over Time(Negative), Foe Immobilize, -To Hit, -Fly| You extend and animate your own shadow causing it to entangle all foes within a long cone pattern in front of you, rendering all affected foes immobilized. }}


{{Power|[[File:Regeneration_Reconstruction.png|22px]]|Reconstruction|Self Heal, +Resistance (Toxic)| Through perfect control of your body, you can concentrate for a few moments and heal yourself. The effects of Reconstruction also leaves you resistant to toxic damage for a while.}}
{{Power|[[File:DarknessControl FearsomeStare.png|22px]]| Fearsome Stare| Ranged (Cone), Foe Fear, -Recharge| Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably. }}


{{Power|[[File:Regeneration_DullPain.png|22px]]|Dull Pain|Self: +Max Health| Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes. }}
{{Power|[[File:DarknessControl Haunt.png|22px]]| Haunt| Foe Targeted, Summon Shades| You summon a pair of Shades from the Netherworld to harass your target foe. Shades deal moderate damage and they terrorize their victims. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|0|0|-25|25|25|25|0|0|0|0}}|Auto, Self| }}
{{Power|[[File:PowerBlast Explosion.png|22px]]| Dark Nova Detonation| High-Accuracy, Ranged (Targeted Area of Effect), Superior Negative Damage, Foe -Recharge, -Speed, Knockback| Your attack and movement speed has been reduced by the Dark Nova Detonation. }}


==== Requiem ====
{{Power|[[File:DarkCast Torrent.png|22px]]| Dark Nova Emanation| Ranged (Cone), Superior Negative Damage, Foe -Recharge, -Speed| Your attack and movement speed has been reduced by the Dark Nova Emanation. }}
[[File:Requiem.jpg|thumb|right|100px|{{center|Requiem}}]]
''Main Article:'' [[Requiem]]


Ridolfo Uzzano has come a long way from his humble beginning as one of Mussolini's lapdogs. The primary cause of his success was his fusion with a [[Nictus]], a being of utter darkness. The Nictus gave Ridolfo the ability to scorch his foes with an infernal fire. Though he is now over 100 years old, Requiem remains a fearsome foe in battle.
{{Power|[[File:FireTrap FireImps.png|22px]]| Portal| Summon 2 Greater Unbound Nictus| Nicti energy entities will continue to spawn from this Shadow Crystal until it is destroyed. }}


''Levels: 30-54''
{{Power|[[File:DarkArmor DarkRegeneration.png|22px]]| Dark Regeneration| Point Blank Area of Effect, Minor Negative Damage, Self Heal, +Endurance| Tap the dark powers of the netherworld to drain a small amount of life from your nearby enemies to heal yourself and Replenish your Endurance. }}


''Powers''
{{Power|[[File:DarkArmor OppressiveGloom.png|22px]]| Oppressive Gloom| Toggle, Point Blank Area of Effect, Foe Disorient, Self -HP| You are Disoriented from the Oppressive Gloom. Get Away! }}


{{Power|[[File:DarkCast_DarkBlast.png|22px]]| Dark Blast| Ranged, Negative, Foe -Accuracy| A long range blast of dark energy. Deals moderate damage and reduces the target's chance to hit.}}
{{Power|[[File:Leadership Tactics.png|22px]]| Tactics| Auto, Point Blank Area of Effect, Team +ToHit, {{StatusProtVal|0|0|0|0|0|5.0}}, {{StatusResVal|0|0|0|0|75%|75%}}, +Perception| Your Accuracy and Perception is improved due to good teamwork and Leadership. }}


{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, High Damage over Time, Negative, Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }}
{{Power|[[File:Leadership Assault.png|22px]]| Assault| Auto, Point Blank Area of Effect, Team +Damage, {{StatusResVal|0|0|0|0|0|0|75%|75%}}| Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate. }}


{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Ranged, Cone, Moderate Damage, Negative, Damage over Time, Smash, Foe Immobilize, -Accuracy| Cone blast that envelopes all foes in oily tentacles. The tentacles deal damage and reduce the target's chance to hit while they Immobilize the target.}}
{{Power|[[File:UmbralAura Absorption.png|22px]]| Absorption| {{DamResVal|0|0|0|0|30|30}}| Void Hunters naturally absorb energy and negative energy and are resistant to such damage. }}


{{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Negative, Foe -Accuracy, Self + Hit Points| Requiem taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to Requiem. }}
{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| {{DamResVal|0|0|25|25|c=-}}| [[Archvillain Resistance|Archvillain resistance]]. }}


{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Shadow Punch| Melee Smash/Negative, Low Damage, Foe -Accuracy| A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy. }}
{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Smash/Negative, Medium Damage, Foe -Accuracy| More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy. }}
{{Power|[[File:ShadowFighting_ShadowMawl.png|22px]]| Shadow Maul| Melee, Smash/Negative, High Damage over Time, Foe -Accuracy| This deadly attack unleashes a flurry of shadow punches pummeling your foe with focuses negative energy. Shadow Maul deals a lot of damage over a short period of time. Like most Shadow Punches, Shadow Maul can reduce the target´s accuracy. }}
{{Power|[[File:DarkArmor DarkRegeneration.png|22px]]|Dark Regeneration|Point Blank Area of Effect, Minor Damage, Negative, Self: +Health |You can tap the dark essence of the Netherworld to drain a small amount of life from all enemies nearby, thus healing yourself. The more foes affected, the more you will be healed.}}
{{Power|[[File:DarkArmor OppressiveGloom.png|22px]]| Oppressive Gloom| Toggle (Point Blank Area of Effect), Self -Life, Foe Disorient| Taps the dark powers of the netherworld to drain a small ammount of life from yourself to keep your nearby enemies Disoriented! }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|25|-25|0|0|0|0|0|0|0|0}}|Auto, Self| }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self|[[Archvillain Resistance]]}}
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Line 1,600: Line 582:


This Marcus Cole, from an [[Axis America|alternate dimension]], was a rogue and a mercenary who was exposed to mustard gas during World War I. In search of a cure for the effects of the gas, Marcus discovered the [[Well of the Furies]]. He drank from the well and was granted incredible powers. Adopting the persona of Reichsman, Marcus used these powers in the service of the Axis powers on his world, leading them to victory over their foes. When he discovered the existence of another Earth, he traveled there and was defeated and imprisoned by the [[Freedom Phalanx]]. Now he's back, and ready for revenge.  
This Marcus Cole, from an [[Axis America|alternate dimension]], was a rogue and a mercenary who was exposed to mustard gas during World War I. In search of a cure for the effects of the gas, Marcus discovered the [[Well of the Furies]]. He drank from the well and was granted incredible powers. Adopting the persona of Reichsman, Marcus used these powers in the service of the Axis powers on his world, leading them to victory over their foes. When he discovered the existence of another Earth, he traveled there and was defeated and imprisoned by the [[Freedom Phalanx]]. Now he's back, and ready for revenge.  
''Levels: 45-54''


''Powers''
''Powers''


{{Power|[[File:Flight_TravelFlight.png|22px]]|Fly|Self Travel|Flight}}
{{Power|[[File:Flight_TravelFlight.png|22px]]| Fly| Self Fly| Flight }}


{{Power|[[File:MentalControl_WorldOfConfusion.png|22px]]|Aura of Domination|Melee Area of Effect, Aura Damage, Psionic, Foe -Endurance, -To Hit, -Recharge| Reichsman is surrounded by an Aura of Domination, entering the aura will cause you to suffer Psionic damage, have your endurance drained, chance to hit reduced and attack rate decreased.}}
{{Power|[[File:SuperStrength_Jab.png|22px]]| Jab| Melee, Moderate Smash Damage, Foe Disorient| Reichsman has Disoriented you with his Jab. }}


{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]|Corrupted Lightning Bolt|Melee Area of Effect, Superior Damage, Negative Energy, Foe  -Defense (All), -Resistance (All), Disorient| Reichsman's Deafening Shout has substantially reduced your defenses and resistance.}}
{{Power|[[File:SuperStrength Punch.png|22px]]| Punch| Melee, Moderate Damage(Smash), Foe Knockback| Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off his feet, unable to attack again until he stands up. }}


{{Power|[[File:PsychicBlast_TelekineticBlast.png|22px]]|Sap Will|Ranged, High Damage, Negative Energy, Foe Knockback, Slow|Reichsman has sapped your will reducing your attack speed!}}
{{Power|[[File:SuperStrength Haymaker.png|22px]]| Haymaker| Melee, High Damage(Smash), Foe Knockback| A slow but devastating attack, the Haymaker has a great chance of knocking your opponent down. }}


{{Power|[[File:SuperStrength_Jab.png|22px]]|Jab|Melee, Foe Disorient|Reichsman has disoriented you with his jab.}}
{{Power|[[File:SuperStrength HandClap.png|22px]]| Hand Clap| Point Blank Area of Effect, Moderate Smash Damage, Foe Disorient, Knockback| Reichsman has Disoriented you with his Hand Clap.}}


{{Power|[[File:SuperStrength Punch.png|22px]]|Punch|Melee, Moderate Damage, Smash, Foe Knockback|Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off his feet, unable to attack again until he stands up.}}
{{Power|[[File:SuperStrength KnockoutBlow.png|22px]]| Knockout Blow| Melee, Superior Smash Damage, Foe Hold, Knockup| Reichsman has hit you with a Knockout Blow. You are Held. }}


{{Power|[[File:SuperStrength Haymaker.png|22px]]|Haymaker|Melee, High Damage, Smash, Foe Knockback|A slow but devastating attack, the Haymaker has a great chance of knocking your opponent down.}}
{{Power|[[File:PsychicBlast_TelekineticBlast.png|22px]]| Sap Will| Ranged, High Damage(Negative), Foe Knockback, -Recharge| Reichsman has sapped your will reducing your attack speed! }}


{{Power|[[File:SuperStrength HandClap.png|22px]]|Hand Clap|Point Blank Area of Effect, Foe Disorient, Knockback|Reichsman has disoriented you with his Hand Clap.}}
{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl ''(Only during [[Dr. Kahn Task Force]])''| Ranged, High Damage(Smash), Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back. }}


{{Power|[[File:SuperStrength KnockoutBlow.png|22px]]|Knockout Blow|Melee, Extreme Damage, Smash, Foe Hold|Reichsman has hit you with a Knockout Blow. You are Held.}}
{{Power|[[File:SuperStrength FootStomp.png|22px]]| Foot Stomp| Point Blank Area of Effect, High Damage(Smash), Foe Knockback| Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range. }}


{{Power|[[File:SuperStrength Hurl.png|22px]]|Hurl|Ranged, High Damage, Smash, Foe Knockback, -Fly|You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back.}}
{{Power|[[File:SuperStrength_KnockoutBlow.png|22px]]| Fist of Tyranny| Melee (Targeted Area of Effect), Superior Damage(Smash/Negative), Foe Disorient, -Recovery, -Endurance, Knockback| Reichsman strikes you with all the force of a thunderbolt! }}


{{Power|[[File:SuperStrength FootStomp.png|22px]]|Foot Stomp| Point Blank Area of Effect Melee, Moderate Damage, Smash, Foe Knockback|Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range.}}
{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Corrupted Lightning Bolt| Point Blank Area of Effect, Superior Damage(Negative), Foe -Defense, -Resist(All), Disorient| Reichsman's Deafening Shout has substantially reduced your defenses and resistance. }}


{{Power|[[File:SuperStrength_KnockoutBlow.png|22px]]|Fist of Tyranny|Melee Area of Effect, High Damage, Smash/Negative Energy, Foe Stun, -Recovery, -Endurance|Reichsman strikes you with all the force of a thunderbolt!}}
{{Power|[[File:Invulnerability DullPain.png|22px]]| Dull Pain| Self Heal, +MaxHP| You can activate this power to increase your maximum Hit Points for a short time. }}


{{Power|[[File:Invulnerability DullPain.png|22px]]|Dull Pain|Self: Heal, +Max Health|You can activate this power to increase your maximum Hit Points for a short time.}}
{{Power|[[File:Invulnerability Unstoppable.png|22px]]| Unstoppable| Self {{DamResVal|70|70|70|70|70|70|0|70}}, {{StatusResVal|1000%|1000%|1000%|1000%}}, {{StatusProtVal|0|0|0|0|-100}}, +Recovery| When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. }}


{{Power|[[File:Invulnerability Unstoppable.png|22px]]|Unstoppable|Click, Self: {{DamResVal|70|70|70|70|70|70|0|70|0|0|0|0}} (Disorient, Sleep, Hold, Immobilize, Knockback)|When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects.  Endurance recovery is also increased. Unstoppable costs little endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.}}
:{{red|''NoteDespite what the description says, when Unstoppable wears off, there is no negative side effects such as Health and Endurance drops similiar to player versions.''}}


:{{red|''Note: Despite what the description says, when Unstoppable wears off, there is no negative side effects such as Health and Endurance drops similiar to player versions.''}}
{{Power|[[File:MentalControl_WorldOfConfusion.png|22px]]| Aura of Domination| Auto, Point Blank Area of Effect, Minor Psionic Damage, Foe -Endurance, -ToHit, -Recharge, -Regeneration, -Heal| Reichsman is surrounded by an Aura of Domination, entering the aura will cause you to suffer Psionic damage, have your endurance drained, chance to hit reduced and attack rate decreased. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]|Resistance|Auto, Self|+{{DamResVal|50|50|30|30|40|20|20|20|0|0|0|0}}, Resistances to all debuffs (high); Protection against Fear, Stun, Confuse, Knockback, Immobilize, Taunt (high)}}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|70|70|60|60|60|70|60|60}}, {{PosDefVal|16|16|16}}, {{DamResVal|0|0|0|0|0|0|0|0|100}} while not Dimensionally Grounded| [[Archvillain Resistance]]. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self|[[Archvillain Resistance]]}}
{{clr}}


== Named bosses ==
== Named bosses ==
Line 1,651: Line 635:
== Related Badges ==
== Related Badges ==
{{BadgeBox|5th Columnist}}
{{BadgeBox|5th Columnist}}
{{BadgeBox|The Beast Within}}
{{BadgeBox|The Silver Bullet}}
{{BadgeBox|The Silver Bullet}}
{{BadgeBox|The Slayer}}
{{BadgeBox|The Slayer}}


[[Category:Enemies]]
[[Category:Enemies]]

Latest revision as of 05:31, 24 February 2024

Overview

5th Column Logo.jpg

Formed in 1938 by the fascists Requiem, Vandal and Nosferatu, the 5th Column is an organization that has gone through a great deal of change. From their early days fighting the First Hero Brigade to their rebirth during the Rikti Invasion, they have always been one of the most insidious threats in Paragon City. It's truly ironic that their biggest defeat was at the hands of enemies from within. The Center and his Council cronies beat the 5th Column at their own game, or so it would appear. Not all the loyalists were subsumed by the Council's takeover, and it's only a matter of time before a strong leader brings the 5th Column back to power.


In-game storyline:

The 5th Column was one of the most powerful villain groups in the world. Shortly after Issue 3 went live, the Council completed a hostile takeover where the war spilled over into the streets of Paragon City. Any 5th Column members that didn't join the Council were killed or went into hiding. All of the arch-villains in the 5th Column joined with the Council. This included their leader, Requiem, as well as Nosferatu and Vandal.

5th Column banners could still be seen during this period in certain Portal Corporation missions when traveling to Council-controlled alternate Earths, on buildings along with the Council insignia.

Though the villain group was effectively removed with the introduction of the Council in Issue 3, they have made a reappearance with Issue 11. During "The Ouroboros Initiation" story arc given by The Pilgrim, The 5th Column appear as the enemy group when the player travels back in time 15 years. Building upon their re-introduction here, the 5th Column made a somewhat more relevant appearance in Issue 12 when they acted as the power behind Romulus Augustus's sudden rise to power. During the course of the Imperious Task Force, it becomes apparent that the Column is far from defunct; they have simply gone underground into the mists of time, establishing what Requiem refers to as "temporal fortresses" throughout time.

In Issue 15, the 5th Column came back again in a Task Force for heroes and a Strike Force for villains, where an old enemy returned.

In Issue 16, the 5th Column came out of hiding. They once again roam the streets of Paragon City, as well as appearing in the Rogue Isles, often seen fighting with Council members for dominance.

Background

Before they were taken over by the Council, The Fifth Column stood as the last remaining threat from World War II, a group of super powered fascists still fighting a war the rest of the world left behind fifty years ago. The Fifth Column has the nefarious distinction of actually triggering the United States' involvement in the war against Nazi Germany. Hitler first sent the covert super team to Paragon City in 1939, tasked with spying on and sabotaging US shipping and naval development.

In 1941, as the navy's Atlantic Fleet mustered in Paragon Harbor with a convoy of supply vessels destined for England, the Fifth Column struck. The attack force destroyed dozens of ships and injured thousands before they withdrew into hiding. The Nazi spies spent the rest of the war wreaking havoc up and down the Eastern seaboard, fighting countless skirmishes with America's own heroes. Under the leadership of the ruthless and deadly Requiem, the Fifth Column killed hundreds and cost the US millions in war materials. In the closing months of the war they became desperate and careless, and heroes like The Statesman brought most of the covert cadre to justice.

Under the leadership of its founder and former leader Requiem, they spent the next several decades building its resources and power base. There is some evidence that the group helped incite social discord and fostered criminal groups across the country. These activities provided the Fifth Column with a continual supply of new recruits and funds for research.

It is only in the months after the end of the Rikti Invasion, that the Fifth Column resurfaced. An individual claiming the name and authority of the war criminal Requiem appeared to be in charge and may in fact be the same person who originally led the group. He has declared all out war on the United States and Paragon City in particular. The group operates out of underground bases and safe houses secreted throughout the city. Thus far, attacks have generally been aimed at frightening the population and disrupting the city's infrastructure. Captured Fifth Column soldiers have revealed little about their organization's plans except that Requiem has only begun to unfold his intentions for the city.

Current rumors are circulating that the 5th Column will rise again. Even if this was true, under whose leadership will it be?

Architect Entertainment Description

Formed in 1938 by fascists Requiem, Vandal, and Nosferatu, the 5th Column is an organization that has gone through a great deal of change. From their early days fighting the Hero Brigade to their rebirth during the Rikti invasion, they have always been one of the most insidious threats in Paragon City. It's truly ironic that their biggest defeat was at the hands of enemies from within. The Center and his Council cronies beat the 5th Column at their own game, or so it would appear. Not all the loyalists were subsumed by the Council takeover, and it's only a matter of time before a strong leader brings the 5th Column back to power.

Villain Types

Subgroups

Underlings

Nebel Praktikant

Division of Nebel Praktikant

It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in survival of the fittest.

Levels: 15-24

Powers

AssaultWeapons ARBurst.png Incendiary Assault Rifle Low-Accuracy, Ranged, Minor Lethal Damage, Light Damage over Time(Fire)
You have been set on fire by Incendiary Rounds!

Inherent Brawl.png Brawl Low-Accuracy, Melee, Minor Smash Damage
5th Column brawling attacks


Named Enemies

Oberst Ubelmann (Minion)

Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column - totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.

Levels: 35-54

Powers

AssaultWeapons ARBurst.png Incendiary Assault Rifle Ranged, Light DMG(Lethal), Moderate DoT(Fire)
You have been set on fire by Incendiary Rounds!

Villain 5thcoldgun.png Cryonic Assault Rifle Ranged, Moderate DMG(Cold/Lethal), Foe -Recharge, -Speed
Your movement and attack speed has been slowed by the 5th Column Advanced Assault Rifle Cryonic rounds.

Inherent Brawl.png Brawl Melee, Light DMG(Smash)
5th Column brawling attacks

ShadowFighting SiphonLife.png Black Dwarf Drain Melee, Moderate DMG(Negative), Foe -Recharge, -Speed, Self Heal
The Black Dwarf has Drained your life to heal itself. Your attack and movement speed has been reduced by the Drain.


Field Marshal Metzger (Boss)

Field Marshal Metzger

While most Elites concentrate on learning the basic skills required for special ops, the Obersts receive additional training in tactics. They're also trained in technological skills, such as wire tapping and circumventing security systems. Combined with their prodigious super soldier enhancements, these skills make Elite Obersts well-prepared to plan and carry out small covert ops.

Levels: 15-24

Powers

AssaultWeapons ShotgunBuckShot.png 12 Gauge Ranged (Cone), Moderate Lethal Damage, Moderate Damage over Time(Fire), Foe Knockback
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.

AssaultWeapons ARM30grenade.png Frag Grenade Ranged (Targeted Area of Effect), High Lethal/Smashing Damage, Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.

Inherent Brawl.png Rifle Butt Melee, Heavy Smash Damage
A smash with the butt of your rifle.

Invulnerability TemporaryInvulnerabilty.png Archvillain's Might Resistance
Arch-villains are very powerful individuals, and as such have significant resistance to many status effects. They are not immune, however, and can be vulnerable for brief windows of opportunity.


Elite Bosses

Roderick Mueller

Roderick Mueller

Main Article: Roderick Mueller

Mueller has been a 5th Column sleeper agent, in place for years. He's just been waiting for his chance to help restore his beloved 5th Column to its rightful place. Now, with the return of Reichsman, the time is just right!

Levels: 46-54

Powers

AssaultWeapons ShotgunBuckShot.png 12 Gauge Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.

AssaultWeapons ShotgunBuckShot.png 12 Gauge Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.

AssaultWeapons ARM30grenade.png Frag Grenade Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.

Inherent Brawl.png Rifle Butt Melee, Heavy DMG(Smash)
A smash with the butt of your rifle.

Invulnerability ToughHide.png Resistance Res( All25 )
Slightly resistant to damage.


Ritter Franz

Main Article: Ritter Franz

Ritter Franz is one of the 5th Column's top security experts, which is likely why he's been put in charge of securing this base.

Levels: 46-54

Powers

AssaultWeapons ShotgunBuckShot.png 12 Gauge Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.

AssaultWeapons ShotgunBuckShot.png 12 Gauge Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.

AssaultWeapons ARM30grenade.png Frag Grenade Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.

Inherent Brawl.png Rifle Butt Melee, Heavy DMG(Smash)
A smash with the butt of your rifle.

Invulnerability ToughHide.png Resistance Res( All25 )
Slightly resistant to damage.


Herr Krogh

Main Article: Herr Krogh

Herr Krogh has remained loyal to the 5th Column cause and has risen to a high rank within the resurgent organization.

Levels: 46-54

Powers

AssaultWeapons ShotgunBuckShot.png 12 Gauge Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.

AssaultWeapons ShotgunBuckShot.png 12 Gauge Ranged (Cone), Heavy DMG(Lethal), Moderate DoT(Fire), Foe Knockdown
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.

AssaultWeapons ARM30grenade.png Frag Grenade Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.

Inherent Brawl.png Rifle Butt Melee, Heavy DMG(Smash)
A smash with the butt of your rifle.

Invulnerability ToughHide.png Resistance Res( All25 )
Slightly resistant to damage.


Lt. Wolfgang Ubelmann

Lt. Wolfgang Ubelmann

Main Article: Lt. Wolfgang Ubelmann

Wolfgang Ubelmann is a time traveler from the 1940s. A man from the past sent to observe the future. With the information he now has, he could change his future, our present. He must be stopped!

Powers

AssaultWeapons ARBurst.png Missile Launcher Ranged (Targeted Area of Effect), High Lethal/Smash Damage, Foe Knockback
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.

AssaultWeapons ARM30grenade.png Frag Grenade Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback
This explosion from this Fragmentation Grenade affects all within the blast and can knock them back.

MartialArts ThunderKick.png Thunder Kick Melee, Moderate Smash Damage, Foe Disorient
You can perform a strong Thunder Kick that hits so hard it can disorient your target.

MartialArts StormKick.png Storm Kick Melee, Moderate Damage(Smash)
You can unleash a roundhouse kick that pummels your foe for moderate damage.

MartialArts CraneKick.png Crane Kick Melee, High Smash Damage, Foe Knockback
A slow, high damage kick that can send your target flying!

MartialArts CripplingHookKick.png Crippling Axe Kick Melee, Moderate Smash Damage, Foe Immobilize, -Speed
Your movement speed has been reduced by the Crippling Axe Kick. It may leave you Immobilized.

MartialArts MonkeySweep.png Dragons Tail Point Blank Area of Effect, Moderate Damage(Smash), Foe Knockdown, Chance for Critical Hit
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents.


Archvillains

Archon Burkholder / Col. Burkholder

Col. Burkholder

Main Article: Col. Burkholder

Archon Burkholder has made a name for himself in the 5th Column. His obsession with robotics led him to carve off his own arm and replace it with one of steel, it also led him to create a terrifying robot factory. There is nearly nothing Burkholder won't do to achieve his own ends.

Levels: 30-40

Powers

PowerBlast PowerBlast.png Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock them back.

PowerBlast Explosion.png Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
You hurl a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerPunch Flurry.png Whirling Hands PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient
By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well.

PowerPunch PowerCrash.png Power Crash Melee (Cone), Moderate DMG(Energy/Smash), Foe Disorient
You focus your internal energy on your fists and release it once you hit your target unleashing an energy wave that hurts and disorients multiple enemies.

SuperStrength Punch.png Cybernetic Blade Melee, Moderate DMG(Lethal)
A Cybernetic Blade is a powerful lethal attack.

Invulnerability TemporaryInvulnerabilty.png Resistance Res( S20 L20 )
Archvillain resistance.


Maestro

Main Article: Maestro

As a child, Vincenzo Alferi dreamed of becoming a great composer, but those dreams were shattered when he lost his hearing due to a car accident. The 5th Column offered to perform a radical experiment that might restore his hearing, and Vincenzo agreed without hesitation. Unfortunately, things did not go as planned. An Arachnos attack on the facility resulted in a power surge at the worst possible moment. Instead of restoring him, the resulting explosion created a permanent resonance in Vincenzo's body. He agreed to join the 5th Column if they would give him the opportunity for vengeance against Arachnos.

Levels: 30-40, 50-54

Powers

SymphonyControl HoldST.png Hymn of Dissonance Ranged, Moderate DMG(Psionic), Foe Hold, -Recharge
Hymn of Dissonance causes pain on its listener, disruptive enough to hold them in place. Stronger foes might persist, but will still attack at a reduced speed.

SymphonyControl ImmobAoE.png Aria of Stasis Ranged (Cone), Moderate DMG(Psionic), Foe Immobilize, -SPD
Aria of Stasis roots your audience in place and causes psionic damage. Stronger foes might still be able to move, but will do so at a reduced speed.

SymphonyControl SleepST.png Enfeebling Lullaby Ranged (Cone), Minor DMG(Psionic), Foe Sleep, -DMG
A song that will put even elephants to sleep. Enfeebling Lullaby will relax foes, causing them to sleep and their attacks will do reduced damage for some time.

SymphonyControl StunAoE.png Confounding Chant Ranged (Cone), Extreme DoT(Psionic), Foe Disorient
Confounding Chant will disorient anyone that hears it, while dealing psionic damage over time.

SonicManipulation Scream.png Scream Ranged, Heavy DoT(Energy/Smash), Foe -Resist(All)
Your Scream can cause serious damage to a target. This power applies Lingering Sonic Vibrations that lower resistance for 10s.

SonicManipulation Shockwave.png Shockwave Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
You can call forth a tremendous Shockwave that knocks back foes and deals Smashing damage in a wide cone area.

SonicManipulation Shout.png Shout Ranged, Superior DMG(Energy/Smash), Foe -Resist(All)
You blast your foe with a tremendous Shout, damaging them. This power applies Extended Sonic Vibrations that lower resistance for 12s.

SonicBlast Cone.png Howl Ranged (Cone), Light DMG(Energy/Smash), Foe -Resist(All)
A short range, but powerful sonic attack.

SonicManipulation SoundBarrier.png Sonic Shield Toggle: Self +Res( S30 L30 E30 )
This Shield Protects Maestro from all Lethal, Smashing and Energy damage.

Invulnerability TemporaryInvulnerabilty.png Resistance Res( S20 E20 )
Archvillain Resistance


Maestro gains the following during the Dr. Aeon Strike Force:


DarknessControl LivingShadows.png Living Shadows Ranged (Cone), Extreme Damage over Time(Negative), Foe Immobilize, -To Hit, -Fly
You extend and animate your own shadow causing it to entangle all foes within a long cone pattern in front of you, rendering all affected foes immobilized.

DarknessControl FearsomeStare.png Fearsome Stare Ranged (Cone), Foe Fear, -Recharge
Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably.

DarknessControl Haunt.png Haunt Foe Targeted, Summon Shades
You summon a pair of Shades from the Netherworld to harass your target foe. Shades deal moderate damage and they terrorize their victims.


Protean

Protean

Main Article: Protean

Protean is a notorious shapeshifter, known for his murders of high profile heroes and their families. His earliest victims were the parents of Manticore. He also is responsible for the death of Dauntless, Galaxy Girl's sidekick. It was rumored that Manticore killed Protean in a fight some time ago but somehow Protean survived. He is now out to continue his reign of terror upon the people of Paragon and the Isles, while aiding the forces of Praetoria!

Powers

PowerPunch Quick.png Barrage Melee, Heavy Damage(Energy/Smash), Foe Disorient
You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can Disorient a foe.

PowerPunch EnergyPunch.png Energy Punch Melee, Moderate Damage(Energy/Smash), Foe Disorient
You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can Disorient your opponent.

PowerPunch BoneSmasher.png Bone Smasher Melee, High Damage(Energy/Smash), Foe Disorient
A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to Disorient than Energy Punch.

PowerPunch Flurry.png Whirling Hands Point Blank Area of Effect, Moderate Damage(Energy/Smash), Foe Disorient
By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well.

PowerBlast PowerBlast.png Power Blast Ranged, High Damage(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock them back.

EnergyAura KineticShield.png Kinetic Shield Auto, Self Def( S17 L17 E2.5 ), Resist(-Defense)
Kinetic Shield creates a harmonic Energy Aura that can deflect physical attacks. Your Defense to Smashing and Lethal attacks is increased as weapons and powers like bullets, blades and punches tend to deflect off the shield. Kinetic Shield also grants you good resistance to Defense Debuffs. The Energy based nature of Kinetic Shield also offers some minimal Defense to Energy attacks.

EnergyAura PowerShield.png Power Shield Auto, Self Def( F20 C20 E20 N14 ), Resist(-Defense)
This Power Shield creates a Electro-Magnetic shield around you that can deflect non-physical attacks. Your Defense to Fire, Cold, Energy and Negative Energy attacks is increased as these attacks are reflected or refracted off the shield. Power Shield also grants you good resistance to Defense Debuffs.

EnergyAura Overload.png Overload (Only Level 38 and up) Self Def( S25 L25 F25 C25 E25 N25 ), +Recovery, +MaxHP, Resist(-Defense), +Special
You can Overload your Energy Aura and dramatically improve your defense to all attack types except Psionic Attacks. Overload also grants you high resistance to Defense Debuffs. This Energy Aura is so powerful, that it can even absorb some damage, effectively increasing your Max Hit Points, However, when Overload wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.

Invulnerability TemporaryInvulnerabilty.png Resistance Resistance
Archvillain resistance.


Protean gains the following in Special Agent Jenni Adair's and Leonard's story arcs, Levels 20-33


Robotics LaserRifleBurst.png Power Siphon Warning Message
Displays "Get Away! Protean readies his Power Siphon!"

Robotics LaserRifleBurst.png Power Siphon Autohit, Point Blank Area of Effect, Foe -Endurance, Self Heal, +Endurance
Protean drains the power of nearby foes to recharge himself.


Protean gains the following in Dr. Aeon Strike Force, Levels 50-54


PowerBlast Explosion.png Dark Nova Detonation High-Accuracy, Ranged (Targeted Area of Effect), Superior Negative Damage, Foe -Recharge, -Speed, Knockback
Your attack and movement speed has been reduced by the Dark Nova Detonation.

DarkCast Torrent.png Dark Nova Emanation Ranged (Cone), Superior Negative Damage, Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nova Emanation.


Schadenfreude

Schadenfreude

Main Article: Schadenfreude

Schadenfreude has remained loyal to the 5th Column cause and has risen to a high rank within the resurgent organization.

Levels: 46-54

Powers

ShadowFighting SiphonLife.png Siphon Life Melee, Moderate DMG(Negative), Foe -ToHit, Self Heal
The Nosferatu taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state.

ShadowFighting Smite.png Smite Melee, Heavy DMG(Negative/Smash), Foe -ToHit
You have been hit by Smite! Your Accuracy has been reduced.

ShadowFighting DarkConsumption.png Dark Consumption PBAoE Melee, Moderate DMG(Negative), Self +Endurance
The Hero can drain some life from his nearby enemies to recover Endurance.

MentalControl Hypnotize.png Mesmerize Ranged, Light DMG(Psionic), Foe Sleep
The Nosferatu painfully enraptures your mind with psychic energy rendering you unconscious.

MentalControl Freeze.png Total Domination Low-Accuracy, Ranged (Targeted AoE), Foe Hold
Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself.

DarkCast LifeDrain.png Life Drain Ranged, Moderate DMG(Negative), Foe -ToHit, Self Heal
The Nosferatu taps the powers of the netherworld to steal some life from you and reduces your Accuracy.

DarkCast SoulDrain.png Gloom Ranged, Superior DoT(Negative), Foe -ToHit
The Gloom is slowly draining your life and reducing your accuracy.

Regeneration Reconstruction.png Reconstruction Self Heal, Resist(Toxic)
Nosferatu can concentrate for a few moments to heal himself.

Regeneration DullPain.png Dull Pain Self Heal, +MaxHP
Nosferatu can activate this power to increase his maximum Hit Points for a short time.

Regeneration FastHealing.png Fast Healing Auto, Self +Regeneration
The Nosferatu naturally heals at a faster than a normal rate. This power is always on and does not need to activated.

DarkMiasma ChillOfTheNight.png Chill of the Night Toggle, PBAoE, Minor DMG(Negative), Foe -ToHit
The Chill of the Night is doing Negative Damage Over Time to you and reducing your Accuracy.

Invulnerability TemporaryInvulnerabilty.png Resistance Res( E-25 N25 P25 T25 )
Archvillain Resistance.


Arakhn

Main Article: Arakhn

Very little is known about the mysterious figure known as Arakhn. She is a deadly assassin and is the last thing seen by many enemies of the Council. What most of the Council is unaware of is that Arakhn's powers resulted from the fusion of her human body with a Nictus life form. She is on the front lines of a war with the Kheldians, ancient enemies of the Nictus.

Powers

UmbralBlast EbonEye.png Ebon Eye Ranged, Moderate DMG(Negative), Foe -Recharge, -SPD
You can emit a beam of dark energy from your eyes, dealing moderate Negative Energy damage. Ebon Eye can also slow your target's attack rate and movement speed.

UmbralBlast GravimetricSnare.png Gravimetric Snare Ranged, Moderate DoT(Negative), Foe Immobilize, -Recharge, -SPD
You can hurl Gravimetric fibers to Snare your foes. Gravimetric Snare can Immobilize a single target and crush them. The target's attack rate and movement speed are also slowed, even if they resist the Immobilization effect.

UmbralBlast GravityWell.png Gravity Well Melee, Extreme DoT(Negative), Foe Hold, -Recharge, -SPD
Mastery over the forces of gravity and dark matter allows you to capture a single foe and crush them in a Gravity Well. The target is Held helpless, while he is crushed by the massive gravimetric forces. The target's attack rate and movement speed are also slowed, even if they resists the Hold effect.

UmbralBlast EssenceDrain.png Essence Drain Melee, Superior DMG(Negative), Foe -Recharge, -SPD, Self Heal
You tap the primal forces of your Nictus power to create an Essence Draining conduit between a foe and yourself. This will transfer Hit Points from your enemy to you. Foes drained in this manner have their attack rate and movement speed reduced.

UmbralBlast GraviticEmanation.png Gravitic Emanation Ranged (Cone), Moderate DMG(Negative), Foe Knockback, Disorient, -Recharge, -SPD
Gravitic Emanation sends bolts of dark Nictus energy to multiple targets within a cone area in front of the caster. Gravitic Emanation deals only minor Negative Energy damage to each affected foe, but knocks them back, leaving them Disoriented and with reduced attack rate and movement speed.

UmbralBlast Quasar.png Quasar PBAoE, Extreme DMG(Negative), Foe -Recharge, -SPD, Knockback
You can explode in a tremendous blast of Negative Energy, sending nearby foes flying. The Quasar deals massive damage to all nearby foes. Affected foes will be knocked down and their attack rate and movement speed will be slowed.

DarkMiasma TwilightGrasp.png Twilight Grasp High-Accuracy, Ranged, Minor DMG(Negative), Foe -ToHit -DMG, -Regen, Repel, Team Heal
You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit and damage are reduced, while you and your nearby allies are healed.

UmbralAura StygianCircle.png Stygian Circle PBAoE, Foe -DMG, Self Heal (Special), +End
You can tap into your Nictus power to drain the remaining essence of all nearby defeated foes to heal yourself, and recover Endurance. The more defeated foes affected, the more you will be healed. Additionally, the more powerful the defeated foes you drain, the more health you will recover.

UmbralAura InkyAspect.png Inky Aspect Toggle: PBAoE, Foe Disorient, Self -HP
Inky Aspect allows you to sacrifice some of your own Hit Points to keep enemies near you Disoriented and unable to use any powers. Endurance cost for this is minimal, but the power can be dangerous to use.

Invulnerability TemporaryInvulnerabilty.png Resistance Res( E-20 N20 )
Archvillain resistance.


Vandal

Vandal

Main Article: Vandal

The fiend known as Vandal was once a humble tinkerer named Othman Doul. In the late 1930's, the villain Requiem recognized Doul's usefulness and recruited him to the nascent 5th Column. Othman was happy to oblige, since it meant he could indulge his scientific curiosity without restraint. Over the years, Vandal has mechanically augmented himself to prolong his lifespan. Now, he seeks to advance his own position within the 5th Column and perhaps even challenge Requiem for supremacy.

Levels: 28-40, 50-54

Powers

PowerPunch EnergyPunch.png Energy Punch Melee, Moderate DMG(Energy), Foe Disorient
Vandal's Energy Punch has disoriented you!

PowerPunch BoneSmasher.png Bone Smasher Melee, High DMG(Energy), Foe Disorient
Vandal's Bone Smasher attack has disoriented you!

PowerBlast PowerBlast.png Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast Explosion.png Missile Launch Ranged (Targeted AoE), Moderate DMG(Fire/Smash), Foe Knockback
Vandal can launch small missiles at long range.

Invulnerability TemporaryInvulnerabilty.png Resistance Res( S25 L25 )
Archvillain resistance.


Vandal gains the following in Hard Mode Imperious Task Force, Levels 50-54


Leadership Assault.png Assault Toggle, PBAoE, Team +DMG, Res( Pl 75% Tn 75% )
Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate.

Invulnerability ToughHide.png Scaling Special: +MaxHP, +Regeneration, +Damage for each player on map
Special.

Leadership Tactics.png Tactics Toggle, PBAoE, Team +ToHit, Prot( Co 5.0 ), Res( Co 75% Fr 75% ), +Perception
Your Accuracy and Perception is improved due to good teamwork and Leadership.


Nosferatu

Nosferatu

Main Article: Nosferatu

Few truly appreciate the genius of Nosferatu's super soldier program, and none more so than himself. Nosferatu was so entranced by his ability to create the super strong Vampyri that he became one of them. He has since improved upon his original design by granting himself several new abilities. He can mesmerize his opponents, leaving them helpless. Some say he can even siphon off the life force of his foes.

Levels: 30-45

Powers

ShadowFighting SiphonLife.png Siphon Life Melee, Moderate Negative Damage, Foe -ToHit, Self Heal
The Nosferatu taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state.

ShadowFighting Smite.png Smite Melee, Moderate Negative/Smash Damage, Foe -ToHit
You have been hit by Smite! Your Accuracy has been reduced.

ShadowFighting DarkConsumption.png Dark Consumption Point Blank Area of Effect, Moderate Damage(Negative), Self +Endurance
The Hero can drain some life from his nearby enemies to recover Endurance.

MentalControl Hypnotize.png Mesmerize Ranged, Moderate Psionic Damage, Foe Sleep
The Nosferatu painfully enraptures your mind with psychic energy rendering you unconscious.

MentalControl Freeze.png Total Domination Low-Accuracy, Ranged (Targeted Area of Effect), Foe Hold
Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself.

DarkCast LifeDrain.png Life Drain Ranged, Moderate Negative Damage, Foe -ToHit, Self Heal
The Nosferatu taps the powers of the netherworld to steal some life from you and reduces your Accuracy.

DarkCast SoulDrain.png Gloom Ranged, Superior Damage over Time(Negative), Foe -ToHit
The Gloom is slowly draining your life and reducing your accuracy.

Regeneration Reconstruction.png Reconstruction Self Heal, Resist(Toxic)
Nosferatu can concentrate for a few moments to heal himself.

Regeneration DullPain.png Dull Pain Self +MaxHP
Nosferatu can activate this power to increase his maximum Hit Points for a short time.

Regeneration FastHealing.png Fast Healing Auto, Self +Regeneration
The Nosferatu naturally heals at a faster than a normal rate. This power is always on and does not need to activated.

DarkMiasma ChillOfTheNight.png Chill of the Night Toggle, Point Blank Area of Effect, Minor Negative Damage, Foe -ToHit
The Chill of the Night is doing Negative Damage Over Time to you and reducing your Accuracy.

Invulnerability TemporaryInvulnerabilty.png Resistance Res( E-25 N25 P25 T25 )
Archvillain Resistance.


Nosferatu gains the following during the Dr. Aeon Strike Force:


FireTrap FireImps.png Portal Summon 2 Greater Unbound Nictus
Nicti energy entities will continue to spawn from this Shadow Crystal until it is destroyed.


Requiem

Requiem

Main Article: Requiem

Ridolfo Uzzano has come a long way from his humble beginning as one of Mussolini's lapdogs. The primary cause of his success was his fusion with a Nictus, a being of utter darkness. The Nictus gave Ridolfo the ability to scorch his foes with an infernal fire. Though he is now over 100 years old, Requiem remains a fearsome foe in battle.

Levels: 30-54

Powers

DarkCast LifeDrain.png Life Drain Ranged (Targeted Area of Effect), Moderate Negative Damage, Foe -ToHit, Self Heal
Life Drain reduces your Accuracy.

DarkCast DarkBlast.png Dark Blast Ranged, Moderate Negative Damage, Foe -ToHit
Dark Blast reduces your Accuracy.

DarkCast SoulDrain.png Gloom Ranged, Superior Damage over Time(Negative), Foe -ToHit
Gloom reduces your Accuracy.

DarkCast TenebrousTentacles.png Tenebrous Tentacles Ranged (Cone), Moderate Damage over Time(Negative/Smash), Foe Immobilize, -ToHit
Tenebrous Tentacles have Immobilized you, reducing your Accuracy, and crushing you for Smashing Damage over Time.

ShadowFighting ShadowPunch.png Shadow Punch Melee, Moderate Negative/Smash Damage, Foe -ToHit
Shadow Punch reduces your Accuracy.

ShadowFighting Smite.png Smite Melee, Heavy Negative/Smash Damage, Foe -ToHit
Smite reduces your Accuracy.

ShadowFighting ShadowMawl.png Shadow Maul Melee (Cone), Superior Damage over Time(Negative/Smash), Foe -ToHit
Shadow Maul reduces your Accuracy.

DarkArmor DarkRegeneration.png Dark Regeneration Point Blank Area of Effect, Minor Negative Damage, Self Heal, +Endurance
Tap the dark powers of the netherworld to drain a small amount of life from your nearby enemies to heal yourself and Replenish your Endurance.

DarkArmor OppressiveGloom.png Oppressive Gloom Toggle, Point Blank Area of Effect, Foe Disorient, Self -HP
You are Disoriented from the Oppressive Gloom. Get Away!

Invulnerability TemporaryInvulnerabilty.png Resistance Res( F25 C-25 )
Archvillain resistance.


Requiem (Hard Mode)

Ridolfo Uzzano has come a long way from his humble beginning as one of Mussolini's lapdogs. The primary cause of his success was his fusion with a Nictus, a being of utter darkness. The Nictus gave Ridolfo the ability to scorch his foes with an infernal fire. Though he is now over 100 years old, Requiem remains a fearsome foe in battle.

Levels: 50-54

Powers

UmbralBlast StarlessStep.png Starless Step Ranged (Location), Self Teleport, +ToHit
You can Teleport moderate distances extremely quickly. These quick teleports surprise foes, giving your next attack a small ToHit advantage.

ShadowFighting ShadowPunch.png Shadow Punch Melee, Moderate DMG(Negative/Smash/Special), Foe -ToHit
Shadow Punch reduces your Accuracy.

ShadowFighting Smite.png Smite Melee, High DMG(Negative/Smash/Special), Foe -ToHit
Smite reduces your Accuracy.

ShadowFighting ShadowMawl.png Shadow Maul Melee (Cone), Extreme DoT(Negative/Smash/Special), Foe -ToHit
Shadow Maul reduces your Accuracy.

DarkCast LifeDrain.png Life Drain Ranged (Targeted AoE), Moderate DMG(Negative/Special), Foe -ToHit, Self Heal
Life Drain reduces your Accuracy.

DarkCast DarkBlast.png Dark Blast Ranged, Moderate DMG(Negative/Special), Foe -ToHit
Dark Blast reduces your Accuracy.

DarkCast SoulDrain.png Gloom Ranged, Extreme DoT(Negative/Special), Foe -ToHit
Gloom reduces your Accuracy.

DarkCast TenebrousTentacles.png Tenebrous Tentacles Ranged (Cone), Superior DoT(Negative/Special), Foe Immobilize, -ToHit
Tenebrous Tentacles have Immobilized you, reducing your Accuracy, and crushing you for Smashing Damage over Time.

DarkArmor DarkRegeneration.png Dark Regeneration PBAoE, Minor DMG(Negative/Special), Self Heal, +Endurance
Tap the dark powers of the netherworld to drain a small amount of life from your nearby enemies to heal yourself and Replenish your Endurance.

DarkArmor OppressiveGloom.png Oppressive Gloom Toggle, PBAoE, Foe Disorient, Self -HP
You are Disoriented from the Oppressive Gloom. Get Away!

UmbralAura OrbitingDeath.png Orbiting Death Auto, PBAoE, Minor DoT(Negative/Special)
You surround yourself with orbiting particles and dark matter that will continually cause Negative Energy damage to any nearby foes.

Invulnerability TemporaryInvulnerabilty.png Resistance Res( S20 L20 F25 C-25 E30 N30 ), +MaxHP
Archvillain resistance.

Invulnerability ToughHide.png Scaling Special: +MaxHP, +Regeneration, +Damage for each player on map
Special.


Emperor Requiem

Ridolfo Uzzano has come a long way from his humble beginning as one of Mussolini's lapdogs. The primary cause of his success was his fusion with a Nictus, a being of utter darkness. The Nictus gave Ridolfo the ability to scorch his foes with an infernal fire. Though he is now over 100 years old, Requiem remains a fearsome foe in battle.

Powers

DarkCast LifeDrain.png Life Drain Ranged (Targeted Area of Effect), Moderate Negative Damage, Foe -ToHit, Self Heal
Life Drain reduces your Accuracy.

DarkCast DarkBlast.png Dark Blast Ranged, Moderate Negative Damage, Foe -ToHit
Dark Blast reduces your Accuracy.

DarkCast SoulDrain.png Gloom Ranged, Superior Damage over Time(Negative), Foe -ToHit
Gloom reduces your Accuracy.

DarkCast TenebrousTentacles.png Tenebrous Tentacles Ranged (Cone), Moderate Damage over Time(Negative/Smash), Foe Immobilize, -ToHit
Tenebrous Tentacles have Immobilized you, reducing your Accuracy, and crushing you for Smashing Damage over Time.

ShadowFighting ShadowPunch.png Shadow Punch Melee, Moderate Negative/Smash Damage, Foe -ToHit
Shadow Punch reduces your Accuracy.

ShadowFighting Smite.png Smite Melee, Heavy Negative/Smash Damage, Foe -ToHit
Smite reduces your Accuracy.

ShadowFighting ShadowMawl.png Shadow Maul Melee (Cone), Superior Damage over Time(Negative/Smash), Foe -ToHit
Shadow Maul reduces your Accuracy.

DarkMiasma TwilightGrasp.png Twilight Grasp High-Accuracy, Ranged, Minor Damage(Negative), Foe -ToHit -Damage, -Regeneration, Repel, Team Heal
You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit and damage are reduced, while you and your nearby allies are healed.

DarknessControl LivingShadows.png Living Shadows Ranged (Cone), Extreme Damage over Time(Negative), Foe Immobilize, -To Hit, -Fly
You extend and animate your own shadow causing it to entangle all foes within a long cone pattern in front of you, rendering all affected foes immobilized.

DarknessControl FearsomeStare.png Fearsome Stare Ranged (Cone), Foe Fear, -Recharge
Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably.

DarknessControl Haunt.png Haunt Foe Targeted, Summon Shades
You summon a pair of Shades from the Netherworld to harass your target foe. Shades deal moderate damage and they terrorize their victims.

PowerBlast Explosion.png Dark Nova Detonation High-Accuracy, Ranged (Targeted Area of Effect), Superior Negative Damage, Foe -Recharge, -Speed, Knockback
Your attack and movement speed has been reduced by the Dark Nova Detonation.

DarkCast Torrent.png Dark Nova Emanation Ranged (Cone), Superior Negative Damage, Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Dark Nova Emanation.

FireTrap FireImps.png Portal Summon 2 Greater Unbound Nictus
Nicti energy entities will continue to spawn from this Shadow Crystal until it is destroyed.

DarkArmor DarkRegeneration.png Dark Regeneration Point Blank Area of Effect, Minor Negative Damage, Self Heal, +Endurance
Tap the dark powers of the netherworld to drain a small amount of life from your nearby enemies to heal yourself and Replenish your Endurance.

DarkArmor OppressiveGloom.png Oppressive Gloom Toggle, Point Blank Area of Effect, Foe Disorient, Self -HP
You are Disoriented from the Oppressive Gloom. Get Away!

Leadership Tactics.png Tactics Auto, Point Blank Area of Effect, Team +ToHit, Prot( Co 5.0 ), Res( Co 75% Fr 75% ), +Perception
Your Accuracy and Perception is improved due to good teamwork and Leadership.

Leadership Assault.png Assault Auto, Point Blank Area of Effect, Team +Damage, Res( Pl 75% Tn 75% )
Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate.

UmbralAura Absorption.png Absorption Res( E30 N30 )
Void Hunters naturally absorb energy and negative energy and are resistant to such damage.

Invulnerability TemporaryInvulnerabilty.png Resistance Res( F25 C-25 )
Archvillain resistance.


Reichsman

Reichsman

Main Article: Reichsman

Though he is technically an Archvillain, Reichsman is presented in his own category "Reichsman", and possesses Hit points well above any other AV or Monster of his same level, exceeding 200,000+HP.

This Marcus Cole, from an alternate dimension, was a rogue and a mercenary who was exposed to mustard gas during World War I. In search of a cure for the effects of the gas, Marcus discovered the Well of the Furies. He drank from the well and was granted incredible powers. Adopting the persona of Reichsman, Marcus used these powers in the service of the Axis powers on his world, leading them to victory over their foes. When he discovered the existence of another Earth, he traveled there and was defeated and imprisoned by the Freedom Phalanx. Now he's back, and ready for revenge.

Levels: 45-54

Powers

Flight TravelFlight.png Fly Self Fly
Flight

SuperStrength Jab.png Jab Melee, Moderate Smash Damage, Foe Disorient
Reichsman has Disoriented you with his Jab.

SuperStrength Punch.png Punch Melee, Moderate Damage(Smash), Foe Knockback
Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off his feet, unable to attack again until he stands up.

SuperStrength Haymaker.png Haymaker Melee, High Damage(Smash), Foe Knockback
A slow but devastating attack, the Haymaker has a great chance of knocking your opponent down.

SuperStrength HandClap.png Hand Clap Point Blank Area of Effect, Moderate Smash Damage, Foe Disorient, Knockback
Reichsman has Disoriented you with his Hand Clap.

SuperStrength KnockoutBlow.png Knockout Blow Melee, Superior Smash Damage, Foe Hold, Knockup
Reichsman has hit you with a Knockout Blow. You are Held.

PsychicBlast TelekineticBlast.png Sap Will Ranged, High Damage(Negative), Foe Knockback, -Recharge
Reichsman has sapped your will reducing your attack speed!

SuperStrength Hurl.png Hurl (Only during Dr. Kahn Task Force) Ranged, High Damage(Smash), Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back.

SuperStrength FootStomp.png Foot Stomp Point Blank Area of Effect, High Damage(Smash), Foe Knockback
Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range.

SuperStrength KnockoutBlow.png Fist of Tyranny Melee (Targeted Area of Effect), Superior Damage(Smash/Negative), Foe Disorient, -Recovery, -Endurance, Knockback
Reichsman strikes you with all the force of a thunderbolt!

ElectricalBolt LightningBolt.png Corrupted Lightning Bolt Point Blank Area of Effect, Superior Damage(Negative), Foe -Defense, -Resist(All), Disorient
Reichsman's Deafening Shout has substantially reduced your defenses and resistance.

Invulnerability DullPain.png Dull Pain Self Heal, +MaxHP
You can activate this power to increase your maximum Hit Points for a short time.

Invulnerability Unstoppable.png Unstoppable Self Res( S70 L70 F70 C70 E70 N70 T70 ), Res( Ho 1000% Im 1000% St 1000% Sl 1000% ), Prot( Kb -100 ), +Recovery
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.

Note: Despite what the description says, when Unstoppable wears off, there is no negative side effects such as Health and Endurance drops similiar to player versions.

MentalControl WorldOfConfusion.png Aura of Domination Auto, Point Blank Area of Effect, Minor Psionic Damage, Foe -Endurance, -ToHit, -Recharge, -Regeneration, -Heal
Reichsman is surrounded by an Aura of Domination, entering the aura will cause you to suffer Psionic damage, have your endurance drained, chance to hit reduced and attack rate decreased.

Temporary PVP BuffDefense.png Resistance Res( S70 L70 F60 C60 E60 N70 P60 T60 ), Def( M16 R16 A16 ), Res( All100 ) while not Dimensionally Grounded
Archvillain Resistance.


Named bosses

  • 5th Column Art Collector (Raserei Ubermenschen Oberst)
  • Commandant Pfeiffer (Raserei Ubermenschen Oberst)
  • Dieter (Raserei Ubermen)
  • Field Marshal Bulech (Vampyr Commandant)
  • Heinrich (Nebel Unteroffizier)
  • Jeroen (Raserei Ubermen)
  • Lt. Kurtz (Vampyr Adjutant)
  • Lt. Schrekker (Vampyr Adjutant)
  • Maj. Snyder (Nebel Elite Oberst)

Related Badges

Badge

For defeating the Reichsman, you have been granted access to a 5th Column Gladiator!

Badge

The way they talk, their irrational paranoia, and other subtle signs can be found in the 5th Column soldiers who have undergone experimental lycanthropy treatments. After experiencing their transformations many times, you've become an expert at drawing out the beast within and vanquishing it.

Badge

The Warwolves have a nickname for you: The Silver Bullet.

Badge

You are a slayer of the darkest of Vampyri.