Electrical Blast: Difference between revisions

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{{Powers_SplitLevelRow|Icon=ElectricalBolt_LightningBolt.png|Power=Lightning Bolt|PriLevel=1|SecLevel=2|Effect=Ranged, High DMG(Energy), Foe -End|Border=1}}
{{Powers_SplitLevelRow|Icon=ElectricalBolt_LightningBolt.png|Power=Lightning Bolt|PriLevel=1|SecLevel=2|Effect=Ranged, High DMG(Energy), Foe -End|Border=1}}
{{Powers_SplitLevelRow|Icon=ElectricalBolt_BallLightning.png|Power=Ball Lightning|PriLevel=2|SecLevel=4|Effect=Ranged (Targeted AoE), Moderate DoT(Energy), Foe -End|Border=1}}
{{Powers_SplitLevelRow|Icon=ElectricalBolt_BallLightning.png|Power=Ball Lightning|PriLevel=2|SecLevel=4|Effect=Ranged (Targeted AoE), Moderate DoT(Energy), Foe -End|Border=1}}
{{Powers_SplitLevelRow|Icon=ElectricalBolt_ShortCircuit.png|Power=Short Circuit|PriLevel=6|SecLevel=10|Effect=PBAoE, Moderate DoT(Energy), Foe -End, -Recovery|Border=1}}
{{Powers_SplitLevelRow|Icon=ElectricalBolt_ShortCircuit.png|Power=Short Circuit|PriLevel=6|SecLevel=10|Effect=PBAoE, Moderate DoT(Energy), Foe -End, -Rec|Border=1}}
{{Powers_SplitLevelRow|Icon=ElectricalBolt_Aim.png|Power=Aim|PriLevel=8|SecLevel=16|Effect=Self +To-Hit, +DMG|Border=1}}
{{Powers_SplitLevelRow|Icon=ElectricalBolt_Aim.png|Power=Aim|PriLevel=8|SecLevel=16|Effect=Self +To-Hit, +DMG|Border=1}}
{{Powers_SplitLevelRow|Icon=ElectricalBolt_Zapp.png|Power=Zapp|PriLevel=12|SecLevel=20|Effect=Sniper, Extreme DMG(Energy), Foe -End|Border=1}}
{{Powers_SplitLevelRow|Icon=ElectricalBolt_Zapp.png|Power=Zapp|PriLevel=12|SecLevel=20|Effect=Sniper, Extreme DMG(Energy), Foe -End|Border=1}}
{{Powers_SplitLevelRow|Icon=ElectricalBolt_TelsaCage.png|Power=Tesla Cage|PriLevel=18|SecLevel=28|Effect=Ranged, Minor DMG(Energy), Foe Hold, -End|Border=1}}
{{Powers_SplitLevelRow|Icon=ElectricalBolt_TelsaCage.png|Power=Tesla Cage|PriLevel=18|SecLevel=28|Effect=Ranged, Minor DMG(Energy), Foe Hold, -End|Border=1}}
{{Powers_SplitLevelRow|Icon=ElectricalBolt_VoltaicSentinal.png|Power=Voltaic Sentinel|PriLevel=26|SecLevel=35|Effect=Summon Sentinel: Ranged, Moderate DMG(Energy), Foe -End|Border=1}}
{{Powers_SplitLevelRow|Icon=ElectricalBolt_VoltaicSentinal.png|Power=Voltaic Sentinel|PriLevel=26|SecLevel=35|Effect=Summon Sentinel: Ranged, Moderate DMG(Energy), Foe -End|Border=1}}
{{Powers_SplitLevelRow|Icon=ElectricalBolt_ThunderouseBlast.png|Power=Thunderous Blast|PriLevel=32|SecLevel=38|Effect=Ranged (Targeted AoE), Extreme DMG(Energy), Foe -End, -Recovery|Border=0}}
{{Powers_SplitLevelRow|Icon=ElectricalBolt_ThunderouseBlast.png|Power=Thunderous Blast|PriLevel=32|SecLevel=38|Effect=Ranged (Targeted AoE), Extreme DMG(Energy), Foe -End, -Rec|Border=0}}
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Revision as of 08:50, 8 September 2021

Overview

Electrical Blast is a standard power set that is a primary set for Blasters, Corruptors and Sentinels, and a secondary set for Defenders.

"Electrical Blast endows you with ranged electrical attack powers. Electrical powers can drain foes' Endurance and can often temporarily halt their Endurance recovery. This can be quite effective against higher level foes and Bosses. Some Electrical Blast powers can even sometimes transfer this endurance back to you."

Power Table

Blaster / Corruptor / Defender

The Electrical Blast power set is available as a primary set for Blasters and Corruptors, and as a secondary set for Defenders. The following table shows the levels at which each power is available:

Power Level as Primary Level as Secondary Effect
Charged Bolts 1 1 Ranged, Moderate DMG(Energy), Foe -End
Lightning Bolt 1 2 Ranged, High DMG(Energy), Foe -End
Ball Lightning 2 4 Ranged (Targeted AoE), Moderate DoT(Energy), Foe -End
Short Circuit 6 10 PBAoE, Moderate DoT(Energy), Foe -End, -Rec
Aim 8 16 Self +To-Hit, +DMG
Zapp 12 20 Sniper, Extreme DMG(Energy), Foe -End
Tesla Cage 18 28 Ranged, Minor DMG(Energy), Foe Hold, -End
Voltaic Sentinel 26 35 Summon Sentinel: Ranged, Moderate DMG(Energy), Foe -End
Thunderous Blast 32 38 Ranged (Targeted AoE), Extreme DMG(Energy), Foe -End, -Rec

Sentinel

The Electrical Blast power set is available as a primary set for Sentinels. The following table shows the levels at which each power is available:

Power Level Effect
Charged Bolts 1 Ranged, Moderate DMG(Energy), Foe -End
Lightning Bolt 1 Ranged, High DMG(Energy), Foe -End
Ball Lightning 2 Ranged (Targeted AoE), Moderate DoT(Energy), Foe -End
Zapping Bolt 6 Very High DMG(Energy), Foe -End
Aim 8 Self +To-Hit, +DMG, +Range
Tesla Cage 12 Ranged, Extreme DMG(Energy), Foe Hold, -End
Voltaic Sentinel 18 Summon Sentinel: Ranged, Moderate DMG(Energy), Foe -End
Short Circuit 26 PBAoE, Moderate DoT(Energy), Foe -End, -Recovery
Thunderous Blast 32 Ranged (Targeted AoE), Extreme DMG(Energy), Foe -End, -Recovery

Powers

ElectricalBolt Aim.png Aim

Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage (and range for Sentinels).

Recharge Long
Minimum Level Archetypeicon blaster.png 8 (Blaster)
V archetypeicon corruptor.png 8 (Corruptor)
Archetypeicon defender.png 16 (Defender)
Archetypeicon sentinel.png 8 (Sentinel)
Effects Self +To-Hit, +Damage, +Range (Sentinels only)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

ElectricalBolt BallLightning.png Ball Lightning

Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area of effect and drains some Endurance from each target it hits.

Damage Moderate Damage over Time(Energy)
Recharge Slow
Minimum Level Archetypeicon blaster.png 2 (Blaster)
V archetypeicon corruptor.png 2 (Corruptor)
Archetypeicon defender.png 4 (Defender)
Archetypeicon sentinel.png 2 (Sentinel)
Effects Ranged (Targeted Area of Effect)
Foe -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Endurance Modification
Universal Damage

ElectricalBolt ChargedBolts.png Charged Bolts

You can quickly hurl small bolts of electricity at foes, dealing some damage and draining some Endurance. Some of this Endurance may transfer back to you. Charged Bolts deals light damage but recharges quickly.

Damage Moderate(Energy)
Recharge Fast
Minimum Level Archetypeicon blaster.png 1 (Blaster)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
Archetypeicon sentinel.png 1 (Sentinel)
Effects Ranged
Foe -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Endurance Modification
Universal Damage

ElectricalBolt LightningBolt.png Lightning Bolt

You can send a large blast of electrical energy at a foe, dealing heavy damage and draining some Endurance. Some of this Endurance may transfer back to you. Lightning Bolt deals more damage than Charged Bolts, but recharges more slowly.

Damage High(Energy)
Recharge Moderate
Minimum Level Archetypeicon blaster.png 1 (Blaster)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 2 (Defender)
Archetypeicon sentinel.png 1 (Sentinel)
Effects Ranged
Foe -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Endurance Modification
Universal Damage

ElectricalBolt ShortCircuit.png Short Circuit

Releases a burst of electrical energy around you, shocking all nearby foes. This highly accurate discharge deals Moderate damage over time, drains a lot of Endurance from the targets, and renders them unable to recover Endurance for quite a while. Additionally, Short Circuit deals extra damage to most robots and mechanical foes. Short Circuit is very effective when used with your other Endurance draining powers.

Damage Moderate Damage over Time(Energy)
Recharge Slow
Minimum Level Archetypeicon blaster.png 6 (Blaster)
V archetypeicon corruptor.png 6 (Corruptor)
Archetypeicon defender.png 10 (Defender)
Archetypeicon sentinel.png 26 (Sentinel)
Effects Point Blank Area of Effect
Foe -Endurance, -Recovery
Special vs. Robots
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Set Categories Melee AoE Damage
Endurance Modification
Universal Damage

ElectricalBolt TelsaCage.png Tesla Cage

Tesla Cage inflicts extreme damage (Sentinels only) and confines the target in an electrical prison. The target is overwhelmed by the electrical charge and is left helpless and can be attacked. The target is drained of some Endurance and some of the Endurance may be transferred back to you.

Damage Minor(Energy)
Sentinels: Extreme(Energy)
Recharge Moderate
Minimum Level Archetypeicon blaster.png 18 (Blaster)
V archetypeicon corruptor.png 18 (Corruptor)
Archetypeicon defender.png 28 (Defender)
Archetypeicon sentinel.png 12 (Sentinel)
Effects Ranged
Foe Hold, -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Endurance Modification
Holds
Universal Damage

ElectricalBolt ThunderouseBlast.png Thunderous Blast

You hurl a tremendously powerful bolt of lightning at a target, devastating all nearby foes. Thunderous Blast deals extreme Energy and Smashing damage and drains a lot of Endurance from nearby foes.

Damage Extreme(Energy)
Recharge Very Long
Minimum Level Archetypeicon blaster.png 32 (Blaster)
V archetypeicon corruptor.png 32 (Corruptor)
Archetypeicon defender.png 38 (Defender)
Archetypeicon sentinel.png 32 (Sentinel)
Effects Ranged (Targeted Area of Effect)
Foe -Endurance, -Recovery
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Set Categories Ranged AoE Damage
Endurance Modification
Universal Damage

ElectricalBolt VoltaicSentinal.png Voltaic Sentinel

You can manifest a polarized electricity field that hovers above the ground and hurls bolts of electricity at nearby foes. Any enemy that passes near this Sentinel risks serious injury. The Sentinel is not alive and cannot be targeted or attacked by enemies. The Sentinel can fly and will follow you.

Damage Moderate(Energy)
Recharge Very Long
Minimum Level Archetypeicon blaster.png 26 (Blaster)
V archetypeicon corruptor.png 26 (Corruptor)
Archetypeicon defender.png 35 (Defender)
Archetypeicon sentinel.png 18 (Sentinel)
Effects Summon Sentinel: Ranged
Foe -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Pet Damage
Recharge Intensive Pets
Endurance Modification
Universal Damage

ElectricalBolt Zapp.png Zapp

A focused electrical blast that can travel great distances with high Accuracy. Zapp drains Endurance, and is best fired from a distance, as it can be interrupted. Some of the Endurance you drain may transfer back to you. If you are engaged in battle this attack becomes instant-cast. If you are not engaged, it will do bonus damage.

Damage Extreme(Energy)
Recharge Slow
Minimum Level Archetypeicon blaster.png 12 (Blaster)
V archetypeicon corruptor.png 12 (Corruptor)
Archetypeicon defender.png 20 (Defender)
Effects Sniper
Foe -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Reduce Interrupt Time
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Sniper Attacks
Endurance Modification
Universal Damage

ElectricalBolt Heavy.png Zapping Bolt

A focused electrical blast that can be fired off at a quick speed with high Accuracy. Zapping Bolt drains Endurance.

Damage Very High(Energy)
Recharge Slow
Minimum Level Archetypeicon sentinel.png 6 (Sentinel)
Effects Ranged
Foe -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Endurance Modification
Universal Damage

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

External Links