Enhancement Sets: Difference between revisions

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m (.center sted inline style)
(Reverted all changes since ATC's last. The Rarity handling didn't work, since sets don't have rarity - enhancements do. See, e.g. Debilitative Action. Also, the rarity column was 80% of page width for anyone who stayed on the old MonoBook look, despite being a single column.)
Tag: Manual revert
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For presentation purposes, each type of Enhancement grouping is split into two separate tables: one for the Enhancements themselves, and one for the Set Bonuses. Otherwise, the tables would be far too wide for most browsers.  
For presentation purposes, each type of Enhancement grouping is split into two separate tables: one for the Enhancements themselves, and one for the Set Bonuses. Otherwise, the tables would be far too wide for most browsers.  


<div role="figure" aria-labelledby="rarity-legend-title" aria-describedby="rarity-legend-description" role="figure" style="display: flow-root; min-width: 15em; max-width: 47em;">
For the Enhancement list tables, the leading icons show which [[Recipe Drop Pools|drop pools]] the required [[Recipe]]s come from and their rarity.
{| border=0
| {{IOUncommon}} ||Uncommon Enemy drops (Pool A)
|-
| {{IOPoolA}} || Rare Enemy drops (Pool A)
|-
| {{IOVeryRare}} || [[Very Rare IO Sets|Very Rare]] Enemy drops (Pool A)
|-
| {{IOPoolB}} || Mission drops (Pool B)
|-
| {{IOPoolC}} || Random Rare Recipe Roll (Pools C and D)
|-
| {{IOPVP}} || Obtained through PvP
|-
| {{IOSpecial}} || Obtained by Special Means
|}


<div class="center" id="rarity-legend-title" style="font-weight: bold;">Rarity Icons</div>
Some enhancements in the Enhancement list tables are obtained as [[Attuned|attuned enhancements]] and not as recipes. The leading icons for these enhancements indicate how the enhancements are obtained.
 
{| border=0
<p id="rarity-legend-description">Icons show a set's rarity for [[Enhancement Converter]] purposes.</p>
| {{WOStandard}} || Obtained by opening [[Super Pack/Lords of Winter|Lords of Winter]] [[Super Packs]]
 
|-
<ul style="margin: 0; column-width: 14em; list-style: none;">
| {{WOSuperior}} || Obtained by [[Enhancement Catalyst|catalyzing]] standard [[Winter Origin Enhancements|Winter Origin Enhancements]]
 
|-
<li>[[File:DropIcon-U.png|24px|link=|alt=]]   Uncommon</li>
| {{AOStandard}} || Obtained by opening [[Super Pack/Heroes and Villains|Heroes and Villains]] or [[Super Pack/Rogues and Vigilantes|Rogues and Vigilantes]] [[Super Packs]]
<li>[[File:DropIcon-R.png|24px|link=|alt=]]   Rare</li>
|-
<li>[[File:DropIcon-VR.png|24px|link=|alt=]]  [[Very Rare IO Sets|Very Rare]]</li>
| {{AOSuperior}} || Obtained by [[Enhancement Catalyst|catalyzing]] standard [[Archetype Origin Enhancements|Archetype Origin Enhancements]]
<li>[[File:DropIcon-P.png|24px|link=|alt=]]   PvP</li>
|-
<li>[[File:DropIcon-WO.png|24px|link=|alt=]]  [[Super Pack/Lords of Winter|Winter Pack]]</li>
| {{SBBStandard}} || Obtained by completing the [[Summer Blockbuster]] trial
<li>[[File:DropIcon-SWO.png|24px|link=|alt=]] [[Enhancement Catalyst|Superior]] Winter Pack</li>
|}
<li>[[File:DropIcon-AO.png|24px|link=|alt=]] [[Archetype Origin Enhancements|Archetype Origin]]</li>
<li>[[File:DropIcon-SAO.png|24px|link=|alt=]] [[Enhancement Catalyst|Superior]] Archetype Origin</li>
<li>[[File:DropIcon-SBB.png|24px|link=|alt=]] [[Summer Blockbuster]]</li>
 
</ul>
 
</div>


The meaning of the trailing icons in some of the elements is:
The meaning of the trailing icons in some of the elements is:
{| role="presentation"
{| role="presentation" border="0"
| {{icon link inline
| {{icon link inline
   | icon = Unique.png
   | icon = Unique.png
   | size = 19
   | width = 19
   | link = Invention Origin Enhancements#Unique enhancements
   | link = Invention Origin Enhancements#Unique enhancements
   | text  = Unique
   | text  = Unique
   }}
   }}
Line 39: Line 47:
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = Proc.png
   | icon = Proc.png
   | size = 19
   | width = 19
   | link = Invention Origin Enhancements#Procs
   | link = Invention Origin Enhancements#Procs
   | text  = Procedure (Proc)
   | text  = Procedure (Proc)
   }}
   }}
Line 47: Line 55:
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = Global.png
   | icon = Global.png
   | size = 19
   | width = 19
   | link = Invention Origin Enhancements#Globals
   | link = Invention Origin Enhancements#Globals
   | text  = Global
   | text  = Global
   }}
   }}
Line 59: Line 67:
{{EdNote|type=warning|note=If editing enhancements on this page, use the in-game Auction listing for crafted enhancement to verify the data. Do not use the Auction recipe listings, as several of those are incorrect.<br />''(For example, the Trap of the Hunter recipe listing indicates immob/range, but the crafted enhancement is actually immob/acc. This note was current as of 5/12/08)''}}
{{EdNote|type=warning|note=If editing enhancements on this page, use the in-game Auction listing for crafted enhancement to verify the data. Do not use the Auction recipe listings, as several of those are incorrect.<br />''(For example, the Trap of the Hunter recipe listing indicates immob/range, but the crafted enhancement is actually immob/acc. This note was current as of 5/12/08)''}}
{{clr}}
{{clr}}
== Offensive Sets ==
== Offensive Sets ==
=== Melee Damage ===
=== Melee Damage ===
{| class="wikitable"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 74: Line 80:
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Bonesnap.png
   | icon = IO_Bonesnap.png
   | size = 24
   | width = 24
   | link = Bonesnap
   | link = Bonesnap
   }}
   }}
| class="center" | {{IOUncommon}}
| 10-25
| class="center" | 10-25
| {{IOUncommon}}Acc{{/}}Dam  
| Acc{{/}}Dam  
| {{IOUncommon}}Dam{{/}}End  
| Dam{{/}}End  
| {{IOUncommon}}Acc{{/}}Rech ||  ||  ||  
| Acc{{/}}Rech ||  ||  ||  
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Pulverizing_Fisticuffs.png
   | icon = IO_Pulverizing_Fisticuffs.png
   | size = 24
   | width = 24
   | link = Pulverizing Fisticuffs
   | link = Pulverizing Fisticuffs
   }}
   }}
| class="center" | {{IORare}}
| 10-25
| class="center" | 10-25
| {{IOUncommon}}Acc{{/}}Dam  
| Acc{{/}}Dam  
| {{IOPoolA}}Acc{{/}}Dam{{/}}Rech
| Acc{{/}}Dam{{/}}Rech
| {{IOPoolC}}Acc{{/}}Dam{{/}}End{{/}}Rech ||  ||  ||
| Acc{{/}}Dam{{/}}End{{/}}Rech ||  ||  ||
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Bruising_Blow.png
   | icon = IO_Bruising_Blow.png
   | size = 24
   | width = 24
   | link = Bruising Blow
   | link = Bruising Blow
   }}
   }}
| class="center" | {{IOUncommon}}
| 15-30
| class="center" | 15-30
| {{IOUncommon}}Acc{{/}}Dam  
| Acc{{/}}Dam  
| {{IOUncommon}}Dam{{/}}End  
| Dam{{/}}End  
| {{IOUncommon}}Dam{{/}}Rech ||  ||  ||  
| Dam{{/}}Rech ||  ||  ||  
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Pounding_Slugfest.png
   | icon = IO_Pounding_Slugfest.png
   | size = 24
   | width = 24
   | link = Pounding Slugfest
   | link = Pounding Slugfest
   }}
   }}
| class="center" | {{IORare}}
| 15-30
| class="center" | 15-30
| {{IOUncommon}}Acc{{/}}Dam  
| Acc{{/}}Dam  
| {{IOPoolA}}Dam{{/}}End  
| Dam{{/}}End  
| {{IOPoolB}}Dam{{/}}Rech  
| Dam{{/}}Rech  
| {{IOPoolC}}Chance for Stun {{IOProc}} ||  ||
| Chance for Stun {{IOProc}} ||  ||
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Smashing_Haymaker.png
   | icon = IO_Smashing_Haymaker.png
   | size = 24
   | width = 24
   | link = Smashing Haymaker
   | link = Smashing Haymaker
   }}
   }}
| class="center" | {{IOUncommon}}
| 20-35
| class="center" | 20-35
| {{IOUncommon}}Acc{{/}}Dam  
| Acc{{/}}Dam  
| {{IOUncommon}}Dam{{/}}End  
| Dam{{/}}End  
| {{IOUncommon}}Dam{{/}}Rech  
| Dam{{/}}Rech  
| {{IOUncommon}}Dam{{/}}End{{/}}Rech ||  ||
| Dam{{/}}End{{/}}Rech ||  ||
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Kinetic_Combat.png
   | icon = IO_Kinetic_Combat.png
   | size = 24
   | width = 24
   | link = Kinetic Combat
   | link = Kinetic Combat
   }}
   }}
| class="center" | {{IORare}}
| 20-35
| class="center" | 20-35
| {{IOUncommon}}Acc{{/}}Dam  
| Acc{{/}}Dam  
| {{IOPoolA}}Dam{{/}}End  
| Dam{{/}}End  
| {{IOPoolB}}Dam{{/}}Rech  
| Dam{{/}}Rech  
| {{IOPoolC}}Dam{{/}}End{{/}}Rech  
| Dam{{/}}End{{/}}Rech  
| {{IOPoolA}}Chance for Knockdown {{IOProc}} ||  
| Chance for Knockdown {{IOProc}} ||  
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Focused_Smite.png
   | icon = IO_Focused_Smite.png
   | size = 24
   | width = 24
   | link = Focused Smite
   | link = Focused Smite
   }}
   }}
| class="center" | {{IOUncommon}}
| 25-40
| class="center" | 25-40
| {{IOUncommon}}Acc{{/}}Dam  
| Acc{{/}}Dam  
| {{IOUncommon}}Dam{{/}}End  
| Dam{{/}}End  
| {{IOUncommon}}Dam{{/}}Rech  
| Dam{{/}}Rech  
| {{IOUncommon}}Acc{{/}}End{{/}}Rech  
| Acc{{/}}End{{/}}Rech  
| {{IOUncommon}}Acc{{/}}Dam{{/}}Rech ||  
| Acc{{/}}Dam{{/}}Rech ||  
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Touch_of_Death.png
   | icon = IO_Touch_of_Death.png
   | size = 24
   | width = 24
   | link = Touch of Death
   | link = Touch of Death
   }}
   }}
| class="center" | {{IORare}}
| 25-40
| class="center" | 25-40
| {{IOUncommon}}Acc{{/}}Dam  
| Acc{{/}}Dam  
| {{IOPoolA}}Dam{{/}}End  
| Dam{{/}}End  
| {{IOPoolB}}Dam{{/}}Rech  
| Dam{{/}}Rech  
| {{IOPoolC}}Acc{{/}}Dam{{/}}End  
| Acc{{/}}Dam{{/}}End  
| {{IOPoolC}}Dam{{/}}End{{/}}Rech  
| Dam{{/}}End{{/}}Rech  
| {{IOPoolA}}Chance for Neg Energy Damage {{IOProc}}  
| Chance for Neg Energy Damage {{IOProc}}  
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Crushing_Impact.png
   | icon = IO_Crushing_Impact.png
   | size = 24
   | width = 24
   | link = Crushing Impact
   | link = Crushing Impact
   }}
   }}
| class="center" | {{IOUncommon}}
| 30-50
| class="center" | 30-50
| {{IOUncommon}}Acc{{/}}Dam  
| Acc{{/}}Dam  
| {{IOUncommon}}Dam{{/}}End  
| Dam{{/}}End  
| {{IOUncommon}}Dam{{/}}Rech  
| Dam{{/}}Rech  
| {{IOUncommon}}Acc{{/}}Dam{{/}}Rech  
| Acc{{/}}Dam{{/}}Rech  
| {{IOUncommon}}Acc{{/}}Dam{{/}}End  
| Acc{{/}}Dam{{/}}End  
| {{IOUncommon}}Dam{{/}}End{{/}}Rech
| Dam{{/}}End{{/}}Rech
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Mako's_Bite.png
   | icon = IO_Mako's_Bite.png
   | size = 24
   | width = 24
   | link = Mako's Bite
   | link = Mako's Bite
   }}
   }}
| class="center" | {{IORare}}
| 30-50
| class="center" | 30-50
| {{IOPoolA}}Acc{{/}}Dam  
| Acc{{/}}Dam  
| {{IOPoolB}}Dam{{/}}End  
| Dam{{/}}End  
| {{IOPoolC}}Dam{{/}}Rech  
| Dam{{/}}Rech  
| {{IOPoolC}}Acc{{/}}End{{/}}Rech  
| Acc{{/}}End{{/}}Rech  
| {{IOPoolA}}Acc{{/}}Dam{{/}}End{{/}}Rech  
| Acc{{/}}Dam{{/}}End{{/}}Rech  
| {{IOPoolC}}Chance for Lethal Damage {{IOProc}}
| Chance for Lethal Damage {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Hecatomb.png
   | icon = IO_Hecatomb.png
   | size = 24
   | width = 24
   | link = Hecatomb
   | link = Hecatomb
   }}
   }}
| class="center" | {{IOVeryRare}}
| 50
| class="center" | 50
| {{IOVeryRare}}Dam (Superior) {{IOUnique}}  
| Dam (Superior) {{IOUnique}}  
| {{IOVeryRare}}Dam{{/}}Rech (Superior) {{IOUnique}}  
| Dam{{/}}Rech (Superior) {{IOUnique}}  
| {{IOVeryRare}}Dam{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| Dam{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| Rech{{/}}Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Dam{{/}}End (Superior) {{IOUnique}}  
| Dam{{/}}End (Superior) {{IOUnique}}  
| {{IOVeryRare}}Chance for Neg Energy Dam {{IOUnique}} {{IOProc}}
| Chance for Neg Energy Dam {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Gladiator's Strike.png
   | icon = IO_Gladiator's Strike.png
   | size = 24
   | width = 24
   | link = Gladiator's Strike
   | link = Gladiator's Strike
   }}
   }}
| class="center" | {{IOPVP}}
| 10-50
| class="center" | 10-50
| {{IOPVP}}Dam{{/}}Acc   
| Dam{{/}}Acc   
| {{IOPVP}}Dam{{/}}Rech
| Dam{{/}}Rech
| {{IOPVP}}Dam{{/}}End{{/}}Rech   
| Dam{{/}}End{{/}}Rech   
| {{IOPVP}}Acc{{/}}End{{/}}Rech  
| Acc{{/}}End{{/}}Rech  
| {{IOPVP}}Acc{{/}}Dam{{/}}End{{/}}Rech  
| Acc{{/}}Dam{{/}}End{{/}}Rech  
| {{IOPVP}}Chance for Smashing Dam {{IOProc}}
| Chance for Smashing Dam {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = WO_Blistering_Cold.png
   | icon = WO_Blistering_Cold.png
   | size = 24
   | width = 24
   | link = Blistering Cold
   | link = Blistering Cold
   }}
   }}
| class="center" | {{WOStandard}}
| 10-50
| class="center" | 10-50
| {{WOStandard}}Acc{{/}}Dam {{IOUnique}}  
| Acc{{/}}Dam {{IOUnique}}  
| {{WOStandard}}Dam{{/}}End {{IOUnique}}  
| Dam{{/}}End {{IOUnique}}  
| {{WOStandard}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}  
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}  
| {{WOStandard}}Acc{{/}}Dam{{/}}End {{IOUnique}}  
| Acc{{/}}Dam{{/}}End {{IOUnique}}  
| {{WOStandard}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}  
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}  
| {{WOStandard}}Rech{{/}}Chance for Hold {{IOUnique}} {{IOProc}}
| Rech{{/}}Chance for Hold {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = WO_Superior_Blistering_Cold.png
   | icon = WO_Superior_Blistering_Cold.png
   | size = 24
   | width = 24
   | link = Superior Blistering Cold
   | link = Superior Blistering Cold
   }}
   }}
| class="center" | {{WOSuperior}}
| 50
| class="center" | 50
| {{WOSuperior}}Acc{{/}}Dam {{IOUnique}}  
| Acc{{/}}Dam {{IOUnique}}  
| {{WOSuperior}}Dam{{/}}End {{IOUnique}}  
| Dam{{/}}End {{IOUnique}}  
| {{WOSuperior}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}  
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}  
| {{WOSuperior}}Acc{{/}}Dam{{/}}End {{IOUnique}}  
| Acc{{/}}Dam{{/}}End {{IOUnique}}  
| {{WOSuperior}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}  
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}  
| {{WOSuperior}}Rech{{/}}Chance for Hold {{IOUnique}} {{IOProc}}
| Rech{{/}}Chance for Hold {{IOUnique}} {{IOProc}}
|-
|}
|}


Line 350: Line 343:


=== Melee AoE Damage ===
=== Melee AoE Damage ===
{| class="wikitable"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 362: Line 354:
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Cleaving_Blow.png
   | icon = IO_Cleaving_Blow.png
   | size = 24
   | width = 24
   | link = Cleaving Blow
   | link = Cleaving Blow
   }}
   }}
| class="center" | {{IOUncommon}}
| 10-50
| class="center" | 10-50
| {{IOUncommon}}Acc{{/}}Dam  
| Acc{{/}}Dam  
| {{IOUncommon}}Dam{{/}}End  
| Dam{{/}}End  
| {{IOUncommon}}Dam{{/}}Rech  
| Dam{{/}}Rech  
| {{IOUncommon}}Acc{{/}}Rech ||  ||
| Acc{{/}}Rech ||  ||
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Eradication.png
   | icon = IO_Eradication.png
   | size = 24
   | width = 24
   | link = Eradication
   | link = Eradication
   }}
   }}
| class="center" | {{IORare}}
| 10-30
| class="center" | 10-30
| {{IOPoolA}} Dam
Dam
| {{IOPoolA}} Acc/Rech
| Acc{{/}}Rech
| {{IOPoolB}} Dam/Rech
| Dam{{/}}Rech
| {{IOPoolB}} Acc/Dam/Rech
| Acc{{/}}Dam{{/}}Rech
| {{IOPoolC}} Acc/Dam/End/Rech
| Acc{{/}}Dam{{/}}End{{/}}Rech
| {{IOPoolC}} Chance for Energy Damage {{IOProc}}
Chance for Energy Damage {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Multi-Strike.png
   | icon = IO_Multi-Strike.png
   | size = 24
   | width = 24
   | link = Multi-Strike
   | link = Multi-Strike
   }}
   }}
| class="center" | {{IOUncommon}}
| 20-50
| class="center" | 20-50
| {{IOUncommon}}Acc{{/}}Dam  
| Acc{{/}}Dam  
| {{IOUncommon}}Dam{{/}}End  
| Dam{{/}}End  
| {{IOUncommon}}Dam{{/}}Rech  
| Dam{{/}}Rech  
| {{IOUncommon}}Acc{{/}}End  
| Acc{{/}}End  
| {{IOUncommon}}Acc{{/}}Dam{{/}}End  
| Acc{{/}}Dam{{/}}End  
| {{IOUncommon}}Dam{{/}}End{{/}}Rech
| Dam{{/}}End{{/}}Rech
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Scirocco's_Dervish.png
   | icon = IO_Scirocco's_Dervish.png
   | size = 24
   | width = 24
   | link = Scirocco's Dervish
   | link = Scirocco's Dervish
   }}
   }}
| class="center" | {{IORare}}
| 20-50
| class="center" | 20-50
| {{IOPoolA}}Acc{{/}}Dam  
| Acc{{/}}Dam  
| {{IOPoolA}}Dam{{/}}End  
| Dam{{/}}End  
| {{IOPoolB}}Dam{{/}}Rech  
| Dam{{/}}Rech  
| {{IOPoolB}}Acc{{/}}Rech  
| Acc{{/}}Rech  
| {{IOPoolC}}Acc{{/}}Dam{{/}}End  
| Acc{{/}}Dam{{/}}End  
| {{IOPoolC}}Chance for Lethal Damage {{IOProc}}  
| Chance for Lethal Damage {{IOProc}}  
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Obliteration.png
   | icon = IO_Obliteration.png
   | size = 24
   | width = 24
   | link = Obliteration
   | link = Obliteration
   }}
   }}
| class="center" | {{IORare}}
| 30-50
| class="center" | 30-50
| {{IOPoolA}} Dam
Dam
| {{IOPoolA}} Acc/Rech
| Acc{{/}}Rech
| {{IOPoolB}} Dam/Rech
| Dam{{/}}Rech
| {{IOPoolB}} Acc/Dam/Rech
| Acc{{/}}Dam{{/}}Rech
| {{IOPoolC}} Acc/Dam/End/Rech
| Acc{{/}}Dam{{/}}End{{/}}Rech
| {{IOPoolC}} Chance for Smashing Damage {{IOProc}}
Chance for Smashing Damage {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Armageddon.png
   | icon = IO_Armageddon.png
   | size = 24
   | width = 24
   | link = Armageddon
   | link = Armageddon
   }}
   }}
| class="center" | {{IOVeryRare}}
| 50
| class="center" | 50
| {{IOVeryRare}}Dam (Superior) {{IOUnique}}  
| Dam (Superior) {{IOUnique}}  
| {{IOVeryRare}}Dam{{/}}Rech (Superior) {{IOUnique}}  
| Dam{{/}}Rech (Superior) {{IOUnique}}  
| {{IOVeryRare}}Dam{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| Dam{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| Rech{{/}}Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Dam{{/}}End (Superior) {{IOUnique}}  
| Dam{{/}}End (Superior) {{IOUnique}}  
| {{IOVeryRare}}Chance for Fire Dam {{IOUnique}} {{IOProc}}
| Chance for Fire Dam {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Fury_of_the_Gladiator.png
   | icon = IO_Fury_of_the_Gladiator.png
   | size = 24
   | width = 24
   | link = Fury of the Gladiator
   | link = Fury of the Gladiator
   }}
   }}
| class="center" | {{IOPVP}}
| 10-50
| class="center" | 10-50
| {{IOPVP}}Dam{{/}}Acc   
| Dam{{/}}Acc   
| {{IOPVP}}Dam{{/}}Rech
| Dam{{/}}Rech
| {{IOPVP}}Dam{{/}}End{{/}}Rech   
| Dam{{/}}End{{/}}Rech   
| {{IOPVP}}Acc{{/}}End{{/}}Rech  
| Acc{{/}}End{{/}}Rech  
| {{IOPVP}}Acc{{/}}Dam{{/}}End{{/}}Rech  
| Acc{{/}}Dam{{/}}End{{/}}Rech  
| {{IOPVP}}Chance for -Resistance {{IOUnique}} {{IOProc}}
| Chance for -Resistance {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = WO_Avalanche.png
   | icon = WO_Avalanche.png
   | size = 24
   | width = 24
   | link = Avalanche
   | link = Avalanche
   }}
   }}
| class="center" | {{WOStandard}}
| 10-50
| class="center" | 10-50
| {{WOStandard}}Acc{{/}}Dam {{IOUnique}}  
| Acc{{/}}Dam {{IOUnique}}  
| {{WOStandard}}Dam{{/}}End {{IOUnique}}  
| Dam{{/}}End {{IOUnique}}  
| {{WOStandard}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}  
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}  
| {{WOStandard}}Acc{{/}}Dam{{/}}End {{IOUnique}}  
| Acc{{/}}Dam{{/}}End {{IOUnique}}  
| {{WOStandard}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}  
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}  
| {{WOStandard}}Rech{{/}}Chance for Knockdown {{IOUnique}} {{IOProc}}
| Rech{{/}}Chance for Knockdown {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = WO_Superior_Avalanche.png
   | icon = WO_Superior_Avalanche.png
   | size = 24
   | width = 24
   | link = Superior Avalanche
   | link = Superior Avalanche
   }}
   }}
| class="center" | {{WOSuperior}}
| 50
| class="center" | 50
| {{WOSuperior}}Acc{{/}}Dam {{IOUnique}}  
| Acc{{/}}Dam {{IOUnique}}  
| {{WOSuperior}}Dam{{/}}End {{IOUnique}}  
| Dam{{/}}End {{IOUnique}}  
| {{WOSuperior}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}  
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}  
| {{WOSuperior}}Acc{{/}}Dam{{/}}End {{IOUnique}}  
| Acc{{/}}Dam{{/}}End {{IOUnique}}  
| {{WOSuperior}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}  
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}  
| {{WOSuperior}}Rech{{/}}Chance for Knockdown {{IOUnique}} {{IOProc}}
| Rech{{/}}Chance for Knockdown {{IOUnique}} {{IOProc}}
|-
|}
|}


Line 557: Line 541:
| {{IOlevel7}} | 5% Melee Def<br/>2.5% Smash/Lethal Def
| {{IOlevel7}} | 5% Melee Def<br/>2.5% Smash/Lethal Def
| {{IOlevel7}} | 5% Fire/Cold Def<br/>2.5% AoE Def
| {{IOlevel7}} | 5% Fire/Cold Def<br/>2.5% AoE Def
|-
|}
|}


=== Pet Damage ===
=== Pet Damage ===
{| class="wikitable"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 572: Line 556:
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Unquestioning_Loyalty.png
   | icon = IO_Unquestioning_Loyalty.png
   | size = 24
   | width = 24
   | link = Unquestioning Loyalty
   | link = Unquestioning Loyalty
   }}
   }}
| class="center" | {{IOUncommon}}
| 10-30
| class="center" | 10-30
| {{IOUncommon}}Acc{{/}}Dam  
| Acc{{/}}Dam  
| {{IOUncommon}}Dam{{/}}End  
| Dam{{/}}End  
| {{IOUncommon}}Acc{{/}}End  
| Acc{{/}}End  
| {{IOUncommon}}Acc{{/}}Dam{{/}}End ||  ||  
| Acc{{/}}Dam{{/}}End ||  ||  
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Commanding_Presence.png
   | icon = IO_Commanding_Presence.png
   | size = 24
   | width = 24
   | link = Commanding Presence
   | link = Commanding Presence
   }}
   }}
| class="center" | {{IORare}}
| 10-30
| class="center" | 10-30
| {{IOUncommon}}Acc{{/}}Dam  
| Acc{{/}}Dam  
| {{IOPoolA}}Dam{{/}}End  
| Dam{{/}}End  
| {{IOPoolB}}Acc{{/}}End  
| Acc{{/}}End  
| {{IOPoolC}}Acc{{/}}Dam{{/}}End  
| Acc{{/}}Dam{{/}}End  
| {{IOPoolA}}Aura Resist(Taunt, Placate) for Pets {{IOGlobal}}  ||
| Aura Resist(Taunt, Placate) for Pets {{IOGlobal}}  ||
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Brilliant_Leadership.png
   | icon = IO_Brilliant_Leadership.png
   | size = 24
   | width = 24
   | link = Brilliant Leadership
   | link = Brilliant Leadership
   }}
   }}
| class="center" | {{IOUncommon}}
| 15-40
| class="center" | 15-40
| {{IOUncommon}}Acc{{/}}Dam  
| Acc{{/}}Dam  
| {{IOUncommon}}Dam{{/}}End  
| Dam{{/}}End  
| {{IOUncommon}}Acc{{/}}End  
| Acc{{/}}End  
| {{IOUncommon}}Acc{{/}}Dam{{/}}End  
| Acc{{/}}Dam{{/}}End  
| {{IOUncommon}}Acc  
| Acc  
| {{IOUncommon}}Dam
| Dam
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Edict_of_the_Master.png
   | icon = IO_Edict_of_the_Master.png
   | size = 24
   | width = 24
   | link = Edict of the Master
   | link = Edict of the Master
   }}
   }}
| class="center" | {{IORare}}
| 15-40
| class="center" | 15-40
| {{IOUncommon}}Acc{{/}}Dam  
| Acc{{/}}Dam  
| {{IOPoolA}}Dam{{/}}End  
| Dam{{/}}End  
| {{IOPoolA}}Acc{{/}}End  
| Acc{{/}}End  
| {{IOPoolB}}Acc{{/}}Dam{{/}}End  
| Acc{{/}}Dam{{/}}End  
| {{IOPoolC}}Dam  
| Dam  
| {{IOPoolC}}Aura +Defense for Pets {{IOUnique}} {{IOGlobal}}   
| Aura +Defense for Pets {{IOUnique}} {{IOGlobal}}   
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Blood_Mandate.png
   | icon = IO_Blood_Mandate.png
   | size = 24
   | width = 24
   | link = Blood Mandate
   | link = Blood Mandate
   }}
   }}
| class="center" | {{IOUncommon}}
| 25-50
| class="center" | 25-50
| {{IOUncommon}}Acc{{/}}Dam  
| Acc{{/}}Dam  
| {{IOUncommon}}Dam{{/}}End  
| Dam{{/}}End  
| {{IOUncommon}}Acc{{/}}End  
| Acc{{/}}End  
| {{IOUncommon}}Acc{{/}}Dam{{/}}End  
| Acc{{/}}Dam{{/}}End  
| {{IOUncommon}}Acc  
| Acc  
| {{IOUncommon}}Dam
| Dam
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Sovereign_Right.png
   | icon = IO_Sovereign_Right.png
   | size = 24
   | width = 24
   | link = Sovereign Right
   | link = Sovereign Right
   }}
   }}
| class="center" | {{IORare}}
| 25-50
| class="center" | 25-50
| {{IOPoolA}}Acc{{/}}Dam  
| Acc{{/}}Dam  
| {{IOPoolB}}Dam{{/}}End  
| Dam{{/}}End  
| {{IOPoolC}}Acc{{/}}End  
| Acc{{/}}End  
| {{IOPoolC}}Acc{{/}}Dam{{/}}End  
| Acc{{/}}Dam{{/}}End  
| {{IOPoolA}}Acc  
| Acc  
| {{IOPoolC}}Aura +Resistance(All) for Pets {{IOUnique}} {{IOGlobal}}   
| Aura +Resistance(All) for Pets {{IOUnique}} {{IOGlobal}}   
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Soulbound_Allegiance.png
   | icon = IO_Soulbound_Allegiance.png
   | size = 24
   | width = 24
   | link = Soulbound Allegiance
   | link = Soulbound Allegiance
   }}
   }}
| class="center" | {{IOVeryRare}}
| 50
| class="center" | 50
| {{IOVeryRare}}Dam (Superior) {{IOUnique}}  
| Dam (Superior) {{IOUnique}}  
| {{IOVeryRare}}Dam{{/}}Rech (Superior) {{IOUnique}}  
| Dam{{/}}Rech (Superior) {{IOUnique}}  
| {{IOVeryRare}}Dam{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| Dam{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| Rech{{/}}Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Dam{{/}}End (Superior) {{IOUnique}}  
| Dam{{/}}End (Superior) {{IOUnique}}  
| {{IOVeryRare}}Chance for Build Up {{IOUnique}} {{IOProc}}   
| Chance for Build Up {{IOUnique}} {{IOProc}}   
|-
|}
|}


Line 715: Line 693:
| {{IOlevel7}} | 6% Toxic/Psi Res<br>10% Mez Res
| {{IOlevel7}} | 6% Toxic/Psi Res<br>10% Mez Res
| {{IOlevel7}} | 5% Psi Def  
| {{IOlevel7}} | 5% Psi Def  
|-
|}
|}


=== Ranged Damage ===
=== Ranged Damage ===
{| class="wikitable"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 730: Line 708:
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Far_Strike.png
   | icon = IO_Far_Strike.png
   | size = 24
   | width = 24
   | link = Far Strike
   | link = Far Strike
   }}
   }}
| class="center" | {{IOUncommon}}
| 10-25
| class="center" | 10-25
| {{IOUncommon}}Dam{{/}}Range  
| Dam{{/}}Range  
| {{IOUncommon}}Dam{{/}}Rech  
| Dam{{/}}Rech  
| {{IOUncommon}}Acc{{/}}End ||  ||  ||   
| Acc{{/}}End ||  ||  ||   
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Salvo.png
   | icon = IO_Salvo.png
   | size = 24
   | width = 24
   | link = Salvo
   | link = Salvo
   }}
   }}
| class="center" | {{IORare}}
| 10-25
| class="center" | 10-25
| {{IOUncommon}}Acc{{/}}Dam  
| Acc{{/}}Dam  
| {{IOPoolA}}Dam{{/}}End{{/}}Rech  
| Dam{{/}}End{{/}}Rech  
| {{IOPoolC}}Acc{{/}}Dam{{/}}End{{/}}Range ||  ||  ||   
| Acc{{/}}Dam{{/}}End{{/}}Range ||  ||  ||   
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Volley_Fire.png
   | icon = IO_Volley_Fire.png
   | size = 24
   | width = 24
   | link = Volley Fire
   | link = Volley Fire
   }}
   }}
| class="center" | {{IOUncommon}}
| 15-30
| class="center" | 15-30
| {{IOUncommon}}Acc{{/}}Dam  
| Acc{{/}}Dam  
| {{IOUncommon}}Dam{{/}}End  
| Dam{{/}}End  
| {{IOUncommon}}Dam{{/}}Rech ||  ||  ||   
| Dam{{/}}Rech ||  ||  ||   
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Tempest.png
   | icon = IO_Tempest.png
   | size = 24
   | width = 24
   | link = Tempest
   | link = Tempest
   }}
   }}
| class="center" | {{IORare}}
| 15-30
| class="center" | 15-30
| {{IOUncommon}}Acc{{/}}Dam  
| Acc{{/}}Dam  
| {{IOPoolA}}Dam{{/}}End  
| Dam{{/}}End  
| {{IOPoolB}}Dam{{/}}Rech  
| Dam{{/}}Rech  
| {{IOPoolC}}Chance for End Drain {{IOProc}} ||  ||   
| Chance for End Drain {{IOProc}} ||  ||   
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Maelstrom's_Fury.png
   | icon = IO_Maelstrom's_Fury.png
   | size = 24
   | width = 24
   | link = Maelstrom's Fury
   | link = Maelstrom's Fury
   }}
   }}
| class="center" | {{IOUncommon}}
| 20-35
| class="center" | 20-35
| {{IOUncommon}}Acc{{/}}Dam  
| Acc{{/}}Dam  
| {{IOUncommon}}Dam{{/}}End  
| Dam{{/}}End  
| {{IOUncommon}}Dam{{/}}Rech  
| Dam{{/}}Rech  
| {{IOUncommon}}Dam{{/}}End{{/}}Rech ||  ||   
| Dam{{/}}End{{/}}Rech ||  ||   
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Entropic_Chaos.png
   | icon = IO_Entropic_Chaos.png
   | size = 24
   | width = 24
   | link = Entropic Chaos
   | link = Entropic Chaos
   }}
   }}
| class="center" | {{IORare}}
| 20-35
| class="center" | 20-35
| {{IOUncommon}}Acc{{/}}Dam  
| Acc{{/}}Dam  
| {{IOPoolA}}Dam{{/}}End  
| Dam{{/}}End  
| {{IOPoolB}}Dam{{/}}Rech  
| Dam{{/}}Rech  
| {{IOPoolC}}Dam{{/}}End{{/}}Rech  
| Dam{{/}}End{{/}}Rech  
| {{IOPoolA}}Chance to Heal {{IOProc}} ||   
| Chance to Heal {{IOProc}} ||   
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Ruin.png
   | icon = IO_Ruin.png
   | size = 24
   | width = 24
   | link = Ruin
   | link = Ruin
   }}
   }}
| class="center" | {{IOUncommon}}
| 25-40
| class="center" | 25-40
| {{IOUncommon}}Acc{{/}}Dam  
| Acc{{/}}Dam  
| {{IOUncommon}}Dam{{/}}End  
| Dam{{/}}End  
| {{IOUncommon}}Dam{{/}}Rech  
| Dam{{/}}Rech  
| {{IOUncommon}}Acc{{/}}End{{/}}Rech  
| Acc{{/}}End{{/}}Rech  
| {{IOUncommon}}Acc{{/}}Dam{{/}}Rech ||   
| Acc{{/}}Dam{{/}}Rech ||   
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Decimation.png
   | icon = IO_Decimation.png
   | size = 24
   | width = 24
   | link = Decimation
   | link = Decimation
   }}
   }}
| class="center" | {{IORare}}
| 25-40
| class="center" | 25-40
| {{IOUncommon}}Acc{{/}}Dam  
| Acc{{/}}Dam  
| {{IOPoolA}}Dam{{/}}End  
| Dam{{/}}End  
| {{IOPoolB}}Dam{{/}}Rech  
| Dam{{/}}Rech  
| {{IOPoolC}}Acc{{/}}End{{/}}Rech
| Acc{{/}}End{{/}}Rech
| {{IOPoolC}}Acc{{/}}Dam{{/}}Rech  
| Acc{{/}}Dam{{/}}Rech  
| {{IOPoolA}}Chance for Buildup {{IOUnique}} {{IOProc}}
| Chance for Buildup {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Thunderstrike.png
   | icon = IO_Thunderstrike.png
   | size = 24
   | width = 24
   | link = Thunderstrike
   | link = Thunderstrike
   }}
   }}
| class="center" | {{IOUncommon}}
| 30-50
| class="center" | 30-50
| {{IOUncommon}}Acc{{/}}Dam  
| Acc{{/}}Dam  
| {{IOUncommon}}Dam{{/}}End  
| Dam{{/}}End  
| {{IOUncommon}}Dam{{/}}Rech  
| Dam{{/}}Rech  
| {{IOUncommon}}Acc{{/}}Dam{{/}}Rech  
| Acc{{/}}Dam{{/}}Rech  
| {{IOUncommon}}Acc{{/}}Dam{{/}}End  
| Acc{{/}}Dam{{/}}End  
| {{IOUncommon}}Dam{{/}}End{{/}}Rech  
| Dam{{/}}End{{/}}Rech  
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Devastation.png
   | icon = IO_Devastation.png
   | size = 24
   | width = 24
   | link = Devastation
   | link = Devastation
   }}
   }}
| class="center" | {{IORare}}
| 30-50
| class="center" | 30-50
| {{IOPoolA}}Acc{{/}}Dam  
| Acc{{/}}Dam  
| {{IOPoolB}}Dam{{/}}End  
| Dam{{/}}End  
| {{IOPoolC}}Dam{{/}}Rech  
| Dam{{/}}Rech  
| {{IOPoolC}}Acc{{/}}Dam{{/}}Rech  
| Acc{{/}}Dam{{/}}Rech  
| {{IOPoolA}}Acc{{/}}Dam{{/}}End{{/}}Rech  
| Acc{{/}}Dam{{/}}End{{/}}Rech  
| {{IOPoolC}}Chance to Hold {{IOProc}}
| Chance to Hold {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Apocalypse.png
   | icon = IO_Apocalypse.png
   | size = 24
   | width = 24
   | link = Apocalypse
   | link = Apocalypse
   }}
   }}
| class="center" | {{IOVeryRare}}
| 50
| class="center" | 50
| {{IOVeryRare}}Dam (Superior) {{IOUnique}}  
| Dam (Superior) {{IOUnique}}  
| {{IOVeryRare}}Dam{{/}}Rech (Superior) {{IOUnique}}  
| Dam{{/}}Rech (Superior) {{IOUnique}}  
| {{IOVeryRare}}Dam{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| Dam{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| Rech{{/}}Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Dam{{/}}End (Superior) {{IOUnique}}  
| Dam{{/}}End (Superior) {{IOUnique}}  
| {{IOVeryRare}}Chance for Neg Energy Dam {{IOUnique}} {{IOProc}}
| Chance for Neg Energy Dam {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Gladiator's Javelin.png
   | icon = IO_Gladiator's Javelin.png
   | size = 24
   | width = 24
   | link = Gladiator's Javelin
   | link = Gladiator's Javelin
   }}
   }}
| class="center" | {{IOPVP}}
| 10-50
| class="center" | 10-50
| {{IOPVP}}Dam{{/}}Acc   
| Dam{{/}}Acc   
| {{IOPVP}}Dam{{/}}Rech
| Dam{{/}}Rech
| {{IOPVP}}Dam{{/}}End{{/}}Rech   
| Dam{{/}}End{{/}}Rech   
| {{IOPVP}}Acc{{/}}End{{/}}Rech  
| Acc{{/}}End{{/}}Rech  
| {{IOPVP}}Acc{{/}}Dam{{/}}End{{/}}Rech  
| Acc{{/}}Dam{{/}}End{{/}}Rech  
| {{IOPVP}}Chance for Toxic Dam {{IOProc}}
| Chance for Toxic Dam {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = WO_Winter's_Bite.png
   | icon = WO_Winter's_Bite.png
   | size = 24
   | width = 24
   | link = Winter's Bite
   | link = Winter's Bite
   }}
   }}
| class="center" | {{WOStandard}}
| 10-50
| class="center" | 10-50
| {{WOStandard}}Acc{{/}}Dam {{IOUnique}}  
| Acc{{/}}Dam {{IOUnique}}  
| {{WOStandard}}Dam{{/}}Rech {{IOUnique}}  
| Dam{{/}}Rech {{IOUnique}}  
| {{WOStandard}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}  
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}  
| {{WOStandard}}Acc{{/}}Dam{{/}}End {{IOUnique}}  
| Acc{{/}}Dam{{/}}End {{IOUnique}}  
| {{WOStandard}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}  
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}  
| {{WOStandard}}Rech{{/}}Chance for -Spd & -Rech {{IOUnique}} {{IOProc}}
| Rech{{/}}Chance for -Spd & -Rech {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = WO_Superior_Winter's_Bite.png
   | icon = WO_Superior_Winter's_Bite.png
   | size = 24
   | width = 24
   | link = Superior Winter's Bite
   | link = Superior Winter's Bite
   }}
   }}
| class="center" | {{WOSuperior}}
| 50
| class="center" | 50
| {{WOSuperior}}Acc{{/}}Dam {{IOUnique}}  
| Acc{{/}}Dam {{IOUnique}}  
| {{WOSuperior}}Dam{{/}}Rech {{IOUnique}}  
| Dam{{/}}Rech {{IOUnique}}  
| {{WOSuperior}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}  
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}  
| {{WOSuperior}}Acc{{/}}Dam{{/}}End {{IOUnique}}  
| Acc{{/}}Dam{{/}}End {{IOUnique}}  
| {{WOSuperior}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}  
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}  
| {{WOSuperior}}Rech{{/}}Chance for -Spd & -Rech {{IOUnique}} {{IOProc}}
| Rech{{/}}Chance for -Spd & -Rech {{IOUnique}} {{IOProc}}
|-
|}
|}


Line 1,003: Line 968:
| {{IOlevel7}} | 5% Pos/Neg Def<br/>2.5% Ranged Def
| {{IOlevel7}} | 5% Pos/Neg Def<br/>2.5% Ranged Def
| {{IOlevel7}} | 5% Fire/Cold Def<br/>2.5% AoE Def
| {{IOlevel7}} | 5% Fire/Cold Def<br/>2.5% AoE Def
|-
|}
|}


=== Ranged AoE Damage ===
=== Ranged AoE Damage ===
{| class="wikitable"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 1,018: Line 983:
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Air_Burst.png
   | icon = IO_Air_Burst.png
   | size = 24
   | width = 24
   | link = Air Burst
   | link = Air Burst
   }}
   }}
| class="center" | {{IOUncommon}}
| 10-50
| class="center" | 10-50
| {{IOUncommon}}Acc{{/}}Dam  
| Acc{{/}}Dam  
| {{IOUncommon}}Dam{{/}}End  
| Dam{{/}}End  
| {{IOUncommon}}Dam{{/}}Rech  
| Dam{{/}}Rech  
| {{IOUncommon}}Dam{{/}}Range ||  ||
| Dam{{/}}Range ||  ||
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Detonation.png
   | icon = IO_Detonation.png
   | size = 24
   | width = 24
   | link = Detonation
   | link = Detonation
   }}
   }}
| class="center" | {{IOUncommon}}
| 20-50
| class="center" | 20-50
| {{IOUncommon}}Acc{{/}}Dam  
| Acc{{/}}Dam  
| {{IOUncommon}}Dam{{/}}End  
| Dam{{/}}End  
| {{IOUncommon}}Dam{{/}}Rech  
| Dam{{/}}Rech  
| {{IOUncommon}}Dam{{/}}Range  
| Dam{{/}}Range  
| {{IOUncommon}}Acc{{/}}Dam{{/}}End  
| Acc{{/}}Dam{{/}}End  
| {{IOUncommon}}Dam{{/}}End{{/}}Range
| Dam{{/}}End{{/}}Range
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Annihilation.png
   | icon = IO_Annihilation.png
   | size = 24
   | width = 24
   | link = Annihilation
   | link = Annihilation
   }}
   }}
| class="center" | {{IORare}}
| 20-50
| class="center" | 20-50
| {{IOPoolA}}Acc{{/}}Dam  
| Acc{{/}}Dam  
| {{IOPoolA}}Dam{{/}}Rech  
| Dam{{/}}Rech  
| {{IOPoolB}}Acc{{/}}Dam{{/}}Rech  
| Acc{{/}}Dam{{/}}Rech  
| {{IOPoolB}}Acc{{/}}Dam{{/}}End  
| Acc{{/}}Dam{{/}}End  
| {{IOPoolC}}Acc{{/}}Dam{{/}}Rech{{/}}End  
| Acc{{/}}Dam{{/}}Rech{{/}}End  
| {{IOPoolC}}Chance for -Res {{IOProc}}  
| Chance for -Res {{IOProc}}  
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Positron's_Blast.png
   | icon = IO_Positron's_Blast.png
   | size = 24
   | width = 24
   | link = Positron's Blast
   | link = Positron's Blast
   }}
   }}
| class="center" | {{IORare}}
| 20-50
| class="center" | 20-50
| {{IOPoolA}}Acc{{/}}Dam  
| Acc{{/}}Dam  
| {{IOPoolA}}Dam{{/}}End  
| Dam{{/}}End  
| {{IOPoolB}}Dam{{/}}Rech  
| Dam{{/}}Rech  
| {{IOPoolB}}Dam{{/}}Range  
| Dam{{/}}Range  
| {{IOPoolC}}Acc{{/}}Dam{{/}}End
| Acc{{/}}Dam{{/}}End
| {{IOPoolC}}Chance for Energy Dam {{IOProc}}  
| Chance for Energy Dam {{IOProc}}  
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Artillery.png
   | icon = IO_Artillery.png
   | size = 24
   | width = 24
   | link = Artillery
   | link = Artillery
   }}
   }}
| class="center" | {{IOUncommon}}
| 30-50
| class="center" | 30-50
| {{IOUncommon}}Acc{{/}}Dam  
| Acc{{/}}Dam  
| {{IOUncommon}}Dam{{/}}End
| Dam{{/}}End
| {{IOUncommon}}Dam{{/}}Rech  
| Dam{{/}}Rech  
| {{IOUncommon}}Acc{{/}}Dam{{/}}Rech
| Acc{{/}}Dam{{/}}Rech
| {{IOUncommon}}Acc{{/}}Rech{{/}}Range  
| Acc{{/}}Rech{{/}}Range  
| {{IOUncommon}}End{{/}}Rech{{/}}Range  
| End{{/}}Rech{{/}}Range  
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Bombardment.png
   | icon = IO_Bombardment.png
   | size = 24
   | width = 24
   | link = Bombardment
   | link = Bombardment
   }}
   }}
| class="center" | {{IORare}}
| 30-50
| class="center" | 30-50
| {{IOPoolA}}Dam  
| Dam  
| {{IOPoolA}}Dam{{/}}Rech  
| Dam{{/}}Rech  
| {{IOPoolB}}Acc{{/}}End{{/}}Rech  
| Acc{{/}}End{{/}}Rech  
| {{IOPoolB}}Acc{{/}}Dam{{/}}Rech  
| Acc{{/}}Dam{{/}}Rech  
| {{IOPoolC}}Acc{{/}}Dam{{/}}End{{/}}Rech  
| Acc{{/}}Dam{{/}}End{{/}}Rech  
| {{IOPoolC}}Chance for Fire Dam {{IOProc}}  
| Chance for Fire Dam {{IOProc}}  
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Ragnarok.png
   | icon = IO_Ragnarok.png
   | size = 24
   | width = 24
   | link = Ragnarok
   | link = Ragnarok
   }}
   }}
| class="center" | {{IOVeryRare}}
| 50
| class="center" | 50
| {{IOVeryRare}}Dam (Superior) {{IOUnique}}  
| Dam (Superior) {{IOUnique}}  
| {{IOVeryRare}}Dam{{/}}Rech (Superior) {{IOUnique}}  
| Dam{{/}}Rech (Superior) {{IOUnique}}  
| {{IOVeryRare}}Dam{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| Dam{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| Rech{{/}}Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Dam{{/}}End (Superior) {{IOUnique}}  
| Dam{{/}}End (Superior) {{IOUnique}}  
| {{IOVeryRare}}Chance for Knockdown {{IOUnique}} {{IOProc}}  
| Chance for Knockdown {{IOUnique}} {{IOProc}}  
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Javelin Volley.png
   | icon = IO_Javelin Volley.png
   | size = 24
   | width = 24
   | link = Javelin Volley
   | link = Javelin Volley
   }}
   }}
| class="center" | {{IOPVP}}
| 10-50
| class="center" | 10-50
| {{IOPVP}}Dam{{/}}Acc   
| Dam{{/}}Acc   
| {{IOPVP}}Dam{{/}}Rech
| Dam{{/}}Rech
| {{IOPVP}}Dam{{/}}End{{/}}Rech   
| Dam{{/}}End{{/}}Rech   
| {{IOPVP}}Acc{{/}}End{{/}}Rech  
| Acc{{/}}End{{/}}Rech  
| {{IOPVP}}Acc{{/}}Dam{{/}}End{{/}}Rech  
| Acc{{/}}Dam{{/}}End{{/}}Rech  
| {{IOPVP}}Chance for Lethal Dam {{IOProc}}
| Chance for Lethal Dam {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = WO_Frozen_Blast.png
   | icon = WO_Frozen_Blast.png
   | size = 24
   | width = 24
   | link = Frozen Blast
   | link = Frozen Blast
   }}
   }}
| class="center" | {{WOStandard}}
| 10-50
| class="center" | 10-50
| {{WOStandard}}Acc{{/}}Dam {{IOUnique}}  
| Acc{{/}}Dam {{IOUnique}}  
| {{WOStandard}}Dam{{/}}End {{IOUnique}}  
| Dam{{/}}End {{IOUnique}}  
| {{WOStandard}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}  
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}  
| {{WOStandard}}Acc{{/}}Dam{{/}}End {{IOUnique}}  
| Acc{{/}}Dam{{/}}End {{IOUnique}}  
| {{WOStandard}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}  
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}  
| {{WOStandard}}Rech{{/}}Chance for Immobilize {{IOUnique}} {{IOProc}}  
| Rech{{/}}Chance for Immobilize {{IOUnique}} {{IOProc}}  
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = WO_Superior_Frozen_Blast.png
   | icon = WO_Superior_Frozen_Blast.png
   | size = 24
   | width = 24
   | link = Superior Frozen Blast
   | link = Superior Frozen Blast
   }}
   }}
| class="center" | {{WOSuperior}}
| 50
| class="center" | 50
| {{WOSuperior}}Acc{{/}}Dam {{IOUnique}}  
| Acc{{/}}Dam {{IOUnique}}  
| {{WOSuperior}}Dam{{/}}End {{IOUnique}}  
| Dam{{/}}End {{IOUnique}}  
| {{WOSuperior}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}  
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}  
| {{WOSuperior}}Acc{{/}}Dam{{/}}End {{IOUnique}}  
| Acc{{/}}Dam{{/}}End {{IOUnique}}  
| {{WOSuperior}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}  
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}  
| {{WOSuperior}}Rech{{/}}Chance for Immobilize {{IOUnique}} {{IOProc}}  
| Rech{{/}}Chance for Immobilize {{IOUnique}} {{IOProc}}  
|-
|}
|}


Line 1,236: Line 1,192:


=== Recharge Intensive Pets ===
=== Recharge Intensive Pets ===
{| class="wikitable"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 1,248: Line 1,203:
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Call_to_Arms.png
   | icon = IO_Call_to_Arms.png
   | size = 24
   | width = 24
   | link = Call to Arms
   | link = Call to Arms
   }}
   }}
| class="center" | {{IORare}}
| 10-30
| class="center" | 10-30
| {{IOPoolA}} Acc/Rech
| Acc{{/}}Rech
| {{IOPoolA}} Acc/Dam
| Acc{{/}}Dam
| {{IOPoolB}} Dam/End
| Dam{{/}}End
| {{IOPoolB}} Acc/Dam/Rech
| Acc{{/}}Dam{{/}}Rech
| {{IOPoolC}} End/Dam/Rech
| End{{/}}Dam{{/}}Rech
| {{IOPoolC}} Defense Bonus Aura for Pets {{IOUnique}} {{IOGlobal}}
Defense Bonus Aura for Pets {{IOUnique}} {{IOGlobal}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Expedient_Reinforcement.png
   | icon = IO_Expedient_Reinforcement.png
   | size = 24
   | width = 24
   | link = Expedient Reinforcement
   | link = Expedient Reinforcement
   }}
   }}
| class="center" | {{IORare}}
| 30-50
| class="center" | 30-50
| {{IOPoolA}} Acc/Rech
| Acc{{/}}Rech
| {{IOPoolA}} Acc/Dam
| Acc{{/}}Dam
| {{IOPoolB}} Dam/End
| Dam{{/}}End
| {{IOPoolB}} Acc/Dam/Rech
| Acc{{/}}Dam{{/}}Rech
| {{IOPoolC}} End/Dam/Rech
| End{{/}}Dam{{/}}Rech
| {{IOPoolC}} Resist Bonus Aura for Pets {{IOUnique}} {{IOGlobal}}
Resist Bonus Aura for Pets {{IOUnique}} {{IOGlobal}}
|-
|}
|}


Line 1,292: Line 1,246:
| {{IOlevel4}} | 10% Regeneration
| {{IOlevel4}} | 10% Regeneration
| {{IOlevel4}} | 3.125% Ranged Def<br/>1.5625% Pos/Neg Def
| {{IOlevel4}} | 3.125% Ranged Def<br/>1.5625% Pos/Neg Def
|-
|}
|}


=== Sniper Attacks ===
=== Sniper Attacks ===
{| class="wikitable"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 1,307: Line 1,261:
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Exploit_Weakness.png
   | icon = IO_Exploit_Weakness.png
   | size = 24
   | width = 24
   | link = Exploit Weakness
   | link = Exploit Weakness
   }}
   }}
| class="center" | {{IOUncommon}}
| 10-50
| class="center" | 10-50
| {{IOUncommon}}Acc{{/}}Dam  
| Acc{{/}}Dam  
| {{IOUncommon}}Dam{{/}}End  
| Dam{{/}}End  
| {{IOUncommon}}Dam{{/}}Range  
| Dam{{/}}Range  
| {{IOUncommon}}Dam{{/}}Rech  ||  ||   
| Dam{{/}}Rech  ||  ||   
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Calibrated_Accuracy.png
   | icon = IO_Calibrated_Accuracy.png
   | size = 24
   | width = 24
   | link = Calibrated Accuracy
   | link = Calibrated Accuracy
   }}
   }}
| class="center" | {{IOUncommon}}
| 20-50
| class="center" | 20-50
| {{IOUncommon}}Acc{{/}}Dam  
| Acc{{/}}Dam  
| {{IOUncommon}}Acc{{/}}End  
| Acc{{/}}End  
| {{IOUncommon}}Acc{{/}}Int  
| Acc{{/}}Int  
| {{IOUncommon}}Acc{{/}}Range  
| Acc{{/}}Range  
| {{IOUncommon}}Acc{{/}}Rech
| Acc{{/}}Rech
| {{IOUncommon}}Acc{{/}}Dam{{/}}Rech  
| Acc{{/}}Dam{{/}}Rech  
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Executioner's_Contract.png
   | icon = IO_Executioner's_Contract.png
   | size = 24
   | width = 24
   | link = Executioner's Contract
   | link = Executioner's Contract
   }}
   }}
| class="center" | {{IORare}}
| 20-50
| class="center" | 20-50
| {{IOPoolA}}Acc{{/}}Dam  
| Acc{{/}}Dam  
| {{IOPoolA}}Dam{{/}}End  
| Dam{{/}}End  
| {{IOPoolB}}Dam{{/}}Int  
| Dam{{/}}Int  
| {{IOPoolB}}Dam{{/}}Range  
| Dam{{/}}Range  
| {{IOPoolC}}Dam{{/}}Rech  
| Dam{{/}}Rech  
| {{IOPoolC}}Chance for Stun {{IOProc}}  
| Chance for Stun {{IOProc}}  
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Extreme_Measures.png
   | icon = IO_Extreme_Measures.png
   | size = 24
   | width = 24
   | link = Extreme Measures
   | link = Extreme Measures
   }}
   }}
| class="center" | {{IOUncommon}}
| 35-50
| class="center" | 35-50
| {{IOUncommon}}Acc{{/}}Dam  
| Acc{{/}}Dam  
| {{IOUncommon}}Dam{{/}}End  
| Dam{{/}}End  
| {{IOUncommon}}Acc{{/}}Int{{/}}Range  
| Acc{{/}}Int{{/}}Range  
| {{IOUncommon}}Dam{{/}}Int{{/}}Rech
| Dam{{/}}Int{{/}}Rech
| {{IOUncommon}}Dam{{/}}End{{/}}Rech  
| Dam{{/}}End{{/}}Rech  
| {{IOUncommon}}Acc{{/}}Range{{/}}Rech  
| Acc{{/}}Range{{/}}Rech  
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Sting_of_the_Manticore.png
   | icon = IO_Sting_of_the_Manticore.png
   | size = 24
   | width = 24
   | link = Sting of the Manticore
   | link = Sting of the Manticore
   }}
   }}
| class="center" | {{IORare}}
| 35-50
| class="center" | 35-50
| {{IOPoolA}}Acc{{/}}Dam  
| Acc{{/}}Dam  
| {{IOPoolB}}Dam{{/}}End  
| Dam{{/}}End  
| {{IOPoolC}}Acc{{/}}Int{{/}}Range  
| Acc{{/}}Int{{/}}Range  
| {{IOPoolC}}Dam{{/}}Int{{/}}Rech  
| Dam{{/}}Int{{/}}Rech  
| {{IOPoolA}}Dam{{/}}End{{/}}Rech  
| Dam{{/}}End{{/}}Rech  
| {{IOPoolC}}Chance for Toxic Dam {{IOProc}}  
| Chance for Toxic Dam {{IOProc}}  
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Experienced_Marksman.png
   | icon = IO_Experienced_Marksman.png
   | size = 24
   | width = 24
   | link = Experienced Marksman
   | link = Experienced Marksman
   }}
   }}
| class="center" | {{IOPVP}}
| 10-50
| class="center" | 10-50
| {{IOPVP}}Acc{{/}}Dam   
| Acc{{/}}Dam   
| {{IOPVP}}Dam{{/}}Rech
| Dam{{/}}Rech
| {{IOPVP}}Dam{{/}}End{{/}}Int   
| Dam{{/}}End{{/}}Int   
| {{IOPVP}}Acc{{/}}End{{/}}Rech  
| Acc{{/}}End{{/}}Rech  
| {{IOPVP}}Dam{{/}}Int{{/}}Range{{/}}Rech  
| Dam{{/}}Int{{/}}Range{{/}}Rech  
| {{IOPVP}}Range{{/}}Fast Snipe {{IOUnique}}
| Range{{/}}Fast Snipe {{IOUnique}}
|-
|}
|}


Line 1,438: Line 1,387:
| {{IOlevel5}} | 7.5% Recharge Time
| {{IOlevel5}} | 7.5% Recharge Time
| {{IOlevel5}} | 3% Recovery
| {{IOlevel5}} | 3% Recovery
|-
|}
|}


=== Universal Damage ===
=== Universal Damage ===


{| class="wikitable"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 1,454: Line 1,403:
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = SBB_Overwhelming_Force.png
   | icon = SBB_Overwhelming_Force.png
   | size = 24
   | width = 24
   | link = Overwhelming Force
   | link = Overwhelming Force
   }}
   }}
| class="center" | {{SBBStandard}}
| 10-50
| class="center" | 10-50
| {{SBBStandard}}Acc{{/}}Dam {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{SBBStandard}}End{{/}}Rech {{IOUnique}}
| End{{/}}Rech {{IOUnique}}
| {{SBBStandard}}Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| {{SBBStandard}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{SBBStandard}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{SBBStandard}}Dam{{/}}Chance for Knockdown/Knockback to Knockdown {{IOUnique}} {{IOProc}}
| Dam{{/}}Chance for Knockdown{{/}}Knockback to Knockdown {{IOUnique}} {{IOProc}}
|}
|}


Line 1,484: Line 1,432:
=== Blaster ===
=== Blaster ===


{| class="wikitable"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 1,496: Line 1,443:
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = AO_Blaster's_Wrath.png
   | icon = AO_Blaster's_Wrath.png
   | size = 24
   | width = 24
   | link = Blaster's Wrath
   | link = Blaster's Wrath
   }}
   }}
| class="center" | {{AOStandard}}
| 10-50
| class="center" | 10-50
| {{AOStandard}}Acc{{/}}Dam {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOStandard}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Rech{{/}}Chance for Fire Damage {{IOUnique}} {{IOProc}}
| Rech{{/}}Chance for Fire Damage {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = AO_Superior_Blaster's_Wrath.png
   | icon = AO_Superior_Blaster's_Wrath.png
   | size = 24
   | width = 24
   | link = Superior Blaster's Wrath
   | link = Superior Blaster's Wrath
   }}
   }}
| class="center" | {{AOSuperior}}
| 50
| class="center" | 50
| {{AOSuperior}}Acc{{/}}Dam {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOSuperior}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Rech{{/}}Chance for Fire Damage {{IOUnique}} {{IOProc}}
| Rech{{/}}Chance for Fire Damage {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = AO_Defiant_Barrage.png
   | icon = AO_Defiant_Barrage.png
   | size = 24
   | width = 24
   | link = Defiant Barrage
   | link = Defiant Barrage
   }}
   }}
| class="center" | {{AOStandard}}
| 10-50
| class="center" | 10-50
| {{AOStandard}}Acc{{/}}Dam {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOStandard}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Rech{{/}}Chance for +Status Protection {{IOUnique}} {{IOProc}}
| Rech{{/}}Chance for +Status Protection {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = AO_Superior_Defiant_Barrage.png
   | icon = AO_Superior_Defiant_Barrage.png
   | size = 24
   | width = 24
   | link = Superior Defiant Barrage
   | link = Superior Defiant Barrage
   }}
   }}
| class="center" | {{AOSuperior}}
| 50
| class="center" | 50
| {{AOSuperior}}Acc{{/}}Dam {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOSuperior}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Rech{{/}}Chance for +Status Protection {{IOUnique}} {{IOProc}}
| Rech{{/}}Chance for +Status Protection {{IOUnique}} {{IOProc}}
|-
|}
|}


Line 1,582: Line 1,526:
| {{IOlevel7}} | 10% Recharge Time
| {{IOlevel7}} | 10% Recharge Time
| {{IOlevel7}} | 5% Pos/Neg Def<br/>2.5% Ranged Def
| {{IOlevel7}} | 5% Pos/Neg Def<br/>2.5% Ranged Def
|-
|}
|}


=== Brute ===
=== Brute ===


{| class="wikitable"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 1,598: Line 1,542:
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = AO_Brute's_Fury.png
   | icon = AO_Brute's_Fury.png
   | size = 24
   | width = 24
   | link = Brute's Fury
   | link = Brute's Fury
   }}
   }}
| class="center" | {{AOStandard}}
| 10-50
| class="center" | 10-50
| {{AOStandard}}Acc{{/}}Dam {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOStandard}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Rech{{/}}Fury Bonus {{IOUnique}} {{IOProc}}
| Rech{{/}}Fury Bonus {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = AO_Superior_Brute's_Fury.png
   | icon = AO_Superior_Brute's_Fury.png
   | size = 24
   | width = 24
   | link = Superior Brute's Fury
   | link = Superior Brute's Fury
   }}
   }}
| class="center" | {{AOSuperior}}
| 50
| class="center" | 50
| {{AOSuperior}}Acc{{/}}Dam {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOSuperior}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Rech{{/}}Fury Bonus {{IOUnique}} {{IOProc}}
| Rech{{/}}Fury Bonus {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = AO_Unrelenting_Fury.png
   | icon = AO_Unrelenting_Fury.png
   | size = 24
   | width = 24
   | link = Unrelenting Fury
   | link = Unrelenting Fury
   }}
   }}
| class="center" | {{AOStandard}}
| 10-50
| class="center" | 10-50
| {{AOStandard}}Acc{{/}}Dam {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOStandard}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Rech{{/}}Chance for +Regen/+End Discount {{IOUnique}} {{IOProc}}
| Rech{{/}}Chance for +Regen/+End Discount {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = AO_Superior_Unrelenting_Fury.png
   | icon = AO_Superior_Unrelenting_Fury.png
   | size = 24
   | width = 24
   | link = Superior Unrelenting Fury
   | link = Superior Unrelenting Fury
   }}
   }}
| class="center" | {{AOSuperior}}
| 50
| class="center" | 50
| {{AOSuperior}}Acc{{/}}Dam {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOSuperior}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Rech{{/}}Chance for +Regen/+End Discount {{IOUnique}} {{IOProc}}
| Rech{{/}}Chance for +Regen/+End Discount {{IOUnique}} {{IOProc}}
|-
|}
|}


Line 1,684: Line 1,625:
| {{IOlevel7}} | 5% Melee Def<br/>2.5% Smash/Lethal Def
| {{IOlevel7}} | 5% Melee Def<br/>2.5% Smash/Lethal Def
| {{IOlevel7}} | 6% Smash/Lethal/Pos/Neg/Fire/Cold Res<br/>30% Mez Res
| {{IOlevel7}} | 6% Smash/Lethal/Pos/Neg/Fire/Cold Res<br/>30% Mez Res
|-
|}
|}


=== Controller ===
=== Controller ===


{| class="wikitable"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 1,700: Line 1,642:
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = AO_Will_of_the_Controller.png
   | icon = AO_Will_of_the_Controller.png
   | size = 24
   | width = 24
   | link = Will of the Controller
   | link = Will of the Controller
   }}
   }}
| class="center" | {{AOStandard}}
| 10-50
| class="center" | 10-50
| {{AOStandard}}Acc{{/}}Control {{IOUnique}}
| Acc{{/}}Control {{IOUnique}}
| {{AOStandard}}Control{{/}}Rech {{IOUnique}}
| Control{{/}}Rech {{IOUnique}}
| {{AOStandard}}End{{/}}Rech {{IOUnique}}
| End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Control{{/}}End {{IOUnique}}
| Acc{{/}}Control{{/}}End {{IOUnique}}
| {{AOStandard}}Acc{{/}}Control{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Control{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Rech{{/}}Chance for Psionic Damage {{IOUnique}} {{IOProc}}
| Rech{{/}}Chance for Psionic Damage {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = AO_Superior_Will_of_the_Controller.png
   | icon = AO_Superior_Will_of_the_Controller.png
   | size = 24
   | width = 24
   | link = Superior Will of the Controller
   | link = Superior Will of the Controller
   }}
   }}
| class="center" | {{AOSuperior}}
| 50
| class="center" | 50
| {{AOSuperior}}Acc{{/}}Control {{IOUnique}}
| Acc{{/}}Control {{IOUnique}}
| {{AOSuperior}}Control{{/}}Rech {{IOUnique}}
| Control{{/}}Rech {{IOUnique}}
| {{AOSuperior}}End{{/}}Rech {{IOUnique}}
| End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Control{{/}}End {{IOUnique}}
| Acc{{/}}Control{{/}}End {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Control{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Control{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Rech{{/}}Chance for Psionic Damage {{IOUnique}} {{IOProc}}
| Rech{{/}}Chance for Psionic Damage {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = AO_Overpowering_Presence.png
   | icon = AO_Overpowering_Presence.png
   | size = 24
   | width = 24
   | link = Overpowering Presence
   | link = Overpowering Presence
   }}
   }}
| class="center" | {{AOStandard}}
| 10-50
| class="center" | 10-50
| {{AOStandard}}Acc{{/}}Control {{IOUnique}}
| Acc{{/}}Control {{IOUnique}}
| {{AOStandard}}Control{{/}}Rech {{IOUnique}}
| Control{{/}}Rech {{IOUnique}}
| {{AOStandard}}End{{/}}Rech {{IOUnique}}
| End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Control{{/}}End {{IOUnique}}
| Acc{{/}}Control{{/}}End {{IOUnique}}
| {{AOStandard}}Acc{{/}}Control{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Control{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Rech{{/}}Chance for Energy Font {{IOUnique}} {{IOProc}}
| Rech{{/}}Chance for Energy Font {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = AO_Superior_Overpowering_Presence.png
   | icon = AO_Superior_Overpowering_Presence.png
   | size = 24
   | width = 24
   | link = Superior Overpowering Presence
   | link = Superior Overpowering Presence
   }}
   }}
| class="center" | {{AOSuperior}}
| 50
| class="center" | 50
| {{AOSuperior}}Acc{{/}}Control {{IOUnique}}
| Acc{{/}}Control {{IOUnique}}
| {{AOSuperior}}Control{{/}}Rech {{IOUnique}}
| Control{{/}}Rech {{IOUnique}}
| {{AOSuperior}}End{{/}}Rech {{IOUnique}}
| End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Control{{/}}End {{IOUnique}}
| Acc{{/}}Control{{/}}End {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Control{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Control{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Rech{{/}}Chance for Energy Font {{IOUnique}} {{IOProc}}
| Rech{{/}}Chance for Energy Font {{IOUnique}} {{IOProc}}
|}
|}


Line 1,790: Line 1,728:
=== Corruptor ===
=== Corruptor ===


{| class="wikitable"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 1,802: Line 1,739:
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = AO_Malice_of_the_Corruptor.png
   | icon = AO_Malice_of_the_Corruptor.png
   | size = 24
   | width = 24
   | link = Malice of the Corruptor
   | link = Malice of the Corruptor
   }}
   }}
| class="center" | {{AOStandard}}
| 10-50
| class="center" | 10-50
| {{AOStandard}}Acc{{/}}Dam {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOStandard}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Rech{{/}}Chance for Neg Energy Damage {{IOUnique}} {{IOProc}}
| Rech{{/}}Chance for Neg Energy Damage {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = AO_Superior_Malice_of_the_Corruptor.png
   | icon = AO_Superior_Malice_of_the_Corruptor.png
   | size = 24
   | width = 24
   | link = Superior Malice of the Corruptor
   | link = Superior Malice of the Corruptor
   }}
   }}
| class="center" | {{AOSuperior}}
| 50
| class="center" | 50
| {{AOSuperior}}Acc{{/}}Dam {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOSuperior}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Rech{{/}}Chance for Neg Energy Damage {{IOUnique}} {{IOProc}}
| Rech{{/}}Chance for Neg Energy Damage {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = AO_Scourging_Blast.png
   | icon = AO_Scourging_Blast.png
   | size = 24
   | width = 24
   | link = Scourging Blast
   | link = Scourging Blast
   }}
   }}
| class="center" | {{AOStandard}}
| 10-50
| class="center" | 10-50
| {{AOStandard}}Acc{{/}}Dam {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOStandard}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Rech{{/}}Chance for Minor PBAoE +End, +Health {{IOUnique}} {{IOProc}}
| Rech{{/}}Chance for Minor PBAoE +End, +Health {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = AO_Superior_Scourging_Blast.png
   | icon = AO_Superior_Scourging_Blast.png
   | size = 24
   | width = 24
   | link = Superior Scourging Blast
   | link = Superior Scourging Blast
   }}
   }}
| class="center" | {{AOSuperior}}
| 50
| class="center" | 50
| {{AOSuperior}}Acc{{/}}Dam {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOSuperior}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Rech{{/}}Chance for Minor PBAoE +End, +Health {{IOUnique}} {{IOProc}}
| Rech{{/}}Chance for Minor PBAoE +End, +Health {{IOUnique}} {{IOProc}}
|}
|}


Line 1,888: Line 1,821:
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 4% Recovery
| {{IOlevel7}} | 5% AoE Def<br/>2.5% Fire/Cold Def
| {{IOlevel7}} | 5% AoE Def<br/>2.5% Fire/Cold Def
|-
|}
|}


=== Defender ===
=== Defender ===


{| class="wikitable"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 1,904: Line 1,837:
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = AO_Defender's_Bastion.png
   | icon = AO_Defender's_Bastion.png
   | size = 24
   | width = 24
   | link = Defender's Bastion
   | link = Defender's Bastion
   }}
   }}
| class="center" | {{AOStandard}}
| 10-50
| class="center" | 10-50
| {{AOStandard}}Acc{{/}}Dam {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOStandard}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Rech{{/}}Chance for Minor PBAoE Heal {{IOUnique}} {{IOProc}}
| Rech{{/}}Chance for Minor PBAoE Heal {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = AO_Superior_Defender's_Bastion.png
   | icon = AO_Superior_Defender's_Bastion.png
   | size = 24
   | width = 24
   | link = Superior Defender's Bastion
   | link = Superior Defender's Bastion
   }}
   }}
| class="center" | {{AOSuperior}}
| 50
| class="center" | 50
| {{AOSuperior}}Acc{{/}}Dam {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOSuperior}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Rech{{/}}Chance for Minor PBAoE Heal {{IOUnique}} {{IOProc}}
| Rech{{/}}Chance for Minor PBAoE Heal {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = AO_Vigilant_Assault.png
   | icon = AO_Vigilant_Assault.png
   | size = 24
   | width = 24
   | link = Vigilant Assault
   | link = Vigilant Assault
   }}
   }}
| class="center" | {{AOStandard}}
| 10-50
| class="center" | 10-50
| {{AOStandard}}Acc{{/}}Dam {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOStandard}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Rech{{/}}Chance for Minor PBAoE +Absorb {{IOUnique}} {{IOProc}}
| Rech{{/}}Chance for Minor PBAoE +Absorb {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = AO_Superior_Vigilant_Assault.png
   | icon = AO_Superior_Vigilant_Assault.png
   | size = 24
   | width = 24
   | link = Superior Vigilant Assault
   | link = Superior Vigilant Assault
   }}
   }}
| class="center" | {{AOSuperior}}
| 50
| class="center" | 50
| {{AOSuperior}}Acc{{/}}Dam {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOSuperior}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Rech{{/}}Chance for Minor PBAoE +Absorb {{IOUnique}} {{IOProc}}
| Rech{{/}}Chance for Minor PBAoE +Absorb {{IOUnique}} {{IOProc}}
|}
|}


Line 1,994: Line 1,923:
=== Dominator ===
=== Dominator ===


{| class="wikitable"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 2,006: Line 1,934:
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = AO_Ascendency_of_the_Dominator.png
   | icon = AO_Ascendency_of_the_Dominator.png
   | size = 24
   | width = 24
   | link = Ascendency of the Dominator
   | link = Ascendency of the Dominator
   }}
   }}
| class="center" | {{AOStandard}}
| 10-50
| class="center" | 10-50
| {{AOStandard}}Acc{{/}}Control {{IOUnique}}
| Acc{{/}}Control {{IOUnique}}
| {{AOStandard}}Control{{/}}Rech {{IOUnique}}
| Control{{/}}Rech {{IOUnique}}
| {{AOStandard}}End{{/}}Rech {{IOUnique}}
| End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Control{{/}}End {{IOUnique}}
| Acc{{/}}Control{{/}}End {{IOUnique}}
| {{AOStandard}}Acc{{/}}Control{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Control{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Rech{{/}}Chance +Damage {{IOUnique}} {{IOProc}}
| Rech{{/}}Chance +Damage {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = AO_Superior__Ascendency_of_the_Dominator.png
   | icon = AO_Superior__Ascendency_of_the_Dominator.png
   | size = 24
   | width = 24
   | link = Superior Ascendency of the Dominator
   | link = Superior Ascendency of the Dominator
   }}
   }}
| class="center" | {{AOSuperior}}
| 50
| class="center" | 50
| {{AOSuperior}}Acc{{/}}Control {{IOUnique}}
| Acc{{/}}Control {{IOUnique}}
| {{AOSuperior}}Control{{/}}Rech {{IOUnique}}
| Control{{/}}Rech {{IOUnique}}
| {{AOSuperior}}End{{/}}Rech {{IOUnique}}
| End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Control{{/}}End {{IOUnique}}
| Acc{{/}}Control{{/}}End {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Control{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Control{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Rech{{/}}Chance +Damage {{IOUnique}} {{IOProc}}
| Rech{{/}}Chance +Damage {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = AO_Dominating_Grasp.png
   | icon = AO_Dominating_Grasp.png
   | size = 24
   | width = 24
   | link = Dominating Grasp
   | link = Dominating Grasp
   }}
   }}
| class="center" | {{AOStandard}}
| 10-50
| class="center" | 10-50
| {{AOStandard}}Acc{{/}}Control {{IOUnique}}
| Acc{{/}}Control {{IOUnique}}
| {{AOStandard}}Control{{/}}Rech {{IOUnique}}
| Control{{/}}Rech {{IOUnique}}
| {{AOStandard}}End{{/}}Rech {{IOUnique}}
| End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Control{{/}}End {{IOUnique}}
| Acc{{/}}Control{{/}}End {{IOUnique}}
| {{AOStandard}}Acc{{/}}Control{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Control{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Rech{{/}}Chance for Fiery Orb {{IOUnique}} {{IOProc}}
| Rech{{/}}Chance for Fiery Orb {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = AO_Superior_Dominating_Grasp.png
   | icon = AO_Superior_Dominating_Grasp.png
   | size = 24
   | width = 24
   | link = Superior Dominating Grasp
   | link = Superior Dominating Grasp
   }}
   }}
| class="center" | {{AOSuperior}}
| 50
| class="center" | 50
| {{AOSuperior}}Acc{{/}}Control {{IOUnique}}
| Acc{{/}}Control {{IOUnique}}
| {{AOSuperior}}Control{{/}}Rech {{IOUnique}}
| Control{{/}}Rech {{IOUnique}}
| {{AOSuperior}}End{{/}}Rech {{IOUnique}}
| End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Control{{/}}End {{IOUnique}}
| Acc{{/}}Control{{/}}End {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Control{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Control{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Rech{{/}}Chance for Fiery Orb {{IOUnique}} {{IOProc}}
| Rech{{/}}Chance for Fiery Orb {{IOUnique}} {{IOProc}}
|}
|}


Line 2,096: Line 2,020:
=== Kheldian ===
=== Kheldian ===


{| class="wikitable"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 2,108: Line 2,031:
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = AO_Kheldian's_Grace.png
   | icon = AO_Kheldian's_Grace.png
   | size = 24
   | width = 24
   | link = Kheldian's Grace
   | link = Kheldian's Grace
   }}
   }}
| class="center" | {{AOStandard}}
| 10-50
| class="center" | 10-50
| {{AOStandard}}Acc{{/}}Dam {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOStandard}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Rech{{/}}Form Empowerment {{IOUnique}} {{IOGlobal}}
| Rech{{/}}Form Empowerment {{IOUnique}} {{IOGlobal}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = AO_Superior_Kheldian's_Grace.png
   | icon = AO_Superior_Kheldian's_Grace.png
   | size = 24
   | width = 24
   | link = Superior Kheldian's Grace
   | link = Superior Kheldian's Grace
   }}
   }}
| class="center" | {{AOSuperior}}
| 50
| class="center" | 50
| {{AOSuperior}}Acc{{/}}Dam {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOSuperior}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Rech{{/}}Form Empowerment {{IOUnique}} {{IOGlobal}}
| Rech{{/}}Form Empowerment {{IOUnique}} {{IOGlobal}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = AO_Essence_Transfer.png
   | icon = AO_Essence_Transfer.png
   | size = 24
   | width = 24
   | link = Essence Transfer
   | link = Essence Transfer
   }}
   }}
| class="center" | {{AOStandard}}
| 10-50
| class="center" | 10-50
| {{AOStandard}}Acc{{/}}Dam {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOStandard}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Rech{{/}}Global Heal Proc {{IOUnique}} {{IOProc}}
| Rech{{/}}Global Heal Proc {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = AO_Superior_Essence_Transfer.png
   | icon = AO_Superior_Essence_Transfer.png
   | size = 24
   | width = 24
   | link = Superior Essence Transfer
   | link = Superior Essence Transfer
   }}
   }}
| class="center" | {{AOSuperior}}
| 50
| class="center" | 50
| {{AOSuperior}}Acc{{/}}Dam {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOSuperior}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Rech{{/}}Global Heal Proc {{IOUnique}} {{IOProc}}
| Rech{{/}}Global Heal Proc {{IOUnique}} {{IOProc}}
|}
|}


Line 2,198: Line 2,117:
=== Mastermind ===
=== Mastermind ===


{| class="wikitable"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 2,210: Line 2,128:
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = AO_Command_of_the_Mastermind.png
   | icon = AO_Command_of_the_Mastermind.png
   | size = 24
   | width = 24
   | link = Command of the Mastermind
   | link = Command of the Mastermind
   }}
   }}
| class="center" | {{AOStandard}}
| 10-50
| class="center" | 10-50
| {{AOStandard}}Acc{{/}}Dam {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOStandard}}Dam{{/}}End {{IOUnique}}
| Dam{{/}}End {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Rech{{/}}Pet AoE Def Aura {{IOUnique}} {{IOGlobal}}
| Rech{{/}}Pet AoE Def Aura {{IOUnique}} {{IOGlobal}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = AO_Superior_Command_of_the_Mastermind.png
   | icon = AO_Superior_Command_of_the_Mastermind.png
   | size = 24
   | width = 24
   | link = Superior Command of the Mastermind
   | link = Superior Command of the Mastermind
   }}
   }}
| class="center" | {{AOSuperior}}
| 50
| class="center" | 50
| {{AOSuperior}}Acc{{/}}Dam {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOSuperior}}Dam{{/}}End {{IOUnique}}
| Dam{{/}}End {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Rech{{/}}Pet AoE Def Aura {{IOUnique}} {{IOGlobal}}
| Rech{{/}}Pet AoE Def Aura {{IOUnique}} {{IOGlobal}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = AO_Mark_of_Supremacy.png
   | icon = AO_Mark_of_Supremacy.png
   | size = 24
   | width = 24
   | link = Mark of Supremacy
   | link = Mark of Supremacy
   }}
   }}
| class="center" | {{AOStandard}}
| 10-50
| class="center" | 10-50
| {{AOStandard}}Dam {{IOUnique}}
| Dam {{IOUnique}}
| {{AOStandard}}Dam{{/}}End {{IOUnique}}
| Dam{{/}}End {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOStandard}}Acc{{/}}End {{IOUnique}}
| Acc{{/}}End {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| {{AOStandard}}End{{/}}Pet + Resist(All) & +Regen Aura {{IOUnique}} {{IOGlobal}}
| End{{/}}Pet + Resist(All) & +Regen Aura {{IOUnique}} {{IOGlobal}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = AO_Superior_Mark_of_Supremacy.png
   | icon = AO_Superior_Mark_of_Supremacy.png
   | size = 24
   | width = 24
   | link = Superior Mark of Supremacy
   | link = Superior Mark of Supremacy
   }}
   }}
| class="center" | {{AOSuperior}}
| 50
| class="center" | 50
| {{AOSuperior}}Dam {{IOUnique}}
| Dam {{IOUnique}}
| {{AOSuperior}}Dam{{/}}End {{IOUnique}}
| Dam{{/}}End {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOSuperior}}Acc{{/}}End {{IOUnique}}
| Acc{{/}}End {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| {{AOSuperior}}End{{/}}Pet + Resist(All) & +Regen Aura {{IOUnique}} {{IOGlobal}}
| End{{/}}Pet + Resist(All) & +Regen Aura {{IOUnique}} {{IOGlobal}}
|}
|}


Line 2,300: Line 2,214:
=== Scrapper ===
=== Scrapper ===


{| class="wikitable"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 2,312: Line 2,225:
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = AO_Scrapper's_Strike.png
   | icon = AO_Scrapper's_Strike.png
   | size = 24
   | width = 24
   | link = Scrapper's Strike
   | link = Scrapper's Strike
   }}
   }}
| class="center" | {{AOStandard}}
| 10-50
| class="center" | 10-50
| {{AOStandard}}Acc{{/}}Dam {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOStandard}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Rech{{/}}Critical Hit Bonus {{IOUnique}} {{IOGlobal}}
| Rech{{/}}Critical Hit Bonus {{IOUnique}} {{IOGlobal}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = AO_Superior_Scrapper's_Strike.png
   | icon = AO_Superior_Scrapper's_Strike.png
   | size = 24
   | width = 24
   | link = Superior Scrapper's Strike
   | link = Superior Scrapper's Strike
   }}
   }}
| class="center" | {{AOSuperior}}
| 50
| class="center" | 50
| {{AOSuperior}}Acc{{/}}Dam {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOSuperior}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Rech{{/}}Critical Hit Bonus {{IOUnique}} {{IOGlobal}}
| Rech{{/}}Critical Hit Bonus {{IOUnique}} {{IOGlobal}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = AO_Critical_Strikes.png
   | icon = AO_Critical_Strikes.png
   | size = 24
   | width = 24
   | link = Critical Strikes
   | link = Critical Strikes
   }}
   }}
| class="center" | {{AOStandard}}
| 10-50
| class="center" | 10-50
| {{AOStandard}}Acc{{/}}Dam {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOStandard}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Rech/+50% Critical Hit Chance Proc {{IOUnique}} {{IOProc}}
| Rech/+50% Critical Hit Chance Proc {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = AO_Superior_Critical_Strikes.png
   | icon = AO_Superior_Critical_Strikes.png
   | size = 24
   | width = 24
   | link = Superior Critical Strikes
   | link = Superior Critical Strikes
   }}
   }}
| class="center" | {{AOSuperior}}
| 50
| class="center" | 50
| {{AOSuperior}}Acc{{/}}Dam {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOSuperior}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Rech/+50% Critical Hit Chance Proc {{IOUnique}} {{IOProc}}
| Rech/+50% Critical Hit Chance Proc {{IOUnique}} {{IOProc}}
|}
|}


Line 2,402: Line 2,311:
=== Sentinel ===
=== Sentinel ===


{| class="wikitable"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 2,414: Line 2,322:
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = AO_Sentinel's_Ward.png
   | icon = AO_Sentinel's_Ward.png
   | size = 24
   | width = 24
   | link = Sentinel's Ward
   | link = Sentinel's Ward
   }}
   }}
| class="center" | {{AOStandard}}
| 10-50
| class="center" | 10-50
| {{AOStandard}}Acc{{/}}Dam {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOStandard}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Rech{{/}}Chance for Absorb {{IOUnique}} {{IOProc}}
| Rech{{/}}Chance for Absorb {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = AO_Superior_Sentinel's_Ward.png
   | icon = AO_Superior_Sentinel's_Ward.png
   | size = 24
   | width = 24
   | link = Superior Sentinel's Ward
   | link = Superior Sentinel's Ward
   }}
   }}
| class="center" | {{AOSuperior}}
| 50
| class="center" | 50
| {{AOSuperior}}Acc{{/}}Dam {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOSuperior}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Rech{{/}}Chance for Absorb {{IOUnique}} {{IOProc}}
| Rech{{/}}Chance for Absorb {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = AO_Opportunity_Strikes.png
   | icon = AO_Opportunity_Strikes.png
   | size = 24
   | width = 24
   | link = Opportunity Strikes
   | link = Opportunity Strikes
   }}
   }}
| class="center" | {{AOStandard}}
| 10-50
| class="center" | 10-50
| {{AOStandard}}Acc{{/}}Dam {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOStandard}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Rech{{/}}Chance for +Opportunity {{IOUnique}} {{IOProc}}
| Rech{{/}}Chance for +Opportunity {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = AO_Superior_Opportunity_Strikes.png
   | icon = AO_Superior_Opportunity_Strikes.png
   | size = 24
   | width = 24
   | link = Superior Opportunity Strikes
   | link = Superior Opportunity Strikes
   }}
   }}
| class="center" | {{AOSuperior}}
| 50
| class="center" | 50
| {{AOSuperior}}Acc{{/}}Dam {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOSuperior}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}End {{IOUnique}}
| Acc{{/}}Dam{{/}}End {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Rech{{/}}Chance for +Opportunity {{IOUnique}} {{IOProc}}
| Rech{{/}}Chance for +Opportunity {{IOUnique}} {{IOProc}}
|}
|}


Line 2,504: Line 2,408:
=== Soldiers of Arachnos ===
=== Soldiers of Arachnos ===


{| class="wikitable"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 2,516: Line 2,419:
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = AO_Dominion_of_Arachnos.png
   | icon = AO_Dominion_of_Arachnos.png
   | size = 24
   | width = 24
   | link = Dominion of Arachnos
   | link = Dominion of Arachnos
   }}
   }}
| class="center" | {{AOStandard}}
| 10-50
| class="center" | 10-50
| {{AOStandard}}Acc{{/}}Dam {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOStandard}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Rech{{/}}Chance for -Dmg and Terrorize {{IOUnique}} {{IOProc}}
| Rech{{/}}Chance for -Dmg and Terrorize {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = AO_Superior_Dominion_of_Arachnos.png
   | icon = AO_Superior_Dominion_of_Arachnos.png
   | size = 24
   | width = 24
   | link = Superior Dominion of Arachnos
   | link = Superior Dominion of Arachnos
   }}
   }}
| class="center" | {{AOSuperior}}
| 50
| class="center" | 50
| {{AOSuperior}}Acc{{/}}Dam {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOSuperior}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Rech{{/}}Chance for -Dmg and Terrorize {{IOUnique}} {{IOProc}}
| Rech{{/}}Chance for -Dmg and Terrorize {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = AO_Spider's_Bite.png
   | icon = AO_Spider's_Bite.png
   | size = 24
   | width = 24
   | link = Spider's Bite
   | link = Spider's Bite
   }}
   }}
| class="center" | {{AOStandard}}
| 10-50
| class="center" | 10-50
| {{AOStandard}}Acc{{/}}Dam {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOStandard}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Rech{{/}}Global Chance for Toxic Damage {{IOUnique}} {{IOGlobal}}
| Rech{{/}}Global Chance for Toxic Damage {{IOUnique}} {{IOGlobal}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = AO_Superior_Spider's_Bite.png
   | icon = AO_Superior_Spider's_Bite.png
   | size = 24
   | width = 24
   | link = Superior Spider's Bite
   | link = Superior Spider's Bite
   }}
   }}
| class="center" | {{AOSuperior}}
| 50
| class="center" | 50
| {{AOSuperior}}Acc{{/}}Dam {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOSuperior}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Rech{{/}}Global Chance for Toxic Damage {{IOUnique}} {{IOGlobal}}
| Rech{{/}}Global Chance for Toxic Damage {{IOUnique}} {{IOGlobal}}
|}
|}


Line 2,606: Line 2,505:
=== Stalker ===
=== Stalker ===


{| class="wikitable"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 2,618: Line 2,516:
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = AO_Stalker's_Guile.png
   | icon = AO_Stalker's_Guile.png
   | size = 24
   | width = 24
   | link = Stalker's Guile
   | link = Stalker's Guile
   }}
   }}
| class="center" | {{AOStandard}}
| 10-50
| class="center" | 10-50
| {{AOStandard}}Acc{{/}}Dam {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOStandard}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Rech{{/}}Chance to Hide {{IOUnique}} {{IOProc}}
| Rech{{/}}Chance to Hide {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = AO_Superior_Stalker's_Guile.png
   | icon = AO_Superior_Stalker's_Guile.png
   | size = 24
   | width = 24
   | link = Superior Stalker's Guile
   | link = Superior Stalker's Guile
   }}
   }}
| class="center" | {{AOSuperior}}
| 50
| class="center" | 50
| {{AOSuperior}}Acc{{/}}Dam {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOSuperior}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Rech{{/}}Chance to Hide {{IOUnique}} {{IOProc}}
| Rech{{/}}Chance to Hide {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = AO_Assassin's_Mark.png
   | icon = AO_Assassin's_Mark.png
   | size = 24
   | width = 24
   | link = Assassin's Mark
   | link = Assassin's Mark
   }}
   }}
| class="center" | {{AOStandard}}
| 10-50
| class="center" | 10-50
| {{AOStandard}}Acc{{/}}Dam {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOStandard}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Rech{{/}}Chance to Recharge Build Up {{IOUnique}} {{IOProc}}
| Rech{{/}}Chance to Recharge Build Up {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = AO_Superior_Assassin's_Mark.png
   | icon = AO_Superior_Assassin's_Mark.png
   | size = 24
   | width = 24
   | link = Superior Assassin's Mark
   | link = Superior Assassin's Mark
   }}
   }}
| class="center" | {{AOSuperior}}
| 50
| class="center" | 50
| {{AOSuperior}}Acc{{/}}Dam {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOSuperior}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Rech{{/}}Chance to Recharge Build Up {{IOUnique}} {{IOProc}}
| Rech{{/}}Chance to Recharge Build Up {{IOUnique}} {{IOProc}}
|}
|}


Line 2,708: Line 2,602:
=== Tanker ===
=== Tanker ===


{| class="wikitable"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 2,720: Line 2,613:
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = AO_Might_of_the_Tanker.png
   | icon = AO_Might_of_the_Tanker.png
   | size = 24
   | width = 24
   | link = Might of the Tanker
   | link = Might of the Tanker
   }}
   }}
| class="center" | {{AOStandard}}
| 10-50
| class="center" | 10-50
| {{AOStandard}}Acc{{/}}Dam {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOStandard}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Rech{{/}}Chance for +Res(All) {{IOUnique}} {{IOProc}}
| Rech{{/}}Chance for +Res(All) {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = AO_Superior_Might_of_the_Tanker.png
   | icon = AO_Superior_Might_of_the_Tanker.png
   | size = 24
   | width = 24
   | link = Superior Might of the Tanker
   | link = Superior Might of the Tanker
   }}
   }}
| class="center" | {{AOSuperior}}
| 50
| class="center" | 50
| {{AOSuperior}}Acc{{/}}Dam {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOSuperior}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Rech{{/}}Chance for +Res(All) {{IOUnique}} {{IOProc}}
| Rech{{/}}Chance for +Res(All) {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = AO_Gauntleted_Fist.png
   | icon = AO_Gauntleted_Fist.png
   | size = 24
   | width = 24
   | link = Gauntleted Fist
   | link = Gauntleted Fist
   }}
   }}
| class="center" | {{AOStandard}}
| 10-50
| class="center" | 10-50
| {{AOStandard}}Acc{{/}}Dam {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOStandard}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOStandard}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOStandard}}Rech{{/}}Chance for +Absorb {{IOUnique}} {{IOProc}}
| Rech{{/}}Chance for +Absorb {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = AO_Superior_Gauntleted_Fist.png
   | icon = AO_Superior_Gauntleted_Fist.png
   | size = 24
   | width = 24
   | link = Superior Gauntleted Fist
   | link = Superior Gauntleted Fist
   }}
   }}
| class="center" | {{AOSuperior}}
| 50
| class="center" | 50
| {{AOSuperior}}Acc{{/}}Dam {{IOUnique}}
| Acc{{/}}Dam {{IOUnique}}
| {{AOSuperior}}Dam{{/}}Rech {{IOUnique}}
| Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| Acc{{/}}Dam{{/}}End{{/}}Rech {{IOUnique}}
| {{AOSuperior}}Rech{{/}}Chance for +Absorb {{IOUnique}} {{IOProc}}
| Rech{{/}}Chance for +Absorb {{IOUnique}} {{IOProc}}
|}
|}


Line 2,810: Line 2,699:
== Defensive Sets ==
== Defensive Sets ==
=== Accurate Healing ===
=== Accurate Healing ===
{| class="wikitable"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 2,822: Line 2,710:
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Theft_of_Essence.png
   | icon = IO_Theft_of_Essence.png
   | size = 24
   | width = 24
   | link = Theft of Essence
   | link = Theft of Essence
   }}
   }}
| class="center" | {{IORare}}
| 10-30
| class="center" | 10-30
| {{IOPoolA}}Heal
| Heal
| {{IOPoolA}}Heal{{/}}Rech
| Heal{{/}}Rech
| {{IOPoolB}}Acc{{/}}Heal
| Acc{{/}}Heal
| {{IOPoolB}}Acc{{/}}End{{/}}Heal
| Acc{{/}}End{{/}}Heal
| {{IOPoolC}}Acc{{/}}End{{/}}Rech
| Acc{{/}}End{{/}}Rech
| {{IOPoolC}}Chance for +End {{IOProc}}
| Chance for +End {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Touch_of_the_Nictus.png
   | icon = IO_Touch_of_the_Nictus.png
   | size = 24
   | width = 24
   | link = Touch of the Nictus
   | link = Touch of the Nictus
   }}
   }}
| class="center" | {{IORare}}
| 30-50
| class="center" | 30-50
| {{IOPoolA}}Heal
| Heal
| {{IOPoolA}}Heal{{/}}Rech
| Heal{{/}}Rech
| {{IOPoolB}}Acc{{/}}Heal
| Acc{{/}}Heal
| {{IOPoolB}}Acc{{/}}End{{/}}Heal
| Acc{{/}}End{{/}}Heal
| {{IOPoolC}}Acc{{/}}End{{/}}Rech
| Acc{{/}}End{{/}}Rech
| {{IOPoolC}}Chance for Neg Energy Damage {{IOProc}}
| Chance for Neg Energy Damage {{IOProc}}
|-
|}
|}


Line 2,866: Line 2,753:
| {{IOlevel4}} | 2.25% Endurance   
| {{IOlevel4}} | 2.25% Endurance   
| {{IOlevel5}} | 4.5% Pos/Neg Res<br/>7.5% Mez Res
| {{IOlevel5}} | 4.5% Pos/Neg Res<br/>7.5% Mez Res
|-
|}
|}


=== Healing ===
=== Healing ===
{| class="wikitable"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 2,881: Line 2,768:
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Triage.png
   | icon = IO_Triage.png
   | size = 24
   | width = 24
   | link = Triage
   | link = Triage
   }}
   }}
| class="center" | {{IOUncommon}}
| 10-30
| class="center" | 10-30
| {{IOUncommon}}Heal{{/}}End  
| Heal{{/}}End  
| {{IOUncommon}}End{{/}}Rech  
| End{{/}}Rech  
| {{IOUncommon}}Heal{{/}}Rech  
| Heal{{/}}Rech  
| {{IOUncommon}}Heal{{/}}End{{/}}Rech ||  ||   
| Heal{{/}}End{{/}}Rech ||  ||   
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Regenerative_Tissue.png
   | icon = IO_Regenerative_Tissue.png
   | size = 24
   | width = 24
   | link = Regenerative Tissue
   | link = Regenerative Tissue
   }}
   }}
| class="center" | {{IORare}}
| 10-30
| class="center" | 10-30
| {{IOUncommon}}Heal{{/}}End  
| Heal{{/}}End  
| {{IOPoolA}}End{{/}}Rech  
| End{{/}}Rech  
| {{IOPoolB}}Heal{{/}}Rech  
| Heal{{/}}Rech  
| {{IOPoolC}}Heal{{/}}End{{/}}Rech  
| Heal{{/}}End{{/}}Rech  
| {{IOPoolA}}25% Regen {{IOUnique}} {{IOProc}}||
| 25% Regen {{IOUnique}} {{IOProc}}||
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Harmonized_Healing.png
   | icon = IO_Harmonized_Healing.png
   | size = 24
   | width = 24
   | link = Harmonized Healing
   | link = Harmonized Healing
   }}
   }}
| class="center" | {{IOUncommon}}
| 20-40
| class="center" | 20-40
| {{IOUncommon}}Heal{{/}}End  
| Heal{{/}}End  
| {{IOUncommon}}End{{/}}Rech  
| End{{/}}Rech  
| {{IOUncommon}}Heal{{/}}Rech  
| Heal{{/}}Rech  
| {{IOUncommon}}Heal{{/}}End{{/}}Rech  
| Heal{{/}}End{{/}}Rech  
| {{IOUncommon}}Heal  
| Heal  
| {{IOUncommon}}End  
| End  
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Miracle.png
   | icon = IO_Miracle.png
   | size = 24
   | width = 24
   | link = Miracle
   | link = Miracle
   }}
   }}
| class="center" | {{IORare}}
| 20-40
| class="center" | 20-40
| {{IOUncommon}}Heal{{/}}End  
| Heal{{/}}End  
| {{IOPoolA}}End{{/}}Rech  
| End{{/}}Rech  
| {{IOPoolA}}Heal{{/}}Rech  
| Heal{{/}}Rech  
| {{IOPoolB}}Heal{{/}}End{{/}}Rech  
| Heal{{/}}End{{/}}Rech  
| {{IOPoolB}}Heal  
| Heal  
| {{IOPoolC}}15% Recovery {{IOUnique}} {{IOProc}}
| 15% Recovery {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Preventive_Medicine.png
   | icon = IO_Preventive_Medicine.png
   | size = 24
   | width = 24
   | link = Preventive Medicine
   | link = Preventive Medicine
   }}
   }}
| class="center" | {{IORare}}
| 20-50
| class="center" | 20-50
| {{IOPoolA}}Heal  
| Heal  
| {{IOPoolA}}Heal{{/}}End
| Heal{{/}}End
| {{IOPoolB}}Rech{{/}}End
| Rech{{/}}End
| {{IOPoolB}}Heal{{/}}Rech
| Heal{{/}}Rech
| {{IOPoolC}}Heal{{/}}End{{/}}Rech
| Heal{{/}}End{{/}}Rech
| {{IOPoolC}}Chance for +Absorb {{IOUnique}} {{IOProc}}
| Chance for +Absorb {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Doctored_Wounds.png
   | icon = IO_Doctored_Wounds.png
   | size = 24
   | width = 24
   | link = Doctored Wounds
   | link = Doctored Wounds
   }}
   }}
| class="center" | {{IOUncommon}}
| 30-50
| class="center" | 30-50
| {{IOUncommon}}Heal{{/}}End  
| Heal{{/}}End  
| {{IOUncommon}}End{{/}}Rech  
| End{{/}}Rech  
| {{IOUncommon}}Heal{{/}}Rech  
| Heal{{/}}Rech  
| {{IOUncommon}}Heal{{/}}End{{/}}Rech  
| Heal{{/}}End{{/}}Rech  
| {{IOUncommon}}Heal  
| Heal  
| {{IOUncommon}}Rech  
| Rech  
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Numina's_Convalescence.png
   | icon = IO_Numina's_Convalescence.png
   | size = 24
   | width = 24
   | link = Numina's Convalescence
   | link = Numina's Convalescence
   }}
   }}
| class="center" | {{IORare}}
| 30-50
| class="center" | 30-50
| {{IOPoolA}}Heal{{/}}End  
| Heal{{/}}End  
| {{IOPoolB}}End{{/}}Rech  
| End{{/}}Rech  
| {{IOPoolC}}Heal{{/}}Rech  
| Heal{{/}}Rech  
| {{IOPoolC}}Heal{{/}}End{{/}}Rech  
| Heal{{/}}End{{/}}Rech  
| {{IOPoolA}}Heal  
| Heal  
| {{IOPoolC}}10% Recovery and 20% Regen {{IOUnique}} {{IOProc}}
| 10% Recovery and 20% Regen {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Panacea.png
   | icon = IO_Panacea.png
   | size = 24
   | width = 24
   | link = Panacea
   | link = Panacea
   }}
   }}
| class="center" | {{IOPVP}}
| 10-50
| class="center" | 10-50
| {{IOPVP}}Heal{{/}}End   
| Heal{{/}}End   
| {{IOPVP}}End{{/}}Rech
| End{{/}}Rech
| {{IOPVP}}Heal{{/}}Rech   
| Heal{{/}}Rech   
| {{IOPVP}}Heal{{/}}End{{/}}Rech  
| Heal{{/}}End{{/}}Rech  
| {{IOPVP}}Heal  
| Heal  
| {{IOPVP}}Chance for +HP and + End {{IOUnique}} {{IOProc}}
| Chance for +HP and + End {{IOUnique}} {{IOProc}}
|-
|}
|}


Line 3,052: Line 2,932:
| {{IOlevel5}} | 7.5% Range
| {{IOlevel5}} | 7.5% Range
| {{IOlevel4}} | 3.125% Melee Def<br/>1.5625% Smash/Lethal Def
| {{IOlevel4}} | 3.125% Melee Def<br/>1.5625% Smash/Lethal Def
|-
|}
|}


=== Defense ===
=== Defense ===
{| class="wikitable"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 3,067: Line 2,947:
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Karma.png
   | icon = IO_Karma.png
   | size = 24
   | width = 24
   | link = Karma
   | link = Karma
   }}
   }}
| class="center" | {{IOUncommon}}
| 10-30
| class="center" | 10-30
| {{IOUncommon}}Def{{/}}End  
| Def{{/}}End  
| {{IOUncommon}}Def{{/}}Rech  
| Def{{/}}Rech  
| {{IOUncommon}}Mag 4 Knockback Prot {{IOGlobal}}  ||  ||  ||
| Mag 4 Knockback Prot {{IOGlobal}}  ||  ||  ||
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Kismet.png
   | icon = IO_Kismet.png
   | size = 24
   | width = 24
   | link = Kismet
   | link = Kismet
   }}
   }}
| class="center" | {{IORare}}
| 10-30
| class="center" | 10-30
| {{IOUncommon}}Def{{/}}End  
| Def{{/}}End  
| {{IOPoolA}}Def{{/}}Rech  
| Def{{/}}Rech  
| {{IOPoolA}}End{{/}}Rech  
| End{{/}}Rech  
| {{IOPoolC}}Def{{/}}End{{/}}Rech  
| Def{{/}}End{{/}}Rech  
| {{IOPoolA}}6% ToHit {{IOUnique}} {{IOProc}} ||
| 6% ToHit {{IOUnique}} {{IOProc}} ||
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Serendipity.png
   | icon = IO_Serendipity.png
   | size = 24
   | width = 24
   | link = Serendipity
   | link = Serendipity
   }}
   }}
| class="center" | {{IOUncommon}}
| 15-40
| class="center" | 15-40
| {{IOUncommon}}Def{{/}}End  
| Def{{/}}End  
| {{IOUncommon}}Def{{/}}Rech  
| Def{{/}}Rech  
| {{IOUncommon}}End{{/}}Rech  
| End{{/}}Rech  
| {{IOUncommon}}Def{{/}}End{{/}}Rech  
| Def{{/}}End{{/}}Rech  
| {{IOUncommon}}Def  
| Def  
| {{IOUncommon}}End
| End
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Gift_of_the_Ancients.png
   | icon = IO_Gift_of_the_Ancients.png
   | size = 24
   | width = 24
   | link = Gift of the Ancients
   | link = Gift of the Ancients
   }}
   }}
| class="center" | {{IORare}}
| 15-40
| class="center" | 15-40
| {{IOUncommon}}Def{{/}}End  
| Def{{/}}End  
| {{IOPoolA}}Def{{/}}Rech  
| Def{{/}}Rech  
| {{IOPoolA}}End{{/}}Rech  
| End{{/}}Rech  
| {{IOPoolB}}Def{{/}}End{{/}}Rech  
| Def{{/}}End{{/}}Rech  
| {{IOPoolC}}Def  
| Def  
| {{IOPoolC}}Def{{/}}7.5% Run Speed {{IOGlobal}}   
| Def{{/}}7.5% Run Speed {{IOGlobal}}   
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Reactive_Defenses.png
   | icon = IO_Reactive_Defenses.png
   | size = 24
   | width = 24
   | link = Reactive Defenses
   | link = Reactive Defenses
   }}
   }}
| class="center" | {{IORare}}
| 20-50
| class="center" | 20-50
| {{IOPoolA}} Def
Def
| {{IOPoolA}} Def/End
| Def{{/}}End
| {{IOPoolB}} End/Rech
| End{{/}}Rech
| {{IOPoolB}} Def/Rech
| Def{{/}}Rech
| {{IOPoolC}} Def/End/Rech
| Def{{/}}End{{/}}Rech
| {{IOPoolC}} Scaling Dam Res (3% - 13%) {{IOUnique}} {{IOGlobal}}
Scaling Dam Res (3% - 13%) {{IOUnique}} {{IOGlobal}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Red_Fortune.png
   | icon = IO_Red_Fortune.png
   | size = 24
   | width = 24
   | link = Red Fortune
   | link = Red Fortune
   }}
   }}
| class="center" | {{IOUncommon}}
| 25-50
| class="center" | 25-50
| {{IOUncommon}}Def{{/}}End  
| Def{{/}}End  
| {{IOUncommon}}Def{{/}}Rech  
| Def{{/}}Rech  
| {{IOUncommon}}End{{/}}Rech  
| End{{/}}Rech  
| {{IOUncommon}}Def{{/}}End{{/}}Rech  
| Def{{/}}End{{/}}Rech  
| {{IOUncommon}}Def  
| Def  
| {{IOUncommon}}End
| End
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Luck_of_the_Gambler.png
   | icon = IO_Luck_of_the_Gambler.png
   | size = 24
   | width = 24
   | link = Luck of the Gambler
   | link = Luck of the Gambler
   }}
   }}
| class="center" | {{IORare}}
| 25-50
| class="center" | 25-50
| {{IOPoolA}}Def{{/}}End  
| Def{{/}}End  
| {{IOPoolB}}Def{{/}}Rech  
| Def{{/}}Rech  
| {{IOPoolC}}End{{/}}Rech  
| End{{/}}Rech  
| {{IOPoolC}}Def{{/}}End{{/}}Rech  
| Def{{/}}End{{/}}Rech  
| {{IOPoolA}}Def  
| Def  
| {{IOPoolC}}Def{{/}}7.5% Rech Time {{IOGlobal}}
| Def{{/}}7.5% Rech Time {{IOGlobal}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Shield Wall.png
   | icon = IO_Shield Wall.png
   | size = 24
   | width = 24
   | link = Shield Wall
   | link = Shield Wall
   }}
   }}
| class="center" | {{IOPVP}}
| 10-50
| class="center" | 10-50
| {{IOPVP}}Def{{/}}End  
| Def{{/}}End  
| {{IOPVP}}Def{{/}}Rech
| Def{{/}}Rech
| {{IOPVP}}End{{/}}Rech   
| End{{/}}Rech   
| {{IOPVP}}Def{{/}}End{{/}}Rech  
| Def{{/}}End{{/}}Rech  
| {{IOPVP}}Defense
| Defense
| {{IOPVP}}TP Prot/5% Res(All) {{IOUnique}} {{IOGlobal}}
| TP Prot{{/}}5% Res(All) {{IOUnique}} {{IOGlobal}}
|-
|}
|}


Line 3,236: Line 3,109:
| {{IOlevel4}} | 10% Slow Res
| {{IOlevel4}} | 10% Slow Res
| {{IOlevel5}} | 7.5% Recharge Time
| {{IOlevel5}} | 7.5% Recharge Time
|-
|}
|}


=== Resist Damage ===
=== Resist Damage ===
{| class="wikitable"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 3,251: Line 3,124:
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Steadfast_Protection.png
   | icon = IO_Steadfast_Protection.png
   | size = 24
   | width = 24
   | link = Steadfast Protection
   | link = Steadfast Protection
   }}
   }}
| class="center" | {{IOUncommon}}
| 10-30
| class="center" | 10-30
| {{IOUncommon}}Res{{/}}End  
| Res{{/}}End  
| {{IOUncommon}}Res{{/}}3% Def(All) {{IOUnique}} {{IOGlobal}}   
| Res{{/}}3% Def(All) {{IOUnique}} {{IOGlobal}}   
| {{IOUncommon}}Mag 4 Knockback Prot {{IOGlobal}}  ||  ||  ||
| Mag 4 Knockback Prot {{IOGlobal}}  ||  ||  ||
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Impervious_Skin.png
   | icon = IO_Impervious_Skin.png
   | size = 24
   | width = 24
   | link = Impervious Skin
   | link = Impervious Skin
   }}
   }}
| class="center" | {{IORare}}
| 10-30
| class="center" | 10-30
| {{IOUncommon}}Res{{/}}End  
| Res{{/}}End  
| {{IOPoolA}}Res{{/}}Rech  
| Res{{/}}Rech  
| {{IOPoolA}}End{{/}}Rech  
| End{{/}}Rech  
| {{IOPoolC}}Res{{/}}End{{/}}Rech  
| Res{{/}}End{{/}}Rech  
| {{IOPoolA}}7.5% Mez Res/25% Regen {{IOGlobal}}  ||
| 7.5% Mez Res{{/}}25% Regen {{IOGlobal}}  ||
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Reactive_Armor.png
   | icon = IO_Reactive_Armor.png
   | size = 24
   | width = 24
   | link = Reactive Armor
   | link = Reactive Armor
   }}
   }}
| class="center" | {{IOUncommon}}
| 15-40
| class="center" | 15-40
| {{IOUncommon}}Res{{/}}End   
| Res{{/}}End   
| {{IOUncommon}}Res{{/}}Rech  
| Res{{/}}Rech  
| {{IOUncommon}}End{{/}}Rech  
| End{{/}}Rech  
| {{IOUncommon}}Res{{/}}End{{/}}Rech  
| Res{{/}}End{{/}}Rech  
| {{IOUncommon}}Res  
| Res  
| {{IOUncommon}}End  
| End  
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Impervium_Armor.png
   | icon = IO_Impervium_Armor.png
   | size = 24
   | width = 24
   | link = Impervium Armor
   | link = Impervium Armor
   }}
   }}
| class="center" | {{IORare}}
| 15-40
| class="center" | 15-40
| {{IOUncommon}}Res{{/}}End  
| Res{{/}}End  
| {{IOPoolA}}Res{{/}}Rech  
| Res{{/}}Rech  
| {{IOPoolA}}End{{/}}Rech  
| End{{/}}Rech  
| {{IOPoolB}}Res{{/}}End{{/}}Rech  
| Res{{/}}End{{/}}Rech  
| {{IOPoolC}}Res  
| Res  
| {{IOPoolC}}6% Psi Res {{IOGlobal}}   
| 6% Psi Res {{IOGlobal}}   
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Unbreakable_Guard.png
   | icon = IO_Unbreakable_Guard.png
   | size = 24
   | width = 24
   | link = Unbreakable Guard
   | link = Unbreakable Guard
   }}
   }}
| class="center" | {{IORare}}
| 20-50
| class="center" | 20-50
| {{IOPoolA}}Res
| Res
| {{IOPoolA}}Res{{/}}End
| Res{{/}}End
| {{IOPoolB}}End{{/}}Rech
| End{{/}}Rech
| {{IOPoolB}}Res{{/}}Rech
| Res{{/}}Rech
| {{IOPoolC}}Res{{/}}End{{/}}Rech
| Res{{/}}End{{/}}Rech
| {{IOPoolC}}7.5% Max HP {{IOUnique}} {{IOGlobal}}   
| 7.5% Max HP {{IOUnique}} {{IOGlobal}}   
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Titanium_Coating.png
   | icon = IO_Titanium_Coating.png
   | size = 24
   | width = 24
   | link = Titanium Coating
   | link = Titanium Coating
   }}
   }}
| class="center" | {{IOUncommon}}
| 25-50
| class="center" | 25-50
| {{IOUncommon}}Res{{/}}End  
| Res{{/}}End  
| {{IOUncommon}}Res{{/}}Rech  
| Res{{/}}Rech  
| {{IOUncommon}}End{{/}}Rech  
| End{{/}}Rech  
| {{IOUncommon}}Res{{/}}End{{/}}Rech  
| Res{{/}}End{{/}}Rech  
| {{IOUncommon}}Res  
| Res  
| {{IOUncommon}}End
| End
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Aegis.png
   | icon = IO_Aegis.png
   | size = 24
   | width = 24
   | link = Aegis
   | link = Aegis
   }}
   }}
| class="center" | {{IORare}}
| 25-50
| class="center" | 25-50
| {{IOPoolA}}Res{{/}}End  
| Res{{/}}End  
| {{IOPoolB}}Res{{/}}Rech  
| Res{{/}}Rech  
| {{IOPoolC}}End{{/}}Rech  
| End{{/}}Rech  
| {{IOPoolC}}Res{{/}}End{{/}}Rech  
| Res{{/}}End{{/}}Rech  
| {{IOPoolA}}Res  
| Res  
| {{IOPoolC}}5% Psi Res/20% Mez Res {{IOUnique}} {{IOGlobal}}   
| 5% Psi Res{{/}}20% Mez Res {{IOUnique}} {{IOGlobal}}   
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Gladiator's Armor.png
   | icon = IO_Gladiator's Armor.png
   | size = 24
   | width = 24
   | link = Gladiator's Armor
   | link = Gladiator's Armor
   }}
   }}
| class="center" | {{IOPVP}}
| 10-50
| class="center" | 10-50
| {{IOPVP}}Res{{/}}End  
| Res{{/}}End  
| {{IOPVP}}Res{{/}}Rech
| Res{{/}}Rech
| {{IOPVP}}End{{/}}Rech   
| End{{/}}Rech   
| {{IOPVP}}Res{{/}}End{{/}}Rech  
| Res{{/}}End{{/}}Rech  
| {{IOPVP}}Resistance  
| Resistance  
| {{IOPVP}}TP Prot/3% Def(All) {{IOUnique}} {{IOGlobal}}
| TP Prot{{/}}3% Def(All) {{IOUnique}} {{IOGlobal}}
|-
|}
|}


Line 3,420: Line 3,286:
| {{IOlevel4}} | 10% Slow Res  
| {{IOlevel4}} | 10% Slow Res  
| {{IOlevel5}} | 7.5% Recharge Time
| {{IOlevel5}} | 7.5% Recharge Time
|-
|}
|}


== Mez Sets ==
== Mez Sets ==
=== Confuse ===
=== Confuse ===
{| class="wikitable"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 3,436: Line 3,302:
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Befuddling_Aura.png
   | icon = IO_Befuddling_Aura.png
   | size = 24
   | width = 24
   | link = Befuddling Aura
   | link = Befuddling Aura
   }}
   }}
| class="center" | {{IOUncommon}}
| 10-30
| class="center" | 10-30
| {{IOUncommon}}Acc{{/}}Rech  
| Acc{{/}}Rech  
| {{IOUncommon}}End{{/}}Conf  
| End{{/}}Conf  
| {{IOUncommon}}Acc{{/}}End  
| Acc{{/}}End  
| {{IOUncommon}}Conf{{/}}Range
| Conf{{/}}Range
| {{IOUncommon}}Acc{{/}}Conf{{/}}Rech ||   
| Acc{{/}}Conf{{/}}Rech ||   
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Cacophony.png
   | icon = IO_Cacophony.png
   | size = 24
   | width = 24
   | link = Cacophony
   | link = Cacophony
   }}
   }}
| class="center" | {{IORare}}
| 10-30
| class="center" | 10-30
| {{IOUncommon}}Acc{{/}}Rech  
| Acc{{/}}Rech  
| {{IOPoolA}}End{{/}}Conf  
| End{{/}}Conf  
| {{IOPoolA}}Acc{{/}}End  
| Acc{{/}}End  
| {{IOPoolB}}Conf{{/}}Range  
| Conf{{/}}Range  
| {{IOPoolC}}Acc{{/}}Conf{{/}}Rech   
| Acc{{/}}Conf{{/}}Rech   
| {{IOPoolC}}Chance for Energy Dam {{IOProc}}
| Chance for Energy Dam {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Perplex.png
   | icon = IO_Perplex.png
   | size = 24
   | width = 24
   | link = Perplex
   | link = Perplex
   }}
   }}
| class="center" | {{IOUncommon}}
| 20-50
| class="center" | 20-50
| {{IOUncommon}}Acc{{/}}Rech  
| Acc{{/}}Rech  
| {{IOUncommon}}End{{/}}Conf  
| End{{/}}Conf  
| {{IOUncommon}}Acc{{/}}End  
| Acc{{/}}End  
| {{IOUncommon}}Conf{{/}}Range  
| Conf{{/}}Range  
| {{IOUncommon}}Acc{{/}}Conf{{/}}Rech  
| Acc{{/}}Conf{{/}}Rech  
| {{IOUncommon}}Rech{{/}}Conf  
| Rech{{/}}Conf  
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Malaise's_Illusions.png
   | icon = IO_Malaise's_Illusions.png
   | size = 24
   | width = 24
   | link = Malaise's Illusions
   | link = Malaise's Illusions
   }}
   }}
| class="center" | {{IORare}}
| 20-50
| class="center" | 20-50
| {{IOPoolA}}Acc{{/}}Rech  
| Acc{{/}}Rech  
| {{IOPoolA}}End{{/}}Conf  
| End{{/}}Conf  
| {{IOPoolB}}Acc{{/}}End  
| Acc{{/}}End  
| {{IOPoolB}}Conf{{/}}Range  
| Conf{{/}}Range  
| {{IOPoolC}}Acc{{/}}Conf{{/}}Rech   
| Acc{{/}}Conf{{/}}Rech   
| {{IOPoolC}}Chance for Psionic Dam {{IOProc}}
| Chance for Psionic Dam {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Coercive_Persuasion.png
   | icon = IO_Coercive_Persuasion.png
   | size = 24
   | width = 24
   | link = Coercive Persuasion
   | link = Coercive Persuasion
   }}
   }}
| class="center" | {{IOVeryRare}}
| 50
| class="center" | 50
| {{IOVeryRare}}Conf (Superior) {{IOUnique}}  
| Conf (Superior) {{IOUnique}}  
| {{IOVeryRare}}Conf{{/}}Rech (Superior) {{IOUnique}}  
| Conf{{/}}Rech (Superior) {{IOUnique}}  
| {{IOVeryRare}}Conf{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| Conf{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| Rech{{/}}Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Conf{{/}}End (Superior) {{IOUnique}}  
| Conf{{/}}End (Superior) {{IOUnique}}  
| {{IOVeryRare}}Contagious Confusion {{IOUnique}} {{IOProc}}
| Contagious Confusion {{IOUnique}} {{IOProc}}
|-
|}
|}


Line 3,541: Line 3,403:
| {{IOlevel7}} | 10% Recharge Time   
| {{IOlevel7}} | 10% Recharge Time   
| {{IOlevel7}} | 5% Ranged Def<br/>2.5% Pos/Neg Def
| {{IOlevel7}} | 5% Ranged Def<br/>2.5% Pos/Neg Def
|-
|}
|}


=== Fear ===
=== Fear ===
{| class="wikitable"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 3,556: Line 3,418:
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Horror.png
   | icon = IO_Horror.png
   | size = 24
   | width = 24
   | link = Horror
   | link = Horror
   }}
   }}
| class="center" | {{IOUncommon}}
| 10-30
| class="center" | 10-30
| {{IOUncommon}}Acc{{/}}Rech  
| Acc{{/}}Rech  
| {{IOUncommon}}End{{/}}Fear  
| End{{/}}Fear  
| {{IOUncommon}}Acc{{/}}End  
| Acc{{/}}End  
| {{IOUncommon}}Fear{{/}}Range  
| Fear{{/}}Range  
| {{IOUncommon}}Acc{{/}}Fear{{/}}Rech ||
| Acc{{/}}Fear{{/}}Rech ||
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Unspeakable_Terror.png
   | icon = IO_Unspeakable_Terror.png
   | size = 24
   | width = 24
   | link = Unspeakable Terror
   | link = Unspeakable Terror
   }}
   }}
| class="center" | {{IORare}}
| 10-30
| class="center" | 10-30
| {{IOUncommon}}Acc{{/}}Rech  
| Acc{{/}}Rech  
| {{IOPoolA}}End{{/}}Fear  
| End{{/}}Fear  
| {{IOPoolA}}Acc{{/}}End  
| Acc{{/}}End  
| {{IOPoolB}}Fear{{/}}Range  
| Fear{{/}}Range  
| {{IOPoolC}}Acc{{/}}Fear{{/}}Rech  
| Acc{{/}}Fear{{/}}Rech  
| {{IOPoolC}}Chance for Stun {{IOProc}}
| Chance for Stun {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Nightmare.png
   | icon = IO_Nightmare.png
   | size = 24
   | width = 24
   | link = Nightmare
   | link = Nightmare
   }}
   }}
| class="center" | {{IOUncommon}}
| 20-50
| class="center" | 20-50
| {{IOUncommon}}Acc{{/}}Rech  
| Acc{{/}}Rech  
| {{IOUncommon}}End{{/}}Fear  
| End{{/}}Fear  
| {{IOUncommon}}Acc{{/}}End  
| Acc{{/}}End  
| {{IOUncommon}}Fear{{/}}Range  
| Fear{{/}}Range  
| {{IOUncommon}}Acc{{/}}Fear{{/}}Rech  
| Acc{{/}}Fear{{/}}Rech  
| {{IOUncommon}}Acc{{/}}Fear
| Acc{{/}}Fear
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Glimpse_of_the_Abyss.png
   | icon = IO_Glimpse_of_the_Abyss.png
   | size = 24
   | width = 24
   | link = Glimpse of the Abyss
   | link = Glimpse of the Abyss
   }}
   }}
| class="center" | {{IORare}}
| 20-50
| class="center" | 20-50
| {{IOPoolA}}Acc{{/}}Rech  
| Acc{{/}}Rech  
| {{IOPoolA}}End{{/}}Fear  
| End{{/}}Fear  
| {{IOPoolB}}Acc{{/}}End  
| Acc{{/}}End  
| {{IOPoolB}}Fear{{/}}Range  
| Fear{{/}}Range  
| {{IOPoolC}}Acc{{/}}Fear{{/}}Rech  
| Acc{{/}}Fear{{/}}Rech  
| {{IOPoolC}}Chance for Psionic Damage {{IOProc}}
| Chance for Psionic Damage {{IOProc}}
|-
|}
|}


Line 3,640: Line 3,499:
| {{IOlevel4}} | 6.25% Recharge Time   
| {{IOlevel4}} | 6.25% Recharge Time   
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br/>7.5% Mez Res
|-
|}
|}


=== Holds ===
=== Holds ===
{| class="wikitable"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 3,655: Line 3,514:
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Paralytic.png
   | icon = IO_Paralytic.png
   | size = 24
   | width = 24
   | link = Paralytic
   | link = Paralytic
   }}
   }}
| class="center" | {{IOUncommon}}
| 10-30
| class="center" | 10-30
| {{IOUncommon}}Acc{{/}}Rech  
| Acc{{/}}Rech  
| {{IOUncommon}}End{{/}}Hold  
| End{{/}}Hold  
| {{IOUncommon}}Acc{{/}}End  
| Acc{{/}}End  
| {{IOUncommon}}Hold{{/}}Range  
| Hold{{/}}Range  
| {{IOUncommon}}Acc{{/}}Hold{{/}}Rech ||  
| Acc{{/}}Hold{{/}}Rech ||  
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Neuronic_Shutdown.png
   | icon = IO_Neuronic_Shutdown.png
   | size = 24
   | width = 24
   | link = Neuronic Shutdown
   | link = Neuronic Shutdown
   }}
   }}
| class="center" | {{IORare}}
| 10-30
| class="center" | 10-30
| {{IOUncommon}}Acc{{/}}Rech  
| Acc{{/}}Rech  
| {{IOPoolA}}End{{/}}Hold  
| End{{/}}Hold  
| {{IOPoolA}}Acc{{/}}End  
| Acc{{/}}End  
| {{IOPoolB}}Hold{{/}}Range  
| Hold{{/}}Range  
| {{IOPoolC}}Acc{{/}}Hold{{/}}Rech  
| Acc{{/}}Hold{{/}}Rech  
| {{IOPoolC}}Chance for Psionic Dam {{IOProc}}
| Chance for Psionic Dam {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Basilisk's_Gaze.png
   | icon = IO_Basilisk's_Gaze.png
   | size = 24
   | width = 24
   | link = Basilisk's Gaze
   | link = Basilisk's Gaze
   }}
   }}
| class="center" | {{IORare}}
| 10-30
| class="center" | 10-30
| {{IOPoolA}}Acc{{/}}Hold  
| Acc{{/}}Hold  
| {{IOPoolA}}Acc{{/}}Rech
| Acc{{/}}Rech
| {{IOPoolB}}Rech{{/}}Hold
| Rech{{/}}Hold
| {{IOPoolB}}End{{/}}Rech{{/}}Hold
| End{{/}}Rech{{/}}Hold
| {{IOPoolC}}Acc{{/}}End{{/}}Rech{{/}}Hold
| Acc{{/}}End{{/}}Rech{{/}}Hold
| {{IOPoolC}}Chance for -Rech {{IOProc}}
| Chance for -Rech {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Essence_of_Curare.png
   | icon = IO_Essence_of_Curare.png
   | size = 24
   | width = 24
   | link = Essence of Curare
   | link = Essence of Curare
   }}
   }}
| class="center" | {{IOUncommon}}
| 20-50
| class="center" | 20-50
| {{IOUncommon}}Acc{{/}}Rech  
| Acc{{/}}Rech  
| {{IOUncommon}}End{{/}}Hold  
| End{{/}}Hold  
| {{IOUncommon}}Acc{{/}}End  
| Acc{{/}}End  
| {{IOUncommon}}Hold{{/}}Range  
| Hold{{/}}Range  
| {{IOUncommon}}Acc{{/}}Hold  
| Acc{{/}}Hold  
| {{IOUncommon}}Acc{{/}}Hold{{/}}Rech  
| Acc{{/}}Hold{{/}}Rech  
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Ghost_Widow's_Embrace.png
   | icon = IO_Ghost_Widow's_Embrace.png
   | size = 24
   | width = 24
   | link = Ghost Widow's Embrace
   | link = Ghost Widow's Embrace
   }}
   }}
| class="center" | {{IORare}}
| 20-50
| class="center" | 20-50
| {{IOPoolA}}Acc{{/}}Rech  
| Acc{{/}}Rech  
| {{IOPoolA}}End{{/}}Hold  
| End{{/}}Hold  
| {{IOPoolB}}Acc{{/}}End  
| Acc{{/}}End  
| {{IOPoolB}}Hold{{/}}Range  
| Hold{{/}}Range  
| {{IOPoolC}}Acc{{/}}Hold{{/}}Rech  
| Acc{{/}}Hold{{/}}Rech  
| {{IOPoolC}}Chance for Psionic Dam {{IOProc}}
| Chance for Psionic Dam {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Lockdown.png
   | icon = IO_Lockdown.png
   | size = 24
   | width = 24
   | link = Lockdown
   | link = Lockdown
   }}
   }}
| class="center" | {{IORare}}
| 30-50
| class="center" | 30-50
| {{IOPoolA}}Acc{{/}}Hold  
| Acc{{/}}Hold  
| {{IOPoolA}}Acc{{/}}Rech
| Acc{{/}}Rech
| {{IOPoolB}}Rech{{/}}Hold
| Rech{{/}}Hold
| {{IOPoolB}}End{{/}}Rech{{/}}Hold
| End{{/}}Rech{{/}}Hold
| {{IOPoolC}}Acc{{/}}End{{/}}Rech{{/}}Hold
| Acc{{/}}End{{/}}Rech{{/}}Hold
| {{IOPoolC}}Chance for Mag 2 Hold {{IOProc}}
| Chance for Mag 2 Hold {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Unbreakable_Constraint.png
   | icon = IO_Unbreakable_Constraint.png
   | size = 24
   | width = 24
   | link = Unbreakable Constraint
   | link = Unbreakable Constraint
   }}
   }}
| class="center" | {{IOVeryRare}}
| 50
| class="center" | 50
| {{IOVeryRare}}Hold (Superior) {{IOUnique}}  
| Hold (Superior) {{IOUnique}}  
| {{IOVeryRare}}Hold{{/}}Rech (Superior) {{IOUnique}}  
| Hold{{/}}Rech (Superior) {{IOUnique}}  
| {{IOVeryRare}}Hold{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| Hold{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| Rech{{/}}Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Hold{{/}}End (Superior) {{IOUnique}}  
| Hold{{/}}End (Superior) {{IOUnique}}  
| {{IOVeryRare}}Chance for Smashing Dam {{IOUnique}} {{IOProc}}
| Chance for Smashing Dam {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Gladiator's Net.png
   | icon = IO_Gladiator's Net.png
   | size = 24
   | width = 24
   | link = Gladiator's Net
   | link = Gladiator's Net
   }}
   }}
| class="center" | {{IOPVP}}
| 10-50
| class="center" | 10-50
| {{IOPVP}}Acc{{/}}Hold
| Acc{{/}}Hold
| {{IOPVP}}Acc{{/}}Rech
| Acc{{/}}Rech
| {{IOPVP}}Rech{{/}}Hold
| Rech{{/}}Hold
| {{IOPVP}}End{{/}}Rech{{/}}Hold
| End{{/}}Rech{{/}}Hold
| {{IOPVP}}Acc{{/}}End{{/}}Rech{{/}}Hold
| Acc{{/}}End{{/}}Rech{{/}}Hold
| {{IOPVP}}Chance for Lethal Dam {{IOProc}}
| Chance for Lethal Dam {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = WO_Entomb.png
   | icon = WO_Entomb.png
   | size = 24
   | width = 24
   | link = Entomb
   | link = Entomb
   }}
   }}
| class="center" | {{WOStandard}}
| 10-50  
| class="center" | 10-50
| {{WOStandard}} Acc/Hold{{IOUnique}}  
| Acc{{/}}Hold{{IOUnique}}  
| {{WOStandard}} Hold/Rech {{IOUnique}}  
| Hold{{/}}Rech {{IOUnique}}  
| {{WOStandard}} End/Rech {{IOUnique}}  
| End{{/}}Rech {{IOUnique}}  
| {{WOStandard}} Acc/Hold/End {{IOUnique}}  
| Acc{{/}}Hold{{/}}End {{IOUnique}}  
| {{WOStandard}} Acc/Hold/End/Rech {{IOUnique}}  
| Acc{{/}}Hold{{/}}End{{/}}Rech {{IOUnique}}  
| {{WOStandard}} Rech/Chance for +Absorb {{IOUnique}} {{IOProc}}
| Rech{{/}}Chance for +Absorb {{IOUnique}} {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = WO_Superior_Entomb.png
   | icon = WO_Superior_Entomb.png
   | size = 24
   | width = 24
   | link = Superior Entomb
   | link = Superior Entomb
   }}
   }}
| class="center" | {{WOSuperior}}
| 50
| class="center" | 50
| {{WOSuperior}} Acc/Hold{{IOUnique}}  
| Acc{{/}}Hold{{IOUnique}}  
| {{WOSuperior}} Hold/Rech {{IOUnique}}  
| Hold{{/}}Rech {{IOUnique}}  
| {{WOSuperior}} End/Rech {{IOUnique}}  
| End{{/}}Rech {{IOUnique}}  
| {{WOSuperior}} Acc/Hold/End {{IOUnique}}  
| Acc{{/}}Hold{{/}}End {{IOUnique}}  
| {{WOSuperior}} Acc/Hold/End/Rech {{IOUnique}}  
| Acc{{/}}Hold{{/}}End{{/}}Rech {{IOUnique}}  
| {{WOSuperior}} Rech/Chance for +Absorb {{IOUnique}} {{IOProc}}
| Rech{{/}}Chance for +Absorb {{IOUnique}} {{IOProc}}
|-
|}
|}


Line 3,875: Line 3,725:


=== Immobilize ===
=== Immobilize ===
{| class="wikitable"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 3,887: Line 3,736:
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Rooting_Grasp.png
   | icon = IO_Rooting_Grasp.png
   | size = 24
   | width = 24
   | link = Rooting Grasp
   | link = Rooting Grasp
   }}
   }}
| class="center" | {{IOUncommon}}
| 10-30
| class="center" | 10-30
| {{IOUncommon}}Acc{{/}}Rech  
| Acc{{/}}Rech  
| {{IOUncommon}}End{{/}}Immob  
| End{{/}}Immob  
| {{IOUncommon}}Acc{{/}}End  
| Acc{{/}}End  
| {{IOUncommon}}Immob{{/}}Range  
| Immob{{/}}Range  
| {{IOUncommon}}Acc{{/}}Immob{{/}}Rech ||  
| Acc{{/}}Immob{{/}}Rech ||  
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Debilitative_Action.png
   | icon = IO_Debilitative_Action.png
   | size = 24
   | width = 24
   | link = Debilitative Action
   | link = Debilitative Action
   }}
   }}
| class="center" | {{IORare}}
| 10-30
| class="center" | 10-30
| {{IOUncommon}}Acc{{/}}Rech  
| Acc{{/}}Rech  
| {{IOPoolA}}Immob{{/}}End
| Immob{{/}}End
| {{IOPoolA}}Acc{{/}}End  
| Acc{{/}}End  
| {{IOPoolB}}Immob{{/}}Range
| Immob{{/}}Range
| {{IOPoolC}}Acc{{/}}Immob{{/}}Rech  
| Acc{{/}}Immob{{/}}Rech  
| {{IOPoolC}}Chance for Stun {{IOProc}}  
| Chance for Stun {{IOProc}}  
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Enfeebled_Operation.png
   | icon = IO_Enfeebled_Operation.png
   | size = 24
   | width = 24
   | link = Enfeebled Operation
   | link = Enfeebled Operation
   }}
   }}
| class="center" | {{IOUncommon}}
| 20-50
| class="center" | 20-50
| {{IOUncommon}}Acc{{/}}Rech  
| Acc{{/}}Rech  
| {{IOUncommon}}End{{/}}Immob  
| End{{/}}Immob  
| {{IOUncommon}}Acc{{/}}End  
| Acc{{/}}End  
| {{IOUncommon}}Immob{{/}}Range  
| Immob{{/}}Range  
| {{IOUncommon}}Acc{{/}}Immob{{/}}Rech  
| Acc{{/}}Immob{{/}}Rech  
| {{IOUncommon}}Acc{{/}}Immob  
| Acc{{/}}Immob  
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Trap_of_the_Hunter.png
   | icon = IO_Trap_of_the_Hunter.png
   | size = 24
   | width = 24
   | link = Trap of the Hunter
   | link = Trap of the Hunter
   }}
   }}
| class="center" | {{IORare}}
| 20-50
| class="center" | 20-50
| {{IOPoolA}}Acc{{/}}Rech  
| Acc{{/}}Rech  
| {{IOPoolA}}End{{/}}Immob  
| End{{/}}Immob  
| {{IOPoolB}}Acc{{/}}End  
| Acc{{/}}End  
| {{IOPoolB}}Immob{{/}}Acc  
| Immob{{/}}Acc  
| {{IOPoolC}}Acc{{/}}Immob{{/}}Rech  
| Acc{{/}}Immob{{/}}Rech  
| {{IOPoolC}}Chance for Lethal Dam {{IOProc}}  
| Chance for Lethal Dam {{IOProc}}  
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Gravitational_Anchor.png
   | icon = IO_Gravitational_Anchor.png
   | size = 24
   | width = 24
   | link = Gravitational Anchor
   | link = Gravitational Anchor
   }}
   }}
| class="center" | {{IOVeryRare}}
| 50
| class="center" | 50
| {{IOVeryRare}}Immob (Superior) {{IOUnique}}  
| Immob (Superior) {{IOUnique}}  
| {{IOVeryRare}}Immob{{/}}Rech (Superior) {{IOUnique}}  
| Immob{{/}}Rech (Superior) {{IOUnique}}  
| {{IOVeryRare}}Immob{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| Immob{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| Rech{{/}}Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Immob{{/}}End (Superior) {{IOUnique}}  
| Immob{{/}}End (Superior) {{IOUnique}}  
| {{IOVeryRare}}Chance for Hold {{IOUnique}} {{IOProc}}
| Chance for Hold {{IOUnique}} {{IOProc}}
|-
|}
|}


Line 3,992: Line 3,837:
| {{IOlevel7}} | 10% Recharge Time   
| {{IOlevel7}} | 10% Recharge Time   
| {{IOlevel7}} | 6% Toxic/Psi Res<br/>10% Mez Res
| {{IOlevel7}} | 6% Toxic/Psi Res<br/>10% Mez Res
|-
|}
|}


=== Knockback ===
=== Knockback ===
{| class="wikitable"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 4,007: Line 3,852:
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Volley_of_Velocity.png
   | icon = IO_Volley_of_Velocity.png
   | size = 24
   | width = 24
   | link = Volley of Velocity
   | link = Volley of Velocity
   }}
   }}
| class="center" | {{IOUncommon}}
| 10-20
| class="center" | 10-20
| {{IOUncommon}}Knock{{/}}Dam
| Knock{{/}}Dam
| {{IOUncommon}}Knock{{/}}Acc
| Knock{{/}}Acc
| {{IOUncommon}}Knock{{/}}Rech ||  ||  ||
| Knock{{/}}Rech ||  ||  ||
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Explosive_Strike.png
   | icon = IO_Explosive_Strike.png
   | size = 24
   | width = 24
   | link = Explosive Strike
   | link = Explosive Strike
   }}
   }}
| class="center" | {{IORare}}
| 10-20
| class="center" | 10-20
| {{IOUncommon}}Knock{{/}}Dam  
| Knock{{/}}Dam  
| {{IOPoolA}}Knock{{/}}Acc  
| Knock{{/}}Acc  
| {{IOPoolB}}Chance for Smashing Dam {{IOProc}} ||  ||  ||
| Chance for Smashing Dam {{IOProc}} ||  ||  ||
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Kinetic_Crash.png
   | icon = IO_Kinetic_Crash.png
   | size = 24
   | width = 24
   | link = Kinetic Crash
   | link = Kinetic Crash
   }}
   }}
| class="center" | {{IOUncommon}}
| 21-50
| class="center" | 21-50
| {{IOUncommon}}Knock{{/}}Dam  
| Knock{{/}}Dam  
| {{IOUncommon}}Knock{{/}}Acc  
| Knock{{/}}Acc  
| {{IOUncommon}}Knock{{/}}Rech  
| Knock{{/}}Rech  
| {{IOUncommon}}Rech{{/}}End  
| Rech{{/}}End  
| {{IOUncommon}}Knock{{/}}Dam{{/}}End  
| Knock{{/}}Dam{{/}}End  
| {{IOPoolA}}Knock{{/}}Dam{{/}}Acc
| Knock{{/}}Dam{{/}}Acc
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Force_Feedback.png
   | icon = IO_Force_Feedback.png
   | size = 24
   | width = 24
   | link = Force Feedback
   | link = Force Feedback
   }}
   }}
| class="center" | {{IORare}}
| 21-50
| class="center" | 21-50
| {{IOUncommon}}Knock{{/}}Dam  
| Knock{{/}}Dam  
| {{IOPoolA}}Knock{{/}}Acc  
| Knock{{/}}Acc  
| {{IOPoolB}}Knock{{/}}Rech  
| Knock{{/}}Rech  
| {{IOPoolC}}Rech{{/}}End
| Rech{{/}}End
| {{IOPoolB}}Knock{{/}}Dam{{/}}End  
| Knock{{/}}Dam{{/}}End  
| {{IOPoolA}}Chance for +Rech {{IOProc}}
| Chance for +Rech {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Sudden_Acceleration.png
   | icon = IO_Sudden_Acceleration.png
   | size = 24
   | width = 24
   | link = Sudden Acceleration
   | link = Sudden Acceleration
   }}
   }}
| class="center" | {{IORare}}
| 21-50
| class="center" | 21-50
| {{IOPoolA}}Knock{{/}}Acc
| Knock{{/}}Acc
| {{IOPoolA}}Knock{{/}}Rech
| Knock{{/}}Rech
| {{IOPoolA}}Knock{{/}}Dam{{/}}End
| Knock{{/}}Dam{{/}}End
| {{IOPoolB}}Knock{{/}}Dam{{/}}Rech
| Knock{{/}}Dam{{/}}Rech
| {{IOPoolB}}Knock{{/}}Acc{{/}}Dam  
| Knock{{/}}Acc{{/}}Dam  
| {{IOPoolC}}Knockback to Knockdown
| Knockback to Knockdown
|-
|}
|}


Line 4,102: Line 3,943:
| {{IOlevel5}} | 2.25% Health
| {{IOlevel5}} | 2.25% Health
| {{IOlevel5}} | 7.5% Recharge Time
| {{IOlevel5}} | 7.5% Recharge Time
|-
|}
|}


=== Sleep ===
=== Sleep ===
{| class="wikitable"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 4,117: Line 3,958:
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Hibernation.png
   | icon = IO_Hibernation.png
   | size = 24
   | width = 24
   | link = Hibernation
   | link = Hibernation
   }}
   }}
| class="center" | {{IOUncommon}}
| 10-30
| class="center" | 10-30
| {{IOUncommon}}Acc{{/}}Rech  
| Acc{{/}}Rech  
| {{IOUncommon}}End{{/}}Sleep  
| End{{/}}Sleep  
| {{IOUncommon}}Acc{{/}}End  
| Acc{{/}}End  
| {{IOUncommon}}Sleep{{/}}Range  
| Sleep{{/}}Range  
| {{IOUncommon}}Acc{{/}}Sleep{{/}}Rech ||
| Acc{{/}}Sleep{{/}}Rech ||
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Induced_Coma.png
   | icon = IO_Induced_Coma.png
   | size = 24
   | width = 24
   | link = Induced Coma
   | link = Induced Coma
   }}
   }}
| class="center" | {{IORare}}
| 10-30
| class="center" | 10-30
| {{IOUncommon}}Acc{{/}}Rech  
| Acc{{/}}Rech  
| {{IOPoolA}}End{{/}}Sleep  
| End{{/}}Sleep  
| {{IOPoolA}}Acc{{/}}End  
| Acc{{/}}End  
| {{IOPoolB}}Sleep{{/}}Range  
| Sleep{{/}}Range  
| {{IOPoolC}}Acc{{/}}Sleep{{/}}Rech
| Acc{{/}}Sleep{{/}}Rech
| {{IOPoolC}}Chance for -Rech {{IOProc}}  
| Chance for -Rech {{IOProc}}  
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Lethargic_Repose.png
   | icon = IO_Lethargic_Repose.png
   | size = 24
   | width = 24
   | link = Lethargic Repose
   | link = Lethargic Repose
   }}
   }}
| class="center" | {{IOUncommon}}
| 20-50
| class="center" | 20-50
| {{IOUncommon}}Acc{{/}}Rech  
| Acc{{/}}Rech  
| {{IOUncommon}}End{{/}}Sleep  
| End{{/}}Sleep  
| {{IOUncommon}}Acc{{/}}End  
| Acc{{/}}End  
| {{IOUncommon}}Sleep{{/}}Range  
| Sleep{{/}}Range  
| {{IOUncommon}}Acc{{/}}Sleep{{/}}Rech
| Acc{{/}}Sleep{{/}}Rech
| {{IOUncommon}}Acc{{/}}Sleep
| Acc{{/}}Sleep
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Call_of_the_Sandman.png
   | icon = IO_Call_of_the_Sandman.png
   | size = 24
   | width = 24
   | link = Call of the Sandman
   | link = Call of the Sandman
   }}
   }}
| class="center" | {{IORare}}
| 20-50
| class="center" | 20-50
| {{IOPoolA}}Acc{{/}}Rech  
| Acc{{/}}Rech  
| {{IOPoolA}}End{{/}}Sleep  
| End{{/}}Sleep  
| {{IOPoolB}}Acc{{/}}End  
| Acc{{/}}End  
| {{IOPoolB}}Sleep{{/}}Range  
| Sleep{{/}}Range  
| {{IOPoolC}}Acc{{/}}Sleep{{/}}Rech
| Acc{{/}}Sleep{{/}}Rech
| {{IOPoolC}}Chance for Self Heal {{IOProc}}  
| Chance for Self Heal {{IOProc}}  
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Fortunata_Hypnosis.png
   | icon = IO_Fortunata_Hypnosis.png
   | size = 24
   | width = 24
   | link = Fortunata Hypnosis
   | link = Fortunata Hypnosis
   }}
   }}
| class="center" | {{IOVeryRare}}
| 50
| class="center" | 50
| {{IOVeryRare}}Sleep (Superior) {{IOUnique}}  
| Sleep (Superior) {{IOUnique}}  
| {{IOVeryRare}}Sleep{{/}}Rech (Superior) {{IOUnique}}  
| Sleep{{/}}Rech (Superior) {{IOUnique}}  
| {{IOVeryRare}}Sleep{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| Sleep{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| Rech{{/}}Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Sleep{{/}}End (Superior) {{IOUnique}}  
| Sleep{{/}}End (Superior) {{IOUnique}}  
| {{IOVeryRare}}Chance for Placate {{IOUnique}} {{IOProc}}
| Chance for Placate {{IOUnique}} {{IOProc}}
|-
|}
|}


Line 4,222: Line 4,059:
| {{IOlevel7}} | 10% Recharge Time  
| {{IOlevel7}} | 10% Recharge Time  
| {{IOlevel7}} | 6% Toxic/Psi Res<br>10% Mez Res
| {{IOlevel7}} | 6% Toxic/Psi Res<br>10% Mez Res
|-
|}
|}


=== Stuns ===
=== Stuns ===
{| class="wikitable"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 4,237: Line 4,074:
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Stagger.png
   | icon = IO_Stagger.png
   | size = 24
   | width = 24
   | link = Stagger
   | link = Stagger
   }}
   }}
| class="center" | {{IOUncommon}}
| 10-30
| class="center" | 10-30
| {{IOUncommon}}Acc{{/}}Rech  
| Acc{{/}}Rech  
| {{IOUncommon}}End{{/}}Stun  
| End{{/}}Stun  
| {{IOUncommon}}Acc{{/}}End  
| Acc{{/}}End  
| {{IOUncommon}}Stun{{/}}Range
| Stun{{/}}Range
| {{IOUncommon}}Acc{{/}}Stun{{/}}Rech ||
| Acc{{/}}Stun{{/}}Rech ||
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Razzle_Dazzle.png
   | icon = IO_Razzle_Dazzle.png
   | size = 24
   | width = 24
   | link = Razzle Dazzle
   | link = Razzle Dazzle
   }}
   }}
| class="center" | {{IORare}}
| 10-30
| class="center" | 10-30
| {{IOUncommon}}Acc{{/}}Rech  
| Acc{{/}}Rech  
| {{IOPoolA}}End{{/}}Stun  
| End{{/}}Stun  
| {{IOPoolA}}Acc{{/}}End  
| Acc{{/}}End  
| {{IOPoolB}}Stun{{/}}Range  
| Stun{{/}}Range  
| {{IOPoolC}}Acc{{/}}Stun{{/}}Rech  
| Acc{{/}}Stun{{/}}Rech  
| {{IOPoolC}}Chance for Immob {{IOProc}}  
| Chance for Immob {{IOProc}}  
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Rope_A_Dope.png
   | icon = IO_Rope_A_Dope.png
   | size = 24
   | width = 24
   | link = Rope A Dope
   | link = Rope A Dope
   }}
   }}
| class="center" | {{IOUncommon}}
| 20-50
| class="center" | 20-50
| {{IOUncommon}}Acc{{/}}Rech  
| Acc{{/}}Rech  
| {{IOUncommon}}End{{/}}Stun  
| End{{/}}Stun  
| {{IOUncommon}}Acc{{/}}End  
| Acc{{/}}End  
| {{IOUncommon}}Stun{{/}}Range  
| Stun{{/}}Range  
| {{IOUncommon}}Acc{{/}}Stun{{/}}Rech  
| Acc{{/}}Stun{{/}}Rech  
| {{IOUncommon}}Acc{{/}}Stun
| Acc{{/}}Stun
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Stupefy.png
   | icon = IO_Stupefy.png
   | size = 24
   | width = 24
   | link = Stupefy
   | link = Stupefy
   }}
   }}
| class="center" | {{IORare}}
| 20-50
| class="center" | 20-50
| {{IOPoolA}}Acc{{/}}Rech  
| Acc{{/}}Rech  
| {{IOPoolA}}End{{/}}Stun  
| End{{/}}Stun  
| {{IOPoolB}}Acc{{/}}End  
| Acc{{/}}End  
| {{IOPoolB}}Stun{{/}}Range   
| Stun{{/}}Range   
| {{IOPoolC}}Acc{{/}}Stun{{/}}Rech  
| Acc{{/}}Stun{{/}}Rech  
| {{IOPoolC}}Chance for Knockback {{IOProc}}
| Chance for Knockback {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Absolute_Amazement.png
   | icon = IO_Absolute_Amazement.png
   | size = 24
   | width = 24
   | link = Absolute Amazement
   | link = Absolute Amazement
   }}
   }}
| class="center" | {{IOVeryRare}}
| 50
| class="center" | 50
| {{IOVeryRare}}Stun (Superior) {{IOUnique}}  
| Stun (Superior) {{IOUnique}}  
| {{IOVeryRare}}Stun{{/}}Rech (Superior) {{IOUnique}}  
| Stun{{/}}Rech (Superior) {{IOUnique}}  
| {{IOVeryRare}}Stun{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| Stun{{/}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Rech{{/}}Acc (Superior) {{IOUnique}}  
| Rech{{/}}Acc (Superior) {{IOUnique}}  
| {{IOVeryRare}}Stun{{/}}End (Superior) {{IOUnique}}  
| Stun{{/}}End (Superior) {{IOUnique}}  
| {{IOVeryRare}}Chance for -ToHit {{IOUnique}} {{IOProc}}
| Chance for -ToHit {{IOUnique}} {{IOProc}}
|-
|}
|}


Line 4,342: Line 4,175:
| {{IOlevel7}} | 10% Recharge Time   
| {{IOlevel7}} | 10% Recharge Time   
| {{IOlevel7}} | 6% Toxic/Psi Res<br>10% Mez Res
| {{IOlevel7}} | 6% Toxic/Psi Res<br>10% Mez Res
|-
|}
|}


=== Threat Duration ===
=== Threat Duration ===
{| class="wikitable"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 4,357: Line 4,190:
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Annoyance.png
   | icon = IO_Annoyance.png
   | size = 24
   | width = 24
   | link = Annoyance
   | link = Annoyance
   }}
   }}
| class="center" | {{IOUncommon}}
| 10-20
| class="center" | 10-20
| {{IOUncommon}}Taunt  
| Taunt  
| {{IOUncommon}}Taunt{{/}}Rech  
| Taunt{{/}}Rech  
| {{IOUncommon}}Taunt{{/}}Rech{{/}}Range ||  ||  ||
| Taunt{{/}}Rech{{/}}Range ||  ||  ||
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Triumphant_Insult.png
   | icon = IO_Triumphant_Insult.png
   | size = 24
   | width = 24
   | link = Triumphant Insult
   | link = Triumphant Insult
   }}
   }}
| class="center" | {{IORare}}
| 10-20
| class="center" | 10-20
| {{IOUncommon}}Taunt  
| Taunt  
| {{IOPoolA}}Taunt{{/}}Rech  
| Taunt{{/}}Rech  
| {{IOPoolB}}Chance for Stun {{IOProc}} ||  ||  ||
| Chance for Stun {{IOProc}} ||  ||  ||
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Mocking_Beratement.png
   | icon = IO_Mocking_Beratement.png
   | size = 24
   | width = 24
   | link = Mocking Beratement
   | link = Mocking Beratement
   }}
   }}
| class="center" | {{IOUncommon}}
| 21-50
| class="center" | 21-50
| {{IOUncommon}}Taunt  
| Taunt  
| {{IOUncommon}}Taunt{{/}}Rech  
| Taunt{{/}}Rech  
| {{IOUncommon}}Taunt{{/}}Rech{{/}}Range  
| Taunt{{/}}Rech{{/}}Range  
| {{IOUncommon}}Rech{{/}}Acc  
| Rech{{/}}Acc  
| {{IOUncommon}}Taunt{{/}}Range  
| Taunt{{/}}Range  
| {{IOPoolA}}Rech
| Rech
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Perfect_Zinger.png
   | icon = IO_Perfect_Zinger.png
   | size = 24
   | width = 24
   | link = Perfect Zinger
   | link = Perfect Zinger
   }}
   }}
| class="center" | {{IORare}}
| 21-50
| class="center" | 21-50
| {{IOUncommon}}Taunt  
| Taunt  
| {{IOPoolA}}Taunt{{/}}Rech  
| Taunt{{/}}Rech  
| {{IOPoolB}}Taunt{{/}}Rech{{/}}Range  
| Taunt{{/}}Rech{{/}}Range  
| {{IOPoolC}}Rech{{/}}Acc  
| Rech{{/}}Acc  
| {{IOPoolA}}Taunt{{/}}Range
| Taunt{{/}}Range
| {{IOPoolA}}Chance for Psi Dam {{IOProc}}
| Chance for Psi Dam {{IOProc}}
|-
|}
|}


Line 4,431: Line 4,261:
| {{IOlevel4}} | 2.5% Damage   
| {{IOlevel4}} | 2.5% Damage   
| {{IOlevel4}} | 3.125% Smash/Lethal Def<br/>1.5625% Melee Def
| {{IOlevel4}} | 3.125% Smash/Lethal Def<br/>1.5625% Melee Def
|-
|}
|}


== Travel Sets ==
== Travel Sets ==
=== Flight ===
=== Flight ===
{| class="wikitable"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 4,445: Line 4,275:
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Soaring.png
   | icon = IO_Soaring.png
   | size = 24
   | width = 24
   | link = Soaring
   | link = Soaring
   }}
   }}
| class="center" | {{IOUncommon}}
| 15-50
| class="center" | 15-50
| {{IOUncommon}}Fly
| Fly
| {{IOUncommon}}End
| End
| {{IOUncommon}}End{{/}}Fly ||   
| End{{/}}Fly ||   
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Freebird.png
   | icon = IO_Freebird.png
   | size = 24
   | width = 24
   | link = Freebird
   | link = Freebird
   }}
   }}
| class="center" | {{IORare}}
| 15-50
| class="center" | 15-50
| {{IOPoolA}}End
| End
| {{IOPoolB}}Fly
| Fly
| {{IOPoolC}}Stealth {{IOUnique}} {{IOProc}} ||   
| Stealth {{IOUnique}} {{IOProc}} ||   
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Hypersonic.png
   | icon = IO_Hypersonic.png
   | size = 24
   | width = 24
   | link = Hypersonic
   | link = Hypersonic
   }}
   }}
| class="center" | {{IORare}}
| 15-50
| class="center" | 15-50
| {{IOPoolA}}Fly  
| Fly  
| {{IOPoolA}}Fly{{/}}End  
| Fly{{/}}End  
| {{IOPoolB}}End   
| End   
| {{IOPoolC}}Fly{{/}}Fly Protection {{IOUnique}} {{IOProc}}
| Fly{{/}}Fly Protection {{IOUnique}} {{IOProc}}
|-
|}
|}


:Set Bonuses
:Set Bonuses


{| class="wikitable center" style="background:SeaShell"
{| class="wikitable" style="text-align:center; background:SeaShell"
! Set name !! With 2 slotted !! With 3 slotted !! With 4 slotted
! Set name !! With 2 slotted !! With 3 slotted !! With 4 slotted
|-
|-
Line 4,496: Line 4,324:
| {{IOlevel4}} | 2.5% Recovery
| {{IOlevel4}} | 2.5% Recovery
| {{IOlevel5}} | 9% Movement Speed
| {{IOlevel5}} | 9% Movement Speed
|-
|}
|}


=== Leaping ===
=== Leaping ===
{| class="wikitable"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 4,509: Line 4,337:
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Launch.png
   | icon = IO_Launch.png
   | size = 24
   | width = 24
   | link = Launch
   | link = Launch
   }}
   }}
| class="center" | {{IORare}}
| 15-50
| class="center" | 15-50
| {{IOPoolA}}Jump
| Jump
| {{IOPoolA}}Jump{{/}}End  
| Jump{{/}}End  
| {{IOPoolB}}End   
| End   
| {{IOPoolC}}Jump{{/}}Jump Height {{IOUnique}} {{IOProc}}
| Jump{{/}}Jump Height {{IOUnique}} {{IOProc}}
|-
|}
|}


:Set Bonuses
:Set Bonuses


{| class="wikitable center" style="background:SeaShell"
{| class="wikitable" style="text-align:center; background:SeaShell"
! Set name !! With 2 slotted !! With 3 slotted !! With 4 slotted
! Set name !! With 2 slotted !! With 3 slotted !! With 4 slotted
|-
|-
Line 4,530: Line 4,358:
| {{IOlevel4}} | 10% Regeneration
| {{IOlevel4}} | 10% Regeneration
| {{IOlevel5}} | 2.7% Endurance
| {{IOlevel5}} | 2.7% Endurance
|-
|}
|}


=== Leaping & Sprints ===
=== Leaping & Sprints ===
{| class="wikitable"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 4,542: Line 4,370:
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Springfoot.png
   | icon = IO_Springfoot.png
   | size = 24
   | width = 24
   | link = Springfoot
   | link = Springfoot
   }}
   }}
| class="center" | {{IOUncommon}}
| 15-50
| class="center" | 15-50
| {{IOUncommon}}Jump
| Jump
| {{IOUncommon}}End
| End
| {{IOUncommon}}End{{/}}Jump
| End{{/}}Jump
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Unbounded_Leap.png
   | icon = IO_Unbounded_Leap.png
   | size = 24
   | width = 24
   | link = Unbounded Leap
   | link = Unbounded Leap
   }}
   }}
| class="center" | {{IORare}}
| 15-50
| class="center" | 15-50
| {{IOPoolA}}End
| End
| {{IOPoolB}}Jump
| Jump
| {{IOPoolC}}Stealth {{IOUnique}} {{IOProc}}
| Stealth {{IOUnique}} {{IOProc}}
|-
|}
|}


:Set Bonuses
:Set Bonuses


{| class="wikitable center" style="background:SeaShell"
{| class="wikitable" style="text-align:center; background:SeaShell"
! Set name !! With 2 slotted !! With 3 slotted
! Set name !! With 2 slotted !! With 3 slotted
|-
|-
Line 4,576: Line 4,403:
| {{IOlevel3}} | 6% Movement Speed
| {{IOlevel3}} | 6% Movement Speed
| {{IOlevel3}} | 1.5% Health
| {{IOlevel3}} | 1.5% Health
|-
|}
|}


=== Running ===
=== Running ===
{| class="wikitable"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 4,589: Line 4,416:
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Thrust.png
   | icon = IO_Thrust.png
   | size = 24
   | width = 24
   | link = Thrust
   | link = Thrust
   }}
   }}
| class="center" | {{IORare}}
| 15-50
| class="center" | 15-50
| {{IOPoolA}}Run
| Run
| {{IOPoolA}}Run{{/}}End  
| Run{{/}}End  
| {{IOPoolB}}End   
| End   
| {{IOPoolC}}Run{{/}}Run Speed {{IOUnique}} {{IOProc}}
| Run{{/}}Run Speed {{IOUnique}} {{IOProc}}
|-
|}
|}


:Set Bonuses
:Set Bonuses


{| class="wikitable center" style="background:SeaShell"
{| class="wikitable" style="text-align:center; background:SeaShell"
! Set name !! With 2 slotted !! With 3 slotted !! With 4 slotted
! Set name !! With 2 slotted !! With 3 slotted !! With 4 slotted
|-
|-
Line 4,610: Line 4,437:
| {{IOlevel4}} | 1.875% Health
| {{IOlevel4}} | 1.875% Health
| {{IOlevel4}} | 10% Slow Res
| {{IOlevel4}} | 10% Slow Res
|-
|}
|}


=== Running & Sprints ===
=== Running & Sprints ===
{| class="wikitable"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 4,622: Line 4,449:
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Quickfoot.png
   | icon = IO_Quickfoot.png
   | size = 24
   | width = 24
   | link = Quickfoot
   | link = Quickfoot
   }}
   }}
| class="center" | {{IOUncommon}}
| 15-50
| class="center" | 15-50
| {{IOUncommon}}Run
| Run
| {{IOUncommon}}End
| End
| {{IOUncommon}}End{{/}}Run
| End{{/}}Run
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Celerity.png
   | icon = IO_Celerity.png
   | size = 24
   | width = 24
   | link = Celerity
   | link = Celerity
   }}
   }}
| class="center" | {{IORare}}
| 15-50
| class="center" | 15-50
| {{IOPoolA}}End
| End
| {{IOPoolB}}Run
| Run
| {{IOPoolC}}Stealth {{IOUnique}} {{IOProc}}
| Stealth {{IOUnique}} {{IOProc}}
|-
|}
|}


:Set Bonuses
:Set Bonuses


{| class="wikitable center" style="background:SeaShell"
{| class="wikitable" style="text-align:center; background:SeaShell"
! Set name !! With 2 slotted !! With 3 slotted
! Set name !! With 2 slotted !! With 3 slotted
|-
|-
Line 4,656: Line 4,482:
| {{IOlevel2}} | 2.25% Smash/Lethal Res<br>3.75% Mez Res
| {{IOlevel2}} | 2.25% Smash/Lethal Res<br>3.75% Mez Res
| {{IOlevel3}} | 1.5% Health
| {{IOlevel3}} | 1.5% Health
|-
|}
|}


=== Teleport ===
=== Teleport ===
{| class="wikitable"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 4,669: Line 4,495:
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Jaunt.png
   | icon = IO_Jaunt.png
   | size = 24
   | width = 24
   | link = Jaunt
   | link = Jaunt
   }}
   }}
| class="center" | {{IOUncommon}}
| 15-50
| class="center" | 15-50
| {{IOUncommon}}Range
| Range
| {{IOUncommon}}End
| End
| {{IOUncommon}}End{{/}}Range ||   
| End{{/}}Range ||   
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Time_&_Space_Manipulation.png
   | icon = IO_Time_&_Space_Manipulation.png
   | size = 24
   | width = 24
   | link = Time & Space Manipulation
   | link = Time & Space Manipulation
   }}
   }}
| class="center" | {{IORare}}
| 15-50
| class="center" | 15-50
| {{IOPoolA}}End
| End
| {{IOPoolB}}Range
| Range
| {{IOPoolC}}Stealth {{IOUnique}} {{IOProc}} ||   
| Stealth {{IOUnique}} {{IOProc}} ||   
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Warp.png
   | icon = IO_Warp.png
   | size = 24
   | width = 24
   | link = Warp
   | link = Warp
   }}
   }}
| class="center" | {{IORare}}
| 15-50
| class="center" | 15-50
| {{IOPoolA}}Range
| Range
| {{IOPoolA}}Range{{/}}End  
| Range{{/}}End  
| {{IOPoolB}}End   
| End   
| {{IOPoolC}}Range{{/}}Perception {{IOUnique}} {{IOProc}}
| Range{{/}}Perception {{IOUnique}} {{IOProc}}
|-
|}
|}


:Set Bonuses
:Set Bonuses


{| class="wikitable center" style="background:SeaShell"
{| class="wikitable" style="text-align:center; background:SeaShell"
! Set name !! With 2 slotted !! With 3 slotted !! With 4 slotted
! Set name !! With 2 slotted !! With 3 slotted !! With 4 slotted
|-
|-
Line 4,720: Line 4,544:
| {{IOlevel4}} | 3% Endurance<br>Discount
| {{IOlevel4}} | 3% Endurance<br>Discount
| {{IOlevel5}} | 7.5% Range
| {{IOlevel5}} | 7.5% Range
|-
|}
|}


=== Universal Travel ===
=== Universal Travel ===


{| class="wikitable"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 4,733: Line 4,557:
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Blessing_of_the_Zephyr.png
   | icon = IO_Blessing_of_the_Zephyr.png
   | size = 24
   | width = 24
   | link = Blessing of the Zephyr
   | link = Blessing of the Zephyr
   }}
   }}
| class="center" | {{IORare}}
| 10-50
| class="center" | 10-50
| {{IOPoolA}}Run, Jump, Fly, Range
| Run, Jump, Fly, Range
| {{IOPoolB}}Run, Jump, Fly, Range/End
| Run, Jump, Fly, Range{{/}}End
| {{IOPoolC}}Mag 4 Knockback Prot {{IOGlobal}}
| Mag 4 Knockback Prot {{IOGlobal}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Winter's_Gift.png
   | icon = IO_Winter's_Gift.png
   | size = 24
   | width = 24
   | link = Winter's Gift
   | link = Winter's Gift
   }}
   }}
| class="center" | {{IORare}}
| 10-50
| class="center" | 10-50
| {{IOSpecial}}Run, Jump, Fly, Range {{IOUnique}}
| Run, Jump, Fly, Range {{IOUnique}}
| {{IOSpecial}}Run, Jump, Fly, Range/End {{IOUnique}}
| Run, Jump, Fly, Range{{/}}End {{IOUnique}}
| {{IOSpecial}}20% Slow Res {{IOUnique}} {{IOGlobal}}
| 20% Slow Res {{IOUnique}} {{IOGlobal}}
|}
|}


:Set Bonuses
:Set Bonuses


{| class="wikitable center" style="background:SeaShell"
{| class="wikitable" style="text-align:center; background:SeaShell"
! Set name !! With 2 slotted !! With 3 slotted
! Set name !! With 2 slotted !! With 3 slotted
|-
|-
Line 4,771: Line 4,593:
== Other Sets ==
== Other Sets ==
=== Accurate Defense Debuff ===
=== Accurate Defense Debuff ===
{| class="wikitable"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 4,783: Line 4,604:
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Shield_Breaker.png
   | icon = IO_Shield_Breaker.png
   | size = 24
   | width = 24
   | link = Shield Breaker
   | link = Shield Breaker
   }}
   }}
| class="center" | {{IORare}}
| 10-30
| class="center" | 10-30
| {{IOPoolA}}Def
| Def
| {{IOPoolA}}Acc{{/}}Def
| Acc{{/}}Def
| {{IOPoolB}}Acc{{/}}Rech
| Acc{{/}}Rech
| {{IOPoolB}}Def{{/}}End{{/}}Rech
| Def{{/}}End{{/}}Rech
| {{IOPoolC}}Acc{{/}}End{{/}}Rech
| Acc{{/}}End{{/}}Rech
| {{IOPoolC}}Chance for Lethal Dam {{IOProc}}
| Chance for Lethal Dam {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Analyze_Weakness.png
   | icon = IO_Analyze_Weakness.png
   | size = 24
   | width = 24
   | link = Analyze Weakness
   | link = Analyze Weakness
   }}
   }}
| class="center" | {{IORare}}
| 30-50
| class="center" | 30-50
| {{IOPoolA}}Def
| Def
| {{IOPoolA}}Acc{{/}}Def
| Acc{{/}}Def
| {{IOPoolB}}Acc{{/}}Rech
| Acc{{/}}Rech
| {{IOPoolB}}Def{{/}}End{{/}}Rech
| Def{{/}}End{{/}}Rech
| {{IOPoolC}}Acc{{/}}End{{/}}Rech
| Acc{{/}}End{{/}}Rech
| {{IOPoolC}}Chance for +ToHit {{IOProc}}
| Chance for +ToHit {{IOProc}}
|-
|}
|}


Line 4,827: Line 4,647:
| {{IOlevel5}} | 11% Accuracy
| {{IOlevel5}} | 11% Accuracy
| {{IOlevel5}} | 4.5% Smash/Lethal Res<br>7.5% Mez Res
| {{IOlevel5}} | 4.5% Smash/Lethal Res<br>7.5% Mez Res
|-
|}
|}


=== Accurate To Hit Debuff ===
=== Accurate To Hit Debuff ===
{| class="wikitable"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 4,842: Line 4,662:
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Cloud_Senses.png
   | icon = IO_Cloud_Senses.png
   | size = 24
   | width = 24
   | link = Cloud Senses
   | link = Cloud Senses
   }}
   }}
| class="center" | {{IORare}}
| 10-30
| class="center" | 10-30
| {{IOPoolA}}ToHit
| ToHit
| {{IOPoolA}}Acc{{/}}ToHit
| Acc{{/}}ToHit
| {{IOPoolB}}Acc{{/}}Rech
| Acc{{/}}Rech
| {{IOPoolB}}ToHit{{/}}End{{/}}Rech
| ToHit{{/}}End{{/}}Rech
| {{IOPoolC}}Acc{{/}}End{{/}}Rech
| Acc{{/}}End{{/}}Rech
| {{IOPoolC}}Chance for Neg Energy Dam {{IOProc}}
| Chance for Neg Energy Dam {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Siphon_Insight.png
   | icon = IO_Siphon_Insight.png
   | size = 24
   | width = 24
   | link = Siphon Insight
   | link = Siphon Insight
   }}
   }}
| class="center" | {{IORare}}
| 30-50
| class="center" | 30-50
| {{IOPoolA}}ToHit
| ToHit
| {{IOPoolA}}Acc{{/}}ToHit
| Acc{{/}}ToHit
| {{IOPoolB}}Acc{{/}}Rech
| Acc{{/}}Rech
| {{IOPoolB}}ToHit{{/}}End{{/}}Rech
| ToHit{{/}}End{{/}}Rech
| {{IOPoolC}}Acc{{/}}End{{/}}Rech
| Acc{{/}}End{{/}}Rech
| {{IOPoolC}}Chance for +ToHit {{IOProc}}
| Chance for +ToHit {{IOProc}}
|-
|}
|}


Line 4,886: Line 4,705:
| {{IOlevel5}} | 3.75% Smash/Lethal Def<br>1.875% Melee Def
| {{IOlevel5}} | 3.75% Smash/Lethal Def<br>1.875% Melee Def
| {{IOlevel5}} | 3.75% AoE Def<br>1.875% Fire/Cold Def
| {{IOlevel5}} | 3.75% AoE Def<br>1.875% Fire/Cold Def
|-
|}
|}


=== Defense Debuff ===
=== Defense Debuff ===
{| class="wikitable"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 4,901: Line 4,720:
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO Exploited Vulnerability.png
   | icon = IO Exploited Vulnerability.png
   | size = 24
   | width = 24
   | link = Exploited Vulnerability
   | link = Exploited Vulnerability
   }}
   }}
| class="center" | {{IOUncommon}}
| 10-20
| class="center" | 10-20
| {{IOUncommon}}Def  
| Def  
| {{IOUncommon}}Def{{/}}Rech  
| Def{{/}}Rech  
| {{IOUncommon}}Def{{/}}Rech{{/}}End ||  ||  ||
| Def{{/}}Rech{{/}}End ||  ||  ||
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO Achilles' Heel.png
   | icon = IO Achilles' Heel.png
   | size = 24
   | width = 24
   | link = Achilles' Heel
   | link = Achilles' Heel
   }}
   }}
| class="center" | {{IORare}}
| 10-20
| class="center" | 10-20
| {{IOUncommon}}Def  
| Def  
| {{IOPoolA}}Def{{/}}Rech  
| Def{{/}}Rech  
| {{IOPoolB}}Chance for -Res {{IOProc}} ||  ||  ||
| Chance for -Res {{IOProc}} ||  ||  ||
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO Undermined Defenses.png
   | icon = IO Undermined Defenses.png
   | size = 24
   | width = 24
   | link = Undermined Defenses
   | link = Undermined Defenses
   }}
   }}
| class="center" | {{IOUncommon}}
| 21-50
| class="center" | 21-50
| {{IOUncommon}}Def  
| Def  
| {{IOUncommon}}Def{{/}}Rech  
| Def{{/}}Rech  
| {{IOUncommon}}Def{{/}}Rech{{/}}End  
| Def{{/}}Rech{{/}}End  
| {{IOUncommon}}Rech{{/}}End  
| Rech{{/}}End  
| {{IOUncommon}}Def{{/}}End  
| Def{{/}}End  
| {{IOPoolA}}Rech
| Rech
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO Touch of Lady Grey.png
   | icon = IO Touch of Lady Grey.png
   | size = 24
   | width = 24
   | link = Touch of Lady Grey
   | link = Touch of Lady Grey
   }}
   }}
| class="center" | {{IORare}}
| 21-50
| class="center" | 21-50
| {{IOUncommon}}Def  
| Def  
| {{IOPoolA}}Def{{/}}Rech  
| Def{{/}}Rech  
| {{IOPoolB}}Def{{/}}Rech{{/}}End  
| Def{{/}}Rech{{/}}End  
| {{IOPoolC}}Rech{{/}}End  
| Rech{{/}}End  
| {{IOPoolA}}Def{{/}}End  
| Def{{/}}End  
| {{IOPoolA}}Chance for Neg Energy Dam {{IOProc}}
| Chance for Neg Energy Dam {{IOProc}}
|-
|}
|}


Line 4,975: Line 4,791:
| {{IOlevel3}} | 2% Damage   
| {{IOlevel3}} | 2% Damage   
| {{IOlevel5}} | 11% Accuracy
| {{IOlevel5}} | 11% Accuracy
|-
|}
|}


=== Endurance Modification ===
=== Endurance Modification ===
{| class="wikitable"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 4,990: Line 4,806:
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO Adrenal Adjustment.png
   | icon = IO Adrenal Adjustment.png
   | size = 24
   | width = 24
   | link = Adrenal Adjustment
   | link = Adrenal Adjustment
   }}
   }}
| class="center" | {{IOUncommon}}
| 10-20
| class="center" | 10-20
| {{IOUncommon}}EndMod  
| EndMod  
| {{IOUncommon}}EndMod{{/}}Rech  
| EndMod{{/}}Rech  
| {{IOUncommon}}EndMod{{/}}Rech{{/}}Acc ||  ||  ||
| EndMod{{/}}Rech{{/}}Acc ||  ||  ||
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO Energy Manipulator.png
   | icon = IO Energy Manipulator.png
   | size = 24
   | width = 24
   | link = Energy Manipulator
   | link = Energy Manipulator
   }}
   }}
| class="center" | {{IORare}}
| 10-20
| class="center" | 10-20
| {{IOUncommon}}EndMod  
| EndMod  
| {{IOPoolA}}EndMod{{/}}Rech  
| EndMod{{/}}Rech  
| {{IOPoolB}}Chance for Stun {{IOProc}} ||  ||  ||
| Chance for Stun {{IOProc}} ||  ||  ||
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO Efficacy Adaptor.png
   | icon = IO Efficacy Adaptor.png
   | size = 24
   | width = 24
   | link = Efficacy Adaptor
   | link = Efficacy Adaptor
   }}
   }}
| class="center" | {{IOUncommon}}
| 21-50
| class="center" | 21-50
| {{IOUncommon}}EndMod  
| EndMod  
| {{IOUncommon}}EndMod{{/}}Rech  
| EndMod{{/}}Rech  
| {{IOUncommon}}EndMod{{/}}Rech{{/}}Acc  
| EndMod{{/}}Rech{{/}}Acc  
| {{IOUncommon}}Rech{{/}}Acc  
| Rech{{/}}Acc  
| {{IOUncommon}}EndMod{{/}}Acc  
| EndMod{{/}}Acc  
| {{IOPoolA}}EndMod{{/}}End
| EndMod{{/}}End
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Preemptive_Optimization.png
   | icon = IO_Preemptive_Optimization.png
   | size = 24
   | width = 24
   | link = Preemptive Optimization
   | link = Preemptive Optimization
   }}
   }}
| class="center" | {{IOUncommon}}
| 21-50
| class="center" | 21-50
| {{IOUncommon}}Acc{{/}}Rech
| Acc{{/}}Rech
| {{IOUncommon}}EndMod{{/}}End
| EndMod{{/}}End
| {{IOUncommon}}EndMod{{/}}Rech  
| EndMod{{/}}Rech  
| {{IOUncommon}}EndMod{{/}}Acc{{/}}End
| EndMod{{/}}Acc{{/}}End
| {{IOUncommon}}EndMod{{/}}Acc{{/}}Rech
| EndMod{{/}}Acc{{/}}Rech
| {{IOUncommon}}EndMod{{/}}End{{/}}Rech
| EndMod{{/}}End{{/}}Rech
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO Performance Shifter.png
   | icon = IO Performance Shifter.png
   | size = 24
   | width = 24
   | link = Performance Shifter
   | link = Performance Shifter
   }}
   }}
| class="center" | {{IORare}}
| 21-50
| class="center" | 21-50
| {{IOUncommon}}EndMod  
| EndMod  
| {{IOPoolA}}EndMod{{/}}Rech  
| EndMod{{/}}Rech  
| {{IOPoolB}}EndMod{{/}}Rech{{/}}Acc  
| EndMod{{/}}Rech{{/}}Acc  
| {{IOPoolC}}Rech{{/}}Acc  
| Rech{{/}}Acc  
| {{IOPoolA}}EndMod{{/}}Acc  
| EndMod{{/}}Acc  
| {{IOPoolA}}Chance for +End {{IOProc}}
| Chance for +End {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Power_Transfer.png
   | icon = IO_Power_Transfer.png
   | size = 24
   | width = 24
   | link = Power Transfer
   | link = Power Transfer
   }}
   }}
| class="center" | {{IORare}}
| 21-50
| class="center" | 21-50
| {{IOPoolA}}EndMod  
| EndMod  
| {{IOPoolA}}Dam{{/}}Rech  
| Dam{{/}}Rech  
| {{IOPoolA}}Dam{{/}}EndMod
| Dam{{/}}EndMod
| {{IOPoolA}}Acc{{/}}Dam{{/}}End
| Acc{{/}}Dam{{/}}End
| {{IOPoolB}}Acc{{/}}Dam{{/}}Rech{{/}}End
| Acc{{/}}Dam{{/}}Rech{{/}}End
| {{IOPoolC}}Chance for Self Heal {{IOProc}}
| Chance for Self Heal {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Synapse's_Shock.png
   | icon = IO_Synapse's_Shock.png
   | size = 24
   | width = 24
   | link = Synapse's Shock
   | link = Synapse's Shock
   }}
   }}
| class="center" | {{IORare}}
| 21-50
| class="center" | 21-50
| {{IOPoolA}}EndMod  
| EndMod  
| {{IOPoolA}}Dam{{/}}Rech  
| Dam{{/}}Rech  
| {{IOPoolB}}EndMod{{/}}Rech
| EndMod{{/}}Rech
| {{IOPoolB}}Acc{{/}}Dam{{/}}Rech
| Acc{{/}}Dam{{/}}Rech
| {{IOPoolC}}Acc{{/}}Dam{{/}}End  
| Acc{{/}}Dam{{/}}End  
| {{IOPoolC}}EndMod{{/}}15% Run Speed {{IOUnique}} {{IOGlobal}}
| EndMod{{/}}15% Run Speed {{IOUnique}} {{IOGlobal}}
|-
|}
|}


Line 5,127: Line 4,937:
| {{IOlevel4}} | 6.25% Recharge Time   
| {{IOlevel4}} | 6.25% Recharge Time   
| {{IOlevel5}} | 4.5% Pos/Neg Res<br>7.5% Mez Res
| {{IOlevel5}} | 4.5% Pos/Neg Res<br>7.5% Mez Res
|-
|}
|}


=== Slow Movement ===
=== Slow Movement ===
{| class="wikitable"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 5,142: Line 4,952:
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Curtail_Speed.png
   | icon = IO_Curtail_Speed.png
   | size = 24
   | width = 24
   | link = Curtail Speed
   | link = Curtail Speed
   }}
   }}
| class="center" | {{IOUncommon}}
| 10-30
| class="center" | 10-30
| {{IOUncommon}}Acc{{/}}Slow  
| Acc{{/}}Slow  
| {{IOUncommon}}Dam{{/}}Slow  
| Dam{{/}}Slow  
| {{IOUncommon}}Acc{{/}}End  
| Acc{{/}}End  
| {{IOUncommon}}Range{{/}}Slow  
| Range{{/}}Slow  
| {{IOUncommon}}End{{/}}Rech{{/}}Slow ||  
| End{{/}}Rech{{/}}Slow ||  
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Impeded_Swiftness.png
   | icon = IO_Impeded_Swiftness.png
   | size = 24
   | width = 24
   | link = Impeded Swiftness
   | link = Impeded Swiftness
   }}
   }}
| class="center" | {{IORare}}
| 10-30
| class="center" | 10-30
| {{IOUncommon}}Acc{{/}}Slow  
| Acc{{/}}Slow  
| {{IOPoolA}}Dam{{/}}Slow  
| Dam{{/}}Slow  
| {{IOPoolA}}Acc{{/}}End  
| Acc{{/}}End  
| {{IOPoolB}}Range{{/}}Slow   
| Range{{/}}Slow   
| {{IOPoolC}}End{{/}}Rech{{/}}Slow   
| End{{/}}Rech{{/}}Slow   
| {{IOPoolC}}Chance for Smashing Dam {{IOProc}}  
| Chance for Smashing Dam {{IOProc}}  
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Tempered_Readiness.png
   | icon = IO_Tempered_Readiness.png
   | size = 24
   | width = 24
   | link = Tempered Readiness
   | link = Tempered Readiness
   }}
   }}
| class="center" | {{IOUncommon}}
| 20-50
| class="center" | 20-50
| {{IOUncommon}}Acc{{/}}Slow  
| Acc{{/}}Slow  
| {{IOUncommon}}Dam{{/}}Slow  
| Dam{{/}}Slow  
| {{IOUncommon}}Acc{{/}}End  
| Acc{{/}}End  
| {{IOUncommon}}Range{{/}}Slow  
| Range{{/}}Slow  
| {{IOUncommon}}End{{/}}Rech{{/}}Slow  
| End{{/}}Rech{{/}}Slow  
| {{IOUncommon}}Acc{{/}}Dam{{/}}Slow  
| Acc{{/}}Dam{{/}}Slow  
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Ice_Mistral's_Torment.png
   | icon = IO_Ice_Mistral's_Torment.png
   | size = 24
   | width = 24
   | link = Ice Mistral's Torment
   | link = Ice Mistral's Torment
   }}
   }}
| class="center" | {{IORare}}
| 20-50
| class="center" | 20-50
| {{IOPoolA}}Slow{{/}}End  
| Slow{{/}}End  
| {{IOPoolA}}Dam{{/}}Rech  
| Dam{{/}}Rech  
| {{IOPoolB}}Dam{{/}}Slow   
| Dam{{/}}Slow   
| {{IOPoolB}}Acc{{/}}Dam{{/}}End  
| Acc{{/}}Dam{{/}}End  
| {{IOPoolC}}Acc{{/}}Dam{{/}}End{{/}}Rech  
| Acc{{/}}Dam{{/}}End{{/}}Rech  
| {{IOPoolC}}Chance for Cold Dam {{IOProc}}
| Chance for Cold Dam {{IOProc}}
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO_Pacing_of_the_Turtle.png
   | icon = IO_Pacing_of_the_Turtle.png
   | size = 24
   | width = 24
   | link = Pacing of the Turtle
   | link = Pacing of the Turtle
   }}
   }}
| class="center" | {{IORare}}
| 20-50
| class="center" | 20-50
| {{IOPoolA}}Acc{{/}}Slow  
| Acc{{/}}Slow  
| {{IOPoolA}}Dam{{/}}Slow  
| Dam{{/}}Slow  
| {{IOPoolB}}Acc{{/}}End  
| Acc{{/}}End  
| {{IOPoolB}}Range{{/}}Slow
| Range{{/}}Slow
| {{IOPoolC}}End{{/}}Rech{{/}}Slow  
| End{{/}}Rech{{/}}Slow  
| {{IOPoolC}}Chance for -Rech {{IOProc}}  
| Chance for -Rech {{IOProc}}  
|-
|}
|}


Line 5,247: Line 5,053:
| {{IOlevel4}} | 3.75% Pos/Neg Res<br>6.25% Mez Res   
| {{IOlevel4}} | 3.75% Pos/Neg Res<br>6.25% Mez Res   
| {{IOlevel4}} | 3.125% Ranged Def<br>1.5625% Pos/Neg Def  
| {{IOlevel4}} | 3.125% Ranged Def<br>1.5625% Pos/Neg Def  
|-
|}
|}


=== To Hit Buff ===
=== To Hit Buff ===
{| class="wikitable"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 5,262: Line 5,068:
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO Encouraged Accuracy.png
   | icon = IO Encouraged Accuracy.png
   | size = 24
   | width = 24
   | link = Encouraged Accuracy
   | link = Encouraged Accuracy
   }}
   }}
| class="center" | {{IOUncommon}}
| 10-20
| class="center" | 10-20
| {{IOUncommon}}ToHit  
| ToHit  
| {{IOUncommon}}ToHit{{/}}Rech  
| ToHit{{/}}Rech  
| {{IOUncommon}}ToHit{{/}}Rech{{/}}End ||  ||  ||
| ToHit{{/}}Rech{{/}}End ||  ||  ||
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO Rectified Reticle.png
   | icon = IO Rectified Reticle.png
   | size = 24
   | width = 24
   | link = Rectified Reticle
   | link = Rectified Reticle
   }}
   }}
| class="center" | {{IORare}}
| 10-20
| class="center" | 10-20
| {{IOUncommon}}ToHit  
| ToHit  
| {{IOPoolA}}ToHit{{/}}Rech  
| ToHit{{/}}Rech  
| {{IOPoolB}}Increased Perception {{IOUnique}} {{IOGlobal}} ||  ||  ||
| Increased Perception {{IOUnique}} {{IOGlobal}} ||  ||  ||
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO Adjusted Targeting.png
   | icon = IO Adjusted Targeting.png
   | size = 24
   | width = 24
   | link = Adjusted Targeting
   | link = Adjusted Targeting
   }}
   }}
| class="center" | {{IOUncommon}}
| 21-50
| class="center" | 21-50
| {{IOUncommon}}ToHit  
| ToHit  
| {{IOUncommon}}ToHit{{/}}Rech  
| ToHit{{/}}Rech  
| {{IOUncommon}}ToHit{{/}}Rech{{/}}End  
| ToHit{{/}}Rech{{/}}End  
| {{IOUncommon}}Rech{{/}}End  
| Rech{{/}}End  
| {{IOUncommon}}ToHit{{/}}End  
| ToHit{{/}}End  
| {{IOPoolA}}Rech
| Rech
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO Gaussian's Synchronized Fire-Control.png
   | icon = IO Gaussian's Synchronized Fire-Control.png
   | size = 24
   | width = 24
   | link = Gaussian's Synchronized Fire-Control
   | link = Gaussian's Synchronized Fire-Control
   }}
   }}
| class="center" | {{IORare}}
| 21-50
| class="center" | 21-50
| {{IOUncommon}}ToHit  
| ToHit  
| {{IOPoolA}}ToHit{{/}}Rech  
| ToHit{{/}}Rech  
| {{IOPoolB}}ToHit{{/}}Rech{{/}}End  
| ToHit{{/}}Rech{{/}}End  
| {{IOPoolC}}Rech{{/}}End  
| Rech{{/}}End  
| {{IOPoolA}}ToHit{{/}}End  
| ToHit{{/}}End  
| {{IOPoolA}}Chance for Build Up {{IOUnique}} {{IOProc}}
| Chance for Build Up {{IOUnique}} {{IOProc}}
|-
|}
|}


Line 5,336: Line 5,139:
| {{IOlevel4}} | 2.5% Damage   
| {{IOlevel4}} | 2.5% Damage   
| {{IOlevel3}} | 2.5% Melee/Ranged/AoE Def<br>1.25% Smash/Lethal/Pos/Neg/Fire/Cold Def  
| {{IOlevel3}} | 2.5% Melee/Ranged/AoE Def<br>1.25% Smash/Lethal/Pos/Neg/Fire/Cold Def  
|-
|}
|}


=== To Hit Debuff ===
=== To Hit Debuff ===
{| class="wikitable"
{| class="wikitable" style="text-align:left"
! scope="col" | Set name
! scope="col" | Set name
! scope="col" | Rarity
! scope="col" | Levels
! scope="col" | Levels
! scope="col" | Option 1
! scope="col" | Option 1
Line 5,351: Line 5,154:
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO Discouraging Words.png
   | icon = IO Discouraging Words.png
   | size = 24
   | width = 24
   | link = Discouraging Words
   | link = Discouraging Words
   }}
   }}
| class="center" | {{IOUncommon}}
| 10-20
| class="center" | 10-20
| {{IOUncommon}}ToHit  
| ToHit  
| {{IOUncommon}}ToHit{{/}}Rech  
| ToHit{{/}}Rech  
| {{IOUncommon}}ToHit{{/}}Rech{{/}}End ||  ||  ||
| ToHit{{/}}Rech{{/}}End ||  ||  ||
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO Deflated Ego.png
   | icon = IO Deflated Ego.png
   | size = 24
   | width = 24
   | link = Deflated Ego
   | link = Deflated Ego
   }}
   }}
| class="center" | {{IORare}}
| 10-20
| class="center" | 10-20
| {{IOUncommon}}ToHit  
| ToHit  
| {{IOPoolA}}ToHit{{/}}Rech  
| ToHit{{/}}Rech  
| {{IOPoolB}}Chance for -Recovery {{IOProc}} ||  ||  ||
| Chance for -Recovery {{IOProc}} ||  ||  ||
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO Dampened Spirits.png
   | icon = IO Dampened Spirits.png
   | size = 24
   | width = 24
   | link = Dampened Spirits
   | link = Dampened Spirits
   }}
   }}
| class="center" | {{IOUncommon}}
| 21-50
| class="center" | 21-50
| {{IOUncommon}}ToHit  
| ToHit  
| {{IOUncommon}}ToHit{{/}}Rech  
| ToHit{{/}}Rech  
| {{IOUncommon}}ToHit{{/}}Rech{{/}}End  
| ToHit{{/}}Rech{{/}}End  
| {{IOUncommon}}Rech{{/}}End  
| Rech{{/}}End  
| {{IOUncommon}}ToHit{{/}}End  
| ToHit{{/}}End  
| {{IOPoolA}}Rech
| Rech
|-
|-
| {{icon link inline
| {{icon link inline
   | icon = IO Dark Watcher's Despair.png
   | icon = IO Dark Watcher's Despair.png
   | size = 24
   | width = 24
   | link = Dark Watcher's Despair
   | link = Dark Watcher's Despair
   }}
   }}
| class="center" | {{IORare}}
| 21-50
| class="center" | 21-50
| {{IOUncommon}}ToHit  
| ToHit  
| {{IOPoolA}}ToHit{{/}}Rech  
| ToHit{{/}}Rech  
| {{IOPoolB}}ToHit{{/}}Rech{{/}}End  
| ToHit{{/}}Rech{{/}}End  
| {{IOPoolC}}Rech{{/}}End  
| Rech{{/}}End  
| {{IOPoolA}}ToHit{{/}}End  
| ToHit{{/}}End  
| {{IOPoolA}}Chance for -Rech {{IOProc}}
| Chance for -Rech {{IOProc}}
|-
|}
|}


Line 5,425: Line 5,225:
| {{IOlevel3}} | 2% Damage   
| {{IOlevel3}} | 2% Damage   
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br>7.5% Mez Res  
| {{IOlevel5}} | 4.5% Toxic/Psi Res<br>7.5% Mez Res  
|-
|}
|}



Revision as of 01:17, 26 April 2022

Overview

Parent Article: Invention Origin Enhancements

For presentation purposes, each type of Enhancement grouping is split into two separate tables: one for the Enhancements themselves, and one for the Set Bonuses. Otherwise, the tables would be far too wide for most browsers.

For the Enhancement list tables, the leading icons show which drop pools the required Recipes come from and their rarity.

Uncommon Uncommon Enemy drops (Pool A)
Rare Enemy drops (Pool A) Rare Enemy drops (Pool A)
Very Rare Very Rare Enemy drops (Pool A)
Mission drops (Pool B) Mission drops (Pool B)
Task Force drops (Pool C) Random Rare Recipe Roll (Pools C and D)
PVP Obtained through PvP
Obtained by Special Means Obtained by Special Means

Some enhancements in the Enhancement list tables are obtained as attuned enhancements and not as recipes. The leading icons for these enhancements indicate how the enhancements are obtained.

Winter Obtained by opening Lords of Winter Super Packs
Superior Winter Obtained by catalyzing standard Winter Origin Enhancements
Archetype Obtained by opening Heroes and Villains or Rogues and Vigilantes Super Packs
Superior Archetype Obtained by catalyzing standard Archetype Origin Enhancements
Summer Blockbuster Obtained by completing the Summer Blockbuster trial

The meaning of the trailing icons in some of the elements is:

Unique Only one of this enhancement may be slotted on a character.
Procedure (Proc) Random chance of effect.
Global Enhancement gives a global effect on the character.

See Enhancement Set Bonuses for explanations of the colorings in the set bonus tables. For Defense bonuses, the bonus boosts three defense values, one positional and two typed. The primary defense(s) (either the position bonus or both of the typed bonuses) receive the full set bonus while the secondary defense(s) receive half of the set bonus. A series of sortable set bonus comparison tables is available to aid in optimizing the desired set bonuses.

Editor's Note:

If editing enhancements on this page, use the in-game Auction listing for crafted enhancement to verify the data. Do not use the Auction recipe listings, as several of those are incorrect.
(For example, the Trap of the Hunter recipe listing indicates immob/range, but the crafted enhancement is actually immob/acc. This note was current as of 5/12/08)


Offensive Sets

Melee Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Bonesnap 10-25 Uncommon Acc/Dam Uncommon Dam/End Uncommon Acc/Rech
Pulverizing Fisticuffs 10-25 Uncommon Acc/Dam Rare Enemy drops (Pool A) Acc/Dam/Rech Task Force drops (Pool C) Acc/Dam/End/Rech
Bruising Blow 15-30 Uncommon Acc/Dam Uncommon Dam/End Uncommon Dam/Rech
Pounding Slugfest 15-30 Uncommon Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Chance for Stun Proc
Smashing Haymaker 20-35 Uncommon Acc/Dam Uncommon Dam/End Uncommon Dam/Rech Uncommon Dam/End/Rech
Kinetic Combat 20-35 Uncommon Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Dam/End/Rech Rare Enemy drops (Pool A) Chance for Knockdown Proc
Focused Smite 25-40 Uncommon Acc/Dam Uncommon Dam/End Uncommon Dam/Rech Uncommon Acc/End/Rech Uncommon Acc/Dam/Rech
Touch of Death 25-40 Uncommon Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Acc/Dam/End Task Force drops (Pool C) Dam/End/Rech Rare Enemy drops (Pool A) Chance for Neg Energy Damage Proc
Crushing Impact 30-50 Uncommon Acc/Dam Uncommon Dam/End Uncommon Dam/Rech Uncommon Acc/Dam/Rech Uncommon Acc/Dam/End Uncommon Dam/End/Rech
Mako's Bite 30-50 Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Task Force drops (Pool C) Dam/Rech Task Force drops (Pool C) Acc/End/Rech Rare Enemy drops (Pool A) Acc/Dam/End/Rech Task Force drops (Pool C) Chance for Lethal Damage Proc
Hecatomb 50 Very Rare Dam (Superior) Unique Very Rare Dam/Rech (Superior) Unique Very Rare Dam/Rech/Acc (Superior) Unique Very Rare Rech/Acc (Superior) Unique Very Rare Dam/End (Superior) Unique Very Rare Chance for Neg Energy Dam Unique Proc
Gladiator's Strike 10-50 PVP Dam/Acc PVP Dam/Rech PVP Dam/End/Rech PVP Acc/End/Rech PVP Acc/Dam/End/Rech PVP Chance for Smashing Dam Proc
Blistering Cold 10-50 Winter Acc/Dam Unique Winter Dam/End Unique Winter Acc/Dam/Rech Unique Winter Acc/Dam/End Unique Winter Acc/Dam/End/Rech Unique Winter Rech/Chance for Hold Unique Proc
Superior Blistering Cold 50 Superior Winter Acc/Dam Unique Superior Winter Dam/End Unique Superior Winter Acc/Dam/Rech Unique Superior Winter Acc/Dam/End Unique Superior Winter Acc/Dam/End/Rech Unique Superior Winter Rech/Chance for Hold Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Bonesnap 1.5% Fire/Cold Res
2.5% Mez Res
0.75% Health
Pulverizing Fisticuffs 1.5% Toxic/Psi Res
2.5% Mez Res
1.25% Pos/Neg Def
0.625% Ranged Def
Bruising Blow 1% Recovery 0.75% Health
Pounding Slugfest 8% Regeneration 1.25% Pos/Neg Def
0.625% Ranged Def
2% Damage
Smashing Haymaker 1.5% Fire/Cold Res
2.5% Mez Res
1.125% Health 1.875% Smash/Lethal Def
0.9375% Melee Def
Kinetic Combat 1.5% Fire/Cold Res
2.5% Mez Res
1.5% Health 3.75% Smash/Lethal Def
1.875% Melee Def
7.5% Movement Speed
Focused Smite 1.5% Fire/Cold Res
2.5% Mez Res
1.5% Toxic/Psi Res
2.5% Mez Res
1.35% Endurance 4.5% Movement Speed
Touch of Death 1.5% Pos/Neg Res
2.5% Mez Res
1.5% Health 2.5% Damage 3.75% Smash/Lethal Res
6.25% Mez Res
3.75% Melee Def
1.875% Smash/Lethal Def
Crushing Impact 1.5% Smash/Lethal Res
2.5% Mez Res
1.125% Health 7% Accuracy 5% Recharge Time 3.75% Toxic/Psi Res
6.25% Mez Res
Mako's Bite 1.5% Toxic/Psi Res
2.5% Mez Res
1.5% Health 3% Damage 3.75% Smash/Lethal Res
6.25% Mez Res
3.75% Ranged Def
1.875% Pos/Neg Def
Hecatomb 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
Gladiator's Strike
PVE + PVP
2.5% Recovery 1.125% Health 2.5% Damage 3.75% Smash/Lethal Res
6.25% Mez Res
7% Accuracy
Gladiator's Strike
PVP only
2.25% Endurance 2.25% Pos/Neg Res
3.75% Mez Res
3.125% Smash/Lethal Def
1.5625% Melee Def
10% Chance for
Repel Protection
7.5% Recharge Time
Blistering Cold 10% Slow Res 2% Recovery 4.5% Fire/Cold Res
7.5% Mez Res
1.875% Smash/Lethal Def
0.9375% Melee Def
3.75% Fire/Cold Def
1.875% AoE Def
Superior Blistering Cold 15% Slow Res 4% Recovery 6% Fire/Cold Res
10% Mez Res
5% Smash/Lethal Def
2.5% Melee Def
5% Fire/Cold Def
2.5% AoE Def

Melee AoE Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Cleaving Blow 10-50 Uncommon Acc/Dam Uncommon Dam/End Uncommon Dam/Rech Uncommon Acc/Rech
Eradication 10-30 Rare Enemy drops (Pool A) Dam Rare Enemy drops (Pool A) Acc/Rech Mission drops (Pool B) Dam/Rech Mission drops (Pool B) Acc/Dam/Rech Task Force drops (Pool C) Acc/Dam/End/Rech Task Force drops (Pool C) Chance for Energy Damage Proc
Multi-Strike 20-50 Uncommon Acc/Dam Uncommon Dam/End Uncommon Dam/Rech Uncommon Acc/End Uncommon Acc/Dam/End Uncommon Dam/End/Rech
Scirocco's Dervish 20-50 Rare Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Mission drops (Pool B) Acc/Rech Task Force drops (Pool C) Acc/Dam/End Task Force drops (Pool C) Chance for Lethal Damage Proc
Obliteration 30-50 Rare Enemy drops (Pool A) Dam Rare Enemy drops (Pool A) Acc/Rech Mission drops (Pool B) Dam/Rech Mission drops (Pool B) Acc/Dam/Rech Task Force drops (Pool C) Acc/Dam/End/Rech Task Force drops (Pool C) Chance for Smashing Damage Proc
Armageddon 50 Very Rare Dam (Superior) Unique Very Rare Dam/Rech (Superior) Unique Very Rare Dam/Rech/Acc (Superior) Unique Very Rare Rech/Acc (Superior) Unique Very Rare Dam/End (Superior) Unique Very Rare Chance for Fire Dam Unique Proc
Fury of the Gladiator 10-50 PVP Dam/Acc PVP Dam/Rech PVP Dam/End/Rech PVP Acc/End/Rech PVP Acc/Dam/End/Rech PVP Chance for -Resistance Unique Proc
Avalanche 10-50 Winter Acc/Dam Unique Winter Dam/End Unique Winter Acc/Dam/Rech Unique Winter Acc/Dam/End Unique Winter Acc/Dam/End/Rech Unique Winter Rech/Chance for Knockdown Unique Proc
Superior Avalanche 50 Superior Winter Acc/Dam Unique Superior Winter Dam/End Unique Superior Winter Acc/Dam/Rech Unique Superior Winter Acc/Dam/End Unique Superior Winter Acc/Dam/End/Rech Unique Superior Winter Rech/Chance for Knockdown Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Cleaving Blow 1% Recovery 1.25% Pos/Neg Def
0.625% Ranged Def
1% Damage
Eradication 1.8% Endurance 3.125% Pos/Neg Def
1.5625% Ranged Def
2.25% Health 12% Regeneration 3.125% AoE Def
1.5625% Fire/Cold Def
Multi-Strike 1.5% Smash/Lethal Res
2.5% Mez Res
1.5% Fire/Cold Res
2.5% Mez Res
2.25% Pos/Neg Res
3.75% Mez Res
1.875% AoE Def
0.9375% Fire/Cold Def
1.875% Melee Def
0.9375% Smash/Lethal Def
Scirocco's Dervish 10% Regeneration 2.25% Pos/Neg Res
3.75% Mez Res
9% Accuracy 3.125% AoE Def
1.5625% Fire/Cold Def
3.125% Psi Def
Obliteration 2.25% Smash/Lethal Res
3.75% Mez Res
3% Damage 9% Accuracy 5% Recharge Time 3.75% Melee Def
1.875% Smash/Lethal Def
Armageddon 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
Fury of the Gladiator
PVE + PVP
3.75% Fire/Cold Res
6.25% Mez Res
Mag 3 Knockback
Protection
2.5% Damage 3.75% Toxic/Psi Res
6.25% Mez Res
7% Accuracy
Fury of the Gladiator
PvP Only
10% Slow Res 7.5% Chance for
Repel Protection
3.125% Fire/Cold Def
1.5625% AoE Def
2.25% Health 7.5% Recharge Time
Avalanche 10% Slow Res 3% Fire/Cold Res
5% Mez Res
2% Recovery 1.875% Melee Def
0.9375% Smash/Lethal Def
3.75% Fire/Cold Def
1.875% AoE Def
Superior Avalanche 15% Slow Res 6% Fire/Cold Res
10% Mez Res
4% Recovery 5% Melee Def
2.5% Smash/Lethal Def
5% Fire/Cold Def
2.5% AoE Def

Pet Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Unquestioning Loyalty 10-30 Uncommon Acc/Dam Uncommon Dam/End Uncommon Acc/End Uncommon Acc/Dam/End
Commanding Presence 10-30 Uncommon Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Acc/End Task Force drops (Pool C) Acc/Dam/End Rare Enemy drops (Pool A) Aura Resist(Taunt, Placate) for Pets Global
Brilliant Leadership 15-40 Uncommon Acc/Dam Uncommon Dam/End Uncommon Acc/End Uncommon Acc/Dam/End Uncommon Acc Uncommon Dam
Edict of the Master 15-40 Uncommon Acc/Dam Rare Enemy drops (Pool A) Dam/End Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Acc/Dam/End Task Force drops (Pool C) Dam Task Force drops (Pool C) Aura +Defense for Pets Unique Global
Blood Mandate 25-50 Uncommon Acc/Dam Uncommon Dam/End Uncommon Acc/End Uncommon Acc/Dam/End Uncommon Acc Uncommon Dam
Sovereign Right 25-50 Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Task Force drops (Pool C) Acc/End Task Force drops (Pool C) Acc/Dam/End Rare Enemy drops (Pool A) Acc Task Force drops (Pool C) Aura +Resistance(All) for Pets Unique Global
Soulbound Allegiance 50 Very Rare Dam (Superior) Unique Very Rare Dam/Rech (Superior) Unique Very Rare Dam/Rech/Acc (Superior) Unique Very Rare Rech/Acc (Superior) Unique Very Rare Dam/End (Superior) Unique Very Rare Chance for Build Up Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Unquestioning Loyalty 1.5% Fire/Cold Res
2.5% Mez Res
0.75% Health 0.9% Endurance
Commanding Presence 1.5% Recovery 1.125% Health 1.35% Endurance 1.25% AoE Def
0.625% Fire/Cold Def
Brilliant Leadership 4% Regeneration 1% Conf Dur 2.25% Smash/Lethal Res
3.75% Mez Res
3% Movement Speed 4.5% Toxic/Psi Res
7.5% Mez Res
Edict of the Master 6% Movement Speed 1.5% Health 3% Smash/Lethal Res
5% Mez Res
3.75% Pos/Neg Res
6.25% Mez Res
4.5% Toxic/Psi Res
7.5% Mez Res
Blood Mandate 1.5% Recovery 1.875% Fire/Cold Def
0.9375% AoE Def
2.25% Fire/Cold Res
3.75% Mez Res
3.75% AoE Def
1.875% Fire/Cold Def
3.75% Ranged Def
1.875% Pos/Neg Def
Sovereign Right 8% Regeneration 2.25% Smash/Lethal Res
3.75% Mez Res
1.875% Health 3.75% Pos/Neg Res
6.25% Mez Res
3.125% Melee Def
1.5625% Smash/Lethal Def
Soulbound Allegiance 16% Regeneration 3% Health 4% Damage 6% Toxic/Psi Res
10% Mez Res
5% Psi Def

Ranged Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Far Strike 10-25 Uncommon Dam/Range Uncommon Dam/Rech Uncommon Acc/End
Salvo 10-25 Uncommon Acc/Dam Rare Enemy drops (Pool A) Dam/End/Rech Task Force drops (Pool C) Acc/Dam/End/Range
Volley Fire 15-30 Uncommon Acc/Dam Uncommon Dam/End Uncommon Dam/Rech
Tempest 15-30 Uncommon Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Chance for End Drain Proc
Maelstrom's Fury 20-35 Uncommon Acc/Dam Uncommon Dam/End Uncommon Dam/Rech Uncommon Dam/End/Rech
Entropic Chaos 20-35 Uncommon Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Dam/End/Rech Rare Enemy drops (Pool A) Chance to Heal Proc
Ruin 25-40 Uncommon Acc/Dam Uncommon Dam/End Uncommon Dam/Rech Uncommon Acc/End/Rech Uncommon Acc/Dam/Rech
Decimation 25-40 Uncommon Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Acc/Dam/Rech Rare Enemy drops (Pool A) Chance for Buildup Unique Proc
Thunderstrike 30-50 Uncommon Acc/Dam Uncommon Dam/End Uncommon Dam/Rech Uncommon Acc/Dam/Rech Uncommon Acc/Dam/End Uncommon Dam/End/Rech
Devastation 30-50 Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Task Force drops (Pool C) Dam/Rech Task Force drops (Pool C) Acc/Dam/Rech Rare Enemy drops (Pool A) Acc/Dam/End/Rech Task Force drops (Pool C) Chance to Hold Proc
Apocalypse 50 Very Rare Dam (Superior) Unique Very Rare Dam/Rech (Superior) Unique Very Rare Dam/Rech/Acc (Superior) Unique Very Rare Rech/Acc (Superior) Unique Very Rare Dam/End (Superior) Unique Very Rare Chance for Neg Energy Dam Unique Proc
Gladiator's Javelin 10-50 PVP Dam/Acc PVP Dam/Rech PVP Dam/End/Rech PVP Acc/End/Rech PVP Acc/Dam/End/Rech PVP Chance for Toxic Dam Proc
Winter's Bite 10-50 Winter Acc/Dam Unique Winter Dam/Rech Unique Winter Acc/Dam/Rech Unique Winter Acc/Dam/End Unique Winter Acc/Dam/End/Rech Unique Winter Rech/Chance for -Spd & -Rech Unique Proc
Superior Winter's Bite 50 Superior Winter Acc/Dam Unique Superior Winter Dam/Rech Unique Superior Winter Acc/Dam/Rech Unique Superior Winter Acc/Dam/End Unique Superior Winter Acc/Dam/End/Rech Unique Superior Winter Rech/Chance for -Spd & -Rech Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Far Strike 1.5% Toxic/Psi Res
2.5% Mez Res
0.75% Health
Salvo 1.5% Pos/Neg Res
2.5% Mez Res
3% Fire/Cold Res
5% Mez Res
Volley Fire 4% Regeneration 0.75% Health
Tempest 1.5% Pos/Neg Res
2.5% Mez Res
1.5% Smash/Lethal Res
2.5% Mez Res
2% Damage
Maelstrom's Fury 4.5% Movement Speed 1.875% Fire/Cold Def
0.9375% AoE Def
3% Pos/Neg Res
5% Mez Res
Entropic Chaos 10% Regeneration 2.25% Fire/Cold Res
3.75% Mez Res
2.25% Endurance 6.25% Recharge Time
Ruin 1.5% Toxic/Psi Res
2.5% Mez Res
1.125% Health 1.5% Recovery 1.875% AoE Def
0.9375% Fire/Cold Def
Decimation 1.5% Pos/Neg Res
2.5% Mez Res
1.125% Health 2.25% Endurance 6.25% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
Thunderstrike 2% Recovery 2.5% Pos/Neg Def
1.25% Ranged Def
7% Accuracy 6% Movement Speed 2.5% Ranged Def
1.25% Pos/Neg Def
Devastation 12% Regeneration 2.25% Health 3% Damage 3.75% Fire/Cold Res
6.25% Mez Res
3.75% Psi Def
Apocalypse 16% Regeneration 3% Health 4% Damage 10% Recharge Time 5% Psi Def
Gladiator's Javelin
PVE + PVP
2.5% Recovery 1.875% Health 2.5% Damage Mag 3 Knockback
Protection
7% Accuracy
Gladiator's Javelin
PVP only
7.5% Range 2.25% Smash/Lethal Res
3.75% Mez Res
3.125% Pos/Neg Def
1.5625% Ranged Def
4.5% Pos/Neg Res
7.5% Mez Res
7.5% Recharge Time
Winter's Bite 2.25% Fire/Cold Res
3.75% Mez Res
10% Slow Res 2% Recovery 1.875% Pos/Neg Def
0.9375% Ranged Def
3.75% Fire/Cold Def
1.875% AoE Def
Superior Winter's Bite 6% Fire/Cold Res
10% Mez Res
15% Slow Res 4% Recovery 5% Pos/Neg Def
2.5% Ranged Def
5% Fire/Cold Def
2.5% AoE Def

Ranged AoE Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Air Burst 10-50 Uncommon Acc/Dam Uncommon Dam/End Uncommon Dam/Rech Uncommon Dam/Range
Detonation 20-50 Uncommon Acc/Dam Uncommon Dam/End Uncommon Dam/Rech Uncommon Dam/Range Uncommon Acc/Dam/End Uncommon Dam/End/Range
Annihilation 20-50 Rare Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/Rech Mission drops (Pool B) Acc/Dam/Rech Mission drops (Pool B) Acc/Dam/End Task Force drops (Pool C) Acc/Dam/Rech/End Task Force drops (Pool C) Chance for -Res Proc
Positron's Blast 20-50 Rare Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Mission drops (Pool B) Dam/Range Task Force drops (Pool C) Acc/Dam/End Task Force drops (Pool C) Chance for Energy Dam Proc
Artillery 30-50 Uncommon Acc/Dam Uncommon Dam/End Uncommon Dam/Rech Uncommon Acc/Dam/Rech Uncommon Acc/Rech/Range Uncommon End/Rech/Range
Bombardment 30-50 Rare Enemy drops (Pool A) Dam Rare Enemy drops (Pool A) Dam/Rech Mission drops (Pool B) Acc/End/Rech Mission drops (Pool B) Acc/Dam/Rech Task Force drops (Pool C) Acc/Dam/End/Rech Task Force drops (Pool C) Chance for Fire Dam Proc
Ragnarok 50 Very Rare Dam (Superior) Unique Very Rare Dam/Rech (Superior) Unique Very Rare Dam/Rech/Acc (Superior) Unique Very Rare Rech/Acc (Superior) Unique Very Rare Dam/End (Superior) Unique Very Rare Chance for Knockdown Unique Proc
Javelin Volley 10-50 PVP Dam/Acc PVP Dam/Rech PVP Dam/End/Rech PVP Acc/End/Rech PVP Acc/Dam/End/Rech PVP Chance for Lethal Dam Proc
Frozen Blast 10-50 Winter Acc/Dam Unique Winter Dam/End Unique Winter Acc/Dam/Rech Unique Winter Acc/Dam/End Unique Winter Acc/Dam/End/Rech Unique Winter Rech/Chance for Immobilize Unique Proc
Superior Frozen Blast 50 Superior Winter Acc/Dam Unique Superior Winter Dam/End Unique Superior Winter Acc/Dam/Rech Unique Superior Winter Acc/Dam/End Unique Superior Winter Acc/Dam/End/Rech Unique Superior Winter Rech/Chance for Immobilize Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Air Burst 2% Improved Knockback 0.75% Health 2.25% Smash/Lethal Res
3.75% Mez Res
Detonation 1.5% Smash/Lethal Res
2.5% Mez Res
1.5% Pos/Neg Res
2.5% Mez Res
1.125% Health 1.875% AoE Def
0.9375% Fire/Cold Def
3.75% Toxic/Psi Res
6.25% Mez Res
Annihilation 1.35% Endurance 2.25% Pos/Neg Res
3.75% Mez Res
10% Regeneration 3% Endurance
Discount
3.75% AoE Def
1.875% Fire/Cold Def
Positron's Blast 2.5% Recovery 2.25% Fire/Cold Res
3.75% Mez Res
9% Accuracy 6.25% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
Artillery 8% Regeneration 1.875% Pos/Neg Def
0.9375% Ranged Def
2% Damage 9% Accuracy 3.125% Ranged Def
1.5625% Pos/Neg Def
Bombardment 5% Range 2.25% Smash/Lethal Res
3.75% Mez Res
7% Accuracy 5% Recharge Time 4.5% Pos/Neg Res
7.5% Mez Res
Ragnarok 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
Javelin Volley
PVE + PVP
2% Recovery 10% Regeneration 2.5% Damage 10% Slow Res 7% Accuracy
Javelin Volley
PVP only
7.5% Range 2.25% Smash/Lethal Res
3.75% Mez Res
3.125% Pos/Neg Def
1.5625% Ranged Def
3.75% Fire/Cold Res
6.25% Mez Res
7.5% Recharge Time
Frozen Blast
10% Slow Res 3% Fire/Cold Res
5% Mez Res
2.5% Recovery 1.875% AoE Def
0.9375% Fire/Cold Def
3.75% Fire/Cold Def
1.875% AoE Def
Superior Frozen Blast
15% Slow Res 6% Fire/Cold Res
10% Mez Res
4% Recovery 5% AoE Def
2.5% Fire/Cold Def
5% Fire/Cold Def
2.5% AoE Def

Recharge Intensive Pets

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Call to Arms 10-30 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Mission drops (Pool B) Acc/Dam/Rech Task Force drops (Pool C) End/Dam/Rech Task Force drops (Pool C) Defense Bonus Aura for Pets Unique Global
Expedient Reinforcement 30-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Mission drops (Pool B) Acc/Dam/Rech Task Force drops (Pool C) End/Dam/Rech Task Force drops (Pool C) Resist Bonus Aura for Pets Unique Global
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Call to Arms 2.5% Recovery 1.5% Health 6.25% Recharge Time 3.75% Smash/Lethal Res
6.25% Mez Res
2.5% AoE Def
1.25% Fire/Cold Def
Expedient Reinforcement 1.5% Pos/Neg Res
2.5% Mez Res
3% Damage 6.25% Recharge Time 10% Regeneration 3.125% Ranged Def
1.5625% Pos/Neg Def

Sniper Attacks

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Exploit Weakness 10-50 Uncommon Acc/Dam Uncommon Dam/End Uncommon Dam/Range Uncommon Dam/Rech
Calibrated Accuracy 20-50 Uncommon Acc/Dam Uncommon Acc/End Uncommon Acc/Int Uncommon Acc/Range Uncommon Acc/Rech Uncommon Acc/Dam/Rech
Executioner's Contract 20-50 Rare Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Int Mission drops (Pool B) Dam/Range Task Force drops (Pool C) Dam/Rech Task Force drops (Pool C) Chance for Stun Proc
Extreme Measures 35-50 Uncommon Acc/Dam Uncommon Dam/End Uncommon Acc/Int/Range Uncommon Dam/Int/Rech Uncommon Dam/End/Rech Uncommon Acc/Range/Rech
Sting of the Manticore 35-50 Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Task Force drops (Pool C) Acc/Int/Range Task Force drops (Pool C) Dam/Int/Rech Rare Enemy drops (Pool A) Dam/End/Rech Task Force drops (Pool C) Chance for Toxic Dam Proc
Experienced Marksman 10-50 PVP Acc/Dam PVP Dam/Rech PVP Dam/End/Int PVP Acc/End/Rech PVP Dam/Int/Range/Rech PVP Range/Fast Snipe Unique
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Exploit Weakness 3% Movement Speed 1.875% Fire/Cold Def
0.9375% AoE Def
7% Accuracy
Calibrated Accuracy 1% Recovery 1.875% Pos/Neg Def
0.9375% Ranged Def
5% Accuracy 5% Recharge Time 2.5% Ranged Def
1.25% Pos/Neg Def
Executioner's Contract 2% Recovery 3% Fire/Cold Res
5% Mez Res
10% Regeneration 3.75% Smash/Lethal Res
6.25% Mez Res
3.75% Ranged Def
1.875% Pos/Neg Def
Extreme Measures 1.5% Recovery 1.5% Health 2% Damage 2.5% AoE Def
1.25% Fire/Cold Def
2.5% Melee Def
1.25% Smash/Lethal Def
Sting of the Manticore 12% Regeneration 2.5% Ranged Def
1.25% Pos/Neg Def
3% Damage 7.5% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
Experienced Marksman
PVE + PVP
5% Range 1.5% Health 2.5% Damage 2.25% Endurance 2.5% Ranged Def
1.25% Pos/Neg Def
Experienced Marksman
PVP only
2.25% Smash/Lethal Res
3.75% Mez Res
10% Regeneration 9% Accuracy 7.5% Recharge Time 3% Recovery

Universal Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Overwhelming Force 10-50 Summer Blockbuster Acc/Dam Unique Summer Blockbuster End/Rech Unique Summer Blockbuster Acc/Dam/End Unique Summer Blockbuster Dam/End/Rech Unique Summer Blockbuster Acc/Dam/End/Rech Unique Summer Blockbuster Dam/Chance for Knockdown/Knockback to Knockdown Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Overwhelming Force 12% Regeneration 3% Damage 1.5% Health 2.5% Pos/Neg Def
1.25% Ranged Def
Mag 4 Knockback
Protection

Archetype Sets

Editor's Note:

For sets that share the same name, the "regular" and "Superior" versions of any given Enhancement are mutually exclusive within the entire build.

Blaster

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Blaster's Wrath 10-50 Archetype Acc/Dam Unique Archetype Dam/Rech Unique Archetype Acc/Dam/Rech Unique Archetype Acc/Dam/End Unique Archetype Acc/Dam/End/Rech Unique Archetype Rech/Chance for Fire Damage Unique Proc
Superior Blaster's Wrath 50 Superior Archetype Acc/Dam Unique Superior Archetype Dam/Rech Unique Superior Archetype Acc/Dam/Rech Unique Superior Archetype Acc/Dam/End Unique Superior Archetype Acc/Dam/End/Rech Unique Superior Archetype Rech/Chance for Fire Damage Unique Proc
Defiant Barrage 10-50 Archetype Acc/Dam Unique Archetype Dam/Rech Unique Archetype Acc/Dam/Rech Unique Archetype Acc/Dam/End Unique Archetype Acc/Dam/End/Rech Unique Archetype Rech/Chance for +Status Protection Unique Proc
Superior Defiant Barrage 50 Superior Archetype Acc/Dam Unique Superior Archetype Dam/Rech Unique Superior Archetype Acc/Dam/Rech Unique Superior Archetype Acc/Dam/End Unique Superior Archetype Acc/Dam/End/Rech Unique Superior Archetype Rech/Chance for +Status Protection Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Blaster's Wrath 7% Accuracy 7.5% Range 3% Damage 8.75% Recharge Time 3.125% Ranged Def
1.5625% Pos/Neg Def
Superior Blaster's Wrath 15% Accuracy 10% Range 4% Damage 10% Recharge Time 5% Ranged Def
2.5% Pos/Neg Def
Defiant Barrage 2% Damage 2.25% Endurance 2.25% Health 7.5% Recharge Time 3.75% Pos/Neg Def
1.875% Ranged Def
Superior Defiant Barrage 4% Damage 3.6% Endurance 3% Health 10% Recharge Time 5% Pos/Neg Def
2.5% Ranged Def

Brute

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Brute's Fury 10-50 Archetype Acc/Dam Unique Archetype Dam/Rech Unique Archetype Acc/Dam/Rech Unique Archetype Dam/End/Rech Unique Archetype Acc/Dam/End/Rech Unique Archetype Rech/Fury Bonus Unique Proc
Superior Brute's Fury 50 Superior Archetype Acc/Dam Unique Superior Archetype Dam/Rech Unique Superior Archetype Acc/Dam/Rech Unique Superior Archetype Dam/End/Rech Unique Superior Archetype Acc/Dam/End/Rech Unique Superior Archetype Rech/Fury Bonus Unique Proc
Unrelenting Fury 10-50 Archetype Acc/Dam Unique Archetype Dam/Rech Unique Archetype Acc/Dam/Rech Unique Archetype Dam/End/Rech Unique Archetype Acc/Dam/End/Rech Unique Archetype Rech/Chance for +Regen/+End Discount Unique Proc
Superior Unrelenting Fury 50 Superior Archetype Acc/Dam Unique Superior Archetype Dam/Rech Unique Superior Archetype Acc/Dam/Rech Unique Superior Archetype Dam/End/Rech Unique Superior Archetype Acc/Dam/End/Rech Unique Superior Archetype Rech/Chance for +Regen/+End Discount Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Brute's Fury 1.5% Health 2.5% Smash/Lethal Def
1.25% Melee Def
2.5% Damage 8.75% Recharge Time 5.25% Smash/Lethal Res
8.75% Mez Res
Superior Brute's Fury 3% Health 5% Smash/Lethal Def
2.5% Melee Def
4% Damage 10% Recharge Time 6% Smash/Lethal Res
10% Mez Res
Unrelenting Fury 2% Damage 10% Regeneration 3% Recovery 3.75% Melee Def
1.875% Smash/Lethal Def
4.5% Smash/Lethal/Pos/Neg/Fire/Cold Res
22.5% Mez Res
Superior Unrelenting Fury 4% Damage 16% Regeneration 4% Recovery 5% Melee Def
2.5% Smash/Lethal Def
6% Smash/Lethal/Pos/Neg/Fire/Cold Res
30% Mez Res

Controller

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Will of the Controller 10-50 Archetype Acc/Control Unique Archetype Control/Rech Unique Archetype End/Rech Unique Archetype Acc/Control/End Unique Archetype Acc/Control/End/Rech Unique Archetype Rech/Chance for Psionic Damage Unique Proc
Superior Will of the Controller 50 Superior Archetype Acc/Control Unique Superior Archetype Control/Rech Unique Superior Archetype End/Rech Unique Superior Archetype Acc/Control/End Unique Superior Archetype Acc/Control/End/Rech Unique Superior Archetype Rech/Chance for Psionic Damage Unique Proc
Overpowering Presence 10-50 Archetype Acc/Control Unique Archetype Control/Rech Unique Archetype End/Rech Unique Archetype Acc/Control/End Unique Archetype Acc/Control/End/Rech Unique Archetype Rech/Chance for Energy Font Unique Proc
Superior Overpowering Presence 50 Superior Archetype Acc/Control Unique Superior Archetype Control/Rech Unique Superior Archetype End/Rech Unique Superior Archetype Acc/Control/End Unique Superior Archetype Acc/Control/End/Rech Unique Superior Archetype Rech/Chance for Energy Font Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Will of the Controller 2.5% Damage 6% Immob/Sleep Dur
3.3% Fear Dur
3% Conf/Hold/Stun Dur
9% Accuracy 8.75% Recharge Time 3.125% Ranged Def
1.5625% Pos/Neg Def
Superior Will of the Controller 4% Damage 8% Immob/Sleep Dur
4.4% Fear Dur
4% Conf/Hold/Stun Dur
15% Accuracy 10% Recharge Time 5% Ranged Def
2.5% Pos/Neg Def
Overpowering Presence 4% Immob/Sleep Dur
2.2% Fear Dur
2% Conf/Hold/Stun Dur
1.875% Health 4.5% Smash/Lethal Res
7.5% Mez Res
3% Recovery 3.75% Pos/Neg Def
1.875% Ranged Def
Superior Overpowering Presence 8% Immob/Sleep Dur
4.4% Fear Dur
4% Conf/Hold/Stun Dur
3% Health 6% Smash/Lethal Res
10% Mez Res
4% Recovery 5% Pos/Neg Def
2.5% Ranged Def

Corruptor

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Malice of the Corruptor 10-50 Archetype Acc/Dam Unique Archetype Dam/Rech Unique Archetype Acc/Dam/Rech Unique Archetype Dam/End/Rech Unique Archetype Acc/Dam/End/Rech Unique Archetype Rech/Chance for Neg Energy Damage Unique Proc
Superior Malice of the Corruptor 50 Superior Archetype Acc/Dam Unique Superior Archetype Dam/Rech Unique Superior Archetype Acc/Dam/Rech Unique Superior Archetype Dam/End/Rech Unique Superior Archetype Acc/Dam/End/Rech Unique Superior Archetype Rech/Chance for Neg Energy Damage Unique Proc
Scourging Blast 10-50 Archetype Acc/Dam Unique Archetype Dam/Rech Unique Archetype Acc/Dam/Rech Unique Archetype Dam/End/Rech Unique Archetype Acc/Dam/End/Rech Unique Archetype Rech/Chance for Minor PBAoE +End, +Health Unique Proc
Superior Scourging Blast 50 Superior Archetype Acc/Dam Unique Superior Archetype Dam/Rech Unique Superior Archetype Acc/Dam/Rech Unique Superior Archetype Dam/End/Rech Unique Superior Archetype Acc/Dam/End/Rech Unique Superior Archetype Rech/Chance for Minor PBAoE +End, +Health Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Malice of the Corruptor 1.5% Health 7.5% Range 3% Damage 3.75% Ranged Def
1.875% Pos/Neg Def
8.75% Recharge Time
Superior Malice of the Corruptor 3% Health 10% Range 4% Damage 5% Ranged Def
2.5% Pos/Neg Def
10% Recharge Time
Scourging Blast 1.8% Endurance 6.25% Recharge Time 11% Accuracy 3% Recovery 3.75% AoE Def
1.875% Fire/Cold Def
Superior Scourging Blast 3.6% Endurance 10% Recharge Time 15% Accuracy 4% Recovery 5% AoE Def
2.5% Fire/Cold Def

Defender

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Defender's Bastion 10-50 Archetype Acc/Dam Unique Archetype Dam/Rech Unique Archetype Dam/End/Rech Unique Archetype Acc/Dam/End Unique Archetype Acc/Dam/End/Rech Unique Archetype Rech/Chance for Minor PBAoE Heal Unique Proc
Superior Defender's Bastion 50 Superior Archetype Acc/Dam Unique Superior Archetype Dam/Rech Unique Superior Archetype Dam/End/Rech Unique Superior Archetype Acc/Dam/End Unique Superior Archetype Acc/Dam/End/Rech Unique Superior Archetype Rech/Chance for Minor PBAoE Heal Unique Proc
Vigilant Assault 10-50 Archetype Acc/Dam Unique Archetype Dam/Rech Unique Archetype Dam/End/Rech Unique Archetype Acc/Dam/End Unique Archetype Acc/Dam/End/Rech Unique Archetype Rech/Chance for Minor PBAoE +Absorb Unique Proc
Superior Vigilant Assault 50 Superior Archetype Acc/Dam Unique Superior Archetype Dam/Rech Unique Superior Archetype Dam/End/Rech Unique Superior Archetype Acc/Dam/End Unique Superior Archetype Acc/Dam/End/Rech Unique Superior Archetype Rech/Chance for Minor PBAoE +Absorb Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Defender's Bastion 1.5% Health 7.5% Range 6% Improved Heal 3.75% Ranged Def
1.875% Pos/Neg Def
8.75% Recharge Time
Superior Defender's Bastion 3% Health 10% Range 8% Improved Heal 5% Ranged Def
2.5% Pos/Neg Def
10% Recharge Time
Vigilant Assault 1.8% Endurance 6.25% Recharge Time 11% Accuracy 3% Damage 3.75% AoE Def
1.875% Fire/Cold Def
Superior Vigilant Assault 3.6% Endurance 10% Recharge Time 15% Accuracy 4% Damage 5% AoE Def
2.5% Fire/Cold Def

Dominator

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Ascendency of the Dominator 10-50 Archetype Acc/Control Unique Archetype Control/Rech Unique Archetype End/Rech Unique Archetype Acc/Control/End Unique Archetype Acc/Control/End/Rech Unique Archetype Rech/Chance +Damage Unique Proc
Superior Ascendency of the Dominator 50 Superior Archetype Acc/Control Unique Superior Archetype Control/Rech Unique Superior Archetype End/Rech Unique Superior Archetype Acc/Control/End Unique Superior Archetype Acc/Control/End/Rech Unique Superior Archetype Rech/Chance +Damage Unique Proc
Dominating Grasp 10-50 Archetype Acc/Control Unique Archetype Control/Rech Unique Archetype End/Rech Unique Archetype Acc/Control/End Unique Archetype Acc/Control/End/Rech Unique Archetype Rech/Chance for Fiery Orb Unique Proc
Superior Dominating Grasp 50 Superior Archetype Acc/Control Unique Superior Archetype Control/Rech Unique Superior Archetype End/Rech Unique Superior Archetype Acc/Control/End Unique Superior Archetype Acc/Control/End/Rech Unique Superior Archetype Rech/Chance for Fiery Orb Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Ascendency of the Dominator 2.5% Damage 6% Immob/Sleep Dur
3.3% Fear Dur
3% Conf/Hold/Stun Dur
9% Accuracy 8.75% Recharge Time 3.125% Ranged Def
1.5625% Pos/Neg Def
Superior Ascendency of the Dominator 4% Damage 8% Immob/Sleep Dur
4.4% Fear Dur
4% Conf/Hold/Stun Dur
15% Accuracy 10% Recharge Time 5% Ranged Def
2.5% Pos/Neg Def
Dominating Grasp 6% Immob/Sleep Dur
3.3% Fear Dur
3% Conf/Hold/Stun Dur
1.875% Health 5.25% Smash/Lethal Res
8.75% Mez Res
3% Recovery 3.75% Pos/Neg Def
1.875% Ranged Def
Superior Dominating Grasp 8% Immob/Sleep Dur
4.4% Fear Dur
4% Conf/Hold/Stun Dur
3% Health 6% Smash/Lethal Res
10% Mez Res
4% Recovery 5% Pos/Neg Def
2.5% Ranged Def

Kheldian

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Kheldian's Grace 10-50 Archetype Acc/Dam Unique Archetype Dam/Rech Unique Archetype Acc/Dam/Rech Unique Archetype Dam/End/Rech Unique Archetype Acc/Dam/End/Rech Unique Archetype Rech/Form Empowerment Unique Global
Superior Kheldian's Grace 50 Superior Archetype Acc/Dam Unique Superior Archetype Dam/Rech Unique Superior Archetype Acc/Dam/Rech Unique Superior Archetype Dam/End/Rech Unique Superior Archetype Acc/Dam/End/Rech Unique Superior Archetype Rech/Form Empowerment Unique Global
Essence Transfer 10-50 Archetype Acc/Dam Unique Archetype Dam/Rech Unique Archetype Acc/Dam/Rech Unique Archetype Dam/End/Rech Unique Archetype Acc/Dam/End/Rech Unique Archetype Rech/Global Heal Proc Unique Proc
Superior Essence Transfer 50 Superior Archetype Acc/Dam Unique Superior Archetype Dam/Rech Unique Superior Archetype Acc/Dam/Rech Unique Superior Archetype Dam/End/Rech Unique Superior Archetype Acc/Dam/End/Rech Unique Superior Archetype Rech/Global Heal Proc Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Kheldian's Grace 7% Accuracy 3.75% Smash/Lethal Res
6.25% Mez Res
3% Damage 8.75% Recharge Time 5.25% Toxic/Psi Res
8.75% Mez Res
Superior Kheldian's Grace 15% Accuracy 6% Smash/Lethal Res
10% Mez Res
4% Damage 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
Essence Transfer 1.875% Health 6.25% Recharge Time 3.125% Ranged Def
1.5625% Pos/Neg Def
12% Regeneration 3.75% Melee Def
1.875% Smash/Lethal Def
Superior Essence Transfer 3% Health 10% Recharge Time 5% Ranged Def
2.5% Pos/Neg Def
16% Regeneration 5% Melee Def
2.5% Smash/Lethal Def

Mastermind

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Command of the Mastermind 10-50 Archetype Acc/Dam Unique Archetype Dam/End Unique Archetype Acc/Dam/Rech Unique Archetype Dam/End/Rech Unique Archetype Acc/Dam/End/Rech Unique Archetype Rech/Pet AoE Def Aura Unique Global
Superior Command of the Mastermind 50 Superior Archetype Acc/Dam Unique Superior Archetype Dam/End Unique Superior Archetype Acc/Dam/Rech Unique Superior Archetype Dam/End/Rech Unique Superior Archetype Acc/Dam/End/Rech Unique Superior Archetype Rech/Pet AoE Def Aura Unique Global
Mark of Supremacy 10-50 Archetype Dam Unique Archetype Dam/End Unique Archetype Acc/Dam Unique Archetype Acc/End Unique Archetype Acc/Dam/End Unique Archetype End/Pet + Resist(All) & +Regen Aura Unique Global
Superior Mark of Supremacy 50 Superior Archetype Dam Unique Superior Archetype Dam/End Unique Superior Archetype Acc/Dam Unique Superior Archetype Acc/End Unique Superior Archetype Acc/Dam/End Unique Superior Archetype End/Pet + Resist(All) & +Regen Aura Unique Global
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Command of the Mastermind 2% Damage 1.875% Health 7.5% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
5.25% Smash/Lethal Res
8.75% Mez Res
Superior Command of the Mastermind 4% Damage 3% Health 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
6% Smash/Lethal Res
10% Mez Res
Mark of Supremacy 6.25% Recharge Time 9% Accuracy 3.125% Melee Def
1.5625% Smash/Lethal Def
3% Recovery 4.5% Smash/Lethal/Pos/Neg/Fire/Cold Res
22.5% Mez Res
Superior Mark of Supremacy 10% Recharge Time 15% Accuracy 5% Melee Def
2.5% Smash/Lethal Def
4% Recovery 6% Smash/Lethal/Pos/Neg/Fire/Cold Res
30% Mez Res

Scrapper

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Scrapper's Strike 10-50 Archetype Acc/Dam Unique Archetype Dam/Rech Unique Archetype Acc/Dam/Rech Unique Archetype Dam/End/Rech Unique Archetype Acc/Dam/End/Rech Unique Archetype Rech/Critical Hit Bonus Unique Global
Superior Scrapper's Strike 50 Superior Archetype Acc/Dam Unique Superior Archetype Dam/Rech Unique Superior Archetype Acc/Dam/Rech Unique Superior Archetype Dam/End/Rech Unique Superior Archetype Acc/Dam/End/Rech Unique Superior Archetype Rech/Critical Hit Bonus Unique Global
Critical Strikes 10-50 Archetype Acc/Dam Unique Archetype Dam/Rech Unique Archetype Acc/Dam/Rech Unique Archetype Dam/End/Rech Unique Archetype Acc/Dam/End/Rech Unique Archetype Rech/+50% Critical Hit Chance Proc Unique Proc
Superior Critical Strikes 50 Superior Archetype Acc/Dam Unique Superior Archetype Dam/Rech Unique Superior Archetype Acc/Dam/Rech Unique Superior Archetype Dam/End/Rech Unique Superior Archetype Acc/Dam/End/Rech Unique Superior Archetype Rech/+50% Critical Hit Chance Proc Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Scrapper's Strike 1.5% Health 2.5% Smash/Lethal Def
1.25% Melee Def
2.5% Damage 8.75% Recharge Time 5.25% Smash/Lethal Res
8.75% Mez Res
Superior Scrapper's Strike 3% Health 5% Smash/Lethal Def
2.5% Melee Def
4% Damage 10% Recharge Time 6% Smash/Lethal Res
10% Mez Res
Critical Strikes 2% Recovery 9% Accuracy 3.75% AoE Def
1.875% Fire/Cold Def
3.5% Damage 8.75% Recharge Time
Superior Critical Strikes 4% Recovery 15% Accuracy 5% AoE Def
2.5% Fire/Cold Def
4% Damage 10% Recharge Time

Sentinel

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Sentinel's Ward 10-50 Archetype Acc/Dam Unique Archetype Dam/Rech Unique Archetype Acc/Dam/Rech Unique Archetype Acc/Dam/End Unique Archetype Acc/Dam/End/Rech Unique Archetype Rech/Chance for Absorb Unique Proc
Superior Sentinel's Ward 50 Superior Archetype Acc/Dam Unique Superior Archetype Dam/Rech Unique Superior Archetype Acc/Dam/Rech Unique Superior Archetype Acc/Dam/End Unique Superior Archetype Acc/Dam/End/Rech Unique Superior Archetype Rech/Chance for Absorb Unique Proc
Opportunity Strikes 10-50 Archetype Acc/Dam Unique Archetype Dam/Rech Unique Archetype Acc/Dam/Rech Unique Archetype Acc/Dam/End Unique Archetype Acc/Dam/End/Rech Unique Archetype Rech/Chance for +Opportunity Unique Proc
Superior Opportunity Strikes 50 Superior Archetype Acc/Dam Unique Superior Archetype Dam/Rech Unique Superior Archetype Acc/Dam/Rech Unique Superior Archetype Acc/Dam/End Unique Superior Archetype Acc/Dam/End/Rech Unique Superior Archetype Rech/Chance for +Opportunity Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Sentinel's Ward 7% Accuracy 7.5% Range 2.25% Health 3.125% Melee Def
1.5625% Smash/Lethal Def
8.75% Recharge Time
Superior Sentinel's Ward 15% Accuracy 10% Range 3% Health 5% Melee Def
2.5% Smash/Lethal Def
10% Recharge Time
Opportunity Strikes 7.5% Range 2.25% Endurance 3% Damage 7.5% Recharge Time 3.75% Pos/Neg Def
1.875% Ranged Def
Superior Opportunity Strikes 10% Range 3.6% Endurance 4% Damage 10% Recharge Time 5% Pos/Neg Def
2.5% Ranged Def

Soldiers of Arachnos

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Dominion of Arachnos 10-50 Archetype Acc/Dam Unique Archetype Dam/Rech Unique Archetype Acc/Dam/Rech Unique Archetype Dam/End/Rech Unique Archetype Acc/Dam/End/Rech Unique Archetype Rech/Chance for -Dmg and Terrorize Unique Proc
Superior Dominion of Arachnos 50 Superior Archetype Acc/Dam Unique Superior Archetype Dam/Rech Unique Superior Archetype Acc/Dam/Rech Unique Superior Archetype Dam/End/Rech Unique Superior Archetype Acc/Dam/End/Rech Unique Superior Archetype Rech/Chance for -Dmg and Terrorize Unique Proc
Spider's Bite 10-50 Archetype Acc/Dam Unique Archetype Dam/Rech Unique Archetype Acc/Dam/Rech Unique Archetype Dam/End/Rech Unique Archetype Acc/Dam/End/Rech Unique Archetype Rech/Global Chance for Toxic Damage Unique Global
Superior Spider's Bite 50 Superior Archetype Acc/Dam Unique Superior Archetype Dam/Rech Unique Superior Archetype Acc/Dam/Rech Unique Superior Archetype Dam/End/Rech Unique Superior Archetype Acc/Dam/End/Rech Unique Superior Archetype Rech/Global Chance for Toxic Damage Unique Global
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Dominion of Arachnos 7% Accuracy 1.875% Health 3% Damage 8.75% Recharge Time 5.25% Toxic/Psi Res
8.75% Mez Res
Superior Dominion of Arachnos 15% Accuracy 3% Health 4% Damage 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
Spider's Bite 2.5% Damage 2.25% Health 3.125% Melee Def
1.5625% Smash/Lethal Def
14% Regeneration 3.15% Endurance
Superior Spider's Bite 4% Damage 3% Health 5% Melee Def
2.5% Smash/Lethal Def
16% Regeneration 3.6% Endurance

Stalker

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Stalker's Guile 10-50 Archetype Acc/Dam Unique Archetype Dam/Rech Unique Archetype Acc/Dam/Rech Unique Archetype Dam/End/Rech Unique Archetype Acc/Dam/End/Rech Unique Archetype Rech/Chance to Hide Unique Proc
Superior Stalker's Guile 50 Superior Archetype Acc/Dam Unique Superior Archetype Dam/Rech Unique Superior Archetype Acc/Dam/Rech Unique Superior Archetype Dam/End/Rech Unique Superior Archetype Acc/Dam/End/Rech Unique Superior Archetype Rech/Chance to Hide Unique Proc
Assassin's Mark 10-50 Archetype Acc/Dam Unique Archetype Dam/Rech Unique Archetype Acc/Dam/Rech Unique Archetype Dam/End/Rech Unique Archetype Acc/Dam/End/Rech Unique Archetype Rech/Chance to Recharge Build Up Unique Proc
Superior Assassin's Mark 50 Superior Archetype Acc/Dam Unique Superior Archetype Dam/Rech Unique Superior Archetype Acc/Dam/Rech Unique Superior Archetype Dam/End/Rech Unique Superior Archetype Acc/Dam/End/Rech Unique Superior Archetype Rech/Chance to Recharge Build Up Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Stalker's Guile 7% Accuracy 2.5% Smash/Lethal Def
1.25% Melee Def
2.5% Damage 8.75% Recharge Time 5.25% Smash/Lethal Res
8.75% Mez Res
Superior Stalker's Guile 15% Accuracy 5% Smash/Lethal Def
2.5% Melee Def
4% Damage 10% Recharge Time 6% Smash/Lethal Res
10% Mez Res
Assassin's Mark 2% Recovery 9% Accuracy 3.75% AoE Def
1.875% Fire/Cold Def
3.5% Damage 8.75% Recharge Time
Superior Assassin's Mark 4% Recovery 15% Accuracy 5% AoE Def
2.5% Fire/Cold Def
4% Damage 10% Recharge Time

Tanker

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Might of the Tanker 10-50 Archetype Acc/Dam Unique Archetype Dam/Rech Unique Archetype Acc/Dam/Rech Unique Archetype Dam/End/Rech Unique Archetype Acc/Dam/End/Rech Unique Archetype Rech/Chance for +Res(All) Unique Proc
Superior Might of the Tanker 50 Superior Archetype Acc/Dam Unique Superior Archetype Dam/Rech Unique Superior Archetype Acc/Dam/Rech Unique Superior Archetype Dam/End/Rech Unique Superior Archetype Acc/Dam/End/Rech Unique Superior Archetype Rech/Chance for +Res(All) Unique Proc
Gauntleted Fist 10-50 Archetype Acc/Dam Unique Archetype Dam/Rech Unique Archetype Acc/Dam/Rech Unique Archetype Dam/End/Rech Unique Archetype Acc/Dam/End/Rech Unique Archetype Rech/Chance for +Absorb Unique Proc
Superior Gauntleted Fist 50 Superior Archetype Acc/Dam Unique Superior Archetype Dam/Rech Unique Superior Archetype Acc/Dam/Rech Unique Superior Archetype Dam/End/Rech Unique Superior Archetype Acc/Dam/End/Rech Unique Superior Archetype Rech/Chance for +Absorb Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Might of the Tanker 2% Damage 1.875% Health 7.5% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
5.25% Smash/Lethal Res
8.75% Mez Res
Superior Might of the Tanker 4% Damage 3% Health 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
6% Smash/Lethal Res
10% Mez Res
Gauntleted Fist 1.8% Endurance 3.75% Pos/Neg Res
6.25% Mez Res
10% Regeneration 3.125% Melee Def
1.5625% Smash/Lethal Def
5.25% Smash/Lethal/Fire/Cold Res
17.5% Mez Res
Superior Gauntleted Fist 3.6% Endurance 6% Pos/Neg Res
10% Mez Res
16% Regeneration 5% Melee Def
2.5% Smash/Lethal Def
6% Smash/Lethal/Fire/Cold Res
20% Mez Res

Defensive Sets

Accurate Healing

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Theft of Essence 10-30 Rare Enemy drops (Pool A) Heal Rare Enemy drops (Pool A) Heal/Rech Mission drops (Pool B) Acc/Heal Mission drops (Pool B) Acc/End/Heal Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Chance for +End Proc
Touch of the Nictus 30-50 Rare Enemy drops (Pool A) Heal Rare Enemy drops (Pool A) Heal/Rech Mission drops (Pool B) Acc/Heal Mission drops (Pool B) Acc/End/Heal Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Chance for Neg Energy Damage Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Theft of Essence 10% Regeneration 1.8% Endurance 5% Improved Heal 3% Damage 4.5% Pos/Neg Res
7.5% Mez Res
Touch of the Nictus 1.875% Health 9% Accuracy 5% Improved Heal 2.25% Endurance 4.5% Pos/Neg Res
7.5% Mez Res

Healing

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Triage 10-30 Uncommon Heal/End Uncommon End/Rech Uncommon Heal/Rech Uncommon Heal/End/Rech
Regenerative Tissue 10-30 Uncommon Heal/End Rare Enemy drops (Pool A) End/Rech Mission drops (Pool B) Heal/Rech Task Force drops (Pool C) Heal/End/Rech Rare Enemy drops (Pool A) 25% Regen Unique Proc
Harmonized Healing 20-40 Uncommon Heal/End Uncommon End/Rech Uncommon Heal/Rech Uncommon Heal/End/Rech Uncommon Heal Uncommon End
Miracle 20-40 Uncommon Heal/End Rare Enemy drops (Pool A) End/Rech Rare Enemy drops (Pool A) Heal/Rech Mission drops (Pool B) Heal/End/Rech Mission drops (Pool B) Heal Task Force drops (Pool C) 15% Recovery Unique Proc
Preventive Medicine 20-50 Rare Enemy drops (Pool A) Heal Rare Enemy drops (Pool A) Heal/End Mission drops (Pool B) Rech/End Mission drops (Pool B) Heal/Rech Task Force drops (Pool C) Heal/End/Rech Task Force drops (Pool C) Chance for +Absorb Unique Proc
Doctored Wounds 30-50 Uncommon Heal/End Uncommon End/Rech Uncommon Heal/Rech Uncommon Heal/End/Rech Uncommon Heal Uncommon Rech
Numina's Convalescence 30-50 Rare Enemy drops (Pool A) Heal/End Mission drops (Pool B) End/Rech Task Force drops (Pool C) Heal/Rech Task Force drops (Pool C) Heal/End/Rech Rare Enemy drops (Pool A) Heal Task Force drops (Pool C) 10% Recovery and 20% Regen Unique Proc
Panacea 10-50 PVP Heal/End PVP End/Rech PVP Heal/Rech PVP Heal/End/Rech PVP Heal PVP Chance for +HP and + End Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Triage 4% Regeneration 0.75% Health 2% Improved Heal
Regenerative Tissue 6% Movement Speed 1.5% Health 4% Improved Heal 5% Recharge Time
Harmonized Healing 1.5% Recovery 1.5% Fire/Cold Res
2.5% Mez Res
3% Improved Heal 1.875% AoE Def
0.9375% Fire/Cold Def
3.75% Toxic/Psi Res
6.25% Mez Res
Miracle 2.5% Recovery 1.875% Health 5% Improved Heal 1.875% AoE Def
0.9375% Fire/Cold Def
1.875% Psi Def
Preventive Medicine 2.25% Smash/Lethal Res
3.75% Mez Res
1.875% Health 3% Fire/Cold Res
5% Mez Res
3.75% Endurance
Discount
8.75% Recharge Time
Doctored Wounds 1.5% Smash/Lethal Res
2.5% Mez Res
1.5% Fire/Cold Res
2.5% Mez Res
4% Improved Heal 5% Recharge Time 3.75% Toxic/Psi Res
6.25% Mez Res
Numina's Convalescence 12% Regeneration 1.875% Health 6% Improved Heal 3.75% Smash/Lethal Res
6.25% Mez Res
3.75% Ranged Def
1.875% Pos/Neg Def
Panacea
PVE + PVP
2.5% Recovery 10% Regeneration 1.5% Health 7.5% Recharge Time 6% Improved Heal
Panacea
PVP only
2.25% Smash/Lethal Res
3.75% Mez Res
10% Chance for
Repel Protection
3% Fire/Cold Res
5% Mez Res
7.5% Range 3.125% Melee Def
1.5625% Smash/Lethal Def

Defense

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Karma 10-30 Uncommon Def/End Uncommon Def/Rech Uncommon Mag 4 Knockback Prot Global
Kismet 10-30 Uncommon Def/End Rare Enemy drops (Pool A) Def/Rech Rare Enemy drops (Pool A) End/Rech Task Force drops (Pool C) Def/End/Rech Rare Enemy drops (Pool A) 6% ToHit Unique Proc
Serendipity 15-40 Uncommon Def/End Uncommon Def/Rech Uncommon End/Rech Uncommon Def/End/Rech Uncommon Def Uncommon End
Gift of the Ancients 15-40 Uncommon Def/End Rare Enemy drops (Pool A) Def/Rech Rare Enemy drops (Pool A) End/Rech Mission drops (Pool B) Def/End/Rech Task Force drops (Pool C) Def Task Force drops (Pool C) Def/7.5% Run Speed Global
Reactive Defenses 20-50 Rare Enemy drops (Pool A) Def Rare Enemy drops (Pool A) Def/End Mission drops (Pool B) End/Rech Mission drops (Pool B) Def/Rech Task Force drops (Pool C) Def/End/Rech Task Force drops (Pool C) Scaling Dam Res (3% - 13%) Unique Global
Red Fortune 25-50 Uncommon Def/End Uncommon Def/Rech Uncommon End/Rech Uncommon Def/End/Rech Uncommon Def Uncommon End
Luck of the Gambler 25-50 Rare Enemy drops (Pool A) Def/End Mission drops (Pool B) Def/Rech Task Force drops (Pool C) End/Rech Task Force drops (Pool C) Def/End/Rech Rare Enemy drops (Pool A) Def Task Force drops (Pool C) Def/7.5% Rech Time Global
Shield Wall 10-50 PVP Def/End PVP Def/Rech PVP End/Rech PVP Def/End/Rech PVP Defense PVP TP Prot/5% Res(All) Unique Global
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Karma 1.35% Endurance 1.5% Health
Kismet 1.5% Recovery 2.25% Smash/Lethal Res
3.75% Mez Res
6% Regeneration 3.75% Recharge Time
Serendipity 4% Regeneration 0.75% Health 3% Accuracy 1.25% AoE Def
0.625% Fire/Cold Def
3.75% Toxic/Psi Res
6.25% Mez Res
Gift of the Ancients 2% Recovery 2.25% Fire/Cold Res
3.75% Mez Res
1.8% Endurance 3.75% Pos/Neg Res
6.25% Mez Res
4.5% Toxic/Psi Res
7.5% Mez Res
Reactive Defenses 1.5% Smash/Lethal Res
2.5% Mez Res
1.875% Health 3% Fire/Cold Res
5% Mez Res
3.75% Endurance
Discount
8.75% Recharge Time
Red Fortune 1.5% Smash/Lethal Res
2.5% Mez Res
1.5% Fire/Cold Res
2.5% Mez Res
2% Damage 5% Recharge Time 2.5% Ranged Def
1.25% Pos/Neg Def
Luck of the Gambler 10% Regeneration 1.125% Health 9% Accuracy 3.75% Smash/Lethal Res
6.25% Mez Res
4.5% Toxic/Psi Res
7.5% Mez Res
Shield Wall
PvE and PVP
10% Regeneration 2.25% Health 4.5% Pos/Neg Res
7.5% Mez Res
2.5% Damage 3.75% Toxic/Psi Res
6.25% Mez Res
Shield Wall
PvP Only
2.5% Recovery 7.5% Chance for
Repel Protection
3.75% Smash/Lethal Res
6.25% Mez Res
10% Slow Res 7.5% Recharge Time

Resist Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Steadfast Protection 10-30 Uncommon Res/End Uncommon Res/3% Def(All) Unique Global Uncommon Mag 4 Knockback Prot Global
Impervious Skin 10-30 Uncommon Res/End Rare Enemy drops (Pool A) Res/Rech Rare Enemy drops (Pool A) End/Rech Task Force drops (Pool C) Res/End/Rech Rare Enemy drops (Pool A) 7.5% Mez Res/25% Regen Global
Reactive Armor 15-40 Uncommon Res/End Uncommon Res/Rech Uncommon End/Rech Uncommon Res/End/Rech Uncommon Res Uncommon End
Impervium Armor 15-40 Uncommon Res/End Rare Enemy drops (Pool A) Res/Rech Rare Enemy drops (Pool A) End/Rech Mission drops (Pool B) Res/End/Rech Task Force drops (Pool C) Res Task Force drops (Pool C) 6% Psi Res Global
Unbreakable Guard 20-50 Rare Enemy drops (Pool A) Res Rare Enemy drops (Pool A) Res/End Mission drops (Pool B) End/Rech Mission drops (Pool B) Res/Rech Task Force drops (Pool C) Res/End/Rech Task Force drops (Pool C) 7.5% Max HP Unique Global
Titanium Coating 25-50 Uncommon Res/End Uncommon Res/Rech Uncommon End/Rech Uncommon Res/End/Rech Uncommon Res Uncommon End
Aegis 25-50 Rare Enemy drops (Pool A) Res/End Mission drops (Pool B) Res/Rech Task Force drops (Pool C) End/Rech Task Force drops (Pool C) Res/End/Rech Rare Enemy drops (Pool A) Res Task Force drops (Pool C) 5% Psi Res/20% Mez Res Unique Global
Gladiator's Armor 10-50 PVP Res/End PVP Res/Rech PVP End/Rech PVP Res/End/Rech PVP Resistance PVP TP Prot/3% Def(All) Unique Global
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Steadfast Protection 1.5% Recovery 1.5% Health
Impervious Skin 1.5% Smash/Lethal Res
2.5% Mez Res
1.5% Health 2% Recovery 5% Recharge Time
Reactive Armor 1.5% Smash/Lethal Res
2.5% Mez Res
1.25% Pos/Neg Def
0.625% Ranged Def
1.25% Smash/Lethal Def
0.625% Melee Def
1.25% AoE Def
0.625% Fire/Cold Def
3.75% Toxic/Psi Res
6.25% Mez Res
Impervium Armor 2.5% Recovery 1.875% Psi Def 2.25% Endurance 3.75% Fire/Cold Res
6.25% Mez Res
4.5% Toxic/Psi Res
7.5% Mez Res
Unbreakable Guard 2.5% Endurance
Discount
2.25% Pos/Neg Res
3.75% Mez Res
3.125% Melee Def
1.5625% Smash/Lethal Def
3.75% Toxic/Psi Res
6.25% Mez Res
5.25% Fire/Cold Res
8.75% Mez Res
Titanium Coating 1.5% Pos/Neg Res
2.5% Mez Res
1.5% Health 3% Smash/Lethal Res
5% Mez Res
10% Regeneration 2.5% Melee Def
1.25% Smash/Lethal Def
Aegis 7.5% Movement Speed 3.125% Fire/Cold Def
1.5625% AoE Def
3% Smash/Lethal Res
5% Mez Res
3.125% AoE Def
1.5625% Fire/Cold Def
4.5% Toxic/Psi Res
7.5% Mez Res
Gladiator's Armor
PVE + PVP
2.5% Recovery Mag 3 Knockback
Protection
3.75% Toxic/Psi Res
6.25% Mez Res
2.25% Health 2.5% Ranged Def
1.25% Pos/Neg Def
Gladiator's Armor
PVP only
2.25% Endurance 10% Chance for
Repel Protection
3% Smash/Lethal Res
5% Mez Res
10% Slow Res 7.5% Recharge Time

Mez Sets

Confuse

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Befuddling Aura 10-30 Uncommon Acc/Rech Uncommon End/Conf Uncommon Acc/End Uncommon Conf/Range Uncommon Acc/Conf/Rech
Cacophony 10-30 Uncommon Acc/Rech Rare Enemy drops (Pool A) End/Conf Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Conf/Range Task Force drops (Pool C) Acc/Conf/Rech Task Force drops (Pool C) Chance for Energy Dam Proc
Perplex 20-50 Uncommon Acc/Rech Uncommon End/Conf Uncommon Acc/End Uncommon Conf/Range Uncommon Acc/Conf/Rech Uncommon Rech/Conf
Malaise's Illusions 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Conf Mission drops (Pool B) Acc/End Mission drops (Pool B) Conf/Range Task Force drops (Pool C) Acc/Conf/Rech Task Force drops (Pool C) Chance for Psionic Dam Proc
Coercive Persuasion 50 Very Rare Conf (Superior) Unique Very Rare Conf/Rech (Superior) Unique Very Rare Conf/Rech/Acc (Superior) Unique Very Rare Rech/Acc (Superior) Unique Very Rare Conf/End (Superior) Unique Very Rare Contagious Confusion Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Befuddling Aura 1% Recovery 1% Conf Dur 2.25% Toxic/Psi Res
3.75% Mez Res
2.5% Recharge Time
Cacophony 1% Recovery 1.5% Conf Dur 3% Toxic/Psi Res
5% Mez Res
2.5% AoE Def
1.25% Fire/Cold Def
2.5% Ranged Def
1.25% Pos/Neg Def
Perplex 6% Regeneration 1.5% Conf Dur 5% Accuracy 1.875% AoE Def
0.9375% Fire/Cold Def
3.75% Toxic/Psi Res
6.25% Mez Res
Malaise's Illusions 2.5% Recovery 2.5% Conf Dur 2.5% Damage 6.25% Recharge Time 3.125% Ranged Def
1.5625% Pos/Neg Def
Coercive Persuasion 4% Recovery 4% Conf Dur 4% Damage 10% Recharge Time 5% Ranged Def
2.5% Pos/Neg Def

Fear

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Horror 10-30 Uncommon Acc/Rech Uncommon End/Fear Uncommon Acc/End Uncommon Fear/Range Uncommon Acc/Fear/Rech
Unspeakable Terror 10-30 Uncommon Acc/Rech Rare Enemy drops (Pool A) End/Fear Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Fear/Range Task Force drops (Pool C) Acc/Fear/Rech Task Force drops (Pool C) Chance for Stun Proc
Nightmare 20-50 Uncommon Acc/Rech Uncommon End/Fear Uncommon Acc/End Uncommon Fear/Range Uncommon Acc/Fear/Rech Uncommon Acc/Fear
Glimpse of the Abyss 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Fear Mission drops (Pool B) Acc/End Mission drops (Pool B) Fear/Range Task Force drops (Pool C) Acc/Fear/Rech Task Force drops (Pool C) Chance for Psionic Damage Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Horror 1.1% Fear Dur 0.75% Health 2.25% Smash/Lethal Res
3.75% Mez Res
2.5% Recharge Time
Unspeakable Terror 2.2% Fear Dur 3% Pos/Neg Res
5% Mez Res
2% Recovery 5% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
Nightmare 1.65% Fear Dur 1.875% Pos/Neg Def
0.9375% Ranged Def
5% Accuracy 3% Fire/Cold Res
5% Mez Res
3.75% Toxic/Psi Res
6.25% Mez Res
Glimpse of the Abyss 2.75% Fear Dur 1.875% Health 9% Accuracy 6.25% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res

Holds

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Paralytic 10-30 Uncommon Acc/Rech Uncommon End/Hold Uncommon Acc/End Uncommon Hold/Range Uncommon Acc/Hold/Rech
Neuronic Shutdown 10-30 Uncommon Acc/Rech Rare Enemy drops (Pool A) End/Hold Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Hold/Range Task Force drops (Pool C) Acc/Hold/Rech Task Force drops (Pool C) Chance for Psionic Dam Proc
Basilisk's Gaze 10-30 Rare Enemy drops (Pool A) Acc/Hold Rare Enemy drops (Pool A) Acc/Rech Mission drops (Pool B) Rech/Hold Mission drops (Pool B) End/Rech/Hold Task Force drops (Pool C) Acc/End/Rech/Hold Task Force drops (Pool C) Chance for -Rech Proc
Essence of Curare 20-50 Uncommon Acc/Rech Uncommon End/Hold Uncommon Acc/End Uncommon Hold/Range Uncommon Acc/Hold Uncommon Acc/Hold/Rech
Ghost Widow's Embrace 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Hold Mission drops (Pool B) Acc/End Mission drops (Pool B) Hold/Range Task Force drops (Pool C) Acc/Hold/Rech Task Force drops (Pool C) Chance for Psionic Dam Proc
Lockdown 30-50 Rare Enemy drops (Pool A) Acc/Hold Rare Enemy drops (Pool A) Acc/Rech Mission drops (Pool B) Rech/Hold Mission drops (Pool B) End/Rech/Hold Task Force drops (Pool C) Acc/End/Rech/Hold Task Force drops (Pool C) Chance for Mag 2 Hold Proc
Unbreakable Constraint 50 Very Rare Hold (Superior) Unique Very Rare Hold/Rech (Superior) Unique Very Rare Hold/Rech/Acc (Superior) Unique Very Rare Rech/Acc (Superior) Unique Very Rare Hold/End (Superior) Unique Very Rare Chance for Smashing Dam Unique Proc
Gladiator's Net 10-50 PVP Acc/Hold PVP Acc/Rech PVP Rech/Hold PVP End/Rech/Hold PVP Acc/End/Rech/Hold PVP Chance for Lethal Dam Proc
Entomb 10-50 Winter Acc/HoldUnique Winter Hold/Rech Unique Winter End/Rech Unique Winter Acc/Hold/End Unique Winter Acc/Hold/End/Rech Unique Winter Rech/Chance for +Absorb Unique Proc
Superior Entomb 50 Superior Winter Acc/HoldUnique Superior Winter Hold/Rech Unique Superior Winter End/Rech Unique Superior Winter Acc/Hold/End Unique Superior Winter Acc/Hold/End/Rech Unique Superior Winter Rech/Chance for +Absorb Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Paralytic 1% Recovery 1.5% Pos/Neg Res
2.5% Mez Res
0.9% Endurance 1% Hold Dur
Neuronic Shutdown 2.25% Smash/Lethal Res
3.75% Mez Res
1.5% Health 7% Accuracy 2% Hold Dur 2.5% Melee Def
1.25% Smash/Lethal Def
Basilisk's Gaze 2.5% Pos/Neg Def
1.25% Ranged Def
2% Recovery 7.5% Recharge Time 3.75% Pos/Neg Res
6.25% Mez Res
10% Regeneration
Essence of Curare 1.5% Toxic/Psi Res
2.5% Mez Res
1.5% Fire/Cold Res
2.5% Mez Res
2.25% Smash/Lethal Res
3.75% Mez Res
1.5% Hold Dur 1.875% Ranged Def
0.9375% Pos/Neg Def
Ghost Widow's Embrace 7.5% Movement Speed 1.875% Health 2.25% Endurance 2.5% Hold Dur 4.5% Toxic/Psi Res
7.5% Mez Res
Lockdown 3% Damage 2.5% Hold Dur 3.75% Fire/Cold Res
6.25% Mez Res
2.5% AoE Def
1.25% Fire/Cold Def
3.75% Ranged Def
1.875% Pos/Neg Def
Unbreakable Constraint 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
Gladiator's Net
PvE and PvP
2.5% Hold Dur 2.25% Endurance 2.5% Damage 7.5% Recharge Time 3.125% AoE Def
1.5625% Fire/Cold Def
Gladiator's Net
PvP Only
2.25% Fire/Cold Res
3.75% Mez Res
10% Range 10% Slow Res 2.25% Health 3% Recovery
Entomb 2.25% Fire/Cold Res
3.75% Mez Res
10% Slow Res 2% Recovery 1.875% Pos/Neg Def
0.9375% Ranged Def
3.75% Fire/Cold Def
1.875% AoE Def
Superior Entomb 6% Fire/Cold Res
10% Mez Res
15% Slow Res 4% Recovery 5% Pos/Neg Def
2.5% Ranged Def
5% Fire/Cold Def
2.5% AoE Def

Immobilize

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Rooting Grasp 10-30 Uncommon Acc/Rech Uncommon End/Immob Uncommon Acc/End Uncommon Immob/Range Uncommon Acc/Immob/Rech
Debilitative Action 10-30 Uncommon Acc/Rech Rare Enemy drops (Pool A) Immob/End Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Immob/Range Task Force drops (Pool C) Acc/Immob/Rech Task Force drops (Pool C) Chance for Stun Proc
Enfeebled Operation 20-50 Uncommon Acc/Rech Uncommon End/Immob Uncommon Acc/End Uncommon Immob/Range Uncommon Acc/Immob/Rech Uncommon Acc/Immob
Trap of the Hunter 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Immob Mission drops (Pool B) Acc/End Mission drops (Pool B) Immob/Acc Task Force drops (Pool C) Acc/Immob/Rech Task Force drops (Pool C) Chance for Lethal Dam Proc
Gravitational Anchor 50 Very Rare Immob (Superior) Unique Very Rare Immob/Rech (Superior) Unique Very Rare Immob/Rech/Acc (Superior) Unique Very Rare Rech/Acc (Superior) Unique Very Rare Immob/End (Superior) Unique Very Rare Chance for Hold Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Rooting Grasp 2% Immob Dur 0.75% Health 1% Damage 2.5% Recharge Time
Debilitative Action 4% Immob Dur 2.25% Fire/Cold Res
3.75% Mez Res
8% Regeneration 2.5% AoE Def
1.25% Fire/Cold Def
4.5% Toxic/Psi Res
7.5% Mez Res
Enfeebled Operation 3% Immob Dur 2.25% Pos/Neg Res
3.75% Mez Res
2.5% Smash/Lethal Def
1.25% Melee Def
3.75% Recharge Time 3.125% Melee Def
1.5625% Smash/Lethal Def
Trap of the Hunter 5% Immob Dur 1.875% Health 9% Accuracy 3.75% Smash/Lethal Res
6.25% Mez Res
3.125% Ranged Def
1.5625% Pos/Neg Def
Gravitational Anchor 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res

Knockback

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Volley of Velocity 10-20 Uncommon Knock/Dam Uncommon Knock/Acc Uncommon Knock/Rech
Explosive Strike 10-20 Uncommon Knock/Dam Rare Enemy drops (Pool A) Knock/Acc Mission drops (Pool B) Chance for Smashing Dam Proc
Kinetic Crash 21-50 Uncommon Knock/Dam Uncommon Knock/Acc Uncommon Knock/Rech Uncommon Rech/End Uncommon Knock/Dam/End Rare Enemy drops (Pool A) Knock/Dam/Acc
Force Feedback 21-50 Uncommon Knock/Dam Rare Enemy drops (Pool A) Knock/Acc Mission drops (Pool B) Knock/Rech Task Force drops (Pool C) Rech/End Mission drops (Pool B) Knock/Dam/End Rare Enemy drops (Pool A) Chance for +Rech Proc
Sudden Acceleration 21-50 Rare Enemy drops (Pool A) Knock/Acc Rare Enemy drops (Pool A) Knock/Rech Rare Enemy drops (Pool A) Knock/Dam/End Mission drops (Pool B) Knock/Dam/Rech Mission drops (Pool B) Knock/Acc/Dam Task Force drops (Pool C) Knockback to Knockdown
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Volley of Velocity 6% Regeneration 1.125% Health
Explosive Strike 1.5% Damage 1.875% Ranged Def
0.9375% Pos/Neg Def
Kinetic Crash 4.5% Movement Speed 2.25% Smash/Lethal Res
3.75% Mez Res
Mag 3 Knockback
Protection
6% Regeneration 7.5% Recharge Time
Force Feedback 7.5% Movement Speed 3% Pos/Neg Res
5% Mez Res
10% Regeneration 2.5% Damage 3.125% AoE Def
1.5625% Fire/Cold Def
Sudden Acceleration 7.5% Movement Speed 2.25% Endurance 2.5% Damage 2.25% Health 7.5% Recharge Time

Sleep

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Hibernation 10-30 Uncommon Acc/Rech Uncommon End/Sleep Uncommon Acc/End Uncommon Sleep/Range Uncommon Acc/Sleep/Rech
Induced Coma 10-30 Uncommon Acc/Rech Rare Enemy drops (Pool A) End/Sleep Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Sleep/Range Task Force drops (Pool C) Acc/Sleep/Rech Task Force drops (Pool C) Chance for -Rech Proc
Lethargic Repose 20-50 Uncommon Acc/Rech Uncommon End/Sleep Uncommon Acc/End Uncommon Sleep/Range Uncommon Acc/Sleep/Rech Uncommon Acc/Sleep
Call of the Sandman 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Sleep Mission drops (Pool B) Acc/End Mission drops (Pool B) Sleep/Range Task Force drops (Pool C) Acc/Sleep/Rech Task Force drops (Pool C) Chance for Self Heal Proc
Fortunata Hypnosis 50 Very Rare Sleep (Superior) Unique Very Rare Sleep/Rech (Superior) Unique Very Rare Sleep/Rech/Acc (Superior) Unique Very Rare Rech/Acc (Superior) Unique Very Rare Sleep/End (Superior) Unique Very Rare Chance for Placate Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Hibernation 4% Sleep Dur 0.75% Health 2.25% Smash/Lethal Res
3.75% Mez Res
2.5% Recharge Time
Induced Coma 6% Sleep Dur 0.75% Health 10% Regeneration 4.5% Movement Speed 2.5% Melee Def
1.25% Smash/Lethal Def
Lethargic Repose 4% Sleep Dur 1.875% Pos/Neg Def
0.9375% Ranged Def
1.875% Smash/Lethal Def
0.9375% Melee Def
1.875% AoE Def
0.9375% Fire/Cold Def
3.75% Toxic/Psi Res
6.25% Mez Res
Call of the Sandman 5% Sleep Dur 1.875% Health 2.25% Endurance 6.25% Recharge Time 4.5% Toxic/Psi Res
7.5% Mez Res
Fortunata Hypnosis 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res

Stuns

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Stagger 10-30 Uncommon Acc/Rech Uncommon End/Stun Uncommon Acc/End Uncommon Stun/Range Uncommon Acc/Stun/Rech
Razzle Dazzle 10-30 Uncommon Acc/Rech Rare Enemy drops (Pool A) End/Stun Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Stun/Range Task Force drops (Pool C) Acc/Stun/Rech Task Force drops (Pool C) Chance for Immob Proc
Rope A Dope 20-50 Uncommon Acc/Rech Uncommon End/Stun Uncommon Acc/End Uncommon Stun/Range Uncommon Acc/Stun/Rech Uncommon Acc/Stun
Stupefy 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Stun Mission drops (Pool B) Acc/End Mission drops (Pool B) Stun/Range Task Force drops (Pool C) Acc/Stun/Rech Task Force drops (Pool C) Chance for Knockback Proc
Absolute Amazement 50 Very Rare Stun (Superior) Unique Very Rare Stun/Rech (Superior) Unique Very Rare Stun/Rech/Acc (Superior) Unique Very Rare Rech/Acc (Superior) Unique Very Rare Stun/End (Superior) Unique Very Rare Chance for -ToHit Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Stagger 3% Movement Speed 1.25% Fire/Cold Def
0.625% AoE Def
1% Stun Dur 2.5% Recharge Time
Razzle Dazzle 2% Recovery 1.5% Health 2% Stun Dur 2.5% Melee Def
1.25% Smash/Lethal Def
2.5% AoE Def
1.25% Fire/Cold Def
Rope A Dope 6% Regeneration 1.5% Fire/Cold Res
2.5% Mez Res
2% Stun Dur 3% Smash/Lethal Res
5% Mez Res
1.875% Psi Def
Stupefy 2.5% Recovery 1.875% Health 3% Stun Dur 6.25% Recharge Time 3.125% Ranged Def
1.5625% Pos/Neg Def
Absolute Amazement 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res

Threat Duration

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Annoyance 10-20 Uncommon Taunt Uncommon Taunt/Rech Uncommon Taunt/Rech/Range
Triumphant Insult 10-20 Uncommon Taunt Rare Enemy drops (Pool A) Taunt/Rech Mission drops (Pool B) Chance for Stun Proc
Mocking Beratement 21-50 Uncommon Taunt Uncommon Taunt/Rech Uncommon Taunt/Rech/Range Uncommon Rech/Acc Uncommon Taunt/Range Rare Enemy drops (Pool A) Rech
Perfect Zinger 21-50 Uncommon Taunt Rare Enemy drops (Pool A) Taunt/Rech Mission drops (Pool B) Taunt/Rech/Range Task Force drops (Pool C) Rech/Acc Rare Enemy drops (Pool A) Taunt/Range Rare Enemy drops (Pool A) Chance for Psi Dam Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Annoyance 4% Regeneration 1.25% Smash/Lethal Def
0.625% Melee Def
Triumphant Insult 1% Recovery 1.875% Smash/Lethal Def
0.9375% Melee Def
Mocking Beratement 1.8% Endurance 2.25% Smash/Lethal Res
3.75% Mez Res
2.5% Smash/Lethal Def
1.25% Melee Def
3.125% Fire/Cold Def
1.5625% AoE Def
7.5% Recharge Time
Perfect Zinger 2.25% Toxic/Psi Res
3.75% Mez Res
10% Regeneration 5% Recharge Time 2.5% Damage 3.125% Smash/Lethal Def
1.5625% Melee Def

Travel Sets

Flight

Set name Levels Option 1 Option 2 Option 3 Option 4
Soaring 15-50 Uncommon Fly Uncommon End Uncommon End/Fly
Freebird 15-50 Rare Enemy drops (Pool A) End Mission drops (Pool B) Fly Task Force drops (Pool C) Stealth Unique Proc
Hypersonic 15-50 Rare Enemy drops (Pool A) Fly Rare Enemy drops (Pool A) Fly/End Mission drops (Pool B) End Task Force drops (Pool C) Fly/Fly Protection Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted
Soaring 1% Recovery 0.75% Health
Freebird 8% Regeneration 1.5% Health
Hypersonic 2.25% Pos/Neg Res
3.75% Mez Res
2.5% Recovery 9% Movement Speed

Leaping

Set name Levels Option 1 Option 2 Option 3 Option 4
Launch 15-50 Rare Enemy drops (Pool A) Jump Rare Enemy drops (Pool A) Jump/End Mission drops (Pool B) End Task Force drops (Pool C) Jump/Jump Height Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted
Launch 2.25% Smash/Lethal Res
3.75% Mez Res
10% Regeneration 2.7% Endurance

Leaping & Sprints

Set name Levels Option 1 Option 2 Option 3
Springfoot 15-50 Uncommon Jump Uncommon End Uncommon End/Jump
Unbounded Leap 15-50 Rare Enemy drops (Pool A) End Mission drops (Pool B) Jump Task Force drops (Pool C) Stealth Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted
Springfoot 3% Movement Speed 0.75% Health
Unbounded Leap 6% Movement Speed 1.5% Health

Running

Set name Levels Option 1 Option 2 Option 3 Option 4
Thrust 15-50 Rare Enemy drops (Pool A) Run Rare Enemy drops (Pool A) Run/End Mission drops (Pool B) End Task Force drops (Pool C) Run/Run Speed Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted
Thrust 2.25% Fire/Cold Res
3.75% Mez Res
1.875% Health 10% Slow Res

Running & Sprints

Set name Levels Option 1 Option 2 Option 3
Quickfoot 15-50 Uncommon Run Uncommon End Uncommon End/Run
Celerity 15-50 Rare Enemy drops (Pool A) End Mission drops (Pool B) Run Task Force drops (Pool C) Stealth Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted
Quickfoot 1.5% Smash/Lethal Res
2.5% Mez Res
0.75% Health
Celerity 2.25% Smash/Lethal Res
3.75% Mez Res
1.5% Health

Teleport

Set name Levels Option 1 Option 2 Option 3 Option 4
Jaunt 15-50 Uncommon Range Uncommon End Uncommon End/Range
Time & Space Manipulation 15-50 Rare Enemy drops (Pool A) End Mission drops (Pool B) Range Task Force drops (Pool C) Stealth Unique Proc
Warp 15-50 Rare Enemy drops (Pool A) Range Rare Enemy drops (Pool A) Range/End Mission drops (Pool B) End Task Force drops (Pool C) Range/Perception Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted
Jaunt 4% Regeneration 0.75% Health
Time & Space Manipulation 8% Regeneration 1.5% Health
Warp 2.25% Toxic/Psi Res
3.75% Mez Res
3% Endurance
Discount
7.5% Range

Universal Travel

Set name Levels Option 1 Option 2 Option 3
Blessing of the Zephyr 10-50 Rare Enemy drops (Pool A) Run, Jump, Fly, Range Mission drops (Pool B) Run, Jump, Fly, Range/End Task Force drops (Pool C) Mag 4 Knockback Prot Global
Winter's Gift 10-50 Obtained by Special Means Run, Jump, Fly, Range Unique Obtained by Special Means Run, Jump, Fly, Range/End Unique Obtained by Special Means 20% Slow Res Unique Global
Set Bonuses
Set name With 2 slotted With 3 slotted
Blessing of the Zephyr 1.25% Ranged Def
0.625% Pos/Neg Def
1.875% AoE Def
0.9375% Fire/Cold Def
Winter's Gift 3.75% Fire/Cold Res
6.25% Mez Res
9% Movement Speed

Other Sets

Accurate Defense Debuff

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Shield Breaker 10-30 Rare Enemy drops (Pool A) Def Rare Enemy drops (Pool A) Acc/Def Mission drops (Pool B) Acc/Rech Mission drops (Pool B) Def/End/Rech Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Chance for Lethal Dam Proc
Analyze Weakness 30-50 Rare Enemy drops (Pool A) Def Rare Enemy drops (Pool A) Acc/Def Mission drops (Pool B) Acc/Rech Mission drops (Pool B) Def/End/Rech Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Chance for +ToHit Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Shield Breaker 2.5% Recovery 2.25% Smash/Lethal Res
3.75% Mez Res
2.5% AoE Def
1.25% Fire/Cold Def
11% Accuracy 3.125% Melee Def
1.5625% Smash/Lethal Def
Analyze Weakness 10% Regeneration 2.25% Pos/Neg Res
3.75% Mez Res
3% Damage 11% Accuracy 4.5% Smash/Lethal Res
7.5% Mez Res

Accurate To Hit Debuff

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Cloud Senses 10-30 Rare Enemy drops (Pool A) ToHit Rare Enemy drops (Pool A) Acc/ToHit Mission drops (Pool B) Acc/Rech Mission drops (Pool B) ToHit/End/Rech Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Chance for Neg Energy Dam Proc
Siphon Insight 30-50 Rare Enemy drops (Pool A) ToHit Rare Enemy drops (Pool A) Acc/ToHit Mission drops (Pool B) Acc/Rech Mission drops (Pool B) ToHit/End/Rech Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Chance for +ToHit Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Cloud Senses 2.25% Pos/Neg Res
3.75% Mez Res
2.25% Endurance 6.25% Recharge Time 7.5% Movement Speed 3.75% Ranged Def
1.875% Pos/Neg Def
Siphon Insight 6% Movement Speed 2% Recovery 9% Accuracy 3.75% Smash/Lethal Def
1.875% Melee Def
3.75% AoE Def
1.875% Fire/Cold Def

Defense Debuff

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Exploited Vulnerability 10-20 Uncommon Def Uncommon Def/Rech Uncommon Def/Rech/End
Achilles' Heel 10-20 Uncommon Def Rare Enemy drops (Pool A) Def/Rech Mission drops (Pool B) Chance for -Res Proc
Undermined Defenses 21-50 Uncommon Def Uncommon Def/Rech Uncommon Def/Rech/End Uncommon Rech/End Uncommon Def/End Rare Enemy drops (Pool A) Rech
Touch of Lady Grey 21-50 Uncommon Def Rare Enemy drops (Pool A) Def/Rech Mission drops (Pool B) Def/Rech/End Task Force drops (Pool C) Rech/End Rare Enemy drops (Pool A) Def/End Rare Enemy drops (Pool A) Chance for Neg Energy Dam Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Exploited Vulnerability 3% Accuracy 1.25% Melee Def
0.625% Smash/Lethal Def
Achilles' Heel 1.5% Damage 1.875% AoE Def
0.9375% Fire/Cold Def
Undermined Defenses 2% Damage 1.8% Endurance 7% Accuracy 1.5% Health 2.5% AoE Def
1.25% Fire/Cold Def
Touch of Lady Grey 1.5% Health 2.5% Recovery 8% Regeneration 2% Damage 11% Accuracy

Endurance Modification

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Adrenal Adjustment 10-20 Uncommon EndMod Uncommon EndMod/Rech Uncommon EndMod/Rech/Acc
Energy Manipulator 10-20 Uncommon EndMod Rare Enemy drops (Pool A) EndMod/Rech Mission drops (Pool B) Chance for Stun Proc
Efficacy Adaptor 21-50 Uncommon EndMod Uncommon EndMod/Rech Uncommon EndMod/Rech/Acc Uncommon Rech/Acc Uncommon EndMod/Acc Rare Enemy drops (Pool A) EndMod/End
Preemptive Optimization 21-50 Uncommon Acc/Rech Uncommon EndMod/End Uncommon EndMod/Rech Uncommon EndMod/Acc/End Uncommon EndMod/Acc/Rech Uncommon EndMod/End/Rech
Performance Shifter 21-50 Uncommon EndMod Rare Enemy drops (Pool A) EndMod/Rech Mission drops (Pool B) EndMod/Rech/Acc Task Force drops (Pool C) Rech/Acc Rare Enemy drops (Pool A) EndMod/Acc Rare Enemy drops (Pool A) Chance for +End Proc
Power Transfer 21-50 Rare Enemy drops (Pool A) EndMod Rare Enemy drops (Pool A) Dam/Rech Rare Enemy drops (Pool A) Dam/EndMod Rare Enemy drops (Pool A) Acc/Dam/End Mission drops (Pool B) Acc/Dam/Rech/End Task Force drops (Pool C) Chance for Self Heal Proc
Synapse's Shock 21-50 Rare Enemy drops (Pool A) EndMod Rare Enemy drops (Pool A) Dam/Rech Mission drops (Pool B) EndMod/Rech Mission drops (Pool B) Acc/Dam/Rech Task Force drops (Pool C) Acc/Dam/End Task Force drops (Pool C) EndMod/15% Run Speed Unique Global
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Adrenal Adjustment 1% Recovery 1.125% Health
Energy Manipulator 1.5% Recovery 6% Regeneration
Efficacy Adaptor 1.125% Health 1.5% Recovery 10% Regeneration 2.5% Damage 5% Recharge Time
Preemptive Optimization 1.8% Endurance 1.5% Health 3% Toxic/Psi Res
5% Mez Res
3.75% Recharge Time 3.75% Ranged Def
1.875% Pos/Neg Def
Performance Shifter 7.5% Movement Speed 1.875% Health 2.5% Recovery 2.5% Damage 3.125% AoE Def
1.5625% Fire/Cold Def
Power Transfer 6% Regeneration 1.35% Endurance 1.875% Health 9% Accuracy 7.5% Recharge Time
Synapse's Shock 7.5% Movement Speed 10% Slow Res 8% Regeneration 6.25% Recharge Time 4.5% Pos/Neg Res
7.5% Mez Res

Slow Movement

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Curtail Speed 10-30 Uncommon Acc/Slow Uncommon Dam/Slow Uncommon Acc/End Uncommon Range/Slow Uncommon End/Rech/Slow
Impeded Swiftness 10-30 Uncommon Acc/Slow Rare Enemy drops (Pool A) Dam/Slow Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Range/Slow Task Force drops (Pool C) End/Rech/Slow Task Force drops (Pool C) Chance for Smashing Dam Proc
Tempered Readiness 20-50 Uncommon Acc/Slow Uncommon Dam/Slow Uncommon Acc/End Uncommon Range/Slow Uncommon End/Rech/Slow Uncommon Acc/Dam/Slow
Ice Mistral's Torment 20-50 Rare Enemy drops (Pool A) Slow/End Rare Enemy drops (Pool A) Dam/Rech Mission drops (Pool B) Dam/Slow Mission drops (Pool B) Acc/Dam/End Task Force drops (Pool C) Acc/Dam/End/Rech Task Force drops (Pool C) Chance for Cold Dam Proc
Pacing of the Turtle 20-50 Rare Enemy drops (Pool A) Acc/Slow Rare Enemy drops (Pool A) Dam/Slow Mission drops (Pool B) Acc/End Mission drops (Pool B) Range/Slow Task Force drops (Pool C) End/Rech/Slow Task Force drops (Pool C) Chance for -Rech Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Curtail Speed 1.5% Smash/Lethal Res
2.5% Mez Res
2% Improved Slow 1.25% Smash/Lethal Def
0.625% Melee Def
2.5% Recharge Time
Impeded Swiftness 1.5% Smash/Lethal Res
2.5% Mez Res
3% Improved Slow 3% Pos/Neg Res
5% Mez Res
3.75% Fire/Cold Res
6.25% Mez Res
2.5% Melee Def
1.25% Smash/Lethal Def
Tempered Readiness 1.5% Recovery 1.5% Improved Slow 0.9% Endurance 3.75% Recharge Time 1.875% Ranged Def
0.9375% Pos/Neg Def
Ice Mistral's Torment 1.125% Health 7% Accuracy 10% Slow Res 6.25% Recharge Time 3.75% AoE Def
1.875% Fire/Cold Def
Pacing of the Turtle 2.25% Toxic/Psi Res
3.75% Mez Res
2.5% Improved Slow 9% Accuracy 3.75% Pos/Neg Res
6.25% Mez Res
3.125% Ranged Def
1.5625% Pos/Neg Def

To Hit Buff

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Encouraged Accuracy 10-20 Uncommon ToHit Uncommon ToHit/Rech Uncommon ToHit/Rech/End
Rectified Reticle 10-20 Uncommon ToHit Rare Enemy drops (Pool A) ToHit/Rech Mission drops (Pool B) Increased Perception Unique Global
Adjusted Targeting 21-50 Uncommon ToHit Uncommon ToHit/Rech Uncommon ToHit/Rech/End Uncommon Rech/End Uncommon ToHit/End Rare Enemy drops (Pool A) Rech
Gaussian's Synchronized Fire-Control 21-50 Uncommon ToHit Rare Enemy drops (Pool A) ToHit/Rech Mission drops (Pool B) ToHit/Rech/End Task Force drops (Pool C) Rech/End Rare Enemy drops (Pool A) ToHit/End Rare Enemy drops (Pool A) Chance for Build Up Unique Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Encouraged Accuracy 5% Accuracy 1.5% Damage
Rectified Reticle 1.875% Smash/Lethal Def
0.9375% Melee Def
6% Regeneration
Adjusted Targeting 2% Damage 3% Pos/Neg Res
5% Mez Res
9% Accuracy 5% Recharge Time 3.75% Smash/Lethal Res
6.25% Mez Res
Gaussian's Synchronized Fire-Control 7.5% Movement Speed 1.875% Health 2.5% Recovery 2.5% Damage 2.5% Melee/Ranged/AoE Def
1.25% Smash/Lethal/Pos/Neg/Fire/Cold Def

To Hit Debuff

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Discouraging Words 10-20 Uncommon ToHit Uncommon ToHit/Rech Uncommon ToHit/Rech/End
Deflated Ego 10-20 Uncommon ToHit Rare Enemy drops (Pool A) ToHit/Rech Mission drops (Pool B) Chance for -Recovery Proc
Dampened Spirits 21-50 Uncommon ToHit Uncommon ToHit/Rech Uncommon ToHit/Rech/End Uncommon Rech/End Uncommon ToHit/End Rare Enemy drops (Pool A) Rech
Dark Watcher's Despair 21-50 Uncommon ToHit Rare Enemy drops (Pool A) ToHit/Rech Mission drops (Pool B) ToHit/Rech/End Task Force drops (Pool C) Rech/End Rare Enemy drops (Pool A) ToHit/End Rare Enemy drops (Pool A) Chance for -Rech Proc
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Discouraging Words 1.5% Toxic/Psi Res
2.5% Mez Res
1.25% Smash/Lethal Def
0.625% Melee Def
Deflated Ego 3% Accuracy 1.5% Damage
Dampened Spirits 2% Damage 1.8% Endurance 3% Pos/Neg Res
5% Mez Res
5% Recharge Time 3.75% Fire/Cold Res
6.25% Mez Res
Dark Watcher's Despair 1.5% Health 2.5% Recovery 5% Recharge Time 2% Damage 4.5% Toxic/Psi Res
7.5% Mez Res

See Also