Help:Useful Templates: Difference between revisions
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:''See Also'': [[:Category:Templates|The Category namespace for all templates]] | |||
=== Enemy Templates === | === Enemy Templates === |
Revision as of 04:25, 17 February 2010
Overview
The following templates can be useful in making articles in the wiki but are in no way required and subject to change at any time.
- Main Articles: Help:Templates · Help:Contents
- See Also: The Category namespace for all templates
Enemy Templates
Power
This template formats an entry in an enemies power listing in a standarized way.
Format: {{Power|Bullet Image|Power name|Power Effects|Power description}}
- Bullet image is the image that is associated with the power, scaled to 22 pixels. Example: [[Image:Empathy RecoveryAura.png|22px]]
- Power Name is the name of the power.
- Power Effects would be the short description in the top part of the info window. Abbreviations should be fully spelled out.
- Power Description is the long description in the lower part of the info window. Game terms, like damage or accuracy should not be capitalized.
Player And Temporary Power Detail Box
The details on player and temporary powers is in a table. The following templates can be used to make the table. The table can be created automatically using substitution and either the PowerSet Stub or the TempPower Stub templates, or manually using the following templates. PowerBlock Start must start the power block, and PowerBlock End must end a power block.
You can find the PowerBlock templates in the PowerBlock templates category.
PowerBlock Start
Format: {{PowerBlock Start}}
- PowerBlock Start has no parameters. It must be the first line in a power block.
PowerBlock End
Format: {{PowerBlock End}}
- PowerBlock End has no parameters. It must be the last line in a power block.
PowerBlock Damage
Format: {{PowerBlock Damage|Damage}}
- Damage is the level of damage the power does (i.e. Low, Moderate, High).
PowerBlock Recharge
Format: {{PowerBlock Recharge|Recharge Rate}}
- Recharge rate is the level that the power recharges at (i.e. Slow, Moderate, Long).
PowerBlock Level
Format: {{PowerBlock Level|Level}}
- Level is the class icon (if appropriate), minumum level, and class (if appropriate), that is needed to gain this power. This is the line which will contain the Minimum Level: heading. Additional lines must use the {{PowerBlock Blank}} template.
PowerBlock Duration
Format: {{PowerBlock Duration|Duration}}
- Duration is how long or how many charages a power has. This template is mainly used in temporary powers.
PowerBlock Effects
Format: {{PowerBlock Effects|Effects}}
- Effects is one line of the powers effects. This is the line which will contain the Effects: heading. Additional lines must use the {{PowerBlock Blank}} template.
PowerBlock Enhancements
Format: {{PowerBlock Enhancements|Enhancement}}
- Enhancement is one line of the what enhancements the power accepts. This is the line which will contain the Enhancement: heading. Additional lines must use the {{PowerBlock Blank}} template.
PowerBlock Blank
Format: {{PowerBlock Blank|Details}}
- The PowerBlock Blank template is used to get extra details to line up with previous lines.
Substitutions Templates
There are two substitution templates available. Substitution templates are used with the subst: prefix which is a two step process. First, you place the template in the appropriate place, with subst: before the template name (i.e. {{subst:PowerSet Stub}}) and save it. This will substitute the contents of the template at that spot. You can then go back and edit it, removing or adding data as needed.
PowerSet Stub will create a base power set table. It will include all Archetypes, so you can delete the ones which aren't needed.
TempPower Stub will create a base temporary power table.
Example entry
Here's an example entry from the Archery power set. Take note that on each of the two blank lines, there is a single space.
{{PowerBlock Start}}
{{PowerBlock Damage|High}}
{{PowerBlock Recharge|Moderate}}
{{PowerBlock Level|1 (Blaster)}}
{{PowerBlock Blank|2 (Defender)}}}
{{PowerBlock Effects|Ranged}}
{{PowerBlock Blank|Moderate Damage (Lethal)}}
{{PowerBlock Enhancements|Reduce Endurance Cost}}
{{PowerBlock Blank|Enhance Range}}
{{PowerBlock Blank|Enhance Recharge Speed}}
{{PowerBlock Blank|Enhance Damage}}
{{PowerBlock Blank|Enhance Accuracy}}
{{PowerBlock End}}
And here's how it would appear in the wiki.
Damage | High |
Recharge | Moderate |
Minimum Level | 1 (Blaster) |
2 (Defender) | |
Effects | Ranged |
Moderate Damage (Lethal) | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Enhance Recharge Speed | |
Enhance Damage | |
Enhance Accuracy |
Contact Templates
Badge Box
The BadgeBox template is most commonly used to showcase badges in a contact's mission line up.
Format: {{BadgeBox|Icon|Badge Name|Badge Text}}
- Icon is the image associated with the badge.
- Badge Name is the name of the badge.
- Badge Text is the text assocaiated with the badge.
Clue
See Mission Clue
Contact Overview
The Contact Overview template standardize the starting overview line of a hero or villain contact, as well as automatically placing them in the categories sorted by level range, by zone, by origin, and whether they are a Respec, tailor, or store contact.
For more information, see Template talk:Contact Overview.
Format: {{Contact Overview|City=|Zone=|Coord=|Pronoun=|HoodYN=N|Hood=|OriginYN=N|Origin=|LevelYN=N|Level=}}
- City = Either an H for hero, or a V for Villain. The letter must be capitalized. Any other item will cause unexpected results (most likey a {{Template:Contact CityX}} result, in which X is whatever the mistake was).
- HoodYN = Either a Y if the contact is located in a specific neighborhood, or an N if the contact is not in a specific neighborhood. The letter must be capitalized. Any other item will cause unexpected results.
- Hood = Name of the neighborhood the contact is in. This data is only used if HoodYN is Y and is otherwise ignored.
- Zone = Zone the contact is in. In the previous contact template, this needed to be a link. In this case, it must not be a link.
- Coord = The contacts coordinates.
- OriginYN = There are several options on this parameter. It must be one of the following letters, capitalized, or there will be unexpected results in the article
- Y There is a known origin for this contact, and it will be specified in the Origin parameter.
- N This contact either doesn't have an origin, or the origin is unknown. This will place the contact in the Unspecified Origin Contacts category.
- R This contact is a Respecification Trial contact and will be noted as such in the overview text. It will also place the contact in the Respecification Trial Contact category.
- S This contact is a Store contact and will be noted as such in the overview text. It will also place the contact in the Store Contacts category.
- T This contact is a Tailor and will be noted as such in the overview text. It will also place the contact in the Tailor Contacts category.
- Origin = The contact's origin. This should be one of the following: Magic, Mutation, Natural, Science, Technology. The first letter should be capitalized, but it may work if it is not. This data is only used if OriginYN is Y and is otherwise ignored.
- Pronoun = The pronoun that describes the contact of his, her or its. It needs to be lower case.
- LevelYN = Either a Y if the level range this contact deals with is known or an N if it is unknown. The letter must be capitalized. Any other item will cause unexpected results.
- Level = The level range that this contact works with. It should be in the format of NumberDashNumber (no spaces).
Infobox
The Infobox displays a box in the top right of a contact's page containing quick reference information. It duplicates some of the information in the Contact Overview.
Mission Clue
The Mission Clue template is set up to insert a clue into a mission. In includes the clue image and clear in case of a short clue.
Format: {{Mission Clue|Name=Clue name|Text=Clue Text}}
Example:
Clue Text here
Mission Objective
The Mission Objective template is set up to create the Mission Objective section of a mission block. The Primary parameter is the only one that is required to be filled out. The others can be left blank as needed.
Format: {{Mission Objective|Entrance=|Primary=|Secondary=|Additional=|Completion=}}
- Entrance - Text in the popup when you enter a mission
- Primary - Primary objective, first line in the compass box.
- Secondary - Secondary Objective, second line in the compass box. There isn't always a secondary objective.
- Additional - Changes to the objective. This section must be built as a list. Example:
Secondary=** Objective change 1 ** Objective Change 2 ** Objective Change 3
- Completion - Text when you complete the mission objective. This shows up in the chat box as a system text, or in the Mission Box that pops up when you select the mission icon in the compass box or the more button in the mission drop down menu.
Mission Stub
The Mission Stub template is not used as a template, but is ment to be used with the Subst keyword in order to setup a mission to be added. It is a two part process. First, insert {{subst:Mission Stub}} at the place you want to add a mission and then save. A basic mission setup will be substitued for the template at that position. You can then edit in all the needed information, and removed parts that may not be needed (like badge or temporary power stubs).
Format: {{subst:Mission Stub}}
- Mission Stub has no parameters, and should not be used without the subst: keyword.
PowerBox
The PowerBox template is most commonly used to showcase temporary powers in a contacts mission line up. It uses a similar format as the Power template for enemies.
Format: {{PowerBox|Icon=Image|Name=Power name|Effect=Power Effects|Desc=Power description}}
- Icon is the image that is associated with the power. Unlike the Power template, all that is needed is the name of the icon.
- Name is the name of the power.
- Effect would be the short description in the top part of the info window. Abbreviations should be fully spelled out.
- Desc is the long description in the lower part of the info window. Game terms, like damage or accuracy should not be capitalized.
Formatting
Here are some templates that can help with formatting. These are here to allow quick and easy formatting, but some may interact strangely if you try to nest them. Preview your formatting before saving to verify proper formatting.
Center
The Center template can be used to center items on the page or table
Format: {{Center|text}}
- Text is the text you wish to center.
Clr
The {{clr}} template is used in conjunction with an image or a table that is aligned with the side of the page. It will force any data that comes after it to start below the bottom edge of an image.
Format: {{clr}}
- clr can take no parameters, or left or right.
Alternately, instead of using {{clr|left}} or {{clr|right}}, {{clrl}} and {{clrr}} move content below any objects floating to the left (clrl) or right (clrr) while allowing text to flow to the edge of the opposite side.
Divbox
The Divbox template will display a centered box with a centered title and content in it.
Format: {{Divbox|color|title|content}}
Available colors at this time are: amber, black, bloodred, blue, brown, forest, gray, green, navy, none, orange, purple, red, white, and yellow. The box appears as follows:
Nobr
The Nobr template prevents the text within it from wrapping to more than one line.
Format: {{Nobr|text}}
- Text is the text that is not to be wrapped.
UL
The UL template format text with an underline.
Format: {{UL|text}}
- Text is the Text you wish to underline.
Table of Contents templates
For others, see TOC templates.
TOCright
This template will place a floating table of contents on the right side of the article, allowing text to flow around it, rather than on the left with text below it. It should not be used anyplace that __ToC__ is used.
Format: {{TOCright}}
- TOCRight has no parameters.
Page Status
Stub
The Stub template is used to indicate that the article is incomplete and needs more work, though there is enough information and formatting to allow it to stand alone. The Stub template places text indicating it's status, and a link to allow editing of the page, as well as placing the article in the Stub category.
Format: {{Stub}}
- Stub has no parameters.
Wip
The Wip template is used to indicate that a page is very raw and in need of work and cannot stand alone as an article, i.e. it's a Work in progress. If an article stands alone, even in an incomplete state, it should receive the Stub template instead of this one. It'll place text on the page indicating it's status, and add the article to the Work in Progress category, making it easy to find articles that need to be worked on.
Format: {{Wip}}
- Wip has no parameters.
RedTomax.com templates
These templates help make linking to Red Tomax's Guide to City of Heroes easier.
RedTomaxContact
This template can be used to link contacts to the appropriate contact page on RedTomax.com. It takes two parameters:
- City = Either a h for a City of Heroes contact or a v for a City of Villains contact. It must be lowercase in order to have a proper link to RedTomax.com.
- ID = The id number for the contact at RedTomax.com. This is the number taken from the URL of the contact.
Base Template
{{RedTomaxContact|City=h/v|ID=##}}
RedTomaxCompletePatronSet
A template to link to the Patron pools at RedTomax.com. Because Patron pools are villain only, it only links to the villain skin.
This template incorporates the RedTomaxPatronSet five times, once for each villain archetype. It is suggested to use this template instead of the RedTomaxPatronSet one.
Parameters:
- Power = The name of the power on RedTomax.com. In most cases, Power={{PAGENAMEE}} is the best option to use (name of the page, using underscores instead of spaces). But some powers are named differently at RedTomax.com (i.e. Concealment is linked as Invisibility). In this case, the name at RedTomax.com must be filled in instead.
Base Template
{{RedTomaxCompletePatronSet|Power={{PAGENAMEE}}}}
RedTomaxEpicSet
A template to link to the Ancillary (Epic) pools at RedTomax.com. Because APPs are hero only, it only links to the hero skin.
Parameters:
- Power = The name of the power on RedTomax.com. In most cases, Power={{PAGENAMEE}} is the best option to use (name of the page, using underscores instead of spaces). But some powers are named differently at RedTomax.com (i.e. Concealment is linked as Invisibility). In this case, the name at RedTomax.com must be filled in instead.
Base Template
{{RedTomaxEpicSet|Power={{PAGENAMEE}}}}
RedTomaxIO
This template can be used to link crafted (IO) enhancements to the appropriate enhancement page on RedTomax.com. It takes one parameter, the enhancement's name on RedTomax.com. For example, Performance Shifter: Chance for +Endurance, the sixth IO in the Performance Shifter set, is named Performance_Shifter_F on RedTomax.com. First is A, second is B, third is C, etc.
Base Template
{{RedTomaxIO|IO_name}}
RedTomaxPatronSet
A template to link to the Patron pools at RedTomax.com. Because Patron pools are villain only, it only links to the villain skin.
This template isn't normally used by itself, as it makes up the foundation of RedTomaxCompletePatronSet. It is suggested to use that template instead of this one.
Parameters:
- Archetype = The name of the archetype for the PPP.
- Power = The name of the power on RedTomax.com. In most cases, Power={{PAGENAMEE}} is the best option to use (name of the page, using underscores instead of spaces). But some powers are named differently at RedTomax.com (i.e. Concealment is linked as Invisibility). In this case, the name at RedTomax.com must be filled in instead.
Base Template
{{RedTomaxPatronSet|Power={{PAGENAMEE}}|Archetype=}}
RedTomaxPoolSet
A template to link to the Power pools at RedTomax.com. It has links to both the hero and the villain skins.
Parameters:
- Power = The name of the power on RedTomax.com. In most cases, Power={{PAGENAMEE}} is the best option to use (name of the page, using underscores instead of spaces). But some powers are named differently at RedTomax.com (i.e. Concealment is linked as Invisibility). In this case, the name at RedTomax.com must be filled in instead.
Base Template
{{RedTomaxPoolSet|Power={{PAGENAMEE}}}}
RedTomaxPowerSet
This template takes four parameters.
- Game is which game that the archetype falls under (coh or cov)--this determines the color scheme only and will have no effect on the data displayed; however, it must be filled in.
- Archetype is the Archetype to be linked to.
- Power is the name of the powerset at RedTomax.com. In most cases, Power={{PAGENAMEE}} is the best option to use (name of the page, using underscores instead of spaces). But some powers are named differently at RedTomax.com (i.e. Devices are linked as Gadgets). In this case, the name at RedTomax.com should be filled in instead.
- Type is how the primary or secondary powerset is described on RedTomax.com. Please consult the following table.
Archetype | Primary Set | Secondary Set |
---|---|---|
Blaster | Ranged | Support |
Brute | Melee | Defense |
Controller | Control | Buff |
Corruptor | Ranged | Buff |
Defender | Buff | Ranged |
Dominator | Control | Assault |
Mastermind | Summon | Buff |
Peacebringer | Defensive | Offensive |
Scrapper | Melee | Defense |
Stalker | Melee | Defense |
Tanker | Defense | Melee |
Warshade | Defensive | Offensive |
Base Template
{{RedTomaxPowerSet|Game=|Archetype=|Power=|Type=}}
To link a blaster power, for example, you would link its primary powerset as
{{RedTomaxPowerSet|Game=coh|Archetype=Blaster|Power={{PAGENAMEE}}|Type=Ranged}}
and it's secondary powerset as
{{RedTomaxPowerSet|Game=coh|Archetype=Blaster|Power={{PAGENAMEE}}|Type=Support}}
Similarly, to link to a Mastermind primary powerset,
{{RedTomaxPowerSet|Game=cov|Archetype=Mastermind|Power={{PAGENAMEE}}|Type=Summon}}
and secondary,
{{RedTomaxPowerSet|Game=cov|Archetype=Mastermind|Power={{PAGENAMEE}}|Type=Buff}}
The name of the power is automatically taken from the article.