Judgement Slot Abilities: Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
imported>Aggelakis
m (→‎24px|Cryonic Common Cryonic: combine two dmg chances to one)
imported>Astartus
(Added ability information from this thread: http://boards.cityofheroes.com/showthread.php?t=244153)
Line 52: Line 52:
=== [[File:Incarnate Judgement Ion Common.png|24px|Ion Common]] Ion ===
=== [[File:Incarnate Judgement Ion Common.png|24px|Ion Common]] Ion ===
Ion deals extreme [[Damage#Energy Damage|Energy damage]] in a [[Chain Damage|chain ranged AOE]]. Higher tiers of Ion Judgement abilities may hit more targets, do extra damage, drain endurance, and debuff recovery.
Ion deals extreme [[Damage#Energy Damage|Energy damage]] in a [[Chain Damage|chain ranged AOE]]. Higher tiers of Ion Judgement abilities may hit more targets, do extra damage, drain endurance, and debuff recovery.
{| class="wikitable" style="text-align:center;" width="100%"
! width="10%" |   !! width="10%" | [[Ion Judgement|Judgement]] !! width="10%" | [[Ion Core Judgement|Core Judgement]] !! width="10%" | [[Ion Radial Judgement|Radial Judgement]] !! width="10%" | [[Ion Total Core Judgement|Total Core Judgement]] !! width="10%" | [[Ion Partial Core Judgement|Partial Core Judgement]] !! width="10%" | [[Ion Partial Radial Judgement|Partial Radial Judgement]] !! width="10%" | [[Ion Total Radial Judgement|Total Radial Judgement]] !! width="10%" | [[Ion Core Final Judgement|Core Final Judgement]] !! width="10%" | [[Ion Radial Final Judgement|Radial Final Judgement]]
|-
! Rarity
| {{BoostRarity|C|Judgement|Ion}} || {{BoostRarity|U|Judgement|Ion}} || {{BoostRarity|U|Judgement|Ion}} || {{BoostRarity|R|Judgement|Ion}} || {{BoostRarity|R|Judgement|Ion}} || {{BoostRarity|R|Judgement|Ion}} || {{BoostRarity|R|Judgement|Ion}} || {{BoostRarity|VR|Judgement|Ion}} || {{BoostRarity|VR|Judgement|Ion}}
|-
! 20% chance of +DMG
| {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|No}}
|-
! -100% recovery rate for 10s
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}}
|-
! -35% Endurance
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}}
|-
! 25% Chance for a Mag 4 Hold for 12s
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}}
|-
! Max. # of targets
|  || 11 ||  ||  ||  ||  ||  ||  || 15
|-
! Range/radius
| 40 feet radius || 40 feet radius || 40 feet radius || 40 feet radius || 40 feet radius || 40 feet radius || 40 feet radius || 40 feet radius || 40 feet radius
|}


=== [[File:Incarnate Judgement Pyronic Common.png|24px|Pyronic Common]] Pyronic ===
=== [[File:Incarnate Judgement Pyronic Common.png|24px|Pyronic Common]] Pyronic ===

Revision as of 10:03, 17 April 2011

Overview

Judgement Slot Abilities are powers placed in the Judgement Slot of the Incarnate System. The Judgement Slot Abilities are Click Powers with a very long recharge time, with damage type and delivery method varying depending on which Judgement path is taken. Each tree begins with a Common Judgement ability which can then be upgraded into the Uncommon Core Judgement or Radial Judgement variants, available as of Issue 20.

A purchase of the Going Rogue expansion is required for players to access the Incarnate System.

Judgement Ability Details

Activatable Powers

Abilities come in four rarity levels. The higher the rarity level, the more Incarnate Components are needed to create them. Components to create them are currently only available by participating in Incarnate Trials or upgrading Incarnate Shards.

Common   Common   Common   Common   Common  
Uncommon   Uncommon   Uncommon   Uncommon   Uncommon  
Rare   Rare   Rare   Rare   Rare  
Very Rare   Very Rare   Very Rare   Very Rare   Very Rare  

Judgement Ability Types

Cryonic Common Cryonic

Cryonic deals extreme Cold damage in a ranged cone. Higher tiers of Cryonic Judgement abilites have a longer range, deal extra damage, and have a chance to hold targets.

  Judgement Core Judgement Radial Judgement Total Core Judgement Partial Core Judgement Partial Radial Judgement Total Radial Judgement Core Final Judgement Radial Final Judgement
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
20% chance of +DMG No Yes
Pet/Minion/Lt.
No Yes
All Targets
Yes
Pet/Minion/Lt.
No No Yes
All Targets
No
-50% speed/recharge for 30s No No Yes No Yes No No No Yes
25% chance of mag 4 hold for 12s No No No No No No Yes No Yes
Max targets 16 16 16 24 24 32 24 32 24
Range/radius 80 feet, 30 degree cone 80 feet, 30 degree cone 80 feet, 30 degree cone 80 feet, 30 degree cone 80 feet, 30 degree cone 120 feet, 45 degree cone 80 feet, 30 degree cone 120 feet, 45 degree cone 120 feet, 45 degree cone

Ion Common Ion

Ion deals extreme Energy damage in a chain ranged AOE. Higher tiers of Ion Judgement abilities may hit more targets, do extra damage, drain endurance, and debuff recovery.

  Judgement Core Judgement Radial Judgement Total Core Judgement Partial Core Judgement Partial Radial Judgement Total Radial Judgement Core Final Judgement Radial Final Judgement
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
20% chance of +DMG No Yes No No Yes No No Yes No
-100% recovery rate for 10s No No Yes No No No No No Yes
-35% Endurance No No Yes No No No No No Yes
25% Chance for a Mag 4 Hold for 12s No No No No No No No No Yes
Max. # of targets 11 15
Range/radius 40 feet radius 40 feet radius 40 feet radius 40 feet radius 40 feet radius 40 feet radius 40 feet radius 40 feet radius 40 feet radius

Pyronic Common Pyronic

Pyronic deals extreme Fire damage in a targeted ranged AoE. Higher tiers of Pyronic Judgement abilities may have a wider range, do fire DoT, disorient foes, and hit additional targets.

Void Common Void

Void deals extreme Negative energy damage in a PBAoE. higher tiers of Void Judgement abilities may reduce the target's damage output, do additional damage to the target, cause massive knockback, and hit additional targets.

See Also

External Links