Lore AMA: Difference between revisions

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'''Q) Was Praetoria always intended to be a 1-20 zone, or was it originally meant for higher levels? Some of the content felt challenging for lower levels, and having the story originally stop at 20 seemed a bit odd, and made more sense for later on in the game after encountering Portal Corp in Peregrine Island. (@Scitenik)'''<br>
'''Q) Was Praetoria always intended to be a 1-20 zone, or was it originally meant for higher levels? Some of the content felt challenging for lower levels, and having the story originally stop at 20 seemed a bit odd, and made more sense for later on in the game after encountering Portal Corp in Peregrine Island. (@Scitenik)'''<br>
A) Praetoria was originally intended to be a revamped newbie experience from 1-20. After we had designed to have the players leave and not return until incarnate, however, we added First Ward back in from 20-30 and then Night Ward (which was originally supposed to be a part of First Ward itself) as 30-40 content. This was in response to players wanting to have a Praetoria only Praetorian. I believe the challenge level of some of the early Praetoria stuff was simply a case of getting to work with new tools and have missions do things we hadn’t done before combined with some power creep on the villain groups that ended up getting out of control due to the small margin of error allowable at such low levels. (John)<br>
A) Praetoria was originally intended to be a revamped newbie experience from 1-20. After we had designed to have the players leave and not return until incarnate, however, we added First Ward back in from 20-30 and then Night Ward (which was originally supposed to be a part of First Ward itself) as 30-40 content. This was in response to players wanting to have a Praetoria only Praetorian. I believe the challenge level of some of the early Praetoria stuff was simply a case of getting to work with new tools and have missions do things we hadn’t done before combined with some power creep on the villain groups that ended up getting out of control due to the small margin of error allowable at such low levels. (John)<br>
B)I know at one point Praetoria was supposed to be just the tutorial, then it lets you out in Primal Earth. Then at a different point, Praetoria was supposed to be nuked at the end, which was part of the reason it looked like heck when you visited in the Portal Corp missions. (Hosun)
A)I know at one point Praetoria was supposed to be just the tutorial, then it lets you out in Primal Earth. Then at a different point, Praetoria was supposed to be nuked at the end, which was part of the reason it looked like heck when you visited in the Portal Corp missions. (Hosun)


'''Q) Virgil Tarikoss Claimed that Magic in CoH at first could only be commanded by humans, but then the gods (Hequat, and Ermeeth) usurped the power.. Was this actually true to canon or just Virgil’s personal beliefs? (@Hagia Sophia)'''<br>
'''Q) Virgil Tarikoss Claimed that Magic in CoH at first could only be commanded by humans, but then the gods (Hequat, and Ermeeth) usurped the power.. Was this actually true to canon or just Virgil’s personal beliefs? (@Hagia Sophia)'''<br>

Revision as of 19:54, 25 June 2014

Overview

The Lore AMA (Ask Me Anything), or "Loregasm", is a series of documents document created by Positron to answer questions City of Heroes players had about the game's story following the Sunset announcement. In the thread announcing its creation, Positron stated that anything it contains "SHOULD be considered canon when concerning anything to do with Issue 24 and previous. Anything after that is speculative and should be treated as such. We'll note in the answer if it's anything different." On September 18th, 2012, Positron posted a link to the first Lore AMA as a Google Doc in a City of Heroes forums thread.

In an interview of Positron and War Witch at OnRPG discussing the closure of the game, Positron stated that he would do yearly AMAs as long as people had questions:

MeticulousMeta: There are still a lot of questions after the Lore AMA. Is there any chance of getting another?

Matt: I’ll make a deal: I’ll do AMA’s about CoH lore every April 28th until the questions stop coming in. I’ll give more details as we get closer to that date, and I can’t promise everyone who should be involved will be.

After taking questions in a now closed Google Doc, the first of the yearly AMAs was announced at OnRPG on May 3rd, 2013, and released as another Google Doc.

This page contains the text of the documents as they appeared at release. A list of the questions linked to by topic and developer can be found here: Lore AMA/Sorted.

City of Heroes AMA 1 (2012)

The first Lore AMA was linked in a forum post by Positron titled "Loregasm" and includes a key of the answering developers' initials:

Positron (Developer) (From the initial post from the forum thread announcing the AMA)

City of Heroes AMA (part 1?)

That's a link to the doc, in case these boards get shut down, and because I don't want to clean it up for our forum posting format (if someone ELSE does, feel free to pad your postcount).

Some answers are not satisfying. Some answers are made up, and that answer only exists in that doc. I tried to get everyone who was involved in the stuff at the end to answer the questions as best they could.

MM: Matt Miller (Positron)
JH: John Hegner (Protean)
JAH: Jeff Hamilton (Arbiter Hawk)
SM: Sean McCann (Dr. Aeon)
RG: Ryan Greene (Viridian)
TS: Tim Sweeney (Black Scorpion)

If there is a miracle and somehow CoH is saved, we reserve the right to change any and all answers given in the doc, to maintain suspense and surprise.

The Lore AMA itself at its time of release (September 18th, 2012) is as follows:

City of Heroes AMA 2 (2013)

After taking questions in an open Google Doc, the first of the yearly AMAs was announced at OnRPG on May 3rd, 2013, and released as a closed Google Doc. In most cases, the name of the dev giving an answer is listed after the answer. The devs that answered are:

Editor's Note:

This is the most likely list of developers who answered AMA 2, as there are multiple devs with some of those first names.

Some questions do not have a dev name, and it can be assumed that they were answered by Positron unless the context indicates otherwise. Several questions were unable to be answered, and are marked as "Answer hazy, ask again later (Matt because he couldn’t find someone to answer this right now)." It is unknown if they will be taken up at the next AMA, or if players will have to re-ask those questions.

The second Lore AMA at its time of last revision (May 7, 2013) is as follows:

City of Heroes AMA 3 (2014)

An unofficial thread was started on the Titan Network forums for gathering questions. Positron was contacted and said: "I plan on doing it a bit differently this year. Doc will only be up for a short window." On April 17, 2014, at 8:45 AM PDT, Positron posted a Google Doc that he left open for only 24 hours. Positron also put in some general rules for asking questions, largely prohibiting questions not related to the game's lore:

Following the initial 24 hour period, there were 76 questions. A copy of the document seven minutes before its takedown for answering can be found in a Google Doc. Positron noted in a tweet on April 23rd, 2104, that all question for the 2014 AMA had answers.

On April 28th, 2014, the tenth anniversary of City of Heroes, Positron released the answered questions as a Google doc.

The third Lore AMA at its time of last revision (April 28th, 2014) is as follows:

City of Heroes AMA 4 (2015)

See Also