Fiery Melee
Overview
Fiery Melee is a standard power set that is a primary set for Brutes, Scrappers, and Stalkers, and a secondary set for Tankers.
"Fiery Melee allows you to attack with fire, and even conjure up flaming melee weapons. Fiery Melee powers tend to set foes ablaze for added damage over time."
Power Tables
Brute
Fiery Melee is available as a primary set for Brutes. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
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1 | Melee, DMG(Fire) |
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1 | Melee, DMG(Fire), Foe -DEF |
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2 | Melee, DMG(Fire), Foe Knockup |
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6 | Self +DMG, +To-Hit |
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8 | Melee, DoT(Fire) |
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12 | Ranged (Targeted AoE), Foe Taunt |
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18 | Close (Cone), DoT(Fire) |
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22 | PBAoE, DMG(Fire), Foe -DEF |
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26 | Melee, DMG(Fire), -DEF |
Scrapper
Fiery Melee is available as a primary set for Scrappers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
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1 | Melee, DMG(Fire) |
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1 | Melee, DMG(Fire), Foe -DEF |
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2 | Melee, DMG(Fire), Foe Knockup |
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6 | Self +DMG, +To-Hit |
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8 | Close (Cone), DoT(Fire) |
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12 | Ranged, Foe Taunt |
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18 | PBAoE, DMG(Fire), Foe -DEF |
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22 | Melee, DoT(Fire) |
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26 | Melee, DMG(Fire), -DEF |
Stalker
Fiery Melee is available as a primary set for Stalkers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
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1 | Melee, DMG(Fire) |
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1 | Melee, DMG(Fire), Foe -DEF |
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2 | Melee, DMG(Fire), Foe Knockup |
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6 | Melee, DMG(Fire) |
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8 | Self +DMG, +To-Hit |
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12 | Ranged, Foe Placate, Self Stealth/Hide |
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18 | Close (Cone), DoT(Fire) |
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22 | PBAoE, DMG(Fire), Foe -DEF |
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26 | Melee, DMG(Fire), -DEF |
Tanker
Fiery Melee is available as a secondary set for Tankers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
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1 | Melee, DMG(Fire) |
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1 | Melee, DMG(Fire), Foe -DEF |
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4 | PBAoE, DoT(Fire) |
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10 | Ranged (Targeted AoE), Foe Taunt |
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16 | Close (Cone), DoT(Fire) |
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20 | Self +DMG, +To-Hit |
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24 | PBAoE, DMG(Fire), Foe -DEF |
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28 | Melee, DoT(Fire) |
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30 | Melee, DMG(Fire), Foe -DEF |
Powers
Assassin's Blaze
A signature Stalker attack. This attack does superior fire damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. Using Assassin's Blaze when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.
- Damage
- Not Hidden: 2.76 Fire
Hidden: 7 Fire - Recharge
- 15 seconds
- Minimum Level
-
6 (Stalker)
- Effects
- Melee
- Enhancements
-
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Recharge Speed
- Set Categories
Breath of Fire
This allows you to spew forth fire from your mouth, burning all foes within its narrow cone. This is a very accurate attack that can deal good damage at a close range.
- Damage
- 1.36 Fire Damage over Time + up to 0.4 Fire Damage over Time
- Recharge
- 10 seconds
- Minimum Level
-
18 (Brute)
8 (Scrapper)
18 (Stalker)
16 (Tanker)
- Effects
- Close (Cone)
- Enhancements
-
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance Threat Duration (Brute, Tanker)
Build Up
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
- Recharge
- 90 seconds
- Minimum Level
-
6 (Brute)
6 (Scrapper)
8 (Stalker)
20 (Tanker)
- Effects
- Self +Damage, +To-Hit
- Enhancements
-
Reduce Endurance Cost
Enhance Recharge Speed
Enhance ToHit Buffs
- Set Categories
Combustion
Your mastery of fire allows you to violently raise the temperature around yourself in an attempt to spontaneously combust any nearby foes and set them ablaze, dealing damage over time.
- Damage
- 1.3 Fire Damage over Time
- Recharge
- 15 seconds
- Minimum Level
-
4 (Tanker)
- Effects
- Point Blank Area of Effect
- Enhancements
-
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Recharge Speed
Enhance Threat Duration
Confront
Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
- Recharge
- 3 seconds
- Minimum Level
-
12 (Scrapper)
- Effects
- Ranged
Foe Taunt - Enhancements
-
Enhance Accuracy
Enhance Range
Enhance Recharge Speed
Enhance Threat Duration
- Set Categories
Cremate
A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash, knocks down and leaves your foe on fire.
- Damage
- 1.64 Fire + up to 0.4 Fire Damage over Time
- Recharge
- 8 seconds
- Minimum Level
-
2 (Brute)
2 (Scrapper)
2 (Stalker)
- Effects
- Melee
Foe Knockup - Enhancements
-
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback
Enhance Recharge Speed
Enhance Threat Duration (Brute)
Fire Sword
Through concentration, you can create a Sword of Fire that sets foes ablaze. Successful attacks from the Fire Sword will cut through your target defenses and ignite them, dealing damage over time.
- Damage
- 1.32 Fire + up to 0.4 Fire Damage over Time
- Recharge
- 6 seconds
- Minimum Level
-
1 (Brute)
1 (Scrapper)
1 (Stalker)
1 (Tanker)
- Effects
- Melee
Foe -Defense - Enhancements
-
Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Recharge Speed
Enhance Threat Duration (Brute, Tanker)
Fire Sword Circle
Mastery of your Fire Sword has enabled you to make an attack on every foe within melee distance. This will slash, burn and cut through the defenses of your enemies, dealing moderate damage and setting them ablaze.
- Damage
- 1.424 Fire + up to 0.4 Fire Damage over Time
- Recharge
- 20 seconds
- Minimum Level
-
22 (Brute)
18 (Scrapper)
22 (Stalker)
24 (Tanker)
- Effects
- Point Blank Area of Effect
Foe -Defense - Enhancements
-
Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Recharge Speed
Enhance Threat Duration (Brute, Tanker)
Greater Fire Sword
Your mastery of fire allows you to create an enhanced Sword of Fire that can set foes ablaze and cut through their defenses. Successful attacks from the Greater Fire Sword will ignite your target, dealing damage over time.
- Damage
- Brute, Stalker, Tanker: 2.44 Fire + up to 1 Fire Damage over Time
Scrapper: 2.28 Fire + up to 1 Fire Damage over Time - Recharge
- Brute, Scrapper, Tanker: 12 seconds
Stalker: 13 seconds - Minimum Level
-
26 (Brute)
26 (Scrapper)
26 (Stalker)
30 (Tanker)
- Effects
- Melee
Foe -Defense - Enhancements
-
Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Recharge Speed
Enhance Threat Duration (Brute, Tanker)
Incinerate
Intense concentration can allow you to incinerate an opponent. This will set your foe ablaze, dealing very high damage over a short time.
- Damage
- 2.5 Fire Damage over Time
- Recharge
- 10 seconds
- Minimum Level
-
8 (Brute)
22 (Scrapper)
28 (Tanker)
- Effects
- Melee
- Enhancements
-
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Recharge Speed
Enhance Threat Duration (Brute, Tanker)
- Set Categories
-
Threat Duration (Brute, Tanker)
Placate
Allows you to trick a foe to no longer attack you. A successful Placate will also Hide you. This Hide is very brief, and offers no Defense bonus, but it will allow you to deliver a Critical Hit or an Assassin's Strike. However, if you attack a Placated foe, he will be able to attack you back.
- Recharge
- 60 seconds
- Minimum Level
-
12 (Stalker)
- Effects
- Ranged
Foe Placate
Self Stealth/Hide - Enhancements
-
Enhance Range
Enhance Recharge Speed
Enhance Threat Duration
- Set Categories
Scorch
This power engulfs your hands in flames, and can ignite the target of your scorching attack. Once on fire, the target will suffer damage over time.
- Damage
- 0.84 Fire + up to 0.3 Fire Damage over Time
- Recharge
- 3 seconds
- Minimum Level
-
1 (Brute)
1 (Scrapper)
1 (Stalker)
1 (Tanker)
- Effects
- Melee
- Enhancements
-
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Recharge Speed
Enhance Threat Duration (Brute, Tanker)
Taunt
Taunt foes to attack you. Useful for pulling villains off allies and keep them attacking you to raise your Fury. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Tanker: Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
- Recharge
- 10 seconds
- Minimum Level
-
12 (Brute)
10 (Tanker)
- Effects
- Ranged (Targeted Area of Effect)
Foe Taunt - Enhancements
-
Enhance Accuracy
Enhance Range
Enhance Recharge Speed
Enhance Threat Duration
- Set Categories
Historical
- This set has been in the game for Tankers since Issue 0.
- This set was included with the original release of Brutes in Issue 6.
- This set was proliferated to Scrappers in Issue 12.
- This set was proliferated to Stalkers in Issue 25.
- This set was reworked in Issue 27, Page 5.
External Links
- Fiery Melee for Brutes at City of Data v2.0
- Fiery Melee for Scrappers at City of Data v2.0
- Fiery Melee for Stalkers at City of Data v2.0
- Fiery Melee for Tankers at City of Data v2.0