Fiery Melee

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Overview

Fiery Melee is a standard power set that is a primary set for Brutes, Scrappers, and Stalkers, and a secondary set for Tankers.

"Fiery Melee allows you to attack with fire, and even conjure up flaming melee weapons. Fiery Melee powers tend to set foes ablaze for added damage over time."

Power Tables

Brute

Fiery Melee is available as a primary set for Brutes. The following table shows the level at which each power is available:

Power Level Effect
Scorch 1 Melee, DMG(Fire)
Fire Sword 1 Melee, DMG(Fire), Foe -DEF
Cremate 2 Melee, DMG(Fire), Foe Knockup
Build Up 6 Self +DMG, +To-Hit
Incinerate 8 Melee, DoT(Fire)
Taunt 12 Ranged (Targeted AoE), Foe Taunt
Breath of Fire 18 Close (Cone), DoT(Fire)
Fire Sword Circle 22 PBAoE, DMG(Fire), Foe -DEF
Greater Fire Sword 26 Melee, DMG(Fire), -DEF

Scrapper

Fiery Melee is available as a primary set for Scrappers. The following table shows the level at which each power is available:

Power Level Effect
Scorch 1 Melee, DMG(Fire)
Fire Sword 1 Melee, DMG(Fire), Foe -DEF
Cremate 2 Melee, DMG(Fire), Foe Knockup
Build Up 6 Self +DMG, +To-Hit
Breath of Fire 8 Close (Cone), DoT(Fire)
Confront 12 Ranged, Foe Taunt
Fire Sword Circle 18 PBAoE, DMG(Fire), Foe -DEF
Incinerate 22 Melee, DoT(Fire)
Greater Fire Sword 26 Melee, DMG(Fire), -DEF

Stalker

Fiery Melee is available as a primary set for Stalkers. The following table shows the level at which each power is available:

Power Level Effect
Scorch 1 Melee, DMG(Fire)
Fire Sword 1 Melee, DMG(Fire), Foe -DEF
Cremate 2 Melee, DMG(Fire), Foe Knockup
Assassin's Blaze 6 Melee, DMG(Fire)
Build Up 8 Self +DMG, +To-Hit
Placate 12 Ranged, Foe Placate, Self Stealth/Hide
Breath of Fire 18 Close (Cone), DoT(Fire)
Fire Sword Circle 22 PBAoE, DMG(Fire), Foe -DEF
Greater Fire Sword 26 Melee, DMG(Fire), -DEF

Tanker

Fiery Melee is available as a secondary set for Tankers. The following table shows the level at which each power is available:

Power Level Effect
Scorch 1 Melee, DMG(Fire)
Fire Sword 1 Melee, DMG(Fire), Foe -DEF
Combustion 4 PBAoE, DoT(Fire)
Taunt 10 Ranged (Targeted AoE), Foe Taunt
Breath of Fire 16 Close (Cone), DoT(Fire)
Build Up 20 Self +DMG, +To-Hit
Fire Sword Circle 24 PBAoE, DMG(Fire), Foe -DEF
Incinerate 28 Melee, DoT(Fire)
Greater Fire Sword 30 Melee, DMG(Fire), Foe -DEF

Powers

FieryFray Assassin.png Assassin's Blaze

A signature Stalker attack. This attack does superior fire damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. Using Assassin's Blaze when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.

Damage
Not Hidden: 2.76 Fire
Hidden: 7 Fire
Recharge
15 seconds
Minimum Level
6 (Stalker)
Effects
Melee
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Recharge Speed

FieryFray BreathingFire.png Breath of Fire

This allows you to spew forth fire from your mouth, burning all foes within its narrow cone. This is a very accurate attack that can deal good damage at a close range.

Damage
1.36 Fire Damage over Time + up to 0.4 Fire Damage over Time
Recharge
10 seconds
Minimum Level
18 (Brute)
8 (Scrapper)
18 (Stalker)
16 (Tanker)
Effects
Close (Cone)
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance Threat Duration (Brute, Tanker)

FieryFray FollowUp.png Build Up

Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.

Recharge
90 seconds
Minimum Level
6 (Brute)
6 (Scrapper)
8 (Stalker)
20 (Tanker)
Effects
Self +Damage, +To-Hit
Enhancements
Reduce Endurance Cost
Enhance Recharge Speed
Enhance ToHit Buffs
Set Categories

FieryFray Combustion.png Combustion

Your mastery of fire allows you to violently raise the temperature around yourself in an attempt to spontaneously combust any nearby foes and set them ablaze, dealing damage over time.

Damage
1.3 Fire Damage over Time
Recharge
15 seconds
Minimum Level
4 (Tanker)
Effects
Point Blank Area of Effect
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Recharge Speed
Enhance Threat Duration

FieryFray WillOWisp.png Confront

Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Recharge
3 seconds
Minimum Level
12 (Scrapper)
Effects
Ranged
Foe Taunt
Enhancements
Enhance Accuracy
Enhance Range
Enhance Recharge Speed
Enhance Threat Duration
Set Categories

FieryFray Scorch.png Cremate

A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash, knocks down and leaves your foe on fire.

Damage
1.64 Fire + up to 0.4 Fire Damage over Time
Recharge
8 seconds
Minimum Level
2 (Brute)
2 (Scrapper)
2 (Stalker)
Effects
Melee
Foe Knockup
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback
Enhance Recharge Speed
Enhance Threat Duration (Brute)

FieryFray FireSword.png Fire Sword

Through concentration, you can create a Sword of Fire that sets foes ablaze. Successful attacks from the Fire Sword will cut through your target defenses and ignite them, dealing damage over time.

Damage
1.32 Fire + up to 0.4 Fire Damage over Time
Recharge
6 seconds
Minimum Level
1 (Brute)
1 (Scrapper)
1 (Stalker)
1 (Tanker)
Effects
Melee
Foe -Defense
Enhancements
Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Recharge Speed
Enhance Threat Duration (Brute, Tanker)

FieryFray FireSwordCircle.png Fire Sword Circle

Mastery of your Fire Sword has enabled you to make an attack on every foe within melee distance. This will slash, burn and cut through the defenses of your enemies, dealing moderate damage and setting them ablaze.

Damage
1.424 Fire + up to 0.4 Fire Damage over Time
Recharge
20 seconds
Minimum Level
22 (Brute)
18 (Scrapper)
22 (Stalker)
24 (Tanker)
Effects
Point Blank Area of Effect
Foe -Defense
Enhancements
Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Recharge Speed
Enhance Threat Duration (Brute, Tanker)

FieryFray GreaterFireSword.png Greater Fire Sword

Your mastery of fire allows you to create an enhanced Sword of Fire that can set foes ablaze and cut through their defenses. Successful attacks from the Greater Fire Sword will ignite your target, dealing damage over time.

Damage
Brute, Stalker, Tanker: 2.44 Fire + up to 1 Fire Damage over Time
Scrapper: 2.28 Fire + up to 1 Fire Damage over Time
Recharge
Brute, Scrapper, Tanker: 12 seconds
Stalker: 13 seconds
Minimum Level
26 (Brute)
26 (Scrapper)
26 (Stalker)
30 (Tanker)
Effects
Melee
Foe -Defense
Enhancements
Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Recharge Speed
Enhance Threat Duration (Brute, Tanker)

FieryFray Incinerate.png Incinerate

Intense concentration can allow you to incinerate an opponent. This will set your foe ablaze, dealing very high damage over a short time.

Damage
2.5 Fire Damage over Time
Recharge
10 seconds
Minimum Level
8 (Brute)
22 (Scrapper)
28 (Tanker)
Effects
Melee
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Recharge Speed
Enhance Threat Duration (Brute, Tanker)

FieryFray Placate.png Placate

Allows you to trick a foe to no longer attack you. A successful Placate will also Hide you. This Hide is very brief, and offers no Defense bonus, but it will allow you to deliver a Critical Hit or an Assassin's Strike. However, if you attack a Placated foe, he will be able to attack you back.

Recharge
60 seconds
Minimum Level
12 (Stalker)
Effects
Ranged
Foe Placate
Self Stealth/Hide
Enhancements
Enhance Range
Enhance Recharge Speed
Enhance Threat Duration
Set Categories

FieryFray TargetedLightMelee.png Scorch

This power engulfs your hands in flames, and can ignite the target of your scorching attack. Once on fire, the target will suffer damage over time.

Damage
0.84 Fire + up to 0.3 Fire Damage over Time
Recharge
3 seconds
Minimum Level
1 (Brute)
1 (Scrapper)
1 (Stalker)
1 (Tanker)
Effects
Melee
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Recharge Speed
Enhance Threat Duration (Brute, Tanker)

FieryFray WillOWisp.png Taunt

Taunt foes to attack you. Useful for pulling villains off allies and keep them attacking you to raise your Fury. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Editor's Note:

Tanker: Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Recharge
10 seconds
Minimum Level
12 (Brute)
10 (Tanker)
Effects
Ranged (Targeted Area of Effect)
Foe Taunt
Enhancements
Enhance Accuracy
Enhance Range
Enhance Recharge Speed
Enhance Threat Duration
Set Categories

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

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