Electric Armor
Overview
Electric Armor is a standard power set that is a primary set for Tankers and a secondary set for Brutes, Scrappers, Sentinels, and Stalkers.
"Your entire body is basically a powerful capacitor. You can store and release massive amounts of electricity that can absorb damage directed at you. Electric Armor offers better than average resistance to just about all types of damage, including Psionic, but has no defense boosting powers or resistance to Toxic. Electric Armor also offers superior resistance to damage and Endurance Drain."
Power Tables
Brute
The Electric Armor power set is available as a secondary set for Brutes. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Charged Armor | 1 | Toggle: Self +Res(Smash, Lethal, Energy) |
Lightning Field | 1 | Toggle: PBAoE Minor DoT(Energy), Foe -End |
Conductive Shield | 4 | Toggle: Self +Res(Fire, Cold, Energy, Neg) |
Static Shield | 10 | Toggle: Self +Res(Psionics, Disorient, Hold, Sleep, Teleport, End Drain, -Rec) |
Grounded | 16 | Auto: Self +Res(Energy, Neg, Immob, Knockback, End Drain) |
Lightning Reflexes | 20 | Auto: Self +Res(Slow), +Rech, +SPD |
Energize | 24 | Self End Drain, Heal, +Regen |
Power Sink | 28 | PBAoE, Foe -End, Self +End |
Power Surge | 30 | Self +Res(Special) |
Scrapper/Tanker
The Electric Armor power set is available as a primary set for Tankers and as a secondary set for Scrappers. The following table shows the levels at which each power is available:
Power | Level as Primary | Level as Secondary | Effect |
---|---|---|---|
Charged Armor | 1 | 1 | Toggle: Self +Res(Smash, Lethal, Energy) |
Lightning Field | 1 | 1 | Toggle: PBAoE Minor DoT(Energy), Foe -End |
Conductive Shield | 2 | 4 | Toggle: Self +Res(Fire, Cold, Energy, Neg) |
Static Shield | 6 | 10 | Toggle: Self +Res(Psionics, Disorient, Hold, Sleep, Teleport, End Drain, -Rec) |
Grounded | 8 | 16 | Auto: Self +Res(Energy, Neg, Immob, Knockback, End Drain) |
Energize | 12 | 20 | Self End Discount, Heal, +Regen |
Lightning Reflexes | 18 | 24 | Auto: Self +Res(Slow), +Rech, +SPD |
Power Sink | 22 | 28 | PBAoE, Foe -End, Self +End |
Power Surge | 26 | 30 | Self +Res(Special) |
Sentinel
The Electric Armor power set is available as a secondary set for Sentinels. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Charged Armor | 1 | Toggle: Self +Res(Smash, Lethal, Energy) |
Charged Shield | 1 | Toggle: Self +Regen, + Max End |
Conductive Shield | 4 | Toggle: Self +Res(Fire, Cold, Energy, Neg) |
Energize | 10 | Self End Discount, Heal, +Regen |
Static Shield | 16 | Toggle: Self +Res(Psionics, Disorient, Hold, Sleep, Teleport, End Drain, -Rec) |
Grounded | 20 | Auto: Self +Res(Energy, Neg, Immob, Knockback, End Drain) |
Lightning Reflexes | 24 | Auto: Self +Res(Slow), +Rech, +SPD |
Power Sink | 28 | PBAoE, Foe -End, Self +End |
Power Surge | 30 | Self +Res(Special) |
Stalker
The Electric Armor power set is available as a secondary set for Stalkers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Charged Armor | 1 | Toggle: Self +Res(Smash, Lethal, Energy) |
Hide | 1 | Toggle: Self Stealth, +DEF(Melee, Ranged, AoE) |
Conductive Shield | 4 | Toggle: Self +Res(Fire, Cold, Energy, Neg) |
Static Shield | 10 | Toggle: Self +Res(Psionics, Disorient, Hold, Sleep, Teleport, End Drain, Rec Debuff) |
Grounded | 16 | Auto: Self +Res(Energy, Neg, Immob, Knockback, End Drain) |
Lightning Reflexes | 20 | Auto: Self +Res(Slow), +Rech, +SPD |
Energize | 24 | Self End Disc, Heal, +Regen |
Power Sink | 28 | PBAoE, Foe -End, Self +End |
Power Surge | 30 | Self +Res(Special) |
Powers
Charged Armor
When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal and Energy damage.
Recharge | Fast |
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
1 (Sentinel) | |
1 (Stalker) | |
1 (Tanker) | |
Effects | Toggle: Self +Resistance(Smashing, Lethal, Energy) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Charged Shield
When you toggle on this power, you charge up every particle in your body increasing your regeneration rate and increasing your max endurance. This also results in an increase to your max Endurance and faster regeneration rate.
Recharge | Long |
Minimum Level | 1 (Sentinel) |
Effects | Toggle: Self +Regeneration, +Max Endurance |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Conductive Shield
When you toggle on this power, you are surrounded in a Conductive Shield that will conduct many sorts of energy away from your body. Conductive Shield grants high resistance to Fire, Cold, and Energy damage, as well as good resistance to Negative Energy damage.
Recharge | Fast |
Minimum Level | 4 (Brute) |
4 (Scrapper) | |
4 (Sentinel) | |
4 (Stalker) | |
2 (Tanker) | |
Effects | Toggle: Self +Resistance(Fire, Cold, Energy, Negative) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Energize
You can channel a tremendous amount of electricity through your body for a short period of time. Doing so will heal some hit points, reduce the endurance cost of your powers and boost your regeneration for a short time.
Recharge | Very Long |
Sentinels: Long | |
Minimum Level | 24 (Brute) |
20 (Scrapper) | |
10 (Sentinel) | |
24 (Stalker) | |
12 (Tanker) | |
Effects | Self Endurance Discount, Heal, +Regeneration |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Grounded
You are Grounded and naturally very resistant to Energy and Negative Energy damage. You also have added resistance to Endurance Drain effects. Additionally, Grounded provides Immobilize and Knockback protection, but only applies when you are near the ground. This power is always on and costs no Endurance.
Minimum Level | 16 (Brute) |
16 (Scrapper) | |
20 (Sentinel) | |
16 (Stalker) | |
8 (Tanker) | |
Effects | Auto: Self +Resistance(Energy, Negative, Immobilize, Knockback, End Drain) |
Enhancements | Enhance Damage Resistance |
Set Categories | Resist Damage |
Hide
Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off Critical Hits with his attacks, and even land a massive 'Assassin's Strike' with an assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most Stealth powers, Hide can be used at the same time as other concealment powers, giving you even greater Stealth capability. No endurance cost.
Recharge | Slow |
Minimum Level | 1 (Stalker) |
Effects | Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect) |
Enhancements | Enhance Defense Buffs |
Increase Attack Rate | |
Set Categories | Defense |
Lightning Field
While active, you emit a storm of electricity that constantly damages all nearby foes.
Damage | Minor Damage over Time(Energy) |
Recharge | Slow |
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
1 (Tanker) | |
Effects | Toggle: Point Blank Area of Effect |
Foe -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (except Scrappers) | |
Set Categories | Melee AoE Damage |
Endurance Modification | |
Taunt (except Scrappers) | |
Universal Damage |
Lightning Reflexes
Your Lightning Reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.
The increase in movement speed includes flight speed.
Power Sink
Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance.
Recharge | Long |
Minimum Level | 28 (Brute) |
28 (Scrapper) | |
28 (Sentinel) | |
28 (Stalker) | |
22 (Tanker) | |
Effects | Point Blank Area of Effect |
Foe -Endurance | |
Self +Endurance | |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brutes/Tankers only) | |
Set Categories | Endurance Modification |
Taunt (Brutes/Tankers only) |
Power Surge
When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.
Recharge | Very Long |
Minimum Level | 30 (Brute) |
30 (Scrapper) | |
30 (Sentinel) | |
30 (Stalker) | |
26 (Tanker) | |
Effects | Self +Resistance(Special) |
Enhancements | Enhance Accuracy |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Endurance Modification | |
Holds |
Static Shield
You can create a field of Static Electricity around your body. This Static Shield protects you from Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation. Static Shield can also help normalize your synaptic activity, granting you good resistance to Psionic Damage.
Recharge | Fast |
Minimum Level | 10 (Brute) |
10 (Scrapper) | |
16 (Sentinel) | |
10 (Stalker) | |
6 (Tanker) | |
Effects | Toggle: Self +Resistance(Psionics, Disorient, Hold, Sleep, Teleport, End Drain, -Recovery) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Historical
- This set was added to the game with the original release of Brutes in Issue 6.
- This set was proliferated to Stalkers in Issue 12.
- This set was proliferated to Scrappers and Tankers in Issue 16.
- This set originally included "Conserve Power" (like in Energy Manipulation), which was replaced with Energize in Issue 16.
- This set was included with the release of Sentinels in Issue 25.
External Links
- Electric Armor for Brutes at City of Data v2.0
- Electric Armor for Scrappers at City of Data v2.0
- Electric Armor for Sentinels at City of Data v2.0
- Electric Armor for Stalkers at City of Data v2.0
- Electric Armor for Tankers at City of Data v2.0