Darkness Affinity

From Unofficial Homecoming Wiki
(Redirected from Dark Affinity)
Jump to navigation Jump to search

Overview

ParagonMarket PowerSet DarknessAffinity.png

Darkness Affinity is a secondary power set for Controllers.

"Focus the dark power of the Netherworld to weaken your foes and aid your allies. Darkness Affinity focuses on draining your opponent."

Power Table

The Darkness Affinity power set is available as a secondary set for Controllers. The following table shows the level at which each power is available:

Power Level Effect
Twilight Grasp 1 Ranged, Foe -To Hit, -DMG, -Regen, Team Heal
Tar Patch 1 Ranged (Location AoE), Foe -SPD, -Res, -Fly
Darkest Night 4 Toggle: Ranged (Targeted AoE), Foe -DMG, -To Hit
Howling Twilight 10 Ranged (AoE), Minor DMG(Neg), Foe Slow, -Rech, -Regen, Disorient, Ally Rez
Shadow Fall 16 Toggle: PBAoE, Team Stealth, +DEF(All), +Res(Energy, Neg, Psionics, Fear)
Fade 20 PBAoE Ally, +Def(All), +Res(DEF Debuff, Lethal, Smash, Neg, Psionic)
Soul Absorption 24 PBAoE Team +Regen, +Rec, Foe -To Hit
Black Hole 28 Ranged (Targeted AoE), Foe Intangible
Dark Servant 30 Summon Dark Servant: Ranged Debuff Special

Powers

DarkMiasma BlackHole.png Black Hole

Opens up a Black Hole to the Netherworld that temporarily pulls in all foes within its grasp. The victims become phase shifted and are completely intangible. They are hard to see, and cannot affect or be affected by those in normal space.

Recharge Slow
Minimum Level Archetypeicon controller.png 28 (Controller)
Effects Ranged (Targeted Area of Effect)
Foe Intangible
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None

DarkMiasma DarkServant.png Dark Servant

Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. The Dark Servant can be buffed and healed.

Editor's Note:

Dark Servant is resistant to Negative Energy but vulnerable to Energy.

Recharge Very Long
Minimum Level Archetypeicon controller.png 30 (Controller)
Effects Summon Dark Servant: Ranged Debuff Special
Dark Servant Powers DarkMiasma ChillOfTheNight.png Chill of the Night (Toggle: PBAoE, Minor DoT(Negative), Foe -To Hit)
DarkMiasma DarkestNight.png Darkest Night (Toggle: Ranged(Targeted AoE), Foe -DMG)
DarkMiasma PetrifyingGaze.png Petrifying Gaze (Ranged, Foe Hold)
Invulnerability TemporaryInvulnerabilty.png Resistance (Auto, Self Res( E-20 N30 ))
DarkCast TenebrousTentacles.png Tenebrous Tentacles (Ranged (Cone), Medium DMG(Negative/Smash), Foe Immobilize, -To Hit)
DarkMiasma TwilightGrasp.png Twilight Grasp (Ranged, Foe -To Hit, -Dam, Team Heal)
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Heal
Enhance Hold Duration
Enhance Immobilization Duration
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Accurate Healing
Healing/Absorb
Holds
Immobilize
Accurate ToHit Debuff
ToHit Debuff

DarkMiasma DarkestNight.png Darkest Night

While active, you channel Negative Energy onto a targeted foe. While Darkest Night is active the target, and all foes nearby, will have their chance to hit and Damage potential reduced as long as you keep the power active.

Recharge Moderate
Minimum Level Archetypeicon controller.png 4 (Controller)
Effects Toggle: Ranged (Targeted Area of Effect)
Foe -Damage, -To Hit
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories ToHit Debuff

DarknessAffinity Fade.png Fade

You partially bring yourself and all nearby teammates into the Netherworld vastly increasing their Defense to all attacks and resistance to lethal, smashing, negative energy and psionic damage for a very short period of time as well as dramatically increasing their resistance to Defense Debuffs. This power is best used to help counter a dangerous situation.

Recharge Very Slow
Minimum Level Archetypeicon controller.png 20 (Controller)
Effects Point Blank Area of Effect
Ally +Defense(All), +Resistance(Defense Debuffs, Lethal, Smashing, Negative, Psionic)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Defense
Resist Damage

DarkMiasma HowlingTwilight.png Howling Twilight

Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies. You must stand near your defeated allies to revive them, then select a foe. The selected foe and all nearby foes will be Slowed, Disoriented, have their Regeneration rate reduced and drained of some life. Revived allies will have full Hit Points and Endurance and will be protected from XP Debt for 90 seconds.

Damage Minor(Negative)
Recharge Very Long
Minimum Level Archetypeicon controller.png 10 (Controller)
Effects Ranged (Area of Effect)
Foe Slow, -Recharge, -Regeneration, Disorient
Ally Ressurect
Enhancements Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Slow
Enhance Disorient Duration
Set Categories Ranged AoE Damage
Slow Movement
Stuns
Universal Damage

DarkMiasma ShadowFall.png Shadow Fall

Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to Defense to all attacks and Resistance to Fear, while reducing Energy, Negative Energy, and Psionic Damage. You cannot use any other Concealment type power while using Shadow Fall.

Recharge Slow
Minimum Level Archetypeicon controller.png 16 (Controller)
Effects Toggle: Point Blank Area of Effect
Team Stealth, +Defense(All), +Resistance(Energy, Negative, Psionics, Fear)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Defense
Resist Damage

DarknessAffinity SoulAbsorption.png Soul Absorption

You drain the essence of both nearby conscious and defeated foes to cause you and your allies to regenerate and recover much more quickly. The more defeated foes affected, the more powerful the regeneration and recovery effect will be.

Recharge Very Slow
Minimum Level Archetypeicon controller.png 24 (Controller)
Effects Point Blank Area of Effect
Team +Regeneration, +Recovery
Foe -To Hit
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Endurance Modification
Enhance Heal
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Healing/Absorb
Endurance Modification
Accurate ToHit Debuff
ToHit Debuff

DarkMiasma TarPatch.png Tar Patch

Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets stuck in the Tar Patch cannot jump or fly.

Recharge Slow
Minimum Level Archetypeicon controller.png 1 (Controller)
Effects Ranged (Location Area of Effect)
Foe -Speed, -Resistance, -Fly
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Slow Movement

DarkMiasma TwilightGrasp.png Twilight Grasp

You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit, damage and regeneration rate are reduced, while you and your nearby allies are healed.

Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
Effects Ranged
Foe -To Hit, -Damage, -Regeneration
Team Heal
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Heal
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Accurate Healing
Healing/Absorb
Accurate ToHit Debuff
ToHit Debuff

Historical

This section contains information that no longer applies to the current version of Homecoming: City of Heroes/Villains. It is provided for historical purposes.

External Links