Darkness Affinity
Overview
Darkness Affinity is a secondary power set for Controllers.
"Focus the dark power of the Netherworld to weaken your foes and aid your allies. Darkness Affinity focuses on draining your opponent."
Power Table
The Darkness Affinity power set is available as a secondary set for Controllers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
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1 | Ranged, Foe -To Hit, -DMG, -Regen, Team Heal |
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1 | Ranged (Location AoE), Foe -SPD, -Res, -Fly |
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4 | Toggle: Ranged (Targeted AoE), Foe -DMG, -To Hit |
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10 | Ranged (AoE), DMG(Neg), Foe Slow, -Rech, -Regen, Disorient, Ally Rez |
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16 | Toggle: PBAoE, Team Stealth, +DEF(All), +Res(Energy, Neg, Psionics, Fear) |
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20 | PBAoE Ally, +Def(All), +Res(DEF Debuff, Lethal, Smash, Neg, Psionic) |
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24 | PBAoE Team +Regen, +Rec, Foe -To Hit |
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28 | Ranged (Targeted AoE), Foe Intangible |
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30 | Summon Dark Servant: Ranged Debuff Special |
Powers
Black Hole
Opens up a Black Hole to the Netherworld that temporarily pulls in all foes within its grasp. The victims become phase shifted and are completely intangible. They are hard to see, and cannot affect or be affected by those in normal space.
- Recharge
- 120 seconds
- Minimum Level
-
28 (Controller)
- Effects
- Ranged (Targeted Area of Effect)
Foe Intangible - Enhancements
-
Enhance Accuracy
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Dark Servant
Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. The Dark Servant can be buffed and healed.
- Recharge
- 240 seconds
- Minimum Level
-
30 (Controller)
- Effects
- Summon Dark Servant: Ranged Debuff Special
- Dark Servant Powers
Chill of the Night (Toggle: PBAoE, 0.1 Negative DoT every 2 seconds, Foe -To Hit)
Darkest Night (Toggle: Ranged(Targeted AoE), Foe -DMG)
Petrifying Gaze (Ranged, Foe Hold)
Resistance (Auto, Self Res( E-20 N30 ))
Tenebrous Tentacles (Ranged (Cone), 0.535 Negative DoT, Foe Immobilize, -To Hit)
Twilight Grasp (Ranged, Foe -To Hit, -Dam, Team Heal)
- Enhancements
-
Enhance Accuracy
Reduce Endurance Cost
Enhance Heal
Enhance Hold
Enhance Immobilization
Enhance Recharge Speed
Enhance ToHit Debuffs
Darkest Night
While active, you channel Negative Energy onto a targeted foe. While Darkest Night is active the target, and all foes nearby, will have their chance to hit and Damage potential reduced as long as you keep the power active.
- Recharge
- 10 seconds
- Minimum Level
-
4 (Controller)
- Effects
- Toggle: Ranged (Targeted Area of Effect)
Foe -Damage, -To Hit - Enhancements
-
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance ToHit Debuffs
- Set Categories
Fade
You partially bring yourself and all nearby teammates into the Netherworld vastly increasing their Defense to all attacks and resistance to lethal, smashing, negative energy and psionic damage for a very short period of time as well as dramatically increasing their resistance to Defense Debuffs. This power is best used to help counter a dangerous situation.
- Recharge
- 210 seconds
- Minimum Level
-
20 (Controller)
- Effects
- Point Blank Area of Effect
Ally +Defense(All), +Resistance(Defense Debuffs, Lethal, Smashing, Negative, Psionic) - Enhancements
-
Enhance Defense
Reduce Endurance Cost
Enhance Recharge Speed
Enhance Damage Resistance
- Set Categories
Howling Twilight
Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies. You must stand near your defeated allies to revive them, then select a foe. The selected foe and all nearby foes will be Slowed, Disoriented, have their Regeneration rate reduced and drained of some life. Revived allies will have full Hit Points and Endurance and will be protected from XP Debt for 90 seconds.
- Damage
- 0.25 Negative
- Recharge
- 180 seconds
- Minimum Level
-
10 (Controller)
- Effects
- Ranged (Area of Effect)
Foe Slow, -Recharge, -Regeneration, Disorient
Ally Resurrect - Enhancements
-
Enhance Damage
Enhance Disorient
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance Slow Movement
- Set Categories
Shadow Fall
Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to Defense to all attacks and Resistance to Fear, while reducing Energy, Negative Energy, and Psionic Damage. You cannot use any other Concealment type power while using Shadow Fall.
- Recharge
- 15 seconds
- Minimum Level
-
16 (Controller)
- Effects
- Toggle: Point Blank Area of Effect
Team Stealth, +Defense(All), +Resistance(Energy, Negative, Psionics, Fear) - Enhancements
-
Enhance Defense
Reduce Endurance Cost
Enhance Recharge Speed
Enhance Damage Resistance
- Set Categories
Soul Absorption
You drain the essence of both nearby conscious and defeated foes to cause you and your allies to regenerate and recover much more quickly. The more defeated foes affected, the more powerful the regeneration and recovery effect will be.
- Recharge
- 160 seconds
- Minimum Level
-
24 (Controller)
- Effects
- Point Blank Area of Effect
Team +Regeneration, +Recovery
Foe -To Hit - Enhancements
-
Enhance Accuracy
Reduce Endurance Cost
Enhance Endurance Modification
Enhance Heal
Enhance Recharge Speed
Enhance ToHit Debuffs
Tar Patch
Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets stuck in the Tar Patch cannot jump or fly.
- Recharge
- 90 seconds
- Minimum Level
-
1 (Controller)
- Effects
- Ranged (Location Area of Effect)
Foe -Speed, -Resistance, -Fly - Enhancements
-
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance Slow Movement
- Set Categories
Twilight Grasp
You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit, damage and regeneration rate are reduced, while you and your nearby allies are healed.
- Recharge
- 8 seconds
- Minimum Level
-
1 (Controller)
- Effects
- Ranged
Foe -To Hit, -Damage, -Regeneration
Team Heal - Enhancements
-
Enhance Accuracy
Reduce Endurance Cost
Enhance Heal
Enhance Range
Enhance Recharge Speed
Enhance ToHit Debuffs
- Set Categories
Historical
- This set was added to the game for Controllers in Issue 22.