Archery

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Overview

Archery is a standard power set that is a primary set for Blasters, Corruptors and Sentinels, and a secondary set for Defenders.

"The ancient art of Archery allows you to use a bow and arrow to great effect. This power set has an inherent bonus to accuracy."

Possible Bows Weapon Customizations.

Power Table

Blaster / Corruptor / Defender

The Archery power set is available as a primary set for Blasters and Corruptors, and as a secondary set for Defenders. The following table shows the levels at which each power is available:

Power Level as Primary Level as Secondary Effect
Snap Shot 1 1 Ranged, DMG(Lethal)
Aimed Shot 1 1 Ranged, DMG(Lethal)
Fistful of Arrows 2 4 Ranged (Cone), DMG(Lethal)
Blazing Arrow 6 10 Ranged, DMG(Lethal), DoT(Fire)
Aim 8 16 Self +To-Hit, +DMG
Explosive Arrow 12 20 Ranged (Targeted AoE), DMG(Fire/Lethal), Foe Knockback
Ranged Shot 18 24 Sniper, DMG(Lethal)
Stunning Shot 22 28 Ranged Disorient, DMG(Smash)
Rain of Arrows 26 30 Ranged (Location AoE), DoT(Lethal)

Sentinel

The Archery power set is available as a primary set for Sentinels. The following table shows the levels at which each power is available:

Power Level Effect
Snap Shot 1 Ranged, DMG(Lethal)
Aimed Shot 1 Ranged, DMG(Lethal)
Fistful of Arrows 2 Ranged (Cone), DMG(Lethal)
Stunning Shot 6 Ranged, DMG(Smash), Foe Disorient
Aim 8 Self +To-Hit, +DMG, +Range
Explosive Arrow 12 Ranged (Targeted AoE), DMG(Fire/Lethal), Foe Knockback
Blazing Arrow 18 Ranged, DMG(Lethal), DoT(Fire)
Perfect Shot 22 Ranged, DMG(Lethal)
Rain of Arrows 26 Ranged (Location AoE), DoT(Lethal)

Powers

Archery Aim.png Aim

Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage and range (Sentinels only).

Recharge
90 seconds
Minimum Level
8 (Blaster)
8 (Corruptor)
16 (Defender)
8 (Sentinel)
Effects
Blaster, Corruptor, Defender: Self +To-Hit, +Damage
Sentinel: Self +To-Hit, +Damage, +Range
Enhancements
Reduce Endurance Cost
Enhance Recharge Speed
Enhance ToHit Buffs
Set Categories

Archery MediumArrow.png Aimed Shot

Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot.

Damage
Blaster: 1.32 Lethal
Corruptor, Defender, Sentinel: 1 Lethal
Recharge
Blaster: 6 seconds
Corruptor, Defender, Sentinel: 4 seconds
Minimum Level
1 (Blaster)
1 (Corruptor)
1 (Defender)
1 (Sentinel)
Effects
Ranged
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed

Archery FlamingArrow.png Blazing Arrow

You fire a Blazing Arrow at your foe, dealing some Lethal damage and causing them to catch on fire and burn.

Damage
1.96 Lethal + 0.625 Fire Damage over Time
Recharge
10 seconds
Minimum Level
6 (Blaster)
6 (Corruptor)
10 (Defender)
18 (Sentinel)
Effects
Ranged
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed

Archery ExplodingArrow.png Explosive Arrow

You fire a grenade-tipped arrow at long range. This explosion affects all within the blast radius, and can knock them back.

Damage
0.9 Fire/Lethal
Recharge
16 seconds
Minimum Level
12 (Blaster)
12 (Corruptor)
20 (Defender)
12 (Sentinel)
Effects
Ranged (Targeted Area of Effect)
Foe Knockback (50% chance)
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback
Enhance Range
Enhance Recharge Speed

Archery ConeArrow.png Fistful of Arrows

You fire a Fistful of Arrows at foes in a cone in front of you. Good at close range.

Damage
0.91 Lethal
Recharge
8 seconds
Minimum Level
2 (Blaster)
2 (Corruptor)
4 (Defender)
2 (Sentinel)
Effects
Ranged (Cone)
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed

Archery HeavyArrow.png Perfect Shot

A perfectly aimed and fast shot that blasts your foes.

Damage
2.28 Lethal
Recharge
12 seconds
Minimum Level
22 (Sentinel)
Effects
Ranged
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed

Archery RainofArrows.png Rain of Arrows

You unleash a Rain of Arrows on a targeted location, damaging foes within a large area.

Damage
Blaster, Corruptor, Defender: up to 3.6 Lethal Damage over Time
Sentinel: up to 3 Lethal Damage over Time
Recharge
Blaster, Corruptor, Defender: 65 seconds
Sentinel: 90 seconds
Minimum Level
26 (Blaster)
26 (Corruptor)
30 (Defender)
26 (Sentinel)
Effects
Ranged (Location Area of Effect)
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed

Archery SniperArrow.png Ranged Shot

A long range shot that blasts your foes. Like most sniper attacks, this power has a bonus to Accuracy, but is best fired from a distance as it can be interrupted. If you are engaged in battle this attack becomes instant-cast. If you are not engaged, it will do bonus damage.

Damage
Engaged: 1.8–2.76 Lethal (scales from 53%–97% To Hit Bonus attribute)
Not Engaged: 4.5 Lethal
Recharge
12 seconds
Minimum Level
18 (Blaster)
18 (Corruptor)
24 (Defender)
Effects
Sniper
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Reduce Interrupt Time
Enhance Range
Enhance Recharge Speed

Archery QuickArrow.png Snap Shot

A quick attack that fires an arrow at your foe after only minimal aiming. Fast, but little damage.

Damage
Blaster, Sentinel: 0.84 Lethal
Corruptor, Defender: 0.68 Lethal
Recharge
2 seconds
Minimum Level
1 (Blaster)
1 (Corruptor)
1 (Defender)
1 (Sentinel)
Effects
Ranged
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed

Archery StunArrow.png Stunning Shot

You fire a blunt, weighted arrow at your target's chest. The Stunning Shot has a good chance of stunning your foe. It also inflicts high damage for Sentinels.

Editor's Note:

Despite what the in-game text says, Stunning Shot is a mag 3 Stun, not a chance to Stun. If it hits, it will stun up to Lieutenant-class enemies in PvE.

Damage
Blaster, Corruptor, Defender: 0.25 Smashing
Sentinel: 1.42 Smashing
Recharge
Blaster, Corruptor, Defender: 20 seconds
Sentinel: 8 seconds
Minimum Level
22 (Blaster)
22 (Corruptor)
28 (Defender)
6 (Sentinel)
Effects
Ranged
Foe Disorient
Enhancements
Enhance Accuracy
Enhance Damage
Enhance Disorient
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

External Links