Homecoming Wiki:Power Sets
Overview
Discuss and document powerset article layout/rules.
General Layout
Overview
Brief description of who gets access to this powerset. The exact wording of this overview should be consistent across articles. Konoko keeps re-writing it on new powerset articles. Bad admin.
Also included should be an in game description of the powerset
Power Tables
Contains clear, concise table that describes the powerset. Can contain more than one for similar or identical primary/secondary sets. Must contain two or more if powersets differ in the slightest.
- i.e. Scrapper vs Tanker/Brute taunt power.
- Tanker and Brute melee sets contain a power usually called Taunt that is a Targeted AoE taunt.
- Scrapper melee sets contain a power usually called something other than Taunt (Confront mostly) that is a Single Target taunt. This is cause for grief for Konoko, who would rather have 1 table with a note on the taunt power rather than 2 nearly identical tables
- i.e.2 Force Field
- Defender and Controller Force Field sets are identical (except one is primary, the other secondary see below), while the Mastermind version has powers shuffled a fair bit.
Powersets that are exactly identical except one is a Primary while the other is Secondary (Dark Miasma, most Brute/Tanker melee sets) could be combined in the same table, however an exact method has not been decided on. Archery for example.
General Layout
Below we have some examples and code to help one get started making the power tables section of a powerset article. Included is both the traditional as well as the current split pri/sec attempts. Note that the template creates an in-article link to the power specified in power name.
- CODE traditional
The {{PAGENAME}} powerset is available as a <pri/sec> set for [[<Archetype>]]s. The following table shows which powers are available and at what level:
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=<power icon(without Image:)>.png|Power=<power name>|Level=<level>|Effect=<short help text>|Border=1}} What would happen if we left Border off? it seems to be 1 no matter what
{{Powers_LevelRow|Icon=ForceField ForceBubble.png|Power=Test Power|Level=1|Effect=Toggle: Self +Resist (Nerf)|Border=1}}
{{Powers_Footer}}
- RESULT
Power Level Effect <power name>
<level> <short help text> Test Power
1 Toggle: Self +Resist (Nerf)
- CODE pri/sec split
The {{PAGENAME}} powerset is available as a primary set for [[Blaster]]s, or as a secondary set for [[Defender]]s. The following table shows which powers are available and at what level:
{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelRow|Icon=<power icon>.png|Power=<power name>|PriLevel=<primary level>|SecLevel=<secondary level>|Effect=<short help text>|Border=1}}
{{Powers_SplitLevelRow|Icon=Archery_MediumArrow.png|Power=Aimed Shot|PriLevel=1|SecLevel=2|Effect=Ranged, Moderate Damage (Lethal)|Border=1}}
{{Powers_Footer}}
- RESULT
Power Level as Primary Level as Secondary Effect <power name>
<primary level> <secondary level> <short help text> Aimed Shot
1 2 Ranged, Moderate Damage (Lethal)
Powers
Expanded and detailed list of powers in the set. Most well established powersets have this list sorted in alphabetical order. Konoko would rather they be in level order, but this does not work on Force Field and most Stalker secondaries
General Layouts
The powers section makes liberal use of the PowerBlock template.
=== [[Image:Power Icon.png]] Power Name ===
In game description --as stated, in game description. some powers have notes here
{{PowerBlock --required, starts a PowerBlock
| damage = 0.84 Smashing --damage scale
| recharge = 3 seconds --recharge time
| brute level = 1 --level for each archetype
| scrapper level = 1
| stalker level = 1
| tanker level = 1
| effects = Melee<br>Foe Minor Disorient --use a line break <br> as needed
| enhancements = accuracy, damage, disorient, endurance reduction, recharge, threat --a string containing the enhancement types to display
| threat enhancements = Brute, Tanker --display a note next to the specified enhancement type
| sets = melee damage, universal damage, brute, scrapper, stalker, tanker, stun, threat --a string containing the set types to display
| threat sets = Brute, Tanker --display a note next to the specified set type
| customization = Original, Bright, Dark --customization options, if more than one
}} --end of PowerBlock
Thunder Kick
You can perform a strong Thunder Kick that hits so hard it can disorient your target.
- Damage
- 0.84 Smashing
- Recharge
- 3 seconds
- Minimum Level
1 (Brute)
1 (Scrapper)
1 (Stalker)
1 (Tanker)
- Effects
- Melee
Foe Minor Disorient- Enhancements
Enhance Accuracy
Enhance Damage
Enhance Disorient
Reduce Endurance Cost
Enhance Recharge Speed
Enhance Threat Duration (Brute, Tanker)
- Set Categories
Threat Duration (Brute, Tanker)
- Customization
- Original, Bright, Dark
Pet Layouts
Many Mastermind powers and other Pet summoning powers have an additional section that describes the pet's powers. For now, here's an example from Thugs.
Call Thugs
Calls forth one to three Thugs (the second is available at level six, the third at level eighteen) to do your bidding. The third Thug you gain will be an Arsonist. Thugs use Dual Pistols and can be taught additional pistol attacks. You may only have 3 Thugs under your control at any given time. If you attempt to call more Thugs, you can only replace the ones you have lost in battle. If you already have three, the power will fail. ((Note: THe Arsonist Appears to have the Scourge Ability.))
Recharge Very Long Minimum Level 1 (Mastermind)
Effects Summon 1-3 Thugs Thug Level 1 and 6 pets are Punks Basic Powers Brawl (Smashing)
Pistols (Minor Damage)
Equip Powers Dual Wield (Moderate Damage)
Upgrade Powers Empty Clips(Cone Moderate Damage)
Arsonist Level 18 pet is an Arsonist Basic Powers Brawl (Smashing)
Molotov Cocktail (AoE Minor DoT)
Equip Powers Spit Fire (Cone Moderate DoT)
Upgrade Powers Fire Bomb (AoE)
Enhancements Reduce Endurance Cost
Enhance Knockback
Enhance Defense Debuff
Enhance Damage
Enhance Accuracy
Set Categories Pet Damage
Powers History
Optional section that could contain very brief description of changes to the powerset. See Regeneration#Powers History for example.
External Links
Most powersets are detailed on http://tomax.cohtitan.com/, however the layout of the website has changed. Other websites that detail or discuss the powerset could be linked to from here.
Categories
Not a section, but powersets should be in these categories
- All powersets should be in the Power Sets category
- [[Category:Power Sets]]
- Each powerset should also be in the applicable Primary or Secondary category for the archetype that use them.
- Example: Dual Blades
- [[Category:Tanker Primary]]
- [[Category:Scrapper Secondary]]
- [[Category:Brute Secondary]]
- [[Category:Stalker Secondary]]