Ice Mastery (Blaster)

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Overview

You have Mastery over Ice and Cold to control your foes and to add some much needed armor and defense.

Ice Mastery is a Blaster Ancillary Powerset.

Power Tables

The following table shows which powers are available and at what level:

Power Level Effect
Snow Storm 35 Toggle: Ranged (Targeted AoE), Foe -Speed, -Recharge
Flash Freeze 35 Ranged (Targeted AoE), DMG(Cold/Lethal), Foe Sleep
Hoarfrost 38 Self Heal, +Max HP, Res(Toxic)
Frozen Armor 41 Toggle: Self +Def(Smash, Lethal), +Res(Cold, Fire)
Hibernate 44 Toggle: Self +Regeneration, +Recovery, Invulnerable; Self Hold

Powers

The following are powers in the Ice Mastery powerset.

Ice Mastery FlashFreeze.png Flash Freeze

You can Flash Freeze a large patch of ground beneath a targeted foe, instantly forming dozens of deadly ice shards that do Cold damage to all enemies in the area. The victims are left trapped within the icicles, but can break free if disturbed. Only targets near the ground can be affected.

Damage Minor DMG(Cold/Lethal)
Recharge Long
Minimum Level Archetypeicon blaster.png 35 (Blaster)
Effects Ranged (Targeted Area of Effect)
Foe Sleep
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Sleep Duration
Set Categories Ranged AoE Damage
Sleep
Universal Damage

Ice Mastery FrozenArmor.png Frozen Armor

While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attacks as well as reducing Cold damage. Also, Fire attacks deal slightly less damage. You must be level 41 and have one other Ice Mastery PowerPowers before selecting this power.

Recharge Moderate
Minimum Level Archetypeicon blaster.png 41 (Blaster)
Effects Toggle: Self +Defense(Smash, Lethal), +Resistance(Fire, Cold)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Defense
Resist Damage

Ice Mastery Hibernate.png Hibernate

When you activate this power, you encase yourself in a block of solid ice, making yourself invulnerable, though you are frozen solid and cannot act. While Hibernating within this block of ice, you Heal Damage and Recover Endurance at an incredible rate. You can emerge at will by deactivating the power, but you cannot Hibernate for more than 30 seconds. If you activate this power while in the air, you will fall. You must be level 44 and have two other Ice Mastery Powers before selecting this power.

Recharge Very Long
Minimum Level Archetypeicon blaster.png 44 (Blaster)
Effects Toggle: Self +Regeneration, +Recovery, Invulnerable, Hold
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb
Endurance Modification

Ice Mastery Hoarfrost.png Hoarfrost

Activating this power covers you in a thick layer of Hoarfrost. The frost can absorb the impact from enemy attacks, effectively increasing your maximum Hit Points for a short time. Hoarfrost also grants you resistance to Toxic Damage. You must be level 38 and have one other Ice Mastery PowerPowers before selecting this power.

Recharge Very Long
Minimum Level Archetypeicon blaster.png 38 (Blaster)
Effects Self Heal, +Max Health, +Resistance(Toxic)
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage
Healing/Absorb

Ice Mastery SnowStorm.png Snow Storm

While active, the chill from this Snow Storm can dramatically Slow the attack and movement speed of the target and all nearby foes.

Recharge Slow
Minimum Level Archetypeicon blaster.png 35 (Blaster)
Effects Toggle: Ranged (Targeted Area of Effect)
Foe -Recharge, -Speed
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Slow
Set Categories Slow Movement

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

  • This set was added to the game in Issue 3.
  • Hoarfrost was added to this set in Issue 13.
  • Issue 21 lowered the level at which the set's powers become available: two changed from 41 to 35, two from 44 to 41, and one from 47 to 44.
  • Issue 27, Page 5 lowered the level at which the third power from Ancillary Power Pools unlocked from level 41 to level 38.
  • Issue 27, Page 7 renamed this set from Cold Mastery to Ice Mastery.

External Links