Electric Armor

From Unofficial Homecoming Wiki
(Redirected from Lightning Reflexes)
Jump to navigation Jump to search

Overview

Electric Armor is a standard power set that is a primary set for Tankers and a secondary set for Brutes, Scrappers, Sentinels, and Stalkers.

"Your entire body is basically a powerful capacitor. You can store and release massive amounts of electricity that can absorb damage directed at you. Electric Armor offers better than average resistance to just about all types of damage, including Psionic, but has no defense boosting powers or resistance to Toxic. Electric Armor also offers superior resistance to damage and Endurance Drain."

Power Tables

Brute

The Electric Armor power set is available as a secondary set for Brutes. The following table shows the level at which each power is available:

Power Level Effect
Charged Armor 1 Toggle: Self +Res(Smash, Lethal, Energy)
Lightning Field 1 Toggle: PBAoE Minor DoT(Energy), Foe -End
Conductive Shield 4 Toggle: Self +Res(Fire, Cold, Energy, Neg)
Static Shield 10 Toggle: Self +Res(Psionics, Disorient, Hold, Sleep, Teleport, End Drain, -Rec)
Grounded 16 Auto: Self +Res(Energy, Neg, Immob, Knockback, End Drain)
Lightning Reflexes 20 Auto: Self +Res(Slow), +Rech, +SPD
Energize 24 Self End Drain, Heal, +Regen
Power Sink 28 PBAoE, Foe -End, Self +End
Power Surge 30 Self +Res(Special)

Scrapper/Tanker

The Electric Armor power set is available as a primary set for Tankers and as a secondary set for Scrappers. The following table shows the levels at which each power is available:

Power Level as Primary Level as Secondary Effect
Charged Armor 1 1 Toggle: Self +Res(Smash, Lethal, Energy)
Lightning Field 1 1 Toggle: PBAoE Minor DoT(Energy), Foe -End
Conductive Shield 2 4 Toggle: Self +Res(Fire, Cold, Energy, Neg)
Static Shield 6 10 Toggle: Self +Res(Psionics, Disorient, Hold, Sleep, Teleport, End Drain, -Rec)
Grounded 8 16 Auto: Self +Res(Energy, Neg, Immob, Knockback, End Drain)
Energize 12 20 Self End Discount, Heal, +Regen
Lightning Reflexes 18 24 Auto: Self +Res(Slow), +Rech, +SPD
Power Sink 22 28 PBAoE, Foe -End, Self +End
Power Surge 26 30 Self +Res(Special)

Sentinel

The Electric Armor power set is available as a secondary set for Sentinels. The following table shows the level at which each power is available:

Power Level Effect
Charged Armor 1 Toggle: Self +Res(Smash, Lethal, Energy)
Charged Shield 1 Toggle: Self +Regen, + Max End
Conductive Shield 4 Toggle: Self +Res(Fire, Cold, Energy, Neg)
Energize 10 Self End Discount, Heal, +Regen
Static Shield 16 Toggle: Self +Res(Psionics, Disorient, Hold, Sleep, Teleport, End Drain, -Rec)
Grounded 20 Auto: Self +Res(Energy, Neg, Immob, Knockback, End Drain)
Lightning Reflexes 24 Auto: Self +Res(Slow), +Rech, +SPD
Power Sink 28 PBAoE, Foe -End, Self +End
Power Surge 30 Self +Res(Special)

Stalker

The Electric Armor power set is available as a secondary set for Stalkers. The following table shows the level at which each power is available:

Power Level Effect
Charged Armor 1 Toggle: Self +Res(Smash, Lethal, Energy)
Hide 1 Toggle: Self Stealth, +DEF(Melee, Ranged, AoE)
Conductive Shield 4 Toggle: Self +Res(Fire, Cold, Energy, Neg)
Static Shield 10 Toggle: Self +Res(Psionics, Disorient, Hold, Sleep, Teleport, End Drain, Rec Debuff)
Grounded 16 Auto: Self +Res(Energy, Neg, Immob, Knockback, End Drain)
Lightning Reflexes 20 Auto: Self +Res(Slow), +Rech, +SPD
Energize 24 Self End Disc, Heal, +Regen
Power Sink 28 PBAoE, Foe -End, Self +End
Power Surge 30 Self +Res(Special)

Powers

ElectricArmor SelfBuffDefensePhysical.png Charged Armor

When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal and Energy damage.

Recharge Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
Archetypeicon sentinel.png 1 (Sentinel)
V archetypeicon stalker.png 1 (Stalker)
Archetypeicon tanker.png 1 (Tanker)
Effects Toggle: Self +Resistance(Smashing, Lethal, Energy)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

ElectricArmor ChargedShield.png Charged Shield

When you toggle on this power, you charge up every particle in your body increasing your regeneration rate and increasing your max endurance. This also results in an increase to your max Endurance and faster regeneration rate.

Recharge Long
Minimum Level Archetypeicon sentinel.png 1 (Sentinel)
Effects Toggle: Self +Regeneration, +Max Endurance
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb

ElectricArmor SelfResistElements.png Conductive Shield

When you toggle on this power, you are surrounded in a Conductive Shield that will conduct many sorts of energy away from your body. Conductive Shield grants high resistance to Fire, Cold, and Energy damage, as well as good resistance to Negative Energy damage.

Recharge Fast
Minimum Level V archetypeicon brute.png 4 (Brute)
Archetypeicon scrapper.png 4 (Scrapper)
Archetypeicon sentinel.png 4 (Sentinel)
V archetypeicon stalker.png 4 (Stalker)
Archetypeicon tanker.png 2 (Tanker)
Effects Toggle: Self +Resistance(Fire, Cold, Energy, Negative)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

ElectricArmor SelfBuffRecovery.png Energize

You can channel a tremendous amount of electricity through your body for a short period of time. Doing so will heal some hit points, reduce the endurance cost of your powers and boost your regeneration for a short time.

Recharge Very Long
Sentinels: Long
Minimum Level V archetypeicon brute.png 24 (Brute)
Archetypeicon scrapper.png 20 (Scrapper)
Archetypeicon sentinel.png 10 (Sentinel)
V archetypeicon stalker.png 24 (Stalker)
Archetypeicon tanker.png 12 (Tanker)
Effects Self Endurance Discount, Heal, +Regeneration
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb

ElectricArmor SelfResistEnergies.png Grounded

You are Grounded and naturally very resistant to Energy and Negative Energy damage. You also have added resistance to Endurance Drain effects. Additionally, Grounded provides Immobilize and Knockback protection, but only applies when you are near the ground. This power is always on and costs no Endurance.

Minimum Level V archetypeicon brute.png 16 (Brute)
Archetypeicon scrapper.png 16 (Scrapper)
Archetypeicon sentinel.png 20 (Sentinel)
V archetypeicon stalker.png 16 (Stalker)
Archetypeicon tanker.png 8 (Tanker)
Effects Auto: Self +Resistance(Energy, Negative, Immobilize, Knockback, End Drain)
Enhancements Enhance Damage Resistance
Set Categories Resist Damage

ElectricArmor Hide.png Hide

Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off Critical Hits with his attacks, and even land a massive 'Assassin's Strike' with an assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most Stealth powers, Hide can be used at the same time as other concealment powers, giving you even greater Stealth capability. No endurance cost.

Recharge Slow
Minimum Level V archetypeicon stalker.png 1 (Stalker)
Effects Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect)
Enhancements Enhance Defense Buffs
Increase Attack Rate
Set Categories Defense

ElectricArmor PBAoEMinorDamage.png Lightning Field

While active, you emit a storm of electricity that constantly damages all nearby foes.

Damage Minor Damage over Time(Energy)
Recharge Slow
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
Archetypeicon tanker.png 1 (Tanker)
Effects Toggle: Point Blank Area of Effect
Foe -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (except Scrappers)
Set Categories Melee AoE Damage
Endurance Modification
Taunt (except Scrappers)
Universal Damage

ElectricArmor SelfBuffRunSpeed.png Lightning Reflexes

Your Lightning Reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.

Editor's Note:

The increase in movement speed includes flight speed.

Minimum Level V archetypeicon brute.png 20 (Brute)
Archetypeicon scrapper.png 24 (Scrapper)
Archetypeicon sentinel.png 24 (Sentinel)
V archetypeicon stalker.png 20 (Stalker)
Archetypeicon tanker.png 18 (Tanker)
Effects Auto: Self +Resistance(Slow), +Recharge, +Speed
Enhancements Enhance Flight Speed
Enhance Running Speed
Set Categories None

ElectricArmor PBAoEEnduranceDrain.png Power Sink

Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance.

Recharge Long
Minimum Level V archetypeicon brute.png 28 (Brute)
Archetypeicon scrapper.png 28 (Scrapper)
Archetypeicon sentinel.png 28 (Sentinel)
V archetypeicon stalker.png 28 (Stalker)
Archetypeicon tanker.png 22 (Tanker)
Effects Point Blank Area of Effect
Foe -Endurance
Self +Endurance
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Brutes/Tankers only)
Set Categories Endurance Modification
Taunt (Brutes/Tankers only)

ElectricArmor SelfBuffDefense.png Power Surge

When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.

Recharge Very Long
Minimum Level V archetypeicon brute.png 30 (Brute)
Archetypeicon scrapper.png 30 (Scrapper)
Archetypeicon sentinel.png 30 (Sentinel)
V archetypeicon stalker.png 30 (Stalker)
Archetypeicon tanker.png 26 (Tanker)
Effects Self +Resistance(Special)
Enhancements Enhance Accuracy
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Hold Duration
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage
Endurance Modification
Holds

ElectricArmor SelfResistMez.png Static Shield

You can create a field of Static Electricity around your body. This Static Shield protects you from Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation. Static Shield can also help normalize your synaptic activity, granting you good resistance to Psionic Damage.

Recharge Fast
Minimum Level V archetypeicon brute.png 10 (Brute)
Archetypeicon scrapper.png 10 (Scrapper)
Archetypeicon sentinel.png 16 (Sentinel)
V archetypeicon stalker.png 10 (Stalker)
Archetypeicon tanker.png 6 (Tanker)
Effects Toggle: Self +Resistance(Psionics, Disorient, Hold, Sleep, Teleport, End Drain, -Recovery)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

External Links