Super Booster V: Mutant
Overview
Super Booster V: Mutant includes the Bioluminescent and Organic Armor costume sets, two new emotes, three costume change emotes, and a power, Secondary Mutation, that grants a self-buff to the player. This purchase enables these features for all characters on the game account.
Players who purchased the Architect Edition box set get a free code good for either Super Booster I: Cyborg or Super Booster II: Magic only. Super Booster III: Superscience, Super Booster IV: Martial Arts, and Super Booster V: Mutant are not available.
As of City of Heroes Freedom/Issue 21, this booster pack is no longer available. The costume pieces, emotes, costume change emotes, and mutation power are now only available through the Paragon Market.
Costume Pieces
The Mutant theme costume sets unlock all-new faces, chest, sleeves, shoulder, gloves, tails, wings, pants, boots and a new sword customization. These new sets will allow you to create the unearthly or freakish character you've always wanted. Both of these costume sets include tintable costume pieces, a new feature that allows you to create unique glows for individual costume pieces.
Head
Upper Body
Lower Body
Weapons
Back Options
Mutant Emotes
Emotes
This pack unlocks two emotes:
Emote | Aliases | Flying? | Sound? | Loops? | Description | Issue Release |
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Growl | No | Yes | Crouch on all fours like a beast, swiping arm and making menacing head movements, repeats indefinitely. | |||
ShowOff | Boast | Flying | Puts arms out to sides, small hand movements and looking around as if to say "I'm awesome, look how awesome I am". |
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Costume Change Emotes
Also unlocked are three costume change emotes (/cc_emote or /cce), which function like the /costume change slash command, plus effects. These emotes can be tied to a costume slot, or used with keybinds, macros, or directly input in the chat command line.
Emote | Aliases | Flying? | Sound? | Loops? | Description | Issue Release |
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CCDimensionShift | Flying | Yes | Make the Teleport arm movement, several transparent 'ghost' copies of the character's body expand out to either side; the copies fold back into the character, and in a flash of light, costume changes. | |||
CCEnergyMorph | Flying | Yes | Crouch on all fours on floor; blue energy bubble appears around character; explodes out, leaving character in different costume and a crater effect on the floor.
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CCRapidBoil | Flying | Yes | Lean forward as in pain, green bubbles ooze to the surface, then explode in a huge green spray, leaving character in different costume. |
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Secondary Mutation
- Main Article: Secondary Mutation
Tap into the incredible potential locked within your DNA. Secondary Mutation allows your character to mutate itself for amazing, unexpected results. Charge into battle with new abilities. Secondary Mutation is available every 20 minutes and is not affected by recharge buffs. There is a chance this power can backfire and turn you into a Rikti monkey.
Description
You acquire a secondary mutation. This grants a random permanent buff for up to 20 minutes. No more than one Secondary Mutation can be in place at a time.
Secondary Mutation grants a random buff to self. Like Mystic Fortune, it cannot be stacked multiple times; however, it does stack with Mystic Fortune.
Recharge | Very Long (20 min) |
Power Type | Click (Self) |
Effects | Special |
Promotional Images and Concept Art
History
- The Mutant Pack was the first implementation into the game of tintable costume pieces, a feature that allows creation unique glows for individual costume pieces..
- The Mutant Pack was released to the Training Room on June 10, 2010.
- The Mutant Pack was made available for purchase through PlayNC.com on June 24, 2010 for $9.99.
- The items from the Mutant Pack were integrated into the Paragon Market with Issue 21.
See Also
- Super Booster
- Costumes
- Unlockable Costume Pieces
- Weapon Customization
- Patch Notes/2010-06-23
- Patch Notes/2010-07-15