Ninja Training

From Unofficial Homecoming Wiki
Jump to navigation Jump to search

Overview

Ninja Training is a standard power set that is a secondary set for Blasters.

"You compliment your abilities with training in the secret art of the Ninja. You have master valuable ninja tools, poisons and weapons, including the deadly Ninja Blade. You have also mastered the harmonic powers of Kuhi-In Toh, allowing you to regenerate and recover endurance at an accelerated rate."

Power Table

The Ninja Training power set is available as a secondary set for Blasters. The following table shows the level at which each power is available:

Power Level Effect
Immobilizing Dart 1 Ranged, DoT(Toxic), Foe Immob, -Rech, -SPD
Sting of the Wasp 1 Melee, DMG(Lethal), Foe -Def
Choking Powder 4 Ranged, DoT(Toxic), Foe Hold
Shinobi 10 Toggle: Self +DEF(All), +Stealth, +Special
The Lotus Drops 16 PBAoE, DoT(Lethal), Foe -Def
Kuji-In Toh 20 Self +Regen, +Rec, Res(Psi, Fear)
Smoke Flash 24 PBAoE, Foe Placate, -Res
Blinding Powder 28 Ranged (Cone), Foe -To Hit, Sleep, Confuse, -Perception
Golden Dragonfly 30 Melee, DMG(Lethal), Foe Knockdown, -DEF

Powers

NinjaTools BlindingPowder.png Blinding Powder

You throw a handful of Blinding powder in a wide arc at your foes. Most foes will be blinded, and unable to see. Some affected targets may be overcome by the powder that they may start attacking their own allies. If you attack the blinded foes, they will be alerted to your presence, but will continue to suffer a penalty to their chance to hit.

Recharge
90 seconds
Minimum Level
28 (Blaster)
Effects
Ranged (Cone)
Foe -To-Hit, Sleep, Confuse, -Perception
Enhancements
Enhance Accuracy
Enhance Confuse
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance ToHit Debuffs

NinjaTools Hold.png Choking Powder

Toss a fistful of toxic powder at an enemy's face. This powder will temporarily close the affected foes' throat making them choke and struggle to grasp for air.

Damage
1.1 Toxic Damage over Time
Recharge
16 seconds
Minimum Level
4 (Blaster)
Effects
Ranged
Foe Hold
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Hold
Enhance Range
Enhance Recharge Speed

NinjaTools GoldenDragonfly.png Golden Dragonfly

You perform a devastating Golden Dragonfly attack that deals a massive amount of damage and can even knock a foe down to the ground and reduce it's Defense. The power of this attack can actually extend a short distance through multiple foes.

Damage
3.56 Lethal
Recharge
20 seconds
Minimum Level
30 (Blaster)
Effects
Melee
Foe Knockdown, -Defense
Enhancements
Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Knockback
Enhance Recharge Speed

NinjaTools Immob.png Immobilizing Dart

Immobilizing Darts do minor toxic damage over time and weakens your foe's legs. They will either be entirely unable to move, or severely slowed down.

Damage
0.8 Toxic Damage over Time
Recharge
4 seconds
Minimum Level
1 (Blaster)
Effects
Ranged
Foe Immobilize, -Recharge, -Speed
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Immobilization
Enhance Range
Enhance Recharge Speed

NinjaTools Toh.png Kuji-In Toh

Kuji-In Toh invokes the power of Toh, or harmony with the universe. Focusing your inner power, you can make your body regenerate and recover endurance for a while. You also gain resistance to psionic attacks and fear protection.

Recharge
200 seconds
Minimum Level
20 (Blaster)
Effects
Self +Regeneration, +Recovery, +Resistance(Psionic, Fear)
Enhancements
Enhance Endurance Modification
Enhance Heal
Enhance Recharge Speed
Enhance Damage Resistance

NinjaTools KatanaAoE.png The Lotus Drops

You perform The Lotus Drops maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take moderate damage over time and reduces their Defense.

Damage
1.36 Lethal Damage over Time
Recharge
14 seconds
Minimum Level
16 (Blaster)
Effects
Point Blank Area of Effect
Foe -Defense
Enhancements
Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Recharge Speed

NinjaTools Assassin.png Shinobi

A shinobi is a master of stealth and assassination. While this power is active you will be very hard to detect, and your first strike out of the shadows will deal extra damage. Even while detected, a shinobi is a deadly foe and able to deal lethal critical strikes. This power cant be used at the same time as other stealth powers.

Recharge
4 seconds
Minimum Level
10 (Blaster)
Effects
Toggle: Self +Defense(All), +Stealth, +Special
Enhancements
Enhance Defense
Reduce Endurance Cost
Enhance Recharge Speed
Enhance ToHit Buffs
Set Categories

NinjaTools Placate.png Smoke Flash

You throw a smoke bomb at your feet. The resulting flash of light and smoke can briefly distract your foes and Placate them so they can no longer find or target you. Enemies will be distracted and confused, making them more vulnerable to attacks for a short time.

Recharge
90 seconds
Minimum Level
24 (Blaster)
Effects
Point Blank Area of Effect
Foe Placate, -Resistance
Enhancements
Enhance Accuracy
Enhance Recharge Speed
Enhance Threat Duration
Set Categories

NinjaTools KatanaLight.png Sting of the Wasp

You perform a standard attack with your Ninja Blade. Sting of the Wasp can reduce a target's Defense, making them easier to hit.

Damage
1.96 Lethal
Recharge
10 seconds
Minimum Level
1 (Blaster)
Effects
Melee
Foe -Defense
Enhancements
Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Recharge Speed

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

External Links