Dark Armor
Overview
Dark Armor is a standard power set that is a primary set for Tankers and a secondary set for Brutes, Scrappers, Sentinels, and Stalkers.
"Dark Armor allows you to tap into the powers of the Netherworld for protection. Many Dark Armor powers drain your foes to strengthen you. Dark Armor offers very good resistance to Negative Energy damage, and is one of the only defensive sets that offer some resistance to Psionic damage. However, its resistance to Energy is weak and it offers no protection to Knockback."
Power Tables
Brute/Scrapper
The Dark Armor power set is available as a secondary set for Brutes and Scrappers. The following table shows the levels at which each power is available:
Power | Level | Effect |
---|---|---|
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1 | Toggle: Self +Res(Smash, Lethal, Neg, Toxic) |
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1 | Toggle: PBAoE DoT(Neg) |
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4 | Toggle: Self +Res(Fire, Cold, Energy, Neg, End Drain) |
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10 | Toggle: Self +Res(Psionic, Sleep, Hold, Disorient, Fear) |
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16 | PBAoE DMG(Neg), Self +HP |
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20 | Toggle: Self Stealth, +DEF(All), +Res(Immobilize), +Perception |
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24 | Toggle: PBAoE, Foe Fear, -To Hit |
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28 | Toggle: PBAoE, Foe Disorient, Self -HP |
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30 | Self Rez, Special |
Sentinel
The Dark Armor power set is available as a secondary set for Sentinels. The following table shows the levels at which each power is available:
Power | Level | Effect |
---|---|---|
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1 | Toggle: Self +Res(Smash, Lethal, Neg, Toxic) |
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1 | Auto: Self +Regen |
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4 | Toggle: Self +Res(Fire, Cold, Energy, Neg, End Drain) |
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10 | Toggle: Self +Res(Psionic, Sleep, Hold, Disorient, Fear) |
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16 | PBAoE, DMG(Neg), Self +Regen, +Rec |
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20 | Toggle: Self Stealth, +DEF(All), +Res(Immob), +Perception |
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24 | Toggle: PBAoE, Foe Fear, -To Hit |
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28 | Toggle: PBAoE, Foe Disorient, Self -HP |
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30 | Self Rez, Special |
Stalker
The Dark Armor power set is available as a secondary set for Stalkers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
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1 | Toggle: Self Stealth, +DEF(Melee, Ranged, AoE) |
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1 | Toggle: Self +Res(Smash, Lethal, Neg, Toxic) |
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4 | Toggle: Self +Res(Fire, Cold, Energy, Neg, End Drain) |
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10 | Auto: Self +DEF(All), +Res(Immob), +Perception |
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16 | Toggle: Self +Res(Psionic, Sleep, Hold, Disorient, Fear) |
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20 | PBAoE, DMG(Neg), Self +HP |
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24 | Toggle: PBAoE, Foe Fear, -To Hit |
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28 | Toggle: PBAoE, Foe Disorient, Self -HP |
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30 | Self Rez, Special |
Tanker
The Dark Armor power set is available as a primary set for Tankers. The following table shows the levels at which each power is available:
Power | Level | Effect |
---|---|---|
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1 | Toggle: PBAoE, DoT(Neg) |
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1 | Toggle: Self +Res(Smash, Lethal, Neg, Toxic) |
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2 | Toggle: Self +Res(Fire, Cold, Energy, Neg, End Drain) |
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6 | Toggle: Self +Res(Psionic, Sleep, Hold, Disorient, Fear) |
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8 | PBAoE, DMG(Neg), Self +HP |
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12 | Toggle: Self Stealth, +DEF(All), +Res(Immob), +Perception |
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18 | Toggle: PBAoE, Foe Fear, -To Hit |
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22 | Toggle: PBAoE, Foe Disorient, Self -HP |
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26 | Self Rez, Special |
Powers
Cloak of Darkness
A shroud of Netherworld darkness envelops you, making you difficult to spot at a distance. You can be seen only at close range, or if you attack a target. Even if seen, the Cloak of Darkness grants you a bonus to Defense to all attacks and some protection from Immobilization. This Netherworld Cloak also allows you to see things in a new light, allowing you to better see Stealthy foes. Unlike some Stealth powers, Cloak of Darkness has no movement penalty. Cloak of Darkness will not work with any other form of concealment power such as Shadow Fall or Steamy Mist.
- Recharge
- 2 seconds
- Minimum Level
-
20 (Brute)
20 (Scrapper)
20 (Sentinel)
12 (Tanker)
- Effects
- Toggle: Self Stealth, +Defense, +Resistance(Immobilize), +Perception
- Enhancements
-
Enhance Defense
Reduce Endurance Cost
Enhance Recharge Speed
- Set Categories
- Customization
- Original, Color Tintable, No Fade or Pulse, Minimal FX, Soul Noir, Soul Noir With Eyes
Cloak of Fear
You can wrap yourself in a nightmarish Cloak of Fear. Foes close to you are treated to visions most horrific, forcing them to tremble in terror, only attacking if attacked, and even then, with a reduced chance to hit.
- Recharge
- 4 seconds
- Minimum Level
-
24 (Brute)
24 (Scrapper)
24 (Sentinel)
24 (Stalker)
18 (Tanker)
- Effects
- Toggle: Point Blank Area of Effect
Foe Fear, -To-Hit - Enhancements
-
Enhance Accuracy
Reduce Endurance Cost
Enhance Fear
Enhance Recharge Speed
Enhance Threat Duration (Brute, Tanker)
Enhance ToHit Debuffs
- Set Categories
-
Threat Duration (Brute, Tanker)
- Customization
- Original, Color Tintable, Soul Noir
Dark Embrace
You tap into the energy of the Netherworld to protect yourself from damage. This Dark Embrace shrouds you and grants resistance to Lethal, Smashing, Negative Energy and Toxic damage.
- Recharge
- 4 seconds
- Minimum Level
-
1 (Brute)
1 (Scrapper)
1 (Sentinel)
1 (Stalker)
1 (Tanker)
- Effects
- Toggle: Self +Resistance(Smashing, Lethal, Negative, Toxic)
- Enhancements
-
Reduce Endurance Cost
Enhance Recharge Speed
Enhance Damage Resistance
- Set Categories
- Customization
- Original, Color Tintable, No Fade or Pulse, Soul Noir, Soul Noir With Eyes
Dark Regeneration
You can tap the dark essence of the Netherworld to drain a small amount of life from all enemies nearby, thus healing yourself. The more foes affected, the more you will be healed.
- Damage
- 0.2 Negative
- Recharge
- 30 seconds
- Minimum Level
-
16 (Brute)
16 (Scrapper)
20 (Stalker)
8 (Tanker)
- Effects
- Point Blank Area of Effect
Self Heal - Enhancements
-
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Heal
Enhance Recharge Speed
Enhance Threat Duration (Brute, Tanker)
- Set Categories
-
Threat Duration (Brute, Tanker)
- Customization
- Original, Color Tintable, Soul Noir
Death Shroud
You become a focus point for the Netherworld, allowing its Negative Energy to seep from your body. This will continuously damage all foes in melee range.
- Damage
- 0.2 Negative Damage over Time every 2 seconds
- Recharge
- 4 seconds
- Minimum Level
-
1 (Brute)
1 (Scrapper)
1 (Tanker)
- Effects
- Toggle: Point Blank Area of Effect
- Enhancements
-
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Recharge Speed
Enhance Threat Duration (Brute, Tanker)
- Set Categories
-
Threat Duration (Brute, Tanker)
- Customization
- Original, Color Tintable, Minimal FX, Soul Noir
Hide
Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassins Strike' with an Assassins power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.
- Recharge
- 2 seconds
- Minimum Level
-
1 (Stalker)
- Effects
- Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect)
- Enhancements
-
Enhance Defense
Enhance Recharge Speed
- Set Categories
- Customization
- Original, Color Tintable, Minimal FX, Soul Noir, Soul Noir With Eyes
Murky Cloud
You create a Murky Cloud enshrouding you. This cloud can absorb all forms of energy, making you more resistant to Fire, Cold, Energy, and Negative Energy attacks, as well as Endurance Drain effects.
- Recharge
- 4 seconds
- Minimum Level
-
4 (Brute)
4 (Scrapper)
4 (Sentinel)
4 (Stalker)
2 (Tanker)
- Effects
- Toggle: Self +Resistance(Fire, Cold, Energy, Negative, Endurance Drain)
- Enhancements
-
Reduce Endurance Cost
Enhance Recharge Speed
Enhance Damage Resistance
- Set Categories
- Customization
- Original, Color Tintable, Minimal FX, Soul Noir, Soul Noir With Eyes
Obscure Sustenance
You can tap the dark essence of the Netherworld to drain a small amount of life essence from a nearby enemy, thus increasing your regeneration rate.
- Damage
- 0.2 Negative
- Recharge
- 60 seconds
- Minimum Level
-
16 (Sentinel)
- Effects
- Point Blank Area of Effect
Self +Regeneration, +Recovery - Enhancements
-
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Heal
Enhance Recharge Speed
- Set Categories
- Customization
- Original, Color Tintable, Soul Noir
Obsidian Shield
You can create a special Obsidian Shield that grants good resistance to Psionic damage. With your mind enshrouded in darkness you are protected from Sleep, Fear, Hold and Disorient attacks.
- Recharge
- 4 seconds
- Minimum Level
-
10 (Brute)
10 (Scrapper)
10 (Sentinel)
16 (Stalker)
6 (Tanker)
- Effects
- Toggle: Self +Resistance(Psionic, Sleep, Hold, Disorient, Fear)
- Enhancements
-
Reduce Endurance Cost
Enhance Recharge Speed
Enhance Damage Resistance
- Set Categories
- Customization
- Original, Color Tintable, No Fade or Pulse, Minimal FX, Soul Noir, Soul Noir With Eyes
Oppressive Gloom
The Netherworld has many mutable properties, such as the Oppressive Gloom. This power allows you to use your own Hit Points to keep enemies near you Disoriented and unable to use any powers. Endurance cost for this is minimal, but the power can be dangerous to use.
- Recharge
- 8 seconds
- Minimum Level
-
28 (Brute)
28 (Scrapper)
28 (Sentinel)
28 (Stalker)
22 (Tanker)
- Effects
- Toggle: Point Blank Area of Effect
Foe Disorient
Self -HP - Enhancements
-
Enhance Accuracy
Enhance Disorient
Reduce Endurance Cost
Enhance Recharge Speed
Enhance Threat Duration (Brute, Tanker)
- Set Categories
-
Threat Duration (Brute, Tanker)
- Customization
- Original, Color Tintable, Soul Noir
Shadow Dweller
You are a true Shadow Dweller of the Netherworld. Your affinity for the shadows grants you an inherent bonus to all Defense, as well as an increased Perception and a resistance to Immobilization. Your Perception bonus and resistance to Immobilization improves over level. Shadow Dweller is an auto power. It is always on and costs no Endurance.
- Minimum Level
-
10 (Stalker)
- Effects
- Auto: Self +Defense(All), +Resistance(Immobilize), +Perception
- Enhancements
-
Enhance Defense
- Set Categories
Soul Transfer
Should you fall in battle, you can perform a Soul Transfer, sucking the life force of all foes around you to bring yourself back from the brink of death. The more foes nearby, the more life is restored to you. Drained foes are left Disoriented. The dark effects of this Soul Transfer will actually leave you invulnerable for a brief time, and protected from XP Debt for 60 seconds (90 seconds for Scrappers/Tankers). There must be at least one foe nearby to fuel the transfer and revive yourself.
- Damage
- 1 Negative
- Recharge
- 300 seconds
- Minimum Level
-
30 (Brute)
30 (Scrapper)
30 (Sentinel)
30 (Stalker)
26 (Tanker)
- Effects
- Self Resurrect, Special
- Enhancements
-
Enhance Damage
Enhance Disorient
Enhance Endurance Modification
Enhance Heal
Enhance Recharge Speed
- Set Categories
- Customization
- Original, Color Tintable, Soul Noir
Tenebrous Regeneration
Tenebrous forces from the Netherworld sustain your body, increasing regeneration rate, in addition to protecting you from immobilization effects. This power is always on and cost no endurance.
- Minimum Level
-
1 (Sentinel)
- Effects
- Auto: Self +Regeneration
- Enhancements
-
Enhance Heal
- Set Categories
Historical
- This set has been in the game for Scrappers since Issue 0.
- This set was included with the original release of Brutes in Issue 6.
- This set was proliferated to Stalkers in Issue 7.
- This set was proliferated to Tankers in Issue 12.
- This set was included with the release of Sentinels in Issue 25.
External Links
- Dark Armor for Brutes at City of Data v2.0
- Dark Armor for Scrappers at City of Data v2.0
- Dark Armor for Sentinels at City of Data v2.0
- Dark Armor for Stalkers at City of Data v2.0
- Dark Armor for Tankers at City of Data v2.0