Robotics
Overview
Robotics is a standard power set that is a primary set for Masterminds.
"Robotics allows you to construct an army of mechanical henchmen and repair and upgrade them in order to keep your army in tip-top shape. Robot Henchmen generally have good resistances to Lethal, Cold and Psionic damage, as well as Sleep, Fear and Disorient. They are vulnerable to EMP attacks. Robot Henchmen cannot be resurrected. "
Possible Pulse Rifle Weapon Customizations.
Power Table
The Robotics power set is available as a primary set for Masterminds. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Pulse Rifle Blast | 1 | Ranged, Moderate DMG(Energy), Foe -Regen |
Battle Drones | 1 | Summon Battle Drones |
Pulse Rifle Burst | 2 | Ranged, High DMG(Energy), Foe Knockback, -Regen |
Equip Robot | 6 | Ranged, Equip Robot Henchman |
Photon Grenade | 8 | Ranged (Targeted AoE), Moderate DMG(Energy), Foe Disorient, -Regen |
Protector Bots | 12 | Summon Protector Bot |
Maintenance Drone | 18 | Summon Maintenance Robot |
Assault Bot | 22 | Summon Assault Bot |
Upgrade Robot | 26 | Ranged, Upgrade Robot Henchman |
Powers
Assault Bot
Builds one massive Assault Bot. Simply put, the Assault Bot is a killing machine. There is nothing subtle about its weaponry. You may only have 1 Assault Bot under your control at any given time. If you attempt to summon another Assault Bot, the power will fail.
Recharge | Slow |
Minimum Level | 22 (Mastermind) |
Effects | Summon Assault Bot |
Basic Powers | Smash (Melee, Heavy DMG(Smash), Foe Disorient) |
Plasma Blast (Ranged, Moderate DMG(Energy), Foe Knockback) | |
Conserve Power (Self Endurance Discount) | |
Equip Powers | Heavy Plasma Blast (Ranged, Superior DMG(Energy), Foe Knockback) |
Flamethrower (Ranged (Cone), High DoT(Fire)) | |
Dual Plasma Blast (Ranged (Targeted AoE), Superior DoT(Energy), Foe Knockback) | |
Upgrade Powers | Swarm Missiles (Ranged (Targeted AoE), Minor DoT(Lethal), Foe Knockback) |
Overcharged Blast (Ranged, Extreme DMG(Energy), Foe Knockback) | |
Incendiary Missiles (Ranged (Targeted AoE), Moderate DoT(Lethal), Location AoE, Minor DoT(Fire)) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Disorient Duration | |
Set Categories | Pet Damage |
Recharge Intensive Pets | |
Knockback | |
Universal Damage |
Battle Drones
Construct one to three Battle Drones (depending on your level) to do your bidding. Drones start out with only basic weaponry, but can be upgraded with heavier energy weapons. Drones can Super Leap. You may only have 3 Drones under your control at any given time. If you attempt to construct more Drones, you can only replace the ones you have lost in battle. If you already have three, the power will fail.
Recharge | Fast |
Minimum Level | 1 (Mastermind) |
Effects | Summon Battle Drones |
Basic Powers | Smash (Melee, Moderate DMG(Smash) |
Laser Burst (Ranged, Moderate DMG(Energy) | |
Equip Powers | Heavy Laser Burst (Ranged, High DMG(Energy), Foe Knockback) |
Upgrade Powers | Overcharged Burst (Ranged, Extreme DMG(Energy), Foe Knockback) |
Full Auto Laser (Ranged (Cone), Superior DoT(Energy)) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Set Categories | Pet Damage |
Recharge Intensive Pets | |
Knockback | |
Universal Damage |
Equip Robot
Equip your Robots with the latest gear and weaponry. This power permanently bestows new powers and abilities to all of your Robot Henchman. The powers gained are unique and dependent upon the type of Robot Henchman that is Equipped. Your Robot Henchmen will also become more resistant to damage. This power only works on your Robot Henchmen and you can only Equip your Robot Henchmen once with this power.
Recharge | Fast |
Minimum Level | 6 (Mastermind) |
Effects | Ranged, Equip Robot Henchman |
Henchman +Res(Lethal, Cold, Psionic, Fear, Disorient, Sleep) | |
Battle Drones: | |
Visual Change: | Glowing red diodes on back, a second gun |
Powers added: | Heavy Laser Burst (Ranged, High DMG(Energy), Foe Knockback) |
Protector Bots: | |
Visual Change: | Glowing red diodes on back, launcher under gun |
Powers Added: | Heavy Laser Burst (Ranged, Superior DMG(Energy), Foe Knockback) |
Plasma Cross (Ranged, Extreme DoT(Energy)) | |
Assault Bot: | |
Visual Change: | Glowing red diodes on back, blades cover both weapons |
Powers Added: | Heavy Plasma Blast (Ranged, Superior DMG(Energy), Foe Knockback) |
Flamethrower (Ranged (Cone), High DoT(Fire)) | |
Dual Plasma Blast (Ranged (Targeted AoE), Superior DoT(Energy), Foe Knockback) | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Maintenance Drone
This sturdy Maintenance Drone serves as a health battery reserve for your machines. As your other drones are hurt, it will use its own health to heal other drones. once all its health is used up, it will self destruct. Maintenance Drone does not regenerate health, and can't be healed.
Recharge | Very Long |
Minimum Level | 18 (Mastermind) |
Effects | Summon Maintenance Robot |
Basic Powers | Repair (Ranged, Ally Heal, Self -HP) |
Explode (Post Death Special: PBAoE, Moderate DMG(Fire), Foe Knockback) | |
Resistance (Auto: Self +Res(Lethal, Cold, Psionic, Fear, Disorient, Sleep), +DEF(AoE), +MaxHP, No Regeneration | |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Photon Grenade
Launches an Energy Grenade at long range from your Pulse Rifle. The energy from this explosion can Disorient some targets in the affected area and debuffs their regeneration.
Laser Burn: Targets struck by this attack will have their Regeneration debuffed for 30 seconds.
Damage | Moderate DMG(Energy) |
Recharge | Slow |
Minimum Level | 8 (Mastermind) |
Effects | Ranged (Targeted AoE) |
Foe Disorient, -Regeneration | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Ranged AoE Damage |
Stuns | |
Universal Damage |
Protector Bots
You can summon one to two powerful Protector Bots (depending on your level). Protector Bots can defend your army by placing Force Fields on you and your allies. They can even be equipped to repair your other Robot Henchmen. Make no mistake though, the best defense is a good offense, and Protector Bots are well equipped with energy weapons. You may only have 2 Protector Bots under your control at any given time. If you attempt to summon more Protector Bots, you can only replace the ones you have lost in battle. If you already have two, the power will fail.
Recharge | Moderate |
Minimum Level | 12 (Mastermind) |
Effects | Summon Protector Bots |
Basic Powers | Laser Burst (Ranged, Heavy DMG(Energy)) |
Force Shield (Ranged, Ally +DEF(All but Psionic)) | |
Equip Powers | Heavy Laser Burst (Ranged, Superior DMG(Energy), Foe Knockback) |
Plasma Cross (Ranged, Extreme DoT(Energy)) | |
Upgrade Powers | Overcharged Burst (Ranged, Extreme DMG(Energy), Foe Knockback) |
Photon Grenade (Ranged (Targeted AoE), Moderate DMG(Energy), Foe Disorient) | |
Repair (Ranged, Henchman Heal) | |
Seeker Drones (Summon Seekers: AoE, Minor DMG(Energy), Foe Disorient, -ToHit, -DMG, -Perception)) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Buffs | |
Reduce Endurance Cost | |
Enhance Heal | |
Enhance Knockback Distance | |
Enhance Disorient Duration | |
Enhance ToHit Debuff | |
Set Categories | Pet Damage |
Recharge Intensive Pets | |
Defense | |
Knockback | |
ToHit Debuff | |
Universal Damage |
Pulse Rifle Blast
This Pulse Rifle can fire a long range laser pulse that deals Energy damage.
Laser Burn: Targets struck by this attack will have their Regeneration debuffed for 30 seconds.
Damage | Moderate DMG(Energy) |
Recharge | Fast |
Minimum Level | 1 (Mastermind) |
Effects | Ranged |
Foe -Regeneration | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Universal Damage |
Pulse Rifle Burst
This high powered laser pulse from your Pulse Rifle takes more energy to fire, but causes much more damage than a standard pulse and has a very good chance to send your foes flying.
Laser Burn: Targets struck by this attack will have their Regeneration debuffed for 30 seconds.
Damage | High DMG(Energy) |
Recharge | Moderate |
Minimum Level | 2 (Mastermind) |
Effects | Ranged |
Foe Knockback, -Regeneration | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Knockback | |
Universal Damage |
Upgrade Robot
Upgrade Robot will permanently bestow the most powerful and high-tech gear and weaponry to all of your Robot Henchman. The Upgraded Robot will gain new abilities, powers and weapons. The powers gained are unique and dependent upon the type of Robot Henchmen that is Upgraded. Your Protector Bot Henchmen will also gain the ability to Repair other Robot Henchmen. This power only works on your Robot Henchmen and you can only Upgrade your Robot Henchman once with this power.
Recharge | Medium |
Minimum Level | 26 (Mastermind) |
Effects | Ranged, Upgrade Robot Henchman |
Battle Drones: | |
Visual Change: | Glowing red eyes, glowing red diode on antennae, third gun |
Powers added: | Overcharged Burst (Ranged, Extreme DMG(Energy), Foe Knockback) |
Full Auto Laser (Ranged (Cone), Superior DoT(Energy)) | |
Protector Bots: | |
Visual Change: | Glowing red eyes, Jacob's ladder between antennae |
Powers Added: | Overcharged Burst (Ranged, Extreme DMG(Energy), Foe Knockback) |
Photon Grenade (Ranged (Targeted AoE), Moderate DMG(Energy), Foe Disorient) | |
Repair (Ranged, Henchman Heal) | |
Seeker Drones (Summon Seekers: AoE, Minor DMG(Energy), Foe Disorient, -ToHit, -DMG, -Perception)) | |
Assault Bot: | |
Visual Change: | Sweeping red eyes, shoulder mounted missile launchers |
Powers Added: | Swarm Missiles (Ranged (Targeted AoE), Minor DoT(Lethal), Foe Knockback) |
Overcharged Blast (Ranged, Extreme DMG(Energy), Foe Knockback) | |
Incendiary Missiles (Ranged (Targeted AoE), Moderate DoT(Lethal), Location AoE, Minor DoT(Fire)) | |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Historical
- This set was added to the game with the original release of Masterminds in Issue 6.
- This set was reworked in Issue 27, Page 5.
External Links
- Robotics for Masterminds at City of Data v2.0