Mace Mastery
Overview
Mace Mastery is one of the Patron Power Pools.
Black Scorpion will give you access to an Arachnos Mace, and teach you how to use it in battle.
There are a variety of possible Arachnos Mace Weapon Customizations available to players.
Power Tables
The following table shows which powers are available and at what level:
Arachnos Soldier / Arachnos Widow
Power | Level | Effect |
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35 | Ranged, Light DMG(Energy), Foe Knockback |
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35 | Ranged (Targeted AoE) Immobilize, -Recharge, -Fly, -Jump |
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38 | Ranged (Targeted AoE), Light DMG(Energy), Foe Knockback |
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41 | Melee, Superior DMG(Smash), Foe -Res |
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44 | Summon Arachnobot: Ranged Moderate DMG(Energy) |
Blaster
Power | Level | Effect |
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35 | Ranged (Targeted AoE) Immobilize, -Recharge, -Fly, -Jump |
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35 | Toggle: Self, +Def(Smash, Lethal, Energy) +Res(Toxic) |
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38 | Ranged (Cone), Light DMG(Energy), Foe Knockback |
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41 | Summon Spiderlings: Ranged Moderate DMG(Lethal) |
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44 | Ranged, Foe Hold, -Recharge, -Fly, -Jump, Slow |
Brute / Tanker
Power | Level | Effect |
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35 | Ranged, Light DMG(Energy), Foe Knockback |
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35 | Ranged (Targeted AoE) Immobilize, -Recharge, -Fly, -Jump |
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38 | Toggle: Self +To Hit, +ACC, +Perception, +Res(DeBuff To Hit) |
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41 | Ranged (Targeted AoE), Light DMG(Energy), Foe Knockback |
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44 | Summon Arachnobot: Ranged Moderate DMG(Energy) |
Controller
Power | Level | Effect |
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35 | Ranged DoT(Poison), Foe -RES, -DEF |
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35 | Toggle: Self, +Def(Smash, Lethal, Energy) +Res(Toxic) |
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38 | Ranged (Targeted AoE), Light DMG(Smashing/Energy), Foe Knockback |
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41 | Toggle: Self +To Hit, +ACC, +Perception, +Res(DeBuff To Hit) |
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44 | Summon Tarantula: Ranged Moderate DMG(Toxic) |
Corruptor / Defender
Power | Level | Effect |
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35 | Ranged (Targeted AoE) Immobilize, -Recharge, -Fly |
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35 | Toggle: Self, +Def(Smash, Lethal, Energy), +Res(Toxic) |
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38 | Toggle: Self +To Hit, +ACC, +Perception, +Res(DeBuff To Hit) |
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41 | Ranged, Foe Hold, -Recharge, -Fly, -Jump, Slow |
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44 | Summon Arachnobot: Ranged Moderate DMG(Energy) |
Dominator
Power | Level | Effect |
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35 | Ranged DoT(Poison), Foe -RES, -DEF |
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35 | Toggle: Self, +Def(Smash, Lethal, Energy), +Res(Toxic) |
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38 | Ranged (Targeted AoE), Light DMG(Smashing/Energy), Foe Knockback |
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41 | Toggle: Self +Def, Res(All) |
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44 | Summon Tarantula: Ranged Moderate DMG(Toxic) |
Mastermind
Power | Level | Effect |
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35 | Ranged (Targeted AoE) Immobilize, -Recharge, -Fly, -Jump |
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35 | Toggle: Self, +Def(Smash, Lethal, Energy), +Res(Toxic) |
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38 | Ranged (Cone), Light DMG(Energy), Foe Knockback |
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41 | Self +Special |
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44 | Ranged, Foe Hold, -Recharge, -Fly, -Jump, Slow |
Scrapper / Stalker
Power | Level | Effect |
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35 | Ranged, Light DMG(Energy), Foe Knockback |
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35 | Sniper, Moderate DMG(Energy), Foe Knockback |
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38 | Ranged (Targeted AoE), Light DMG(Smashing/Energy), Foe Knockback |
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41 | Ranged, Foe Hold, -Recharge, -Fly, -Jump, Slow, Moderate DoT(Toxic) |
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44 | Summon Spiderlings: Ranged Moderate DMG(Lethal) |
Sentinel
Power | Level | Effect |
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35 | Ranged (Targeted AoE) Immobilize, -Recharge, -Fly, -Jump |
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35 | Melee, High DMG(Smash), Minor DoT(Toxic), Foe Disorient |
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38 | Ranged, Foe Hold, -Recharge, -Fly, -Jump, Slow |
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41 | Toggle: Team +To Hit, +ACC, +Perception, Res(DeBuff To Hit) |
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44 | Summon Tarantula: Ranged Moderate DMG(Toxic) |
Powers
The following are powers in the Mace Mastery powerset.
Coordinated Targeting
When this power is activated, the Villain and allies focus their senses to dramatically improve their accuracy. Additionally, Coordinated Targeting increase the team's Perception, allowing to better see stealthy foes. It also grants resistance to powers that DeBuff Accuracy. Coordinated Targeting is a toggle power and must be activated and deactivated manually. Like all toggle powers, while active, Coordinated Targeting drains Endurance while active. You must be level 41 and have one other Mace Mastery Powers before selecting this power.
Recharge | Moderate |
Minimum Level | ![]() |
Effects | Toggle: Team +ToHit, +Accuracy, +Perception, +Res(ToHit Debuff) |
Enhancements | ![]() |
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Set Categories | ![]() |
Disruptor Blast
Fires a tremendous charge of kinetic energy from your Executioner's Mace (Bane Mace for Controllers/Dominators). This charge is so powerful it will explode on impact, blasting all nearby foes. Some affected foes may be knocked back by the force of the blast. You must meet the following requirements before selecting this power:
Arachnos Soldiers/Arachnos Widows: Mace Blast or Web Envelope (Level 38)
Brutes/Tankers: Mace Blast or Web Envelope (Level 41)
Controllers/Dominators: Poisonous Ray or Scorpion Shield (Level 38)
Scrappers/Stalkers: Mace Blast or Mace Beam (Level 38)
Damage | Moderate DMG(Energy) |
Recharge | Long |
Minimum Level | ![]() |
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Effects | Ranged (Targeted AoE) |
Foe Knockback | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Focused Accuracy
When this power is activated, the Villain focuses their senses to dramatically improve their Accuracy. Additionally, Focused Accuracy increase your Perception, allowing you to better see stealthy foes. It also grants you resistance to powers that DeBuff your Accuracy. Focused Accuracy is a toggle power and must be activated and deactivated manually. Like all toggle powers, while active, Focused Accuracy drains Endurance while active. You must meet the following requirements before selecting this power:
Brutes/Tankers: Mace Blast or Web Envelope (Level 38)
Controllers: Poisonous Ray or Scorpion Shield (Level 41)
Corruptors/Defenders: Web Envelope or Scorpion Shield (Level 38)
Recharge | Moderate |
Minimum Level | ![]() |
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Effects | Toggle: Self +ToHit, +Accuracy, +Perception, +Resist(ToHit Debuff) |
Enhancements | ![]() |
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Set Categories | ![]() |
Mace Beam
Fires an extremely long range and accurate beam of kinetic energy from the Bane Mace that deals tremendous damage and knocks back the target. This is a sniper attack, and like most sniper attacks, is best fired from a distance as it can be interrupted. If you are engaged in battle this attack becomes instant-cast. If you are not engaged, it will do bonus damage.
Damage | High DMG(Energy) |
Recharge | Slow |
Minimum Level | ![]() |
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Effects | Ranged (Sniper) |
Foe Knockback | |
Enhancements | ![]() |
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Mace Beam Volley
Fires a volley of multiple kinetic energy blasts from your Nullifier Mace. These blasts spread out in a wide cone and are powerful enough to knock down some foes. You must be level 38 and have Web Envelope or Scorpion Shield before selecting this power.
Damage | Moderate DMG(Energy) |
Recharge | Long |
Minimum Level | ![]() |
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Effects | Ranged (Cone) |
Foe Knockback | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Mace Blast
The Executioner's Mace (Bane Mace for Scrappers/Stalkers) is capable of firing a powerful bolt of kinetic energy. The blast is powerful enough that it may knock some foes back. Arachnos Bane Spider Troopers call this the Power Blast. The Arbiters who invented it scoff at this simple term.
Damage | Heavy DMG(Energy) |
Scrappers/Stalkers: Moderate DMG(Energy) | |
Recharge | Moderate |
Minimum Level | ![]() |
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Effects | Ranged |
Foe Knockdown | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Personal Force Field
The Personal Force Field is almost impenetrable to all attacks, even Psionics and Enemy Teleportation, although attacks from more powerful foes may get through more easily. Personal Force Field will also reduce the damage of almost any attacks that do get through. The Personal Force Field works both ways; while it is active, you can only use powers that affect yourself. Cannot be used with Rest. You must be level 41 and have Poisonous Ray or Scorpion Shield before selecting this power.
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The Damage Resistance may not be enhanced.
Recharge | Slow |
Minimum Level | ![]() |
Effects | Toggle: Self +DEF, +Resist(All), Only Affect Self |
Enhancements | ![]() |
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Set Categories | ![]() |
Poisonous Ray
The Bane Mace can fire a nasty Poison Ray. This toxin is suspended in a polarized plasma field and delivered like an energy blast. Upon impact, the toxin directly attacks the immune system, reducing the affected target's Defense and Damage Resistance as it deals Toxic damage.
Damage | Moderate DoT(Toxic) |
Recharge | Slow |
Minimum Level | ![]() |
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Effects | Ranged |
Foe -Resist(All), -DEF | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Power Boost
Greatly boosts the secondary effects of your powers. Your powers effects like Disorients, Holds, Immobilizes, Heals, Defense Buffs, Endurance Drains, Knockbacks and more, are all improved. The effects of Power Boost last a short while, and only the next couple of attacks will be boosted. You must be level 41 and have Web Envelope or Scorpion Shield before selecting this power.
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This power improves the strength of your Heals, Endurance drains and gifts, Runspeed powers, Flight powers, Defense buffs and debuffs, and ToHit buffs and debuffs, as well as the duration of your Sleep, Hold, Disorient, Immobilize, Fear, and Confuse status effects. It does not increase the strength of your Knockback effects. That part of the power description is outdated.
Recharge | Long |
Minimum Level | ![]() |
Effects | Self +Special |
Enhancements | ![]() |
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Set Categories | None |
Pulverize
You are capable of Pulverizing a foe with your Nullifier Mace dealing high damage, causing toxic damage over time. Pulverize will occasionally disorient foes as well.
Damage | High DMG(Smash) |
Recharge | Slow |
Minimum Level | ![]() |
Effects | Melee |
Minor DoT(Toxic) | |
Foe Disorient | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Scorpion Shield
Black Scorpion's technologies are impressive indeed. This energy shield grants you Defense to Lethal, Smashing and Energy attacks, as well as improves your Damage Resistance to Toxic damage.
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The Damage Resistance may not be enhanced.
Recharge | Fast |
Minimum Level | ![]() |
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Effects | Toggle: Self +DEF(Smash, Lethal, Energy), +Resist(Toxic) |
Enhancements | ![]() |
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Set Categories | ![]() |
Shatter Armor
You deliver a punishing blow with your Arachnos Mace dealing superior damage and reducing the target's resistance to damage for a short while. You must be level 41 and have Mace Blast or Web Envelope before selecting this power.
Damage | Extreme DMG(Smash) |
Recharge | Slow |
Minimum Level | ![]() |
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Effects | Melee |
Foe -Resist(All) | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Summon Blaster
Black Scorpion has granted you an Arachnobot Blaster for you to command. Arachnobot Blasters were created by Arachnos Orb Weavers to take down particularly powerful super-powered threats. Your access to this Arachnobot is very limited. You can only summon it once every 15 minutes and it will leave after 4 minutes, or if you exit a zone or mission. You must be level 44 and have two other Mace Mastery Powers before selecting this power.
Damage | Moderate DMG(Energy) |
Recharge | Extremely Long |
Minimum Level | ![]() |
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Effects | Summon Arachnobot: Ranged |
Arachnobot Blaster | ![]() |
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Enhancements | ![]() |
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Set Categories | ![]() |
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Summon Disruptor
Black Scorpion has granted you an Arachnobot Disruptor for you to command. Arachnobots were created by Arachnos Orb Weavers to take down particularly powerful super-powered threats. Your access to this Arachnobot is very limited. You can only summon it once every 15 minutes and it will leave after 4 minutes, or if you exit a zone or mission. You must be level 44 and have two other Mace Mastery Powers before selecting this power.
Damage | Moderate DMG(Energy) |
Recharge | Extremely Long |
Minimum Level | ![]() |
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Effects | Summon Arachnobot: Ranged |
Arachnobot Disruptor | ![]() |
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Enhancements | ![]() |
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Set Categories | ![]() |
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Summon Spiderlings
Black Scorpion has granted you access to a small squadron of Arachnobot Spiderlings. Three Spiderlings that are one level less than you will show up when summoned. Your access to these Arachnobots is very limited. You can only summon them once every 15 minutes and they will leave after 4 minutes, or if you exit a zone or mission. You must meet the following requirments before selecting this power:
Blasters: Web Envelope or Scorpion Shield (Level 41)
Scrappers/Stalkers: Two other Mace Mastery Powers (Level 44)
Damage | Moderate DMG(Lethal) |
Recharge | Extremely Long |
Minimum Level | ![]() |
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Effects | Summon 3 Spiderlings: Ranged |
Spiderling | ![]() |
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Enhancements | ![]() |
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Set Categories | ![]() |
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Summon Tarantula
Black Scorpion has granted you a Toxic Tarantula for you to command. Weaver One developed the Tarantula Exoskeleton Armor, which so radically transforms an Arachnos troop that hardly anything human is recognizable. Your access to this Tarantula is very limited. You can only summon it once every 15 minutes and it will leave after 4 minutes, or if you exit a zone or mission. You must be level 44 and have two other Mace Mastery Powers before selecting this power.
Damage | Moderate DMG(Toxic) |
Recharge | Extremely Long |
Minimum Level | ![]() |
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Effects | Summon Tarantula: Ranged |
Toxic Tarantula | ![]() |
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Enhancements | ![]() |
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Set Categories | ![]() |
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Web Cocoon
The Bane Mace can fire a more powerful version of the common web grenade. The sinewy fibers of this grenade are strong enough to completely Hold one target. Targets able to resist the Hold are still likely to have their attack and movement speed dramatically Slowed. Web Cocoon can also bring down flying targets and prevent foes from jumping. You must meet the following requirements before selecting this power:
Blasters/Masterminds: Two other Mace Mastery Powers (Level 44)
Corruptors/Defenders: Web Envelope or Scorpion Shield (Level 41)
Scrappers/Stalkers: Mace Blast or Mace Beam (Level 41)
Sentinels: Web Envelope or Pulverize (Level 38)
Damage | Scrappers/Stalkers: Moderate DoT(Toxic) |
Recharge | Long |
Minimum Level | ![]() |
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Effects | Ranged |
Foe Hold, -Recharge, -Fly, -Jump, -SPD | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Web Envelope
The Executioner's Mace (Nullifier Mace for Blasters/Masterminds/Sentinels) can lob a modified Web Grenade. Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets in a wide area. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Web can bring down flying entities and halts jumping.
Recharge | Slow |
Minimum Level | ![]() |
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Effects | Ranged (Targeted AoE) |
Foe Immobilize, -Recharge, -Fly, -Jump, -SPD | |
Enhancements | ![]() |
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Set Categories | ![]() |
Historical
- This set was added to the game in Issue 7.
- This set was included with the release of Arachnos Soldiers and Arachnos Widows in Issue 12.
- Arachnos Soldiers and Arachnos Widows were granted access to Focused Accuracy in Issue 16.
- This set was Proliferated to Hero Archetypes in Issue 18.
- Personal Force Field was replaced with Focused Accuracy for Controllers on 09/28/10
- In Issue 21, All Epic Power Pools became accessible at level 35, and the level requirements for the powers were lowered to match.
- This set was included with the release of Sentinels in Issue 25.
- Issue 27, Page 5 lowered the level at which the third power from Ancillary Power Pools unlocked from level 41 to level 38.
External Links
- Mace Mastery for Arachnos Soldiers at City of Data v2.0
- Mace Mastery for Arachnos Widows at City of Data v2.0
- Mace Mastery for Blasters at City of Data v2.0
- Mace Mastery for Brutes at City of Data v2.0
- Mace Mastery for Controllers at City of Data v2.0
- Mace Mastery for Corruptors at City of Data v2.0
- Mace Mastery for Defenders at City of Data v2.0
- Mace Mastery for Dominators at City of Data v2.0
- Mace Mastery for Masterminds at City of Data v2.0
- Mace Mastery for Scrappers at City of Data v2.0
- Mace Mastery for Sentinels at City of Data v2.0
- Mace Mastery for Stalkers at City of Data v2.0
- Mace Mastery for Tankers at City of Data v2.0