Tactical Arrow

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Overview

Tactical Arrow is a standard power set that is a secondary set for Blasters.

"Gain an advantage in combat with a combination of training techniques that boost your accuracy and movement skills in addition of Tactical Arrows tipped with a variety of payloads, which if used strategically, can dramatically alter a battle site."

Power Table

The Tactical Arrow power set is available as a secondary set for Blasters. The following table shows the level at which each power is available:

Power Level Effect
Electrified Net Arrow 1 Ranged, DoT(Energy), Foe Immobilize, -Fly, -Recharge, -SPD, -Jump
Glue Arrow 1 Ranged (Location AoE), DoT(Toxic), Foe -SPD, -Recharge, -Fly, -Jump
Ice Arrow 4 Ranged, DoT(Cold), Foe Hold, -SPD, -Recharge
Upshot 10 Self +DMG, +ToHit, +Recharge
Flash Arrow 16 Ranged (Targeted AoE), Foe -Perception, -ToHit
Eagle Eye 20 Toggle: Self +ACC, +Perception, +Res(DeBuff ToHit), +Regen, +Recovery
Gymnastics 24 Toggle: Self +Recharge, +DEF, +SPD, +Res(Slow, Knockback)
ESD Arrow 28 Ranged (Targeted AoE), Foe Disorient, -End, Special vs. Robots
Oil Slick Arrow 30 Ranged (Location AoE), Foe Knockdown, -SPD, -Jump, +Special

Powers

TacticalArrow EagleEye.png Eagle Eye

You have developed an incredible eyesight. Your accuracy is dramatically improved and your perception increased allowing you to better see distant and stealthy foes. You have also become resistant to powers that debuff your accuracy or chance to hit. In addition to being more accurate, your training also allows you to regenerate health and recovery endurance at an accelerated rate while this power is active. However, only half of this regeneration bonus is enhanceable.

Recharge
10 seconds
Minimum Level
20 (Blaster)
Effects
Toggle: Self +Accuracy, +Perception, +Resist(DeBuff ToHit), +Regeneration, +Recovery
Enhancements
Enhance Endurance Modification
Enhance Heal
Enhance Recharge Speed
Customization
Original, Bright, Dark

TacticalArrow Immobilize.png Electrified Net Arrow

Upon impact, the Electrified Net Arrow releases an electrically charged net that can Immobilize most targets. This device deals electric damage over time but does not prevent targets from attacking. The Electrified Net Arrow can bring down flying entities, halts jumping and slows all of their actions.

Damage
1 Energy Damage over Time
Recharge
4 seconds
Minimum Level
1 (Blaster)
Effects
Ranged
Foe Immobilize, -Fly, -Recharge, -Speed, -Jump
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Immobilization
Enhance Range
Enhance Recharge Speed
Enhance Slow Movement

TacticalArrow Stun.png ESD Arrow

This arrow can unleash a massive electrostatic discharge on impact. This ESD can affect machines, and is even powerful enough to affect synaptic brain patterns. It will stun all foes in its radius. Additionally, most machines and robots will be held and take moderate high damage.

Damage
1.64 Energy Damage if Electronic
Recharge
90 seconds
Minimum Level
28 (Blaster)
Effects
Ranged (Targeted AoE)
Foe Disorient, -Endurance, Special vs. Robots
Enhancements
Enhance Accuracy
Enhance Disorient
Reduce Endurance Cost
Enhance Endurance Modification
Enhance Hold
Enhance Range
Enhance Recharge Speed

TacticalArrow Blind.png Flash Arrow

This arrow explodes in a dazzling flash of light and sound. The targets are so blinded that they can hardly see a thing. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to their chance to hit.

Recharge
15 seconds
Minimum Level
16 (Blaster)
Effects
Ranged (Targeted AoE)
Foe -Perception, -ToHit
Enhancements
Enhance Accuracy
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance ToHit Debuffs

TacticalArrow Slow.png Glue Arrow

This arrow carries a cartridge of intensely sticky glue, which explodes on impact. The glue slows the movement and attack rates of any foes in the area.

Damage
Up to 1.5 Toxic Damage over Time
Recharge
45 seconds
Minimum Level
1 (Blaster)
Effects
Ranged (Location AoE)
Foe -Speed, -Recharge, -Fly, -Jump
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance Slow Movement

TacticalArrow Quickness.png Gymnastics

Years of training have made you extremely agile and quick on your feet. This power slightly increases your defense, attack rate and movement speed, in addition of protecting you from knockback.

Recharge
10 seconds
Minimum Level
24 (Blaster)
Effects
Toggle: Self +Recharge, +Defense(All), +Speed, Resistance(Slow, Knockback)
Enhancements
Enhance Defense
Reduce Endurance Cost
Enhance Flying Speed
Enhance Jump
Enhance Recharge Speed
Enhance Running Speed

TacticalArrow Hold.png Ice Arrow

This arrow can freeze a single foe in a block of ice. The target is frozen solid, helpless, and can be attacked. More powerful foes may not be Held, but all affected targets will be Slowed.

Damage
0.45 Cold Damage over Time
Recharge
16 seconds
Minimum Level
4 (Blaster)
Effects
Ranged
Foe Hold, -Speed, -Recharge
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Hold
Enhance Range
Enhance Recharge Speed
Enhance Slow Movement

TacticalArrow Knockdown.png Oil Slick Arrow

On impact, this arrow creates an oil slick that Slows foes in the area and may cause them to slip and fall. The oil slick is very flammable and may burst into flames if fire is used near it.

Damage
Up to 4.5 Fire Damage over Time if ignited
Recharge
90 seconds
Minimum Level
30 (Blaster)
Effects
Ranged (Location AoE)
Foe Knockdown, -Speed, -Jump, +Special
Enhancements
Enhance Damage
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance Slow Movement

TacticalArrow Buildup.png Upshot

Greatly boosts your attacks for a few seconds. Slightly increases chance to hit and recharge time of all your powers for 10 seconds.

Recharge
90 seconds
Minimum Level
10 (Blaster)
Effects
Self +Damage, +To-Hit, +Recharge
Enhancements
Reduce Endurance Cost
Enhance Recharge Speed
Enhance ToHit Buffs
Set Categories
Customization
Original, Bright, Dark

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

External Links